
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| nina | H.b+3+4,1+2 | h, h,h,h,h,h | 16, 6,6,6,[5],[5] | i14~15, i28, i5, i5, i6, i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Combo from 1st hit with 7F delay * Interrupt with i1 from 1st block * 13 chip damage on block * Consumes 180F of remaining Heat time | |
| nina | H.ws1,1+2 | m, h,h,h,h,h | 17, 6,6,6,[5],[5] | i13~14, i25, i5, i6, i6, i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Combo from 1st hit * Jails from 2nd hit * 13 chip damage on block * Consumes 180F of remaining Heat time | |
| nina | H.ws4,3,1+2 | m, h, h,h,h,h,h | 15, 24, 6 (4),6 (3),6 (2),[5] ([1]),[5] ([1]) | i11~12, ,i28, i5, i5, i6, i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Airborne combo from 2nd hit (+13a (+12)) * Jails from 3rd hit * 13 chip damage on block * Consumes 180F of remaining Heat time | |
| nina | H.SS.1+2,1+2 | m, sm,sm,sm,sm | 22, 8,8,[5],[5] | i19, i30,i5,i6,i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Combo from 1st hit * Jails from 1st block * 10 chip damage on block * Consumes 180F of remaining Heat time | |
| nina | H.qcf+4,3,1+2 | m, h, h,h,h,h,h | 15, 23, 6 (4),6 (3),6 (2),[5] ([1]),[5] ([1]) | i14, ,i28, i5, i5, i6, i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Airborne combo from 2nd hit (+13a (+12)) * Jails from 3rd hit * 13 chip damage on block * Consumes 180F of remaining Heat time | |
| nina | uf+1+2 | t | 30,10 | i12 | +0 | +29a (-32) | ||
| panda | ws2 | m | 20 | i15~16 | -12 | +29a (+19) | ||
| paul | H.d+1,2 | m, m | 16, 32 | i14~15, i29 | -13 | +29d (-7) FDFA | * Balcony Break * Reversal Break * Consumes Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge * Interrupt with i10 from 1st block * Whiffs vs SSR, SWR from 1st block * H.d+1,2* at 27f charge | |
| steve | db+1+2 | m | 21 | i28~29 | -13 | +29a (+21) | * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~27 | |
| xiaoyu | b+1+2 | M,M | 8,12 | i15~16 i5~6 | -13 | +29a (+19) | * | |
| xiaoyu | uf+3 | m | 13 | i16~17 | -13 | +29a (+19) | * Low crush 9~ | |
| xiaoyu | While in the air 3 | m | 30 | i14 | -2 | +29d | * Strong Aerial Tailspin * Balcony Break * Transition to AOP with D (-3, +28) * Low crush | |
| xiaoyu | f,f,F+3 | m | 20 | i23~30 | +7g~+14g | +29a (+19) | * Balcony Break * Transition to AOP * Chip on block [9] * Alternate input wr3 * Low crush 3~31 * Floating state 32~34 | |
| yoshimitsu | KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,10 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -12 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Powers in NSS or Heat | |
| yoshimitsu | NSS.KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,12 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -9 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Recovers 5 base health or 10 additional recoverable health on hit * Recovers 1 base health on hit when remaining recoverable health is 10-15 * Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4 * Recovers 5 base health on hit when remaining recoverable health is 3 or less * H.KIN.f+1*: Consumes 90F of remaining Heat time | |
