
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| claudio | STB.4,2 | h, sm | 13, 32 | i12, i28-36 | -19~-11 | +27a (+1) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 1f delay * 6 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time | |
| claudio | STB.b+4,3,2 | m, h, M | 10, 14, 38 | i17, ,i31~32 | -1c | 43a (+33) | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * 7 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * Low crush 1~31 | |
| claudio | STB.d+1,2 | m, M | 14, 23 | i17~18, i28 | +6 | +28a (+13) | * Tornado * Combo from 1st hit * 4 chip damage on block * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block * Consumes STB * Consumes 240F of remaining Heat time | |
| claudio | STB.db+1+2 | M | 25 | i17~18 | -9 | +62a (+46) | * Tornado * 5 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * High crush 6~16 * Low crush 20~32 * Floating state 33~35 | |
| claudio | STB.f,f,F+1+2 | h | 45 | i13~16 | +8g~+11g | +28a (+18) | * Balcony Break * 22 chip damage on block * Consumes STB * Consumes 300F of remaining Heat time * Assuming i19 startup from buffered manual input (temporary tracking score result) * Low crush 3~26 * Floating state 27~29 | |
| claudio | STB.f,F+3,2 | m, m,m | 8, 4,20 | i15~16, i20,i16 | -9 | +22a (+17) | * Tornado * Balcony Break on airborne hit only * Can be charged * Roughly 5 levels of charge * 6 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * Combo from 1st if uncharged * Jail from 1st block with ?F of charge time | |
| claudio | STB.f,F+3,2* | m, m,m | 8, 4,25 | i15~16, i20,i39~40 | +12 | +67a (+51) | * Tornado * Balcony Break * Guard Break * Instant Tornado on hit * 7 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * Interrupt with i16 from 1st block * Whiffs vs SS, SW from 1st block (SSR preferred on shorter charge durations) | |
| claudio | STB.f+1+2,1+2 | m, m | 8, 16 | i16, i18 | -9 | +64a | * Balcony Break * Jail from 1st attack with 1f delay * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f * 3 chip damage on block * Consumes STB * Consumes 600F of remaining Heat time | |
| claudio | STB.ws1,2 | m, M | 12, 23 | i12~13, i28~29 | +6 | +28a (+13) | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i9 from 1st block * Whiffs vs SSL, SWL from 1st block * 4 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time | |
| feng | STC.1 | m | 20 | i20~21 | -15 | +38a | * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~19 | |
| feng | STC.1+2 | m | 20 | i18 | -9c | +17d | ||
| feng | STC.2 | h | 18 | i14~15 | +0 | +25g | * Transition to BT with B (+3/+28g) * Transition to CD on hit or block with DF (+4/+29g) ** Transition to r1 FC with DF~db (+0/+28g) | |
| feng | STC.3 | h | 25 | i22~23 | +6 | +23d | * Homing * Balcony Break * 7 chip damage on block | |
| feng | STC.4 | l | 20 | i20 | -13 | +3 | +14 | |
| feng | STC.P | m | 21 | i18~19 | -17 | +53a | * Only occurs during STC after absorbing 2 hits without performing any stance action | |
| steve | SWY.1 | m | 26 | i16~17 | -1c~+0c | +14c~+15c | * Can be +15c at farther ranges * 10 chip damage on block | |
| steve | SWY.1+2 | th | i10~15 | -2 | +1 / +10~17wc | * 3 damage on wall crush * +10 when opponent hits the wall, if the throw is successful * Frame advantage on wall crush increases up to +17 the further the opponent is from the wall * Throw break 1+2 * 10F throw break window for NH and CH SWY.1+2 | ||
| steve | SWY.1+2~b | th | i10~15 | -2 | +1 / +13~23?wc | * 3 damage on wall crush * +13 when opponent hits the wall after being rotated by < 90 degrees * +17 when opponent hits the wall after being rotated by > 90 degrees * +23? when opponent hits the wall after being rotated by 180 degrees? * Frame advantage on wall crush increases up to +23? the further the opponent is from the wall * Throw break 1+2 * 14F? throw break window for NH and CH SWY.1+2 | ||
| steve | SWY.2 | m | 30 | i17~18 | -18 | +36a | * High crush 1~ | |
| raven | SZN.1 | h | 12 | i14~15 | +1 | +8~+9 | +13 | Transition to t30 r2? CD at +5~+6/+12~+13g/+17 with input F |
| raven | SZN.1,4 | h, sm | 12, 25 | i14~15, i18~27 | -13 | +6c | * Spike * Balcony Break * Combo from 1st hit * Available only on hit or block * Forces tech backroll on hit | |
| raven | SZN.1+2 | h | 25 | i15~16 | +0~+1 | +23a | +69a (+53) | * Homing * Balcony Break * Strong Aerial Tailspin * Tornado on CH * 7 chip damage on block |
| raven | SZN.2 | m,sm | 20,10 | i18, i23~24 | -9 | +7a (-2) | * Heat Engager * Heat Dash +36a (+26) on hit * Balcony Break * Transition to second hit on hit | |
| raven | SZN.3 | m | 16 | i16~17 | -1 | +5~+6 | * Transition to BT (-1/+5) with B * Transition to FC (-1/+5) with D * Low crush 9~17 | |
| raven | SZN.3,2 | m, sm | 16, 21 | i16~17, i19~20 | -13 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Power up during Heat | |
| raven | SZN.3+4 | m | 25 | i27~30 | -6 | +18a | Floor Break * Low crush | |
| raven | SZN.4 | L | 21 | i17~24 | -14~-7 | +4~+11g | +13a~+20a | * High crush 6~ |
| raven | SZN.B | * Low crush 1~17 * Floating state 15~17 | ||||||
| raven | SZN.D | * Low crush 1~17 * Floating state 15~17 | ||||||
| raven | SZN.F | |||||||
| raven | SZN.U | * Low crush 1~17 * Floating state 15~17 | ||||||
| dragunov | Tackle.1 | t | 35 | +0d | * Throw break 1 * Removes Recoverable Health | |||
| azucena | Tackle.1+2 | t | 25 | -9 | +1d | * Throw break 1+2 | ||
| dragunov | Tackle.1+2 | t | 45 | +3d | * Throw break 1+2 | |||
| dragunov | Tackle.2 | t | 40 | +3d | * Throw break 2 | |||
| asuka | Tackle.2,1,2,1 | 5,5,5,10 | +3c | +0d | * Unbreakable unless reversed * only 1st and 4th hits can be blocked * 1 to defend left side (against right punch) * 2 to defend right side (against left punch) * 1, 2 or 1+2 to defend tackle from behind * Does not consume CH state on hit | |||
| azucena | Tackle.2,1,2,1 | t | 5,5,5,15 | +0d | * Throw break 1 for right punches * Throw break 2 for left punches * Only 1st and 4th hits can be blocked * Inputs are reversed for tackle from behind * Can cancel the last punch to Arm Breaker with 1+2 | |||
| steve | TFA.1 | th | 15 | +0 | +14 | * Press 1 for throw break * 15F throw break window * 10F throw break window on CH * Consumes 240F of remaining heat time on successful throw * Consumes 120F of Heat time on break | ||
| steve | TFA.2 | th | 50 (60) | +0 | +0d | * Press 2 for throw break * 15F throw break window * 1F throw break window on CH (bug) * Consumes 480F of remaining heat time on successful throw * Consumes 240F of Heat time on break * 60 damage on wall splat | ||
