
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| eddy | FUFT.b+3+4 | m | 25 | i16-28 | -15~-27 | +2a(-10~)+18a(+6) | * Floating state 1~11 * Low crush 12~ | |
| eddy | HSP.1 | M | 21 | i23~25 | +6 | +8c | +19d | * Elbow * Transition to RLX * 6 Chip damage on block * Floating state 1~12 |
| eddy | HSP.2 | m | 15 | i17~18 | -8 | +8 | * Floating state 1~9 | |
| eddy | HSP.2,3 | m, m | 15, 23 | i17~18, i26~27 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit with 10F delay * Mandinga level increases by 1 on hit * Becomes -2(-11) on hit when gaining Mandinga * Cancel to r25 HSP with F at frame 18 (-24/-8) * Move can be delayed by 9F | |
| eddy | HSP.3 | m | 10 | i17~18 | -8 | +7 | * Floating state 1~5 * High crush 6~18 | |
| eddy | HSP.3,3 | m, h | 10, 10 | i17~18, i27~28 | -3 | +8 | Combos from 1st hit | |
| eddy | HSP.3,3,3 | m, h, h | 10, 10, 23 | i17~18, ,i30~31 | -5 | +13 | * Tornado * Transition to RLX * Combo from 1st CH with 4F delay * Move can be delayed by 7F | |
| eddy | HSP.4 | m | 10 | i12~13 | -1 | +10 | +31a | * Transition to HSP * Floating state 1~36? |
| eddy | HSP.4,2 | m, m | 10, 21 | i12~13, i23~24 | -13 | +12a(+3) | * Tornado * Balcony Break * Combo from 1st hit * Floating state 1~9? | |
| eddy | HSP.4,2~3 | m, M | 10, 20 | i12~13, i28~30 | +4c | +14d | * Combo from 1st CH * 6 chip damage on block * Low crush * Floating state | |
| eddy | HSP.1+2 | m | 20 | i22~23 | -12 | +14c | * Spike * Head * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Floating state 1~? * Power crush 7~21 | |
| eddy | HSP.b+3 | m | 20 | i36~37 | -12 | +13a | +58a | Balcony Break * Floating state 36? |
| eddy | HSP.n,d | * Transition to RLX * Floating state 1~10? * High crush 6?~ | ||||||
| eddy | HSP.n,f | * Transition to HSP * Floating state 1~ | ||||||
| eddy | MD1.HSP.3+4 | L,m,m | 6,6,18 | i21~22 | -13 | +4c | * Low crush 28?~ | |
| eddy | MD1.HSP.b+4 | m | 25 | i23~25 | +7 | +15d | * Spike * Transition to RLX with D * 7 chip damage on block * Low crush 9~ | |
| eddy | MD2.HSP.3+4 | L,m,m | 16,4,15 | i21~22 | -13 | +18a(-17) | Floor Break * Low crush 28?~ | |
| eddy | MD2.HSP.b+4 | m | 25 | i23~25 | +7 | +36a | * Spike * Transition to RLX with D * 7 chip damage on block * Low crush 9~ | |
| eddy | RLX.1 | L | 11 | i17 | -11c | +0 | * Transition to FC with D * High crush 1~19 | |
| eddy | RLX.1,3 | L, m | 11, 17 | i17, i25~26 | -14 | +5c | +42a | * Transition to RLX * Combo from 1st CH with 5F delay * Move can be delayed by 9F * Input can be delayed by 10F |
| eddy | RLX.2 | m | 16 | i18~19 | -2 | +8 | ||
| eddy | RLX.2,4 | m, h | 16, 17 | i18~19, i29~30 | -5 | +2 | * Combo from 1st hit * Transition to RLX with D (+3/+10) | |
| eddy | RLX.2,4,4 | m, h, m | 16, 17, 25 | i18~19, ,i32~33 | -14 | +15a(+6) | Balcony Break | |
| eddy | RLX.3 | L | 12 | i16~17 | -26c | -4 | +27a | * Transition to FC * High crush 1~50 |
| eddy | RLX.3,3 | L, h | 12, 30 | i16~17, i25~26 | -13 | +12a (+3) / +7a (+6) | * Balcony Break * Combo from 1st clean hit * Jails from 1st hit * +7a (+6) from 1st clean hit * Mandinga level increases by 1 on hit ** Becomes -3a (-6) on 2nd hit when gaining Mandinga | |
| eddy | RLX.4 | m | 14 | i15~16 | -8 | +8 | * Transition to FC | |
| eddy | RLX.4,3 | m, m | 14, 25 | i15~16, i28~30 | -13 | +16a/HE | * Heat Engager * Balcony Break * Heat Dash +67a(+50) on hit * Combo from 1st hit with 9F delay * Move can be delayed by 8F * Low crush 16~? | |
| eddy | RLX.1+2 | m | 25 | i18~19 | -8 | +25a(+20) | * Balcony Break * Head * 7 chip damage on block * High crush 1~17 | |
| eddy | RLX.3+4 | M | 24 | i17~18 | -18 | +29a(+19) | Tornado * Floating state 1~56 | |
| eddy | RLX.n,d | * Transition to HSP | ||||||
| eddy | RLX.n,f | * Transition to RLX * Recover in FC after 48F? | ||||||
| eddy | 1+3 | th(h) | 35 | i12~14 | -5 | -7 | * Floor Break * Throw break: 1 or 2 | |
| eddy | 2+4 | th(h) | 35 | i12~14 | -6 | -9 | * Floor Break * Throw break: 1 or 2 * Sideswitch on break | |
| eddy | Back throw | th(h) | 50 | i12~14 | +0 | Throw break: none | ||
| eddy | HSP.1+3 | th(h) | 26 | i23~24 | +6 | * Throw break: none * Transition to RLX on hit | ||
| eddy | Left throw | th(h) | 40 | i12~14 | -3 | +0 | Throw break: 1 | |
| eddy | RLX.uf+1+2 | th(h) | 40 | i17~18 | -6 | +0 | * Throw break: 1+2 * Sideswitch on break | |
| eddy | Right throw | th(h) | 40 | i12~14 | -3 | -6 | Throw break: 2 | |
| eddy | d+1+3 | th(m) | 30 | i12~13 | -5 | * Heat Engager * Throw break: none | ||
| eddy | d+2+4 | th(m) | 35 | i12~13 | +0 | Throw break: none | ||
| eddy | uf+1+2 | th(h) | 40 | i12~14 | -6 | -4(-34) | Throw break: 1+2 | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| fahkumram | H.2+3 | m,m (t) | 50 | i16 | +7 | 0d | * Heat Smash * Balcony Break * Transition to Attack Throw on hit * 2nd hit damage 25 * +27a (+1) If only last hit connects on standing opponent * 5 chip damage on block * Low crush | |
| fahkumram | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| fahkumram | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| fahkumram | 1,1 | h, m | 5, 20 | i10, i20~21 | -9 | +8c | * Floor Break * Elbow * Combo from 1st CH with 2F delay * Input can be delayed by 2F * Move cannot be delayed * +10a on BT hit | |
| fahkumram | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +5 | * Jail from 1st attack with 2f delay | |
| fahkumram | 1,2,1 | h, h, m | 5, 8, 15 | i10, ,i17~18 | -10 | +3 | * Input can be delayed 12f | |
| fahkumram | 1,2,1,4 | h, h, m, m | 5, 8, 15, 23 | i10, ,i21~22 | -14 | +13a (+4) | * Balcony Break * Knee * Combo from 3rd hit with 10f delay * Input can be delayed 12f * Move can be delayed 10f | |
| fahkumram | 1,2,4 | h, h, h | 5, 8, 10 | i10, ,i17 | -9 | +6 | * Input can be delayed 2f * Move cannot be delayed | |
| fahkumram | 1,2,4,3 | h, h, h, h | 5, 8, 10, 14 | i10, ,i19~20 | -7 | +6 | +29a | * Balcony Break (airborne) * Combo from 3rd hit |
| fahkumram | 1,2,4,3~4 | h, h, h, m | 5, 8, 10, 20 | i10, ,i21~22 | -5 | +9 | +44a | * Knee * Can be charged with held input * Effective startup i36~37 * Interrupt with i17 from 3rd block * Interrupt with i5 from 3rd hit * Move can be delayed by 2F * Recovers 2f slower on hit or block |
