feng

feng

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CommandHit levelDamageStartupBlockHitCounter hitNotes
ub+1+2!70i79~82+50g (+19)
H.f,F+1+2*m30i39+11+22a (+12)
* Balcony Break
* Guard Break
* Partially uses remaining Heat Time
db+1,2,4,3+4m,m,mm15,18,3020i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
f,F+1+2*m30i39+6+22a (+12)
* Balcony Break
* Wall Crush +18g
* Becomes Essence of Nian Zhang Mie Ba in Heat
KNP.3+4,3+4m,m30,20i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
u+2m25i38~40+2+10
Low crush
3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush
df+4,2,1+2m,m,m13,13,21i34~35-19+31a (+16)
* Tornado
* Move can be delayed
f+4,4h,l19,11i33~33-31+27d
* Combo from 1st hit
f,F+3m33i32~33+8c+8c
* Chip damage on block
* Transition to +4c +4c STC with f
BT.3m33i32~33+8c+8c
* Chip damage on block
* Transition to STC with f
db+1,2,4m,m,m15,18,30i31-7-3d
* Floor Break
* Combo from 2nd CH
Low crush
db+4l23i31 (30~32)-26+76a (+60)
Tornado
Homing
High crush 6~31
KNP.3+4m30i31~34-7-3d
Low crush
H.3+4ub(m)30i30~31+12c g+19d
* Partially consumes remaining Heat
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
FUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
db+1+2,2m,l13,10i29~30-12-1
* Combo from 1st CH
* Move can be delayed
3,1+2m,m15,30i28~29-12+22d (+17)
Balcony Break
* Combo from 1st hit
* Can be charged to power up:
* At full charge +7 on block 14 chip damage
4~3m25i28~i34-7+1c+16a
Low crush
db+2,2l,l10,10i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
db+2,2,2l,l,m10,10,25i28~29-8+13d
* Spike
* Combo from 2nd hit
KNP.4,1+2l,h10,24i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
d+4,1+2l,m7,22i26-10+11d (+2)
Balcony Break
* Combo from 1st CH
1,1h,m5,21i25~26-11+2+61a
* Move can be delayed
3,3,4m,h,l15,18,23i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
b,f+1m25i25~26-15+10d (+1)+44a
2,4,1h,m,m8,15,25i24-12+24d (+14)
Balcony Break
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
f+4,2h,m19,16i24~25-14+70a (+54)
* Combo from 1st hit
* Tornado
db+1,4m,h15,23i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit
* Move can be delayed
b+2,3,4m,l,m15,10,13i24~25-12+19a (+12)
* Combo from 2nd CH
b+2,3,4,2m,l,m,m15,10,13,22i24~25-6+4
* Combo from 3rd hit
* Spike
uf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
f,F+1+2m25i24~25-9+16a
* Balcony Break
* Hold 1+2 to power up and deal more chip damage on block
OTG.d+3+4l19i24~25-13-2 (-10)
f+3,4m,m,10,15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
df+4,3m,h13,23i23~24-4+15g
Balcony Break
* Combo from 1st hit
* Move can be delayed
df+3+4m23i23~27-7+22d
Homing
db+1,2m,m15,18i23~24-11+3
* Combo from 1st hit
* Move can be delayed
uf,n,4m20i23~25-13+32a (+22)
Low crush
ws1+2m20i23~24-9+3
Parry state
f+4,3h,m19,21i22~24-10+26d (-9)
Spike
* Combo from 1st hit
d+1+2,1m,m15,20i22~23-12+18a (+11)
* Tornado
* Combo from 1st hit
* Move can be delayed
b+2,3m,l15,10i22~24-110
* Combo from 1st hit
* Move can be delayed
b+3m21i22~23+6+10d+38a
uf+3m16i22~23-1+22d
* Alternate input with uf or u
Low crush
qcf+1l23i22~23-14+2+31a
Head
High crush
qcf+2m25i22~23-14+35a (+25)
* Tornado
ws1,3m,h13,20i22~23-6+4c+20d
* Combo from 1st hit
* Move can be delayed
SS.1+2m24i22~23+1+21d (+12)
* Balcony Break
* Chip damage on block
KNP.3m20i22~23-14+77a (+55)
* Tornado
Low crush
STC.3h25i22~23+3b+23d
* Homing
* Balcony Break
* Chip damage on block
H.2+3m,m22,26i21,24+12+30d (-6)
Heat Smash
* Chip damage on block
* Transitions to STC on block
1+2m20i21~22-13 / +20wc+8
* Punch sabaki
* Wall Crush +20g on hit
Parry state
f+3m,10i21-3+7
f+3,2m,h,10,17i21~22-3+8+43d (+35)
* Combo from 1st hit
* Move can be delayed
db+1+2m13i21~22-4+4
SS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
FC.df+1l19i21~22-13c-2+13
df+2m15i20~21-8
