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CharCommandHit levelDamageStartupBlockHitCounter hitNotes
lidia2+4t35i12~14-6+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent on hit: FUFA
* Side switch on hit
lidiauf+1+2t40i12-6+0d
* Throw break: 1+2
* Opponent on hit: FUFA
* Regain recoverable health
* Only when Heaven and Earth lvl is 3:
* 50 damage
lili1,1h, h5, 16i10, i20~21-6+4
* Elbow
* Jail from 1st attack with no delay
* Combo from 1st hit with 5f delay
* Move can be delayed 6f
liliFC.df+1m24i14~15-6+19a (+2)+34d (+26)
* Balcony Break
* 4 chip damage on block
miary-zo1,3h, m5, 10i10, i20-6+0
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
* +0c on crouching hit
* Links to 10-hit strings
miary-zo3,2m, h12, 20i13~14, i26~28-6+24a (+14)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 5f delay
* Move can be delayed 5f
* Chip damage on block
* Low crush 14~31
* Floating state 32~34
miary-zof+4m12i18-6+2
* Low crush 9~14
* Floating state 15~17
miary-zob+2,3,2h, h, h,h,h10, 16, 5,8,12i13, ,i27~29 i4~5 i5~6-6+21d
* Balcony Break
* Weapon
* Jail from 3rd attack
* Chip damage on block
miary-zoMOR.2M20i15~17-6+18a (+1)+72a (+56)
* Tornado
* Balcony Break
* Elbow
* Jab evasion?
* Steel pedal
miary-zo2+4t35i12~14-6-3d
* Floor Break
* Homing
* Throw break 1 or 2
* Side switch on hit and throw break
nina1,2,4h, h, h5, 10, 22i10, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 8f delay
* Input can be delayed 10f
nina3,3,3,4h, h, h, h14, 4, 6, 20i14, ,i24-6+20a (+11)
* Balcony Break
* Combo from 3rd CH with 6f delay
* Input can be delayed 10f
nina3,4h, h14, 20i14, i22-6+20a (+11)
* Balcony Break
* Combo from 1st hit with 8f delay
* Input can be delayed 10f
nina4,4,3+4h, h, M,M15, 21, 8,21i11, ,i35~39 i43~49-6~+0+20a
* Spike
* Combo from 2nd CH
* Low crush 29~36
* Floating state 37~42
ninaf+3+4m12i14-6+1+6
Knee
ninaH.f+3+4,2m, sm,sm,sm,sm12, 12,12,5,5i14, i30, i5, i6, i6-6+19a (+9)
* Balcony Break
* Combo from 1st CH with 5F delay
* Available only from 1st hit or block
* 12 chip damage on block
* Consumes 180F of remaining Heat time
* Move can be delayed by 4F
* Input can be delayed by 5F
ninadf+1,2,4m, h, h10, 10, 22i13~14, ,i22-6+20a (+11)+49a
* Balcony Break
* Move can be delayed by 10F
* Interrupt with i3 from 2nd block
ninadf+3,2,4m, h, h13, 12, 22i14, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 8f delay
ninab+1+3-6
* Damage is 25 + 50% of the opponent's attack
* Parries mid or high punches or kicks
* Parry state 5~12
ninab+2,2h, h12, 12i12, i14~15-6+5
* Combo from 1st hit with 1?f delay
* Jail from 1st block with 1?f delay
* Move can be delayed 1?f
ninab+3m10i18-6+6c
Spike
ninauf+4,3,4h, L, h23, 10, 14i18, ,i20-6+5
* Combo from 2nd hit
* Enter SS -5 +6 with D_U
ninaws1m17i13~14-6+5
nina1+3t35i12~14-6-2
* Throw break 1 or 2
* Opponent recovers FUFA
ninadf,df+1t43i12-6-2d
* Floor Break
* Throw break 1+2
panda4h20i14-6+5+30a
* Balcony Break on CH
pandaf+4h22i15-6+5+30a
* Balcony Break on CH
pandadf+1m6i15~16-6+2
pandauf+1m20i26~28-6+22a
* Alternate input: ub+1 or u+1
* chip damage on block
* Low crush
pandauf+2m20i28~30-6+30a+65a (+45)
* Balcony Break
* Homing
* Tailspin
* Alternate input: ub+2 or u+2
pandauf+4m20i29~30-6-10a (-20)
* Balcony Break
* Low crush
pandaws4m20i11~12-6+5
panda2+4th(h)35i12~14-6+1
* Throw break: 1 or 2
* Opponent status on hit: FUFT
* Side switch on hit
paulb+3h16i14~15-6+31a (+25)
* Knee
pauluf+1h26i28~31-6+24a (+14)
* Balcony Break
* Elbow
* High Evasion
* .73 backward movement over first 14f
paulws4m18i11~12-6+5
paul1+3t35i12~14-6+1d FUFA
* Homing
* Throw break 1 or 2
* Side switch
paulLeft Throwt45i12~14-6+1d FUFA
* Throw break 1
pauluf+1+2t40i12-6+0d
* Spike
* Throw break 1+2
ravendf+4,4,3m, M, M15, 16, 22i15~16, ,i27~30-6~-3+18a
* Low crush 1~27
* Floating state 28~30
ravenub+1m11i16-6+5
Can be performed during CD (Shadow Sprint)
ravenu+3,3,3h, L, M23, 18, 22i27~28, ,i27~30-6~-4+18a
* Alternate input: ub+3,3,3
* Can be performed during CD (Shadow Sprint)
* Low crush 1~27
* Floating state 28~30
ravenqcf+1m15i16-6+9+13
* Elbow
* Can transition to -2/+13g/+18 t44 r24 SZN with 3+4 or D
ravenBT.3,4,3h, m, M10, 17, 22i10, ,i27~30-6~-3+18a
Same move as (df+4,4),3
* Low crush 1~27
* Floating state 28~30
ravenSZN.3+4m25i27~30-6+18a
Floor Break
* Low crush
raven1+3t35i12~14-6+0d
Throw break 1 or 2
reina2,2,2h, h, m5, 5, 21i12, ,i29-6+6
* Transition to r29? WRA (-6/+6) with D
* Transition to WRA is safe (can be cancelled early enough with crouch dash)
* Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo
* Input can be delayed 10f
* Move can be delayed 9f
* Interrupt with i11 from 2nd block
reinaws4m10i11~12-6+5
reinaSEN.2m20i13-6+8
* Tornado
* Transition to WRA (-6/+8) with D
* Transition to WRA is safe (can cancel WRA with crouch dash early enough)
reinaSEN.1+2m,m13,17i14~15,i12~13-6 WRA+31a (+23)
* Tornado
* Balcony Break
* Transitions to r32? WRA after recovery
reinaWDS.3m17i16~17-6+4+58a
- WDS.3: Unbufferable. i18 effective startup
reinaWRA.3m17i28-6+22a (+12)
* Balcony Break
* 3 chip damage on block
* Low crush 9~36
* Floating state 37~39
reina2+4th(h)35i12~14-6+0
* Throw break: 1 or 2
* Opponent recovery on hit: FUFA
* Side switch on Hit or Throw break
reinauf+1+2th(h)35i12-6+25 (+8)
* Balcony Break
* Throw break: 1+2
* Side switch on Throw break
shaheend+2m15i18~19-6+8
* Jab evasion
shaheenws4m16i11~12-6+5
shaheen2+4th(h)35i12~14-6+0d
* Homing
* Floor Break
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
* Side switch on hit
steve1,1,d+1h, h, m5, 7, 15i10, ,i25-6+0+5
* Transition to r18? FLK with b (+0/+6/+11)
