
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| yoshimitsu | KIN.f | * High crush 5~25 | ||||||
| yoshimitsu | KIN.f+1 | M,M,M | 6,6,10 | i19~20 i6~7 i7~8 | -5 | -2 | * Weapon * Combos from any hit * 8 chip damage on block * Powers in NSS or Heat | |
| yoshimitsu | KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,10 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -12 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Powers in NSS or Heat | |
| yoshimitsu | KIN.f+2 | h | 25 | i12~13 | -1 | +9a (+0) | * Heat Engager * Heat Dash +5g, +34a (+27) * Homing * Balcony Break * Weapon | |
| yoshimitsu | KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Power up in NSS or Heat * Low crush 8~ |
| yoshimitsu | KIN.u+1+2 | Can be counterhit * Low crush 14~ | ||||||
| yoshimitsu | MED.1 | |||||||
| yoshimitsu | MED.3 | m,M | 15,15 | i17~28 i28~39 | +2~+13 | +43a | * Floor Break * BT.d+3 is guaranteed on meaty block * 1st hit only connects if the opponent is close enough * Low crush 14~41 * Floating state 42~44 | |
| yoshimitsu | MED.1+2 | m! | 10 | i30~34 | -1a | Recovers 12 base health | ||
| yoshimitsu | MED.1+4 | m | 20 | i6~9 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat | |
| yoshimitsu | MED.3+4 | |||||||
| yoshimitsu | MED.d | Transitions into sidewalk with held input | ||||||
| yoshimitsu | MED.f | * Transition to BT with 3+4 * Can be cancelled into instant while standing * Closes distance with the opponent | ||||||
| yoshimitsu | MED.n | * May be canceled into another MED move * at 26-28 frames into the animation: * Restores recoverable health successively ** +1 health (1st pulse) ** +2 health (2nd pulse) ** +3 health (3rd onward) | ||||||
| yoshimitsu | NSS.1+2+3 | h | 25 | i22~40 | -18~+0 | +26d (-32) | Balcony Break | |
| yoshimitsu | NSS.1+4 | m | 20 | i8~11 | -20 | +14 +64a | * Strong Aerial Tailspin * Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit | |
| yoshimitsu | NSS.BT.d+1 | l | 15 | Yoshimitsu remains in NSS | ||||
| yoshimitsu | NSS.FC.DF+1 | l | 12 | i25~26 | -16 | +27a | * High crush 1~34 | |
| yoshimitsu | NSS.FC.DF+1,2 | l, L | 12, 20 | i25~26, i25~26 | -14 | +14 | * Floor Break * Combo from 1st hit * Interrupt with i7 from 1st block * High crush 1~45 | |
| yoshimitsu | NSS.FC.df+3 | L | 12 | i20~21 | -26 | +67a (+51) | * High crush 1~ | |
| yoshimitsu | NSS.IND.1 | M | 15 | i48~51 | -8c | +5a | * Floor Break * Same animation as the ending of NSS.qcf+1 * Low crush 30~52 * Floating state 53~55 | |
| yoshimitsu | NSS.KIN.1+4 | m | 20 | i12~15 | -20 | +14 +64a | * Strong Aerial Tailspin * Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit | |
| yoshimitsu | NSS.KIN.d+1 | L | 17 | i23~24 | -13 | +3 | +38a | Cancel to r34 FC with DB on frame 16 * High crush 22~ |
| yoshimitsu | NSS.KIN.f+1 | M,M,M | 6,6,12 | i19~20 i6~7 i7~8 | -5 | +18a (+11) | * Weapon * Combos from any hit * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less | |
| yoshimitsu | NSS.KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,12 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -9 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Recovers 5 base health or 10 additional recoverable health on hit * Recovers 1 base health on hit when remaining recoverable health is 10-15 * Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4 * Recovers 5 base health on hit when remaining recoverable health is 3 or less | |
