mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
leou+1m17i19~20-6~-5+2+22a (+5)
* Tornado
* Balcony Break
** CH only
** Doesn't Balcony Break on airborne
leouf+1h8i13-1+6
leouf+1,1h, m8, 17i13, i19~20-6~-5+2+22a (+5)
* Tornado
* Balcony Break
** CH only
** Doesn't Balcony Break on airborne
leouf+1,2h, m8, 25i13, i20~21-14~-13+37d (-21)
Balcony Break
* Combo from 1st hit
* Gain LTG +22g on hit with 1+2
leo1+2+3+4
Gain LTG
leod,DF
Crouching state
leod,df,f
* Cancel to SS with U?
* No crouching state
leof,F+2m25i14~15-9~-8+8a
* Balcony Break
* Gain LTG -9a on hit with 1+2
leows1m13i14~15-8~-7+4
leows1,4m, L13, 12i14~15, i19~20-12~-11-1
Combo from 1st CH
leows1,4,1m, L, m13, 12, 24i14~15, ,i22-14+12a (+3)+44a (-3)
* Balcony Break
* Combo from 2nd CH
leows2m17i15~16-13~-12+28a (+18)
leows3M9i13~14-6~-5+5
Alternate input CD.3
leows3,1M, m9, 9i13~14, i21-10+3
* Combo from 1st hit
* Enter BOK -4 +9 with d
* Alternate input CD.3,1
leows3,1,2M, m, h9, 9, 20i13~14, ,i24~25-9~-8+6d+31d (+23)
* Combo from 1st CH or 2nd CH
* Alternate input CD.3,1,2
leows4m8i11~12-9~-8+2
Alternate input CD.4
leows4,1+2m, m8, 18i11~12, i25~27-12~-10+4d
* Heat Engager
* Heat Dash +5 +43a (+35)
* Combo from 1st hit
* Alternate input CD.4,1+2
leows1+2m25i13~15-14~-12+22g
* Gain LTG +3 on hit with 1+2
* Alternate input CD.1+2
leoSS.1+2m30i19-9+14a (+5)+29d
* Balcony Break
leoFC.df+3L20i21~23-26~-24+37a
leoBOK.1,2m, m14, 20i13, i17~18-14~-13+72 (+56)
* Tornado
* Combo from 1st hit
leoBOK.4m14i20+9+15g+19
* Knee
* Same move as f+4
leoBOK.n
* Stance moves may be delayed by 8F?
* May perform FC moves from frame 9?
* High crush
leoBT.1+2m21i11-20+1a (-8)+22a (-14)
* Balcony Break
* Elbow
leoqcf+2m14i17-9+9
* Enter KNK -9 +9 with b
leoqcf+2,1m, m14, 17i17, i18~19-6~-5+10+30d
* Wall Crush on hit +22g
* Elbow
* Combo from 1st hit with 8F delay
* Move can be delayed by 4F
* Input can be delayed by 8F
leoKNK.1h12i18-9+2
* Transition to r25 BOK with D (-7/+4)
leoKNK.1,2h, m12, 17i18, i18-10+17
* Heat Engager
* Heat Dash +5 +36a (+26)
* Combo from 1st hit with 11F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
leoKNK.1,4h, h12, 20i18, i22~24+4+32a (+6)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 7F delay
* Transition to r18 BOK with D (+8/+32a (+6))
* 4 chip damage on block
* Move can be delayed by 10F
* Input can be delayed by 12F
leoKNK.2h20i13~14-4+22a (+13)+58a
* Balcony Break
leoKNK.4L18i20-12+4c+17d
* Spike
* Enter CD -10 +6c +19d with df
leoLTG.KNK.4,1+2L, m,m18, 13,14 (20)i20, i20~21,i31~32-14~-13+31a (+13)
* Balcony Break
* 35 damage with scaling from 1st hit
* Combo from 1st hit
* +15a (-2) on 2nd whiff and 3rd hit
* Consumes 450F of heat timer during heat
leoKNK.1+2M20i22~24-6+21+41a (+31)
* Tornado
* Balcony Break
** On non-CH grounded connect
* 6 chip damage on block
leoKNK.DF
leoOTG.d+3+4L22i21~22-13~-12+3
* Spike
* -2d (-10) on grounded hit
leohFC.2sl8i11-4+7
leohFC.3l10i16-17-6
leohFC.4l6i12-15-4
leo1+3t35i12~14-3+0d
Throw break 1 or 2
leo2+4t35i12~14-6+0d
* Throw break 1 or 2
* Side switch on hit
* Deals 4 more damage at the wall
leoBack throwt50i12~14-3d
* Deals 10 more damage at the wall
leoLeft throwt40i12~14-3+0d
* Throw break 1
* Side switch on hit
* Deals 4 more damage at the wall
leoRight throwt40i12~14-3+1d
* Throw break 2
* Side switch on hit
leouf+1+2t40i12~14-6+8d
* Balcony Break
* Throw break 1+2
* Side switch
* Usable from KNK
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
leroy2+3m12 (12)i16+1+2c
* Heat Burst
* Power crush
leroyH.b+1+220-9+35a (+27)
* Balcony Break
* Consumes 210F of remaining Heat time
* Crumple stun +14F after CH
leroyH.2+3m50 (25)i15+6+0
* Heat Smash
* Balcony Break
* Alternate input: H.HRM.2+3
* Also possible after Twin Dragon Gate is successful
* Transition to HRM on block
* 12 chip damage
leroy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
leroy1,1h, m5, 7i10, i18~19-9~-8+2~+3
* Combo from 1st hit CH
* Slightly delayable
* Jails unless delayed
leroy1,1,1+2h, m, h5, 7, 12i10, ,i19~20-9~-8-2~-1
* Power up during Heat (partially uses remaining Heat time)
* Combo from 2nd hit
leroy1,1,1+2,1h, m, h, m5, 7, 12, 15i10, ,i23~24-16~-15+20a(+15)~+21a(+17)
Combo from 3rd hit
leroy1,2h, h5, 9i10, i12-3+7
Jails
leroy1,2,1h, h, h5, 9, 17i10, ,i27~28-6~-5+8~+9
* Follow-up after successful parry with input 1 or 2
* Partially restores remaining Heat time when successful during Heat
* Delayable
* Combo from 2nd hit CH
* Parry state 10~24
leroy1,2,3h, h, h5, 9, 21i10, ,i23~24-6~-5+20a(+11)~+21a(+13)
* Balcony Break
* Combo from 2nd hit CH
* Low crush
leroy1,2,4h, h, m5, 9, 11i10, ,i16-9+3