** r18? FLK FC cancel?
* Move can be delayed by 3F
steve1,d+1h, m5, 15i10, i25-6+0+5
* Transition to r18? FLK with b (+0/+6/+11)
** r18? FLK FC cancel?
* Move can be delayed by 3F
stevef+2m11i21~22-6+5
stevef+2,2m, m11, 15i21~22, i16~17-6+11g
* Combo from 1st hit with 6F delay
* Move can be delayed by 16F
* Transition to LNH
* Transition to r29? standing with b (-10/+7)
stevedf+1,2m, h12, 13i13, i19-6+3+5
* Combo from 1st hit
* Cancel to r16? LWV with 3 (-16/-9) at frame 17
* Cancel to r16? RWV with 4 (-16/-9) at frame 17
* Cancel to r16? SWY with b+3_4 (-16/-9) at frame 17
* Cancel to r14? DCK with f+3_4 (-14/-7) at frame 17
** r15? DCK FC cancel?
stevedb+3,2l, h10, 10i16, i15~16-6+8
* Combo from 1st hit
* -27 on block after blocking first hit
* Transition to LNH
* Transition to r34 standing with b (-31/-10/+4)
steveuf+1m18i19~21-6+5
* Spike
* Low crush 9~
steveuf+3,2l, h20, 10i36~37, i15~16-6+8
* Combo from 1st hit
* -27 on block after blocking 1st hit
* Transition to r34? standing with b (-31/-10/+4)
steveWS.2,2m, m17, 15i13~15, i16~17-6+11
* Combo from 1st hit with 5F delay
* Jail from 1st block with no delay
* Move can be delayed by 5F
* Transition to LNH
* Input b to cancel LNH at r29? (-10/+7)
steve1+3t35i12~14-6+0d
* Homing
* Throw break 1 or 2
* Opponent left FUFA
steveFLK.1+2th40i12~14-6+0d
* 1+2 for throw break
victor2,1h, h10, 12i12~13, i16-6+5
* Weapon
* Combo from 1st hit with 6F delay
* Transition to PRF with F (-4/+7)
* Move cannot be delayed
* Input can be delayed by 6F
victorb+2h5i10-6+5+14
* Weapon
* Deals recoverable damage only; cannot cause a K.O.
victorws4m16i11~12-6+5
victorPRF.b+2h5i10-6+5+14
* Weapon
* Deals recoverable damage only; cannot cause a K.O.
xiaoyuf+2,1m, h12, 14i16~17, i20-6+5+7
* Combo from 1st hit
* Jails from 1st block
* Transition to HYP with B (+0, +11)
xiaoyudf+2m15i14-6+7
*
xiaoyub+2m13i15~16-6+5
* Homing
* Transition to BT
xiaoyuFC.df+4,4L, L13, 13i18~20, i27~29-6+5
* Combo from 1st hit CH
* Alternate input AOP.f+4,4
* High crush 1~
xiaoyuAOP.f+4,4L, L13, 13i18~20, i27~29-6+5
* Combos from 1st hit CH
* Alternate input FC.df+4,4
* High crush 1~
xiaoyuBT.1+2m,m6,6i16~18,i3~5-6+8
*
xiaoyu1+3t35i12-6+1d
* Homing
* Throw break 1 or 2
xiaoyuAOP.1+3t35i12-6+1d
* Actual startup: i32
* AOP.1+3: Xiaoyu rolls to her left and throws (Throw break 1)
* AOP.2+4: Xiaoyu rolls to her right and throws (Throw break 2)
* Cancel to r40 FC with D
* High crush 1~30
xiaoyuBT.f+1+3t35i31-6+1d
* Homing
* Throw Break 1
* Alternate input BT.f+2+4 (Throw Break 2)
* Cancel to FC with D
* Low crush
yoshimitsu3~4m,m6,22i17~18 i28~29-6+3
* Jail from 1st attack
* Enter DGF +5 +14 r18 with 1SS.U
* Cannot transition after frame 29
* Low crush 12-37
* Floating state 38-40
yoshimitsuf+3,4h, m24, 20i16~17, i23~24-6+37a (+23)
* Knee
* 2nd hit delayed 18f
* Interrupt with i17 from 1st block
* Low crush 22~29
* Floating state 30~32
yoshimitsuf,F+4m20i15~16-6+37a (+23)
* Balcony Break
* Knee
* Cannot be buffered
* -12 if Yoshimitsu holds back to turn around and block
* Low crush 13-21
* Floating state 22-24
yoshimitsuws2,NSS.1m, h13, 16i15~16, i23-6+5
* Elbow
* Combo from 1st hit
yoshimitsuws3m12i16-6+3
yoshimitsuws4m14i11~12-6+5
* Enter KIN r24 with 1+2
* Enter NSS r24 with B
yoshimitsuIND.3+4m,m6,22i17~18 i10~11-6+3
* Homing
* Transition to DGF r18 with 1SS.U (+5/+14)
* Low crush 12~37
* Floating state 38~40
yoshimitsuKIN.1+2m,m,m,m4,4,4,24i12~13 i6~7 i7~8 i11~13-6+11a
* Floor Break
* Weapon
* Combos from any hit
* Despite being i12, it always connects on i13 after f,F+3,1+2 on hit
* Low crush 25~39
* Floating state 40~42
zafina2,1h, m8, 9i10, i23~25-6c+2
* Spike
* Combo from 1st hit CH with 3f delay
* Move can be delayed 1f
zafina4h19i14~15-6-1+19a (+10)
Balcony break on airborne hit
zafinaf+4h13i14~15-6+22a
zafinadf+1,4m, h10, 18i13~14, i19~20-6+7
* Balcony Break on airborne hit
* Combo from 1st hit
zafinadf+3,4m, h15, 17i15~16, i23~24-6+22a+55a
* Balcony break on airborne hit
* Combo from 1st hit
zafinad+4,3L, h8, 10i17~18, i19-6+36a (+26)
* Combo from 1st hit CH with 11f delay
* Move can be delayed 9f
* Low crush 11~17
* Floating state 18~20
zafinab+1+2m27i19~20-6+12a (+3)
* Balcony Break
* Weapon
* Deals 12 recoverable damage to self without Heat
* Gain ORB on hit
* Azazel's Power
* 5 chip damage on block
zafinaMNT.1m12i13-6+5
zafinaSCR.1,4h, m12, 18i10~11, i22-6+7+32a
* Spike
* Combo from 1st hit
* Unparryable with traditional kick parries
zafinaSCR.2,1m, m17, 25i14, i21-6+30a (+20)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* Combo from 1st hit
* 10 chip damage on block
* Deal 10 recoverable damage to self without Heat
* Gain ORB on hit
* Azazel's Power
zafinaSCR.3m15i13-6+5
zafinaSCR.d+3l10i18-6-3+9c
* Interrupt with i13 if Zafina uses SCR.4
* Can hit grounded when off-axis
zafinauf+1+2t40i12-6+0d
* Throw break 1+2
* Can side switch on hit
alisa4h24i13~14-5+14g+38a
* Homing
* Balcony Break
* Enter DES with 1+2