| yoshimitsu | NSS.KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Partially uses remaining Heat time * Low crush 8~ |
| yoshimitsu | NSS.b,B+1+4 | m! | 40 | i65~70 | -3a (-12) | +29a (-18) | Balcony Break | |
| yoshimitsu | NSS.b,B+1+4,B | m | 20 | ,i22~25 | -20 | +14 +64a | * Strong Aerial Tailspin * Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit | |
| yoshimitsu | NSS.b+1+2 | * High crush 8~50 | ||||||
| yoshimitsu | NSS.db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * High crush 4~ | |
| yoshimitsu | NSS.df+1+4 | m | 19 | i20~21 | -17 | +35a (+25) | * Enter KIN r37 with 1+2 * Can be buffered * Can be performed in FC * Power up input NSS.f,n,d,df+1 * Replaced by 1SS.df+1+4 when performed in BT * Low crush 20~42 * Floating state 43~45 | |
| yoshimitsu | NSS.d+1 | M | 24 | i24~25 | -9 | +16a | +52a | * Floor Break * Weapon * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 9 chip damage on block * Input can be held to transition to d+1* |
| yoshimitsu | NSS.d+1+2 | * High crush 7~ * Floating state 7~ | ||||||
| yoshimitsu | NSS.d+1+4 | Yoshimitsu is invisible on frames 50~64, but can still be hit | ||||||
| yoshimitsu | NSS.f,n,d,df+1 | m | 19 | i17~18 | -17 | +35a (+25a) | * Weapon * Can be buffered * Enter KIN r30 with 1+2 * Can be performed from FC * Low crush 17~39 * Floating state 40~42 | |
| yoshimitsu | NSS.f+1+2 | M | 29 | i20 | -7 | +29a (+3) | * Heat Engager * Heat Dash +5g, +62a (+42) * Balcony Break * Weapon * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Extended range * Consumes 270F of heat timer during heat | |
| yoshimitsu | NSS.f+3+4 | m | 20 | i21~25 | -13~-9 | +20a (+11) | * Balcony Break * Head * Cancel to r55 BT with b * Enter IND +12a (+3) r29 with d+3+4 on hit * Automatically recovers to r55 IND on self-wallsplat * Recovers 12f faster on hit * +20a on side hit | |
| yoshimitsu | NSS.qcf+1 | M | 30 | i53~56 | -8c | +5a | * Floor Break * Can be buffered * Can be performed in FC * Low crush 10~55 * Floating state 56~58 | |
| yoshimitsu | NSS.ub+1 | m | 21 | i25~26 | -5 | +4c | Floor Break * Low crush 9~27 * Floating state 28~30 | |
| yoshimitsu | NSS.ub+1+3 | m! | 50 | i51~65 | -23 | * Punishable on close hit with FUFT.3 | ||
| yoshimitsu | NSS.ub+1+3,1+2 | m!, h | 50, 15 | i51~65, i18~19 | -15 | -4 | +45a | Floor Break |
| yoshimitsu | NSS.ub+1+3,n,1 | m!, h! | 50, 40 | i51~65, i20~105 | -49a (-75) | * Balcony Break * Cancel to r94 with B on frame 64 | ||
| yoshimitsu | NSS.ub+1+2 | M | 30 | i24~25 | -8c | +16a (+6) | * Balcony Break * Weapon * 12 chip damage on block * Clean hit 39 damage * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * -12c if blocked at tip range | |
| yoshimitsu | NSS.uf+1+3 | * Low crush 9~35 * Floating state 36~38 | ||||||
| yoshimitsu | NSS.u+1 | m | 24 | i25~26 | -4 | +5c | +15a | Floor Break * Low crush 9~27 * Floating state 28~30 |
| yoshimitsu | NSS.u+1+2 | L | 18 | i27~29 | +5 | +21g | * Floor Break * Can't be low parried * Opponent recovers crouching * Low crush 9~24 * Floating state 25~ | |
| yoshimitsu | WFL.3 | m | 25 | i17 | -16 | +2a (-7) | * Balcony Break * Clean hit, 1st hit 25 > 37 damage * Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage * Can side switch on throw hit * Low crush 1~ | |
| yoshimitsu | WFL.4 | L | 15 | i23~24 | -9 | +15c | Transition to r24 IND on hit only * Low crush 1~12 * High crush 12~ * Floating state 13~ | |
| yoshimitsu | hFC.db+3 | l | 8 | i18~19 | -25 | -14 | * Leads to db+3 extensions * Can be done from Crouch Level 1 * High crush 1~ | |
