Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | ||
1,1 | h,m | 5,21 | i25~26 | -11 | +2 | +61a | * Move can be delayed |
1,2 | h,h | 5,9 | i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
1,2,2 | h,h,h | 5,9,12 | i17 | -13 | +3 | * Combo from 2nd hit * Transition to -11 +5 BT with B | |
1,3 | h,h | 5,19 | i16~17 | -5 | +8 | * Combo from 1st hit | |
1+2 | m | 20 | i21~22 | -13 / +20wc | +8 | * Punch sabaki * Wall Crush +20g on hit Parry state | |
1+2+3+4 | |||||||
1+3 | h | 35 | -3 | * Throw break 1 or 2 | |||
1+3+4 | |||||||
2 | h | 8 | i10 | -3 | +5 | ||
2,4 | h,m | 8,15 | i17 | -12 | -1 | * Jail from 1st attack | |
2,4,1 | h,m,m | 8,15,25 | i24 | -12 | +24d (+14) | Balcony Break * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B | |
2+3 | m | 12 | i16 | +1 | +2c | Heat Burst * Cancel move with b,b Power crush 8~ | |
2+4 | h | 35 | 0 | * Throw break 1 or 2 | |||
3 | m | 15 | i16 | -11 | 0 | ||
3,1+2 | m,m | 15,30 | i28~29 | -12 | +22d (+17) | Balcony Break * Combo from 1st hit * Can be charged to power up: * At full charge +7 on block 14 chip damage | |
3,3 | m,h | 15,18 | i17 | -9 | +2 | * Combo from 1st hit * Jail from 1st attack * Move can be delayed | |
3,3,4 | m,h,l | 15,18,23 | i25~26 | -12 | +7c | +17d | * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B |
3~4 | m | 27 | i34~36 | -5 | +19d | * Cancel to -7~-2 -+19~+24 BT with B Low crush | |
3~4,3 | m,l | 27,11 | i18~20 | -26 | +19d (+12) | * Combo from 1st hit | |
4 | h | 17 | i11 | -9 | +2 | +27g | |
4~3 | m | 25 | i28~i34 | -7 | +1c | +16a | Low crush |
b,f+1 | m | 25 | i25~26 | -15 | +10d (+1) | +44a | |
b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | |
b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break | |
b+2 | m | 15 | i17 | -11 | +0c | Floor Break | |
b+2,3 | m,l | 15,10 | i22~24 | -11 | 0 | * Combo from 1st hit * Move can be delayed | |
b+2,3,4 | m,l,m | 15,10,13 | i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
b+2,3,4,2 | m,l,m,m | 15,10,13,22 | i24~25 | -6 | +4 | * Combo from 3rd hit * Spike | |
b+3 | m | 21 | i22~23 | +6 | +10d | +38a | |
b+3+4 | * Enter STC with f | ||||||
b+3~4 | * Transitions to BT * Enter STC with F | ||||||
b+4 | m | 10 | i12~13 | -9 | +4 | ||
b1+3 | 25 | * Timed with opponent punch Parry state | |||||
Back Throw | h | 50 | -4 | * Cannot break throw | |||
BT.1 | h | 12 | i12 | -3 | +14g | ||
BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41d (+33) | * Balcony Break (CH only) |
BT.1+4 | h | 45 | -5 | * Throw break 1+2 | |||
BT.2 | m | 23 | i19~21 | -13 | +17 | * Heat Engager * Absorb an attack to power up and deal more damage on block Power crush 8~ | |
BT.3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to STC with f | |
BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | |
BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect |
d+1+2 | m | 15 | i20~21 | -9 | +8c | ||
d+1+2,1 | m,m | 15,20 | i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit * Move can be delayed | |
d+2 | l | 16 | i20~21 | -12 | -1 | High crush 6~20 | |
d+4 | l | 7 | i14~15 | -11 | 0 | ||
d+4,1+2 | l,m | 7,22 | i26 | -10 | +11d (+2) | Balcony Break * Combo from 1st CH | |
db+1 | m | 15 | i16 | -12 | +4 | * Transition to -9 +7 KNP with B * Transition to -16 +0 STC with F | |
db+1,2 | m,m | 15,18 | i23~24 | -11 | +3 | * Combo from 1st hit * Move can be delayed | |
