| Hit level | l |
|---|---|
| Damage | 20 |
| Startup | i18~24 |
| Block | -15~-9 |
| Hit | +5c |
| Counter hit | +5d |
| Recovery frames | N/A |
| Notes | * * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range. * Bufferable from full crouch * Transition to HMS -15 +5c with 4 * High crush * Low crush |