Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
df+3 | m | 21 | i18~19 | -7 | +78a (+62) | * Tornado | |
KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado Low crush | |
db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | Tornado Homing High crush 6~31 | |
f+4,2 | h,m | 19,16 | i24~25 | -14 | +70a (+54) | * Combo from 1st hit * Tornado | |
uf+3+4,3 | m,h,h,h | 10,10,7,11 | ,i17~18 | -6 | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit * causes 1st hit not to crush | |
FC.df+2 | m | 21 | i18 | -14 | +55a | ||
STC.F+3+4 | m | 21 | i18 | +53a | * Only occurs during STC after absorbing 2 attacks Parry state | ||
f+4 | h | 19 | i18~19 | -9 | +52a | * Transition to -5 +56a BT with B | |
ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
qcf+2 | m | 25 | i22~23 | -14 | +35a (+25) | * Tornado | |
f+3,4 | m,m | ,10,15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush | |
ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
f,F+4,3 | m,m | 15,21 | i20~21 | -14 | +32a (+25) | * Move can be powered up by delaying input (25 damage) Low crush | |
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush | |
df+4,2,1+2 | m,m,m | 13,13,21 | i34~35 | -19 | +31a (+16) | * Tornado * Move can be delayed | |
db+1,2,4,3+4 | m,m,mm | 15,18,3020 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
KNP.3+4,3+4 | m,m | 30,20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
H.2+3 | m,m | 22,26 | i21,24 | +12 | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block | |
f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
KNP.4,1+2 | l,h | 10,24 | i28 | -6 | +30a (+20) | * Balcony Break * Combo from 1st attack | |
STC.1 | m | 20 | i20~21 | -15 | +30a | * Absorb an attack to power up and deal more chip damage on block Power crush | |
FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break | |
f+4,4 | h,l | 19,11 | i33~33 | -31 | +27d | * Combo from 1st hit | |
f+4,3 | h,m | 19,21 | i22~24 | -10 | +26d (-9) | Spike * Combo from 1st hit | |
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
2,4,1 | h,m,m | 8,15,25 | i24 | -12 | +24d (+14) | Balcony Break * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B | |
db+1,4 | m,h | 15,23 | i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit * Move can be delayed | |
ws2 | m | 17 | i15~16 | -7 | +24d | +78a (+62) | * Balcony Break * Tornado (CH Only) |
STC.3 | h | 25 | i22~23 | +3b | +23d | * Homing * Balcony Break * Chip damage on block | |
H.f,F+1+2* | m | 30 | i39 | +11 | +22a (+12) | * Balcony Break * Guard Break * Partially uses remaining Heat Time | |
3,1+2 | m,m | 15,30 | i28~29 | -12 | +22d (+17) | Balcony Break * Combo from 1st hit * Can be charged to power up: * At full charge +7 on block 14 chip damage | |
df+3+4 | m | 23 | i23~27 | -7 | +22d | Homing | |
uf+3 | m | 16 | i22~23 | -1 | +22d | * Alternate input with uf or u Low crush | |
f,F+1+2* | m | 30 | i39 | +6 | +22a (+12) | * Balcony Break * Wall Crush +18g * Becomes Essence of Nian Zhang Mie Ba in Heat | |
SS.1+2 | m | 24 | i22~23 | +1 | +21d (+12) | * Balcony Break * Chip damage on block | |
db+2,2 | l,l | 10,10 | i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B | |
H.3+4 | ub(m) | 30 | i30~31 | +12c g | +19d | * Partially consumes remaining Heat * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
3~4 | m | 27 | i34~36 | -5 | +19d | * Cancel to -7~-2 -+19~+24 BT with B Low crush | |