| fahkumram | 1,2,4,3~4* | h, h, h, m | 5, 8, 10, 25 | i10, ,i36~37 | +9 | +73a (+57) | * Knee * Unparryable * Instant Tornado on hit * Chip damage on block * Effective startup i51~52 * Interrupt with i32 from 3rd block * Interrupt with i20 from 3rd hit * Cancel to r20 FC with F at frames 16-24 (frames 31-39 from 3rd attack) ** Interrupt with i33? mid/low from 3rd block ** Interrupt with i21? mid/low from 3rd hit * Move can be delayed by 2F * Power up in Heat or GRF | |
| fahkumram | 1,2,4,3~4*~B | h, h, h, m | 5, 8, 10, 25 | i10, ,i22 | -7 | +9 | * Homing * Balcony Break * Effective startup i53 * Interrupt with i34 from 3rd block * Interrupt with i22 from 3rd hit * Input B during frames 16-24 of Eruption Maw (charged) * Move can be delayed by 8F from Eruption Maw (charged) | |
| fahkumram | 1,2,4,4 | h, h, h, L | 5, 8, 10, 15 | i10, ,i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep on counterhit |
| fahkumram | 1,4 | h, h | 5, 17 | i10, i17 | -8 | +8 | * Combos from 1st hit | |
| fahkumram | 2 | h | 13 | i12 | -8 | +3 | * Elbow | |
| fahkumram | 2,1 | h, h | 13, 20 | i12, i20 | -12 | +15a (+6) | * Balcony Break * Elbow * Combo from 1st hit * r29 on hit | |
| fahkumram | 2,3 | h, m | 13, 22 | i12, i31 | -4 | +27a (+17) | * Balcony Break * Combos from 1st hit CH | |
| fahkumram | 3 | m | 11 | i13 | -9 | +2 | +9 | |
| fahkumram | 3,1 | m, h | 11, 12 | i13, i18 | -3 | +7 | * Combos from 1st hit | |
| fahkumram | 3,1,2 | m, h, h | 11, 12, 20 | i13, ,i21 | -0 | +38d (+30) | * Balcony Break * Tornado * Combos from 2nd hit CH | |
| fahkumram | 3,1,4 | m, h, m | 11, 12, 23 | i13, ,i21 | -14 | +8d (-1) | * Balcony Break * Combos from 2nd hit CH | |
| fahkumram | 3,1,d+4 | m, h, L | 11, 12, 15 | i13, ,i20 | -15 | -4 | +0d | * Shift to attack throw Murderous Sweep on counterhit * Combos from 2nd hit CH |
| fahkumram | 3,4 | m, m | 11, 18 | i13, i19 | -12 | +24g | +34d (+26) | * Knee * Wallbreak on CH * Combos from 1st hit CH * Input can be delayed by 2F |
| fahkumram | 3,4~3 | m, m | 11, 20 | i13, i18 | -7 | +9 | +37d (+29) | * Tornado * Balcony Break on CH * Effective startup i34 * Interrupt with i16 from 1st block * Interrupt with i5 from 1st hit * Combo from 1st hit CH * Can be charged |
| fahkumram | 3,4~3* | m, m | 11, 23 | i13, i36 | +9 | +70a (+54) | * Tornado * Balcony Break * Effective startup i52 * Interrupt with i34 from 1st block * Interrupt with i23 from 1st hit * Cancel to r20 FC with F at frames 20-24 (frames 36-40 from 1st attack) ** Interrupt with i39? from 1st block ** Interrupt with i28? from 1st attack * 9 chip damage on block * Powered up with GRF | |
| fahkumram | 3,4~3*~B | m, m | 11, 25 | i13, i22 | -7 | +9 | * Homing * Balcony Break * Effective startup i54 * Interrupt with i36 from 3rd block * Interrupt with i25 from 3rd hit * Input B during frames 16-24 of Tornado Maw (charged) * Move can be delayed by 8F from Tornado Maw (charged) | |
| fahkumram | 3,4~4 | m, h | 11, 20 | i13, i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * Effective startup i29 * Interrupt with i11 from 1st block * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4; effective startup i32 ** Input 4 during frames 14~16 of 3,4 ** Interrupt with i14 from 1st block ** Interrupt with i3? from 1st hit ** 24 damage, 7 chip damage, slightly different juggle properties |
| fahkumram | 4 | h | 10 | i12 | -12 | +3 | * r27 on hit | |
| fahkumram | 4,3 | h, h | 10, 14 | i12, i19 | -7 | +6 | +29a | * Combos from 1st hit |
| fahkumram | 4,3~4 | h, m | 10, 20 | i12, i21 | -5 | +9 | +44a | * Knee * Can be charged * r25 on block |
| fahkumram | 4,3~4* | h, m | 10, 25 | i12, i36 | +9 | +73a (+57) | * Tornado * Knee * Powered up with GRF * Cancel to FC with F | |
| fahkumram | 4,3~4*~B | h, m | 10, 25 | i12, i22 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | 4,4 | h, L | 10, 15 | i12, i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep on counterhit |
| fahkumram | 3+4 | m | 20 | i18 | -9 | +18a (+9) | +58cs | * Balcony Break * Good right sidestep tracking |
| fahkumram | f+2 | m | 14 | i15 | -9 | +0 | ||
| fahkumram | f+2,1 | m, m | 14, 22 | i15, i20 | -14 | +33a (+18) | * Combos from 1st hit | |
| fahkumram | GRF.f+2,1,2 | m, m, m | 14, 22, 20 | i15, ,i29 | +2 | +15d | * Floor Break * Elbow * Consumes GRF * Partially consumes remaining Heat Time * Combos from 1st hit * 6 chip damage on block * Low crush | |
| fahkumram | f+3 | m | 16 | i17 | -8 | +3 | * Knee | |
| fahkumram | f+3,2 | m, m | 16, 13 | i17, i20 | -12 | -1 | ||
| fahkumram | f+3,2,1 | m, m, h | 16, 13, 20 | i17, ,i19 | -5 | +24a (+15) | * Balcony Break * Combos from 2nd hit CH * Delayable | |
| fahkumram | f+3,2,4 | m, m, m | 16, 13, 20 | i17, ,i20 | -12 | +6 | +36d (+28) | * Knee * Combos from 2nd hit CH * Delayable |
| fahkumram | f+3,2,4~3 | m, m, m | 16, 13, 20 | i17, ,i18 | -7 | +9 | +37d (+29) | * Tornado * Wallbreak on CH * Combos from 1st hit CH * Can be charged |
| fahkumram | f+3,2,4~3* | m, m, m | 16, 13, 23 | i17, ,i36 | +9 | +70a (+54) | * Tornado * Balcony Break * 9 chip damage on block * Powered up with GRF * Cancel to FC with F | |
| fahkumram | f+3,2,4~3*~B | m, m, m | 16, 13, 25 | i17, ,i22 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | f+3,2,4~4 | m, m, h | 16, 13, 20 | i17, ,i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4 * 24 damage, 7 chip damage, slightly different juggle properties |
| fahkumram | f+4 | m | 26 | i25 | +3c | +8c | +14c | * Floor Break |
| fahkumram | f+1+2 | m | 25 | i21 | -4 | +24a (+14) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * 7 chip damage on block | |
| fahkumram | f+3+4 | m | 22 | i22 | -14 | +19a (+14) | * Knee * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Grants GRF on hit * Power crush 7~21 | |
| fahkumram | df+1 | m | 12 | i15 | -3 | +6 | ||
| fahkumram | df+1,2 | m, M | 12, 20 | i15, i27 | -13 | +12d | * Floor Break * Elbow * Combos from 1st hit * Grants GRF on hit * Low crush | |