| yoshimitsu | hFC.df+4 | L | 18 | i18~19 | -26 | +4c | +31a | * Homing * Enter IND -26 +8c +35a r24 with d+3+4 * Can be done from Crouch Level 1 * High crush 1~ |
| yoshimitsu | (Tackle reverse) | t | 25 | * Available only after reversing Ultimate Tackle with 1+2 * Unbreakable (even in NSS) | ||||
| yoshimitsu | 1+3 | t | 35 | i12~14 | -3 | +1d | * Homing * Throw break 1 or 2 | |
| yoshimitsu | 2+4 | t | 35 | i12~14 | +0 | +1 | * Homing * Floor Break * Throw break 1 or 2 * Side switch on hit | |
| yoshimitsu | Back Throw | t | 50 | +1d | * Floor Break * Unbreakable | |||
| yoshimitsu | Left Throw | t | 45 | -3 | +0d | * Throw break 1 * Side switch on hit | ||
| yoshimitsu | Right Throw | t | 40 | -3 | -3d | Throw break 2 | ||
| yoshimitsu | qcb,f+2 | t | 0 | i15~16 | +0 | * Unbreakable * Opponent recovers 26 health * Yoshimitsu loses 35 health | ||
| yoshimitsu | qcf+2 | t | 22 | i15~16 | +0 | +0 | * Throw break 1+2 * 35 damage as a backthrow * Yoshimitsu recovers 16 health * On break: ** -Opponent recovers 22 health (35 on backthrow) ** -Yoshimitsu loses 16 health | |
| yoshimitsu | uf+1+2 | t | 40 | i11 | +0 | +1 | * Floor Break * Throw break 1+2 * Side switch on break | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| zafina | H.2+3 | h,sm | 51 | i12~13 i47~53 i1~7 i1~7 i1~6 i1~2 | +3 | +0d | * Heat Smash * Reversal Break * Balcony Break * Jail from 1st attack * 10 chip damage on block * Transition to attack throw on hit | |
| zafina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| zafina | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| zafina | 1,2 | h, h | 5, 9 | i10, i12 | -3 | +8 | Jail from 1st attack | |
| zafina | 1,2,3 | h, h, h | 5, 9, 12 | i10, ,i20 | 0 | +9 | * Combo from 2nd hit CH with 8f delay * Move can be delayed 7f * Cancel SCR transition -9 +0 t71 r28 with B | |
| zafina | 1,3 | h, h | 5, 14 | i10, i17~18 | -2 | +7 | * Combo from 1st hit with 3f delay * Jail from 1st attack with 1f delay * Move can be delayed 2f * Cancel SCR transition -8 +1 t55 r26 with B | |
| zafina | 1,4 | h, m | 5, 17 | i10, i19 | -5 | +8 | +42a | * Tornado * Combo from 1st hit with 3f delay * Move can be delayed 1f |
| zafina | 2 | h | 8 | i10 | -7 | -1 | ||
| zafina | 2,1 | h, m | 8, 9 | i10, i23~25 | -6c | +2 | * Spike * Combo from 1st hit CH with 3f delay * Move can be delayed 1f | |
| zafina | 2,1,3 | h, m, L | 8, 9, 11 | i10, ,i32 | -17 | +4d | * Combo from 2nd hit CH with 1f delay * Input can be delayed 11f * Move can be delayed 10f * Cancel 3rd hit to MNT -17 -9 r25 with D * Floating state 6~31 * High crush 32~69 | |
| zafina | 2,2 | h, m | 8, 12 | i10, i19-20 | -9 | +2 | +7 | * Combo from 1st hit CH with 6f delay * Input can be delayed 13f * Move can be delayed 11f |
| zafina | 2,2,1+2 | h, m, m,m,m | 8, 12, 7,11,14 | i10, ,i25~26 i10~11 i4~5 | -9c | +19d (-16) | * Spike * Combo from 2nd hit CH with 9f delay * Input can be delayed 14f * Move can be delayed 9f | |
| zafina | 3 | h | 17 | i13 | +0 | +9 | * Cancel SCR transition -8 +1 t40 r27 with B | |
| zafina | 4 | h | 19 | i14~15 | -6 | -1 | +19a (+10) | Balcony break on airborne hit |
| zafina | 1+2 | m | 17 | i16~17 | -12 | +4 | +25a | Spike |
| zafina | 1+2,4 | m, m | 17, 10 | i16~17, i24~25 | -10 | +1 | +6 | * Combo from 1st hit with 1f delay * Interrupt with i6 from 1st block |