| anna | TOM.1 | m | 20 | i8~57 | +4~+53 | +20a (-6) | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when Anna is damaged * 4 chip damage on block * 6 chip damage on block in Heat * Power up in Heat: 30dmg * Consumes 90F of remaining Heat time | |
| anna | TOM.2 | m | 30 | i8~107 | -1~+98 | +20a (-6) | * Balcony Break * Weapon * Wall Crush +10g~ minimum * 12 chip damage on block * 16 chip damage on block in heat (40%) * Power up in Heat: 40dmg * Consumes 90F of remaining Heat time | |
| anna | TOM.3 | * Actionable after 16f * i3? low parry: parries all lows (including Heat Smash lows) * i3? throw parry: +0d and 25 damage * Transition to r13 HAM with f+3 * Parry state 3~47 | ||||||
| anna | TOM.4 | L | 21 | i15 | -13 | +28g | ||
| miary-zo | Tromba | * Miary Zo clings to the wall for a short time * Cancel with DB * Can enter WAL without wall contact when in Heat with H.b+3+4 * Low crush | ||||||
| zafina | TRT.1 | L | 13 | i18 | -11 | +5 | +15a | |
| zafina | TRT.1+2 | m,M | 7,20 | i19~20 i9~10 | -12c | +14a | * Balcony Break on airborne hit * Homing * Low crush 7~24 * Floating state 25~27 | |
| zafina | TRT.2 | M | 24 | i34~36 | -13 | +38a | * Tornado * Recover 4f faster on hit (t64 r28) * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 8~33 | |
| zafina | TRT.3 | m | 16 | i14~i15 | -7 | +5c | +19c | * Spike * Floating state 1~49? |
| zafina | TRT.4 | m | 10 | i26 | -22 | -4 | -4c | * Transition to TRT with D * Floating state 1~70? |
| zafina | TRT.4,3 | m, m | 10, 10 | i26, i28~31 | -13 | +18a | * Combo from 1st CH * Interrupt with i5 from 1st block | |
| zafina | TRT.d+1+2 | L | 20 | i25 | -21 | +10a | ||
| zafina | TRT.df+1 | M | 30 | i19~20 | +6 | +30a (+15) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * 12 chip damage on block * Deal 8 recoverable damage to self without Heat * Gain ORB on hit or heat activation * Azazel's Power | |
| nina | TSS.1 | t | 15 (20) | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Power up with 1,1,2,1+2 (+5 damage) | ||
| nina | TSS.2 | t | 20 (25) | +3d | * Removes Recoverable Health * Throw break 2 * Power up with 1,2,4,3,1+3 (+5 damage) | |||
| leo | u+1 | m | 17 | i19~20 | -6~-5 | +2 | +22a (+5) | * Tornado * Balcony Break ** CH only ** Doesn't Balcony Break on airborne |
| yoshimitsu | u+1 | m | 20 | i24~25 | -4 | +5c | +50a | * Floor Break * Weapon * Low crush 9~27 * Floating state 28~30 |
| alisa | u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike * Low crush 7~33 * Floating state 34~36 | |
| armor-king | u+1+2 | m | 25 | i35~36 | +2c | +22a | * Low crush 8~29 * Floating state 30~32 | |
| asuka | u+1+2 | m | 20 | i31~32 | -13c~-12c | +19a | * Spike * 6 chip damage on block * Power up when using NWG or in Heat * Low crush 9~31 | |
| bob | u+1+2 | m | 15 | i16~18 | -11 | -3 | * Head * Slight jab evasion? * Transition to BAL r23 on hit or block with F (+0/+8) * FC r46 transition with no input (Cannot block i23 and i15 moves on block or hit transitions respectively) * Low crush 13~24 * Floating state 25~27 | |
| devil-jin | u+1+2 | h | 27 | i18-35 | Hits airborne opponents only | |||
| eddy | u+1+2 | h | 20 | i16~17 | +0 | +18d | * Low crush 9~ | |
| jack-8 | u+1+2 | h | 23 | i19 | -13 | +49a (+39) | * | |
| king | u+1+2 | m | 25 | i35~36 | +2c | +22a | * Floor Break * Parryable by traditional punch parries * Low crush 9~33 | |
| kuma | u+1+2 | m | 24 | i18~23 | -8f | +6 | +8a | * Transition to HBS with D or 3+4 (-7/+7/+9a) * Low crush 17~33 * Floating state 34~36 |
| lili | u+1+2 | m | 28 | i18~19 | -9 | +17a (+8) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 10f, effective startup i28~29 | |
| miary-zo | u+1+2 | m | 20 | i22 | +4 | +13c | * Floor Break * Chip damage on block * Hit vs BT +25d * Low crush 9~22 | |
| panda | u+1+2 | m | 24 | i18~23 | -8 / -7 HBS | +6 / +7 HBS | +8a / +9a | * Transition to HBS with input D or 3+4 * Low crush |
| reina | u+1+2 | sp | * Transition to Wind God Step r36 with input DF ** Execute EWGF or EWGK by inputting 2/3 exactly one frame after transition * Low crush 10~24 * Floating state 25~27 | |||||
| victor | u+1+2 | M | 32 | i31~32 | -20c | +1a | * Weapon * 9 chip damage on block * Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit) * Low crush 10~26 * Floating state 27~29 | |
| xiaoyu | u+1+2 | m,m | 5,5 | i16~18 i2~4 | -11 | +0c | * | |
| yoshimitsu | u+1+2 | * Cancel to r12 with db_d_df (js1~10) * Unavailable in NSS * Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames * Low crush 8~ | ||||||
| bob | u+1+2,1+2 | m, m | 15, 25 | i16~18, i18~22 | -17 | +8a (-1) | * Balcony Break * Body slam * Combo from 1st hit with 13F delay * Interrupt with i7 from 1st block * Move can be delayed by 14F * Input can be delayed by 27F | |
| xiaoyu | u+1+2,2 | m,m, m | 5,5, 12 | i16~18 i2~4, i27 | -12 | -1 | * Combo from 1st CH * Interrupt with i7 from 1st block | |
| xiaoyu | u+1+2,2,1 | m,m, m, m | 5,5, 12, 20 | i16~18 i2~4, ,i27~28 | -12 | +16a (+7) | * Balcony Break * Combo from 2nd hit * Combo from 1st CH * Interrupt with i7 from 1st block * Cancel to BT with B (-19/-8) | |
| bob | u+1+2,4 | m, h | 15, 20 | i16~18, i18~19 | -8 | -2d | * Tornado * Combo from 1st hit with 13F delay * Interrupt with i7 from 1st block * Move cannot be delayed * Input can be delayed by 13F * Low crush 10~27 * Floating state 28~30 | |
| armor-king | u+1+2* | m! | 45 | i67 | +11a | * Low crush 15~63 * Floating state 64~66 | ||
| king | u+1+2* | m! | 40 | i67 | +11d | * Floor Break * Auto switch side if fly over opponent * Low crush 9~60 | ||
| lili | u+1+2* | m | 30 | i18~19 | +12g | +17a (+8) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 33f, effective startup i51~52 * 9 chip damage on block | |
| lili | u+1+2** | m! | 50 | i18~19 | +16a (+7) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 56f, effective startup i74~75 | ||
| feng | u+2 | M | 25 | i38~40 | +2c | +10 | 7 chip damage on block * Low crush 9~35 * Floating state 36~38 | |
| hwoarang | u+2 | h | 18 | i13~15 | -9 | +15g | * Balcony Break * Homing * Also possible during RFF * Sidesteps to the left * Wall splats | |
| jun | u+2 | h | 17 | i23~24 | +4 | +11 | +20c | * Homing * Restores 2 health and 2 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit * Stance moves can be delayed by 15F |
| kunimitsu | u+2 | L | 25 | i35~36 | -16 | +6 | +25a | * Weapon * Cancel to r47 FC with D * Low crush 10~27 * Floating state 28~30 |
| steve | u+2 | m | 14 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 12~32 | |
| bob | u+3 | M | 20 | i22~23 | +3 | +7 | +9c | * Spike * Transition to BAL r23 with F (+7/+12g/+16c) ** FC r49 transition with no input (Cannot block i16 and i11 moves after block and hit transitions respectively) * Low crush 9~20 |