* Hit vs BT +21a (+12)
alisab+1m15i15~16-5+8
* High crush 12~
alisau+1+2m21i33~34-5+56a
* Spike
* Low crush 7~33
* Floating state 34~36
alisaws1,2M, h12, 12i13~14, i24~25-5+6
* Combo from 1st hit
* Enter DES with 1+2
alisaws4m15i11~12-5+6
alisaFC.d+1sl5i10-5+6
Transition to standing with f
* High crush 1~
alisa2+4t35i12~14-5+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch
* Transition to DES with 1+2
annaH.2+3m50i13~14-5+0d
* Heat Smash
* Reversal Break
* Balcony Break
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Transition to attack throw on hit
* Jails
* High crush 6~27
annadf+1,2m, h10, 10i13~14, i16-5+2
* Combo from 1st hit
* Jail from 1st block
* Transition to HAM +0 +7 with F
annadf+1,2,4m, h, h10, 10, 22i13~14, ,i17~20-5+20a (+11)
* Balcony Break
* Combo from 2nd CH with 10f delay
* Input can be delayed 10f
* Move can be delayed 8f
annad+1sl5i10-5+6
* Can recover standing with F
annab+2h10i13~14-5+1
* Homing
annaH.f,f,F+3,2L, SL,SL,SL12, 5,5,24i16~20, i28~77 i41~90 i60~109-5~+44g+21a (-5)
* Weapon
* Combo from 1st CH
* Jails from 2nd hit
* Chip damage on block
* Consumes 300F of remaining Heat time
armor-king1,2,1h, h, m5, 10, 14i10, ,i24~25-5+1+11
* Combo from 2nd CH with 3F delay
* Interrupt with i4 from 2nd block
* Move can be delayed by 10F
* Transition to r25 BAD with F (-19/-11)
armor-king4h17i13-5+6+6s
armor-kingdf+3m17i17~18-5+5+49a
Knee
armor-kingd+1sl5i10-5+6
* High crush 4~
armor-kingd+2m17i17~18-5+5+13
armor-kingdb+2,4m, h12, 20i14, i20~21-5+7
* Balcony Break on airborne hit
* Combo from 1st hit
armor-kingFC.1sl5i10-5+6
* High crush 4~
armor-kingf,f,F+2+4th(h)40 (45)i10-5+10d
* Balcony Break
* Throw break 1+2
* Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
* i13 startup for Bluespark throw with buffered input
* Opponent left FUFT
* Armor King recovers FUFT
* becomes Homing in heat
armor-kinghFC.1+2t(s)0i26-5+3d
* 1+2 throw break (except from behind).
* Catches standing and crouching opponent from all directions.
* Can be done from Crouch Level 1
asuka1,1,3h, m, m5, 15, 17i10, ,i21~22-5+6+14c
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
asukaf+1,3m, m17, 17i20, i21~22-5+6+14c
* Combo from 1st CH with 9f delay
* Input can be delayed 10f
asukaf,F+2,1m, h16, 21i15~16, i21~22-5+19c
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Elbow
* Combo from 1st hit with 6f delay
* Combo from 1st CH with 10f delay
* Input can be delayed 12f
* Move can be delayed 10f
* Gain Naniwa Gusto on Heat activation
* Forces tech backroll on hit
asukaws2,1+2m, t18, 12i13~14, i24~25-5+17
* Combo from 1st hit with 3f delay
* Move can be delayed 2f
* Links to Destabilizer (f+1+3_f+2+4) extensions on hit
* +9 on BT hit
asukahFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 1~
azucena2,1,2h, m, h9, 11, 21i10, ,i24~25-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 2nd CH with 5f delay
* Move can be delayed 10f
azucenadf+1,4,1m, h, h11, 13, 20i13~14, ,i22~23-5+44d (-14)+56a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Move can be delayed 8f delay
* Enter LIB -17 -6 r20 with F
azucenadf+3m17i17~18-5+5+59a
Knee
azucenadf+4,1m, h15, 23i16~17, i23~24-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Move can be delayed 10f
azucenadb+1sl5i10-5+6
Can recover standing with F
* High crush 4~
azucenab+1,1,2h, h, h10, 14, 20i14~15, ,i24~25-5+17a (+8)
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 6f delay
* Input can be delayed 9f
* Move can be delayed 7f
* 6 chip damage on block
* 7 chip damage on block during heat
* Cancel to BT -21 -10 r18 with B
azucenauf+2h20i17~18-5+14c
* Strong Aerial Tailspin
* Guaranteed 14f or faster follow-up mid on hit
* 70% scaling on combo
* Sidesteps to the right
azucenaFC.d+1sl5i10-5+6
Can recover standing with F
* High crush 1~
azucenaBT.3+4M23i27~29-5c~-3c+20a
* Spike
* Chip damage on block
* Evasive, can evade mids and some highs
* Low crush 9~29
azucenaLIB.1,2h, h14, 20i13, i24~25-5+17a (+8)
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 9f
* Move can be delayed 7f
* 6 chip damage on block
* Cancel to BT -15 -10 r18 with B
azucenahFC.1+2t0i32-5+3
* Throw break 1+2 in a 4f window, frames 1~4
* Reverse tackle with 1+2 in a 2f window, frames 18~19
* Works on standing and crouching opponent
* Can be done from Crouch Level 1
bryan1,2,4h, h, h5, 8, 24i10, ,i20-5+20a (+11)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st CH or 2nd CH with 3f delay
* Move can be delayed 2F
* Input can be delayed by 3F
bryan1,4,2,4h, h, h, m5, 14, 18, 21i10, ,i30~31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
* Low crush 16~31
* Floating state 32~34
bryan4,3,f+4h, m, h15, 12, 18i12, ,i24~25-5+6+31a (+21)
Combo from 2nd CH
bryanDF+1m8i15-5+1
* DF must be held for the extensions
bryanb+2,4h, m18, 21i17, i30-31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
* Low crush 16~31
* Floating state 32~34
bryanuf+4m20i24~26-5+26a
Spike
* Low crush 9~32
