Tekken 8
fahkumramdb+2,2,3,4,3,4,3,2,3,2 - 10 Hit Combo
| Hit level | m, m, L, h, h, m, m, m, L, m |
|---|---|
| Damage | 16, 16, 7, 8, 8, 10, 10, 15, 10 (7), 20 (14/10) |
| Startup | i16~17, ,i25~26 |
| Block | -30 |
| Hit | +19a (+9) / +0a (-7) / +3a (-4) |
| Counter hit | |
| Recovery frames | 50 |
| Recovery state | N/A |
| Notes | * Elbow * 10-hit combo string * Airborne combo from 9th hit with 2F delay (+0a (-7)) * Airborne combo from 7th CH or 8th hit with 2F delay (+3a (-4)) * Interrupt with i7 from 9th block * Whiffs vs SSR from 9th block * Move cannot be delayed * Input can be delayed by 2F * Similar move to f,F+4~3,2 |
Related moves
| Cmd | Hit Lvl | Start | Blo | Hit / CH |
|---|---|---|---|---|
| db+2 | m | i16 | -10 | +1 |
| db+2, | m, | i16 | -13 | +1 |
| db+2, | m, | i16 | -20 | -9 |
| db+2, | m, | i16 | -20 | -8 |
| db+2, | m, | i16 | -22 | -9 |
| db+2, | m, | i16 | -21 | -10 |
| db+2, | m, | i16 | -18 | -2 |
| db+2, | m, | i16 | -20 | +15 |
| db+2, | m, | i16 | -26 | +16 |