feng

feng

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CommandHit levelDamageStartupBlockHitCounter hitNotes
df+3m21i18~19-7+78a (+62)
* Tornado
KNP.3m20i22~23-14+77a (+55)
* Tornado
Low crush
db+4l23i31 (30~32)-26+76a (+60)
Tornado
Homing
High crush 6~31
f+4,2h,m19,16i24~25-14+70a (+54)
* Combo from 1st hit
* Tornado
uf+3+4,3m,h,h,h10,10,7,11,i17~18-6+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit
* causes 1st hit not to crush
FC.df+2m21i18-14+55a
STC.F+3+4m21i18+53a
* Only occurs during STC after absorbing 2 attacks
Parry state
f+4h19i18~19-9+52a
* Transition to -5 +56a BT with B
ub+1+2!70i79~82+50g (+19)
H.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
qcf+2m25i22~23-14+35a (+25)
* Tornado
f+3,4m,m,10,15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush
ws3m15i15~16-12+33a (+23)
f,F+4,3m,m15,21i20~21-14+32a (+25)
* Move can be powered up by delaying input (25 damage)
Low crush
uf,n,4m20i23~25-13+32a (+22)
Low crush
df+4,2,1+2m,m,m13,13,21i34~35-19+31a (+16)
* Tornado
* Move can be delayed
db+1,2,4,3+4m,m,mm15,18,3020i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
KNP.3+4,3+4m,m30,20i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
H.2+3m,m22,26i21,24+12+30d (-6)
Heat Smash
* Chip damage on block
* Transitions to STC on block
f,F+4m15i19~20-15+30a (+20)
KNP.4,1+2l,h10,24i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
STC.1m20i20~21-15+30a
* Absorb an attack to power up and deal more chip damage on block
Power crush
FUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
f+4,4h,l19,11i33~33-31+27d
* Combo from 1st hit
f+4,3h,m19,21i22~24-10+26d (-9)
Spike
* Combo from 1st hit
uf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
2,4,1h,m,m8,15,25i24-12+24d (+14)
Balcony Break
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
db+1,4m,h15,23i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit
* Move can be delayed
ws2m17i15~16-7+24d+78a (+62)
* Balcony Break
* Tornado (CH Only)
STC.3h25i22~23+3b+23d
* Homing
* Balcony Break
* Chip damage on block
H.f,F+1+2*m30i39+11+22a (+12)
* Balcony Break
* Guard Break
* Partially uses remaining Heat Time
3,1+2m,m15,30i28~29-12+22d (+17)
Balcony Break
* Combo from 1st hit
* Can be charged to power up:
* At full charge +7 on block 14 chip damage
df+3+4m23i23~27-7+22d
Homing
uf+3m16i22~23-1+22d
* Alternate input with uf or u
Low crush
f,F+1+2*m30i39+6+22a (+12)
* Balcony Break
* Wall Crush +18g
* Becomes Essence of Nian Zhang Mie Ba in Heat
SS.1+2m24i22~23+1+21d (+12)
* Balcony Break
* Chip damage on block
db+2,2l,l10,10i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
H.3+4ub(m)30i30~31+12c g+19d
* Partially consumes remaining Heat
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush
3~4,3m,l27,11i18~20-26+19d (+12)
* Combo from 1st hit
f+2,1,2m,m,m10,10,28i13~14-19+19d (+14)
* Balcony Break
* Combo from 2nd hit
* Move can be delayed
f+1+2h25i19~20-9+19d
* Heat Engager
* Heat Dash +5, +35d
* Balcony Break
Power crush
b+2,3,4m,l,m15,10,13i24~25-12+19a (+12)
* Combo from 2nd CH
d+1+2,1m,m15,20i22~23-12+18a (+11)
* Tornado
* Combo from 1st hit
* Move can be delayed
b+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
BT.2m23i19~21-13+17
* Heat Engager
* Absorb an attack to power up and deal more damage on block
Power crush 8~
KNP.2h20i14-9+17
* Heat Engager
* Balcony Break
STC.1+2m20i18-9c+17d
f,F+2m25i18~19-9+16a (+7)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
f,F+1+2m25i24~25-9+16a
* Balcony Break
* Hold 1+2 to power up and deal more chip damage on block
df+4,3m,h13,23i23~24-4+15g
Balcony Break
* Combo from 1st hit
* Move can be delayed
df+2,2m,m15,21i13~14-6+14a (+4)
Balcony Break
BT.1h12i12-3+14g
db+2,2,2l,l,m10,10,25i28~29-8+13d
* Spike