| yoshimitsu | NSS.f+1+2 | M | 29 | i20 | -7 | +29a (+3) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Extended range * H.f+1+2: Consumes 270F of heat timer during heat * Steel pedal | |
| zafina | uf+4 | m | 18 | i17~18 | -13 | +29a (+19) | * Recovers 2 frames faster on hit (t48 r30) * Low crush 9~30 * Floating state 31~33 | |
| alisa | d+2,4 | M, M | 8, 20 | i24~26, i18~21 | -9 | +28a (+13a) | * Combo from 1st hit * Enter DES with 1+2 * Low crush 21~43 * Floating state 44~46 | |
| alisa | f,F+2,3 | m, m | 18, 25 | i16~17, i22~24 | -13 | +28a (+2) | * Balcony Break * Combo from 1st hit with ~7~8?F delay (character-dependent) * Input can be delayed 14F * Move can be delayed 8F | |
| alisa | f,f,F+2 | h | 30 | i13~15 | +5~+7 | +28a (+20) | * Balcony Break * 9 chip damage on block * Enter DES with 1+2 * Low crush 3~27 * Floating state 28~30 | |
| anna | TOM.4 | L | 21 | i15 | -13 | +28g | ||
| armor-king | f,n,d,DF+4 | m | 22 | i16~18 | -9 | +28a (+20) | * Balcony Break * Tornado * Knee * Low crush 11~27 * Floating state 28~30 | |
| armor-king | ws3,1 | m, m | 12, 24 | i13~14, i24~25 | -13 | +28a (+2) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block (Not possible with big bodies) * Move can be delayed by 5F * Input can be delayed by 6F | |
| asuka | 1,2,3* | h, m, m | 5, 8, 26 | i10, ,i52~53 | +6 | +28a (+19) | * Balcony Break * Strong Aerial Tailspin * 10 chip damage on block * Cancel to r15 with B * Interrupt with i36 from 2nd block * Interrupt with i22 from 2nd hit * Whiffs vs delayed SS, SW from 2nd block or hit | |
| asuka | f+3* | m | 26 | i52~i53 | +6~+7 | +28a (+19) | * Balcony Break * Chip damage on block * Cancel to r55? with B | |
| asuka | f+3** | m! | 28 | i70~71 | +28a (+19) | * Balcony Break * Cancel to r58? with B | ||
| asuka | f+4 | h | 21 | i19~21 | +3 | +28a | * Homing * Balcony Break (CH) | |
| azucena | df+2 | m | 12 | i15~16 | -13 | +28a (+18) | Launches crouching opponent | |
| bob | BAL.1,2 | m, h | 16, 21 | i15~17, i24~25 | +1 | +28a (+18) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Move cannot be interrupted (crouch assist bufferable) | |
| bryan | f,F+3 | m | 25 | i24~25 | -13 | +28a (-8) | +39a (-8) | * Balcony Break * Gain SNE on hit with 1+2 * SNE gain is r25 * Chip damage on block (7) * Hitstop 20f on hit |
| claudio | STB.d+1,2 | m, M | 14, 23 | i17~18, i28 | +6 | +28a (+13) | * Tornado * Combo from 1st hit * 4 chip damage on block * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block * Consumes STB * Consumes 240F of remaining Heat time | |
| claudio | STB.ws1,2 | m, M | 12, 23 | i12~13, i28~29 | +6 | +28a (+13) | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i9 from 1st block * Whiffs vs SSL, SWL from 1st block * 4 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time | |
| claudio | STB.f,f,F+1+2 | h | 45 | i13~16 | +8g~+11g | +28a (+18) | * Balcony Break * 22 chip damage on block * Consumes STB * Consumes 300F of remaining Heat time * Assuming i19 startup from buffered manual input (temporary tracking score result) * Low crush 3~26 * Floating state 27~29 | |
