feng

feng

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
ub+1+2!70i79~82+50g (+19)
H.f,F+1+2*m30i39+12+22a (+12)
* Balcony Break
* Guard Break
* Partially uses remaining Heat Time
B,B,U/Bm21i39~41+4c+22+22
* The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.
Low crush 5
f,F+1+2*m30i39+6+22a (+12)
* Balcony Break
* Becomes Essence of Nian Zhang Mie Ba in Heat
u+2M25i38~40+2+10
Chip damage on block
Low crush 9
3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush 20~
3~4,3m, l27, 11i34~36, i18~20-26+19d (+12)
* Combo from 1st hit
High crush 6~
f,F+3M33i32~33+8c+8c
* 9 chip damage on block
* 12 chip damage on block in heat
* Transition to +8c +8c STC with f
BT.3M33i32~33+8c+8c
* Chip damage on block
* Transition to STC with f
db+4l23i31 (30~32)-26+76a (+60)
* Tornado
* Homing
* Recover in FC on hit
High crush 6~31
KNP.3+4M30i31~34-7-3d
Low crush 15
KNP.3+4,3+4M, m30, 20i31~34, i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush 38
H.3+4M23i30~31+12c g+22d
* Spike
* Partially consumes remaining Heat
* 5 chip damage on block
* +38d on aerial hit
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
FUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
4~3M25i28~i34-7+1c+16a~+22a
* Combo at tip range
Low crush 15~
ub+1m20i25~26-15+10d (+1)+30d (+22)
uf+3+4M,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
uf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
uf+3+4,3M,h,h, h10,10,7, 11i24,4,3, i17~18-6+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit
* causes 1st hit not to crush
f,F+1+2m25i24~25-9+16a
* Balcony Break
* Hold 1+2 to power up and deal more chip damage on block
OTG.d+3+4l19i24~25-13-2 (-10)
df+3+4m23i23~27-7+22d
Homing
uf,n,4m20i23~25-13+32a (+22)
Low crush 9
ws1+2m20i23~24-9+3
Parry state 5~8
b+3m21i22~23+4+6+10d
* 4 chip damage on block
* 6 chip damage on block in heat
* Transition into +6 +8 +12d CD on hit or block with df
uf+3m16i22~23-7+22d
* Strong Aerial Tailspin
* Alternate input with uf or u
Low crush 9
qcf+1l23i22~23-14+2+31a
Head
High crush 6
SS.1+2m24i22~23+1~+2+21d (+12)
* Balcony Break
* Chip damage on block
KNP.3m20i22~23-14+77a (+55)
* Tornado
Low crush 15
STC.3h25i22~23+6+23d
* Homing
* Balcony Break
* 7 chip damage on block
* 9 chip damage on block in heat
H.2+3m,m22,26i21,24+12, +24 on STC at Wall, +19 at Wall+30d (-6)
Heat Smash
* Chip damage on block
* Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance.