3~4,3 | m,l | 27,11 | i18~20 | -26 | +19d (+12) | * Combo from 1st hit | |
f+2,1,2 | m,m,m | 10,10,28 | i13~14 | -19 | +19d (+14) | * Balcony Break * Combo from 2nd hit * Move can be delayed | |
f+1+2 | h | 25 | i19~20 | -9 | +19d | * Heat Engager * Heat Dash +5, +35d * Balcony Break Power crush | |
b+2,3,4 | m,l,m | 15,10,13 | i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
d+1+2,1 | m,m | 15,20 | i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit * Move can be delayed | |
b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break | |
BT.2 | m | 23 | i19~21 | -13 | +17 | * Heat Engager * Absorb an attack to power up and deal more damage on block Power crush 8~ | |
KNP.2 | h | 20 | i14 | -9 | +17 | * Heat Engager * Balcony Break | |
STC.1+2 | m | 20 | i18 | -9c | +17d | ||
f,F+2 | m | 25 | i18~19 | -9 | +16a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
f,F+1+2 | m | 25 | i24~25 | -9 | +16a | * Balcony Break * Hold 1+2 to power up and deal more chip damage on block | |
df+4,3 | m,h | 13,23 | i23~24 | -4 | +15g | Balcony Break * Combo from 1st hit * Move can be delayed | |
df+2,2 | m,m | 15,21 | i13~14 | -6 | +14a (+4) | Balcony Break | |
BT.1 | h | 12 | i12 | -3 | +14g | ||
db+2,2,2 | l,l,m | 10,10,25 | i28~29 | -8 | +13d | * Spike * Combo from 2nd hit | |
f,f,F+3 | m | 30 | i20~25 | +6 | +13d (+3) | * Balcony Break * Chip damage on block Low crush | |
ws1,2,1 | m,m,m | 13,16,20 | i17~18 | -14 | +12d (+3) | +32d (+24) | * Balcony Break * Combo from 2nd CH * Move can be delayed |
d+4,1+2 | l,m | 7,22 | i26 | -10 | +11d (+2) | Balcony Break * Combo from 1st CH | |
b+3 | m | 21 | i22~23 | +6 | +10d | +38a | |
ub+2 | m,h | 8,20 | i16,15 | -10 | +10g | ||
u+2 | m | 25 | i38~40 | +2 | +10 | Low crush | |
b,f+1 | m | 25 | i25~26 | -15 | +10d (+1) | +44a | |
SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
1 | h | 5 | i10 | +1 | +8 | ||
1,2 | h,h | 5,9 | i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
1,3 | h,h | 5,19 | i16~17 | -5 | +8 | * Combo from 1st hit | |
1+2 | m | 20 | i21~22 | -13 / +20wc | +8 | * Punch sabaki * Wall Crush +20g on hit Parry state | |
f+3,2 | m,h | ,10,17 | i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
d+1+2 | m | 15 | i20~21 | -9 | +8c | ||
f,F+3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to +4c +4c STC with f | |
SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect |
BT.3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to STC with f | |
BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41d (+33) | * Balcony Break (CH only) |
3,3,4 | m,h,l | 15,18,23 | i25~26 | -12 | +7c | +17d | * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B |
f+3 | m | ,10 | i21 | -3 | +7 | ||
qcf+1+2 | m | 21 | i16~17 | 0c | +7c | +23d | Head |
ws4 | m | 18 | i11~12 | -7 | +7 | +29d | |
df+1 | m | 11 | i14 | 0 | +6 | +36g | |
FC.df+4,1 | l,h | 13,10 | i20~21 | -2 | +6 | * Combo from 1st attack | |
STC.2 | h | 15 | i14~15 | -3 | +6 | * Enter BT with b | |
2 | h | 8 | i10 | -3 | +5 | ||
df+4 | m | 13 | i15 | -6 | +5 | ||
db+1 | m | 15 | i16 | -12 | +4 | * Transition to -9 +7 KNP with B * Transition to -16 +0 STC with F | |
db+3 | l | 14 | i17 | -15 | +4 | * Transition to throw when CH from front High crush 6~17 | |
db+1+2 | m | 13 | i21~22 | -4 | +4 | ||