| dragunov | u+3 | m | 16 | i17~21 | -13 | +14a (+4) | Balcony Break * Low crush 9~27 * Floating state 28~30 | |
| eddy | u+3 | M | 30 | i38~42 | +0 | +5a(-5) | * Balcony Break * 9 chip damage on block * Low crush 10~42? | |
| hwoarang | u+3 | h | 25 | i20 | +5 | +44a (+38) | * Also possible during RFF * Transition to LFS * Low crush 9~ | |
| lee | u+3 | * Transition to FC with D * Transition to HMS with 3+4 * Low crush | ||||||
| lili | u+3 | m | 20 | i22~23 | -16 | +25a (+15) | * Enter DEW -13 +28a (+18) r31 with F * Low crush 16~33 * Floating state 34~36 | |
| miary-zo | u+3 | m | 17 | i17~18 | -9 | +27g | +40a | * Weapon * Opponent recovers crouching on hit * Low crush 9~28 * Floating state 29~31 |
| nina | u+3 | m | 20 | i14 | -15 | +16a (+6) | Balcony Break * Low crush 6~26 * Floating state 27~29 | |
| raven | u+3 | h | 23 | i27~28 | +2 | +6~+7 | * Strong Aerial Tailspin * 9 chip damage on block * Alternate input: ub+3 * Can be performed during CD (Shadow Sprint) * Low crush 9~30 * Floating state 31~33 | |
| reina | u+3 | sp | * Transition to UNS (Kou, u) * Transition to UNS (Gou) r20 with b+3 * Transition to UNS (Kou) r18 with d+3 * Transition to SEN r14 with f+3 * Transition to WGS r1 with DF ** Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF * Punch parry, transitions to WGS on successful parry with +13 * Parry state 5~12 | |||||
| lili | u+3,3 | m, m | 20, 15 | i22~23, i28 | -12 | +5c | * Combo from 1st hit * Interrupt with i22 from 1st block * Whiffs vs SS, SW from 1st block * Input can be delayed 13f * Move cannot be delayed * Enter DEW -3 +14c r21 with F * Low crush 22~48 * Floating state 49~51 | |
| raven | u+3,3 | h, L | 23, 18 | i27~28, i31~32 | -16~-15 | +16a | * Transitions to r76 Ki Charge on hit only * Alternate input: ub+3,3 * Interrupt with i4 * Hit cancels 1st hit's 2nd active frame * Can be performed during CD (Shadow Sprint) * High crush 14~39 | |
| raven | u+3,3,3 | h, L, M | 23, 18, 22 | i27~28, ,i27~30 | -6~-4 | +18a | * Alternate input: ub+3,3,3 * Interrupt with i36 * Can be performed during CD (Shadow Sprint) * Low crush 1~27 * Floating state 28~30 | |
| lili | u+3,3,3+4 | m, m, m,m | 20, 15, 5,20 | i22~23, ,i27~29 i5~6 | -8 | +13d | * Floor Break * Combo from 1st hit * Interrupt with i8 from 2nd block * Whiffs vs SS, SW from 2nd block * Available only on hit or block * Low crush 1~27 * Floating state 28~32 | |
| bob | u+3+4 | M | 20 | i24~28 | +1 | +6c | * Spike * 4 chip damage on block * Low crush 12~29 | |
| hwoarang | u+3+4 | m | 20 | i25~26 | -7 | +24a | * Also possible during RFF * Low crush 8~ | |
| jack-8 | u+3+4 | m | 40 | i94~100 | ! | +17d | * Unblockable * Can input additional 3+4 (up to 4 times) to fly farther and deal more damage * Alternate input ub+3+4 * Low crush | |
| kuma | u+3+4 | m | 21 | i34~39 | +10 | +20 | * Transition to SIT (cannot cancel) * Low crush 8~36 * Floating state 37~39 * High crush 51~ | |
| kunimitsu | u+3+4 | M,M | 10,12 | i39~42 i4~6 | +1c | +24a | * Spike * Kunimitsu is invisible on frames 12~29, but can still be hit * Low crush 12~42 * Floating state 43~45 | |
| lili | u+3+4 | M | 18 | i36~39 | -8~-5 | +6d | * Floor Break * Transitions to attack throw on standing hit when at range 1.65 or closer (+10 damage, +39a) * Low crush 5~37 * Floating state 38~40 | |
| panda | u+3+4 | m | 21 | i34~39 | +14cg | +20d | * Transition to SIT (cannot cancel) * Low crush | |
| yoshimitsu | u+3+4 | M,M | 10,12 | i39~42 i3~6 | +1c~+4c | +24a | * Floor Break * Floor break occurs on 2nd hit * Evades some mid attacks from frames ?-? * Yoshimitsu becomes invisible on frames 15~30 but can still be floated * Low crush 11~42 * Floating state 43~45 | |
| asuka | u+4 | * Recovers 4F faster on hit (t49 r28) * No forward momentum | ||||||
| devil-jin | u+4 | m | 22 | i20~21 | -25 | +15a (+5) | * Tornado * May evade some highs during frames 5-9 * Might evade some mids during frames 7-9 * Increased evasion when performed from crouching state * Enter FLY +35a (+25) with ub_u_uf on hit * Low crush 9~44 * Floating state 45~47 | |
| dragunov | u+4 | m | 21 | i22~23 | -12~13 | +15a | * Balcony Break (airborne) * Low crush 9~27 * Floating state 28~30 | |
| eddy | u+4 | sp | * Transition to FC * Low crush 7~ | |||||
| hwoarang | u+4 | m | 18 | i16~18 | +3 | +11g | +11 | * Also possible during RFF * Transition to RFS * Low crush 9~ |
| jack-8 | u+4 | m | 25 | i25 | -16 | +15a (+5) | * Balcony Break * Alternate input ub+4, uf+4 * Low crush | |
| jun | u+4 | m | 21 | i22~23 | -3~-2 | +22a | * Balcony Break (airborne) * Low crush 8~28 * Floating state 29~31 | |
| law | u+4 | m | 12 | i15 | -13 | +19a (+9) | +33a (+23) | * Low crush |
| lili | u+4 | m | 15 | i15~17 | -13 | +19a (+9) | +33a (+23) | * Balcony Break * Low crush 9~27 * Floating state 28~30 |
| miary-zo | u+4 | m | 17 | i16~17 | -13 | +6 | +35a (+25) | * Knee * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 9~32 * Floating state 33~35 |
| nina | u+4 | M | 21 | i23~28 | +0c~+5c | +5g~+10g | +22a | * Spike * Opponent recovers crouching on hit * Low crush 7~30 * Floating state 31~33 |
| xiaoyu | u+4 | m | 20 | i23~26 | -7 | +4c | +24a | * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2c, +22) * Low crush 9~ |
| xiaoyu | u+4,1 | m, h | 20, 4 | i23~26, i18 | -10 | -4 | -1 | * |
| xiaoyu | u+4,1,2 | m, h, h | 20, 4, 7 | i23~26, ,i11 | -10 | +1 | * Combo from 2nd hit * Jail from 2nd block | |
| eddy | u+4~3 | L | 20 | i32~33 | -14c | +18 | * Balcony Break * Transition to RLX * Low crush 7?~ | |
| eddy | u+4~4 | h | 27 | i18~20 | +8 | +42d(-16) | Balcony Break * Low crush 7?~ | |
| alisa | ub,b | sp | * Low crush 9~40 * Floating state 41~43 | |||||
| anna | ub,b | sp | * Low crush 9~40 * Floating state 41~43 | |||||
| asuka | ub,b | sp | * Perform f,f,f+3 (Ame-no-Uzume) with 3; i68~72 effective startup * Low crush 9~40 * Floating state 41~43 | |||||
| azucena | UB,b | sp | Transition to r28 LIB with F (js17~36, fs37~39, cs47~63) * Low crush 17~36 * Floating state 37~39 | |||||
| jun | ub,b | sp | * Low crush 9~40 * Floating state 41~43 | |||||
| lee | ub,b | * Automatically transitions to HMS * Low crush | ||||||
| raven | UB,b | * Low crush 10~38 * Floating state 39~41 | ||||||
| victor | ub,b | sp | ||||||
| zafina | ub,b | sp | * Transition to r55 MNT with 3+4 (js9~25, cs31~55) at frame 25 * Low crush 9~40 * Floating state 41~43 | |||||
| raven | UB,b,3+4 | m!,m!,M! | 20,20,20 | ,i38~40 i46~49 i51~54 | -19a | Spike * Low crush 21~56 | ||
| alisa | ub+1 | m,M | 9,9 | i19 i1~2 | -7 | +8c | +33d | * Floor Break * Weapon * 2 chip damage on block |