| zafina | 1+2,4,4 | m, m, m | 17, 10, 20 | i16~17, ,i30~31 | -11 | +19a | * Balcony break on airborne hit * Combo from 2nd hit CH with 1f delay * Can pick up from the ground with db+3 for a juggle * Interrupt with i12 from 2nd block | |
| zafina | 3+4 | * Cancel to r20 with db * Cancel to r28 with UB_U_UF * Stance sidestep with u_d * Backdash/dash with b_f | ||||||
| zafina | f+2 | m | 17 | i19 | -18 | -6 | +52a | |
| zafina | f+2,3 | m, h | 17, 12 | i19, i19 | +0 | +9 | * Cancel SCR transition -9 +0 t68 r28 with B * Combo from 1st hit with 13f delay * Input can be delayed 17f * Move can be delayed 15f | |
| zafina | f+2,3,4 | m, h, m | 17, 12, 25 | i19, ,i28~29 | -18 | +18a (+8) | * Balcony Break * Combo from 2nd CH | |
| zafina | f+3 | h | 28 | i17 | +3 | +14c | * Balcony Break * Good left sidestep tracking * Cancel SCR transition -1 +10c t? r? with B | |
| zafina | f+4 | h | 13 | i14~15 | -6 | +22a | ||
| zafina | f+1+2 | m,m | 16,22 | i19~20 i13~14 | -9 | +5a (-5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jab evasion? * Second hit available only on hit or block * 8 chip damage on block * Deal 10 recoverable damage to self without Heat * Azazel's Power * Gain ORB on hit or heat activation | |
| zafina | df+1 | m | 10 | i13~14 | -5 | +7 | ||
| zafina | df+1,2 | m, m | 10, 16 | i13~14, i15~16 | -13 | +3 | * Combo from 1st hit with 3f delay | |
| zafina | df+1,2,1 | m, m, m | 10, 16, 16 | i13~14, ,i25 | -12 | +7 | * Combo from 2nd hit CH with 12f delay * Interrupt with i1 from 2nd block * Transition to standing with B (-12/+4) | |
| zafina | df+1,2,1+2 | m, m, sm | 10, 16, 10,10 (7),20 (10) | i13~14, ,i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 2nd hit CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 2nd block * 27 damage with aerial combo scaling * Gain ORB on hit * Azazel's Power * 16 chip damage on block * Available on 2nd hit or block only | |
| zafina | df+1,4 | m, h | 10, 18 | i13~14, i19~20 | -6 | +7 | * Balcony Break on airborne hit * Combo from 1st hit | |
| zafina | df+2 | m | 13 | i16~17 | -12 | +32a (+22) | * Launches crouching opponent * Can evade some highs | |
| zafina | df+3 | m | 15 | i15~16 | -5 | +4 | * Cancel SCR transition -10 -1 t43 r28 with B | |
| zafina | df+3,4 | m, h | 15, 17 | i15~16, i23~24 | -6 | +22a | +55a | * Balcony break on airborne hit * Combo from 1st hit |
| zafina | df+3,d+4 | m, L | 15, 15 | i15~16, i25~26 | -14 | +1c | Combo from 1st hit * High crush 11~ | |
| zafina | df+4 | m | 14 | i13 | -13 | +3 | ||
| zafina | df+4,1 | m, m | 14, 22 | i13, i31 | -9 | +3a | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break * Spike * Weapon * Combo from 1st hit * Cancel to FC -18 -2 r37 with D * Deal 10 recoverable damage to self without Heat * Interrupt with i11 from 1st block * 8 chip damage on block * Azazel's Power * Gain ORB on hit or heat activation | |
| zafina | df+4,2 | m, m | 14, 20 | i13, i27~29 | -13 | +24a (+9) | * Tornado * Balcony Break * Combo from 1st hit * Interrupt with i7 from 1st block | |
| zafina | d+1 | m | 11 | i12 | -16 | -8 | -3c | * Spike |
| zafina | d+1,1 | m, m | 11, 17 | i12, i17~18 | -12 | +19a (+12) | +29a (+23) | * Combo from 1st hit CH with 18f delay * Input can be delayed 18f * Move can be delayed 10f |
| zafina | d+2 | m | 17 | i19~20 | -16c | -3c | +17a | * Spike |
| zafina | d+2,4 | m, m | 17, 10 | i19~20, i26 | -22 | -4 | -4c | * Spike * Combo from 1st hit * Enter TRT -22 -4 with D * High crush 56~84 * Floating state 6~55 |
| zafina | d+2,4,3 | m, m, m | 17, 10, 10 | i19~20, ,i28~31 | -13~-10 | +18a | * Combo from 1st and 2nd CH | |
