Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
H.f,F+1+2* | m | 30 | i39 | +11 | +22a (+12) | * Balcony Break * Guard Break * Partially uses remaining Heat Time | |
db+1,2,4,3+4 | m,m,mm | 15,18,3020 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
f,F+1+2* | m | 30 | i39 | +6 | +22a (+12) | * Balcony Break * Wall Crush +18g * Becomes Essence of Nian Zhang Mie Ba in Heat | |
KNP.3+4,3+4 | m,m | 30,20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
u+2 | m | 25 | i38~40 | +2 | +10 | Low crush | |
3~4 | m | 27 | i34~36 | -5 | +19d | * Cancel to -7~-2 -+19~+24 BT with B Low crush | |
df+4,2,1+2 | m,m,m | 13,13,21 | i34~35 | -19 | +31a (+16) | * Tornado * Move can be delayed | |
f+4,4 | h,l | 19,11 | i33~33 | -31 | +27d | * Combo from 1st hit | |
f,F+3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to +4c +4c STC with f | |
BT.3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to STC with f | |
db+1,2,4 | m,m,m | 15,18,30 | i31 | -7 | -3d | * Floor Break * Combo from 2nd CH Low crush | |
db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | Tornado Homing High crush 6~31 | |
KNP.3+4 | m | 30 | i31~34 | -7 | -3d | Low crush | |
H.3+4 | ub(m) | 30 | i30~31 | +12c g | +19d | * Partially consumes remaining Heat * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break | |
db+1+2,2 | m,l | 13,10 | i29~30 | -12 | -1 | * Combo from 1st CH * Move can be delayed | |
3,1+2 | m,m | 15,30 | i28~29 | -12 | +22d (+17) | Balcony Break * Combo from 1st hit * Can be charged to power up: * At full charge +7 on block 14 chip damage | |
4~3 | m | 25 | i28~i34 | -7 | +1c | +16a | Low crush |
db+2,2 | l,l | 10,10 | i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B | |
db+2,2,2 | l,l,m | 10,10,25 | i28~29 | -8 | +13d | * Spike * Combo from 2nd hit | |
KNP.4,1+2 | l,h | 10,24 | i28 | -6 | +30a (+20) | * Balcony Break * Combo from 1st attack | |
d+4,1+2 | l,m | 7,22 | i26 | -10 | +11d (+2) | Balcony Break * Combo from 1st CH | |
1,1 | h,m | 5,21 | i25~26 | -11 | +2 | +61a | * Move can be delayed |
3,3,4 | m,h,l | 15,18,23 | i25~26 | -12 | +7c | +17d | * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B |
b,f+1 | m | 25 | i25~26 | -15 | +10d (+1) | +44a | |
2,4,1 | h,m,m | 8,15,25 | i24 | -12 | +24d (+14) | Balcony Break * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B | |
f+4,2 | h,m | 19,16 | i24~25 | -14 | +70a (+54) | * Combo from 1st hit * Tornado | |
db+1,4 | m,h | 15,23 | i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit * Move can be delayed | |
b+2,3,4 | m,l,m | 15,10,13 | i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
b+2,3,4,2 | m,l,m,m | 15,10,13,22 | i24~25 | -6 | +4 | * Combo from 3rd hit * Spike | |
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
f,F+1+2 | m | 25 | i24~25 | -9 | +16a | * Balcony Break * Hold 1+2 to power up and deal more chip damage on block | |
OTG.d+3+4 | l | 19 | i24~25 | -13 | -2 (-10) | ||
f+3,4 | m,m | ,10,15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado | |
df+4,3 | m,h | 13,23 | i23~24 | -4 | +15g | Balcony Break * Combo from 1st hit * Move can be delayed | |
df+3+4 | m | 23 | i23~27 | -7 | +22d | Homing | |
db+1,2 | m,m | 15,18 | i23~24 | -11 | +3 | * Combo from 1st hit * Move can be delayed | |
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush | |
ws1+2 | m | 20 | i23~24 | -9 | +3 | Parry state | |