* Floating state 33~35
bryanSS.1h23i17~18-5+15c
Balcony Break (airborne)
bryanSLS.4m13i18-5+1+3
claudiodb+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
cliveqcf+1*h10i30-41-5~-3+16a~+18a (+6~+8)
* Balcony Break
* Weapon
* 2 chip damage on block
* Cancel to r15 PHX with 4 or F from frames 10-16
* Transitions to unbreakable throw from i33-41 10,15 +3
* Throw deals recoverable damage only
clivews4m14i11~12-5+6
* Enter PHX -5 +6 r23 with F or 4 on hit or block
cliveFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
cliveGAR.1m18i15~17-5~-3+17a
* Balcony Break
* Spike
* 21 damage with delayed input
* Jump takes 17f, effective minimum startup i32~34
* 3 (4) chip damage on block
* -12 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1
* Low crush 1~23
* Floating state 24~26
clive1+3t35i12~14-5+0d
* Homing
* Throw break 1 or 2
* Can be done from FC
* Opponent recovers in FUFA state
clive2+4t35i12~14-5+0d
* Homing
* Throw break 1 or 2
* Can be done from FC
* Side switch on hit and on throw break
* Opponent recovers in FUFT
cliveuf+1+2t40i12~14-5+0d
* Throw break 1+2
* PHX.uf+1+2: i15 startup
* Can be done from FC
* Opponent recovers in FDFA
devil-jin4h24i17~18-5+10g
* Homing
* Balcony Break
* 7 chip damage on block
devil-jindb+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
devil-jinb,f+2,3m, h12, 21i15~17, i19~20-5+16g
* Balcony Break
* Combo from 1st hit with 8F delay
* Interrupt with i4 from 1st block
* Opponent recovers crouching on hit
* Transition to MCR with F on hit with F (+14)
** -11 on an empty MCR transition
* Move cannot be delayed
* Input can be delayed by 8F
devil-jinf,n,d,df+1+2m25i26~27-5+32d (+24d)
* Homing
* Balcony Break
* 7 chip damage on block
* Opponent recovers FUFA on CH
devil-jinws1,4m, h12, 21i13~14, i24~25-5+17a (+8)
* Balcony Break
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f
dragunovf+4,4,3h, h, h16, 11, 17i14~15, ,i22~23-5+21a (+12)
* Balcony Break
* Interrupt with i6 from 2nd block
dragunovb+2,1m, h14, 11i15, i17~19-5+6
Combo from 1st hit
dragunovb+4,2,1+2m, m, t15, 10, 17i14, ,i40-5+3d
* Throw break 1+2
** Recovery in BT
** Unbreakable during Heat
** Partially uses remaining Heat time
* Alternate input:
** ss2,1+2,1+2
** PGR.1+2
** (Face down).1+2,1+2
** f,f,F+2,H.1+2
** FC.df+1,H.1+2
dragunovub+2h18i20-5+9+53a
Sidesteps left
dragunovuf+2M20i30-31-5+42a
Floor Break
* Low crush 9~30
dragunovws4m15i11~12-5+6
dragunovSS.2,1+2,1+2m, m,m, m (t)16, 8,12i20~21, ,i40-5+3d
* Throw break: 1+2
* Transition to BT on throw break
* Shift to tackle on hit
* Interrupt with i22 from 3rd block
* Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time)
* High crush 24~40
dragunovFDFA.1+2,1+2m (t)i20~21-5+3
* Throw break: 1+2
* Transition to BT on throw break
* Shift to tackle on hit
* Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time)
dragunovPGR.1+2m(t)i26-5+3d
* Throw break: 1+2
* Transition to BT on throw break
* Shift to tackle on hit
* Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time)
* High crush 1~26
eddyf+3h16i16~18-5+7
Homing
eddydf+2m19i14~15-5+6+21a (+4)
* Balcony Break
** on CH
* Elbow
eddyuf+1m12i14~15-5+5
eddyHSP.3,3,3m, h, h10, 10, 23i17~18, ,i30~31-5+13
* Tornado
* Transition to RLX
* Combo from 1st CH with 4F delay
* Move can be delayed by 7F
eddyRLX.2,4m, h16, 17i18~19, i29~30-5+2
* Combo from 1st hit
* Transition to RLX with D (+3/+10)
eddy1+3th(h)35i12~14-5-7
* Floor Break
* Throw break: 1 or 2
fahkumram1,2,4,3~4h, h, h, m5, 8, 10, 20i10, ,i21~22-5+9+44a
* Knee
* Can be charged with held input
* Effective startup i36~37
* Interrupt with i17 from 3rd block
* Interrupt with i5 from 3rd hit
* Move can be delayed by 2F
* Recovers 2f slower on hit or block
fahkumram4,3~4h, m10, 20i12, i21-5+9+44a
* Knee
* Can be charged
* r25 on block
fahkumramf+3,2,1m, m, h16, 13, 20i17, ,i19-5+24a (+15)
* Balcony Break
* Combos from 2nd hit CH
* Delayable
fahkumramdf+1,4m, h12, 23i15, i25-5+20a (+11)
* Heat Engager
* Heat Dash +62a (+42)
* Knee
* Combo from 1st hit with
fahkumramd+1M20i18-5+8c+13c
* Elbow
fahkumramd+3,4,3~4L, h, m11, 10, 20i16, ,i21-5+9+44a
* Knee
* Can be charged
fahkumramdb+1sl5i10-5+6
fahkumramb+4m14i14-5+6
* Knee
fahkumramFC.1sl5i10-5+6
* High crush
feng1,3h, h5, 19i10, i16~17-5+8~+9
* Combo from 1st hit with 4F delay
* Move can be delayed by 1F
* Input can be delayed by 4F
fengd+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~34
fenguf+1m12i18~19-5+4
* +12c on crouching opponent
* No forward momentum with input u+1
* Low crush 6~31
* Floating state 32~34
heihachi1,1h, h5, 6i10, i10-5+6
* Jail from 1st attack with 3f delay
heihachif+3m10i18~20-5+9
* Knee
* Enter FUJ -2 +12 r25 with D
* Pseudo-homing to SSR/SWR
heihachidf+1m10i13~14-5+7
hwoarangd+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
hwoarangRFF.2,4,4h, h, h6, 9, 23i10, ,i18~19-5+41a
* Balcony Break
* Jail from 2nd block with no delay
** Does not jail from 2nd hit
* Combo from 2nd CH with 9F delay
