Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | [12;12] | i16 | +1 | +2c | * Only does recoverable damage(?) * Heat Burst * Alternate input: R1 * 3 chip damage on block Parry state 8~ | |
H.MCR.2+3 | ub(m) | 23,16 | i20 | Th | Th | Th | * Heat Smash * Alternate input: R1 |
H.2+3 | m,h,th | 20,22,10 | i18 | +11 MCR | Th | Th | * Heat Smash * Alternate input: R1 |
1 | h | 5 | i10 | +1 | +8 | ||
1,1 | h,h | 5,6 | ,i15 | -1 | +8 | * Jails * Combo from 1st hit | |
1,1,2 | h,h,m | 5,6,14 | ,i13 | -17 | +18a(+13) | * Balcony Break on air hit * Combo from 1st hit | |
1,2 | h,h | 5,8 | ,i10 | -3 | +8 | * Jails * Combo from 1st hit | |
1,2,2 | h,h,h | 5,8,12 | ,i17 | -12 | +4 | * Jails * Combo from 1st hit | |
1,2,3 | h,h,m | 5,8,25 | ,i29~31 | +4 | +24a | Spike | |
1,2,3,4 | h,h,m,m | 5,8,25,30 | ,i36~38 | +0 | +12c | Spike | |
1,2,4 | h,h,m | 5,8,10 | ,i11 | -10 | +4 | Combo from 1st hit | |
2 | h | 9 | i10 | +0 | +9 | ||
2,2 | h,h | 9,20 | ,i17 | -13 | -2 | * Jails * Combo from 1st hit | |
3 | m | 16 | i17~19 | -12 | -6 | ||
3,1 | m,h | 16,11 | ,i29~30 | +2 | +8 | Combo from 1st hit | |
3,1,2 | m,h,m | 16,11,20 | ,i25~28 | -11 | +72(+56) | Tornado | |
3,1,4 | m,h,m | 16,11,20 | ,i23~24 | -9 | +15(+6) | +59a | Balcony Break |
3,1,f,F | m,h | 16,11 | -2 | +4 | |||
4 | h | 24 | i17~18 | -5 | +10 | * Homing * Balcony Break | |
4~3 | m | 21 | i29 | -7 | +14 | Spike | |
4~3,H.1+2 | m,sm | 21,15 | i24~35 | +2 | +58a(+42) | * Tornado * Chip damage on block (4) | |
1+2 | m,m | 12,25 | i17 | -12 | +7 | * 1st hit Homing * 2nd hit Balcony Break | |
1+4 | sl,h | 5,5 | ,i16 | -3 | +4 | Jails | |
1+4,2 | sl,h,m | 5,5,20 | ,i24~25 | -12 | +72(+56) | Tornado | |
3+4 | sp | Transitions to FLY Low crush | |||||
f+2 | m | 14 | i17~18 | -8 | +3 | Spike | |
f+2,4 | m,m | 14,17 | ,i15 | -11 | +0 | ||
f+3 | sp | Transitions to MCR Low crush | |||||
f+4 | m | 10 | i15~16 | -12 | -1 | ||
f+4,3 | m,m | 10,14 | ,i26~27 | -22 | +18(+8) | * Tornado * On hit, hold ub, u or uf to transition to Fly | |
df+1 | m | 11 | i13 | -6 | +5 | +9 | |
df+1,2 | m,h | 11,20 | ,i17 | -9 | +44d(-14) | Balcony Break | |
df+2 | m | 17 | i15 | -9 | +6 | +9 | Hold F to enter MCR at +14 or at +17 on CH |
df+3 | m | 12 | i16~17 | -9 | +2 | ||
df+3,2 | m,m | 12,10 | ,i19 | -13 | -7 | ||
df+3,2,4 | m,m,m | 12,10,20 | ,i29 | -22 | +18(+8) | * Tornado * On hit hold ub, u or uf to shift to FLY at +36(+26) | |
df+4 | m | 10 | i13~14 | -9 | +2 | ||
df+4,4 | m,m | 10,16 | ,i13~14 | -15 | -4 | Spike | |
d+1 | m | 25 | i18~19 | -14 | +20(+10) | * Balcony Break * Absorb an attack to power up * Add chip damage when guarded Parry state 8~ | |
d+3 | L | 12 | i18~19 | -12c | -1 | +7c | |
d+3+4 | m,m | 5, 20 | i15~16 | -15 | +30(+20) | ||
db+2 | L | 15 | i21~22 | -13c | +3c | +26d | Chip damage on block |
db+1+2 | m | 15 | i23~25 | -9 | +4 | * Hold F during startup to feint into MCR * Balcony Break on air hit | |
db+1+2* | m | 25 | i26~60 | +17g +24w | +7 | * Hold F during startup to feint into MCR * Balcony Break on air hit | |