* Transition to HRM
* Combo from 1st hit
* Jail from 1st block
leroy1+3+4sp
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
* Parry state 20~100
leroy2h10i12+0+9
leroy2,1h, m10, 12i12, i12~13-7~-6+4~+5
* Elbow
* Jail from 1st block
leroy2,1,2h, m, h10, 12, 17i12, ,i20~21-7~-6+4~+5
Elbow
* Follow-up after successful parry with input 1 or 2
* Partially restores remaining Heat time when successful during Heat
* Delayable
* Combo from 2nd hit CH
* Parry state 2~16
leroy2,1,2,1h, m, h, m10, 12, 17, 21i12, ,i21~23-13~-11+16a(-1)~+18a(+3)+30a(+20)
* Balcony Break
* Tornado
* Elbow
* Combo from 3rd hit
* Delayable
leroy2,2h, h10, 20i12, i25~26-7~-6+7~+8
* Elbow
* chip damage on block
leroy3m14i15-8+3
leroy3,3m, L14, 13i15, i18-14+2+15d
* Delayable
* Combo from 1st hit
leroy4h15i12-110
leroy4,4h, m15, 13i12, i15~16-13~-12+3~+4
Combo from 1st hit
leroy1+2h,h,h9i14-24
* Power up during Heat (partially uses remaining Heat time)
leroy1+2,1+2h,h,h, h,h,h9, 9i14, i9-27
* Power up during Heat (partially uses remaining Heat time)
* Combo from 1st hit
* jails
leroy1+2,1+2,1h,h,h, h,h,h, m9, 9, 20i14, ,i17~18-17~-16+7a(-2)~+8a(-1) / HE
* Heat Engager
* Balcony Break
* Elbow
* Combo from 1st hit
* Delayable
* jails
leroy1+4L16i100~279-26+24
Power up during Heat (partially uses remaining Heat time)
leroy3+4sp
* Auto low parry starting of frame 3
* Partially restores remaining Heat time upon successful parry during Heat
* Transition to n with HRM.3+4
* Parry state 3
leroy3+4sp
* Auto low parry
* Stays indefinitely in stance
* Partially restores remaining Heat time upon successful parry during Heat
* Transition to r16 standing with HRM.3+4
** Recovers in standing guard after 6F?
* Parry state 3~
leroyf+2h15i14~16-9~-7+2~+4
Elbow
leroyf+2,3h, m15, 15i14~16, i18-10+2
Combo from 1st hit
leroyf+2,3,4h, m, m15, 15, 20i14~16, ,i21~22-9+8+38d (+30)
* Knee
* Transition to HRM
* Combo from 2nd hit CH
leroyf+3m14i14~15-7~-6+7~+8
* Knee
Alternative input: ws3
leroyf+3,1+2m, h14, 15i14~15, -8-6
* jail from 1st hit
* power up during Heat (partially uses remaining Heat time)
* Combo from 1st hit CH
leroyf+3,1+2,4m, h, m14, 15, 20i14~15, i20~21-16~-15+13a (+6)
* Tornado
* Natural combo from 2nd hit
leroyf+4m14i16~17-9~-8+4
leroyf+4,4m, h14, 24i16~17, i28~30-6+20a (+11) / HE
* Heat Engager
* Balcony Break
* Combo from 1st hit
* Slighly delayable
* Low crush
leroyf+1+2m20i17~18-13+20a (+15)
* Balcony Break
* Elbow
* Power crush
leroyf+2+3m,m,m10,10,15i16~17 i24 i26~27-7+73a
* Weapon
* Only once per match
* chip damage on block
leroydf+1m10i13~14-6+5
leroydf+1,4m, m10, 16i13~14, i18-9+3
* Transition to HRM
* Combo from 1st hit with 3F delay
* Move can be delayed by 1F
* Input can be delayed by 3F
leroydf+1,1+2m, h,h,h10, 3,3,3i13~14, i14,i6 (i7),i6 (i7)-2+4
* Combo from 1st hit
* Power up during Heat (Consumes 150F of remaining Heat time)
** 12 damage on hit, and 6 chip damage on block
** Restores 60F of remaining Heat time on hit
leroydf+1,1+2,2m, h,h,h, m10, 3,3,3, 17i13~14, ,i24-10+3+33a (+25)
* Combo from 1st or 4th CH with 1F delay
* Restores 150F of remaining Heat time on successful parry during Heat
* Move cannot be delayed
* Input can be delayed with 1F
* Parry state 4~12
leroydf+2m7i15~16-6+6
leroydf+2,1+2m, h,m7, 5,10i15~16, i19~20, i11~12-18+33a (+23)
* Jail from 1st block
* Combo from 1st hit
leroydf+3m14i16-11+0
leroydf+3,1m, h14, 12i16, i16~17+0+6
* Combo from 1st hit
* Leads to 10-hit string
leroydf+3,1,1+2m, h, m14, 12, 25i16, ,i20~21-13+34d (+13)
* Balcony Break
* Combo from 2nd hit CH with 5F delay
* Move can be delayed by 12F
* Input can be delayed by 14F
leroydf+4m14i13-6+6
Transition to HRM
leroydf+4,3m, m14, 14i13, i20~21-9+7+37d (+29)
* Knee
* Combo from 1st hit CH with 7F delay
* Move can be delayed by 3F
* Input can be delayed by 7F
* Interrupt with i3 from 1st block
leroyd+1sl5i10-5+6
* High crush
leroyd+1,2sl, m5, 8i10, i15~16-10~-9-1~0
Combos from 1st hit CH
leroyd+1,2,4sl, m, m5, 8, 11i10, ,i15-9+3
* Transition to HRM
* Combos from 2nd hit
leroyd+2L11i15~16-13~-12-2~-1+3~+4
* High crush
leroyd+2,4L, L11, 11i15~16, i24~25-13~-12-2c+38d
* High crush
leroyd+3L8i16-13-2
leroyd+3,2L, h8, 8i16, i24~25-3~-2+8~+9
* Transition to HRM
* Combos from 1st hit
leroyd+4L9i14~15-12~-11-1~0
leroyd+4,4L, m9, 16i14~15, i18~19-11~-10+1~+2
* Transition to HRM
* Combos from 1st hit CH
leroyd+1+2m21i17~18-4~-3+6c / HE
* Heat Engager
leroydb+1m12i16~17-9~-8+1~+2
leroydb+1,2m, M12, 20i16~17, i21~22-12~-11+17a(+0)
* Tornado
* Balcony Break
* Combo from 1st hit
leroydb+1,3m, h12, 17i16~17, i18~190~+1+8~+9+31a
* delayable
