feng

feng

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
H.3+4M23i30~31+12c g+22d
* Spike
* Partially consumes remaining Heat
* 5 chip damage on block
* +38d on aerial hit
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
H.f,F+1+2*m30i39+12+22a (+12)
* Balcony Break
* Guard Break
* Partially uses remaining Heat Time
H.2+3m,t20,35i20~21+12+0
* Heat Smash
* Balcony Break
* 11 chip damage on block
* Transitions to STC on block, can cancel with b at +7 on block
H.2+3m,m22,26i21,24+12, +24 on STC at Wall, +19 at Wall+30d (-6)
Heat Smash
* Chip damage on block
* Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance.
H.b+4,3+4m, M10, 23i12~13, i31~32+12c g+22d
* Spike
* Combo from 1st hit
* 5 chip damage on block
* Partially consumes remaining Heat
* +38d on aerial hit
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
f,F+3M33i32~33+8c+8c
* 9 chip damage on block
* 12 chip damage on block in heat
* Transition to +8c +8c STC with f
BT.3M33i32~33+8c+8c
* Chip damage on block
* Transition to STC with f
3,1+2*m, m15, 35i16, i44~45+7+23d (+13d)
Balcony Break
* 14 Chip Damage on block
* 16 Chip Damage on block in heat
f,F+1+2*m30i39+6+22a (+12)
* Balcony Break
* Becomes Essence of Nian Zhang Mie Ba in Heat
f,f,F+3m30i20~25+6~+11g+13d (+3)
* Balcony Break
* Chip damage on block
Low crush 5
STC.3h25i22~23+6+23d
* Homing
* Balcony Break
* 7 chip damage on block
* 9 chip damage on block in heat
b+3m21i22~23+4+6+10d
* 4 chip damage on block
* 6 chip damage on block in heat
* Transition into +6 +8 +12d CD on hit or block with df
B,B,U/Bm21i39~41+4c+22+22
* The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.
Low crush 5
SS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
u+2M25i38~40+2+10
Chip damage on block
Low crush 9
2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16
1h5i10+1+8
SS.1+2m24i22~23+1~+2+21d (+12)
* Balcony Break
* Chip damage on block
df+1m11i140+6+36g
qcf+1+2m25i16~170c+7c+13
Head
db+1,4m, h15, 23i16, i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit
* Move can be delayed
FC.df+4,1l, h13, 10i19~20, i20~21-2+6
* Combo from 1st attack
1,2h, h5, 9i10, i10-3+8
* Jail from 1st attack
* Move can be delayed
2h8i10-3+5
f+3m10i21-3+7
f+3,2m, h10, 17i21, i21~22-3+8+43d (+35)
* Combo from 1st hit
* Move can be delayed
db+1,2,4,3+4m, m, M, m15, 18, 30, 20i16, ,i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
ws1m13i13-3+3
BT.1h12i12-3+14
BT.1+2m20i16~17-3+8+41d (+33)
* Balcony Break (CH only)
FUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
KNP.3+4,3+4M, m30, 20i31~34, i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush 38
STC.2h18i14~15-3+25g
* Transition to BT at +0 +28g with B
* Transition to CD at +1 +29g on hit or block with DF
2+4t35i12~14-30
* Throw break 1 or 2
Left Throwt40-3-6
* Throw break 1
Right Throwt40-3-4
* Throw break 2
df+4,3m, h13, 23i15, i23~24-4+15g+27d
Balcony Break
* Combo from 1st hit
* Move can be delayed
db+1+2m13i21~22-4+4
1,3h, h5, 19i10, i16~17-5+8~+9
* Combo from 1st hit
3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush 20~
uf+1m12i18~19-5+4
* +12 on crouching opponent
* Alternate input with uf or u
Low crush 6
df+2,2m, m15, 21i20~21, i13~14-6+14a (+4)