db+1+2** | m | 42 | i61~63 (Full Charge) | [[Devil Jin combos#Mini-combos|+10]] | +37 | * Balcony Break * Guard Break * Chip Damage on block (16) * hold F during startup to feint into MCR | |
b+1 | h | 10 | i12 | -6 | +5 | ||
b+1,2 | h,m | 10,10 | ,i23 | -14 | +23a(+13) | * Balcony Break * Hold B to cancel | |
b+2 | h | 11 | i14~16 | -13 | -2 | ||
b+2,1 | h,m | 11,21 | ,i30 | -16 | +29(+19) | Tornado | |
b+2,3 | h,m | 11,23 | ,i25~127 | -14 | +8(-1)/HE | * Heat Engager * Heat Dash +62a(+42) on hit * Balcony Break * Combo from 1st hit | |
b+3 | m | 24 | i29~32 | -18 | +10/HE | * Heat Engager * Heat Dash +17d on hit * Balcony Break | |
b+4 | m | 20 | i17~18 | -8 | +6 | +30(+24) | |
b+1+2 | m | 21 | i20~21 | -1c | +7c | +24d | * Spike * Chip Damage on block (6) |
b+1+4 | ub(m) | 60 | i63 | LNC | LNC | LNC | |
ub+1+2 | h | 40 | i47 | KND | KND | KND | * Balcony Break * Chip damage when guarded * Jack-8 or Alisa can recovery 20 by input 1+2 |
u+4 | m | 22 | i20 | -25 | +15(+5) | * Tornado * On hit hold ub, u or uf to transition to fly at +35(+25) | |
u+1+2 | Air laser | ||||||
uf+1 | h | 10 | i21~23 | +11 | +16 | * Balcony Break on air hit * Weapon * Shifts to MCR on hit or block * 2 Chip damage on block | |
uf+2 | h | 25 | i20~23 | -4 | +25a | * Homing | |
uf+3 | m | 21 | i28~29 | +3c | +7c | +19a | Spike |
uf+4 | m | 21 | i18 | -8 | +11/HE | * Heat Engager * Heat Dash +62a(+42) on hit * Balcony Break | |
uf+3+4 | m,m | 8,20 | i16 | -16 | +33a(-25) | * Balcony Break | |
uf+3+4,H.1+2 | m,m,sm | 8,20,20 | i25~50 | -15 | +0 | * Chip damage on block (6) * Transitions into throw on hit | |
b,f+2 | m | 12 | i15~17 | -9 | -1 | ||
b,f+2,1 | m,m | 12,12 | ,i14~15 | -10 | +1 | Combos from first hit | |
b,f+2,1,2 | m,m,m | 12,12,24 | ,i22~23 | -8 | +15a(+6) | +45a(+0) | * Balcony Break * Chip damage on block (7) |
b,f+2,1,4 | m,m,m | 12,12,21 | ,i26~29 | -7c | +14a | ||
b,f+2,1,df+2 | m,m,m | 12,12,20 | ,i18~19 | -13 | +25a(+8) | * Tornado * Balcony Break on grounded hit only | |
b,f+2,3 | m,h | 12,24 | ,i19~20 | -9 | +9 | Combos from first hit | |
b,f+1+2 | m | 17 | i25 | -17 | +31a(-2) | Chip damage on block | |
b,f+1+2,2 | m,m | 17,30 | ,i28~31 | -31 | -5(-12) | Combos from first hit | |
f,F+2 | m | 24 | i15~16 | -8 | +15a(+6)/HE | * Heat Engager * Heat Dash +36a(+26) on hit * Balcony Break * 7 Chip damage on block | |
f,F+4 | m | 22 | i20~21 | -6 | +16c | +55a | Balcony Break |
f,n,d,DF+3 | l | 24 | i33~34 | -23c | -2d | Leaves opponent Face Down/Head Towards | |
f,n,d,DF+4 | L | 7 | i16 | -23c | -5c | ||
f,n,d,DF+4,4 | L,m | 7,28 | ,i25 | -16 | +4c | Spike | |
f,n,d,DF+4,1+2 | L,sm | 7,9 | ,i29~40 | +58(+42) | * Tornado * Only on hit * Turns the back to you, limiting combos | ||
f,n,d,df:2 | h | 23 | i14 | +5 | +39a(+29) | Chip Damage on block (4) | |
f,n,d,df+1 | m | 30 | i22~24 | -16 | +29a(+19) | ||
f,n,d,df+1,UF | m,th | 30,10 | -4 | * Floor Break * Only on hit | |||
