Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | ||
b+2,3 | m, l | 13, 6 | i22~24 | -11 | 0 | * Combo from 1st hit * Move can be delayed | |
d+4 | l | 7 | i14~15 | -11 | 0 | ||
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
2 | h | 8 | i10 | -3 | +5 | ||
1,2 | h, h | 5, 9 | i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
3,3 | m, h | 15, 10 | i17 | -9 | +2 | * Combo from 1st hit * Jail from 1st attack * Move can be delayed | |
f+2 | m | 10 | i15 | -8 | +3 | +10 | |
f+2,1 | m, m | 10, 10 | i19 | -8 | +3 | * Combo from 1st CH * Move can be delayed | |
f+3 | m | 10 | i21 | -3 | +7 | ||
db+2 | l | 10 | i20~21 | -11 | 0 | High crush 6 | |
db+2,2 | l, l | 10, 10 | i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B High crush | |
db+1+2,2 | m, l | 13, 10 | i29~30 | -12 | -1 | * Combo from 1st CH * Move can be delayed High crush 8 | |
b+4 | m | 10 | i12~13 | -9 | +4 | ||
FC.df+4,1 | l, h | 13, 10 | i20~21 | -2 | +6 | * Combo from 1st attack | |
KNP.4 | l | 10 | i18 | -31c | -4 | ||
3~4,3 | m, l | 27, 11 | i18~20 | -26 | +19d (+12) | * Combo from 1st hit High crush 6~ | |
f+4,4 | h, l | 19, 11 | i33~33 | -31 | +27d | * Combo from 1st hit High crush 10 | |
df+1 | m | 11 | i14 | 0 | +6 | +36g | |
uf+3+4,3 | m,h,h, h | 10,10,7, 11 | ,i17~18 | -6 | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit * causes 1st hit not to crush | |
1,2,2 | h, h, h | 5, 9, 12 | i17 | -13 | +3 | * Combo from 2nd hit * Transition to -11 +5 BT with B | |
uf+1 | m | 12 | i18~19 | -5 | +4 | * +12 on crouching opponent * Alternate input with uf or u Low crush 6 | |
BT.1 | h | 12 | i12 | -3 | +14 | ||
df+4 | m | 13 | i15 | -6 | +5 | ||
df+4,2 | m, m | 13, 13 | i20~21 | -11 | +1 | * Combo from 1st hit * Move can be delayed | |
db+1+2 | m | 13 | i21~22 | -4 | +4 | ||
b+2 | m | 13 | i17 | -11 | +0c | Floor Break | |
b+2,3,4 | m, l, m | 13, 6, 13 | i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
ws1 | m | 13 | i13 | -3 | +3 | ||
FC.df+4 | l | 13 | i19~20 | -8c | +3b | * Can be input with D,df+4 * Recovers in BT | |
db+3 | l | 14 | i17 | -15 | +4 | * Transition to throw when CH from front High crush 6~17 | |
2,4 | h, m | 8, 15 | i17 | -12 | -1 | * Jail from 1st attack | |
3 | m | 15 | i16 | -11 | 0 | ||
f+3,4 | m, m | 10, 15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
f+3,4 | m, m | 10, 15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
df+2 | m | 15 | i20~21 | -8 | |||
d+1+2 | m | 15 | i20~21 | -9 | +8c | ||
db+1 | m | 15 | i16 | -12 | +4 | * Transition to -9 +7 KNP with B * Transition to -16 +0 STC with F | |
f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
f+4,2 | h, m | 19, 16 | i24~25 | -14 | +70a (+54) | * Combo from 1st hit * Tornado | |
d+2 | l | 16 | i20~21 | -12 | -1 | High crush 6~20 | |
uf+3 | m | 16 | i22~23 | -1 | +22d | * Alternate input with uf or u Low crush 9 | |
ws1,2 | m, m | 13, 16 | ,i9 | -12 | -1 | * Jail from 1st attack | |
4 | h | 17 | i11 | -9 | +2 | +27g | |
f+3,2 | m, h | 10, 17 | i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | |
ws2 | m | 17 | i15~16 | -7 | +24d | +78a (+62) | * Balcony Break * Tornado (CH Only) |
db+1,2 | m, m | 15, 18 | i23~24 | -11 | +3 | * Combo from 1st hit * Move can be delayed | |
uf+2 | m | 18 | i18 | -10 | +3 | ||
ws4 | m | 18 | i11~12 | -7 | +7 | +29g | |
SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
STC.2 | h | 18 | i14~15 | -3 | +25g | * Enter BT with b | |
1,3 | h, h | 5, 19 | i16~17 | -5 | +8~+9 | * Combo from 1st hit | |
f+4 | h | 19 | i18~19 | -9 | +52a | * Transition to -5 +56a BT with B | |
SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect High crush 10 |
FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13 | |
OTG.d+3+4 | l | 19 | i24~25 | -13 | -2 (-10) | ||
H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
1+2 | m | 20 | i21~22 | -13 / +20wc | +8 | * Punch sabaki ps5~9 * Wall Crush +20g on hit Parry state 5~9 | |
d+1+2,1 | m, m | 15, 20 | i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit * Move can be delayed | |
db+1,2,4,3+4 | m, m, m, m | 15, 18, 30, 20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | ||
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush 9 | |
ws1,2,1 | m, m, m | 13, 16, 20 | i17~18 | -14 | +12d (+3) | +32d (+24) | * Balcony Break * Combo from 2nd CH * Move can be delayed |
ws1,3 | m, h | 13, 20 | i22~23 | -6 | +4c | +20d | * Combo from 1st hit * Move can be delayed |
ws1+2 | m | 20 | i23~24 | -9 | +3 | Parry state 5~8 | |
BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41d (+33) | * Balcony Break (CH only) |
BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15~ |
BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect High crush 6~ |
FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break | |
KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15 |
KNP.2 | h | 20 | i14 | -9 | +17 | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado Low crush 15 | |
KNP.3+4,3+4 | m, m | 30, 20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush 38 | |
STC.1 | m | 20 | i20~21 | -15 | +30a | * Absorb an attack to power up and deal more chip damage on block Power crush | |
STC.4 | l | 20 | i20 | -13 | +3 | +14 | |
STC.1+2 | m | 20 | i18 | -9c | +17d | ||
1,1 | h, m | 5, 21 | i25~26 | -11 | +2 | +61a | * Move can be delayed |
f+4,3 | h, m | 19, 21 | i22~24 | -10 | +26d (-9) | Spike * Combo from 1st hit | |
df+2,2 | m, m | 15, 21 | i13~14 | -6 | +14a (+4) | Balcony Break | |
df+3 | m | 21 | i18~19 | -7 | +78a (+62) | * Tornado | |
df+4,2,1+2 | m, m, m | 13, 13, 21 | i34~35 | -19 | +31a (+16) | * Tornado * Move can be delayed | |
b+3 | m | 21 | i22~23 | +6 | +10d | +38a | |
B,B,U/B | m | 21 | i39~41 | +4c | +22 | +22 | * The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado. |
f,F+4,3 | m, m | 15, 21 | i20~21 | -14 | +32a (+25) | * Move can be powered up by delaying input (25 damage) Low crush 20 | |
FC.df+2 | m | 21 | i18 | -14 | +55a | ||
STC.F+3+4 | m | 21 | i18 | +53a | * Only occurs during STC after absorbing 2 attacks Parry state | ||
d+4,1+2 | l, m | 7, 22 | i26 | -10 | +11d (+2) | Balcony Break * Combo from 1st CH | |
b+2,3,4,2 | m, l, m, m | 13, 6, 13, 22 | i24~25 | -6 | +4 | * Combo from 3rd hit * Spike | |
3,3,4 | m, h, l | 15, 10, 23 | i25~26 | -12 | +7c | +17d | * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B |
df+4,3 | m, h | 13, 23 | i23~24 | -4 | +15g | +27d | Balcony Break * Combo from 1st hit * Move can be delayed |
df+3+4 | m | 23 | i23~27 | -7 | +22d | Homing | |
db+1,4 | m, h | 15, 23 | i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit * Move can be delayed | |
db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | Tornado Homing High crush 6~31 | |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
SS.1+2 | m | 24 | i22~23 | +1~+2 | +21d (+12) | * Balcony Break * Chip damage on block | |
KNP.4,1+2 | l, h | 10, 24 | i28 | -6 | +30a (+20) | * Balcony Break * Combo from 1st attack | |
2,4,1 | h, m, m | 8, 15, 25 | i24 | -12 | +24d (+14) | Balcony Break * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B Low crush 12~19 | |
4~3 | m | 25 | i28~i34 | -7 | +1c | +16a~+22a | * Combo at tip range Low crush 15~ |