| dragunov | f+2,4 | h, m | 16, 24 | i19~20, i19~20 | -7 | +28a (+23) | +31a (+25) | * Balcony Break * Knee * Combo from 1st CH with 10f delay * Move cannot be interruptable * Input can be delayed 10f |
| dragunov | df+2 | m | 14 | i15~16 | -12 | +28a (+18) | Launches crouching opponent | |
| dragunov | ws2 | m | 15 | i15~16 | -12 | +28a (+18) | ||
| feng | FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break * Floating state 1~27 * Low crush 28~ | |
| heihachi | WAR.1,1,2 | h, h, m | 5, 6, 20 | i10, ,i18 | -17 | +28a (+2) | * Balcony Break * Combo from 1st hit with 12f delay * 6 chip damage on block | |
| heihachi | ub+1+2* | m | 27 | i29 | +4 | +28d | * Floor Break | |
| heihachi | f,n,d,DF+3 | L | 24 | i33~34 | -23 | +28a | * Low crush 5~28 | |
| heihachi | uf+1+4 | t | 30 | i12 i48 | -6 | +28d (-30) | * Balcony Break * Throw break 1+2 * Headbutt can be reversed with input 1 or 2 or 3 or 4 * Only works on Male characters and Reina | |
| hwoarang | RFS.d+4,3,4 | L, h, h | 15, 12 (8), 20 (10) | i20~21, ,i27~28 | -9 | +28a (+2) / +10a (+9) | * Balcony Break * Combo from 2nd CH * Airborne combo from 1st CH (+10a (+9)) * Interrupt with i4 from 2nd block * Power up in Heat: 25dmg and 7 chip damage on block * Low crush 22~34 * Floating state 35~37 | |
| hwoarang | H.RFS.d+4,3,4 | L, h, h | 15, 12 (8), 25 (12) | i20~21, ,i27~28 | -9 | +28a (+2) / +10a (+9) | * Balcony Break * Combo from 2nd hit * Airborne combo from 1st hit (+10a (+9)) * 9 chip damage on block in heat * Low crush 22~34 * Floating state 35~37 | |
| hwoarang | H.RFS.d+4,3,4 | L, h, h | 15, 12 (8), 25 (12) | i20~21, ,i27~28 | -9 | +28a (+2) / +10a (+9) | * Balcony Break * Combo from 2nd hit * Airborne combo from 1st hit (+10a (+9)) * Interrupt with i4 from 2nd block * 9 chip damage on block in heat * Low crush 22~34 * Floating state 35~37 | |
| jun | 1+2 | m | 26 | i13 | -12 | +28a | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Gain 10 Kazama Essence on Heat activation | |
| jun | f+3,4 | m, M | 13, 22 | i16, i20~22 | -13~-11 | +28a (+13) | * Tornado * Combo from 1st hit with 10F delay * Interrupt with i5 from 1st block * Move can be delayed by 5F * Input can be delayed by 10F | |
| king | df+3,4 | m, h | 17, 23 | i14, i30 | +0 | +28d | * Balcony Break (airborne) * Combo from 1st CH * Duckable on normal hit * Available only on 1st hit or block * Low crush 22~41 * Floating state 42~55 | |
| kuma | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
| lars | f+1+2 | m | 20 | i15~16 | -13 | +28 | ||
| law | ub+1,1+2,2 | h,h,h,h | 3,3,3,25 | i12,i6,i6,i13 | -14 | +28a (+13) | * Combos from 1st CH * Jails from 1st to 4st attack * Last hit delay-able * Frame data for 1st, 2nd and 3rd hits: ** (-9 oB, -3 oH) | |
| law | UF+4 | m | 23 | i18 | -17 | +28a (+18) | * Alternate input ** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4 * 18 dmg when performed with UB+4 or FC.ub+4 * Low crush 9~ | |
| lee | uf+3+4 | h | 30 | i22 | +5 | +28d (+20) | * Balcony Break * Transition to +8, +31d (+23) HMS with 3+4 * 9 chip damage * Low crush | |
