feng

feng

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CommandHit levelDamageStartupBlockHitCounter hitNotes
1h5i10+1+8
1,1h,m5,21i25~26-11+2+61a
* Move can be delayed
1,2h,h5,9i10-3+8
* Jail from 1st attack
* Move can be delayed
1,2,2h,h,h5,9,12i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
1,3h,h5,19i16~17-5+8
* Combo from 1st hit
1+2m20i21~22-13 / +20wc+8
* Punch sabaki
* Wall Crush +20g on hit
Parry state
1+2+3+4
1+3h35-3
* Throw break 1 or 2
1+3+4
2h8i10-3+5
2,4h,m8,15i17-12-1
* Jail from 1st attack
2,4,1h,m,m8,15,25i24-12+24d (+14)
Balcony Break
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
2+3m12i16+1+2c
Heat Burst
* Cancel move with b,b
Power crush 8~
2+4h350
* Throw break 1 or 2
3m15i16-110
3,1+2m,m15,30i28~29-12+22d (+17)
Balcony Break
* Combo from 1st hit
* Can be charged to power up:
* At full charge +7 on block 14 chip damage
3,3m,h15,18i17-9+2
* Combo from 1st hit
* Jail from 1st attack
* Move can be delayed
3,3,4m,h,l15,18,23i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush
3~4,3m,l27,11i18~20-26+19d (+12)
* Combo from 1st hit
4h17i11-9+2+27g
4~3m25i28~i34-7+1c+16a
Low crush
b,f+1m25i25~26-15+10d (+1)+44a
b+1h17i10~11-12+1+36d (+28)
b+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
b+2m15i17-11+0c
Floor Break
b+2,3m,l15,10i22~24-110
* Combo from 1st hit
* Move can be delayed
b+2,3,4m,l,m15,10,13i24~25-12+19a (+12)
* Combo from 2nd CH
b+2,3,4,2m,l,m,m15,10,13,22i24~25-6+4
* Combo from 3rd hit
* Spike
b+3m21i22~23+6+10d+38a
b+3+4
* Enter STC with f
b+3~4
* Transitions to BT
* Enter STC with F
b+4m10i12~13-9+4
b1+325
* Timed with opponent punch
Parry state
Back Throwh50-4
* Cannot break throw
BT.1h12i12-3+14g
BT.1+2m20i16~17-3+8+41d (+33)
* Balcony Break (CH only)
BT.1+4h45-5
* Throw break 1+2
BT.2m23i19~21-13+17
* Heat Engager
* Absorb an attack to power up and deal more damage on block
Power crush 8~
BT.3m33i32~33+8c+8c
* Chip damage on block
* Transition to STC with f
BT.d+1l20i20~21-13c+4+16d
BT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
d+1+2m15i20~21-9+8c
d+1+2,1m,m15,20i22~23-12+18a (+11)
* Tornado
* Combo from 1st hit
* Move can be delayed
d+2l16i20~21-12-1
High crush 6~20
d+4l7i14~15-110
d+4,1+2l,m7,22i26-10+11d (+2)
Balcony Break
* Combo from 1st CH
db+1m15i16-12+4
* Transition to -9 +7 KNP with B
* Transition to -16 +0 STC with F
db+1,2m,m15,18i23~24-11+3
* Combo from 1st hit
* Move can be delayed
db+1,2,4m,m,m15,18,30i31-7-3d
* Floor Break
* Combo from 2nd CH
Low crush
db+1,2,4,3+4m,m,mm15,18,3020i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
db+1,4m,h15,23i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit
* Move can be delayed
db+1+2m13i21~22-4+4
db+1+2,2m,l13,10i29~30-12-1
* Combo from 1st CH
* Move can be delayed
db+2l10i20~21-110
db+2,2l,l10,10i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
db+2,2,2l,l,m10,10,25i28~29-8+13d
* Spike
* Combo from 2nd hit
db+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
db+4l23i31 (30~32)-26+76a (+60)
Tornado
Homing
High crush 6~31
df+1m11i140+6+36g
df+2m15i20~21-8
df+2,2m,m15,21i13~14-6+14a (+4)
Balcony Break
df+3m21i18~19-7+78a (+62)
* Tornado
df+3+4m23i23~27-7+22d
Homing
df+4m13i15-6+5
df+4,2m,m13,13i20~21-11+1
* Combo from 1st hit
* Move can be delayed
df+4,2,1+2m,m,m13,13,21i34~35-19+31a (+16)
* Tornado
* Move can be delayed
df+4,3m,h13,23i23~24-4+15g
Balcony Break
* Combo from 1st hit
* Move can be delayed
f,f,F+3m30i20~25+6+13d (+3)
* Balcony Break
* Chip damage on block
Low crush
f,F+1+2m25i24~25-9+16a
* Balcony Break
* Hold 1+2 to power up and deal more chip damage on block
f,F+1+2*m30i39+6+22a (+12)
* Balcony Break
* Wall Crush +18g
* Becomes Essence of Nian Zhang Mie Ba in Heat
f,F+2m25i18~19-9+16a (+7)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