f+4,3 | h,m | 19,21 | i22~24 | -10 | +26d (-9) | Spike * Combo from 1st hit | |
d+1+2,1 | m,m | 15,20 | i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit * Move can be delayed | |
b+2,3 | m,l | 15,10 | i22~24 | -11 | 0 | * Combo from 1st hit * Move can be delayed | |
b+3 | m | 21 | i22~23 | +6 | +10d | +38a | |
uf+3 | m | 16 | i22~23 | -1 | +22d | * Alternate input with uf or u Low crush | |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush |
qcf+2 | m | 25 | i22~23 | -14 | +35a (+25) | * Tornado | |
ws1,3 | m,h | 13,20 | i22~23 | -6 | +4c | +20d | * Combo from 1st hit * Move can be delayed |
SS.1+2 | m | 24 | i22~23 | +1 | +21d (+12) | * Balcony Break * Chip damage on block | |
KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado Low crush | |
STC.3 | h | 25 | i22~23 | +3b | +23d | * Homing * Balcony Break * Chip damage on block | |
H.2+3 | m,m | 22,26 | i21,24 | +12 | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block | |
1+2 | m | 20 | i21~22 | -13 / +20wc | +8 | * Punch sabaki * Wall Crush +20g on hit Parry state | |
f+3 | m | ,10 | i21 | -3 | +7 | ||
f+3,2 | m,h | ,10,17 | i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
db+1+2 | m | 13 | i21~22 | -4 | +4 | ||
SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect |
FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13 | |
df+2 | m | 15 | i20~21 | -8 | |||
df+4,2 | m,m | 13,13 | i20~21 | -11 | +1 | * Combo from 1st hit * Move can be delayed | |
d+2 | l | 16 | i20~21 | -12 | -1 | High crush 6~20 | |
d+1+2 | m | 15 | i20~21 | -9 | +8c | ||
db+2 | l | 10 | i20~21 | -11 | 0 | ||
f,F+4,3 | m,m | 15,21 | i20~21 | -14 | +32a (+25) | * Move can be powered up by delaying input (25 damage) Low crush | |
f,f,F+3 | m | 30 | i20~25 | +6 | +13d (+3) | * Balcony Break * Chip damage on block Low crush | |
FC.df+4,1 | l,h | 13,10 | i20~21 | -2 | +6 | * Combo from 1st attack | |
BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | |
KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush |
STC.1 | m | 20 | i20~21 | -15 | +30a | * Absorb an attack to power up and deal more chip damage on block Power crush | |
STC.4 | l | 20 | i20 | -13 | +3 | ||
R.df+1+2 | t | 55 | i20 | -15 | +0d | * Rage Art * Erases opponent's recoverable health on hit * Damage increases with lower health | |
f+2,1 | m,m | 10,10 | i19 | -8 | +3 | * Combo from 1st CH * Move can be delayed | |
f+1+2 | h | 25 | i19~20 | -9 | +19d | * Heat Engager * Heat Dash +5, +35d * Balcony Break Power crush | |
f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
FC.df+4 | l | 13 | i19~20 | -8c | +3b | * Can be input with D,df+4 * Recovers in BT | |
BT.2 | m | 23 | i19~21 | -13 | +17 | * Heat Engager * Absorb an attack to power up and deal more damage on block Power crush 8~ | |
3~4,3 | m,l | 27,11 | i18~20 | -26 | +19d (+12) | * Combo from 1st hit | |
f+4 | h | 19 | i18~19 | -9 | +52a | * Transition to -5 +56a BT with B | |
df+3 | m | 21 | i18~19 | -7 | +78a (+62) | * Tornado | |
uf+1 | m | 12 | i18~19 | -5 | +4 | * +12 on crouching opponent * Alternate input with uf or u Low crush | |
uf+2 | m | 18 | i18 | -10 | +3 | ||
f,F+2 | m | 25 | i18~19 | -9 | +16a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
FC.df+2 | m | 21 | i18 | -14 | +55a | ||
BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect |
KNP.4 | l | 10 | i18 | -31c | -4 | ||
STC.1+2 | m | 20 | i18 | -9c | +17d | ||
STC.F+3+4 | m | 21 | i18 | +53a | * Only occurs during STC after absorbing 2 attacks Parry state | ||
1,2,2 | h,h,h | 5,9,12 | i17 | -13 | +3 | * Combo from 2nd hit * Transition to -11 +5 BT with B | |
2,4 | h,m | 8,15 | i17 | -12 | -1 | * Jail from 1st attack | |
3,3 | m,h | 15,18 | i17 | -9 | +2 | * Combo from 1st hit * Jail from 1st attack * Move can be delayed | |
db+3 | l | 14 | i17 | -15 | +4 | * Transition to throw when CH from front High crush 6~17 | |
b+2 | m | 15 | i17 | -11 | +0c | Floor Break | |
ws1,2,1 | m,m,m | 13,16,20 | i17~18 | -14 | +12d (+3) | +32d (+24) | * Balcony Break * Combo from 2nd CH * Move can be delayed |
2+3 | m | 12 | i16 | +1 | +2c | Heat Burst * Cancel move with b,b Power crush 8~ | |
1,3 | h,h | 5,19 | i16~17 | -5 | +8 | * Combo from 1st hit | |
3 | m | 15 | i16 | -11 | 0 | ||
db+1 | m | 15 | i16 | -12 | +4 | * Transition to -9 +7 KNP with B * Transition to -16 +0 STC with F | |
ub+2 | m,h | 8,20 | i16,15 | -10 | +10g | ||
qcf+1+2 | m | 21 | i16~17 | 0c | +7c | +23d | Head |
BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41d (+33) | * Balcony Break (CH only) |
f+2 | m | 10 | i15 | -8 | +3 | ||
df+4 | m | 13 | i15 | -6 | +5 | ||
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush | |
ws2 | m | 17 | i15~16 | -7 | +24d | +78a (+62) | * Balcony Break * Tornado (CH Only) |
ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
df+1 | m | 11 | i14 | 0 | +6 | +36g | |
d+4 | l | 7 | i14~15 | -11 | 0 | ||
KNP.2 | h | 20 | i14 | -9 | +17 | * Heat Engager * Balcony Break | |
STC.2 | h | 15 | i14~15 | -3 | +6 | * Enter BT with b | |
f+2,1,2 | m,m,m | 10,10,28 | i13~14 | -19 | +19d (+14) | * Balcony Break * Combo from 2nd hit * Move can be delayed | |
df+2,2 | m,m | 15,21 | i13~14 | -6 | +14a (+4) | Balcony Break | |
b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break | |
ws1 | m | 13 | i13 | -3 | +3 | ||
b+4 | m | 10 | i12~13 | -9 | +4 | ||
BT.1 | h | 12 | i12 | -3 | +14g | ||
4 | h | 17 | i11 | -9 | +2 | +27g | |
ws4 | m | 18 | i11~12 | -7 | +7 | +29d | |
H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
1 | h | 5 | i10 | +1 | +8 | ||
1,2 | h,h | 5,9 | i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
2 | h | 8 | i10 | -3 | +5 | ||
b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | |
1+3 | h | 35 | -3 | * Throw break 1 or 2 | |||
1+3+4 | |||||||
2+4 | h | 35 | 0 | * Throw break 1 or 2 | |||
f+3+4 | *Parries high and mid fist and feet moves (not elbows/knees/heads etc) *If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches Parry state | ||||||
b+3~4 | * Transitions to BT * Enter STC with F | ||||||
b+3+4 | * Enter STC with f | ||||||
uf+1+2 | h | 40 | 0 | * Spike * Throw break 1+2 | |||
uf+3+4,3 | m,h,h,h | 10,10,7,11 | ,i17~18 | -6 | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit * causes 1st hit not to crush | |
1+2+3+4 | |||||||
Back Throw | h | 50 | -4 | * Cannot break throw | |||
Left Throw | h | 40 | -6 | * Throw break 1 | |||
Right Throw | h | 40 | -4 | * Throw break 2 | |||
b1+3 | 25 | * Timed with opponent punch Parry state | |||||
qcf | * D,df to enter crouching state High crush | ||||||
qcf+3+4 | Transitions to STC | ||||||
ws1,2 | m,m | 13,16 | ,i9 | -12 | -1 | * Jail from 1st attack | |
BT.1+4 | h | 45 | -5 | * Throw break 1+2 |