| fahkumram | df+1,4 | m, h | 12, 23 | i15, i25 | -5 | +20a (+11) | * Heat Engager * Heat Dash +62a (+42) * Knee | |
| fahkumram | df+1,4~3 | m, m | 12, 20 | i15, i18 | -7 | +9 | +37d (+29) | * Tornado * Wallbreak on CH * Combos from 1st hit CH * Can be charged |
| fahkumram | df+1,4~3* | m, m | 12, 23 | i15, i36 | +9 | +70a (+54) | * Tornado * Balcony Break * 9 chip damage on block * Powered up with GRF * Cancel to FC with F | |
| fahkumram | df+1,4~3*~B | m, m | 12, 25 | i15, i22 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | df+1,4~4 | m, h | 12, 20 | i15, i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4 * 24 damage, 7 chip damage, slightly different juggle properties |
| fahkumram | df+2 | m | 10 | i15 | -7 | +4 | ||
| fahkumram | df+2,1 | m, m | 10, 22 | i15, i24 | -13 | +13d | * Balcony Break * Floor Break * Elbow * Combos from 1st hit | |
| fahkumram | df+2,3 | m, h | 10, 11 | i15, i21 | -13 | +52cs | * Balcony Break * Combos from 1st hit | |
| fahkumram | df+3 | l | 15 | i20 | -13 | -1c | +28g | |
| fahkumram | df+3~3 | m | 20 | i17 | +2 | +12d | * 6 chip damage on block | |
| fahkumram | df+3~4 | M | 20 | i25 | -10 | +21a (+4) | * Balcony Break * Knee * Just frame input 4 on frames 1-2 for 6 more damage | |
| fahkumram | df+4 | m | 15 | i16 | -6 | +3 | ||
| fahkumram | df+4,1 | m, h | 15, 25 | i16, i22 | -6 | +14a (+5) | * Balcony Break * Combos from 1st hit | |
| fahkumram | df+4,3 | m, m | 15, 23 | i16, i25 | -12 | +9d | * Tornado * Knee * Combos from 1st hit * Low crush | |
| fahkumram | df+3+4 | m,m | 8,16 | i13 | -10 | +8 | * Good right sidestep tracking | |
| fahkumram | GRF.df+3+4,3 | m,m, m | 8,16, 23 | i13, i26 | -9 | +13g | * Consumes GRF * Partially consumes remaining Heat Time * Transition to +13g RAM on hit * Combos from 1st hit * 9 chip damage on block | |
| fahkumram | d+1 | M | 20 | i18 | -5 | +8c | +13c | * Elbow |
| fahkumram | d+2 | sl | 13 | i12 | -9 | +2 | * Elbow * High crush | |
| fahkumram | d+3 | L | 11 | i16 | -16 | -5 | ||
| fahkumram | d+3,4 | L, h | 11, 10 | i16, i20 | -9 | +6 | * Combos from 1st hit CH | |
| fahkumram | d+3,4,3 | L, h, h | 11, 10, 14 | i16, ,i19 | -7 | +6 | +29a | * Combos from 1st hit CH |
| fahkumram | d+3,4,3~4 | L, h, m | 11, 10, 20 | i16, ,i21 | -5 | +9 | +44a | * Knee * Can be charged |
| fahkumram | d+3,4,3~4* | L, h, m | 11, 10, 25 | i16, ,i36 | +9 | +73a (+57) | * Tornado * Knee * Powered up with GRF * Cancel to FC with F | |
| fahkumram | d+3,4,3~4*~B | L, h, m | 11, 10, 25 | i16, ,i22 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | d+3,4,4 | L, h, L | 11, 10, 15 | i16, ,i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep on counterhit |
| fahkumram | d+4 | L | 18 | i14 | -15 | -4 | +0d | * Shift to attack throw Murderous Sweep on counterhit |
| fahkumram | d+4 (counterhit) | l (t) | 41 | i14 | +0d | * Shifts to throw on front gounded CH | ||
| fahkumram | db+1 | sl | 5 | i10 | -5 | +6 | ||
| fahkumram | db+2 | m | 16 | i16 | -10 | +1 | * High evasion | |
| fahkumram | db+2,2 | m, m | 16, 16 | i16, i25 | -13 | +1 | * Elbow * Combos from 1st hit | |
| fahkumram | db+4 | h | 23 | i20 | -6 | +35d | * Balcony Break * Strong Aerial Tailspin * High crush 6~19 | |
| fahkumram | db+3+4 | m | 25 | i30 | -9 | +15a | * Balcony Break | |
| fahkumram | b+1 | m | 20 | i14 | -13 | +34d | ||
| fahkumram | b+1+3 | * Parries high, mid and low kicks * Parry state 5~12 | ||||||
| fahkumram | b+1+3,P | m,m,h | 40 | i19 | +19a (+10) | * Balcony Break * Only occurs upon successful b+1+3 Parry | ||
| fahkumram | b+2 | h | 17 | i14 | -15 | -6 | ||
| fahkumram | b+2,1 | h, h | 17, 25 | i14, i21 | -9 | +15a (+6) | * Balcony Break * Combos from 1st hit | |
| fahkumram | b+2+4 | * Parries high and mid punches * Grants GRF on successful parry * Regains recoverable health on successful parry * Parry state 5~12 | ||||||
| fahkumram | b+3 | h | 27 | i16 | -7 | +15a (+6) | * Heat Engager * Heat Dash +62a (+42) * Homing * 5 chip damage on block | |
| fahkumram | b+4 | m | 14 | i14 | -5 | +6 | * Knee | |
| fahkumram | b+4,3 | m, m | 14, 14 | i14, i24 | -10 | -1 | * Knee * Combos from 1st hit | |
| fahkumram | b+4,3,2 | m, m, m | 14, 14, 21 | i14, ,i31 | -12 | +16d | * Knee * Elbow * Grants GRF on hit | |
| fahkumram | b+1+4 | m! | 50 | i60 | ! | +9d | * Unblockable | |
| fahkumram | b+3+4 | m | 22 | i17 | -13 | +3 | +33d (+25) | * Balcony Break |
| fahkumram | uf+1 | m | 20 | i28 | +6 | +24d | * Floor Break * Elbow * 4 chip damage on block * Low crush | |
| fahkumram | uf+2 | h | 20 | i18 | -7 | +22a (+13) | * Balcony Break * Elbow * Power crush | |
| fahkumram | uf+3 | m | 23 | i14 | -14 | +9a (+0) | * Heat Engager * Heat Dash +43d (+35) * Knee * Low crush | |
| fahkumram | uf+4 | m | 22 | i20 | -16 | +66a (+55) | * Tornado * Balcony Break * Low crush | |
| fahkumram | 1+2+3+4 | |||||||
| fahkumram | b,f+4 | h | 25 | i18 | +6 | +47cs | * Reversal Break * Good left sidestep tracking * 10 chip damage on block | |
| fahkumram | f,F+3 | L | 20 | i21 | -14 | +4 | ||
| fahkumram | f,F+4 | m | 25 | i22 | -13 | +33a | * Homing * Balcony Break | |
| fahkumram | f,F+4~1 | m | 20 | i21 | -3c | +8c | ||
| fahkumram | f,F+4~3 | L | 15 | i19 | -23 | -1c | ||
| fahkumram | f,F+4~3,2 | L, m | 15, 20 | i19, i25 | +0 | +13d (-4) | * Elbow * Powered up in GRF * Combos from 1st hit CH * 6 chip damage on block | |
| fahkumram | f,F+1+2 | m | 22 | i18 | -14 | +43a (+33) | * Grants GRF on hit | |
| fahkumram | uf,n,4 | m | 20 | i23 | -13 | +32a (+22) | * Low crush | |
| fahkumram | f,f,F+3 | m | 30 | i19 | +6 | +15a (+5) | * Knee * 9 chip damage on block * Low crush | |
| fahkumram | ws1 | m | 12 | i13 | -4 | +4 | * Elbow | |
| fahkumram | ws1,2 | m, h | 12, 25 | i13, i18 | -9 | +20a (11) | * Heat Engager * Heat Dash +43d (+35) * Elbow * Combo from 1st hit with 9F delay * Move can be delayed by 10F * Input can be delayed by 13F | |
| fahkumram | ws2 | m | 13 | i14 | -9 | +7 | ||
| fahkumram | ws2,4 | m, m | 13, 20 | i14, i22 | -13 | +34d | * Balcony Break * Homing * Combo from 1st hit with 6F delay * Move cannot be delayed * Input can be delayed by 6F * Can cancel into the same options as f,F+4 (f,F+4~1 and f,F+4~3,2) | |