1+2m20i21~22-13 / +20wc+8
* Punch sabaki ps5~9
* Wall Crush +20g on hit
Parry state 5~9
f+3m10i21-3+7
f+3,2m, h10, 17i21, i21~22-3+8+43d (+35)
* Combo from 1st hit
* Move can be delayed
f+3,4m, m10, 15i21, i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
Low crush 21
f+3,4m, m10, 15i21, i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
Low crush 21
db+1+2m13i21~22-4+4
db+1+2,2m, l13, 10i21~22, i29~30-12-1
* Combo from 1st CH
* Move can be delayed
High crush 8
SS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
FC.df+1l19i21~22-13c-2+13
H.2+3m,t20,35i20~21+12+0
* Heat Smash
* Balcony Break
* 11 chip damage on block
* Transitions to STC on block, can cancel with b at +7 on block
R.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
df+2m15i20~21-8
df+2,2m, m15, 21i20~21, i13~14-6+14a (+4)
Balcony Break
d+2l16i20~21-12-1
High crush 6~20
d+1+2M15i20~21-9+8c
d+1+2,1M, m15, 20i20~21, i22~23-12+18a (+11)
* Tornado
* Combo from 1st hit
* Move can be delayed
db+2l10i20~21-110
High crush 6
db+2,2l, l10, 10i20~21, i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
High crush
db+2,2,2l, l, M10, 10, 25i20~21, ,i28~29-8+13d
* Spike
* Combo from 2nd hit
f,f,F+3m30i20~25+6~+11g+13d (+3)
* Balcony Break
* Chip damage on block
Low crush 5
BT.d+1l20i20~21-13c+4+16d
High crush 15~
KNP.1l20i20~21-13c+4+16d
High crush 15
STC.1m20i20~21-15+30a
* Absorb an attack to power up and deal more chip damage on block
Power crush
STC.4l20i20-13+3+14
f+1+2h25i19~20-9+13a (+4)
* Balcony Break
* Good left sidestep tracking
Power crush 7
f,F+4m15i19~20-15+30a (+20)
f,F+4,3m, m15, 21i19~20, i20~21-14+32a (+25)
* Move can be powered up by delaying input (25 damage)
Low crush 20
FC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
FC.df+4,1l, h13, 10i19~20, i20~21-2+6
* Combo from 1st attack
BT.2m20i19~21-9+13a
* Heat Engager
* Heat Dash +5, +67a (+50)
f+4h19i18~19-9+52a
* Good left sidestep tracking
* Transition to -5 +56a BT with B
f+4,2h, m19, 16i18~19, i24~25-14+70a (+54)
* Combo from 1st hit
* Tornado
f+4,3h, M19, 21i18~19, i22~24-10+26d (-9)
Spike
* Combo from 1st hit
f+4,4h, l19, 11i18~19, i33~33-31+27d
* Combo from 1st hit
High crush 10
df+3M17i18~19-9+76a (+60)
* Tornado
uf+1m12i18~19-5+4
* +12 on crouching opponent
* Alternate input with uf or u
Low crush 6
uf+2m18i18-10+3
f,F+2m25i18~19-9+16a (+7)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
qcf+1l20i18~19-14+0+12g
* Head
* Recover in FC with D
High crush 6
qcf+2m25i18~19-12+67a (+51)
* Tornado
FC.df+2m21i18-14+55a
BT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
High crush 6~
KNP.4l10i18-31c-4
KNP.4,1+2l, h10, 24i18, i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
STC.1+2m20i18-9c+17d
STC.F+3+4m21i18+53a
* Only occurs during STC after absorbing 2 attacks
Parry state
db+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
b+2m13i17-11+0c
Floor Break
b+2,3m, l13, 6i17, i22~24-110
* Combo from 1st hit
* Move can be delayed
b+2,3,4m, l, m13, 6, 13i17, ,i24~25-12+19a (+12)
* Combo from 2nd CH
b+2,3,4,2m, l, m, M13, 6, 13, 22i17, ,i24~25-6+4
* Combo from 3rd hit
* Spike
2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16
3m15i16-110
3,3m, h15, 10i16, i17-9+2
* Combo from 1st hit
* Jail from 1st attack
* Move can be delayed
3,3,4m, h, l15, 10, 23i16, ,i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
3,1+2m, m15, 30i16, i28~29-12+22d (+17)
Balcony Break
* Combo from 1st hit
3,1+2*m, m15, 35i16, i44~45+7+23d (+13d)
Balcony Break
* 14 Chip Damage on block
* 16 Chip Damage on block in heat
db+1m15i16-12+4
* Transition to -9 +7 KNP with B