* Combo from 1st hit
leroydb+1,1+2m, m12, 25i16~17, i21~22-10~-9+23a (+18)+41a
* Balcony Break
* Combo from 1st hit CH
leroydb+3L12i20~21-8~-7+5~+6+14c
Transition to HRM
* High crush
leroydb+4L13i17-15-4c+36d
* High crush
leroydb+1+2m25i32~33-11~-10+36d (+15)
* Heat Engager
* Balcony Break
* Sabaki (partially restores remaining Heat time when successful during Heat)
* chip damage on block
* Parry state 4~20
leroydb+2+3L,M10,14 (9)i20~21 i15~16-14+67a (+51)
* Weapon
* Tornado
* Only once per match
* chip damage on block
* Tracks to both sides effectively homing
leroyb+1h17i13-6+5
Shifts to throw "Knee Snap" on front grounded CH
leroyb+2sp
* Parry (partially restores remaining Heat time when successful during Heat)
* Becomes Superior Twin Dragon Gate upon perfect parry
* Is ps3~15 from HRM.b+2
* Parry state 5~15
leroyb+3h27i22~23+9~+10+16~+17c
* Balcony Break
* Homing
* Transition to HRM
* Cancel to HRM with 3+4
* chip damage on block
leroyb+4m16i17~18-9+4
Homing
leroyb+1+2m17i12-10+2+60a
* Crumple stun +14F after CH
leroyb+3+4M,th21,25i18~19-8+0d
* Balcony Break
* Shifts to throw on hit from the front
leroyub+2m17i20-10+3+33d (+25)
* Has punch parry effect
* +33d (+25) on successful parry
* Partially restores remaining Heat time on successful parry during Heat
* Parry state 4~12
leroyuf+1h17i16~17-9+5
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2
* Parry state 6~13
leroyuf+2m25i24~25+1+10a (+1)
* Balcony Break
* Alternate input: u+2
* chip damage on block
* Low crush
leroyuf+3m25i20~24-8+14a (+5)
* Balcony Break
* Alternate input: ub+3 or u+3
* Low crush
leroyuf+3+4m,m8,10i14~15,i10~11-14+16a
Balcony Break
leroyuf+3+4,1+2m,m, m8,10, 17 (11)i14~15,i10~11, i30~31-13+23a (+13)
* Balcony Break
* Combos from 1st hit
leroy1+2+3+4sp
leroyCH b+1h,th20,25i13+0d
leroyP:b+2sp
* Alternate input: P:HRM.b+2
* Parry (partially restores remaining Heat time when successful during Heat)
leroyP:b+2,1m40i13+29a
* Alternate input: P:b+2,2
* power up during Heat (partially uses remaining Heat time)
leroyd,df,f+3+4,Fm!80i56~57-1~0d
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
* Parry state 20~60
leroyf,F+2m8i14~15-11~-100~+1
leroyf,F+2,2m, m8, 13i14~15, i17~18-15~-14+55~+56
Combos from 1st hit
leroyf,F+3h20i18~23-2~+3+33d
* Strong Aerial Tailspin
* Balcony Break
* 6 chip damage on block
* Low crush
leroyf,F+4m16i16~17-4~-3+9~+10g
Transition to HRM
leroyf,F+4,2m, m16, 21i16~17, i27~28-14~-13+34a (+19)+43a (-33)
* Tornado
* Combos from 1st hit
* Has evasive properties
leroyqcf+2h20i16~17-6~-5+29a (+22)
* Elbow
* 4 chip damage on block
leroyuf,n,4m20i23~25-13+32a (+22)
* Low crush
leroyf,f,F+3m30i24~27+6~+9+15c
* Balcony Break
* 9 chip damage on block
* Forces tech backroll on hit
* Low crush
leroyws1m14i13~14-7+3
Elbow
leroyws1,4m, m14, 16i13~14, i21-9+3
* Transition to HRM
* Combos from 1st hit
leroyws2m21i15~16-14+51a
leroyws4m16i11~12-6+5
leroySS.4L17i18~19-12+4+14
* Can be delayed
leroySS.1+2h,h,h3, 3, 20i14, i6, i6+7+25g
* Balcony Break
* Opponent recovers crouching on hit
* 8 chip damage on block
* Power up during Heat (partially uses remaining Heat time)
leroyFC.df+4L14i15~16-13~-12-2~-1+3~+4
* High crush
leroyFC.df+4,1L, m14, 15i15~16, i20~21-13~-12+31a (+21)
Combos from 1st hit CH
leroyHRM.1m17i24~25-10~-9+0~+1
* Parries high or mid punches or kicks
* Partially restores remaining Heat time upon successful parry during Heat
* Parry state 3~12
leroyHRM.1,2m, h17, 17i24~25, i20~21-3+28g+59a
* Elbow
* Jail from 1st block with no delay
* Duckable
* Combo from 1st hit with 12F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
leroyHRM.2h14i12~13-6~-5+5~+6
leroyHRM.3L8i16-13-2
leroyHRM.3,4L, m8, 16i16, i22~23-15~-14+1~+2
Combo from 1st hit
leroyHRM.4M13i11~12-7~-6+7~+8
Transition to HRM
leroyHRM.4,1+2M, M,m13, 5,20i11~12, i24~25 i8~9-14~-13+27a (+12)
Tornado
leroyHRM.1+2m,h,h,h3,3,3,3i14-2+5
* 12 damage total
* Power up during Heat (partially uses remaining Heat time)
leroyHRM.1+2,1m,h,h,h, m3,3,3,3, 20i14, i17~18-17+7a(-2)/HE
* Heat Engager
* Heat Dash +5g +36a(+26)
* Balcony Break
* Elbow
* Jailing
* Delayable
leroyHRM.SSsp
Can access sidestep moves
leroyHRM.b+1M21i20~22+4+7c+52a
chip damage on block
leroyHRM.b+3L12i20~21-31-9
leroyHRM.b+3,2L, m12, 27i20~21, i31~32-16+0a (-1)
* Balcony Break
* Combo from 1st hit
* Combo deals [30; 12] damage
leroyHRM.b+4L17i20~21-13+4c+28a
Homing
* High crush
leroyHRM.f+1h17i14~15+0+15g
Balcony Break
leroyHRM.f+4M21i26~29+0+40a
chip damage on block
* Low crush
leroyOTG.db+2li17~18-16-5
Power up during Heat (partially uses remaining Heat time)
leroyOTG.db+2,1+2l, li17~18, -13-2