| lee | FC.UF+4 | m | 25 | i18~28 | -17 | +28a (+18) | * Transition to -17, +28a (+18) HMS with 3 * Alternate input FC.UB+4, FC.U+4 * Low crush | |
| leo | df+2 | m | 15 | i15~16 | -13~-12 | +28a (+18) | ||
| leo | f,F+4 | m | 12 | i19 | -13 | +28a (+18) | * Low crush 17 | |
| leo | ws2 | m | 17 | i15~16 | -13~-12 | +28a (+18) | ||
| leo | KNK.3 | m | 13 | i20~21 | -13 | +28a (+18) | * Low crush 13~31 * Floating state 32~34 | |
| leo | KNK.3,4 | m, m | 13, 18 (16) | i20~21, i15~17 | -12 | +28a (+18) / +80a (+64) | * Tornado * Jail from 1st block * Airborne combo from 1st hit (+80a (+64)) * Recovers 2F faster on hit (t67 r30) * Low crush 1~Low crush 16 * Floating state 17~19 | |
| leroy | HRM.1,2 | m, h | 17, 17 | i24~25, i20~21 | -3 | +28g | +59a | * Elbow * Jail from 1st block with no delay * Duckable * Combo from 1st hit with 11F delay * Combo from 1st hit on successful parry * Move can be delayed by 10F * Input can be delayed by 11F |
| miary-zo | 3,1,2 | m, m, m | 12, 10, 22 | i13~14, ,i16~18 | -14 | +28a (+13) | * Combo from 2nd CH with 11f delay * Jail from 1st block with ?F delay * Input can be delayed 11f * Move can be delayed 9f | |
| nina | ws2 | m | 15 | i15~16 | -13 | +28a (+18) | ||
| panda | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
| raven | df+2,3 | m, h | 15, 17 | i16~18, i12~13 | -8~-7 | +28a (+19) | Balcony Break | |
| raven | (Back to wall).b,b,UB | m | 21 | i40~43 | +6~+9 | +28a (+19) | Balcony Break * is8~13 * Floating state 18~26 * Low crush 27~45 * Floating state 46~48 | |
| shaheen | db+4 | h | 23 | i20 | -13 | +28 (+18) | * Tornado * High crush 6 | |
| steve | LWV.1,1 | m, m | 14, 22 | i14, i24~26 | -13 | +28a (+19) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 5F delay * Interrupt with i4 from 1st block * Move can be delayed by 10F | |
| yoshimitsu | b+2,1 | m, M | 12, 20 | i14~15, i27~28 | -17 | +28a (+18) | * Weapon * Combo from 1st CH with 2f delay * Enter KIN r30 with 1+2 * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| yoshimitsu | b+2,NSS.1 | m, m | 12, 17 | i14~15, i27~28 | -17 | +28a (+18) | * Enter KIN r30 with 1+2 * Combo from 1st CH with 2f delay * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| yoshimitsu | SS.2 | m | 22 | i16~17 | -13 | +28a (+18) | * Tornado * Sidestep adds minimum 9f, effective startup i25~26 | |
| zafina | ws2 | M | 20 | i18~19 | -14 | +28a (+18) | * Tornado * Enter MNT -40 +2a (-8) r67 with D at frame 26 | |
| alisa | BKP.1 | h | 21 | i11~13 | +4~+6 | +27a (+1) | * Strong Aerial Tailspin * Balcony Break * 9 chip damage on block * Transition to SBT at +6/+29 (+3) with 3 or 4 * Transition to DBT at +6/+29 (+3) with f+3 or f+4 | |
| anna | uf+3 | m | 22 | i23~24 | +0 | +27d | * Balcony Break * Low crush 9~30 * Floating state 31~33 | |
| anna | uf+4 | m | 24 | i18~20 | -18 | +27a (+17) | * Tornado * 18 damage when using ub+4 * Low crush 13~31 * Floating state 32~34 | |
| anna | ws2 | m | 16 | i16~17 | -13 | +27a (+17) | * Tornado | |
| anna | CJM.uf+3 | m | 22 | i23~24 | +0 | +27d | * Balcony Break * Low crush 9~30 * Floating state 31~33 | |