* Move can be delayed by 10F
hwoarangRFF.4,4h, h9, 23i12, i18~19-5+41a
* Balcony Break
* Jail from 1st block with no delay
* Combo from 1st CH with 9F delay
* Move can be delayed by 10F
jack-8d+1sl5i10-5+6
*
* High crush 4
jindb+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
jinb,f+2,1m, h15, 14i15~i16, i21-5+6+9
* Combo from 1st hit with 8f delay
* Input can be delayed 12f
jinb,f+2,1,2m, h, m15, 14, 20i15~i16, ,i19~20-5+18a (+9)+50a (+3)
* Balcony Break
* Combo from 2nd CH with 15f
* Input can be delayed 16f
* Move can be delayed 10f
jinZEN.2h20i21~i22-5+17a (+8)
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Chip damage on block
* +0 on block after absorbing an attack
* Power crush 6~20
kazuyad+1sl5i10-5+6
* Returns to standing when input F
* High crush 4~
kazuyab+4h20i17-5+16g
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* 6 chip damage on block
kazuyaws1m10i13-5+5
kazuyaws3m24i21-5+20a(+11)
* Homing
* Balcony Break
kazuyaBT.d+1sl15i10-5+6
* High crush 1~
kazuyahFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 1~
king4h20i13-5+6+31a
* Knocks down on CH for dash OTG throw.
kingf+2+3m27i20~24-5+8a(-1a)
* Heat Engager
* Heat Dash +5 on block, +36a(+26a) on hit.
* Balcony Break
* Shoulder
kingdf+4,3l, h10, 11i14~15, i22-5+6
* Combo from 1st CH
kingd+1s.l5i10-5+6
* High crush 4~
kingdb+2m21i25~26-5c+19a
* Forces Crouching on block.
kingb+2h16i14-5+1
kingf,F+1m21i20~21-5+14g+38d
* Homing
* Balcony Break
kingss2h25i19~20-5+35a
Balcony Break
kingCD.1+2M24i20~23-5c+16d+52a
Balcony Break
* Bounce off ground on CH for full combo.
kingJGS.3m23/27/34i22~23-5/-1+21a(+12)/+25a(+16)
* Balcony Break
* Strong Aerial Tailspin
* On block / hit increases up to 2nd spin.
* Damage increase up to 3rd spin.
kingf,f,F+2+4t40(45)i10-5+1d
* Homing during heat
* 1+2 throw break
* Input f,F+2+4 in 6 frames after f,f for bluespark.
* i13 startup for Bluespark throw with buffered input
* 45 damage on bluespark
* 18F throw break window on bluespark
* 7F throw break window on CH bluespark
* Opponent recovers in FUFL.
kinghFC.1+2t(s)0i26-5+3d
* 1+2 throw break (except from behind).
* Catches standing and crouching opponent from all directions.
* Can be done from Crouch Level 1
kuma1,2h, h5, 25i10, i22~24-5+11 (+2)
* Balcony Break
* Jail from 1st hit
* Combo from 1st CH with 3F delay
* 10 chip damage on block
kuma3h25i18-5+21a (+11)
* Balcony Break
kumaf+2,1h, h11, 20i12, i20-5+36a (+10)
* Balcony Break
* Combo from 1st hit with 9F delay
* Move can be delayed by 13F
kumaf+3h30i20-5+21a (+11)
* Balcony Break
kumadf+3,2m, h13, 24i16, i27~28-5+22a
* Balcony Break on airborne hit
* Combo from 1st hit
* 9 chip damage on block
kumad+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
kumab,f+2h26i15~17-5+17a (+8)+62a (+42)
* Balcony Break
* 10 chip damage on block
kunimitsu1,1h, m5, 12i10, i21-5+6
* Combo from 1st hit with 2f delay
* Move can be delayed 2f
* Interrupt with i2 from 1st block
* Enter KAT -7 +4 r26 with 1+2
kunimitsu2h12i12-5+1
* Weapon
kunimitsu3,4h, h17, 21i16~17, i25~27-5+20a+46a
* Balcony Break (airborne)
* Combo from 1st hit with 10f delay
* Input can be delayed 10f
* Move cannot be delayed
kunimitsuf+4m12i15-5-1+7
* Knee
* Enter SET +3 +7 +15 r19 with F
kunimitsuf+3+4m,h10,13i15 i13-5+23a (+6)
* Balcony Break
* BT transition is -11
* Low crush 19~24
* Floating state 25~27
kunimitsuSS.2m13i17~18-5+6+11
* Floor Break
* Weapon
* Sidestep adds 9f, effective startup i26~27
kunimitsuBT.1,3h, m10, 12i11, i22~23-5+2+11
* Knee
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 4f
* Transition to SET -1 +6 +15 r19 with F
kunimitsuSET.1+2m,m8,18i15 i18-5+22a (+12)
* Heat Engager
* Heat Dash +5, +45a (+35)
* Balcony Break
* Weapon
larsf+1h10i13-5+6
larsf+1,2h, m10, 11i13, i12-5+6
* Transition to SEN
* Combo from 1st hit with 1F delay
* Input can be delayed by 1F
* Jails from 1st block
* Transition to standing with B (-8/+3)
larsf+1,2,3h, m, m10, 11, 20i13, ,i24-5+22c+49a
* Balcony Break
* Combo from 2nd hit CH
* Transition to DEN
* Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a)
* Forces tech backroll on hit
** Opponent recovers crouching
larsf+2,1h, h10, 15i12, i13-5+6
* Combo from 1st hit
* Jails
* Transition to SEN
* Cancel SEN and transition to standing with input B (-6/+5)
law1,2,3h, h, m5, 8, 10i10, ,i15-5+13g
* Wall Crush +24g on hit
* Knee
* Combos from 1st hit CH
* Jails from 1st attack
lawH.df+1,2m, h10, 27i13, i20~21-5+16a (+7)
* Weapon
* Balcony Break
* Strong Aerial Tailspin
* Combos from 1st hit
* Consumes 120F of remaining Heat Time
lawdb+1sl5i10-5+6
* High crush 4~
lawb+4,3m, h13, 21i14, i32-5+24a (+15)
* Balcony Break
* Combos from 1st hit
lawuf+1h10i12-5+6
* Alternate input:
** Ki Charge~1
** b,B+2+3~1,3
law1+2+3+4~1h10i12-5+6
* Alternate input:
** uf+1
** b,B+2+3~1,3
lawhFC.1sl5i10-5+6
* High crush 4~
lee2,1h, h10, 8i10, i15-5+6
* Transition to -5, +6 HMS with 3+4
* Combos from 1st hit