leroyP.b+2,1m35i13+21g
* Balcony Break
* Alternate input: P.b+2,2
* power up during Heat (partially uses remaining Heat time)
leroy1+3t35i12~14
* Spike
* Throw break: 1 or 2
* Opponent status on hit: FUFT perpendicular
leroy2+4t35i12~14
* Throw break: 1 or 2
* Opponent status on hit: FUFA
* Side switch on hit
leroyBack throwt50i12~14
* Spike
* Throw break: none
* Opponent status on hit: FDFA
leroyLeft throwt40i12~14
* Spike
* Throw break: 1
* Opponent status on hit: FUFT perpendicular
leroyRight throwt40i12~14
* Throw break: 2
* Opponent status on hit: FUFA
* Side switch on hit
leroyuf+1+2t35i12~14
* Throw break: 1+2
* Opponent status on hit: FUFA off-axis to the left
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
lidiaH.1+2m25i31+1+37a (+29)
* Reversal Break
* Balcony Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 20~30 frames
lidiaH.1+2*m35i42~64+10g+37a (+29)
* Reversal Break
* Balcony Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 31~54 frames
lidiaH.1+2**m55i65+15g+63a
* Reversal Break
* Balcony Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 55 frames
lidiaH.CAT.U
* Increases Heaven and Earth level
* Parries all highs or mids
* Transition to +12g? HAE on successful parry
* Parry state 5~39
lidiaH.HRS.U
* Increases Heaven and Earth level
* Parries all highs or mids
* Transition to +12g? HAE on successful parry
* Parry state 5~39
lidiaH.WLF.1m24i22+10g+38a (+30)
* Balcony Break
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
lidiaH.WLF.1*m34i36+15g+66
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Balcony break on airborne hit
lidiaH.WLF.U
* Increases Heaven and Earth level
* Parries all highs or mids
* Transition to +12g? HAE on successful parry
* Parry state 5~39
lidiaH.f,F+2m22i13+5+17
* Reversal Break
* Transition to HRS on hit or block only
* Partially uses remaining Heat time
* Input H.f,f,F+2 to power up
lidiaH.f,f,F+1h37i13~15+5+31a (+23)
* Tornado
* Balcony Break
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
lidia1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lidia1,2h, h5, 8i10, i10-3+4
Jail from 1st attack with 4f delay
lidia1,2,2h, h, m5, 8, 10i10, ,i22-8+8
* Combo from 1st hit
* Combo from 2nd hit with 3f delay
* Transition to CAT on hit or block only
* CAT transition is -16
lidia1,2,4h, h, l5, 8, 15i10, ,i26-13+3+26a
* Input can be delayed 8f
* Interrupt with i7 from 2nd block
* Can be low parried on hit
* Can hit grounded while off-axis
lidia1,4h, h5, 17i10, i19-8+1
* Combo from 1st hit with 4f delay
* Balcony break on airborne hit
lidia1+3+4
lidia2h8i11+0+8
lidia2,1h, h8, 10i11, i20~21+1
lidia2,1,4h, h, h8, 10, 15i11, ,i22+2
lidia2,1,4,4h, h, h, l8, 10, 15, 5i11, ,i24~25
* High crush
lidia2,1,4,4,1h, h, h, l, m8, 10, 15, 5, 5i11, ,i23~24
lidia2,1,4,4,1,2h, h, h, l, m, h8, 10, 15, 5, 5, 8i11, ,i22
lidia2,1,4,4,1,2,1h, h, h, l, m, h, h8, 10, 15, 5, 5, 8, 8i11, ,i18~19
lidia2,1,4,4,1,2,1,3h, h, h, l, m, h, h, m8, 10, 15, 5, 5, 8, 8, 5i11, ,i22
lidia2,1,4,4,1,2,1,3,2h, h, h, l, m, h, h, m, m8, 10, 15, 5, 5, 8, 8, 5, 4i11, ,i14
lidia2,1,4,4,1,2,1,3,2,1h, h, h, l, m, h, h, m, m, m8, 10, 15, 5, 5, 8, 8, 5, 4, 27i11, ,22+11a (+6)
lidia2,2h, h8, 20i11, i20-4+11g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 4f delay
* Transition to CAT on hit or block only
* CAT transition is -12
lidia2,4h, m8, 13i11, i21-8+4
Combo from 1st hit with 4f delay
lidia3h9i15-9+7
lidia3,2h, h9, 10i15, i22-4+58a
* Tornado
* Combo from 1st hit with 3f delay
* Just frame input within a 3f window (14~16) adds 2 damage
* Balcony break on airborne hit
* Hitstop 20f on hit
lidia4h14i13-8+1
lidia1+2m20i31-9+17g
* Balcony Break
* Cancel with b,b or f,f
* Opponent recovers crouching on hit
* Hold for 20~30 frames
lidia1+2*m25i42~64-5+32a (+24)
* Balcony Break
* Cancel with input b,b or f,f
* Hold for 31~54 frames
* 5 chip damage on block
lidia1+2**m30i65+7+55a
* 9 chip damage on block
* Hold for 55 frames
lidiaf+2h10i12-7+4
Elbow
lidiaf+2,4h, h10, 23i12, i18-13+16a (+7)
* Balcony Break
* Jail from 1st attack
lidiaf+3,2m, m12, 22i17~18, i24~25-4+24g+59cs
* Tornado
* Transitions to WLF
lidiaf+4m8i17-4+1
lidiaf+4,3,1m, m, m8, 10, 24i17, ,i21~22-12+17a
* Balcony Break
* Spike
* Combo from 2nd CH
lidiaf+4,3,4m, m, m8, 10, 23i17, ,i27~28-10+19a (+12)+28a (+22)
* Tornado
* Combo from 2nd CH
lidiaf+1+2h,m5,4i14, i9~10-10+1
Jail from 1st attack
lidiaf+1+2,3h,m, m5,4, 5i14, i9~10, i16-13-2
* Knee
* Jail from 1st attack
lidiaf+1+2,3,1+2h,m, m, m,m5,4, 5, 4,20i14, i9~10, ,i14,i22-15+20d (+15)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Power up with input qcf+1+2 (adds 5 dmg to last hit)