| asuka | 1+2 | m | 21 | i16 | -9 | +27a | ||
| asuka | 1+4,2,d+4 | sl,h, h, L | 5,8, 10, 15 | i14 i17, ,i24~25 | -23 | +27d | * Combo from 3rd CH * Interrupt with i4 from 3rd block * Cancel to FC -7 -18 r37 with DB * High crush 10~38 | |
| asuka | ub+4 | -15 | +27a (+17) | * Backwards momentum | ||||
| bob | BAL.4 | L | 14 | i23~26 | -24 | +27d | +25a | * Transition to FC r32 on CH * Side switch on CH * 4f timestop on CH * High crush 1~55 |
| claudio | STB.4,2 | h, sm | 13, 32 | i12, i28-36 | -19~-11 | +27a (+1) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 1f delay * 6 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time | |
| clive | db+2,1 | m, M | 10, 23 | i17~18, i25~26 | -13 | +27a (+12a) | * Tornado * Weapon * Combo from 1st hit | |
| clive | db+2,1* | m, M | 10, 27 | i17~18, i40~41 | -3 | +27a (+12a) | * Tornado * Weapon * 10 chip damage on block | |
| dragunov | SNK.3+4 | m | 20 | i17~18 | -13 | +27g | * Knee * Absorb a hit to transition to Snap Knee Assault ** +1d 45dmg total * -7 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~16 | |
| fahkumram | 2,3 | h, m | 13, 22 | i12~13, i31~32 | -4 | +27a (+17) | * Balcony Break * Combo from 1st CH * Interrupt with i12 * Move can be delayed by 5F | |
| feng | f+4,4 | h, l | 19, 16 (11) | i18~19, i33~33 | -31 | +27a | * Aerial combo from 1st hit (+19a (+12)) with 5F delay * Interrupt with i17 from 1st block * Move cannot be delayed * Input can be delayed by 5F * High crush 10~42 | |
| hwoarang | LFS.4 | h | 24 | i14~16 | +4 | +27a (+18) | * Balcony Break * Transition to RFS * Low crush 8~27 * Floating state 28~30 | |
| hwoarang | RFS.3 | h | 24 | i14~16 | +4 | +27a (+18) | * Balcony Break * Transition to LFS * Sidesteps to the left * 7 chip damage on block in heat * Low crush 8~26 * Floating state 27~29 | |
| jun | 1+4,2,d+4 | SL,h, h, L | 5,8, 10, 15 | i14 i17, ,i24~25 | -23~-22 | +27a | * Combo from 3rd CH * Interrupt with i4 from 3rd block * High crush 10~38 | |
| king | f+2,d+1,2 | m, m, m | 12, 15, 16 | i15~16, ,i22~23 | -15 | +27a (+17) | * Combo from 2nd hit with 13f delay * Move can be delayed 10f * Input can be delayed 13f * Jail from 2nd attack with 3f delay | |
| king | b+2+4:3+4 | r(m) | 25(,28) | i10 | +27d(+1d) | * 2 Throw Break * Parry opponent's right kick. * Just frame input right before camera returns to normal position to deal extra damage. * Opponent recovers in FUFT. * Parry state 5~12 | ||
| kuma | ws1,2** | m, m | 13, 38 | i13~15, i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4 * Balcony Break * Tornado * Reversal Break * chip damage on block * Heat reduces charge length (consumes partial Heat time) | |
| lars | H.SS.2 | m,SM | 20,10 | i16~17, i8 | +6c | +27d | * 6 chip damage on block * Consumes 270F of remaining heat time | |
