Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
H.f,F+1+2* | m | 30 | i39 | +12 | +22a (+12) | * Balcony Break * Guard Break * Partially uses remaining Heat Time | |
B,B,U/B | m | 21 | i39~41 | +4c | +22 | +22 | * The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado. Low crush 5 |
f,F+1+2* | m | 30 | i39 | +6 | +22a (+12) | * Balcony Break * Becomes Essence of Nian Zhang Mie Ba in Heat | |
u+2 | M | 25 | i38~40 | +2 | +10 | Chip damage on block Low crush 9 | |
3~4 | m | 27 | i34~36 | -5 | +19d | * Cancel to -7~-2 -+19~+24 BT with B Low crush 20~ | |
3~4,3 | m, l | 27, 11 | i34~36, i18~20 | -26 | +19d (+12) | * Combo from 1st hit High crush 6~ | |
f,F+3 | M | 33 | i32~33 | +8c | +8c | * 9 chip damage on block * 12 chip damage on block in heat * Transition to +8c +8c STC with f | |
BT.3 | M | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to STC with f | |
db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | * Tornado * Homing * Recover in FC on hit High crush 6~31 | |
KNP.3+4 | M | 30 | i31~34 | -7 | -3d | Low crush 15 | |
KNP.3+4,3+4 | M, m | 30, 20 | i31~34, i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush 38 | |
H.3+4 | M | 23 | i30~31 | +12c g | +22d | * Spike * Partially consumes remaining Heat * 5 chip damage on block * +38d on aerial hit * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break | |
4~3 | M | 25 | i28~i34 | -7 | +1c | +16a~+22a | * Combo at tip range Low crush 15~ |
ub+1 | m | 20 | i25~26 | -15 | +10d (+1) | +30d (+22) | |
uf+3+4 | M,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
uf+3+4,3 | M,h,h, h | 10,10,7, 11 | i24,4,3, i17~18 | -6 | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit * causes 1st hit not to crush | |
f,F+1+2 | m | 25 | i24~25 | -9 | +16a | * Balcony Break * Hold 1+2 to power up and deal more chip damage on block | |
OTG.d+3+4 | l | 19 | i24~25 | -13 | -2 (-10) | ||
df+3+4 | m | 23 | i23~27 | -7 | +22d | Homing | |
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush 9 | |
ws1+2 | m | 20 | i23~24 | -9 | +3 | Parry state 5~8 | |
b+3 | m | 21 | i22~23 | +4 | +6 | +10d | * 4 chip damage on block * 6 chip damage on block in heat * Transition into +6 +8 +12d CD on hit or block with df |
uf+3 | m | 16 | i22~23 | -7 | +22d | * Strong Aerial Tailspin * Alternate input with uf or u Low crush 9 | |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
SS.1+2 | m | 24 | i22~23 | +1~+2 | +21d (+12) | * Balcony Break * Chip damage on block | |
KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado Low crush 15 | |
STC.3 | h | 25 | i22~23 | +6 | +23d | * Homing * Balcony Break * 7 chip damage on block * 9 chip damage on block in heat | |
H.2+3 | m,m | 22,26 | i21,24 | +12, +24 on STC at Wall, +19 at Wall | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance. | |
1+2 | m | 20 | i21~22 | -13 / +20wc | +8 | * Punch sabaki ps5~9 * Wall Crush +20g on hit Parry state 5~9 | |
f+3 | m | 10 | i21 | -3 | +7 | ||
f+3,2 | m, h | 10, 17 | i21, i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
f+3,4 | m, m | 10, 15 | i21, i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
f+3,4 | m, m | 10, 15 | i21, i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
db+1+2 | m | 13 | i21~22 | -4 | +4 | ||
db+1+2,2 | m, l | 13, 10 | i21~22, i29~30 | -12 | -1 | * Combo from 1st CH * Move can be delayed High crush 8 | |
SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect High crush 10 |
FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13 | |
H.2+3 | m,t | 20,35 | i20~21 | +12 | +0 | * Heat Smash * Balcony Break * 11 chip damage on block * Transitions to STC on block, can cancel with b at +7 on block | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage Power crush 8~ | |
df+2 | m | 15 | i20~21 | -8 | |||
df+2,2 | m, m | 15, 21 | i20~21, i13~14 | -6 | +14a (+4) | Balcony Break | |
d+2 | l | 16 | i20~21 | -12 | -1 | High crush 6~20 | |
d+1+2 | M | 15 | i20~21 | -9 | +8c | ||
d+1+2,1 | M, m | 15, 20 | i20~21, i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit * Move can be delayed | |