* Jail from any attack
lidiaf+3+4
Actionable after 20f
lidiadf+1m13i13-5+2
lidiadf+1,2m, h13, 10i13, i16~17-4+4
Combo from 1st hit with 1f delay
lidiadf+1,3m, m13, 17i13, i23-13+10a (+1)+55a
* Balcony Break
* Combo from 1st CH with 3f delay
* Input can be delayed 6f
* Move can be delayed 5f
lidiadf+2m17i15+0+11+14 (+24g)
* Strong Aerial Tailspin
* Elbow
* Transition to CAT on hit or block only
lidiadf+3m15i14~15-8+5
Knee
lidiadf+3,4m, m15, 20i14~15, i22-12+31a (+23)
* Balcony Break
* Combo from 1st CH with 2f delay
lidiadf+4m12i15-4+6
lidiadf+4,2m, h12, 20i15, i26-8+11d
* Tornado
* Elbow
* Combo from 1st hit with 1f delay
* Balcony break on airborne hit
lidiadf+4~3h24i20~21+8+57a
* Strong Aerial Tailspin
* 7 chip damage on block
lidiadf+4~4h27i12~13+6c~+7c+15a
Spike
lidiadf+3+4m25i22~23-9+12g
* Homing
* Balcony Break
lidiad+1m20i19~20-7c+6c+21d
Spike
lidiad+3l9i15-16-5+5
Can hit grounded off-axis
lidiad+3,1l, h9, 8i15, i18-3+4
* Combo from 1st CH with 1f delay
* Jail from 1st hit
lidiad+3,1,2l, h, h9, 8, 20i15, ,i17-6+17c
* Tornado
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
* Forces tech backroll on hit
lidiadb+1sl5i10-5+6
Transition to r24? with f
lidiadb+2m14i16~17-7+7
lidiadb+3L17i16~17-11+7
* Homing
* Clean hit adds 3 damage
* Transition to HRS on hit or block only
* Transition to attack throw on CH
* HRS transition is -19
lidiadb+4l15i22-13+0
Can hit grounded off-axis
lidiadb+3+4m21i22-3+5
* Has low parry effect
* Does not parry weapon lows
* Parry state 5~13
lidiadb+3+4,P.1m, h21, 21i22, i16+33a (+25)
* Balcony Break
* Combo from 1st hit
* Just frame input within a 2f window (21~22) adds 2 damage
lidiab+1m24i18+2+22c
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* 4 chip damage on block
* Forces tech backroll on hit
lidiab+1+3
Parries high or mid punches
* Parry state 5~12
lidiab+2h14i13-9+1
lidiab+2,3h, m14, 14i13, i22-10+6+63a
* Knee
* Combo from 1st hit with 7f delay
* Input 3 on frames 12~14 to add 3 damage
lidiab+3m16i17~18-7+4
lidiab+3,1m, m16, 10i17~18, i23~24-11~-10+5+14
Combo from 1st hit
lidiab+3,4m, h16, 16i17~18, i20-11+0s
Combo from 1st hit
lidiab+3,4,1+2m, h, m16, 16, 19i17~18, ,i20-15+21a (+11)
* Balcony Break
* Combo from 1st or 2nd hit
* Input qcf+1+2 to add 2 damage
* Power up based on Heaven and Earth level
**HAE lvl.0 19 damage
**HAE lvl.1 21 damage
**HAE lvl.2 23 damage
**HAE lvl.3 29 damage
lidiab+4h21i16-3+6+31a
* Homing
* Balcony break on airborne or CH
lidiab+1+4m!35i60~61+9a
Balcony Break
lidiab+3+4
Actionable after 20f
lidiauf+1m18i23-6+3
* Elbow
* Parries high punches or kicks
* Hitstop on successful parry
* Forced 2nd hit on successful parry
* Parry state 5~17
lidiauf+1,Pm, h18, 20i23, i16+11g
* Balcony Break
* Input P:2 to deal 23 damage
lidia1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
lidiaf,F+2m20i13+5+15g+17
* Transition to HRS on hit or block only
* Input f,f,F+2 to power up
lidiaf,F+4m12i18-13-2
lidiaf,F+1+2m26i15~16-13+13a (+4)
* Balcony Break
* Clean hit adds 7 damage
lidiaqcf+2m14i16-8+0
Input qcf,qcf+2 to power up, adds 4 damage
lidiaqcf+2,2m, m14, 17i16, i20-14-1
Combo from 1st CH
lidiaqcf+2,2,1+2m, m, m14, 17, 25i16, ,i20~21-17+18a (+13)
* Combo from 2nd hit
* Combo from 1st CH
* Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage
* Full string deals 47 damage with power up input, 42 damage without
lidiaqcf+1+2m18i16~17-12+2+2
Alternate input: db+1+2 but does 3 less damage
lidiaqcf+1+2,2m, m18, 22i16~17, i24~25-4+24g+58a
* Tornado
* Combo from 1st hit
* Combo from 1st CH with 12f delay
* Transition to WLF on hit or block only
* Balcony break on airborne hit
* Can be charged to enhance
lidiaqcf+1+2,2*m, m18, 26i16~17, i35~36+8+34d (+26)+58a
* Tornado
* Balcony Break
* Transition to WLF on hit or block only
* 10 Chip damage on block
lidiaf,f,F+1h24i13~15+6+24a (+19)
* Tornado
* Balcony Break
* 7 Chip damage on block
lidiaws1m12i13~14-3+4
lidiaws1,2m, h12, 18i13~14, i21~22+0+11
* Combo from 1st hit with 1f delay
* Transition to CAT on hit or block only
lidiaws1,4m, m12, 20i13~14, i21~22-13+21a (+16)
* Balcony Break
* Knee
* Combo from 1st hit with 1f delay
lidiaws2m15i15~16-12+29a (+19)
Tornado
lidiaws4m13i11~12-4+7
lidiaws4,2m, h13, 12i11~12, i18+0+8
* Combo from 1st hit with 2f delay
* Transition to CAT on hit or block only
lidiaSS.2m18i18-1c+10c+17c
* Floor Break
* Elbow
* Transition to HRS
lidiaSS.4h21i16~17-6+16g+14
Balcony Break
lidiaFC.df+2m22i12-14+9a
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* Elbow
lidia(airborne).f,F+4,3m,m,th8,8,8i18,i24~25-1
* Balcony Break