| fahkumram | ws3 | m | 20 | i15 | -14 | +55cs | * Knee | |
| fahkumram | ws4 | m | 20 | i11 | -6 | +5 | ||
| fahkumram | SS.4 | m | 23 | i15 | -11 | +38a | * Tornado * Knee * Low crush | |
| fahkumram | FC.1 | sl | 5 | i10 | -5 | +6 | * High crush | |
| fahkumram | FC.2 | sl | 13 | i12 | -9 | +2 | * Elbow * High crush | |
| fahkumram | FC.3 | L | 10 | i16 | -17 | -6 | * High crush | |
| fahkumram | FC.4 | l | 6 | i12 | -15 | -4 | * High crush | |
| fahkumram | FC.df+2 | L | 22 | i19 | -14 | +4 | +12d | * Elbow * High crush |
| fahkumram | ...GRF.3* | m | 25 | i36 | ! | +58cs | * Tornado * Reversal Break * Consumes GRF * Partially consumes remaining Heat time * Transition to +13 RAM on block * Cancel to FC with F * Cancel to Surendrajit with D at frames 16-24? of Tornado Kick * 10 chip damage on block | |
| fahkumram | ...GRF.3*~d | L,h | 15,17 | i27,i23 | -12 | +11a (+10) | * Balcony Break * Consumes GRF * Partially consumes remaining Heat time * +31a (+5) if only the 2nd hit hits | |
| fahkumram | ...GRF.4* | m | 25 | i36 | ! | +42a (+32) | * Tornado * Reversal Break * Consumes GRF * Partially consumes remaining Heat time * Transition to +13 RAM on block * Cancel to FC with F * Cancel to Surendrajit with D at frames 16-24? of Tornado Kick * 10 chip damage on block | |
| fahkumram | GRF.1+2 | sp | * Consumes GRF * Partially consumes remaining Heat time * Power crush 5~19 | |||||
| fahkumram | GRF.1+2,P | sp, m | 20 | i21 | -9 | +13g | * Transitions to +13g RAM * Only occurs when GRF.1+2 absorbs an attack * r21? freeze for the opponent after absorbing an attack * i36? effective startup * 8 chip damage on block | |
| fahkumram | RAM.1 | m | 20 | i19 | +1 | +20a (+3) | * Balcony Break * Elbow * 6 chip damage on block | |
| fahkumram | RAM.2 | m! | 43 | i40 | ! | +18a (+8) | * Balcony Break * Unblockable | |
| fahkumram | RAM.3 | m | 20 | i21 | -11 | -6 | ||
| fahkumram | RAM.3,4 | m, h | 20, 25 | i21, i24 | -9 | +13a | * Balcony Break * Combos from 1st hit * 10 chip damage on block * Jails from 1st hit | |
| fahkumram | RAM.4 | l | 31 | i21 | -13 | +11a | * Balcony Break | |
| fahkumram | GRF.f,F+4~3,2 | L, m (t) | 15, 30 | i19, i25 | +0 | +0d | * Balcony Break * Consumes GRF * Partially consumes remaining Heat Time * Shift to attack throw on hit * Combos from 1st hit * 6 chip damage on block | |
| fahkumram | 1+3 | t | 35 | i12 | -3 | +0d | * Homing * Throw break 1 or 2 | |
| fahkumram | 2+4 | t | 35 | i12 | -6 | +0d | * Homing * Throw break 1 or 2 * Sideswaps on hit | |
| fahkumram | Back Throw | t! | 50 | i12 | ! | +0d | * Homing * Unbreakable throw | |
| fahkumram | Left Throw | t | 40 | i12 | -3 | +0d | * Homing * Throw break 1 | |
| fahkumram | RAM.1+3 | t! | 40 | i23 | ! | -3d | * Homing * Floor Break * Unbreakable throw * Grants GRF on hit * Partially restores remaining Heat time | |
| fahkumram | Right Throw | t | 40 | i12 | -3 | +0d | * Homing * Throw break 2 * Sideswaps on hit | |
| fahkumram | uf+1+2 | t | 40 | i12 | -3 | +0d | * Balcony Break * Throw break 1+2 | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| feng | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| feng | H.3+4 | M | 23 | i30~31 | +12cg | +22d | * Spike * Consumes 300F of remaining Heat time * 4 chip damage on block * +38d on aerial hit * Creates an unblockable low shockwave along the ground that deals 5 recoverable damage and +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It does not come out when the first hit is blocked or absorbed by a Power Crush. * Recovers 3F faster on hit (t67 r35 BT) | |
| feng | H.b+1 | h | 20 | i10~11 | -8 | +36a (+28) | * Balcony Break * Consumes 210F of remaining Heat time | |
| feng | H.f,F+1+2* | m | 30 | i39~40 | +11 | +22a (+12) | * Balcony Break * Guard Break * Consumes 270F of remaining Heat time * 12 chip damage on block | |
| feng | H.2+3 | m,t | 20,35 | i20~21, i24~25 | +12 | +0 | * Heat Smash * Balcony Break * 7 chip damage on block * 2nd hit 26dmg +30a (-6) on 1st whiff * Transition to STC on block * Transition to standing with B (+7) | |
| feng | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| feng | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| feng | 1,1 | h, m | 5, 21 | i10, i25~26 | -11 | +2 | +61a | * Move can be delayed by 3F * Input can be delayed by 4F |
| feng | 1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay * Move can be delayed with 4F delay | |
| feng | 1,2,2 | h, h, h | 5, 9, 12 | i10, ,i17 | -13 | +3 | * Combo from 1st hit with 3F delay * Transition to BT with B (-11/+5) | |
| feng | 1,3 | h, h | 5, 19 | i10, i16~17 | -5 | +8~+9 | * Combo from 1st hit with 4F delay * Move can be delayed by 1F * Input can be delayed by 4F | |
| feng | 1+3+4 | |||||||
| feng | 2 | h | 8 | i10 | -3 | +5 | ||
| feng | 2,4 | h, m | 8, 15 | i10, i17 | -12 | -1 | * Jail from 1st attack with 2F delay * Combo from 1st hit with 8F delay | |
| feng | 2,4,1 | h, m, m | 8, 15, 25 | i10, ,i24 | -12 | +24a (+14) | Balcony Break * Combo from 2nd CH with 6F delay * Move can be delayed by 10F * Input can be delayed by 12F * Cancel to BT with B (-13/-2) * Low crush 12~19 | |
| feng | 3 | m | 15 | i16 | -11 | +0 | ||
| feng | 3,3 | m, h | 15, 10 | i16, i17 | -9 | +2 | * Jail from 1st block with 2F delay * Combo from 1st hit with 10F delay | |
| feng | 3,3,4 | m, h, l | 15, 10, 23 | i16, ,i25~26 | -12 | +7c | +17a | * Combo from 2nd CH with 5F delay * Cancel to r16 BT with B (-13/-2) * Move can be delayed by 10F * Input can be delayed by 11F |
| feng | 3,1+2 | m, m | 15, 30 | i16, i28~29 | -12 | +22a (+17) | Balcony Break * Combo from 1st hit with 2F delay ** Combo from 1st hit with up to 2F of charge (i30~31 startup) * Move can be delayed by 10F | |
| feng | 3,1+2* | m, m | 15, 35 | i16, i44~45 | +7 | +23a (+13) | * Balcony Break * 14 chip damage on block | |
| feng | 3~4 | m | 27 | i34~36 | -7c | +19a | * Transition to BT with B (-2c/+24a) * Low crush 20~34 * Floating state 35~37 | |