| armor-king | ub+1 | h | 21 | i24~25 | +5 | +39d (+31) | * Balcony Break * Homing * 6 chip damage on block * Powered up during Heat * +19d on BT hit | |
| bob | ub+1 | m | 25 | i26 | -15 | +15a (+6) | * Balcony Break * Backswing blow * Recovers 6F faster on hit (t56 r30) | |
| dragunov | ub+1 | h | 17 | i15~16 | -4 | +8 | +18g | * Balcony Break (airborne) |
| feng | ub+1 | m | 20 | i25~26 | -15 | +10a (+1) | +30a (+22) | * Balcony Break * ~i5~8? backsway |
| kazuya | ub+1 | m | 12 | i18 | -12 | -1 | -1 | * Spike * Low crush ~9 |
| leo | ub+1 | * Parries high and mid kicks * Parry state 5~12 | ||||||
| miary-zo | ub+1 | m,t | 13,8,29 | i17 | -15 | -5d | * Floor Break * Transitions to attack throw on front hit only * Hit vs BT +16a (+9) * Side switch on hit | |
| nina | ub+1 | m | 15 | i20~21 | -16 | +20a | * Sidesteps to the left | |
| raven | ub+1 | m | 11 | i16 | -6 | +5 | Can be performed during CD (Shadow Sprint) | |
| yoshimitsu | ub+1 | m | 17 | i24~25 | -5 | +4c | * Floor Break * Weapon * Performs u+1 with a vertical jump * Low crush 9~27 * Floating state 28~30 | |
| law | ub+1,1+2,2 | h,h,h,h | 3,3,3,25 | i12,i6,i6,i13 | -14 | +28a (+13) | * Combos from 1st CH * Jails from 1st to 4st attack * Last hit delay-able * Frame data for 1st, 2nd and 3rd hits: ** (-9 oB, -3 oH) | |
| raven | ub+1,2 | m, m | 11, 13 | i16, i18~19 | -13~-12 | -2c~-1c | * Spike * Combo from 1st hit with 7f delay * Interrupt with i5 * Can be performed during CD (Shadow Sprint) | |
| leo | ub+1,P.4 | h | 30 | i17~18 | -16~-15 | +14c | * Combo from parry | |
| anna | ub+1+2 | m! | 50 | i60 | +46a (+15) | |||
| armor-king | ub+1+2 | m | 20 | i30~31 | -14 | +33d (+25) | * Balcony Break * Sidesteps to the right * +13d on BT hit | |
| asuka | ub+1+2 | m | 23 | i25 | -3 | +9d | * Floor Break * Spike * Cancel to r35 with B * Transition to FC -3 +6d with D | |
| bryan | ub+1+2 | m,m | 5,2 | i15 i12 | -16 | -6 | * Combo from 1st hit | |
| dragunov | ub+1+2 | m! | 60 | i63~64 | +26d (-32) | Balcony Break * Unblockable | ||
| feng | ub+1+2 | m! | 70 | i79~82 | +50a (+19) | |||
| heihachi | ub+1+2 | m | 17 | i15 | -8 | +7c | +28d | * Spike * Can be charged to power up |
| jack-8 | ub+1+2 | h | 30 | i20 | -9 | +23d | * Balcony Break * Homing * -2 and 12 chip damage on block after attack absorption * Power crush 7 | |
| jin | ub+1+2 | m! | 50 | i75~76 | +9a (+0) | * Balcony Break * Cancel to r50 with b,b | ||
| jun | ub+1+2 | m! | 50 | i57~58 | +6a | Balcony Break | ||
| kazuya | ub+1+2 | h | 32 | i41~56 | -7c~+8c | * Balcony Break * 9 chip damage on block * Forces tech backroll on hit ** Opponent recovers crouching | ||
| kuma | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel to r22 HBS with D or 3+4 at frame 21 * Low crush 6~27 * Floating state 28~30 | |
| lars | ub+1+2 | m! | 45 | i84~85 | +61a | |||
| law | ub+1+2 | h | 20 | i16~17 | +1 | +16g | * Balcony Break * Homing * Jab evasion | |
| leo | ub+1+2 | m! | 60 | i70~71 | +26a (-21) | |||
| panda | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 * Low crush | |
| reina | ub+1+2 | sp | * Transition to WGS r50 with DF ** Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after transition * Low crush 10~24 * Floating state 25~27 | |||||
| steve | ub+1+2 | ub(m) | 70 | i66~69 | +12a (+1) | * Balcony Break | ||
| yoshimitsu | ub+1+2 | M | 25 | i24~25 | -8c | +27a (+17) | * Balcony Break * Weapon * 5 chip damage on block * Power up in NSS or Heat | |
| zafina | ub+1+2 | m! | 40 | i64 | +41a (+10) | * +45a on side/BT hit | ||
| bryan | ub+1+2,1 | m,m, m | 5,2, 2 | i15 i12, i12 | -13 | -3 | * Combo from 1st hit 8f delay * Jail from 1st block with ?F delay * Input can be delayed 18f | |
| bryan | ub+1+2,1,2 | m,m, m, m | 5,2, 2, 2 | i15 i12, ,i11 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 11f input window- | |
| bryan | ub+1+2,1,2,1 | m,m, m, m, m | 5,2, 2, 2, 2 | i15 i12, ,i10 | -13 | -3 | * Combo from 1st hit * Jail from 1st block with ?F delay * 9f input window | |
| bryan | ub+1+2,1,2,1,2 | m,m, m, m, m, m | 5,2, 2, 2, 2, 2 | i15 i12, ,i9 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 8f input window | |
| bryan | ub+1+2,1,2,1,2,1 | m,m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2 | i15 i12, ,i8 | -13 | -3 | * Combo from 1st hit * Jail from 1st block with ?F delay * 7f input window | |
| bryan | ub+1+2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i7 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 6f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i6 | -13 | -3 | * Combo from 1st hit * Jail from 1st block with ?F delay * 5f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 4f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -26 | -15 | * Combo from 1st hit * Jail from 1st block with ?F delay * 4f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2,1,4 | m,m, m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14 | i15 i12, ,i10 | -35 | -15a (-24) | * Knee * Balcony Break * Combo from 1st hit * Jail from 1st block with ?F delay | |
| armor-king | ub+1+2* | m | 24 | i50~52 | +0 | +29a | * Tornado * 7 chip damage on block * Sidesteps to the right * Opponent recovers FUFA * Powered up during Heat | |
| heihachi | ub+1+2* | m | 27 | i29 | +4 | +28d | * Floor Break | |
| yoshimitsu | ub+1+3 | m! | 40 | i50~52 | -24 | * Weapon * Punishable on close hit with FUFT.3 | ||
| yoshimitsu | ub+1+3,1+2 | m!, h! | 40, 18 | i50~52, i18~19 | +1~+2 | +45a | * Floor Break * Weapon | |
| yoshimitsu | ub+1+3,n,1 | m!, m! | 40, 22 | i50~52, i28~113 i2~4 | -57a | * Weapon * Cancel early to r25 with B on frame 64 * Possible to double-hit during cancel | ||
| alisa | ub+2 | h | 23 | i16~20 | -9 | +12c | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption * Forces tech backroll on hit * Power crush 7~15 * Floating state 20~30 | |
| claudio | ub+2 | m | 20 | i17~18 | -7 | +20d | * Balcony Break * Gain STB on hit (+4d r49) * 20f timestop on hit | |
| dragunov | ub+2 | h | 18 | i20 | -5 | +9 | +53a | Sidesteps left |
| feng | ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | Does not jail | |
| heihachi | ub+2 | h | 25 | i18~19 | -6 | +14c | * Balcony Break * Parries mid or high punches * Forces backroll on normal hit * 28dmg, +22a (+12) on successful parry * Balcony Break * Parry state 5~12 | |
| kunimitsu | ub+2 | m! | 21 | i51 | +10a | * Floor Break * Weapon * Hitstop 20f on hit * Low crush 27~50 | ||
| law | ub+2 | h | 17 | i15 | -12 | +9 | ||
| leroy | ub+2 | m | 17 | i20 | -10 | +3 | +33d (+25) | * Has punch parry effect * +33d (+25) on successful parry * Parry state 4~12 |