leef+4,1h, h13, 24i11, i24-5+20a (+3)
* Tornado
* Balcony Break
* Combos on 1st hit CH
leedb+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
leeb+1,1h, m9, 6i14, i20-5+6
* Transition to -1, +10g HMS with 3+4
* Cancel and transition to -5, +1 MS with F
* +6c on crouching hit
leeb+1:1h,m12,6i14,i20-5+6
* Transition to -1, +10g HMS with 3+4
* Cancel and transition to -5, +1 MS with F
* +6c on crouching hit
* Perfect Input not required during Heat
* Does not partially consume remaining Heat Time
* Heat Time is only consumed after the 2 followup
leeb+2h9i14-5+1
* Transition to -1, +5 MS with F
leef,F+4h22i16-5+29a
*
* High crush 5~
leews1,4m, h12, 20i13, i20-5+4
* Transition to -8, +1 HMS with 3
* Consumes 60F of remaining Heat time
leews1:4m, h12, 23i13, i20-5+15g
* Balcony Break
* Transition to -8, +12g HMS with 3
* 9 chip damage on block
leeFC.1sl5i10-5+6
* Alternate input d+1, db+1
* High crush
leeHMS.1+2m,m10,15i15-5+6
* Transition to HMS -3 +8 with 3+4
leo1,2,1h, h, h5, 10, 16i10, ,i20~21-5~-4+6+9
Combo from 2nd CH
leod+4,2L, h13, 23i16~17, i26~27-5~-4-7d+3d
* Combo from 1st CH
* Gain LTG -11d -1d on hit with 1+2
leodb+1sl6i10-5+6
* High crush 4~
leohFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 1~
leroyd+1sl5i10-5+6
* High crush
lidia1+2*m25i42~64-5+32a (+24)
* Balcony Break
* Cancel with input b,b or f,f
* Hold for 31~54 frames
* 5 chip damage on block
lidiadf+1m13i13-5+2
lidiadb+1sl5i10-5+6
Transition to r24? with f
lidiauf+4m,h10,16i15~16,i13-5+69a (+53)
* Balcony Break
* Tornado
* Transition to CAT on hit or block only
* 2nd hit available only as combo from 1st hit
* CAT transition is -13
* Low crush 9~30
* Floating state 31~33
lidiahFC.1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
* High crush 1~
lili3,2m, h12, 8i15~16, i27-5+2+10
* Combo from 1st hit with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
* Enter DEW -2 +5 +14 r21 with F
lilidb+1sl5i10-5+6
Transition to r24 with f
* High crush 4~
liliFC.1sl5i10-5+6
* Transition to r24 with f
* High crush 1~
miary-zof+4,4m, h12, 15i18, i26-5+9
* Combo from 1st hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Low crush 21~22
* Floating state 23~25
miary-zouf+3+4m18i25~16-5+20a
* Spike
* Cancel to r50 with UB
* Low crush 9~30
* Floating state 31~33
miary-zoBAO.1,4h, m,m12, 5,20i13~14, i25~26 i7~8-5+24d
* Balcony Break
* Floor Break
* Combo from 1st hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* 6 chip damage on block
* Low crush 1~31
* Floating state 32~34
nina1+4m,m4,20i15~16 i13~14-5+4c+6c
* Spike
* Transition to CD with F
* Second hit is +7c on CH if the first hit whiffs
ninaf+4m15i21~22-5+5
* Enter SS +2 +12 with D_U
* Low crush 12~21
* Floating state 22~24
ninadf+1,2m, h10, 10i13~14, i16-5+2
* Jail from 1st attack with 1f delay
* Enter SS -1 +6 +13 with D_U
* Enter CD +0 +7 +14 with F
* Links to 1 jab extensions
ninad+1sl5i10-5+5
* Transition to r24? with f
* High crush 4~
ninadb+2m20i24~25-5+8+61a
* Strong Aerial Tailspin
* Homing
* Crumple stun +11F on CH
ninab+3+4h16i14~15-5+6
* Has good left sidestep tracking
ninab+3+4,1+2h, h,h,h16, 6,6,6i14~15, i28 i5 i5-5+8c
* Balcony Break
* Weapon
* Combo from 1st hit with 8F delay
* 12 chip damage on block
* Powered up in heat
* Move can be delayed by 7F
* Input can be delayed by 8F
* Forces tech backroll on hit
ninauf+1m20i26-5+26a
Spike
* Low crush 10~26
ninaf,F+1+2M26i23~24-5+12a (+3)
* Balcony Break
* Chip damage on block
* Cannot be buffered
ninahFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 1~
panda1,2h, h5, 25i10, i22~24-5+11 (+2)
* Balcony Break
* Jail from 1st hit
* Combo from 1st CH with 3F delay
* 10 chip damage on block
panda3h25i18-5+21a (+11)
* Balcony Break
pandaf+2,1h, h11, 20i12, i20-5+36a (+10)
* Balcony Break
* Combo from 1st hit with 9F delay
* Move can be delayed by 13F
pandaf+3h30i20-5+21a (+11)
* Balcony Break
pandadf+3,2m, h13, 24i16, i27~28-5+22a
* Balcony Break on airborne hit
* Combo from 1st hit
* 9 chip damage on block
pandad+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
pandab,f+2h26i15~17-5+17a (+8)+62a (+42)
* Balcony Break
Tailspin
* Chip damage on block
paulf+2h,t12,22i13-5+9
* Heat Engager +9
* Heat Dash +5, +43d (+35)
* Transition to throw on front hit
* Transition to +7 DPD on hit with DF
* +32a without throw transition
paulf+4m24i22-5+6
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* Low crush 9~22
pauldf+1,1m, h11, 9i14, i20~21-5+5+8
* Combo from 1st hit with 4f delay
* Move can be delayed 10f
* Input can be delayed 10f
pauldb+1sl5i10-5+6
* Transition to r24 standing with f
* High crush
paulb+2m22i18-5c+4c
* Spike
paulub+2m22i18-5+14d
* Balcony Break
* +21d (+14) on airborne opponent
* Can be charged to power up
paulf,F+3,4,4m, m, h17, 10, 25i15~16, ,i23~25-5+62a (+42)
* Balcony Break
* Low crush 10~24
* Floating state 25~27
paulqcb+3,2,1L, m, h14, 20, 25i18~19, ,i18~19-5+21d (-5)
* Tornado
* Combo from 1st CH +63a (+47) T!