| feng | 3~4,3 | m, l | 27, 16 (11) | i34~36, i18~20 | -26 | +24a | * Aerial combo from 1st hit (+19d (+12)) with 9F delay * Move cannot be delayed * Input can be delayed by 9F * High crush 6~52 | |
| feng | 4 | h | 17 | i11 | -9 | +2 | +27g | |
| feng | 4~3 | M | 25 | i28~i34 | -7 | +1c | +16a~+22a | 7 chip damage on block * Low crush 15~32 * Floating state 33~35 |
| feng | 1+2 | m | 20 | i21~22 | -13 | +8 | * Wall Crush +20g on hit * Elbow * Punch sabaki * +14 on successful parry * Parry state 5~9 | |
| feng | f+2 | m | 10 | i15 | -8 | +3 | +10g | |
| feng | f+2,1 | m, m | 10, 10 | i15, i19 | -8 | +3 | * Combo from 1st CH with 1F delay * Move can be delayed by 10F * Input can be delayed by 11F | |
| feng | f+2,1,2 | m, m, m | 10, 10, 28 | i15, ,i13~14 | -19 | +19a (+14) | * Balcony Break * Shoulder * Combo from 2nd hit with 12F delay * Move can be delayed by 10F * Input can be delayed by 16F | |
| feng | f+3 | m | 10 | i21 | -3 | +7 | ||
| feng | f+3,2 | m, h | 10, 17 | i21, i21~22 | -3 | +8 | +43a (+35) | * Combo from 1st hit with 7F delay |
| feng | f+3,4 | m, m | 10, 15 | i21, i23~24 | -16 | +33a (+23) | * Tornado * Combo from 1st hit * Low crush 21~43 * Floating state 44~46 | |
| feng | f+4 | h | 19 | i18~19 | -9 | +52a | * Good left sidestep tracking * Transition to r22 BT with B (-5/+56a) | |
| feng | f+4,2 | h, m | 19, 24 (16) | i18~19, i24~25 | -14 | +31a (+16) | * Tornado * Aerial combo from 1st hit (+70a (+54)) with 5F delay * Move cannot be delayed * Input can be delayed by 5F | |
| feng | f+4,3 | h, M | 19, 30 (21) | i18~19, i22~24 | -10 | +25d | * Spike * Aerial combo from 1st hit (+26a (-9)) with 5F delay * Move cannot be delayed * Input can be delayed by 5F | |
| feng | f+4,4 | h, l | 19, 16 (11) | i18~19, i33~33 | -31 | +27a | * Aerial combo from 1st hit (+19a (+12)) with 5F delay * Move cannot be delayed * Input can be delayed by 5F * High crush 10~42 | |
| feng | f+1+2 | h | 25 | i19~20 | -9 | +13a (+4) | * Balcony Break * Good left sidestep tracking * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~18 | |
| feng | f+3+4 | * Parries high and mid fist and feet moves (not elbows/knees/heads etc) * Transition to STC absorbing one hit * Transitions to STC.P after absorbing two hits * Transition to r20 KNP with B (r25 autoblock) * Parry state 3~18 | ||||||
| feng | df+1 | m | 11 | i14 | +0 | +6 | +36g | |
| feng | df+2 | m | 15 | i20~21 | -8 | +4 | ||
| feng | df+2,2 | m, m | 15, 21 | i20~21, i13~14 | -6 | +14a (+4) | * Balcony Break * Combo from 1st hit | |
| feng | df+3 | M | 17 | i18~19 | -9 | +76a (+60) | * Tornado * Can be accessed from a manual CD input with input qcf,df+3 | |
| feng | df+4 | m | 13 | i15 | -6 | +5 | ||
| feng | df+4,2 | m, m | 13, 13 | i15, i20~21 | -11 | +1 | +8 | * Combo from 1st hit with 8F delay |
| feng | df+4,2,1+2 | m, m, M | 13, 13, 21 | i15, ,i34~35 | -19 | +31a (+16) | * Tornado * Shoulder * Combo from 2nd CH with 4F delay * Move can be delayed by 9F * Input can be delayed by 10F | |
| feng | df+4,3 | m, h | 13, 23 | i15, i23~24 | -4 | +15g | +27a | * Balcony Break * Combo from 1st hit with 7F delay |
| feng | df+3+4 | m | 23 | i23~27 | -7 | +21a | * Homing | |
| feng | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~34 | |
| feng | d+2 | L | 16 | i20~21 | -12 | -1 | -1c on crouching hit * High crush 6~51 | |
| feng | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~52 | |
| feng | d+4 | L | 7 | i14~15 | -11 | +0 | +0c on crouching hit | |
| feng | d+4,1+2 | L, m | 7, 22 | i14~15, i26 | -10 | +11a (+2) | * Balcony Break * Combo from 1st CH with 4F delay * Move can be delayed by 5F * Input can be delayed by 6F | |
| feng | d+1+2 | M | 15 | i20~21 | -9 | +8c | ||
| feng | d+1+2,1 | M, m | 15, 20 | i20~21, i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit with 12F delay * Move can be delayed by 10F * Input can be delayed by 12F | |
| feng | d+3+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~46 | |
| feng | db+1 | m | 15 | i16 | -12 | +4 | * Transition to r28 KNP with B (-9/+7) ** Cannot block i15 when going to KNP on block * Transition to r35 STC with F (-16/+0) | |
| feng | db+1,2 | m, m | 15, 18 | i16, i23~24 | -11 | +3 | * Combo from 1st hit with 8F delay * Move can be delayed by 10F | |
| feng | db+1,2,4 | m, m, M | 15, 18, 30 | i16, ,i31 | -7 | -3a | * Floor Break * Combo from 2nd CH with 2F delay * Move cannot be delayed * Input can be delayed by 2F * Low crush 15~31 * Floating state 32~34 | |
| feng | db+1,2,4,3+4 | m, m, M, m | 15, 18, 30, 20 | i16, ,i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) * Move can be delayed by 12F * Low crush 38~45 * Floating state 46~48 | |
| feng | db+1,4 | m, h | 15, 23 | i16, i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit with 7F delay * Move can be delayed by 8F * Input can be delayed by 10F | |
| feng | db+2 | l | 10 | i20~21 | -11 | +0 | +0c on crouching hit * High crush 6~30 | |
| feng | db+2,2 | l, l | 10, 10 | i20~21, i28~30 | -17 | +25a | * Combo from 1st CH * Cancel to r13 standing with B (-15/-4) * High crush 1~30 | |
| feng | db+2,2,2 | l, l, M | 10, 10, 25 | i20~21, ,i28~29 | -8 | +13a | * Spike * Aerial combo from 2nd hit (+28a (-7)) | |
| feng | db+3 | l | 14 | i17 | -15 | +4c | +0d | * Transition to attack throw when CH from front * Transition to BT on CH * Can be accessed from a manual CD input with input qcf,db+3 * High crush 6~51 |
| feng | db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | * Tornado on normal hit only * Homing * Transition to FC on hit * Instant tornado launcher * High crush 6~58 | |
| feng | db+1+2 | m | 13 | i21~22 | -4 | +4 | Floor Break | |
| feng | db+1+2,2 | m, l | 13, 10 | i21~22, i29~30 | -12 | +14g | * Combo from 1st CH with 4F delay * Move can be delayed by 10F * Input can be delayed by 12F * -1c on crouching hit * High crush 8~60 | |
| feng | b+1 | h | 17 | i10~11 | -12 | +1 | +36a (+28) | * Balcony Break on CH |
| feng | b+1+3 | 25 | -3d | * Timed with opponent punch * Sideswitch on parry * Parry state 5~12 | ||||
| feng | b+2 | m | 13 | i17 | -11 | +0c | Floor Break | |