* Power up based on Heaven and Earth level
**HAE lvl.0 16 damage
**HAE lvl.1 20 damage
**HAE lvl.2 28 damage
**HAE lvl.3 38 damage
*** lvl.3 causes Wallsplat
* Regain recoverable health
lidiaCAT.1m26i17-4+18a (+9)+38a (+30)
Balcony Break
lidiaCAT.2h12i14~15-10+1
lidiaCAT.2,2h, m12, 18i14~15, i26~27-10+19a (+12)+73a (+57)
* Tornado
* Combo from 1st CH
* Just frame input within a 3f window (13~15) adds 2 damage
lidiaCAT.2,3h, m12, 13i14~15, i18~19-10+1
Combo from 1st CH
lidiaCAT.2,3,1h, m, m12, 13, 22i14~15, ,i18-10+12a (+3)
* Balcony Break
* Elbow
* Combo from 2nd hit with 10f delay
* Combo from 1st CH
* Move can be delayed 9f
lidiaCAT.3h20i13~14-4+11g
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
lidiaCAT.1+2m25i16-1+27g+37 (+29)
* Tornado
* Transition to WLF on hit or block only
lidiaCAT.F
Actionable after 20f
lidiaCAT.b
* After recovery, limited to blocking for 13 frames
* Takes 8f to cancel into block
lidiaHAE.2m,m10,26/30/34i13, i20~21+6+14a
* Balcony Break
* 7/11/12 chip damage on block
* Power up based on Heaven and Earth level
* +35a (-1) on hit with HAE level 3
* 2nd hit available on hit or block only
lidiaHAE.1+2h!35/38/41i16+0a
* Tornado
* Power up based on Heaven and Earth level
lidiaHRS.2m,t18,10i16-10+8
* Heat Engager
* Heat Dash +5, +67a (+50)
* Transitions to attack throw on front hit
* Does not transition to throw when using Heat Dash
* Activates Heat when throw is completed
* Transition to r33 HAE on hit only when heat is not depleted
* Cancel HAE transition with B (+6)
* +6 on hit when heat is depleted
lidiaHRS.4m20i28+8+22d+44a
* Spike
* 6 chip damage on block
* Transition to WLF on hit or block only
lidiaHRS.3+4h28i20~21+6+32d
* Homing
* Transitions to WLF
lidiaHRS.F
Actionable after 20f
lidiaHRS.b
* After recovery, limited to blocking for 13 frames
* Takes 8f to cancel into block
lidiaOTG.d+1+2L24i18~19-13+6c
* Spike
* Power up based on Heaven and Earth level
* Regain recoverable health
lidiaP.HAE
* Transition to HAE
* Strong parry effect
* Partially restore remaining Heat time
lidiaP.b+1+3h,h,h5,5,20i16, i16, i16+23a (+18)
Input 2 within a 2f window (15~16) on the second punch, adds 2 damage
* 15
* 16
lidiaWLF.1m24i22~36+2+30a (+22)
* Tornado
* Balcony Break
* Cancel with b,b or f,f on frames 10~18
* 9 Chip damage on block
* Jab evasion
lidiaWLF.1*m36i36+7+57a
* Tornado
* 17 Chip damage on block
lidiaWLF.2M21i15~16-7+22a (+5)+22a (+5)
* Balcony Break
* Steel pedal
lidiaWLF.3m10i17-6+4
lidiaWLF.3,1m, m10, 21i17, i26-6+37a (+29)
* Balcony Break
* Combo from 1st CH
lidiaWLF.4L,M10,20i20,i23~25-14c+5c
* Floor Break
* Second hit available on hit or block only
* Power up based on Heaven and Earth level
**HAE lvl.0 30 damage
**HAE lvl.1 32 damage
**HAE lvl.2 34 damage
**HAE lvl.3 38 damage
*** lvl.3 +2d on hit
lidiaWLF.b
* After recovery, limited to blocking for 13 frames
* Takes 8f to cancel into block
lidia1+3t35i12~14-3+4
* Homing
* Throw break: 1 or 2
* Opponent on break: standing
lidia2+4t35i12~14-6+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent on hit: FUFA
* Side switch on hit
lidiaBack throwt50+0d
* Homing
* Throw break: none
* Opponent on hit: FDFT
lidiaCH.db+3t20/24,17/19/21/27i16~17-2
* Power up based on Heaven and Earth level:
** Level 0: 17 damage
** Level 1: 19 damage
** Level 2: 21 damage
** Level 3: 27 damage
*** Level 3:
Removes Recoverable Health
* Restores recoverable health
lidiaLeft throwt40-3+4
* Throw break: 1
* Opponent on break: standing
lidiaRight throwt40-3+0d
* Floor Break
* Throw break: 2
* Opponent on hit: FUFA
* Side switch on hit
lidiauf+1+2t40i12-6+0d
* Throw break: 1+2
* Opponent on hit: FUFA
* Regain recoverable health
* Only when Heaven and Earth lvl is 3:
* 50 damage
* Removes Recoverable Health
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
liliH.RAB.2m24i20-9+39d (-19)
* Heat Engager
* Heat Dash +5 +36a (+26)
* Balcony Break
* Partially consumes remaining Heat Time
liliH.f,F+3+4m36i19~25+7~+13+20~26a (-6~+0)
* Balcony Break
* 16 chip damage on block
* Partially consumes remaining Heat time
* Low crush
liliH.2+3m,t55i16+7+0d
* Heat Smash
* Balcony Break
* H.RAB.2+3: i21 actual startup
* Transition to +14g DEW with F on block
* 6 chip damage on block
lili1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lili1,1h, h5, 16i10, i20~21-6+4
* Elbow
* Jail from 1st attack with no delay
* Combo from 1st hit with 5f delay
* Move can be delayed 6f
lili1,1,3h, h, M5, 16, 17i10, ,i20~21-15+6d+25a
* Combo from 1st CH
* Combo from 2nd CH with 6f delay
* Input can be delayed 6f
* Move can be delayed 5f
* Recovers 4f faster on hit
* Steel pedal