| paul | ub+2 | m | 22 | i18 | -5 | +16d | * Balcony Break * +21d (+14) on airborne opponent * Can be charged to power up * Has good left sidestep tracking | |
| steve | ub+2 | h | 17 | i17~18 | +5 | +14c | * Strong Aerial Tailspin * Homing * 5 chip damage on block * Transition into LNH * Transition to r30 standing with b (+1/+10c) | |
| victor | ub+2 | m | 17 | i17~18 | -5 | +8 | +32a | * Weapon * Balcony Break * Can be charged * Transition to PRF -4 +9 with F |
| paul | ub+2* | m | 30 | i27 | +1 | +17a | * Homing * Balcony Break * 9 chip damage | |
| victor | ub+2* | m | 22 | i28~29 | +3 | +32a | +66a (+50) | * Weapon * Balcony Break * Tornado on CH * Transition to PRF +4 +33a with F |
| steve | ub+2~1 | m | 17 | i30~31 | -8 | +4 | +63a | |
| dragunov | ub+3 | m | 16 | i17~21 | -17 | -6 | * Low crush 9~27 * Floating state 28~30 | |
| eddy | ub+3 | M | 25 | i31~33 | +4c | +13a | 7 Chip damage on block | |
| feng | ub+3 | -11~-10 | +15a~+16a | * Strong Aerial Tailspin * Backwards momentum | ||||
| kunimitsu | ub+3 | Evasive * Low crush 6~17 * Floating state 18~20 | ||||||
| law | ub+3 | * Transition to Slide Step with DF * Alternate input u+3 * Low crush 9~ | ||||||
| lee | ub+3 | M | 20 | i18~22 | -13 | +20a (+13) | +74a (+58) | * Tornado * Instant tornado on CH * Recovers 2F faster on hit (t48 r26) * Floating state 17~34 |
| leo | ub+3 | M | 26 | i24~27 | +0c~+3c | +6c | +53a | * Low crush 9~ |
| nina | ub+3 | m | 15 | i14 | -15 | -4 | * Low crush 6~26 * Floating state 27~29 | |
| steve | ub+3 | sp | * Transition to LNH * Actionable for 120F * Transition to LWV with 3 (steps left) * Transition to RWV with 4 (steps right) * Transition to DCK with f+3_4 * Transition to SWY b+3_4 | |||||
| xiaoyu | ub+3 | m | 23 | i20~21 | -13 | +36a (+26) | * Tornado * Transition to AOP * Low crush 18~ | |
| zafina | ub+3 | m | 19 | i22~23 | -17 | -6 | * Balcony break on airborne hit * Low crush 8~31 * Floating state 32~34 | |
| law | ub+3,4 | M | 20 | i15 | -12 | +31a (+21) | ||
| alisa | ub+3+4 | M | 25 | i37~39 | +2c~+4c | +25a | Spike * Low crush 5~39 | |
| bob | ub+3+4 | m,m | 6,6 | i18, i10 | -9 | +18a (+11) | * Slight jab evasion especially from crouching (frames 3 to 12?) | |
| kunimitsu | ub+3+4 | m,t | 15,7,13 | i19 | -17 | +31a (+26) | * Tornado * Transitions to attack throw on front hit * Does not transition on BT hit * Hit vs BT +36a (+26) * Low crush 9~40 * Floating state 41~43 | |
| lee | ub+3+4 | h! | 60 | i60 | +9a (+0) | * Balcony Break * Unblockable * Cancel and transition to HMS with 3+4 | ||
| alisa | ub+3+4,1+2 | M, m | 25, 20 | i37~39, i26~27 | -14 | +32a (+22) | Head * Low crush 48~67 * Floating state 68~70 | |
| bob | ub+3+4,4 | m,m, m | 6,6, 23 (16) | i18, i10, i29~31 | -11 | +20a (+11)/+21a (+14) | * Balcony Break * Airborne combo from 1st hit (+21a (+14)) * Interrupt with i6 from 1st block * Low crush 17~31 | |
| alisa | ub+4 | m | 10 | i18 | -9 | +7 | * Low crush 9~31 * Floating state 32~34 | |
| armor-king | ub+4 | 15 | +19a (+9) | +33a (+29) | * Balcony Break * No forward momentum * Recovers 2f faster on hit (t46 r29) | |||
| asuka | ub+4 | -15 | +27a (+17) | * Backwards momentum | ||||
| bob | ub+4 | * Transition to BAL r51 with F at frame 38 * Low crush 9~33 * Floating state 34~36 | ||||||
| dragunov | ub+4 | m | 21 | i22~23 | -16~17 | +11a | * Balcony Break (airborne) * Low crush 9~27 * Floating state 28~30 | |
| eddy | ub+4 | m | 12 | i19~21 | -17 | -6 | * Floating state 20~? | |
| feng | ub+4 | 15 | +19a (+9) | +33a (+23) | * Balcony Break * No forward momentum | |||
| hwoarang | ub+4 | m | 18 | i17~20 | -8 | +10 | * Opponent recovers non-guarding on hit (situational guaranteed follow-up) * Also possible during RFF * Low crush 5~17 | |
| jin | ub+4 | m | 15 | i15~17 | -13 | +19a (+9) | +33a (+23a) | Balcony Break * Low crush 9~20 * Floating state 21~23 |
| king | ub+4 | m | 15 | i15~16 | -13 | +19a (+9) | +33a (+23) | * Balcony Break * Knee * Jump in-place knee, stubby range * Low crush 9~28 * Floating state 29~31 |
| leo | ub+4 | m | 15 | i15~16 | -13~-12 | +19a (+9) | +33a (+23) | * Balcony Break * Same move as uf+4 * Low crush 9~ |
| reina | ub+4 | m | 13 | i17~18 | -13 | +16a (-1) | * Tornado * Balcony Break * Low crush 9~ | |
| xiaoyu | ub+4 | M | 20 | i22~24 | -13 | +13d (-4) | * Tornado * Balcony Break * Power crush 7~21 | |
| yoshimitsu | ub+4 | m | 17 | i20~22 | -19 | +12a (+2) | * Balcony Break * Floor Break * Low crush 9~32 * Floating state 33~35 | |
| zafina | ub+4 | m | 18 | i17~18 | -13 | +19a (+9) | +29a (+19) | * Balcony Break * Recovers 2f faster on hit (t48 r30) * Low crush 9~30 * Floating state 31~33 |
| alisa | ub+4,1 | m, m | 10, 12 | i18, i25~27 | -21 | -8 | Combo from 1st CH * High crush 24~ | |
| bob | ub+4,1 | m | 25 | i11~13 (i28~30) | -9 | +11a (+2) | * Balcony Break * i28~30 effective startup (ub+4 takes 17 frames) * 20f timestop on hit * Low crush 1~27 * Floating state 28~30 | |
| alisa | ub+4,1,1 | m, m, m | 10, 12, 9 | i18, ,i21 | -20 | -9 | * Elbow * Combo from 2nd hit * Combo from 1st CH | |
| alisa | ub+4,1,1,2 | m, m, m, h | 10, 12, 9, 5 | i18, ,i24~25 | -10 | +1 | * Combo from 3rd hit * Combo from 1st CH | |
| alisa | ub+4,1,1,2,1 | m, m, m, h, h | 10, 12, 9, 5, 5 | i18, ,i35~36 | -9 | +7 | * Balcony Break (airborne) | |
| alisa | ub+4,1,1,2,1,1 | m, m, m, h, h, m,M,M | 10, 12, 9, 5, 5, 3,3,3 | i18, ,i32~33 i1~2 i1~2 | -14 | -3 | * Spike * Weapon * Combo from 5th hit * 1 chip damage on block * 3 chip damage on block in heat | |
| alisa | ub+4,1,1,2,1,1,3+4 | m, m, m, h, h, m,M,M, L | 10, 12, 9, 5, 5, 3,3,3, 7 | i18, ,i27~28 | -29 | +15a | * * Floating state 5~50 | |
| alisa | ub+4,1,1,2,1,1,3+4,3 | m, m, m, h, h, m,M,M, L, m | 10, 12, 9, 5, 5, 3,3,3, 7, 15 | i18, ,i20~21 | -65 | -40 | * Combo from 7th hit * Low crush 9~ | |
| alisa | ub+4,1,1,2,1,1,3+4,3,2 | m, m, m, h, h, m,M,M, L, m, M | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20 | i18, ,i17~22 | -30 | -38a (-45) | * Combo from 8th hit * Available only as combo from previous hit * Low crush 1~ | |
| alisa | ub+4,1,1,2,1,1,3+4,3,2,2 | m, m, m, h, h, m,M,M, L, m, M, M,M,h,h | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20 | i18, ,i13~16 1~5 i1~6 i1~8 | -23 | +3a (-15) | * Weapon * Combo from 9th hit * Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked * 1 chip damage on block * 3 chip damage on block in heat * Low crush 16~ | |
| clive | uf | * Low crush 9~43 | ||||||
| jack-8 | uf,n,2 | m | 28 | i32 | -1c | +10c | * * Low crush | |
| kunimitsu | uf,n,3 | m | 25 | i31 | -29 | +2a (-8) | * Balcony Break * Low crush | |
| armor-king | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~21 * Floating state 22~24 | |
