Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
f+4,4 | h, l | 19, 11 | i33~33 | -31 | +27d | * Combo from 1st hit High crush 10 | |
SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect High crush 10 |
KNP.4 | l | 10 | i18 | -31c | -4 | ||
3~4,3 | m, l | 27, 11 | i18~20 | -26 | +19d (+12) | * Combo from 1st hit High crush 6~ | |
db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | Tornado Homing High crush 6~31 | |
BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect High crush 6~ |
f+2,1,2 | m, m, m | 10, 10, 28 | i13~14 | -19 | +19d (+14) | * Balcony Break * Combo from 2nd hit * Move can be delayed | |
df+4,2,1+2 | m, m, m | 13, 13, 21 | i34~35 | -19 | +31a (+16) | * Tornado * Move can be delayed | |
b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5 +18 at wall, +43d (+35) * Balcony Break | |
db+2,2 | l, l | 10, 10 | i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B High crush | |
f+3,4 | m, m | 10, 15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
f+3,4 | m, m | 10, 15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
R.df+1+2 | m | 55 | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Damage increases with lower health | |
db+3 | l | 14 | i17 | -15 | +4 | * Transition to throw when CH from front High crush 6~17 | |
b,f+1 | m | 25 | i25~26 | -15 | +10d (+1) | +44a | |
f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
STC.1 | m | 20 | i20~21 | -15 | +30a | * Absorb an attack to power up and deal more chip damage on block Power crush | |
f+4,2 | h, m | 19, 16 | i24~25 | -14 | +70a (+54) | * Combo from 1st hit * Tornado | |
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
f,F+4,3 | m, m | 15, 21 | i20~21 | -14 | +32a (+25) | * Move can be powered up by delaying input (25 damage) Low crush 20 | |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
qcf+2 | m | 25 | i22~23 | -14 | +35a (+25) | * Tornado | |
ws1,2,1 | m, m, m | 13, 16, 20 | i17~18 | -14 | +12d (+3) | +32d (+24) | * Balcony Break * Combo from 2nd CH * Move can be delayed |
FC.df+2 | m | 21 | i18 | -14 | +55a | ||
KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado Low crush 15 | |
1,2,2 | h, h, h | 5, 9, 12 | i17 | -13 | +3 | * Combo from 2nd hit * Transition to -11 +5 BT with B | |
1+2 | m | 20 | i21~22 | -13 / +20wc | +8 | * Punch sabaki ps5~9 * Wall Crush +20g on hit Parry state 5~9 | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush 9 | |
FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13 | |
BT.2 | m | 27 | i19~21 | -13 | +17 | * Heat Engager * Heat Dash +5, +43d (+35) * Absorb an attack to power up and deal more damage on block Power crush 8~ | |
BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15~ |
KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15 |
OTG.d+3+4 | l | 19 | i24~25 | -13 | -2 (-10) | ||
STC.4 | l | 20 | i20 | -13 | +3 | +14 | |
2,4 | h, m | 8, 15 | i17 | -12 | -1 | * Jail from 1st attack | |
2,4,1 | h, m, m | 8, 15, 25 | i24 | -12 | +24d (+14) | Balcony Break * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B Low crush 12~19 | |
3,3,4 | m, h, l | 15, 10, 23 | i25~26 | -12 | +7c | +17d | * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B |
3,1+2 | m, m | 15, 30 | i28~29 | -12 | +22d (+17) | Balcony Break * Combo from 1st hit | |
d+2 | l | 16 | i20~21 | -12 | -1 | High crush 6~20 | |
d+1+2,1 | m, m | 15, 20 | i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit * Move can be delayed | |
db+1 | m | 15 | i16 | -12 | +4 | * Transition to -9 +7 KNP with B * Transition to -16 +0 STC with F | |
db+1+2,2 | m, l | 13, 10 | i29~30 | -12 | -1 | * Combo from 1st CH * Move can be delayed High crush 8 | |
b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | |
b+2,3,4 | m, l, m | 13, 6, 13 | i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
ws1,2 | m, m | 13, 16 | ,i9 | -12 | -1 | * Jail from 1st attack | |
ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
1,1 | h, m | 5, 21 | i25~26 | -11 | +2 | +61a | * Move can be delayed |
3 | m | 15 | i16 | -11 | 0 | ||
df+4,2 | m, m | 13, 13 | i20~21 | -11 | +1 | * Combo from 1st hit * Move can be delayed | |
d+4 | l | 7 | i14~15 | -11 | 0 | ||
db+1,2 | m, m | 15, 18 | i23~24 | -11 | +3 | * Combo from 1st hit * Move can be delayed | |
db+2 | l | 10 | i20~21 | -11 | 0 | High crush 6 | |
b+2 | m | 13 | i17 | -11 | +0c | Floor Break | |
b+2,3 | m, l | 13, 6 | i22~24 | -11 | 0 | * Combo from 1st hit * Move can be delayed | |
f+4,3 | h, m | 19, 21 | i22~24 | -10 | +26d (-9) | Spike * Combo from 1st hit | |
d+4,1+2 | l, m | 7, 22 | i26 | -10 | +11d (+2) | Balcony Break * Combo from 1st CH | |
ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | ||
uf+2 | m | 18 | i18 | -10 | +3 | ||
3,3 | m, h | 15, 10 | i17 | -9 | +2 | * Combo from 1st hit * Jail from 1st attack * Move can be delayed | |
4 | h | 17 | i11 | -9 | +2 | +27g | |
f+4 | h | 19 | i18~19 | -9 | +52a | * Transition to -5 +56a BT with B | |
f+1+2 | h | 25 | i19~20 | -9 | +19d | * Heat Engager * Heat Dash +5, +35d * Balcony Break Power crush 7 | |
d+1+2 | m | 15 | i20~21 | -9 | +8c | ||
b+4 | m | 10 | i12~13 | -9 | +4 | ||
f,F+2 | m | 25 | i18~19 | -9 | +16a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
f,F+1+2 | m | 25 | i24~25 | -9 | +16a | * Balcony Break * Hold 1+2 to power up and deal more chip damage on block | |
ws1+2 | m | 20 | i23~24 | -9 | +3 | Parry state 5~8 | |
KNP.2 | h | 20 | i14 | -9 | +17 | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
STC.1+2 | m | 20 | i18 | -9c | +17d | ||
H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
f+2 | m | 10 | i15 | -8 | +3 | +10 | |
f+2,1 | m, m | 10, 10 | i19 | -8 | +3 | * Combo from 1st CH * Move can be delayed | |
df+2 | m | 15 | i20~21 | -8 | |||
db+2,2,2 | l, l, m | 10, 10, 25 | i28~29 | -8 | +13d | * Spike * Combo from 2nd hit | |
FC.df+4 | l | 13 | i19~20 | -8c | +3b | * Can be input with D,df+4 * Recovers in BT | |
4~3 | m | 25 | i28~i34 | -7 | +1c | +16a~+22a | * Combo at tip range Low crush 15~ |
df+3 | m | 21 | i18~19 | -7 | +78a (+62) | * Tornado | |
df+3+4 | m | 23 | i23~27 | -7 | +22d | Homing | |
db+1,2,4 | m, m, m | 15, 18, 30 | i31 | -7 | -3d | * Floor Break * Combo from 2nd CH Low crush | |
ws2 | m | 17 | i15~16 | -7 | +24d | +78a (+62) | * Balcony Break * Tornado (CH Only) |
ws4 | m | 18 | i11~12 | -7 | +7 | +29g | |
KNP.3+4 | m | 30 | i31~34 | -7 | -3d | Low crush 15 | |
df+2,2 | m, m | 15, 21 | i13~14 | -6 | +14a (+4) | Balcony Break | |
df+4 | m | 13 | i15 | -6 | +5 | ||
b+2,3,4,2 | m, l, m, m | 13, 6, 13, 22 | i24~25 | -6 | +4 | * Combo from 3rd hit * Spike | |
uf+3+4,3 | m,h,h, h | 10,10,7, 11 | ,i17~18 | -6 | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit * causes 1st hit not to crush | |
ws1,3 | m, h | 13, 20 | i22~23 | -6 | +4c | +20d | * Combo from 1st hit * Move can be delayed |
KNP.4,1+2 | l, h | 10, 24 | i28 | -6 | +30a (+20) | * Balcony Break * Combo from 1st attack | |
1,3 | h, h | 5, 19 | i16~17 | -5 | +8~+9 | * Combo from 1st hit | |
3~4 | m | 27 | i34~36 | -5 | +19d | * Cancel to -7~-2 -+19~+24 BT with B Low crush 20~ | |
uf+1 | m | 12 | i18~19 | -5 | +4 | * +12 on crouching opponent * Alternate input with uf or u Low crush 6 | |
df+4,3 | m, h | 13, 23 | i23~24 | -4 | +15g | +27d | Balcony Break * Combo from 1st hit * Move can be delayed |
db+1+2 | m | 13 | i21~22 | -4 | +4 | ||
1,2 | h, h | 5, 9 | i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
