Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
H.3+4 | ub(m) | 30 | i30~31 | +12c g | +19d | * Partially consumes remaining Heat * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
H.2+3 | m,m | 22,26 | i21,24 | +12 | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block | |
H.f,F+1+2* | m | 30 | i39 | +11 | +22a (+12) | * Balcony Break * Guard Break * Partially uses remaining Heat Time | |
f,F+3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to +4c +4c STC with f | |
BT.3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to STC with f | |
b+3 | m | 21 | i22~23 | +6 | +10d | +38a | |
f,F+1+2* | m | 30 | i39 | +6 | +22a (+12) | * Balcony Break * Wall Crush +18g * Becomes Essence of Nian Zhang Mie Ba in Heat | |
f,f,F+3 | m | 30 | i20~25 | +6 | +13d (+3) | * Balcony Break * Chip damage on block Low crush | |
SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
STC.3 | h | 25 | i22~23 | +3b | +23d | * Homing * Balcony Break * Chip damage on block | |
u+2 | m | 25 | i38~40 | +2 | +10 | Low crush | |
2+3 | m | 12 | i16 | +1 | +2c | Heat Burst * Cancel move with b,b Power crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | ||
SS.1+2 | m | 24 | i22~23 | +1 | +21d (+12) | * Balcony Break * Chip damage on block | |
df+1 | m | 11 | i14 | 0 | +6 | +36g | |
qcf+1+2 | m | 21 | i16~17 | 0c | +7c | +23d | Head |
uf+3 | m | 16 | i22~23 | -1 | +22d | * Alternate input with uf or u Low crush | |
db+1,4 | m,h | 15,23 | i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit * Move can be delayed | |
FC.df+4,1 | l,h | 13,10 | i20~21 | -2 | +6 | * Combo from 1st attack | |
1,2 | h,h | 5,9 | i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
2 | h | 8 | i10 | -3 | +5 | ||
f+3 | m | ,10 | i21 | -3 | +7 | ||
f+3,2 | m,h | ,10,17 | i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
db+1,2,4,3+4 | m,m,mm | 15,18,3020 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
ws1 | m | 13 | i13 | -3 | +3 | ||
BT.1 | h | 12 | i12 | -3 | +14g | ||
BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41d (+33) | * Balcony Break (CH only) |
FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break | |
KNP.3+4,3+4 | m,m | 30,20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
STC.2 | h | 15 | i14~15 | -3 | +6 | * Enter BT with b | |
df+4,3 | m,h | 13,23 | i23~24 | -4 | +15g | Balcony Break * Combo from 1st hit * Move can be delayed | |
db+1+2 | m | 13 | i21~22 | -4 | +4 | ||
1,3 | h,h | 5,19 | i16~17 | -5 | +8 | * Combo from 1st hit | |
3~4 | m | 27 | i34~36 | -5 | +19d | * Cancel to -7~-2 -+19~+24 BT with B Low crush | |
uf+1 | m | 12 | i18~19 | -5 | +4 | * +12 on crouching opponent * Alternate input with uf or u Low crush | |
df+2,2 | m,m | 15,21 | i13~14 | -6 | +14a (+4) | Balcony Break | |
df+4 | m | 13 | i15 | -6 | +5 | ||
b+2,3,4,2 | m,l,m,m | 15,10,13,22 | i24~25 | -6 | +4 | * Combo from 3rd hit * Spike | |
uf+3+4,3 | m,h,h,h | 10,10,7,11 | ,i17~18 | -6 | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit * causes 1st hit not to crush | |
ws1,3 | m,h | 13,20 | i22~23 | -6 | +4c | +20d | * Combo from 1st hit * Move can be delayed |
KNP.4,1+2 | l,h | 10,24 | i28 | -6 | +30a (+20) | * Balcony Break * Combo from 1st attack | |
4~3 | m | 25 | i28~i34 | -7 | +1c | +16a | Low crush |
df+3 | m | 21 | i18~19 | -7 | +78a (+62) | * Tornado | |
df+3+4 | m | 23 | i23~27 | -7 | +22d | Homing | |
