feng

feng

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
H.3+4ub(m)30i30~31+12c g+19d
* Partially consumes remaining Heat
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
H.2+3m,m22,26i21,24+12+30d (-6)
Heat Smash
* Chip damage on block
* Transitions to STC on block
H.f,F+1+2*m30i39+11+22a (+12)
* Balcony Break
* Guard Break
* Partially uses remaining Heat Time
f,F+3m33i32~33+8c+8c
* Chip damage on block
* Transition to +4c +4c STC with f
BT.3m33i32~33+8c+8c
* Chip damage on block
* Transition to STC with f
b+3m21i22~23+6+10d+38a
f,F+1+2*m30i39+6+22a (+12)
* Balcony Break
* Wall Crush +18g
* Becomes Essence of Nian Zhang Mie Ba in Heat
f,f,F+3m30i20~25+6+13d (+3)
* Balcony Break
* Chip damage on block
Low crush
SS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
STC.3h25i22~23+3b+23d
* Homing
* Balcony Break
* Chip damage on block
u+2m25i38~40+2+10
Low crush
2+3m12i16+1+2c
Heat Burst
* Cancel move with b,b
Power crush 8~
1h5i10+1+8
SS.1+2m24i22~23+1+21d (+12)
* Balcony Break
* Chip damage on block
df+1m11i140+6+36g
qcf+1+2m21i16~170c+7c+23d
Head
uf+3m16i22~23-1+22d
* Alternate input with uf or u
Low crush
db+1,4m,h15,23i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit
* Move can be delayed
FC.df+4,1l,h13,10i20~21-2+6
* Combo from 1st attack
1,2h,h5,9i10-3+8
* Jail from 1st attack
* Move can be delayed
2h8i10-3+5
f+3m,10i21-3+7
f+3,2m,h,10,17i21~22-3+8+43d (+35)
* Combo from 1st hit
* Move can be delayed
db+1,2,4,3+4m,m,mm15,18,3020i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
ws1m13i13-3+3
BT.1h12i12-3+14g
BT.1+2m20i16~17-3+8+41d (+33)
* Balcony Break (CH only)
FUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
KNP.3+4,3+4m,m30,20i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
STC.2h15i14~15-3+6
* Enter BT with b
df+4,3m,h13,23i23~24-4+15g
Balcony Break
* Combo from 1st hit
* Move can be delayed
db+1+2m13i21~22-4+4
1,3h,h5,19i16~17-5+8
* Combo from 1st hit
3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush
uf+1m12i18~19-5+4
* +12 on crouching opponent
* Alternate input with uf or u
Low crush
df+2,2m,m15,21i13~14-6+14a (+4)
Balcony Break
df+4m13i15-6+5
b+2,3,4,2m,l,m,m15,10,13,22i24~25-6+4
* Combo from 3rd hit
* Spike
uf+3+4,3m,h,h,h10,10,7,11,i17~18-6+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit
* causes 1st hit not to crush
ws1,3m,h13,20i22~23-6+4c+20d
* Combo from 1st hit
* Move can be delayed
KNP.4,1+2l,h10,24i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
4~3m25i28~i34-7+1c+16a
Low crush
df+3m21i18~19-7+78a (+62)
* Tornado
df+3+4m23i23~27-7+22d
Homing
db+1,2,4m,m,m15,18,30i31-7-3d
* Floor Break
* Combo from 2nd CH
Low crush
ws2m17i15~16-7+24d+78a (+62)
* Balcony Break
* Tornado (CH Only)
ws4m18i11~12-7+7+29d
KNP.3+4m30i31~34-7-3d
Low crush
H.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
f+2m10i15-8+3
f+2,1m,m10,10i19-8+3
* Combo from 1st CH
* Move can be delayed
df+2m15i20~21-8
db+2,2,2l,l,m10,10,25i28~29-8+13d
* Spike
* Combo from 2nd hit
FC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
3,3m,h15,18i17-9+2
* Combo from 1st hit
* Jail from 1st attack
* Move can be delayed
4h17i11-9+2+27g
f+4h19i18~19-9+52a
* Transition to -5 +56a BT with B
f+1+2h25i19~20-9+19d
* Heat Engager
* Heat Dash +5, +35d
* Balcony Break
Power crush
d+1+2m15i20~21-9+8c
b+4m10i12~13-9+4
f,F+2m25i18~19-9+16a (+7)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
f,F+1+2m25i24~25-9+16a
* Balcony Break
* Hold 1+2 to power up and deal more chip damage on block
ws1+2m20i23~24-9+3
Parry state
KNP.2h20i14-9+17
* Heat Engager
* Balcony Break
STC.1+2m20i18-9c+17d
f+4,3h,m19,21i22~24-10+26d (-9)
Spike
* Combo from 1st hit
d+4,1+2l,m7,22i26-10+11d (+2)
Balcony Break
* Combo from 1st CH
ub+2m,h8,20i16,15-10+10g
uf+2m18i18-10+3