| feng | b+2,3 | m, l | 13, 6 | i17, i22~24 | -11 | +0 | +8c | * Combo from 1st hit with 3F delay * Move can be delayed by 15F * Input can be delayed by 18F * +0c on crouching hit |
| feng | b+2,3,4 | m, l, m | 13, 6, 13 | i17, ,i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
| feng | b+2,3,4,2 | m, l, m, M | 13, 6, 13, 22 | i17, ,i24~25 | -6c | +4c | * Spike * Aerial combo from 3rd hit (-6a~-9a) with 13F delay * Move can be delayed by 10F * Input can be delayed by 13F | |
| feng | b+3 | m | 21 | i22~23 | +4 | +6 | +10a | * Knee * 4 chip damage on block * Transition to r25 CD on hit or block with df (+6/+8/+12d) ** Transition to r1 FC with DF~db (+5/+7/+11d) |
| feng | b+3~4 | * Transition to BT | ||||||
| feng | b+4 | m | 10 | i12~13 | -10 | +2 | ||
| feng | b+4,2 | m, h | 10, 19 | i12~13, i22 | -6 | +3 | +20cg | * Balcony Break on CH * Combo from 1st hit with 7F delay * Move can be delayed by 6F * Input can be delayed by 7F * Transition to CD with df on hit or block (-1/+8/+25cg) ** Transition to r1 FC with DF~db (-2/+7/+24cg) |
| feng | H.b+4,3+4 | m, M | 10, 23 | i12~13, i31~32 | +7cg | +12d | * Balcony Break * Spike * Combo from 1st hit with ? * 4 chip damage on block * Consumes 300F of remaining Heat time * +38d on aerial hit * Move can be delayed by ? * Input can be delayed by ? | |
| feng | b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Shoulder | |
| feng | b+3+4 | * i20 high/mid block * Transition to r39 STC with f (ps25~39) | ||||||
| feng | ub+1 | m | 20 | i25~26 | -15 | +10a (+1) | +30a (+22) | Balcony Break |
| feng | ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | Does not jail | |
| feng | ub+3 | -11~-10 | +15a~+16a | * Strong Aerial Tailspin * Backwards momentum | ||||
| feng | ub+4 | 15 | +19a (+9) | +33a (+23) | * Balcony Break * No forward momentum | |||
| feng | ub+1+2 | m! | 70 | i79~82 | +50a (+19) | |||
| feng | u+2 | M | 25 | i38~40 | +2c | +10 | 7 chip damage on block * Low crush 9~35 * Floating state 36~38 | |
| feng | uf+1 | m | 12 | i18~19 | -5 | +4 | * +12c on crouching opponent * No forward momentum with input u+1 * Low crush 6~31 * Floating state 32~34 | |
| feng | uf+2 | m | 18 | i18 | -10 | +3 | +52a (+21) | |
| feng | uf+3 | m | 16 | i22~23 | -7 | +22a | * Strong Aerial Tailspin * No forward momentum with input u+3 * Low crush 9~32 * Floating state 33~35 | |
| feng | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Recovers 2F faster on hit (t46 r29) * Low crush 9~28 * Floating state 29~31 | |
| feng | uf+3+4 | M,h,h | 10,10,7 (10) | i24,i4~6,i3~4 | -14 | +25a (+18) | * High crush 6~23 * Floating state 33~34 * Low crush 35~37 * Floating state 38~39 * Low crush 40~49 * Floating state 50~52 | |
| feng | uf+3+4,3 | M,h,h, h | 10,10,7 (10), 23 (11) | i24,i4~6,i3~4, i17~18 | -6 | +14c | * Balcony Break * Tornado * Aerial combo from 1st hit * Previous hit crouching state is canceled when 3 is input ** Previous hit is cs6~23 when extension is delayed by at least 21F * Input can be delayed by 37F * Move cannot be delayed * Forces tech backroll on normal hit * Floating state 1~2 * Low crush 3~16 * Floating state 17~19 | |
| feng | 1+2+3+4 | |||||||
| feng | f,F+2 | m | 25 | i18~19 | -9 | +16a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
| feng | f,F+3 | M | 33 | i32~33 | +8c | +8c | * 9 chip damage on block * Transition to r28 STC with f (+8c/+8c) | |
| feng | f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
| feng | f,F+4,3 | m, m | 15, 21 | i19~20, i20~21 | -14 | +32a (+22) | * Combo from 1st hit with 11F delay * Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24)) * Recovers 1F faster on hit (t72 r31) * Low crush 20 | |
| feng | f,F+1+2 | m | 25 | i23~24 | -9 | +16a | * Balcony Break * Hold 1+2 to power up and deal chip damage on block | |
| feng | f,F+1+2* | m | 30 | i39~40 | +6 | +22a (+12) | * Balcony Break * 12 chip damage on block * Becomes Essence of Nian Zhang Mie Ba in Heat | |
| feng | qcf | * Minimum 3f needed to enter (one for each directional) * Transition to r6? hFC with alternate input D,df ** Cannot access stance moves ** Can access FC.df+4 with input D,df+4 (i27? effective startup) * Cancel to sidestep with U * Can access df+3 and db+3 from a manual qcf input | ||||||
| feng | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9 | |
| feng | f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * 9 chip damage on block * Low crush 5~33 * Floating state 34~36 | |
| feng | ws1 | m | 13 | i13 | -3 | +3 | ||
| feng | ws1,2 | m, m | 13, 16 | i13, i9 | -12 | -1 | * Jail from 1st block with 6F delay * Combo from 1st hit with 6F delay * Move can be delayed by 4F * Input can be delayed by 6F | |
| feng | ws1,2,1 | m, m, m | 13, 16, 20 | i13, ,i17~18 | -14 | +12a (+3) | +32a (+24) | * Balcony Break * Jail from 1st block with 2F delay * Combo from 2nd CH with 12F delay * Move can be delayed by 15F * Input can be delayed by 16F |
| feng | ws1,3 | m, h | 13, 20 | i13, i22~23 | -6 | +4c | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit with 3F delay * Move can be delayed by 10F * Input can be delayed by 12F * Unparryable by traditional kick parries (bug?) | |
| feng | ws2 | m | 17 | i15~16 | -7 | +29g | +78a (+62) | * Tornado (CH Only) |
| feng | ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
| feng | ws4 | m | 18 | i11~12 | -7 | +7 | +29g | |
| feng | ws1+2 | m | 20 | i23~24 | -9 | +3 | * Punch parry * +14 on successful parry * Parry state 5~8 | |
| feng | SS.2 | h | 18 | i15 | +3 | +9 | +31g | * Homing * Transition to BT |
| feng | SS.4 | l | 19 | i20~22 | -31c | -3~-1 | +71a (+55) | * Has a clean hit effect (+71a (+55) on hit) * -3~-1 on hit with no clean hit * High crush 10~31 |
| feng | SS.1+2 | m | 24 | i22~23 | +1~+2 | +21a (+12) | * Balcony Break * 7 chip damage on block | |
| feng | FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13g | -2c on crouching opponent * High crush 1~53 |
| feng | FC.df+2 | m | 21 | i18 | -14 | +55a | * High crush 18~40 | |