| bob | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22a) | * * Low crush 9~30 * Floating state 31~33 | |
| bryan | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Jump takes 9 frames * Low crush 9~30 * Floating state 31~33 | |
| claudio | uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| dragunov | uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| eddy | uf,n,4 | m | 20 | i23~25 | -13 | +32a(+22) | * Low crush 9~ | |
| fahkumram | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| feng | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9 | |
| hwoarang | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Also possible during RFF * Low crush | |
| jin | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| kazuya | uf,n,4 | m | 20 | i23 | -13 | +32a(+22) | * Low crush 9~ | |
| king | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| kunimitsu | uf,n,4 | m | 15 | i24 | -14 | +17a (+7) | * Balcony Break * Low crush | |
| lars | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| law | uf,n,4 | m | 20 | i19 | -15 | +30a (+20) | * Low crush | |
| lee | uf,n,4 | m | 20 | i23 | -13 | +32a (+22) | * Low crush | |
| leo | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~ | |
| leroy | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush | |
| lidia | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| lili | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| paul | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Can be delayed 12f after jump * Additional range with delay * Low crush 8~29 * Floating state 30~32 | |
| raven | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| shaheen | uf,n,4 | m | 20 | i23~25 | -13 | +32 (+22) | * Low crush | |
| xiaoyu | uf,n,4 | m | 20 | i23~24 | -18 | +27a (+17) | * * Low crush 9~ | |
| nina | uf,n,D+3 | L | 15 | i43 | -17 | -6 | * Low crush 9~30 * Floating state 31~33 * High crush 34~53 | |
| nina | uf,n,D+3,2 | L, m | 15, 18 | i43, i25~27 | -11~-9 | +12~+14 | * Combo from 1st CH * Interrupt with i5 from 1st block | |
| nina | uf,n,D+3,4 | L, h | 15, 14 | i43, i20 | -8 | +1 | * Combo from 1st CH * Move cannot be interrupted | |
| nina | uf,n,D+3,4,3 | L, h, m | 15, 14, 20 | i43, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| alisa | uf+1 | m,m,m | 19,19,20 | i19~20 i25 i17 | -13 | +68a (+52) | * Tornado * Transition to SBT on hit with 3_4 * Transition to DBT on hit with f+3_f+4 * 2nd and 3rd hit available only as combo from 1st hit * Low crush 20~40 * Floating state 41~43 | |
| anna | uf+1 | h | 6 | i13 | -4 | +7 | ||
| armor-king | uf+1 | m | 20 | i23~24 | +4 | +11g | +58a | * Balcony Break * 6 chip damage on block * +18a (+9) on BT hit |
| asuka | uf+1 | h | 12 | i13 | -9 | +3 | * Has good left sidestep tracking | |
| azucena | uf+1 | h | 18 | i18~19 | -9 | +7 +15w | * Wall Crush +15g on hit * Balcony break on airborne hit * Punch Sabaki, parries high or mid punches * Parry state 3~10 | |
| bob | uf+1 | m | 10 | i16 | -9 | +3 | * Has good right sidestep tracking | |
| bryan | uf+1 | m | 22 | i20~21 | -13 | +15a | * Balcony Break * Floor Break * Gain SNE on hit (+3a on hit) * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| devil-jin | uf+1 | h | 10 | i21~23 | +11~+13 MCR | +16~+18 MCR | * Strong Aerial Tailspin * Weapon * Balcony Break on airborne hit * Projectile (unparryable) * Transition to MCR r29 on hit or block only ** -14/-9 on an "empty" transition * r47 opponent hitstun * 2 chip damage on block | |
| dragunov | uf+1 | h | 20 | i14 | -9 | +12c | * Tornado * Balcony Break | |
| eddy | uf+1 | m | 12 | i14~15 | -5 | +5 | ||
| fahkumram | uf+1 | m | 20 | i28 | +6 | +24d | * Floor Break * Elbow * ub+1,u+1: no forward momentum * 4 chip damage on block * Low crush 9~28 | |
| feng | uf+1 | m | 12 | i18~19 | -5 | +4 | * +12c on crouching opponent * No forward momentum with input u+1 * Low crush 6~31 * Floating state 32~34 | |
| heihachi | uf+1 | m | 25 | i24~25 | -13 | +14a (+5) | * Balcony Break * -8 on block after absorbing an attack * Chip damage on block after absorbing an attack * Power crush 7~23 | |
| jack-8 | uf+1 | h | 10 | i17 | +71a (+55) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+75a (+59)) * Can be charged to power up * Alternate input ub+1, u+1 | ||
| jun | uf+1 | h,h | 6,30 | i10 i26 | -14 | +12a (+3) | * Balcony Break * Jail from 1st attack * Deals 12 damage to self (8 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit | |
| kazuya | uf+1 | m | 16 | i20 | -7 | +3 | +3 | |
| king | uf+1 | h | 21 | i20~23 | -3 | +36a (+27) | * Homing * Balcony Break | |
| kuma | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * 8 chip damage on block * Low crush 9~30 * Low crush 31~33 | |
| kunimitsu | uf+1 | h,t | 22,20 | i16~27 | +31a (+26) | * Tornado * Weapon * Only hits airborne opponents * Transitions to attack throw on airborne hit * Does not transition on BT hit or after Tornado * Hit vs BT or after Tornado +15a (+8) * 25 total scaled damage | ||
| lars | uf+1 | m,m | 10,20 | i15,i25 | -12 | +3 | * Combo from 1st hit * Cancel 2nd hit to r35? with B (-12/-5) at frame 16 * Transition to LEN r29 on hit with D (+3) * Interrupt with i2 from 1st block * Has good right sidestep tracking | |
| law | uf+1 | h | 10 | i12 | -5 | +6 | * Alternate input: ** Ki Charge~1 ** b,B+2+3~1,3 | |
| leo | uf+1 | h | 8 | i13 | -1 | +6 | ||
| leroy | uf+1 | h | 17 | i16~17 | -9 | +5 | * Strong Attack Reversal * Follow-up upon successful reversal with input 1 or 2 * Parry state 6~13 | |
| lidia | uf+1 | m | 18 | i23 | -6 | +3 | * Elbow * Parries high punches or kicks * Hitstop on successful parry * Forced 2nd hit on successful parry * Parry state 5~17 | |
| lili | uf+1 | m | 17 | i16~18 | -9 | +24d | Floor Break | |
| miary-zo | uf+1 | m,t | 13,8,29 | i17 | -15 | -5d | * Floor Break * Transitions to attack throw on front hit only * Hit vs BT +16a (+9) | |
| nina | uf+1 | m | 20 | i26 | -5 | +26a | Spike * Low crush 10~26 | |
| panda | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * chip damage on block * Low crush | |
| paul | uf+1 | h | 26 | i28~31 | -6 | +24a (+14) | * Balcony Break * Elbow * High Evasion * .73 backward movement over first 14f * High crush 6~27 | |
| reina | uf+1 | h | 15 | i13 | -9 | +8 | +17 | * Transitions to WRA (-/+8/+17) on hit |
| shaheen | uf+1 | m | 25 | i24~25 | +1 | +20d | * Balcony Break * Heat Engager * Heat Dash +67a (+50) * 10 chip damage on block * Cancel to FC with input uf+1,D * Low crush 9 | |
| steve | uf+1 | m | 18 | i19~21 | -6 | +5 | * Spike * Low crush 9~ | |
| victor | uf+1 | m | 9 | i13 | -9 | +4 | * Weapon | |