df+4,2m,m13,13i20~21-11+1
* Combo from 1st hit
* Move can be delayed
d+2l16i20~21-12-1
High crush 6~20
d+1+2m15i20~21-9+8c
db+2l10i20~21-110
f,F+4,3m,m15,21i20~21-14+32a (+25)
* Move can be powered up by delaying input (25 damage)
Low crush
f,f,F+3m30i20~25+6+13d (+3)
* Balcony Break
* Chip damage on block
Low crush
FC.df+4,1l,h13,10i20~21-2+6
* Combo from 1st attack
BT.d+1l20i20~21-13c+4+16d
KNP.1l20i20~21-13c+4+16d
High crush
STC.1m20i20~21-15+30a
* Absorb an attack to power up and deal more chip damage on block
Power crush
STC.4l20i20-13+3
R.df+1+2t55i20-15+0d
* Rage Art
* Erases opponent's recoverable health on hit
* Damage increases with lower health
f+2,1m,m10,10i19-8+3
* Combo from 1st CH
* Move can be delayed
f+1+2h25i19~20-9+19d
* Heat Engager
* Heat Dash +5, +35d
* Balcony Break
Power crush
f,F+4m15i19~20-15+30a (+20)
FC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
BT.2m23i19~21-13+17
* Heat Engager
* Absorb an attack to power up and deal more damage on block
Power crush 8~
3~4,3m,l27,11i18~20-26+19d (+12)
* Combo from 1st hit
f+4h19i18~19-9+52a
* Transition to -5 +56a BT with B
df+3m21i18~19-7+78a (+62)
* Tornado
uf+1m12i18~19-5+4
* +12 on crouching opponent
* Alternate input with uf or u
Low crush
uf+2m18i18-10+3
f,F+2m25i18~19-9+16a (+7)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
FC.df+2m21i18-14+55a
BT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
KNP.4l10i18-31c-4
STC.1+2m20i18-9c+17d
STC.F+3+4m21i18+53a
* Only occurs during STC after absorbing 2 attacks
Parry state
1,2,2h,h,h5,9,12i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
2,4h,m8,15i17-12-1
* Jail from 1st attack
3,3m,h15,18i17-9+2
* Combo from 1st hit
* Jail from 1st attack
* Move can be delayed
db+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
b+2m15i17-11+0c
Floor Break
ws1,2,1m,m,m13,16,20i17~18-14+12d (+3)+32d (+24)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
2+3m12i16+1+2c
Heat Burst
* Cancel move with b,b
Power crush 8~
1,3h,h5,19i16~17-5+8
* Combo from 1st hit
3m15i16-110
db+1m15i16-12+4
* Transition to -9 +7 KNP with B
* Transition to -16 +0 STC with F
ub+2m,h8,20i16,15-10+10g
qcf+1+2m21i16~170c+7c+23d
Head
BT.1+2m20i16~17-3+8+41d (+33)
* Balcony Break (CH only)
f+2m10i15-8+3
df+4m13i15-6+5
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush
ws2m17i15~16-7+24d+78a (+62)
* Balcony Break
* Tornado (CH Only)
ws3m15i15~16-12+33a (+23)
SS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
df+1m11i140+6+36g
d+4l7i14~15-110
KNP.2h20i14-9+17
* Heat Engager
* Balcony Break
STC.2h15i14~15-3+6
* Enter BT with b
f+2,1,2m,m,m10,10,28i13~14-19+19d (+14)
* Balcony Break
* Combo from 2nd hit
* Move can be delayed
df+2,2m,m15,21i13~14-6+14a (+4)
Balcony Break
b+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
ws1m13i13-3+3
b+4m10i12~13-9+4
BT.1h12i12-3+14g
4h17i11-9+2+27g
ws4m18i11~12-7+7+29d
H.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
1h5i10+1+8
1,2h,h5,9i10-3+8
* Jail from 1st attack
* Move can be delayed
2h8i10-3+5
b+1h17i10~11-12+1+36d (+28)
1+3h35-3
* Throw break 1 or 2
1+3+4
2+4h350
* Throw break 1 or 2
f+3+4
*Parries high and mid fist and feet moves (not elbows/knees/heads etc)
*If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Parry state
b+3~4
* Transitions to BT
* Enter STC with F
b+3+4
* Enter STC with f
uf+1+2h400
* Spike
* Throw break 1+2
uf+3+4,3m,h,h,h10,10,7,11,i17~18-6+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit
* causes 1st hit not to crush
1+2+3+4
Back Throwh50-4
* Cannot break throw
Left Throwh40-6
* Throw break 1
Right Throwh40-4
* Throw break 2
b1+325
* Timed with opponent punch
Parry state
qcf
* D,df to enter crouching state
High crush
qcf+3+4
Transitions to STC
ws1,2m,m13,16,i9-12-1
* Jail from 1st attack
BT.1+4h45-5
* Throw break 1+2