Balcony Break
df+4m13i15-6+5
b+2,3,4,2m, l, m, M13, 6, 13, 22i17, ,i24~25-6+4
* Combo from 3rd hit
* Spike
b+4,2m, h10, 19i12~13, i22-6+3+35d (+27)
* Combo from 1st hit with 7F delay
* Transition into -1, +8, +40d (+32) CD with df on hit or block
uf+3+4,3M,h,h, h10,10,7, 11i24,4,3, i17~18-6+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit
* causes 1st hit not to crush
ws1,3m, h13, 20i13, i22~23-6+4c
* Heat Engager
* Heat Dash +5, +43d (+35)
* Combo from 1st hit
* Move can be delayed
KNP.4,1+2l, h10, 24i18, i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
1+3t35i12~14-6-4
* Throw break 1 or 2
BT.1+4t45-6-4
* Throw break 1+2
uf+1+2t40-60
* Spike
* Throw break 1+2
4~3M25i28~i34-7+1c+16a~+22a
* Combo at tip range
Low crush 15~
df+3+4m23i23~27-7+22d
Homing
db+1,2,4m, m, M15, 18, 30i16, ,i31-7-3d
* Floor Break
* Combo from 2nd CH
Low crush
uf+3m16i22~23-7+22d
* Strong Aerial Tailspin
* Alternate input with uf or u
Low crush 9
ws2m17i15~16-7+29g+78a (+62)
* Tornado (CH Only)
ws4m18i11~12-7+7+29g
KNP.3+4M30i31~34-7-3d
Low crush 15
H.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
f+2m10i15-8+3+10
f+2,1m, m10, 10i15, i19-8+3
* Combo from 1st CH
* Move can be delayed
df+2m15i20~21-8
db+2,2,2l, l, M10, 10, 25i20~21, ,i28~29-8+13d
* Spike
* Combo from 2nd hit
FC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
3,3m, h15, 10i16, i17-9+2
* Combo from 1st hit
* Jail from 1st attack
* Move can be delayed
4h17i11-9+2+27g
f+4h19i18~19-9+52a
* Good left sidestep tracking
* Transition to -5 +56a BT with B
f+1+2h25i19~20-9+13a (+4)
* Balcony Break
* Good left sidestep tracking
Power crush 7
df+3M17i18~19-9+76a (+60)
* Tornado
d+1+2M15i20~21-9+8c
f,F+2m25i18~19-9+16a (+7)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
f,F+1+2m25i24~25-9+16a
* Balcony Break
* Hold 1+2 to power up and deal more chip damage on block
ws1+2m20i23~24-9+3
Parry state 5~8
BT.2m20i19~21-9+13a
* Heat Engager
* Heat Dash +5, +67a (+50)
KNP.2h20i14-9+17
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
STC.1+2m20i18-9c+17d
f+4,3h, M19, 21i18~19, i22~24-10+26d (-9)
Spike
* Combo from 1st hit
d+4,1+2l, m7, 22i14~15, i26-10+11d (+2)
Balcony Break
* Combo from 1st CH
b+4m10i12~13-10+2
ub+2m,h8,20i16,15-10+10
uf+2m18i18-10+3
1,1h, m5, 21i10, i25~26-11+2+61a
* Move can be delayed
3m15i16-110
df+4,2m, m13, 13i15, i20~21-11+1
* Combo from 1st hit
* Move can be delayed
d+4l7i14~15-110
db+1,2m, m15, 18i16, i23~24-11+3
* Combo from 1st hit
* Move can be delayed
db+2l10i20~21-110
High crush 6
b+2m13i17-11+0c
Floor Break
b+2,3m, l13, 6i17, i22~24-110
* Combo from 1st hit
* Move can be delayed
2,4h, m8, 15i10, i17-12-1
* Jail from 1st attack
2,4,1h, m, m8, 15, 25i10, ,i24-12+24d (+14)
Balcony Break
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
Low crush 12~19
3,3,4m, h, l15, 10, 23i16, ,i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
3,1+2m, m15, 30i16, i28~29-12+22d (+17)
Balcony Break
* Combo from 1st hit
d+2l16i20~21-12-1
High crush 6~20
d+1+2,1M, m15, 20i20~21, i22~23-12+18a (+11)
* Tornado
* Combo from 1st hit
* Move can be delayed
db+1m15i16-12+4
* Transition to -9 +7 KNP with B
* Transition to -16 +0 STC with F