| feng | FC.df+4 | l | 13 | i19~20 | -8c | +3 | * Can be input with D,df+4 (i27? effective startup) * Transition to BT * +3c on crouching opponent | |
| feng | FC.df+4,1 | l, h | 13, 10 | i19~20, i20~21 | -2 | +6 | * Combo from 1st hit * -20 from 1st block | |
| feng | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | * Floating state 5~13 * Low crush 14~33 * Floating state 34~36 | |
| feng | BT.1 | h | 12 | i12 | -3 | +14 | ||
| feng | BT.2 | m | 20 | i19~21 | -9 | +13a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * | |
| feng | BT.3 | M | 33 | i32~33 | +8c | +8c | * 9 chip damage on block * Transition to STC with f (+8c/+8c) | |
| feng | BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41a (+33) | * Balcony Break (CH only) * Elbow |
| feng | BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16a | * High crush 15~52 |
| feng | BT.d+3 | L | 20 | i18~20 | -26c | -4~-2 | +70a (+54) | * Has clean hit effect (+70a (+54)) * -4~-2 on normal hit * High crush 6~52 |
| feng | CD.1 | L | 18 | i18~19 | -14 | +0 | +12g | * Head * Transition to FC with D * High crush 6~19 |
| feng | CD.2 | m | 25 | i18~19 | -14 | +67a (+51) | * Tornado | |
| feng | CD.1+2 | m | 25 | i16~17 | +0c | +7c | +13 | Head |
| feng | FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break * Floating state 1~27 * Low crush 28~ | |
| feng | KNP.1 | l | 20 | i20~21 | -13c | +4 | +16a | * High crush 15~52 |
| feng | KNP.2 | h | 20 | i14 | -9 | +22a (+12) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
| feng | KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado * Low crush 15~30 * Floating state 31~33 | |
| feng | KNP.4 | l | 10 | i18 | -31c | -4 | ||
| feng | KNP.4,1+2 | l, h | 10, 35 (24) | i18, i28 | -6 | +15a (+6) | * Balcony Break * Shoulder * Aerial combo from 1st hit (+30a (+20)) | |
| feng | KNP.3+4 | M | 30 | i31~34 | -7 | -3d | * Low crush 15 | |
| feng | KNP.3+4,3+4 | M, m | 30, 20 | i31~34, i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) * Move can be delayed by 12F * Low crush 38 | |
| feng | OTG.d+3+4 | L | 24 (19) | i24~25 | -13 | -2 | -2d (-10) on grounded hit | |
| feng | STC.1 | m | 20 | i20~21 | -15 | +38a | * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~19 | |
| feng | STC.2 | h | 18 | i14~15 | -3 | +25g | * Transition to BT with B (+0/+28g) * Transition to CD on hit or block with DF (+1/+29g) ** Transition to r1 FC with DF~db (+0/+28g) | |
| feng | STC.3 | h | 25 | i22~23 | +6 | +23d | * Homing * Balcony Break * 7 chip damage on block | |
| feng | STC.4 | l | 20 | i20 | -13 | +3 | +14 | |
| feng | STC.1+2 | m | 20 | i18 | -9c | +17d | ||
| feng | STC.P | m | 21 | i18~19 | -17 | +53a | * Only occurs during STC after absorbing 2 hits | |
| feng | 1+3 | t | 35 | i12~14 | -6 | -4d | * Throw break 1 or 2 | |
| feng | 2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 | |
| feng | BT.1+4 | t | 45 | i12~14 | -6 | -5d | * Throw break 1+2 | |
| feng | Back Throw | t | 50 | -4d | * Cannot break throw | |||
| feng | Left Throw | t | 40 | -3 | -6d | * Throw break 1 | ||
| feng | Right Throw | t | 40 | -3 | -4d | * Throw break 2 | ||
| feng | uf+1+2 | t | 40 | -6 | +0d | * Floor Break * Throw break 1+2 | ||
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| heihachi | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| heihachi | H.b,b,n,3+4 | * Consumes all of the remaining Heat time * Tremendous backwards travel | ||||||
| heihachi | H.db+1+2 | SM | 25 | i30 | +0 | +0a (-17) | * Tornado * Reversal Break * Balcony Break * 11 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * Consumes 300F of remaining Heat time * Power crush 7~29 | |
| heihachi | H.2+3 | m,m | 50 | i15 | +10 | +0d | * Heat Smash * Reversal Break * Floor Break * 15 chip damage on block * Transition to attack throw on hit * Transition to RAI on block only * Cancel RAI transition with B, +6 on block instead | |
| heihachi | H.2+3,F | m | 50 | i15 | +10 | -2d | * Heat Smash * Reversal Break * Balcony Break * 15 chip damage on block * Transition to attack throw on hit * Transition to RAI on block only * Cancel RAI transition with B, +6 on block instead | |
| heihachi | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| heihachi | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| heihachi | 1,1 | h, h | 5, 6 | i10, i10 | -5 | +6 | * Jail from 1st attack with 3f delay | |
| heihachi | 1,1,2 | h, h, m | 5, 6, 16 | i10, ,i18 | -17 | +19a (+9) | * Balcony Break * Combo from 1st hit with 12f delay * Clean wall splat when near the wall | |
| heihachi | WAR.1,1,2 | h, h, m | 5, 6, 20 | i10, ,i18 | -17 | +28a (+2) | * Balcony Break * Combo from 1st hit with 12f delay * Chip damage on block | |
| heihachi | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Combo from 1st hit with 4f delay * Move can be delayed 3f | |
| heihachi | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit * Enter FUJ -9 +4 r30 with D on frame 22 | |
| heihachi | 1,2,2~1 | h, h, m | 5, 8, 20 | i10, ,i13 | -11 | +6 | * Combo from 2nd CH * Cancel to SS -5 -16 with D_U | |
| heihachi | 1,2,2~1,1+2 | h, h, m, m | 5, 8, 20, 24 | i10, ,i26 | -13 | +11a (+2) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH | |
| heihachi | 1,2,4 | h, h, h | 5, 8, 21 | i10, ,i22~23 | -9 | +16g | +52a | * Tornado * Combo from 2nd CH with 2f delay * Opponent recovers crouching * Can be charged |
| heihachi | 1,2,4* | h, h, h | 5, 8, 27 | i10, ,i31~32 | +6 | +67a (+51) | * Tornado * Balcony Break * Tornado on standing hit * 8 chip damage on block | |
| heihachi | 1,b+2 | h, m | 5, 17 | i10, i22 | -2 | +8 | * Combo from 1st CH with 3f delay * Input can be delayed 10f * Move can be delayed 7f * Enter FUJ r30 with D | |
| heihachi | 1,b+2,1 | h, m, m | 5, 17, 20 | i10, ,i35~39 | -15 | +30a (+20) | * Combo from 2nd CH * Low crush 38~61 | |
| heihachi | 1,b+2,2 | h, m, m | 5, 17, 17 | i10, ,i25~26 | -13c | +6c | * Spike * Head * Combo from 2nd hit | |
| heihachi | 1,b+2,4 | h, m, m | 5, 17, 30 | i10, ,i39 | +5 | +30a (+9) | * Balcony Break * 12 chip damage on block * 13 chip damage on block in heat * Low crush 17~39 | |