b+2,3,4,2 | m,l,m,m | 15,10,13,22 | i24~25 | -6 | +4 | * Combo from 3rd hit * Spike | |
b+4 | m | 10 | i12~13 | -9 | +4 | ||
uf+1 | m | 12 | i18~19 | -5 | +4 | * +12 on crouching opponent * Alternate input with uf or u Low crush | |
ws1,3 | m,h | 13,20 | i22~23 | -6 | +4c | +20d | * Combo from 1st hit * Move can be delayed |
BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | |
KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush |
1,2,2 | h,h,h | 5,9,12 | i17 | -13 | +3 | * Combo from 2nd hit * Transition to -11 +5 BT with B | |
f+2 | m | 10 | i15 | -8 | +3 | ||
f+2,1 | m,m | 10,10 | i19 | -8 | +3 | * Combo from 1st CH * Move can be delayed | |
db+1,2 | m,m | 15,18 | i23~24 | -11 | +3 | * Combo from 1st hit * Move can be delayed | |
uf+2 | m | 18 | i18 | -10 | +3 | ||
ws1 | m | 13 | i13 | -3 | +3 | ||
ws1+2 | m | 20 | i23~24 | -9 | +3 | Parry state | |
FC.df+4 | l | 13 | i19~20 | -8c | +3b | * Can be input with D,df+4 * Recovers in BT | |
STC.4 | l | 20 | i20 | -13 | +3 | ||
2+3 | m | 12 | i16 | +1 | +2c | Heat Burst * Cancel move with b,b Power crush 8~ | |
1,1 | h,m | 5,21 | i25~26 | -11 | +2 | +61a | * Move can be delayed |
3,3 | m,h | 15,18 | i17 | -9 | +2 | * Combo from 1st hit * Jail from 1st attack * Move can be delayed | |
4 | h | 17 | i11 | -9 | +2 | +27g | |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush |
4~3 | m | 25 | i28~i34 | -7 | +1c | +16a | Low crush |
df+4,2 | m,m | 13,13 | i20~21 | -11 | +1 | * Combo from 1st hit * Move can be delayed | |
b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | |
2+4 | h | 35 | 0 | * Throw break 1 or 2 | |||
3 | m | 15 | i16 | -11 | 0 | ||
d+4 | l | 7 | i14~15 | -11 | 0 | ||
db+2 | l | 10 | i20~21 | -11 | 0 | ||
b+2 | m | 15 | i17 | -11 | +0c | Floor Break | |
b+2,3 | m,l | 15,10 | i22~24 | -11 | 0 | * Combo from 1st hit * Move can be delayed | |
uf+1+2 | h | 40 | 0 | * Spike * Throw break 1+2 | |||
R.df+1+2 | t | 55 | i20 | -15 | +0d | * Rage Art * Erases opponent's recoverable health on hit * Damage increases with lower health | |
2,4 | h,m | 8,15 | i17 | -12 | -1 | * Jail from 1st attack | |
d+2 | l | 16 | i20~21 | -12 | -1 | High crush 6~20 | |
db+1+2,2 | m,l | 13,10 | i29~30 | -12 | -1 | * Combo from 1st CH * Move can be delayed | |
ws1,2 | m,m | 13,16 | ,i9 | -12 | -1 | * Jail from 1st attack | |
FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13 | |
OTG.d+3+4 | l | 19 | i24~25 | -13 | -2 (-10) | ||
1+3 | h | 35 | -3 | * Throw break 1 or 2 | |||
db+1,2,4 | m,m,m | 15,18,30 | i31 | -7 | -3d | * Floor Break * Combo from 2nd CH Low crush | |
BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect |
KNP.3+4 | m | 30 | i31~34 | -7 | -3d | Low crush | |
Back Throw | h | 50 | -4 | * Cannot break throw | |||
Right Throw | h | 40 | -4 | * Throw break 2 | |||
KNP.4 | l | 10 | i18 | -31c | -4 | ||
BT.1+4 | h | 45 | -5 | * Throw break 1+2 | |||
Left Throw | h | 40 | -6 | * Throw break 1 | |||
1+3+4 | |||||||
f+3+4 | *Parries high and mid fist and feet moves (not elbows/knees/heads etc) *If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches Parry state | ||||||
df+2 | m | 15 | i20~21 | -8 | |||
b+3~4 | * Transitions to BT * Enter STC with F | ||||||
b+3+4 | * Enter STC with f | ||||||
1+2+3+4 | |||||||
b1+3 | 25 | * Timed with opponent punch Parry state | |||||
qcf | * D,df to enter crouching state High crush | ||||||
qcf+3+4 | Transitions to STC |