db+1+2,2m, l13, 10i21~22, i29~30-12-1
* Combo from 1st CH
* Move can be delayed
High crush 8
b+1h17i10~11-12+1+36d (+28)
* Balcony Break on CH
b+2,3,4m, l, m13, 6, 13i17, ,i24~25-12+19a (+12)
* Combo from 2nd CH
qcf+2m25i18~19-12+67a (+51)
* Tornado
ws1,2m, m13, 16i13, i9-12-1
* Jail from 1st attack
ws3m15i15~16-12+33a (+23)
1,2,2h, h, h5, 9, 12i10, ,i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
1+2m20i21~22-13 / +20wc+8
* Punch sabaki ps5~9
* Wall Crush +20g on hit
Parry state 5~9
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush 9
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush 9
uf,n,4m20i23~25-13+32a (+22)
Low crush 9
FC.df+1l19i21~22-13c-2+13
BT.d+1l20i20~21-13c+4+16d
High crush 15~
KNP.1l20i20~21-13c+4+16d
High crush 15
OTG.d+3+4l19i24~25-13-2 (-10)
STC.4l20i20-13+3+14
f+4,2h, m19, 16i18~19, i24~25-14+70a (+54)
* Combo from 1st hit
* Tornado
uf+3+4M,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
uf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
f,F+4,3m, m15, 21i19~20, i20~21-14+32a (+25)
* Move can be powered up by delaying input (25 damage)
Low crush 20
qcf+1l20i18~19-14+0+12g
* Head
* Recover in FC with D
High crush 6
qcf+1l23i22~23-14+2+31a
Head
High crush 6
ws1,2,1m, m, m13, 16, 20i13, ,i17~18-14+12d (+3)+32d (+24)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
FC.df+2m21i18-14+55a
KNP.3m20i22~23-14+77a (+55)
* Tornado
Low crush 15
R.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
db+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
ub+1m20i25~26-15+10d (+1)+30d (+22)
f,F+4m15i19~20-15+30a (+20)
STC.1m20i20~21-15+30a
* Absorb an attack to power up and deal more chip damage on block
Power crush
f+3,4m, m10, 15i21, i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
Low crush 21
f+3,4m, m10, 15i21, i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
Low crush 21
db+2,2l, l10, 10i20~21, i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
High crush
f+2,1,2m, m, m10, 10, 28i15, ,i13~14-19+19d (+14)
* Balcony Break
* Combo from 2nd hit
* Move can be delayed
df+4,2,1+2m, m, M13, 13, 21i15, ,i34~35-19+31a (+16)
* Tornado
* Move can be delayed
b+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
3~4,3m, l27, 11i34~36, i18~20-26+19d (+12)
* Combo from 1st hit
High crush 6~
db+4l23i31 (30~32)-26+76a (+60)
* Tornado
* Homing
* Recover in FC on hit
High crush 6~31
BT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
High crush 6~
f+4,4h, l19, 11i18~19, i33~33-31+27d
* Combo from 1st hit
High crush 10
SS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
KNP.4l10i18-31c-4
1+3+4
f+3+4
*Takes 20 Frames
*Parry State from 3~18 Frame
*Parries high and mid fist and feet moves (not elbows/knees/heads etc)
*Can be do it by QCF+3+4
*If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Parry state 3
b+3~4
* Transitions to BT
* Enter STC with F
b+3+4
* Enter STC with f
* Take 15 Frames
* Autoblock 20 Frames
ub+1+2!70i79~82+50g (+19)
1+2+3+4
b1+325
* Timed with opponent punch
Parry state
qcf
* D,df to enter crouching state
High crush
qcf+3+4
Transitions to STC
STC.F+3+4m21i18+53a
* Only occurs during STC after absorbing 2 attacks
Parry state
Back Throwt50-4
* Cannot break throw