| Hit level | m, h, m |
|---|---|
| Damage | 12, 14, 20 |
| Startup | i16~17, ,i26~28 |
| Block | +6 |
| Hit | +23d |
| Counter hit | +50a |
| Recovery frames | N/A |
| Notes | * Balcony Break * Spike * Partially uses remaining Heat time * Combo from 1st hit with no delay * Combo from 2nd CH with 6F delay * Move can be delayed by 5-10F * Transition to standing with F (+4, +21d, +47a) * Low crush |