| zafina | d+3 | L | 14 | i22 | -15 | +5c | +24d | * Transition to MNT -13 +7c +26d r32 with D * Evasive (can go under some mids) * High crush 6~ |
| zafina | d+4 | L | 8 | i17~18 | -19 | -3 | +7 | |
| zafina | d+4,3 | L, h | 8, 10 | i17~18, i19 | -6 | +36a (+26) | * Combo from 1st hit CH with 11f delay * Move can be delayed 9f * Low crush 11~17 * Floating state 18~20 | |
| zafina | d+1+2 | * Cancel to r30 with DB_UB_U_UF * Cancel to r10 standing guard with DB * Crawl with F * High crush 6~33 * Floating state 34~ | ||||||
| zafina | d+3+4 | * Cancel to r30 with db * Cancel to r38 with UB_U_UF * Can block in stance on frame 31~ * Stance sidestep with u_d * Move backward/forward with b_f * Dash with f,f * High crush 6~30 | ||||||
| zafina | db+2 | m | 17 | i13~14 | -13 | +3 | ||
| zafina | db+2,1 | m, m | 17, 16 | i13~14, i25 | -12 | +7 | * Transition to standing with B (-12/+4) | |
| zafina | db+2,1+2 | m, sm | 17, 10,10 (7),20 (10) | i13~14, i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 1st CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 1st block * 27 damage with aerial combo scaling * Gain ORB on hit * 16 chip damage on block * Azazel's Power * Available on 1st hit or block only | |
| zafina | db+3 | L | 13 | i18 | -8 | +3 | * Cancel SCR transition -11 +0 t48 r30 with B | |
| zafina | db+4 | L | 14 | i21~22 | -12 | -3 | +3 | * Transition to -13 -4 +2 MNT with D * High crush 6~40 |
| zafina | db+4,2 | L, m | 14, 17 | i21~22, i29~32 | -13 | +68a (+52) | * Combo from 1st hit CH * Instant tornado launch on standing hit only | |
| zafina | db+1+2 | L | 10 | i28~29 | -16 | +15a | * High crush 9~66 | |
| zafina | db+1+2,1+2 | L, m | 10, 20 | i28~29, i33 | -16 | +5a (-4) | * Combos from 1st hit * Tornado when combo from first hit only. * +37a (-10) on combo from first hit * Balcony Break on airborn hit | |
| zafina | b+1 | m | 14 | i18 | -14 | +2 | * Transition to attack throw on standing or airborne front hit with 1+2 * 8f input window for attack throw (frames 10~17) | |
| zafina | b+1:1 | m, t | 14, 36 | i18, | +0d | * Deal 5 (8) recoverable damage to self without Heat * Side switch on hit * Gain ORB on hit * Azazel's Power * Low crush 80~92 * Floating state 93~95 | ||
| zafina | b+1:ORB.1+2 | m, t | 14, 19,10,16 | i18, | +0d | * Consumes ORB * Consumes 180F of remaining Heat time * Azazel's Power * Deals (5) 8 recoverable damage to Zafina without Heat * Deals 5 additional damage when Zafina's remaining health is 42 or lower * Available only from 1st front hit | ||
| zafina | b+1+3 | +12d | * Zafina automatically retaliates on a successful parry * Deal 8 recoverable damage to self without Heat * Parry state 6~29 | |||||
| zafina | b+1+3,P | m,m | 5,23 | ,i30~34 i29~30 | +2 | +12d | * 17 chip damage on block * Gain ORB on hit | |
| zafina | b+2 | h | 22 | i22~23 | -5 | +14 | * Homing * Balcony Break on airborne hit * +23a on BT hit | |
| zafina | b+3 | m | 23 | i24~26 | -14 | +12a | * Balcony Break * Spike * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~23 | |
| zafina | b+3,ORB.1+2 | m | 13,8,(20)14 | i24~26 | -9 | -14a (-15) | * Balcony Break * Consumes ORB * Consumes 240F of remaining Heat time * Deals 3 additional damage when Zafina's remaining health is below 43 * 8 chip damage on block ** 13 chip damage on block when Zafina's remaining health is below 43 * -9 frame advantage and 17 chip damage on block after absorbing an attack in power crush state ** 22 chip damage when Zafina's remaining health is below 43 * Available only on hit or block * Power crush 7~23 | |