| heihachi | WAR.1,b+2,2 | h, m, m | 5, 17, 22 | i10, ,i25~26 | -13 | +23a (+13) | * Reversal Break * Balcony Break * Head * Combo from 2nd hit * Chip damage on block * Erases opponent's recoverable health on hit * +42d on airborne hit, opponent can tech roll after | |
| heihachi | 2 | h | 10 | i11 | +0 | +9 | ||
| heihachi | 2,2 | h, m | 10, 13 | i11, i22 | -8 | +3c | * Spike * Combo from 1st hit with 2f delay | |
| heihachi | 3 | m | 10 | i15 | -4 | +1 | ||
| heihachi | 3,2 | m, m | 10, 10 | i15, i22~23 | -13 | -2 | * Combo from 1st hit with 1f delay * Enter FUJ -2 +9 r25 with D | |
| heihachi | 4 | h | 21 | i15~16 | -9 | +16g | +52a | * Tornado * Balcony Break * Opponent recovers crouching on hit |
| heihachi | 4* | h | 27 | i24~25 | +6 | +67a (+51) | * Tornado * Balcony Break * Tornado on standing hit * 8 chip damage on block | |
| heihachi | 4~3 | M | 25 | i35~37 | -11a | +21a | * Spike * Low crush 10~37 * Floating state 38~ | |
| heihachi | 1+2 | m | 25 | i12 | -10 | +24a (+14) | * Balcony Break | |
| heihachi | 1+4 | SL | [10;10] | i17 | +2 | +21g | * Reversal Break * Balcony Break * Can only be used once per match * Ultimate Count 3 required to use * Can be used while in FUJ * Opponent recovers crouching on hit * Cannot cause a K.O | |
| heihachi | 2+3+4 | |||||||
| heihachi | f+2 | h | 13 | i15~16 | -9 | +2 | ||
| heihachi | f+2,2 | h, m | 13, 10 | i15~16, i22~23 | -13 | -2 | * Combo from 1st hit with 4f delay * Enter FUJ -2 +9 r25 with D | |
| heihachi | f+2~1 | m | 20 | i13 | -11 | +6 | * Cancel to SS with D_U | |
| heihachi | f+2~1,1+2 | m, m | 20, 24 | i13, i26 | -13 | +11a (+2) | * Balcony Break * Combo from 1st hit | |
| heihachi | f+3 | m | 10 | i18~20 | -5 | +9 | * Knee * Enter FUJ -2 +12 r25 with D * Pseudo-homing to SSR/SWR | |
| heihachi | f+4 | m | 20 | i19~20 | +4 | +7c | +26d | * Spike * Enter FUJ r27 with D * +15c against a crouching opponent |
| heihachi | f+1+2 | h | 15 | i12 | -14 | +14c | * Spike * Head | |
| heihachi | f+3+4 | * Cancel to r20 with b or db * Heihachi remains in stance indefinitely unless a move is used * Actionable after 40f | ||||||
| heihachi | df+1 | m | 10 | i13~14 | -5 | +7 | ||
| heihachi | df+1,1 | m, h | 10, 8 | i13~14, i15 | -2 | +4 | * Combo from 1st hit | |
| heihachi | df+1,2 | m, m | 10, 20 | i13~14, i21 | -13 | +3 | * Combo from 1st hit | |
| heihachi | df+1,2* | m, m | 10, 28 | i13~14, i38~39 | +1 | +32a (+11) | * Reversal Break * Balcony Break * 9 chip damage on block * recover an additional 3 health on hit or block | |
| heihachi | df+1:2* | m, m | 10, 23 | i13~14, i28~29 | -9 | +19a (+14) | * Tornado * Reversal Break * Combo from 1st hit * 9 chip damage on block * 10 chip damage on block in heat * 11 chip damage on block with perfect frame input * 12 chip damage on block with perfect frame input in heat * Restores 3 additional recoverable health on hit or block * Restores 9 additional recoverable health on hit or block with perfect frame input * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17 (gold spark) | |
| heihachi | df+2 | m | 8 | i13~14 | -7 | +4 | ||
| heihachi | df+2,1 | m, m | 8, 20 | i13~14, i20~21 | -17 | +12a (+5) | * Combo from 1st hit | |
| heihachi | WAR.df+2,1 | m, m | 8, 20 | i13~14, i20~21 | -17 | +66a (+50) | * Tornado * Combo from 1st hit * Chip Damage on block | |
| heihachi | df+3 | m | 10 | i15~16 | -6 | +5 | * Knee | |
| heihachi | df+3,1+2 | m, h,m,m | 10, 3,3,3 | i15~16, i14 i9 i8 | -15 | -4 | * Jail from 1st attack | |
| heihachi | df+3,1+2,1 | m, h,m,m, m | 10, 3,3,3, 25 | i15~16, ,i22~23 | -15 | +20a (+15) | * Balcony break on airborne hit * Jail from 1st attack * Powered up input df+3,1+2,qcf+1 (5 additional damage) ** Last button should be input as late as possible? | |
| heihachi | df+4 | m | 10 | i13~14 | -6 | +5 | ||
| heihachi | df+4,2 | m, m | 10, 23 | i13~14, i20 | -12 | +9a (+0) | +55a | * Balcony Break * Combo from 1st hit with 9f delay |
| heihachi | d+1 | m | 12 | i16 | -9 | +2 | * Spike * Enter FC r28 with D | |
| heihachi | d+1,2 | m, m | 12, 14 | i16, i27~28 | -9 | +9 | +35a (+28) | * Combo from 1st hit with 2f delay * Input can be delayed 11f * Move can be delayed 10f * Enter RAI -5 +13 r24 with F |
| heihachi | d+3 | M | 25 | i22~23 | -7 | +3a | * Spike * Chip damage on block | |
| heihachi | H.d+3,2 | M, SM | 25, 25 | i22~23, i30 | +0 | -10a (-20) | * Tornado * Reversal Break * Combo from 1st hit * Chip damage on block * Consumes 240F? of remaining Heat time | |
| heihachi | d+1+2 | * Actionable after 30f | ||||||
| heihachi | d+1+4 | m! | 50 | i60 | +18a | |||
| heihachi | db+2 | L | 25 | i23~25 | -18 | +6c | * Spike * High crush 8~ | |
| heihachi | db+3 | L | 10 | i16 | -13 | -2 | ||
| heihachi | b+1 | m | 12 | i14~15 | -9 | +4 | ||
| heihachi | b+1,4 | m, m | 12, 24 | i14~15, i22~23 | -13 | +7a | * Tornado * Knee * Combo from 1st hit with 12f delay * Move can be delayed 10f * Low crush 24~ | |
| heihachi | b+2 | m | 20 | i22~23 | +2 | +7 | * Balcony break on airborne hit * Chip damage on block | |
| heihachi | b+2* | m | 30 | i39~40 | +5 | +29a (+21) | * Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * Enter RAI +8 +32a (+24) r27 with F | |
| heihachi | b+3 | h | 14 | i14~15 | -9 | +2 | * Homing | |
| heihachi | b+3,2 | h, h | 14, 20 | i14~15, i20 | -1 | +15g | * Combo from 1st hit with 4f delay | |
| heihachi | b+3,3 | h, M | 14, 25 | i14~15, i22~26 | -12c | +3a | * Spike * Combo from 1st hit with 4f delay | |
| heihachi | H.b+3,3,2 | h, M, SM | 14, 25, 25 | i14~15, ,i30 | +0 | +0a (-17) | * Tornado * Reversal Break * Combo from 1st hit * Jails from 2nd hit * 10 Chip damage on block * Consumes 240F? of remaining heat tiem | |
| heihachi | b+4 | m | 23 | i18~19 | -8 | +30a (+4) | +53a | * Balcony Break * 6 chip damage on block * Has good left sidestep tracking * Recovers 11F faster on hit or block (t54 r35) |
| heihachi | b+1+2 | m | 20 | i42 | -11 | +23a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Gain 1 Ultimate Count on Heat activation * Parries all mid or high punches or kicks * Attack is guaranteed after a successful parry * Parry state 5~25 |