| Hit level | h |
|---|---|
| Damage | 10 |
| Startup | i21~23 |
| Block | +11~+13 MCR |
| Hit | +16~+18 MCR |
| Counter hit | |
| Recovery frames | 42 |
| Notes | * Strong Aerial Tailspin * Weapon * Balcony Break on airborne hit * Projectile (unparryable) * Transition to r20 MCR on hit or block only ** -14/-9 on an "empty" transition * r47 opponent hitstun * Only deals recoverable damage. * 2 chip damage on block |