* Combo from 2nd hit
f,f,F+3m30i20~25+6+13d (+3)
* Balcony Break
* Chip damage on block
Low crush
ws1,2,1m,m,m13,16,20i17~18-14+12d (+3)+32d (+24)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
d+4,1+2l,m7,22i26-10+11d (+2)
Balcony Break
* Combo from 1st CH
b+3m21i22~23+6+10d+38a
ub+2m,h8,20i16,15-10+10g
u+2m25i38~40+2+10
Low crush
b,f+1m25i25~26-15+10d (+1)+44a
SS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
1h5i10+1+8
1,2h,h5,9i10-3+8
* Jail from 1st attack
* Move can be delayed
1,3h,h5,19i16~17-5+8
* Combo from 1st hit
1+2m20i21~22-13 / +20wc+8
* Punch sabaki
* Wall Crush +20g on hit
Parry state
f+3,2m,h,10,17i21~22-3+8+43d (+35)
* Combo from 1st hit
* Move can be delayed
d+1+2m15i20~21-9+8c
f,F+3m33i32~33+8c+8c
* Chip damage on block
* Transition to +4c +4c STC with f
SS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
BT.3m33i32~33+8c+8c
* Chip damage on block
* Transition to STC with f
BT.1+2m20i16~17-3+8+41d (+33)
* Balcony Break (CH only)
3,3,4m,h,l15,18,23i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
f+3m,10i21-3+7
qcf+1+2m21i16~170c+7c+23d
Head
ws4m18i11~12-7+7+29d
df+1m11i140+6+36g
FC.df+4,1l,h13,10i20~21-2+6
* Combo from 1st attack
STC.2h15i14~15-3+6
* Enter BT with b
2h8i10-3+5
df+4m13i15-6+5
db+1m15i16-12+4
* Transition to -9 +7 KNP with B
* Transition to -16 +0 STC with F
db+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
db+1+2m13i21~22-4+4
b+2,3,4,2m,l,m,m15,10,13,22i24~25-6+4
* Combo from 3rd hit
* Spike
b+4m10i12~13-9+4
uf+1m12i18~19-5+4
* +12 on crouching opponent
* Alternate input with uf or u
Low crush
ws1,3m,h13,20i22~23-6+4c+20d
* Combo from 1st hit
* Move can be delayed
BT.d+1l20i20~21-13c+4+16d
KNP.1l20i20~21-13c+4+16d
High crush
1,2,2h,h,h5,9,12i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
f+2m10i15-8+3
f+2,1m,m10,10i19-8+3
* Combo from 1st CH
* Move can be delayed
db+1,2m,m15,18i23~24-11+3
* Combo from 1st hit
* Move can be delayed
uf+2m18i18-10+3
ws1m13i13-3+3
ws1+2m20i23~24-9+3
Parry state
FC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
STC.4l20i20-13+3
2+3m12i16+1+2c
Heat Burst
* Cancel move with b,b
Power crush 8~
1,1h,m5,21i25~26-11+2+61a
* Move can be delayed
3,3m,h15,18i17-9+2
* Combo from 1st hit
* Jail from 1st attack
* Move can be delayed
4h17i11-9+2+27g
qcf+1l23i22~23-14+2+31a
Head
High crush
4~3m25i28~i34-7+1c+16a
Low crush
df+4,2m,m13,13i20~21-11+1
* Combo from 1st hit
* Move can be delayed
b+1h17i10~11-12+1+36d (+28)
2+4h350
* Throw break 1 or 2
3m15i16-110
d+4l7i14~15-110
db+2l10i20~21-110
b+2m15i17-11+0c
Floor Break
b+2,3m,l15,10i22~24-110
* Combo from 1st hit
* Move can be delayed
uf+1+2h400
* Spike
* Throw break 1+2
R.df+1+2t55i20-15+0d
* Rage Art
* Erases opponent's recoverable health on hit
* Damage increases with lower health
2,4h,m8,15i17-12-1
* Jail from 1st attack
d+2l16i20~21-12-1
High crush 6~20
db+1+2,2m,l13,10i29~30-12-1
* Combo from 1st CH
* Move can be delayed
ws1,2m,m13,16,i9-12-1
* Jail from 1st attack
FC.df+1l19i21~22-13c-2+13
OTG.d+3+4l19i24~25-13-2 (-10)
1+3h35-3
* Throw break 1 or 2
db+1,2,4m,m,m15,18,30i31-7-3d
* Floor Break
* Combo from 2nd CH
Low crush
BT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
KNP.3+4m30i31~34-7-3d
Low crush
Back Throwh50-4
* Cannot break throw
Right Throwh40-4
* Throw break 2
KNP.4l10i18-31c-4
BT.1+4h45-5
* Throw break 1+2
Left Throwh40-6
* Throw break 1
1+3+4
f+3+4
*Parries high and mid fist and feet moves (not elbows/knees/heads etc)
*If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Parry state
df+2m15i20~21-8
b+3~4
* Transitions to BT
* Enter STC with F
b+3+4
* Enter STC with f
1+2+3+4
b1+325
* Timed with opponent punch
Parry state
qcf
* D,df to enter crouching state
High crush
qcf+3+4
Transitions to STC