| xiaoyu | uf+1 | L | 15 | i33 | -7 | +10g c | * Cancel to r42? FC with D * Low crush 9~ | |
| yoshimitsu | uf+1 | m | 10 | i17 | -10 | +2c | * Weapon * Good right sidestep tracking * Transition to KIN -3 +9 r26 with 1+2 * H.uf+1: Consumes 90F of remaining Heat time | |
| zafina | uf+1 | h | 19 | i19 | +4 | +9 | ||
| leo | uf+1,1 | h, m | 8, 17 | i13, i19~20 | -6~-5 | +2 | +22a (+5) | * Tornado * Balcony Break ** CH only ** Doesn't Balcony Break on airborne * Interrupt with i4 from 1st block |
| victor | uf+1,1 | m, m | 9, 21 | i13, i25~26 | -14 | +15gc | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 8F delay * Opponent recovers crouching on hit * Transition to PRF (-10/+19gc) with F * Cancel to IAI (-9/+4) with D or 3+4 | |
| yoshimitsu | uf+1,1 | m, M | 10, 17 | i17, i29~30 | -10 | +9c | * Floor Break * Weapon * Combo from 1st hit with 4f delay * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i6 from 1st block * Transition to FLE on hit only * Power up in NSS or Heat | |
| asuka | uf+1,2 | h, m | 12, 19 | i13, i26~27 | -11 | +13g | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Interrupt with i6 from 1st block * Cancel to FC r34 with D at frame 20 (-3/-15) | |
| bob | uf+1,2 | m, m | 10, 16 | i16, i20~21 | -9 | +8 | * Combo from 1st hit with 6F delay * Interrupt with i1 from 1st block * Move can be delayed by 5F * Input can be delayed by 6F | |
| leo | uf+1,2 | h, m | 8, 25 | i13, i20~21 | -14~-13 | +37d (-21) | Balcony Break * Combo from 1st hit * Gain LTG +22g on hit with 1+2 * Interrupt with i2 from 1st block | |
| anna | uf+1,3 | h, m | 6, 17 | i13, i15 | -16 | +7 | +51a | * Jail from 1st block with 4F delay * Combo from 1st CH with 12f delay * Input can be delayed 12f * Move can be delayed 11f |
| eddy | uf+1,3 | m, m | 12, 23 | i14~15, i29~30 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit * Mandinga level increases by 1 on hit * becomes -2a (-11) on hit when Mandinga level increases * Cancel and transition to -12, -22 HSP with F | |
| law | uf+1,3 | h, l | 10, 10 | i12, i19 | -13 | -1 | * Combos from 1st hit * Alternate input: ** Ki Charge~1,3 ** b,B+2+3~1,3 | |
| anna | uf+1,3,3+4 | h, m, m,m | 6, 17, 6,10 | i13, ,i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Combo from 2nd hit with 5f delay * Combo from 1st CH * Interrupt with i12 from 1st block * Whiffs vs SSR from 1st block * +27a (+18) if only the last hit connects * Instant Tornado on hit * Low crush 34~46 | |
| eddy | uf+1,4 | m, h | 12, 25 | i14~15, i29~30 | -8 | +11g | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit * Low crush 18~? | |
| yoshimitsu | uf+1,NSS.1 | m, M | 10, 22 | i17, i29~30 | -10 | +9c | * Floor Break * Weapon * Combo from 1st hit with 4f delay * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i6 from 1st block * Transition to FLE on hit only * Good sidestep right tracking * Restores 3 additional recoverable health on hit | |
| asuka | uf+1,NWG.2 | m | 24 | ,i26~27 | +0 | +19a (+10) | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Unparryable by traditional punch parries (bug?) * Cancel to FC r34 with D at frame 20 (-3/-15) * Consumes NWG * Consumes 150F of remaining Heat time * 4 chip damage on block | |
| azucena | uf+1,P | h, t | 18, 25 | i18~19, | -4d | Opponent recovers FUFA | ||
| lidia | uf+1,P | m, h | 18, 20 | i23, i16 | +11g | * Balcony Break * Input P:2 to deal 23 damage | ||
| jack-8 | uf+1* | h | 32 | i35 | +69a (+53) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+70a (+54)) * Gain GMC on hit * Alternate input ub+1*, u+1* | ||
| alisa | uf+1+2 | t | 40 | i12~13 | -4 | +3 | * Throw break: 1+2 * Opponent recovery on hit: FUFT | |
| anna | uf+1+2 | t | 30,10 | i12 | +0 | +29d (-32) | * Throw break 1+2 * Opponent can tech roll to reduce damage to 30 * 45 damage on wall splat * Side switch on break, Anna recovers side turned | |
| armor-king | uf+1+2 | th(h) | 40 | i12 | -6 | +0d | * Floor Break * Throw break 1+2 * Opponent left FUFA | |
| asuka | uf+1+2 | t | 40 | i12 | -3 | +0d | * Throw break 1+2 * Opponent recovers FUFA on hit | |
| azucena | uf+1+2 | t | 40 | i11 | +0 | -3d | * Throw break 1+2 * side switch on hit | |
| bob | uf+1+2 | t | 40 (45) | i12 | -3 | +0d | * Throw break: 1+2 * Opponent recovers FDFA * 45 damage on wall splat * Swaps sides on throw break | |
| bryan | uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 | |
| claudio | uf+1+2 | t | 40 | i12 | -6 | +1d | * Throw break 1+2 * Side switch on hit * Can be buffered * Opponent recovers in FUFA | |
| clive | uf+1+2 | t | 40 | i12~14 | -5 | +0d | * Throw break 1+2 * PHX.uf+1+2: i15~17 startup * Can be done from FC * Opponent recovers in FDFA | |
| devil-jin | uf+1+2 | t | 35 | i12 | +0 | +25d (+7) | * Balcony Break * Throw break 1+2 * Side switch on throw break * Can be done from FC | |
| dragunov | uf+1+2 | t | 40 | i12 | -6 | -10d | * Floor Break * Throw break: 1+2 * Side switch on hit | |
| eddy | uf+1+2 | th(h) | 40 | i12~14 | -6 | -4a (-34) | * Throw break: 1+2 * Opponent recovers in FUFA * 45dmg on wall splat (Opponent recovers in FDFT) ** -4d? minimum hit frames on wall splat (higher frame advantage when wall splatted from a further distance) | |
| fahkumram | uf+1+2 | t | 40 | i12 | -3 | +0d | * Balcony Break * Throw break 1+2 | |
| feng | uf+1+2 | t | 40 | -6 | +0d | * Floor Break * Throw break 1+2 | ||
| heihachi | uf+1+2 | t | 35 | i12 | +0 | +26a (+7) | * Balcony Break * Throw break 1+2 * Side switch on break | |
| hwoarang | uf+1+2 | th(h) | 40 | i12 | -6 | -5d | * Break: 1+2 * Opponent recovery on hit: FUFA * Also possible during RFF | |
| jack-8 | uf+1+2 | t | 35 | i11 | -6 | -10d | * Throw Break 1+2 * Floor Break | |
| jin | uf+1+2 | t | 40 | i12 | +0 | +0d | * Floor Break * Throw break 1+2 | |
| jun | uf+1+2 | t | 40 | i12 | -6 | +0d | Throw break 1+2 | |
| kazuya | uf+1+2 | th(h) | 35 | i12~14 | +0 | +26d (+8) | * Throw break: 1+2 * Balcony Break * Side switch on break * 15 additional damage on wall hit | |
| king | uf+1+2 | t | 30 | i12 | -6 | +19d(-7) / +17d(-13) | * 1+2 throw break. * Hold b to throw backwards. * Damage becomes 15 on wall splat. * Opponent recovers in FUFT. | |
| kuma | uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT | |
| kunimitsu | uf+1+2 | t | 40 | i12 | +0 | +0d | * Throw break: 1+2 * Side switch * Opponent recovers in FDFT * SET.uf+1+2: i16 (t44 r28) | |
| lars | uf+1+2 | t | 35 | i12~14 | -3 | 0 | * Throw break: 1+2 * Opponent status on hit: FUFT | |
| law | uf+1+2 | t | 35 | i12 | -6 | +3d | Throw break 1+2 | |
| lee | uf+1+2 | t | 20 | i12~14 | -3 | +23d | * Throw break 1+2 * Alternate input HMS.uf+1+2 | |