| zafina | b+4 | m | 14 | i22~23 | -9 | +4 | ||
| zafina | b+4,4 | m, m | 14, 20 | i22~23, i20~22 | -14 | +9a (+0) | +41a (-6) | * Balcony Break * Combos from 1st hit with 16f delay * Move can be delayed 9f |
| zafina | b+1+2 | m | 27 | i19~20 | -6 | +12a (+3) | * Balcony Break * Weapon * Deals 12 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * 5 chip damage on block | |
| zafina | b+1+2,ORB.1+2 | m | 17,5,15 | i19~20 | +2 | +10a (-16) | * Balcony Break * Deals 12 recoverable damage to self without Heat * Consumes ORB * Consumes 240F of remaining Heat time * Azazel's Power * Deals 5 additional damage when Zafina's remaining health is 42 or lower * 8 chip damage on block ** Deals 13 chip damage on block when Zafina's remaining health is 42 or lower * Available only on hit or block | |
| zafina | ub+3 | m | 19 | i22~23 | -17 | -6 | * Balcony break on airborne hit * Low crush 8~31 * Floating state 32~34 | |
| zafina | ub+4 | m | 18 | i17~18 | -13 | +19a (+9) | +29a (+19) | * Balcony Break * Recovers 2f faster on hit (t48 r30) * Low crush 9~30 * Floating state 31~33 |
| zafina | ub+1+2 | m! | 40 | i64 | +41a (+10) | * +45a on side/BT hit | ||
| zafina | uf+1 | h | 19 | i19 | +4 | +9 | ||
| zafina | uf+2 | m | 20 | i36~37 | -9 | +60a | * Strong Aerial Tailspin * Homing * High crush 6~35 | |
| zafina | uf+3 | m | 19 | i22~23 | -8 | +17a | * Strong Aerial Tailspin * Balcony Break on airborne hit * No forward movement when using input ub+3 * Low crush 8~31 * Floating state 32~34 | |
| zafina | uf+4 | m | 18 | i17~18 | -13 | +29a (+19) | * Recovers 2 frames faster on hit (t48 r30) * Low crush 9~30 * Floating state 31~33 | |
| zafina | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| zafina | f,F+2 | h | 20 | i15~16 | +1 | +21a (+12) | +38a | * Homing * Balcony Break * 6 chip damage on block |
| zafina | f,F+3 | m | 20 | i20~22 | +4 | +9c | +14c | * Spike * Cancel SCR transition +4 +9c +14c t51 r29 with B |
| zafina | f,F+3,1 | m, m | 20, 24 | i20~22, i18 | -16 | +5a | * Balcony Break * Combo from 1st CH with 13F delay * Input can be delayed by 13F * Move cannot be delayed | |
| zafina | f,F+4 | m | 16 | i17~19 | -8 | +6 | * Homing * | |
| zafina | f,F+3+4 | m,m | 10,21 | i21 i8~12 | -11 | +15a (+6) | * Balcony Break * Enter MNT -12 +14a (+5) with D * Low crush 6~23 * Floating state 24~26 | |
| zafina | f,f,F+3 | m | 30 | i23~26 | +7 | +19a (+9) | * Balcony Break * Cancel SCR transition +3 +15a (+5) t58 r32 with B * 9 chip damage on block * Low crush 3~34 * Floating state 35~37 | |
| zafina | f,f,F+1+2 | h | 20 | i20~21 | +6 | +32a | * Strong Aerial Tailspin * Homing * Balcony Break * 8 chip damage on block * Low crush 20~39 * Floating state 40~ | |
| zafina | ws1 | m | 8 | i15~16 | -10 | +1 | High evasion during move startup | |
| zafina | ws1,2 | m, m | 8, 8 | i15~16, i20~21 | -13 | +36a (+26) | * Combo from 1st hit with 9f delay * Can always interupt with i10 from 1st block * Delay does not change the timing of the attack | |
| zafina | ws2 | m | 20 | i18~19 | -14 | +28a (+18) | * Tornado * Enter MNT -40 +2a (-8) r60 with D | |
| zafina | ws3 | m | 16 | i12 | +0 | +9 | * Cancel SCR transition -8 +1 t39 r27 with B | |
| zafina | ws4 | m | 14 | i11 | -7 | +4 | ||
| zafina | SS.1+2 | m | 22 | i17~18 | -2c | +8c | +28a | * Spike |