| lee | f+3,3,3,3,3,4 | m, m, h, h, h, h | 6, 3, 3, 3, 3, 25 (17) | i15, ,i23~24 | -9 | +27a (+12) | * Tornado * Combo from 2nd or 3rd hit with 7F delay * Combo from 4th hit with 6F delay * Airborne combo from 5th hit with 11F delay (+70a (+54)) * 4 can be input after the 2nd hit on-wards * Interrupt with i4 from 1st block * Perfect Input not required during Heat * Consumes 60F of remaining Heat Time without perfect input * Move can be delayed by 16F ** Input can be delayed by 17F from 2nd or 3rd * f+3,3,4: t86 * f+3,3,3,4: t95 * f+3,3,3,3,4: t104 * Low crush 20~42 * Floating state 43~45 | |
| lee | f+3,3,3,3,3:4 | m, m, h, h, h, h | 6, 3, 3, 3, 3, 26 (18) | i15, ,i23~24 | -9 | +27a (+12) | * Tornado * Combo from 2nd to 4th hit * Airborne combo from 5th hit (+70a (+54)) * 4 must be input during frames 7-9 of previous hit * Interrupt with i4 from 1st block * 4 can be input after the 2nd hit on-wards * 10 chip damage on block * Perfect Input not required during Heat * Consumes 60F of remaining Heat Time without perfect input * Move cannot be delayed * Low crush 20~42 * Floating state 43~45 | |
| leroy | HRM.4,1+2 | M, M,m | 13, 5,20 | i11~12, i24~25 i8~9 | -14~-13 | +27a (+12) | * Tornado * Combo from 1st hit with 3F delay * Interrupt with i8 from 1st block * Move cannot be delayed * Input can be delayed by 3F | |
| lidia | 4,3 | h, m | 14, 20 | i13, i29~30 | -14 | +27a | * Balcony Break * Combo from 1st CH * Interrupt with i7 from 1st block * Low crush 20~36 * Floating state 37~45 | |
| lidia | CAT.1+2 | m | 25 | i16 | -1 | +27g | +37 (+29) | * Tornado * Transition to WLF on hit or block only |
| lili | df+3+4 | M | 14 | i24~29 | -4~+1 | +27a | * Low crush 12~30 | |
| lili | BT.d+3,4 | L, m | 8, 20 | i17~19, i22~24 | -13 | +27a (+12) | * Combo from 1st CH * Interrupt with i4 from 1st block | |
| miary-zo | u+3 | m | 17 | i17~18 | -9 | +27g | +40a | * Weapon * Opponent recovers crouching on hit * Low crush 9~28 * Floating state 29~31 |
| nina | f+2,1,3 | h, m, M | 12, 12, 20 | i13, ,i27~29 | -15~-13 | +27a | * Tornado * Aerial combo from 1st CH with 2f delay (+63a (+47)) * Interrupt with i5 from 1st block * Input can be delayed 19f * Move can be delayed 18f * Low crush 26~40 * Floating state 41~43 | |
| nina | b+3+4,3 | h, M | 16, 20 | i14~15, i28~29 | -15~-14 | +27a | * Tornado * Interrupt with i1 from 1st block * Low crush 31~43 * Floating state 44~46 | |
| panda | ws1,2** | m, m | 13, 38 | i13~15, i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4 * Balcony Break * Tornado * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
| paul | f,F+2,2 | m, L | 14, 21 | i15~17, i36~38 | -19c | +27a | * Cancel to -28 -18 FC with B * Interrupt with i18 from 1st block * Whiffs vs SSL, SW from 1st block * Alternate input FC.df+2,2 * High crush 33~83 | |
| paul | ws2 | m | 20 | i15~16 | -14 | +27a (+17) | ||
| paul | qcb+1 | M | 24 | i21~22 | +0c | +27d FDFA | +53a | * Floor Break * Floor Breaks even on a standing or crouching opponent * Chip damage (7) |
| shaheen | H.f+1+2 | m,m | 15,25 (17) | i16~17 | +4c SNK | +27d (-8) | * Floor Break * Spike * 32 damage with scaling from 1st hit * +21a from 2nd hit ** Balcony Break from 2nd hit only * Transition to SNK r27 on hit or block * Consumes 450F of remaining Heat time * Opponent recovers in FDFA * Low crush 28~48 * Floating state 49~51 | |