| leo | uf+1+2 | t | 40 | i12~14 | -6 | +8d | * Balcony Break * Throw break 1+2 * Side switch * KNK.uf+1+2: i15~17 (t42) | |
| leroy | uf+1+2 | t | 35 | i12~14 | -2 | * Throw break: 1+2 * Opponent status on hit: FUFA off-axis to the left | ||
| lidia | uf+1+2 | t | 40 | i12 | -6 | +0d | * Throw break: 1+2 * Opponent on hit: FUFA * Regain recoverable health * Only when Heaven and Earth lvl is 3: * 50 damage | |
| lili | uf+1+2 | t | 40 | i12 | -3 | +1d | * Throw break 1+2 * Becomes a wall throw on a wall-splatted opponent | |
| miary-zo | uf+1+2 | t | 40 | i12 | -3 | +0d | * Balcony Break * Throw break 1+2 | |
| nina | uf+1+2 | t | 30,10 | i12 | +0 | +29a (-32) | ||
| panda | uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT | |
| paul | uf+1+2 | t | 40 | i12 | -6 | +0d | * Spike * Throw break 1+2 | |
| raven | uf+1+2 | t | 40 | i12 | -2 | +0d | * Throw break 1+2 * Can side switch on hit | |
| reina | uf+1+2 | th(h) | 35 | i12 | -6 | +25 (+8) | * Balcony Break * Throw break: 1+2 * Side switch on Throw break | |
| shaheen | uf+1+2 | th(h) | 40 | i12~14 | -3 | +0d | * Floor Break * Throw escape: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |
| steve | uf+1+2 | t | 40 | i12~13 | +0 | +0d | * 1+2 Throw break * Sideswitch * Opponent left FUFA | |
| victor | uf+1+2 | t | 40 | i12~14 | -3 | -4 | * Floor Break * Throw break: 1+2 * Opponent recovery on hit: FUFA | |
| xiaoyu | uf+1+2 | t | 40 | i12 | +0 | +0d | * Throw Break 1+2 * Side swap | |
| yoshimitsu | uf+1+2 | t | 40 | i11 | +0 | +1 | * Floor Break * Throw break 1+2 * Side switch on break | |
| zafina | uf+1+2 | t | 40 | i12 | -6 | +0d | * Throw break 1+2 * Can side switch on hit | |
| law | uf+1+2,1,2,1+2 | t | 40 | i12 | -6 | -6d | * Throw break 1+2 * Floor Break | |
| jack-8 | uf+1+2,d,df+2 | t | 40 | i11, i61 | -6 | +19a (-7) | * Throw Break 1+2 * Balcony Break * Wallsplats opponent * Opponent can block followup with B on frame 60 * If blocked, does 20 chip dmg and is -2 oB | |
| yoshimitsu | uf+1+3 | M! | 40 | i113~114 | +30a | * Floor Break * Weapon * Cancel to r64 DGF with 1+2 on frame 34 * Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92 * Becomes a different move in NSS * Low crush 9~110 * Floating state 111~113 | ||
| yoshimitsu | uf+1+3,b | M! | 35 | i93~94 | +24a | * Floor Break * Weapon * Cancel to r106 DGF with 1+2 on frame 79 * Input during frames 1-31 of uf+1+3 * Yoshimitsu will transition to BT if the opponent is far * Low crush 9~90 * Floating state 91~93 | ||
| yoshimitsu | uf+1+3,d | M | 25 | i55~56 | -3 | +34a | * Floor Break * Weapon * 10 chip damage on block * Input during frames 1-31 of uf+1+3 * Low crush 9~52 * Floating state 53~55 | |
| yoshimitsu | uf+1+3<d | M | 30 | i83~84 | -1 | +34a | * Floor Break * Weapon * 12 chip damage on block * Input during frames 35-60 of uf+1+3 * Low crush 9~80 * Floating state 81~83 | |
| heihachi | uf+1+4 | t | 30 | i12 i48 | -6 | +28d (-30) | * Balcony Break * Throw break 1+2 * Headbutt can be reversed with input 1 or 2 or 3 or 4 * Only works on Male characters and Reina | |
| alisa | uf+2 | h | 22 | i16~17 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Weapon * 6 chip damage on block * 11 chip damage on block in heat | |
| anna | uf+2 | M | 18 | i20~21 | -8 | +12s | +72a (+56) | * Transition to r27 HAM on hit automatically * Instant Tornado on CH |
| armor-king | uf+2 | m | 7 | i15~16 | -12 | -1 | ||
| asuka | uf+2 | h,t | 20,25 | i14 | -1 | +0d | * Balcony Break (airborne) * Floor Break * +12a on off-axis hit, +10a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead | |
| azucena | uf+2 | h | 20 | i17~18 | -5 | +14c | * Strong Aerial Tailspin * Guaranteed 14f or faster follow-up mid on hit * 70% scaling on combo * Sidesteps to the right | |
| bryan | uf+2 | m | 6 | i13 | -10 | +1 | ||
| claudio | uf+2 | m | 21 | i21 | +4c | +20a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Transition to r49 STB on hit without STB and Heat * Transition to FC r30 with D * 4 chip damage on block * Low crush 9~22 | |
| clive | uf+2 | m,m,m | 10,12 (8),12 (6) | i20, i4, i3 | -17 | +14a (+7) | * 3 chip damage on block * 24 damage in total with scaling * Low crush 20~45 * Floating state 46~48 | |
| devil-jin | uf+2 | h | 25 | i20~23 | -4 | +25a | * Homing * Balcony break on airborne hit | |
| dragunov | uf+2 | M | 20 | i30-31 | -5 | +42a | Floor Break * Low crush 9~30 | |
| eddy | uf+2 | m | 21 | i22~23 | -13 | +32a(+24) | Balcony Break | |
| fahkumram | uf+2 | h | 20 | i18~19 | -7 | +22a (+13) | * Balcony Break * Elbow * +0 and 8 chip damage on block after attack absorption * Power crush 7~17 | |
| feng | uf+2 | m | 18 | i18 | -10 | +3 | +52a (+21) | |
| heihachi | uf+2 | m | 16 | i19 | -9 | +4 | ||
| hwoarang | uf+2 | m | 22 | i26 | +5c | +6c | +28d | * Also possible during RFF * Low crush 13~ |
| jack-8 | uf+2 | m | 25 | i24~25 | +4c | +13c | +11d | * Elbow * Low crush 9 |
| jin | uf+2 | m | 18 | i15~16 | -10~-9 | +6~+7 | +19a (+10) | * Balcony break on CH * Evasive, can avoid some attacks due to built-in sidestep |
| jun | uf+2 | M | 24 | i19 | -9 | +30a (+15) | +69a (+53) | * Tornado * 9 chip damage on block * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit * High crush 6~16 |
| kazuya | uf+2 | h | 17 | i15 | -12 | +9 | * Balcony Break on air hit | |
| king | uf+2 | M | 40 | i47~53 | -17d (-17) | -7d | * Floor Break * Elbow * u+2 to jump vertical (js9~), ub+2 to jump back (js9~) * Auto switch side if fly over opponent * Opponent forced crouching on block * Low crush 10~53 * Floating state 55~80 | |
| kuma | uf+2 | m | 20 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Strong Aerial Tailspin * Alternate input: ub+2 or u+2 |
| kunimitsu | uf+2 | M,M | 9,20 | i17~18 i22~24 | -14~-12 | +11a | * Floor Break * Weapon * Low crush 23~34 * Floating state 35~37 | |
| lars | uf+2 | h | 17 | i15-i16 | -12 | +9 | * Normal hit offsets opponent slightly to the left of the axis and rotates them. * Counter hit pushes the opponent on axis like most moves and does not rotate the opponent. | |
| law | uf+2 | h | 21 | i19~20 | -1 | +9 | +21d | * Weapon * Strong Aerial Tailspin * Balcony Break * 4 chip damage on block |
| leo | uf+2 | m | 15 | i18~21 | -14~-11 | +18a (+11) | * Enter BOK -11 +21a (+14) with d * Low crush 20~ | |
| leroy | uf+2 | m | 25 | i24~25 | +1 | +10a (+1) | * Balcony Break * Alternate input: u+2 * chip damage on block * Low crush | |
| lili | uf+2 | m | 21 | i20~21 | -10 | +15a (+6) | * Balcony Break * Has built-in sidestep to the left | |
| miary-zo | uf+2 | h | 14 | i17 | -2 | +2 | +3 | |
| nina | uf+2 | m | 10 | i18 | -10 | +1 |