| zafina | FC.df+3 | L | 15 | i23~24 | -26 | +14a | * Enter MNT -26 +13a with D * High crush 1~ | |
| zafina | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * Transition input can be delayed 16f * High crush 1~ | |
| zafina | FC.d+2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
| zafina | FC.d+3 | l | 10 | i16 | -17 | -6 | * High crush 1~ | |
| zafina | FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| zafina | MNT.1 | m | 12 | i13 | -6 | +5 | ||
| zafina | MNT.1,3 | m, h | 12, 12 | i13, i19 | 0 | +9 | * Jails from first attack * Cancel SCR transition -8 +1 t46 r27 with B | |
| zafina | MNT.2 | m | 19 | i13~14 | -14 | -3 | +57a | |
| zafina | MNT.2,1 | m, m | 19, 10 | i13~14, i18~19 | -14 | -3 | * Input can be delayed 5f | |
| zafina | MNT.2,1,4 | m, m, m | 19, 10, 25 | i13~14, ,i27~28 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd hit | |
| zafina | MNT.3 | L | 12 | i15~16 | -12 | -1 | * High crush 1~46 | |
| zafina | MNT.3,1 | L, m | 12, 16 | i15~16, i24 | -9 | +22a (+15) | * Combo from 1st CH | |
| zafina | MNT.4 | L | 13 | i17~18 | -19 | -3 | +7 | * Enter TRT with D * High crush 1~62 |
| zafina | MNT.4,3 | L, m | 13, 23 | i17~18, i27 | -30 | +32a (+22) | * Tornado * Combo from 1st CH * Floating state 10~63 | |
| zafina | MNT.1+2 | m | 21 | i20 | -12 | +18a | * Spike * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~19 | |
| zafina | MNT.2+3 | |||||||
| zafina | MNT.df+1 | M | 30 | i20~21 | +10 | +11a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Weapon * 12 chip damage on block * Transition to SCR on normal hit * Transition to standing with B (+6/+11a) * Deal 8 recoverable damage to self without heat * Gain ORB on hit or heat activation * Azazel's Power | |
| zafina | MNT.df+2 | m | 10 | i19~20 | -9 | +32a (+22) | ||
| zafina | MNT.df+3 | m | 20 | i15~16 | -17 | +19g | * Balcony break on airborne hit * Hitbox extends to both legs, can hit while Zafina is BT * Floating state 10~43 | |
| zafina | MNT.df+4 | m | 18 | i17~18 | -5 | +13g | * Homing * Balcony Break * High crush 1~40 * gs41~56 | |
| zafina | MNT.d+1 | L | 14 | i15~16 | -11 | 0 | * High crush 1~58 | |
| zafina | MNT.d+1,4 | L, m | 14, 23 | i15~16, i27~30 | -16 | +15 (+6) | +60a (+40) | * Balcony Break * Combo from 1st CH |
| zafina | MNT.d+4 | L | 19 | i20~27 | -22~-15 | +4c~+11c | +19a~+26a | * Knee * Evasive (can go under mids) * High crush 1~ |
| zafina | MNT.uf+3 | M | 25 | i26~28 | -9c | +11d | * Spike * Enter MNT with D * Low crush 7~23 * Floating state 24~26 * High crush 27~50 | |
| zafina | ORB.SCR.df+3+4 | L,m,m,sm | 6,15,3,10 | i19 | -14 | -13a (-14) | * Transition to 3rd hit on 2nd hit * Consumes ORB * Consumes 450F of Heat time * Deals 5 additional damage when Zafina's remaining health is 42 or lower * 4 chip damage on block ** Deals 6 chip damage on block when Zafina's remaining health is 42 or lower * High crush 6~ | |
| zafina | SCR.1 | h | 12 | i10~11 | -2 | +9 | ||
| zafina | SCR.1,4 | h, m | 12, 18 | i10~11, i22 | -6 | +7 | +32a | * Spike * Combo from 1st hit * Unparryable with traditional kick parries |
| zafina | SCR.2 | m | 17 | i14 | -7 | +7 | ||
| zafina | SCR.2,1 | m, m | 17, 25 | i14, i21 | -6 | +30a (+20) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Combo from 1st hit * 10 chip damage on block * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power | |
| zafina | SCR.2,2 | m, m | 17, 17 | i14, i22 | -10 | +8c | +8a | * Spike * Combo from 1st hit with 6f delay * Delay does not change the timing of the attack |