lili1,2h, h5, 12i10, i12-3+8
* Jail from 1st attack with 6f delay
lili2h8i10+0+8
lili2,4h, h8, 20i10, i22~26-2~+2+24a (+15)
* Balcony Break
* Combo from 1st hit with 5f delay
* Move can be delayed 10f
lili3m12i15~16-11-3
lili3,1m, m12, 20i15~16, i27~28-13+14d
* Heat Engager
* Heat Dash +5 +36a (+26)
* Balcony Break
* Combo from 1st hit
* +11d on BT hit
lili3,2m, h12, 8i15~16, i27-5+2+10
* Combo from 1st hit with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
* Enter DEW -2 +5 +14 r21 with F
lili4h16i12-4+7
lili1+2m26i12~13-12+20a (+10)
* Balcony Break
lilif+2h10i12~13-9-1
lilif+2,3h, m10, 20i12~13, i22~23-15+24a (+7)
* Balcony Break
* Combo from 1st hit with 4f delay
* Move can be delayed 8f
lilif+3m26i20~22-3+17a (+8)+34d
* Homing
* Balcony Break
* Knee
lilif+4m23i17-9+7+57a
* Tornado
* Balcony Break (airborne)
* Wall Crush +19g on hit
* Hit vs BT +12a (+3)
lilif+1+2m17i14~15-7+4c+12c
* Floor Break
lilif+3+4,3m,M, M6,20, 20i18~20 i11~13, i30~33-8+23a
* Floor Break
* Combo from 1st hit
* Input can be delayed 3f
* Move cannot be delayed
* Interrupt with i15 from 1st block
lilidf+1m10i13-1+8
lilidf+2m15i16~17-11+31a (+21)
* Enter BT with b
* Recovers 2f faster on hit
* Launches crouching opponent
lilidf+3m20i20~22+3c+8c+19a
* Floor Break
lilidf+4m12i13~14-8-2+5
* Knee
lilidf+4,4m, L12, 23i13~14, i20~21-13-2+8
* Floor Break
* Combo from 1st hit with 9f delay
* Input can be delayed 13f
* Move can be delayed 8f
lilid+1,2L, h10, 8i18~19, i18-8+3+5
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
* Enter BT with B
lilid+1,2,4L, h, m10, 8, 24i18~19, ,i30~32-12+17a (+8)
* Balcony Break
* Combo from 2nd CH with 2f delay
* Input can be delayed 9f
* Move can be delayed 8f
lilid+2m16i16~17-7+1
lilid+2,2m, h16, 10i16~17, i17~18-10-4-2
* Jail from 1st attack with 6f delay
* Input can be delayed 13f
* Move can be delayed 11f
* Transition to r25 RAB (-7/-1/+1) with b+3 or b+4
* Transition to BT (bug?) with perfect input b+3~4 (~+1/~+7/~+9)
** Frame advantage depends on input
lilid+2,2,3m, h, h16, 10, 24i16~17, ,i25~27-3+23a (+14)
* Balcony Break
* Combo from 2nd CH with 1f delay
* Move can be delayed 12f
lilid+2,2,4m, h, m16, 10, 24i16~17, ,i22-13+11d
* Tornado
* Balcony Break
* Combo from 2nd CH with 4f delay
* Move can be delayed 12f
lilid+3L14i19~20-12+1+5c
lilid+3+4m23i17~21-21+45a (+35)
* Tornado
* Evasive, can go under some mids and highs
* Floating state 14~44
lilib+1m16i17-8+2+8
* Enter DEW -2 +8 +14 r22 with F
lilib+1,4m, m16, 22i17, i25~26-11+32a (+17)
* Tornado
* Combo from 1st hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 9f
lilib+2h15i13-11+0
lilib+2,1h, m15, 13i13, i20~21-4+7+9
* Elbow
* Combo from 1st hit with 10f delay
* Move can be delayed 12f
* Enter BT -4 +7 +9 r22 with B
* Enter DEW -4 +7 +9 r22 with F
lilib+2,1,1+2h, m, m15, 13, 27i13, ,i23~24-12+20a (+10)
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 7f
* Move can be delayed 6f
lilib+1+2m28i23~24-12+29a (-7)
* Balcony Break
* Backswing blow
* Hit vs BT +8 (-1)
lilib+3+4
* Actionable after 16f
liliu+1+2m28i18~19-9+17a (+8)
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Move is delayed 10f, effective startup i28~29
liliu+1+2*m30i18~19+12g+17a (+8)
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Move is delayed 33f, effective startup i51~52
* 9 chip damage on block
liliu+1+2**m!50i18~19+16a (+7)
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Move is delayed 56f, effective startup i74~75
liliuf+1m21i16~18-9+9d
Floor Break
liliuf+2m21i20~21-10+15a (+6)
* Balcony Break
* Has built-in sidestep to the left
liliuf+4,3M, m18, 25i25~29, i24-9+15d+32d (+24)
* Tornado
* Balcony Break
* Combo from 1st hit with 10f delay
* Input can be delayed 13f
* Move can be delayed 7f
liliuf+3+4,3m, h15, 18i15~18, i13-4+14g (+18w)+20a (+10)
* Balcony Break (CH)
* Wall Crush +18g on hit
* Combo from 1st hit with 12f delay
* Input can be delayed 12f
* Move cannot be delayed
liliuf+3+4,3+4m, m15, 23i15~18, i19~23-21+45a (+35)
* Tornado
* Input can be delayed 12f
* Move cannot be delayed
* Floating state 29~58
lili1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
lilif,F+2m20i16-13+21a
* Balcony Break (airborne)
lilif,F+3,3+4m, m,m15, 5,20i22, i27~29 i5~6-8+13d
* Floor Break
* Combo from 1st hit
* Available only on hit or block
* Floating state 1~3
lilif,F+4L23i22~23-12+4
* Floor Break
* Enter BT -6 +10g +10 r24 with B
* Different stun animation on CH, but no change in frame advantage without BT entry
liliqcf
* Minimum 3f needed to enter (one for each directional, d can be buffered)
* Stance moves available for 25 frames
