| l |
| 26 |
| i18~24 |
| -15~-9 |
| +5 |
| +5d |
| N/A |
* * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. * Perfect Input not required during Heat * Perfect input when DF and 3 are input during the same frame * Partially consumes remaining Heat Time, while Perfect input restores Heat Time * Is not bufferable from full crouch (regular version gets buffered instead) * High crush * Low crush |