f,F+3m33i32~33+8c+8c
* Chip damage on block
* Transition to +4c +4c STC with f
f,F+4m15i19~20-15+30a (+20)
f,F+4,3m,m15,21i20~21-14+32a (+25)
* Move can be powered up by delaying input (25 damage)
Low crush
f+1+2h25i19~20-9+19d
* Heat Engager
* Heat Dash +5, +35d
* Balcony Break
Power crush
f+2m10i15-8+3
f+2,1m,m10,10i19-8+3
* Combo from 1st CH
* Move can be delayed
f+2,1,2m,m,m10,10,28i13~14-19+19d (+14)
* Balcony Break
* Combo from 2nd hit
* Move can be delayed
f+3m,10i21-3+7
f+3,2m,h,10,17i21~22-3+8+43d (+35)
* Combo from 1st hit
* Move can be delayed
f+3,4m,m,10,15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
f+3+4
*Parries high and mid fist and feet moves (not elbows/knees/heads etc)
*If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Parry state
f+4h19i18~19-9+52a
* Transition to -5 +56a BT with B
f+4,2h,m19,16i24~25-14+70a (+54)
* Combo from 1st hit
* Tornado
f+4,3h,m19,21i22~24-10+26d (-9)
Spike
* Combo from 1st hit
f+4,4h,l19,11i33~33-31+27d
* Combo from 1st hit
FC.df+1l19i21~22-13c-2+13
FC.df+2m21i18-14+55a
FC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
FC.df+4,1l,h13,10i20~21-2+6
* Combo from 1st attack
FUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
H.2+3m,m22,26i21,24+12+30d (-6)
Heat Smash
* Chip damage on block
* Transitions to STC on block
H.3+4ub(m)30i30~31+12c g+19d
* Partially consumes remaining Heat
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
H.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
H.f,F+1+2*m30i39+11+22a (+12)
* Balcony Break
* Guard Break
* Partially uses remaining Heat Time
KNP.1l20i20~21-13c+4+16d
High crush
KNP.2h20i14-9+17
* Heat Engager
* Balcony Break
KNP.3m20i22~23-14+77a (+55)
* Tornado
Low crush
KNP.3+4m30i31~34-7-3d
Low crush
KNP.3+4,3+4m,m30,20i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
KNP.4l10i18-31c-4
KNP.4,1+2l,h10,24i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
Left Throwh40-6
* Throw break 1
OTG.d+3+4l19i24~25-13-2 (-10)
qcf
* D,df to enter crouching state
High crush
qcf+1l23i22~23-14+2+31a
Head
High crush
qcf+1+2m21i16~170c+7c+23d
Head
qcf+2m25i22~23-14+35a (+25)
* Tornado
qcf+3+4
Transitions to STC
R.df+1+2t55i20-15+0d
* Rage Art
* Erases opponent's recoverable health on hit
* Damage increases with lower health
Right Throwh40-4
* Throw break 2
SS.1+2m24i22~23+1+21d (+12)
* Balcony Break
* Chip damage on block
SS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
SS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
STC.1m20i20~21-15+30a
* Absorb an attack to power up and deal more chip damage on block
Power crush
STC.1+2m20i18-9c+17d
STC.2h15i14~15-3+6
* Enter BT with b
STC.3h25i22~23+3b+23d
* Homing
* Balcony Break
* Chip damage on block
STC.4l20i20-13+3
STC.F+3+4m21i18+53a
* Only occurs during STC after absorbing 2 attacks
Parry state
u+2m25i38~40+2+10
Low crush
ub+1+2!70i79~82+50g (+19)
ub+2m,h8,20i16,15-10+10g
uf,n,4m20i23~25-13+32a (+22)
Low crush
uf+1m12i18~19-5+4
* +12 on crouching opponent
* Alternate input with uf or u
Low crush
uf+1+2h400
* Spike
* Throw break 1+2
uf+2m18i18-10+3
uf+3m16i22~23-1+22d
* Alternate input with uf or u
Low crush
uf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
uf+3+4,3m,h,h,h10,10,7,11,i17~18-6+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit
* causes 1st hit not to crush
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush
ws1m13i13-3+3
ws1,2m,m13,16,i9-12-1
* Jail from 1st attack
ws1,2,1m,m,m13,16,20i17~18-14+12d (+3)+32d (+24)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
ws1,3m,h13,20i22~23-6+4c+20d
* Combo from 1st hit
* Move can be delayed
ws1+2m20i23~24-9+3
Parry state
ws2m17i15~16-7+24d+78a (+62)
* Balcony Break
* Tornado (CH Only)
ws3m15i15~16-12+33a (+23)
ws4m18i11~12-7+7+29d