paulhFC.1+2t0i26-5 BT+3d
* Throw break 1+2
* Transition to Takedown on hit
* Can be done from Crouch Level 1
ravend+1sl5i10-5+6
* Can recover standing with f
* High crush 4~
ravenFC.1sl5i10-5+6
Can recover standing with f
* High crush 1~
ravenBT.4m21i19~20-5~-4+18c
* Heat Engager
* Heat Dash +36a (+26) on hit, +5 on block
* Balcony Break
* Forces tech backroll on hit
* Low crush 6~19
ravenBT.d+1sl5i10-5+6
* High crush 1~
ravenBT.f+2m13i17~18-5~-4+6~+7
ravenBT.f+3m17i13~14-5~-4+6+14
* Knee
* Can transition to r45 BT at -8/+3/+11 with input B
reinad+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
reinauf+3,1h, m10, 15i21~22, i16-5+5
* +13c on crouching hit
* Jails on 1st block
* Combo from 1st hit
shaheen4,1h, h16, 14i13, i18-5+5
* +31a (+24) from 1st CH
* Combo from 1st hit
shaheenf+3m17i20-5+6+13c
* Good right sidestep tracking
* Transition to SNK (-3/+8/+15c) with DF
* Low crush 13~
shaheenSNK.df+1m12i15~16-5+6
* Good left sidestep tracking
steve2,1h, h12, 14i12, i19-5+6
* Combo from 1st hit
* Jail from 1st block
* Transition to r15? PAB with f (+2/+13g/+13)
* Transition to r14? FLK with b (+3/+14g/+14)
** r14? PAB/FLK FC cancel?
stevef+2,1m, h11, 12i21~22, i15-5+1
* Combo from 1st hit with 7F delay
* Move can be delayed by 16F
* Transition to r15? PAB with f (+0/+4)
* Transition to r14? FLK with b (+1/+5)
** r14? PAB/FLK FC cancel?
stevedb+1sl5i10-5+6
* Transition to standing with f
* High crush 4~
steveFLK.1,1,f+1h, h, m14, 8, 17i12, ,i15-5+0c+10d
* Spike
* Combo from 2nd CH with 9F delay
* Jail from 2nd block with no delay
* Move can be delayed by 11F
* Same hit as (FLK.1),f+1
steveFLK.1,f+1h, m14, 17i12, i15-5+0c+10d
* Spike
* Combo from 1st CH with 14F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 14F
steveFLK.2m21i18~19-5c+7d+42a
* Spike
* 6 chip damage on block
steveLWV.2m13i14~16-5+4
* Transition to r10? PAB with f (-1/+8)
* r10? PAB FC cancel?
stevePAB.f+1+2h,h12,23i12, i15~16-5+24a (+15)
* Balcony Break
steveRWV.1m13i14~16-5~-3+4~+6
* Transition to r10? PAB with f (-1~+1/+8~+10)
* r10? PAB FC cancel?
victorub+2m17i17~18-5+8+32a
* Weapon
* Balcony Break
* Can be charged
* Transition to PRF -4 +9 with F
victorIAI.4,2L, h17, 20i18~19, i26~27-5+26 (+0)+55a (+35a)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st CH
* 8 chip damage on block
xiaoyuf+2m12i16~17-5+4
xiaoyud+1m,m,M7,7,7i17~19 i4~6 i3~9-5+8c+9c
* Transition to AOP with D+1 (-10, +4c, +5c)
* This move can become more minus if the final hit whiffs
** Standing (-13, -2c)
** AOP (-17, -5c)
xiaoyuf,F+2m12i15-5+6
*
xiaoyuf,F+3m12i14~15-5+6+12
*
xiaoyuAOP.1m11i18-5+6
* Transition to HYP with B (-2, +9)
xiaoyuBT.1m17i16~18-5+4+64a
* Elbow
xiaoyuBT.3M13i16-5+12
* +21d on backturned hit
* Low crush 5~
xiaoyuBT.d+3,4L, h12, 20i16, i19-5+20a (+11)+37a
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st CH with 12F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
xiaoyuhFC.1sl5i10-5+6
* High crush 1~34
yoshimitsu2,NSS.1h, h10, 5,15i11, i23~24 i18-5+19a
* Balcony Break
* Combo from 1st hit
* Jail from 2nd attack
yoshimitsuf+2,db+2h, m18, 8i17~18, i15-5+6
* Input can be delayed 2f
* Move cannot be delayed
* Leads to db+2 extensions
yoshimitsudf+1,2,db+2m, h, m14, 16, 8i13, ,i15-5+6
* Leads to db+2 extensions
yoshimitsudb+2m8i15-5+6
yoshimitsuub+1m17i24~25-5+4c
* Floor Break
* Weapon
* Performs u+1 with a vertical jump
* Low crush 9~27
* Floating state 28~30
yoshimitsuws1,2,db+2m, h, m12, 18, 8i13~14, ,i15-5+6
Leads to db+2 extensions
yoshimitsuBT.1,2h, m16, 18i15, i25-5+5+63a
* Balcony Break (airborne)
* Elbow
* Combo from 1st CH
yoshimitsuKIN.f+1M,M,M6,6,10i19~20 i6~7 i7~8-5-2
* Weapon
* Combos from any hit
* 8 chip damage on block
* Powers in NSS or Heat
yoshimitsuNSS.KIN.f+1M,M,M6,6,12i19~20 i6~7 i7~8-5+18a (+11)
* Weapon
* Combos from any hit
* 8 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* H.KIN.f+1: Consumes 90F of remaining Heat time
yoshimitsuNSS.db+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
yoshimitsuNSS.ub+1m21i25~26-5+4c
Floor Break
* Low crush 9~27
* Floating state 28~30
yoshimitsuhFC.1sl5i10-5+6
* Transition to r24 with f
* Transition input can be delayed 16f
* High crush 1~
zafina1,4h, m5, 17i10, i19-5+8+42a
* Tornado
* Combo from 1st hit with 3f delay
* Move can be delayed 1f
zafinadf+1m10i13~14-5+7
zafinadf+3m15i15~16-5+4
* Cancel SCR transition -10 -1 t43 r28 with B
zafinab+2h22i22~23-5+14
* Homing
* Balcony Break on airborne hit
* +23a on BT hit
zafinaFC.d+1sl5i10-5+6
* Transition to r24 with f
* Transition input can be delayed 16f