f,n,d,df+2 | h | 20 | i15 | -10 | +39a(+29) | Consumes meter & acts as EWGF during Heat | |
f,n,d,df+3 | m | 25 | i26~28 | -8c | +16a | * Spike * Chip Damage on block (7) | |
f,n,d,df+1+2 | m | 25 | i26~27 | -9 | +12a(+3) | +33a | * Homing * Balcony Break * Chip Damage on block (7) * Leaves opponent Face Up/Head Towards on CH |
f,f,F+3 | m | 30 | i22~25 | +6 | +13a(+3) | * Balcony Break * Chip damage on block (9) | |
ws1 | m | 12 | i13~14 | -6 | +5 | +9 | |
ws1,1 | m,h | 12,10 | ,i30~32 | +11 | +16 | * Balcony Break On air hit * Weapon * Combo on 1st CH * Shifts to MCR on hit or block * Chip damage on block (2) | |
ws1,2 | m,m | 12,15 | ,i22 | -11 | +6 | +9 | * Hold F to enter MCR on hit at +14 or +17 on CH * Combos from first hit |
ws2 | m | 20 | i15~16 | -12 | +72a(+56) | * Tornado * Chip Damage on block (6) | |
ws3 | m | 15 | i14 | -11 | +9 | +14 | Hold F on hit to enter MCR at +16 or +23 on CH |
ws4 | m | 10 | i11~12 | -3 | +8 | ||
ws4,4 | m,m | 10,20 | ,i27~28 | -16 | +4c | Spike | |
SS.2 | m | 25 | i17~18 | -22 | +72a | Hold U on hit for 69 damage combo | |
FLY.1 | h | 20 | i18~19 | -3 | +67a(+47) | Balcony Break | |
FLY.2 | ub,th | 20,20 | i36 | +0 | * Floor Break * Throw when hit from the front | ||
FLY.3 | m | 30 | i16~22 | -14 | +35d(-24) | * Balcony Break * Spike | |
FLY.4 | m | 10 | i20 | -29 | -20 | ||
FLY.4,2 | m,m | 10,14 | ,i22 | +52(+7) | Only on hit | ||
FLY.4,2,1+2 | m,m,th | 10,14,15 | ,i28 | -6 | Only on hit | ||
FLY.1+2 | UB | 30 | i50~100 | Balcony Break | |||
FLY.f+1+2 | UB | 30 | i32~75 | Balcony Break | |||
FUFT.U+3+4 | Shifts to fly can also be done from FUFA | ||||||
MCR.1 | m | 20 | i22~23 | +8 | +20d | * Spike * Leaves opponent Face Down/Head Towards | |
MCR.2 | m | 12 | i15 | -13 | -5 | Homing | |
MCR.2,2 | m,m | 12,20 | ,i15 | -14c | +2/HE | * Heat Engager * Heat Dash +67a(+50) on hit * Spike | |
MCR.3 | sm | 26 | i23 | -7 | +16a(-1) | +70a(+54) | * Tornado * Balcony Break * Chip damage on block (7) |
MCR.4 | m | 10 | i20 | -29 | -20 | ||
MCR.4,2 | m,m | 10,14 | ,i22 | +52(+7) | |||
MCR.4,2,1+2 | m,m,th | 10,14,15 | ,i28 | -6 | |||
OTG.d+1+2 | l | 25 | i23~31 | -14c | +13d(+1) | ||
b,f+2,1,4,H.1+2 | m,m,m,sm | 12,12,21,15 | i24~35 | +2 | +59a(+43) | * Balcony Break * Tornado * Chip damage on block (4) | |
f,n,d,df+1+2,H.1+2 | m,sm | 25,20 | i25~36 | +2 | +60a(+44) | * Tornado * Chip damage on block (6) | |
1+3 | th(h) | 35 | i12~14 | +2d | * Throw break: 1 or 2 | ||
2+4 | th(h) | 35 | i12~14 | +0d | * Throw break: 1 or 2 | ||
Back Throw | th(h) | 50 | i12~14 | +1d | * Throw break: None | ||
Left Throw | th(h) | 43 | i12~14 | +1d | * Throw break: 1 | ||
Left Throw | th(h) | 40 | i12~14 | +0d | * Throw break: 2 | ||
df+2+3 | th(h) | 40 | i12~14 | -6 | * Throw break: 2 * Floor Break | ||
f,hcf+1+2 | th(h) | 45 | i12~14 | +0d | * Throw break: 1+2 | ||
qcb+1+3 | th(h) | 40 | i12~14 | +0d | * Throw break: 1 | ||
uf+1+2 | th(h) | 35 | i12~14 | +25d(+7) | * Throw break: 1+2 * Balcony Break |