db+1,2,4 | m,m,m | 15,18,30 | i31 | -7 | -3d | * Floor Break * Combo from 2nd CH Low crush | |
db+1,2,4,3+4 | m,m,mm | 15,18,3020 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
db+1,4 | m,h | 15,23 | i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit * Move can be delayed | |
db+1+2 | m | 13 | i21~22 | -4 | +4 | ||
db+1+2,2 | m,l | 13,10 | i29~30 | -12 | -1 | * Combo from 1st CH * Move can be delayed | |
db+2 | l | 10 | i20~21 | -11 | 0 | ||
db+2,2 | l,l | 10,10 | i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B | |
db+2,2,2 | l,l,m | 10,10,25 | i28~29 | -8 | +13d | * Spike * Combo from 2nd hit | |
db+3 | l | 14 | i17 | -15 | +4 | * Transition to throw when CH from front High crush 6~17 | |
db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | Tornado Homing High crush 6~31 | |
df+1 | m | 11 | i14 | 0 | +6 | +36g | |
df+2 | m | 15 | i20~21 | -8 | |||
df+2,2 | m,m | 15,21 | i13~14 | -6 | +14a (+4) | Balcony Break | |
df+3 | m | 21 | i18~19 | -7 | +78a (+62) | * Tornado | |
df+3+4 | m | 23 | i23~27 | -7 | +22d | Homing | |
df+4 | m | 13 | i15 | -6 | +5 | ||
df+4,2 | m,m | 13,13 | i20~21 | -11 | +1 | * Combo from 1st hit * Move can be delayed | |
df+4,2,1+2 | m,m,m | 13,13,21 | i34~35 | -19 | +31a (+16) | * Tornado * Move can be delayed | |
df+4,3 | m,h | 13,23 | i23~24 | -4 | +15g | Balcony Break * Combo from 1st hit * Move can be delayed | |
f,f,F+3 | m | 30 | i20~25 | +6 | +13d (+3) | * Balcony Break * Chip damage on block Low crush | |
f,F+1+2 | m | 25 | i24~25 | -9 | +16a | * Balcony Break * Hold 1+2 to power up and deal more chip damage on block | |
f,F+1+2* | m | 30 | i39 | +6 | +22a (+12) | * Balcony Break * Wall Crush +18g * Becomes Essence of Nian Zhang Mie Ba in Heat | |
f,F+2 | m | 25 | i18~19 | -9 | +16a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
f,F+3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to +4c +4c STC with f | |
f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
f,F+4,3 | m,m | 15,21 | i20~21 | -14 | +32a (+25) | * Move can be powered up by delaying input (25 damage) Low crush | |
f+1+2 | h | 25 | i19~20 | -9 | +19d | * Heat Engager * Heat Dash +5, +35d * Balcony Break Power crush | |
f+2 | m | 10 | i15 | -8 | +3 | ||
f+2,1 | m,m | 10,10 | i19 | -8 | +3 | * Combo from 1st CH * Move can be delayed | |
f+2,1,2 | m,m,m | 10,10,28 | i13~14 | -19 | +19d (+14) | * Balcony Break * Combo from 2nd hit * Move can be delayed | |
f+3 | m | ,10 | i21 | -3 | +7 | ||
f+3,2 | m,h | ,10,17 | i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
f+3,4 | m,m | ,10,15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado | |
f+3+4 | *Parries high and mid fist and feet moves (not elbows/knees/heads etc) *If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches Parry state | ||||||
f+4 | h | 19 | i18~19 | -9 | +52a | * Transition to -5 +56a BT with B | |
f+4,2 | h,m | 19,16 | i24~25 | -14 | +70a (+54) | * Combo from 1st hit * Tornado | |
f+4,3 | h,m | 19,21 | i22~24 | -10 | +26d (-9) | Spike * Combo from 1st hit | |
f+4,4 | h,l | 19,11 | i33~33 | -31 | +27d | * Combo from 1st hit | |
FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13 | |
FC.df+2 | m | 21 | i18 | -14 | +55a | ||
FC.df+4 | l | 13 | i19~20 | -8c | +3b | * Can be input with D,df+4 * Recovers in BT | |
FC.df+4,1 | l,h | 13,10 | i20~21 | -2 | +6 | * Combo from 1st attack | |
FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break | |
H.2+3 | m,m | 22,26 | i21,24 | +12 | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block | |
H.3+4 | ub(m) | 30 | i30~31 | +12c g | +19d | * Partially consumes remaining Heat * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
H.f,F+1+2* | m | 30 | i39 | +11 | +22a (+12) | * Balcony Break * Guard Break * Partially uses remaining Heat Time | |
KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush |
KNP.2 | h | 20 | i14 | -9 | +17 | * Heat Engager * Balcony Break | |
KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado Low crush | |
KNP.3+4 | m | 30 | i31~34 | -7 | -3d | Low crush | |
KNP.3+4,3+4 | m,m | 30,20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
KNP.4 | l | 10 | i18 | -31c | -4 | ||
KNP.4,1+2 | l,h | 10,24 | i28 | -6 | +30a (+20) | * Balcony Break * Combo from 1st attack | |
Left Throw | h | 40 | -6 | * Throw break 1 | |||
OTG.d+3+4 | l | 19 | i24~25 | -13 | -2 (-10) | ||
qcf | * D,df to enter crouching state High crush | ||||||
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush |
qcf+1+2 | m | 21 | i16~17 | 0c | +7c | +23d | Head |
qcf+2 | m | 25 | i22~23 | -14 | +35a (+25) | * Tornado | |
qcf+3+4 | Transitions to STC | ||||||
R.df+1+2 | t | 55 | i20 | -15 | +0d | * Rage Art * Erases opponent's recoverable health on hit * Damage increases with lower health | |
Right Throw | h | 40 | -4 | * Throw break 2 | |||
SS.1+2 | m | 24 | i22~23 | +1 | +21d (+12) | * Balcony Break * Chip damage on block | |
SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect |
STC.1 | m | 20 | i20~21 | -15 | +30a | * Absorb an attack to power up and deal more chip damage on block Power crush | |
STC.1+2 | m | 20 | i18 | -9c | +17d | ||
STC.2 | h | 15 | i14~15 | -3 | +6 | * Enter BT with b | |
STC.3 | h | 25 | i22~23 | +3b | +23d | * Homing * Balcony Break * Chip damage on block | |
STC.4 | l | 20 | i20 | -13 | +3 | ||
STC.F+3+4 | m | 21 | i18 | +53a | * Only occurs during STC after absorbing 2 attacks Parry state | ||
u+2 | m | 25 | i38~40 | +2 | +10 | Low crush | |
ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
ub+2 | m,h | 8,20 | i16,15 | -10 | +10g | ||
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush | |
uf+1 | m | 12 | i18~19 | -5 | +4 | * +12 on crouching opponent * Alternate input with uf or u Low crush | |
uf+1+2 | h | 40 | 0 | * Spike * Throw break 1+2 | |||
uf+2 | m | 18 | i18 | -10 | +3 | ||
uf+3 | m | 16 | i22~23 | -1 | +22d | * Alternate input with uf or u Low crush | |
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
uf+3+4,3 | m,h,h,h | 10,10,7,11 | ,i17~18 | -6 | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit * causes 1st hit not to crush | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush | |
ws1 | m | 13 | i13 | -3 | +3 | ||
ws1,2 | m,m | 13,16 | ,i9 | -12 | -1 | * Jail from 1st attack | |
ws1,2,1 | m,m,m | 13,16,20 | i17~18 | -14 | +12d (+3) | +32d (+24) | * Balcony Break * Combo from 2nd CH * Move can be delayed |
ws1,3 | m,h | 13,20 | i22~23 | -6 | +4c | +20d | * Combo from 1st hit * Move can be delayed |
ws1+2 | m | 20 | i23~24 | -9 | +3 | Parry state | |
ws2 | m | 17 | i15~16 | -7 | +24d | +78a (+62) | * Balcony Break * Tornado (CH Only) |
ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
ws4 | m | 18 | i11~12 | -7 | +7 | +29d |