| zafina | SCR.3 | m | 15 | i13 | -6 | +5 | ||
| zafina | SCR.3,3 | m, h | 15, 20 | i13, i16 | +0 | +25a (+15) | * Balcony Break * Combo from 1st hit with 14f delay * Move can be delayed 9f | |
| zafina | SCR.4 | M | 20 | i15~16 | -18 | +58a (+42) | * Tornado * -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~14 | |
| zafina | SCR.1+2 | m | 20 | i17~19 | +6 | +17a | * Spike * Enter TRT with D | |
| zafina | SCR.3+4 | m,m | 10,20 | i18~19 i6~8 | -12 | +8g | * Strong Aerial Tailspin * Balcony Break * Jail from 1st attack * Low crush 6~22 * Floating state 23~25 | |
| zafina | SCR.b+1+2 | L | 20 | i16 | -18 | +23g | * Weapon * Evasive (can go under some mids) * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * High crush 7~35 | |
| zafina | SCR.df+1 | m,M | 10,30 | i18 i17~19 | -9 | +68a (+52) | * Tornado * Weapon * Instant tornado on 1st hit * Jail from 1st attack * 15 chip damage on block * Deal 18 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power | |
| zafina | SCR.df+3 | L | 10 | i28~30 | -23 | -10c | * Homing * High crush 6~ | |
| zafina | SCR.df+3,3 | L, L | 10, 10 | i28~30, i29~31 | -23 | +54a (+38) | * Homing * Combo from 1st hit * High crush 1~ | |
| zafina | SCR.df+4 | L | 17 | i19~20 | -14 | +7c | +37a | * High crush 6~ |
| zafina | SCR.d+3 | l | 10 | i18 | -6 | -3 | +9c | * Interrupt with i13 if Zafina uses SCR.4 * Can hit grounded when off-axis |
| zafina | SCR.d+3,3 | l, h | 10, 28 | i18, i24 | +3 | +77a (+61) | * Combo from 1st CH * Cancel SCR transition -1 +73a (+57) t55 r31 with B * Tornado launches on standing hit only | |
| zafina | SCR.d+4 | L | 20 | i24~30 | -25 | -4a | * Enter MNT with D * High crush 10~ | |
| zafina | SCR.d+3+4 | * High crush 1~70 * Floating state 6~50 | ||||||
| zafina | TRT.1 | L | 13 | i18 | -11 | +5 | +15a | |
| zafina | TRT.2 | M | 24 | i34~36 | -13 | +38a | * Tornado * Recover 4f faster on hit (t64 r28) * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 8~33 | |
| zafina | TRT.3 | m | 16 | i14~i15 | -7 | +5c | +19c | * Spike * Floating state 1~49? |
| zafina | TRT.4 | m | 10 | i26 | -22 | -4 | -4c | * Transition to TRT with D * Floating state 1~70? |
| zafina | TRT.4,3 | m, m | 10, 10 | i26, i28~31 | -13 | +18a | * Combo from 1st CH | |
| zafina | TRT.1+2 | m,M | 7,20 | i19~20 i9~10 | -12c | +14a | * Balcony Break on airborne hit * Homing * Low crush 7~24 * Floating state 25~27 | |
| zafina | TRT.df+1 | M | 30 | i19~20 | +6 | +30a (+15) | * Heat Engager * Heat Dash +5, +35a (+27) * Balcony Break * Weapon * 12 chip damage on block * Deal 8 recoverable damage to self without Heat * Gain ORB on hit or heat activation * Azazel's Power | |
| zafina | TRT.d+1+2 | L | 20 | i25 | -21 | +10a | ||
| zafina | WR.f+4 | L | 21 | i14~30 | -52~-36 | -7a | * Enter BT -52 -7a with U * Enter TRT -52 -7a r35 with D * Zafina must run for 32f to access this move * Floating state 14~40 | |
| zafina | 1+3 | t | 35 | i12~14 | -4 | +0d | * Homing * Throw break 1 or 2 | |
| zafina | 2+4 | t | 35 | i12~14 | -4 | +0d | * Homing * Throw break 1 or 2 * Transition to MNT on hit * Side switch on hit | |
| zafina | Back Throw | t | 50 | +0d | * Unbreakable | |||
| zafina | Left Throw | t | 40 | -3 | +7d | * Throw break 1 * Side switch on hit | ||
| zafina | Right Throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
| zafina | uf+1+2 | t | 40 | i12 | -6 | +0d | * Throw break 1+2 * Can side switch on hit |