db+2 | l | 10 | i20~21 | -11 | 0 | High crush 6 | |
db+2,2 | l, l | 10, 10 | i20~21, i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B High crush | |
db+2,2,2 | l, l, M | 10, 10, 25 | i20~21, ,i28~29 | -8 | +13d | * Spike * Combo from 2nd hit | |
f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * Chip damage on block Low crush 5 | |
BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15~ |
KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15 |
STC.1 | m | 20 | i20~21 | -15 | +30a | * Absorb an attack to power up and deal more chip damage on block Power crush | |
STC.4 | l | 20 | i20 | -13 | +3 | +14 | |
f+1+2 | h | 25 | i19~20 | -9 | +13a (+4) | * Balcony Break * Good left sidestep tracking Power crush 7 | |
f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
f,F+4,3 | m, m | 15, 21 | i19~20, i20~21 | -14 | +32a (+25) | * Move can be powered up by delaying input (25 damage) Low crush 20 | |
FC.df+4 | l | 13 | i19~20 | -8c | +3b | * Can be input with D,df+4 * Recovers in BT | |
FC.df+4,1 | l, h | 13, 10 | i19~20, i20~21 | -2 | +6 | * Combo from 1st attack | |
BT.2 | m | 20 | i19~21 | -9 | +13a | * Heat Engager * Heat Dash +5, +67a (+50) | |
f+4 | h | 19 | i18~19 | -9 | +52a | * Good left sidestep tracking * Transition to -5 +56a BT with B | |
f+4,2 | h, m | 19, 16 | i18~19, i24~25 | -14 | +70a (+54) | * Combo from 1st hit * Tornado | |
f+4,3 | h, M | 19, 21 | i18~19, i22~24 | -10 | +26d (-9) | Spike * Combo from 1st hit | |
f+4,4 | h, l | 19, 11 | i18~19, i33~33 | -31 | +27d | * Combo from 1st hit High crush 10 | |
df+3 | M | 17 | i18~19 | -9 | +76a (+60) | * Tornado | |
uf+1 | m | 12 | i18~19 | -5 | +4 | * +12 on crouching opponent * Alternate input with uf or u Low crush 6 | |
uf+2 | m | 18 | i18 | -10 | +3 | ||
f,F+2 | m | 25 | i18~19 | -9 | +16a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
qcf+1 | l | 20 | i18~19 | -14 | +0 | +12g | * Head * Recover in FC with D High crush 6 |
qcf+2 | m | 25 | i18~19 | -12 | +67a (+51) | * Tornado | |
FC.df+2 | m | 21 | i18 | -14 | +55a | ||
BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect High crush 6~ |
KNP.4 | l | 10 | i18 | -31c | -4 | ||
KNP.4,1+2 | l, h | 10, 24 | i18, i28 | -6 | +30a (+20) | * Balcony Break * Combo from 1st attack | |
STC.1+2 | m | 20 | i18 | -9c | +17d | ||
STC.F+3+4 | m | 21 | i18 | +53a | * Only occurs during STC after absorbing 2 attacks Parry state | ||
db+3 | l | 14 | i17 | -15 | +4 | * Transition to throw when CH from front High crush 6~17 | |
b+2 | m | 13 | i17 | -11 | +0c | Floor Break | |
b+2,3 | m, l | 13, 6 | i17, i22~24 | -11 | 0 | * Combo from 1st hit * Move can be delayed | |
b+2,3,4 | m, l, m | 13, 6, 13 | i17, ,i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
b+2,3,4,2 | m, l, m, M | 13, 6, 13, 22 | i17, ,i24~25 | -6 | +4 | * Combo from 3rd hit * Spike | |
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
3 | m | 15 | i16 | -11 | 0 | ||
3,3 | m, h | 15, 10 | i16, i17 | -9 | +2 | * Combo from 1st hit * Jail from 1st attack * Move can be delayed | |
3,3,4 | m, h, l | 15, 10, 23 | i16, ,i25~26 | -12 | +7c | +17d | * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B |
3,1+2 | m, m | 15, 30 | i16, i28~29 | -12 | +22d (+17) | Balcony Break * Combo from 1st hit | |
3,1+2* | m, m | 15, 35 | i16, i44~45 | +7 | +23d (+13d) | Balcony Break * 14 Chip Damage on block * 16 Chip Damage on block in heat | |
db+1 | m | 15 | i16 | -12 | +4 | * Transition to -9 +7 KNP with B * Transition to -16 +0 STC with F | |
db+1,2 | m, m | 15, 18 | i16, i23~24 | -11 | +3 | * Combo from 1st hit * Move can be delayed | |
db+1,2,4 | m, m, M | 15, 18, 30 | i16, ,i31 | -7 | -3d | * Floor Break * Combo from 2nd CH Low crush | |
db+1,2,4,3+4 | m, m, M, m | 15, 18, 30, 20 | i16, ,i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
db+1,4 | m, h | 15, 23 | i16, i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit * Move can be delayed | |
ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | ||