* High crush 1~
zafinaMNT.df+4m18i17~18-5+13g
* Homing
* Balcony Break
* High crush 1~40
* gs41~56
alisa1+2m22i19~20-4+15d
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Head
* 6 chip damage on block
* Hit vs BT +10d
alisaf+2m12i17~18-4+7
* Enter DES with 1+2
alisaf+3,2h, h10, 20i14~15, i24~26-4+39d (+31)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* 10 chip damage on block in Heat
alisaf,f,F+3m15i18~19-4+6
* Balcony Break (airborne)
* Low crush 3~30
* Floating state 31~33
alisaws1+2*m24i28~29-4+21
* Homing
* Hold input to power up
alisaFC.d+2sl8i11-4+7
* High crush 1~
alisaFC.db+1+2t45i11-4-4
* Throw break: 1+2
* Opponent recovery on hit: FUFA
* Side switch
alisauf+1+2t40i12~13-4+3
* Throw break: 1+2
* Opponent recovery on hit: FUFT
anna1,2,1h, h, h5, 8, 4i10, ,i16-4+0
* Jail from 1st attack with 3f delay
* Combo from 1st hit with 4f delay
* Input can be delayed 10f
annadf+3,3+4m, m,m13, 6,10i14, i32~34 i11~12-4+78a (+62)
* Tornado
* Balcony Break
* Knee
* Input can be delayed 10f
* Instant Tornado only if both knees connect
* +27a (+17) if only the last hit connects
* Low crush 34~46
annauf+1h6i13-4+7
annauf+1,3,3+4h, m, m,m6, 17, 6,10i13, ,i32~34 i11~12-4+78a (+62)
* Tornado
* Balcony Break
* Knee
* Combo from 2nd hit with 5f delay
* Combo from 1st CH
* +27a (+18) if only the last hit connects
* Instant Tornado on hit
* Low crush 34~46
armor-king3h17i15~16-4+3
* Has good right sidestep tracking
armor-kingdf+4m15i12-4+7
armor-kingFC.2sl8i11-4+7
* High crush
asukad+2m20i18-4c+19a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* Balcony Break
* Gain NWG on Heat activation
asukab+2m12i15-4c+1c
asukaws1,4m, h12, 20i14~15, i20-4+37a (+29)
* Balcony Break
* Combo from 1st hit with 7f delay
* Move can be delayed 6f
asukahFC.2sl8i11-4+7
* High crush 1~
azucenaf+3m15i17-4+5
* Has good right sidestep tracking
azucenaf+3,2m, h15, 20i17, i22~23-4+22a
* Balcony Break
* Combo from 1st hit with 8f delay
azucenad+1+2l[21;21]i25~26-4+0d
* Transition to throw on front standing hit only
* 18 damage to Azucena when hitting crouching opponent (block)
* Damage on hit and block is recoverable health
* Cannot KO Azucena when blocked
* r41 FC on whiff
* High crush 8~
* Floating state 25~
azucenadb+2sl8i11-4+7
* High crush 4~
azucenaFC.d+2sl8i11-4+7
* High crush 1~
bryan3m14i16-4+7
bryandf+2,1m, h12, 11i13, i16-4+5
* Combo from 1st hit
* Enter SWA -1 +8 r15 with b
bryanb+3,2m, h12, 12,i16-4+7
Combo from 1st CH
claudiof+3+4h18i17~18-4+19a
* Balcony Break (airborne)
* 3 chip damage on block
claudiodf+1m10i15-4+7
* Cannot be sidestepped or sidewalked right?
claudiodb+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
claudiob+3m14i13-4+7
* Knee
* Completely homing to SSL/SSR/SWR?
claudiows1m12i12~13-4+7
clivef,f,F+2m20i24~26-4+31d (+10)
* Balcony Break
* Weapon
* Enter PHX +8 +43d (+22) r26 with F or 4 on hit or block
* 4 Chip Damage on block
clivews1m11i13~14-4+3+8
* Elbow
* Enter PHX -1 +6 +11 r23 with F or 4 on hit or block
cliveGAR.4h10i10-4+2
* Balcony Break
* 13 damage with delayed input
* 8 damage, 11 delayed input damage with ub+4
* Jump takes 17f, effective minimum startup i27
* js1~27 fs28~30 with ub+4 and u+4
* Low crush 1~31
* Floating state 32~34
devil-jind+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
devil-jinuf+2h25i20~23-4+25a
* Homing
* Balcony break on airborne hit
dragunov1,1h, h5, 8i10, i20-4+7
Combo from 1st hit
dragunov4,1h, h10, 17i12, i17~18-4+8
* Balcony Break (airborne)
* Combo from 1st hit
* Recovers 3f faster on hit or block
dragunovub+1h17i15~16-4+8+18g
* Balcony Break (airborne)
dragunovSS.2,1+2m, m,m16, 8,12i20~21, i27~29 i8~9-4+2c
* Combo from 1st hit with 1F delay
* Move cannot be delayed
* Input can be delayed by 1F
eddyd+2,3m, M10, 20i17~18, i24~25-4c+5c
* Combos from 1st CH
* Transition to RLX
eddyws4m13i11~13-4+7
eddyws4,4m, h13, 10i11~13, i26~27-4+8
Combos from 1st hit
fahkumram2,3h, m13, 22i12, i31-4+27a (+17)
*
Balcony Break
* Combos from 1st hit CH
fahkumramf+1+2m25i21-4+24a (+14)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* 7 chip damage on block
fahkumramws1m12i13-4+4
* Elbow
fengdf+4,3m, h13, 23i15, i23~24-4+15g+27a
* Balcony Break
* Combo from 1st hit with 7F delay
fengdb+1+2m13i21~22-4+4
Floor Break
heihachi3m10i15-4+1
heihachiFUJ.1h13i12~13-4+7
hwoarangd+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
hwoarangb+2h18i14-4+6+14c
* Elbow
* Good right sidestep tracking
hwoarangRFF.3m13i16-4+7
hwoarangRFF.b+1h18i14-4+6+14c
* Elbow
* Has good left sidestep tracking
<Showing 3601-4000 of 6424 moves>