f+1+2 | h | 25 | i19~20 | -9 | +19d | * Heat Engager * Heat Dash +5, +35d * Balcony Break Power crush 7 | |
db+2,2,2 | l, l, m | 10, 10, 25 | i28~29 | -8 | +13d | * Spike * Combo from 2nd hit | |
u+2 | m | 25 | i38~40 | +2 | +10 | Low crush 9 | |
b,f+1 | m | 25 | i25~26 | -15 | +10d (+1) | +44a | |
b1+3 | 25 | * Timed with opponent punch Parry state | |||||
f,F+2 | m | 25 | i18~19 | -9 | +16a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
f,F+1+2 | m | 25 | i24~25 | -9 | +16a | * Balcony Break * Hold 1+2 to power up and deal more chip damage on block | |
qcf+2 | m | 25 | i22~23 | -14 | +35a (+25) | * Tornado | |
qcf+1+2 | m | 25 | i16~17 | 0c | +7c | +13 | Head |
STC.3 | h | 25 | i22~23 | +3b | +23d | * Homing * Balcony Break * Chip damage on block | |
H.2+3 | m,m | 22,26 | i21,24 | +12, +24 on STC at Wall, +19 at Wall | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block, can cancel with b. | |
H.2+3 | m,m | 22,26 | i21,24 | +12, +24 on STC at Wall, +19 at Wall | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance. | |
3~4 | m | 27 | i34~36 | -5 | +19d | * Cancel to -7~-2 -+19~+24 BT with B Low crush 20~ | |
BT.2 | m | 27 | i19~21 | -13 | +17 | * Heat Engager * Heat Dash +5, +43d (+35) * Absorb an attack to power up and deal more damage on block Power crush 8~ | |
f+2,1,2 | m, m, m | 10, 10, 28 | i13~14 | -19 | +19d (+14) | * Balcony Break * Combo from 2nd hit * Move can be delayed | |
H.3+4 | ub(m) | 30 | i30~31 | +12c g | +19d | * Partially consumes remaining Heat * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
H.f,F+1+2* | m | 30 | i39 | +11 | +22a (+12) | * Balcony Break * Guard Break * Partially uses remaining Heat Time | |
3,1+2 | m, m | 15, 30 | i28~29 | -12 | +22d (+17) | Balcony Break * Combo from 1st hit | |
db+1,2,4 | m, m, m | 15, 18, 30 | i31 | -7 | -3d | * Floor Break * Combo from 2nd CH Low crush | |
f,F+1+2* | m | 30 | i39 | +6 | +22a (+12) | * Balcony Break * Wall Crush +18g * Becomes Essence of Nian Zhang Mie Ba in Heat | |
f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * Chip damage on block Low crush 5 | |
KNP.3+4 | m | 30 | i31~34 | -7 | -3d | Low crush 15 | |
b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5 +18 at wall, +43d (+35) * Balcony Break | |
f,F+3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to +4c +4c STC with f | |
BT.3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to STC with f | |
3,1+2* | m, m | 15, 35 | i44~45 | +7 | +23d (+13d) | Balcony Break * Wall Crush +19g on block * 14 Chip Damage on block * 16 Chip Damage on block in heat | |
1+3 | t | 35 | -3 | * Throw break 1 or 2 | |||
2+4 | t | 35 | 0 | * Throw break 1 or 2 | |||
Left Throw | t | 40 | -6 | * Throw break 1 | |||
Right Throw | t | 40 | -4 | * Throw break 2 | |||
uf+1+2 | t | 40 | 0 | * Spike * Throw break 1+2 | |||
BT.1+4 | t | 45 | -5 | * Throw break 1+2 | |||
Back Throw | t | 50 | -4 | * Cannot break throw | |||
R.df+1+2 | m | 55 | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Damage increases with lower health | |
ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
1+3+4 | |||||||
f+3+4 | *Takes 20 Frames *Parry State from 3~18 Frame *Parries high and mid fist and feet moves (not elbows/knees/heads etc) *Can be do it by QCF+3+4 *If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches Parry state 3 | ||||||
b+3~4 | * Transitions to BT * Enter STC with F | ||||||
b+3+4 | * Enter STC with f * Take 15 Frames * Autoblock 20 Frames | ||||||
1+2+3+4 | |||||||
qcf | * D,df to enter crouching state High crush | ||||||
qcf+3+4 | Transitions to STC |