2 | h | 8 | i10 | -3 | +5 | ||
f+3 | m | 10 | i21 | -3 | +7 | ||
f+3,2 | m, h | 10, 17 | i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
db+1,2,4,3+4 | m, m, m, m | 15, 18, 30, 20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
ws1 | m | 13 | i13 | -3 | +3 | ||
BT.1 | h | 12 | i12 | -3 | +14 | ||
BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41d (+33) | * Balcony Break (CH only) |
FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break | |
KNP.3+4,3+4 | m, m | 30, 20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush 38 | |
STC.2 | h | 18 | i14~15 | -3 | +25g | * Enter BT with b | |
db+1,4 | m, h | 15, 23 | i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit * Move can be delayed | |
FC.df+4,1 | l, h | 13, 10 | i20~21 | -2 | +6 | * Combo from 1st attack | |
uf+3 | m | 16 | i22~23 | -1 | +22d | * Alternate input with uf or u Low crush 9 | |
df+1 | m | 11 | i14 | 0 | +6 | +36g | |
qcf+1+2 | m | 25 | i16~17 | 0c | +7c | +13 | Head |
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
1 | h | 5 | i10 | +1 | +8 | ||
SS.1+2 | m | 24 | i22~23 | +1~+2 | +21d (+12) | * Balcony Break * Chip damage on block | |
u+2 | m | 25 | i38~40 | +2 | +10 | Low crush 9 | |
SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
STC.3 | h | 25 | i22~23 | +3b | +23d | * Homing * Balcony Break * Chip damage on block | |
B,B,U/B | m | 21 | i39~41 | +4c | +22 | +22 | * The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado. |
b+3 | m | 21 | i22~23 | +6 | +10d | +38a | |
f,F+1+2* | m | 30 | i39 | +6 | +22a (+12) | * Balcony Break * Wall Crush +18g * Becomes Essence of Nian Zhang Mie Ba in Heat | |
f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * Chip damage on block Low crush 5 | |
3,1+2* | m, m | 15, 35 | i44~45 | +7 | +23d (+13d) | Balcony Break * Wall Crush +19g on block * 14 Chip Damage on block * 16 Chip Damage on block in heat | |
f,F+3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to +4c +4c STC with f | |
BT.3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to STC with f | |
H.f,F+1+2* | m | 30 | i39 | +11 | +22a (+12) | * Balcony Break * Guard Break * Partially uses remaining Heat Time | |
H.3+4 | ub(m) | 30 | i30~31 | +12c g | +19d | * Partially consumes remaining Heat * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
H.2+3 | m,m | 22,26 | i21,24 | +12, +24 on STC at Wall, +19 at Wall | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block, can cancel with b. | |
H.2+3 | m,m | 22,26 | i21,24 | +12, +24 on STC at Wall, +19 at Wall | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance. | |
1+3+4 | |||||||
f+3+4 | *Takes 20 Frames *Parry State from 3~18 Frame *Parries high and mid fist and feet moves (not elbows/knees/heads etc) *Can be do it by QCF+3+4 *If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches Parry state 3 | ||||||
b+3~4 | * Transitions to BT * Enter STC with F | ||||||
b+3+4 | * Enter STC with f * Take 15 Frames * Autoblock 20 Frames | ||||||
ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
1+2+3+4 | |||||||
b1+3 | 25 | * Timed with opponent punch Parry state | |||||
qcf | * D,df to enter crouching state High crush | ||||||
qcf+3+4 | Transitions to STC | ||||||
STC.F+3+4 | m | 21 | i18 | +53a | * Only occurs during STC after absorbing 2 attacks Parry state | ||
1+3 | t | 35 | -3 | * Throw break 1 or 2 | |||
2+4 | t | 35 | 0 | * Throw break 1 or 2 | |||
BT.1+4 | t | 45 | -5 | * Throw break 1+2 | |||
Back Throw | t | 50 | -4 | * Cannot break throw | |||
Left Throw | t | 40 | -6 | * Throw break 1 | |||
Right Throw | t | 40 | -4 | * Throw break 2 | |||
uf+1+2 | t | 40 | 0 | * Spike * Throw break 1+2 |