* Transition to -16 +0 STC with F
db+1,2m, m15, 18i16, i23~24-11+3
* Combo from 1st hit
* Move can be delayed
db+1,2,4m, m, M15, 18, 30i16, ,i31-7-3d
* Floor Break
* Combo from 2nd CH
Low crush
db+1,2,4,3+4m, m, M, m15, 18, 30, 20i16, ,i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
db+1,4m, h15, 23i16, i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit
* Move can be delayed
ub+2m,h8,20i16,15-10+10
qcf+1+2m25i16~170c+7c+13
Head
BT.1+2m20i16~17-3+8+41d (+33)
* Balcony Break (CH only)
f+2m10i15-8+3+10
f+2,1m, m10, 10i15, i19-8+3
* Combo from 1st CH
* Move can be delayed
f+2,1,2m, m, m10, 10, 28i15, ,i13~14-19+19d (+14)
* Balcony Break
* Combo from 2nd hit
* Move can be delayed
df+4m13i15-6+5
df+4,2m, m13, 13i15, i20~21-11+1
* Combo from 1st hit
* Move can be delayed
df+4,2,1+2m, m, M13, 13, 21i15, ,i34~35-19+31a (+16)
* Tornado
* Move can be delayed
df+4,3m, h13, 23i15, i23~24-4+15g+27d
Balcony Break
* Combo from 1st hit
* Move can be delayed
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush 9
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush 9
ws2m17i15~16-7+29g+78a (+62)
* Tornado (CH Only)
ws3m15i15~16-12+33a (+23)
SS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
df+1m11i140+6+36g
d+4l7i14~15-110
d+4,1+2l, m7, 22i14~15, i26-10+11d (+2)
Balcony Break
* Combo from 1st CH
KNP.2h20i14-9+17
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
STC.2h18i14~15-3+25g
* Transition to BT at +0 +28g with B
* Transition to CD at +1 +29g on hit or block with DF
b+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
ws1m13i13-3+3
ws1,2m, m13, 16i13, i9-12-1
* Jail from 1st attack
ws1,2,1m, m, m13, 16, 20i13, ,i17~18-14+12d (+3)+32d (+24)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
ws1,3m, h13, 20i13, i22~23-6+4c
* Heat Engager
* Heat Dash +5, +43d (+35)
* Combo from 1st hit
* Move can be delayed
b+4m10i12~13-10+2
b+4,2m, h10, 19i12~13, i22-6+3+35d (+27)
* Combo from 1st hit with 7F delay
* Transition into -1, +8, +40d (+32) CD with df on hit or block
H.b+4,3+4m, M10, 23i12~13, i31~32+12c g+22d
* Spike
* Combo from 1st hit
* 5 chip damage on block
* Partially consumes remaining Heat
* +38d on aerial hit
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
BT.1h12i12-3+14
1+3t35i12~14-6-4
* Throw break 1 or 2
2+4t35i12~14-30
* Throw break 1 or 2
4h17i11-9+2+27g
ws4m18i11~12-7+7+29g
H.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
1h5i10+1+8
1,1h, m5, 21i10, i25~26-11+2+61a
* Move can be delayed
1,2h, h5, 9i10, i10-3+8
* Jail from 1st attack
* Move can be delayed
1,2,2h, h, h5, 9, 12i10, ,i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
1,3h, h5, 19i10, i16~17-5+8~+9
* Combo from 1st hit
2h8i10-3+5
2,4h, m8, 15i10, i17-12-1
* Jail from 1st attack
2,4,1h, m, m8, 15, 25i10, ,i24-12+24d (+14)
Balcony Break
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
Low crush 12~19
b+1h17i10~11-12+1+36d (+28)
* Balcony Break on CH
1+3+4
f+3+4
*Takes 20 Frames
*Parry State from 3~18 Frame
*Parries high and mid fist and feet moves (not elbows/knees/heads etc)
*Can be do it by QCF+3+4
*If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Parry state 3
b+3~4
* Transitions to BT
* Enter STC with F
b+3+4
* Enter STC with f
* Take 15 Frames
* Autoblock 20 Frames
1+2+3+4
b1+325
* Timed with opponent punch
Parry state
qcf
* D,df to enter crouching state
High crush
qcf+3+4
Transitions to STC
BT.1+4t45-6-4
* Throw break 1+2
Back Throwt50-4
* Cannot break throw
Left Throwt40-3-6
* Throw break 1
Right Throwt40-3-4
* Throw break 2
uf+1+2t40-60
* Spike
* Throw break 1+2