Hit level | h, h, m |
---|---|
Damage | 6, 6, 21 |
Startup | i12, ,i29 |
Block | -4 |
Hit | +6 |
Counter hit | |
Notes | * can transition to WRA (-4,+8,+8) with input D * Transition to WRA is safe (can be cancelled early enough with crouch dash) * Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo * Input can be delayed 10f * Move can be delayed 9f * Interrupt with i11 from 2nd block |