db+1,2,4 | m,m,m | 15,18,30 | i31 | -7 | -3d | * Floor Break * Combo from 2nd CH Low crush | |
ws2 | m | 17 | i15~16 | -7 | +24d | +78a (+62) | * Balcony Break * Tornado (CH Only) |
ws4 | m | 18 | i11~12 | -7 | +7 | +29d | |
KNP.3+4 | m | 30 | i31~34 | -7 | -3d | Low crush | |
H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
f+2 | m | 10 | i15 | -8 | +3 | ||
f+2,1 | m,m | 10,10 | i19 | -8 | +3 | * Combo from 1st CH * Move can be delayed | |
df+2 | m | 15 | i20~21 | -8 | |||
db+2,2,2 | l,l,m | 10,10,25 | i28~29 | -8 | +13d | * Spike * Combo from 2nd hit | |
FC.df+4 | l | 13 | i19~20 | -8c | +3b | * Can be input with D,df+4 * Recovers in BT | |
3,3 | m,h | 15,18 | i17 | -9 | +2 | * Combo from 1st hit * Jail from 1st attack * Move can be delayed | |
4 | h | 17 | i11 | -9 | +2 | +27g | |
f+4 | h | 19 | i18~19 | -9 | +52a | * Transition to -5 +56a BT with B | |
f+1+2 | h | 25 | i19~20 | -9 | +19d | * Heat Engager * Heat Dash +5, +35d * Balcony Break Power crush | |
d+1+2 | m | 15 | i20~21 | -9 | +8c | ||
b+4 | m | 10 | i12~13 | -9 | +4 | ||
f,F+2 | m | 25 | i18~19 | -9 | +16a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
f,F+1+2 | m | 25 | i24~25 | -9 | +16a | * Balcony Break * Hold 1+2 to power up and deal more chip damage on block | |
ws1+2 | m | 20 | i23~24 | -9 | +3 | Parry state | |
KNP.2 | h | 20 | i14 | -9 | +17 | * Heat Engager * Balcony Break | |
STC.1+2 | m | 20 | i18 | -9c | +17d | ||
f+4,3 | h,m | 19,21 | i22~24 | -10 | +26d (-9) | Spike * Combo from 1st hit | |
d+4,1+2 | l,m | 7,22 | i26 | -10 | +11d (+2) | Balcony Break * Combo from 1st CH | |
ub+2 | m,h | 8,20 | i16,15 | -10 | +10g | ||
uf+2 | m | 18 | i18 | -10 | +3 | ||
1,1 | h,m | 5,21 | i25~26 | -11 | +2 | +61a | * Move can be delayed |
3 | m | 15 | i16 | -11 | 0 | ||
df+4,2 | m,m | 13,13 | i20~21 | -11 | +1 | * Combo from 1st hit * Move can be delayed | |
d+4 | l | 7 | i14~15 | -11 | 0 | ||
db+1,2 | m,m | 15,18 | i23~24 | -11 | +3 | * Combo from 1st hit * Move can be delayed | |
db+2 | l | 10 | i20~21 | -11 | 0 | ||
b+2 | m | 15 | i17 | -11 | +0c | Floor Break | |
b+2,3 | m,l | 15,10 | i22~24 | -11 | 0 | * Combo from 1st hit * Move can be delayed | |
2,4 | h,m | 8,15 | i17 | -12 | -1 | * Jail from 1st attack | |
2,4,1 | h,m,m | 8,15,25 | i24 | -12 | +24d (+14) | Balcony Break * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B | |
3,3,4 | m,h,l | 15,18,23 | i25~26 | -12 | +7c | +17d | * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B |
3,1+2 | m,m | 15,30 | i28~29 | -12 | +22d (+17) | Balcony Break * Combo from 1st hit * Can be charged to power up: * At full charge +7 on block 14 chip damage | |
d+2 | l | 16 | i20~21 | -12 | -1 | High crush 6~20 | |
d+1+2,1 | m,m | 15,20 | i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit * Move can be delayed | |
db+1 | m | 15 | i16 | -12 | +4 | * Transition to -9 +7 KNP with B * Transition to -16 +0 STC with F | |
db+1+2,2 | m,l | 13,10 | i29~30 | -12 | -1 | * Combo from 1st CH * Move can be delayed | |
b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | |
b+2,3,4 | m,l,m | 15,10,13 | i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
ws1,2 | m,m | 13,16 | ,i9 | -12 | -1 | * Jail from 1st attack | |
ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
1,2,2 | h,h,h | 5,9,12 | i17 | -13 | +3 | * Combo from 2nd hit * Transition to -11 +5 BT with B | |
1+2 | m | 20 | i21~22 | -13 / +20wc | +8 | * Punch sabaki * Wall Crush +20g on hit Parry state | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush | |
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush | |
FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13 | |
BT.2 | m | 23 | i19~21 | -13 | +17 | * Heat Engager * Absorb an attack to power up and deal more damage on block Power crush 8~ | |
BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | |
KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush |
OTG.d+3+4 | l | 19 | i24~25 | -13 | -2 (-10) | ||
STC.4 | l | 20 | i20 | -13 | +3 | ||
f+4,2 | h,m | 19,16 | i24~25 | -14 | +70a (+54) | * Combo from 1st hit * Tornado | |
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
f,F+4,3 | m,m | 15,21 | i20~21 | -14 | +32a (+25) | * Move can be powered up by delaying input (25 damage) Low crush | |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush |
qcf+2 | m | 25 | i22~23 | -14 | +35a (+25) | * Tornado | |
ws1,2,1 | m,m,m | 13,16,20 | i17~18 | -14 | +12d (+3) | +32d (+24) | * Balcony Break * Combo from 2nd CH * Move can be delayed |
FC.df+2 | m | 21 | i18 | -14 | +55a | ||
KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado Low crush | |
db+3 | l | 14 | i17 | -15 | +4 | * Transition to throw when CH from front High crush 6~17 | |
b,f+1 | m | 25 | i25~26 | -15 | +10d (+1) | +44a | |
f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
STC.1 | m | 20 | i20~21 | -15 | +30a | * Absorb an attack to power up and deal more chip damage on block Power crush | |
R.df+1+2 | t | 55 | i20 | -15 | +0d | * Rage Art * Erases opponent's recoverable health on hit * Damage increases with lower health | |
f+3,4 | m,m | ,10,15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado | |
db+2,2 | l,l | 10,10 | i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B | |
f+2,1,2 | m,m,m | 10,10,28 | i13~14 | -19 | +19d (+14) | * Balcony Break * Combo from 2nd hit * Move can be delayed | |
df+4,2,1+2 | m,m,m | 13,13,21 | i34~35 | -19 | +31a (+16) | * Tornado * Move can be delayed | |
b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break | |
3~4,3 | m,l | 27,11 | i18~20 | -26 | +19d (+12) | * Combo from 1st hit | |
db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | Tornado Homing High crush 6~31 | |
BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect |
f+4,4 | h,l | 19,11 | i33~33 | -31 | +27d | * Combo from 1st hit | |
SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect |
KNP.4 | l | 10 | i18 | -31c | -4 | ||
1+3 | h | 35 | -3 | * Throw break 1 or 2 | |||
1+3+4 | |||||||
2+4 | h | 35 | 0 | * Throw break 1 or 2 | |||
f+3+4 | *Parries high and mid fist and feet moves (not elbows/knees/heads etc) *If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches Parry state | ||||||
b+3~4 | * Transitions to BT * Enter STC with F | ||||||
b+3+4 | * Enter STC with f | ||||||
ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
uf+1+2 | h | 40 | 0 | * Spike * Throw break 1+2 | |||
1+2+3+4 | |||||||
Back Throw | h | 50 | -4 | * Cannot break throw | |||
Left Throw | h | 40 | -6 | * Throw break 1 | |||
Right Throw | h | 40 | -4 | * Throw break 2 | |||
b1+3 | 25 | * Timed with opponent punch Parry state | |||||
qcf | * D,df to enter crouching state High crush | ||||||
qcf+3+4 | Transitions to STC | ||||||
BT.1+4 | h | 45 | -5 | * Throw break 1+2 | |||
STC.F+3+4 | m | 21 | i18 | +53a | * Only occurs during STC after absorbing 2 attacks Parry state |