1,1h,m5,21i25~26-11+2+61a
* Move can be delayed
3m15i16-110
df+4,2m,m13,13i20~21-11+1
* Combo from 1st hit
* Move can be delayed
d+4l7i14~15-110
db+1,2m,m15,18i23~24-11+3
* Combo from 1st hit
* Move can be delayed
db+2l10i20~21-110
b+2m15i17-11+0c
Floor Break
b+2,3m,l15,10i22~24-110
* Combo from 1st hit
* Move can be delayed
2,4h,m8,15i17-12-1
* Jail from 1st attack
2,4,1h,m,m8,15,25i24-12+24d (+14)
Balcony Break
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
3,3,4m,h,l15,18,23i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
3,1+2m,m15,30i28~29-12+22d (+17)
Balcony Break
* Combo from 1st hit
* Can be charged to power up:
* At full charge +7 on block 14 chip damage
d+2l16i20~21-12-1
High crush 6~20
d+1+2,1m,m15,20i22~23-12+18a (+11)
* Tornado
* Combo from 1st hit
* Move can be delayed
db+1m15i16-12+4
* Transition to -9 +7 KNP with B
* Transition to -16 +0 STC with F
db+1+2,2m,l13,10i29~30-12-1
* Combo from 1st CH
* Move can be delayed
b+1h17i10~11-12+1+36d (+28)
b+2,3,4m,l,m15,10,13i24~25-12+19a (+12)
* Combo from 2nd CH
ws1,2m,m13,16,i9-12-1
* Jail from 1st attack
ws3m15i15~16-12+33a (+23)
1,2,2h,h,h5,9,12i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
1+2m20i21~22-13 / +20wc+8
* Punch sabaki
* Wall Crush +20g on hit
Parry state
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush
uf,n,4m20i23~25-13+32a (+22)
Low crush
FC.df+1l19i21~22-13c-2+13
BT.2m23i19~21-13+17
* Heat Engager
* Absorb an attack to power up and deal more damage on block
Power crush 8~
BT.d+1l20i20~21-13c+4+16d
KNP.1l20i20~21-13c+4+16d
High crush
OTG.d+3+4l19i24~25-13-2 (-10)
STC.4l20i20-13+3
f+4,2h,m19,16i24~25-14+70a (+54)
* Combo from 1st hit
* Tornado
uf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
f,F+4,3m,m15,21i20~21-14+32a (+25)
* Move can be powered up by delaying input (25 damage)
Low crush
qcf+1l23i22~23-14+2+31a
Head
High crush
qcf+2m25i22~23-14+35a (+25)
* Tornado
ws1,2,1m,m,m13,16,20i17~18-14+12d (+3)+32d (+24)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
FC.df+2m21i18-14+55a
KNP.3m20i22~23-14+77a (+55)
* Tornado
Low crush
db+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
b,f+1m25i25~26-15+10d (+1)+44a
f,F+4m15i19~20-15+30a (+20)
STC.1m20i20~21-15+30a
* Absorb an attack to power up and deal more chip damage on block
Power crush
R.df+1+2t55i20-15+0d
* Rage Art
* Erases opponent's recoverable health on hit
* Damage increases with lower health
f+3,4m,m,10,15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
db+2,2l,l10,10i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
f+2,1,2m,m,m10,10,28i13~14-19+19d (+14)
* Balcony Break
* Combo from 2nd hit
* Move can be delayed
df+4,2,1+2m,m,m13,13,21i34~35-19+31a (+16)
* Tornado
* Move can be delayed
b+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
3~4,3m,l27,11i18~20-26+19d (+12)
* Combo from 1st hit
db+4l23i31 (30~32)-26+76a (+60)
Tornado
Homing
High crush 6~31
BT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
f+4,4h,l19,11i33~33-31+27d
* Combo from 1st hit
SS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
KNP.4l10i18-31c-4
1+3h35-3
* Throw break 1 or 2
1+3+4
2+4h350
* Throw break 1 or 2
f+3+4
*Parries high and mid fist and feet moves (not elbows/knees/heads etc)
*If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Parry state
b+3~4
* Transitions to BT
* Enter STC with F
b+3+4
* Enter STC with f
ub+1+2!70i79~82+50g (+19)
uf+1+2h400
* Spike
* Throw break 1+2
1+2+3+4
Back Throwh50-4
* Cannot break throw
Left Throwh40-6
* Throw break 1
Right Throwh40-4
* Throw break 2
b1+325
* Timed with opponent punch
Parry state
qcf
* D,df to enter crouching state
High crush
qcf+3+4
Transitions to STC
BT.1+4h45-5
* Throw break 1+2
STC.F+3+4m21i18+53a
* Only occurs during STC after absorbing 2 attacks
Parry state