* Transition to FC with d,DF
* Cancel to r32 RAB with b+3 or b+4
* Cancel to SS with u
lilif,f,F+1+2h,h9,16i13~14 i7~8+4+33d
* Strong Aerial Tailspin
* Balcony Break
* Chip damage on block [4]
liliws1m10i13~14-11+0
liliws1,2m, h10, 16i13~14, i22~23-3+8
* Combo from 1st hit with 1f delay
* Move cannot be delayed
* Enter DEW -1 +10g~+11g +10~11 r19 with F
liliws2m17i16~18-12+39a (+29)
* Enter BT with B
* Recovers 1f faster on hit
liliws3M26i15~16-21+62a (+46)
* Tornado
* Instant Tornado on hit
* Floating state 12~39
liliws4m18i11-9+20a (+13)
Does not wall-splat
liliSS.3M20i16~17-9+35d (+27)
* Balcony Break
* Sidestep takes 9f, effective startup i25~26
* Hit vs BT +15d
liliSS.1+2m21i19~20+0+25a (+16)+64a
* Balcony Break
* Sidestep takes 9f, effective startup i28~29
liliFC.df+1m24i14~15-6+19a (+2)+34d (+26)
* Balcony Break
liliBT.1h8i8-8+3
liliBT.1,4h, h8, 21i8, i22~24-5+10g
* Heat Engager
* Heat Dash +5 +43d (+34)
* Balcony Break
* Combo from 1st hit with 8f delay
* Move can be delayed 10f
liliBT.4m,M10,20i26~28 i21~22-7+11d
* Floor Break
* Combo from 1st hit
* 2nd kick is delayed 6f, effective startup of 2nd hit i28~29
* Floating state 13~48
liliBT.4,3+4m,M, M,M10,20, 5,10i26~28 i21~22, i28~29 i8~10-10~-8-1d
* Floor Break
* Combo from 1st hit
* +21a on hit when only the last kick connects
* Input can be delayed 1f
* Move cannot be delayed
* Floating state 15~32
liliBT.1+2m,m5,20i13~14 i3~4-11c+16a
* Floor Break
liliBT.d+3,4L, m8, 20i17~19, i22~24-13+27a (+12)
* Combo from 1st CH
liliDEW.1m12i15~16-9-4+2
* Elbow
liliDEW.1,2m, m12, 20i15~16, i23~24-14+20a (+10)+54a
* Balcony Break
* Combo from 1st hit with 3f delay
* Move can be delayed 18f
* Cancel to BT -14 -9 -3 r35 with B
liliDEW.2m13i14-9+0
* Homing
liliDEW.2,1m, m13, 20i14, i22~23-13+17d
* Heat Engager
* Heat Dash +5 +67a (+50)
* Balcony Break
* Spike
* Combo from 1st hit with 9f delay
* Input can be delayed 14f
* Move can be delayed 10f
liliDEW.3M28i17~18-11+20a (+3)
* Tornado
* Balcony Break
liliRAB.2m20i20~21-9+13d
* Heat Engager
* Heat Dash +5 +36a (+26)
* Balcony Break
* Powered up during Heat: 24 damage
lili(Wall Splat).1+3t39+0d
* Unbreakable
* Wall throw
lili1+3t35i12~14-3+0d
* Homing
* Floor Break
* Throw break 1 or 2
* Becomes a wall throw on a wall-splatted opponent
lili2+4t35i12~14-3+0d
* Throw break 1 or 2
* Side switch on hit
* Becomes a wall throw on a wall-splatted opponent
liliBack Throwt60+1d
Unbreakable
liliLeft Throwt42-3+0d
* Throw break 1
* Can side switch on hit
liliRight Throwt43-3+1d
* Throw break 2
* Side switch on hit
lilib+1+3t25+1d
* Punch parry (high and mid)
* Side switch on successful parry
* Parry state 5~15
liliuf+1+2t40i12-3+1d
* Throw break 1+2
* Becomes a wall throw on a wall-splatted opponent
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
miary-zoH.b+3+4
* Transition to WAL
* d+3+4 foreground jump, u+3+4 background jump (r60 js9~34 fs35~37)
* Partially consumes remaining Heat Time
miary-zoH.2+3m,th52i17~18+6-5d
* Heat Smash
* Floor Break
* Transition to BAO +6 r24 automatically on block only
Cancel BAO transition -13 -6 +23a (+13) r36 with B
* 6 chip damage on block
* Low crush
miary-zo1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
miary-zo1,1h, h5, 5i10, i16-4+3
* Jail from 1st attack with 2f delay
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
miary-zo1,1,2h, h, h,h5, 5, 4,8i10, ,i15~16 i11~12-11+2
* Balcony Break (airborne)
* Wall Crush +16g on hit
* Hit vs BT +13d
* Combo from 1st hit
* Combo from 2nd hit with 7f delay
* Input can be delayed 7f
* Move can be delayed 4f
* Enter MOR -8 +5 r28 with F on hit or block only
miary-zo1,2h, h5, 6i10, i13-3+8
* Jail from 1st attack with 4f delay
* Move can be delayed 4f
miary-zo1,2,2h, h, h5, 6, 20i10, ,i28~30-7+14d+67a (+51)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st CH
* Chip damage on block
* Instant Tornado on CH
* Hit vs BT +11d
miary-zo1,3h, m5, 10i10, i20-6+0
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
* +0c on crouching hit
* Links to 10-hit strings
miary-zo2h10i11-2+9
miary-zo2,2h, h10, 20i11, i28~30-7+14d+67a (+51)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 2f delay
* Move can be delayed 2f
* Chip damage on block
* Instant Tornado on CH
* Hit vs BT +11d
miary-zo3m12i13~14-9+5
miary-zo3,1m, m12, 10i13~14, i18~19-10+1
* Jail from 1st attack
* Enter MOR -7 +4 r25 with F
miary-zo3,1,2m, m, m12, 10, 22i13~14, ,i16~18-14+28a (+13)
* Combo from 2nd CH with 11f delay
* Jail from 1st block
* Input can be delayed 11f
* Move can be delayed 9f
miary-zo4h12i12-12-2
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