qcf+1+2 | m | 25 | i16~17 | 0c | +7c | +13 | Head |
BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41d (+33) | * Balcony Break (CH only) |
f+2 | m | 10 | i15 | -8 | +3 | +10 | |
f+2,1 | m, m | 10, 10 | i15, i19 | -8 | +3 | * Combo from 1st CH * Move can be delayed | |
f+2,1,2 | m, m, m | 10, 10, 28 | i15, ,i13~14 | -19 | +19d (+14) | * Balcony Break * Combo from 2nd hit * Move can be delayed | |
df+4 | m | 13 | i15 | -6 | +5 | ||
df+4,2 | m, m | 13, 13 | i15, i20~21 | -11 | +1 | * Combo from 1st hit * Move can be delayed | |
df+4,2,1+2 | m, m, M | 13, 13, 21 | i15, ,i34~35 | -19 | +31a (+16) | * Tornado * Move can be delayed | |
df+4,3 | m, h | 13, 23 | i15, i23~24 | -4 | +15g | +27d | Balcony Break * Combo from 1st hit * Move can be delayed |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
ws2 | m | 17 | i15~16 | -7 | +29g | +78a (+62) | * Tornado (CH Only) |
ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
df+1 | m | 11 | i14 | 0 | +6 | +36g | |
d+4 | l | 7 | i14~15 | -11 | 0 | ||
d+4,1+2 | l, m | 7, 22 | i14~15, i26 | -10 | +11d (+2) | Balcony Break * Combo from 1st CH | |
KNP.2 | h | 20 | i14 | -9 | +17 | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
STC.2 | h | 18 | i14~15 | -3 | +25g | * Transition to BT at +0 +28g with B * Transition to CD at +1 +29g on hit or block with DF | |
b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break | |
ws1 | m | 13 | i13 | -3 | +3 | ||
ws1,2 | m, m | 13, 16 | i13, i9 | -12 | -1 | * Jail from 1st attack | |
ws1,2,1 | m, m, m | 13, 16, 20 | i13, ,i17~18 | -14 | +12d (+3) | +32d (+24) | * Balcony Break * Combo from 2nd CH * Move can be delayed |
ws1,3 | m, h | 13, 20 | i13, i22~23 | -6 | +4c | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit * Move can be delayed | |
b+4 | m | 10 | i12~13 | -10 | +2 | ||
b+4,2 | m, h | 10, 19 | i12~13, i22 | -6 | +3 | +35d (+27) | * Combo from 1st hit with 7F delay * Transition into -1, +8, +40d (+32) CD with df on hit or block |
H.b+4,3+4 | m, M | 10, 23 | i12~13, i31~32 | +12c g | +22d | * Spike * Combo from 1st hit * 5 chip damage on block * Partially consumes remaining Heat * +38d on aerial hit * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
BT.1 | h | 12 | i12 | -3 | +14 | ||
1+3 | t | 35 | i12~14 | -6 | -4 | * Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | -3 | 0 | * Throw break 1 or 2 | |
4 | h | 17 | i11 | -9 | +2 | +27g | |
ws4 | m | 18 | i11~12 | -7 | +7 | +29g | |
H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
1 | h | 5 | i10 | +1 | +8 | ||
1,1 | h, m | 5, 21 | i10, i25~26 | -11 | +2 | +61a | * Move can be delayed |
1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
1,2,2 | h, h, h | 5, 9, 12 | i10, ,i17 | -13 | +3 | * Combo from 2nd hit * Transition to -11 +5 BT with B | |
1,3 | h, h | 5, 19 | i10, i16~17 | -5 | +8~+9 | * Combo from 1st hit | |
2 | h | 8 | i10 | -3 | +5 | ||
2,4 | h, m | 8, 15 | i10, i17 | -12 | -1 | * Jail from 1st attack | |
2,4,1 | h, m, m | 8, 15, 25 | i10, ,i24 | -12 | +24d (+14) | Balcony Break * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B Low crush 12~19 | |
b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | * Balcony Break on CH |
1+3+4 | |||||||
f+3+4 | *Takes 20 Frames *Parry State from 3~18 Frame *Parries high and mid fist and feet moves (not elbows/knees/heads etc) *Can be do it by QCF+3+4 *If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches Parry state 3 | ||||||
b+3~4 | * Transitions to BT * Enter STC with F | ||||||
b+3+4 | * Enter STC with f * Take 15 Frames * Autoblock 20 Frames | ||||||
1+2+3+4 | |||||||
b1+3 | 25 | * Timed with opponent punch Parry state | |||||
qcf | * D,df to enter crouching state High crush | ||||||
qcf+3+4 | Transitions to STC | ||||||
BT.1+4 | t | 45 | -6 | -4 | * Throw break 1+2 | ||
Back Throw | t | 50 | -4 | * Cannot break throw | |||
Left Throw | t | 40 | -3 | -6 | * Throw break 1 | ||
Right Throw | t | 40 | -3 | -4 | * Throw break 2 | ||
uf+1+2 | t | 40 | -6 | 0 | * Spike * Throw break 1+2 |