| steve | d+2,1,2 | l, m, h | 11, 8, 17 | i17, ,i24~25 | -2 | +27a (+18) | +56a | * Balcony Break * Combo from 2nd CH * Interrupt with i6 from 2nd block |
| xiaoyu | While landing 3 | L | 19 | i15 | -18 | +27a | * | |
| xiaoyu | uf,n,4 | m | 20 | i23~24 | -18 | +27a (+17) | * * Low crush 9~ | |
| xiaoyu | AOP.uf+3 | m | 14 | i15~17 | -17 | +27a (+17) | * Alternate input AOP.ub+3, AOP.u+3 * AOP.u+3: No forward momentum * AOP.ub+3: Backwards momentum * Low crush 10~35 * Floating state 36~38 | |
| yoshimitsu | ub+1+2 | M | 25 | i24~25 | -8c | +27a (+17) | * Balcony Break * Weapon * 5 chip damage on block * Power up in NSS or Heat | |
| yoshimitsu | uf+3+4,1,4 | M, h, m | 20, 8, 15 | i31~35, ,i17~28 i28~39 | -14~+13g | +27a (+17a) | Combos from 1st (requires wall) * Low crush 29~56 * Floating state 57~59 | |
| yoshimitsu | uf+3+4,3 | M, M,M | 20, 10,10 | i31~35, i39~42 i3~6 | -4c~-1c | +27a | * Floor Break * Floor break occurs on 3rd hit * Evades mid attacks from frames ?-? * Low crush 16~47 * Floating state 48~50 | |
| yoshimitsu | BT.1,3 | h, h | 16, 25 | i15, i25~26 | -7 | +27a (+17) | * Balcony Break * Combo from 1st CH * Interrupt with i5 from 1st block | |
| yoshimitsu | NSS.FC.DF+1 | l | 12 | i25~26 | -16 | +27a | * High crush 1~34 | |
| anna | H.CJM.3,2 | m, m,m,m | 12, 5,5,24 | i12~14, i28~77 i41~90 i59~108 | -2~+47g | +26a (+0) | * Weapon * Combo from 1st hit * Jails from 2nd hit * Chip damage on block * Consumes 300F of remaining Heat time | |
| azucena | H.LIB.1,2,F | +4 | +26a | * Strong Aerial Tailspin * Consumes 210F of remaining Heat time * 70% scaling on combo * 6 chip damage on block * Floating state 15~33 | ||||
| azucena | H.b+1,1,2,F | +4 | +26a | * Strong Aerial Tailspin * Consumes 210F of remaining Heat time * 70% scaling on combo * 6 chip damage on block * Floating state 15~33 | ||||
| azucena | H.b+2,F | +4 | +26a | * Strong Aerial Tailspin * Homing * 70% scaling on combo * Consumes 210f of remaining Heat time * 7 Chip damage on block * Low crush 15~30 * Floating state 31~33 | ||||
| bob | FC.db+1+2:3 | t | 45 | i12,i30 | -3 | +26a (+0) | * Balcony Break * Throw break: 1+2 * Input 3 during frames 26 to 29 of 2nd hit | |
| bryan | uf+4 | m | 20 | i24~26 | -5 | +26a | Spike * Low crush 9~32 * Floating state 33~35 | |
| claudio | ws2 | m | 20 | i15~16 | -14 | +26a (+16) | * Transition to r39 STB on hit without STB * Frame advantage +24a (+14) on STB gain | |
| devil-jin | df+1,2 | m, h | 11, 20 | i13, i17 | -9 | +26a (+16) | * Balcony Break * Combo on 1st hit with 6F delay * Combo on 1st CH with 10F delay * Interrupt with i3 from 1st block * Move can be delayed by 4F * Input can be delayed by 10F | |
| dragunov | ub+1+2 | m! | 60 | i63~64 | +26d (-32) | Balcony Break * Unblockable | ||
| heihachi | f,n,d,df:1 | M | 33 | i19~21 | -11 | +26a (+16) | * 9 chip damage on block * Low crush 19~40 * Floating state 41~43 | |
| heihachi | uf+1+2 | t | 35 | i12 | +0 | +26a (+7) | * Balcony Break * Throw break 1+2 * Side switch on break | |
| hwoarang | 3~4 | m,m | 11,21 | i22,i7 | -3 | +26a (+16) | * Balcony Break * Input 4 on frames 1 to 5 * Input 4 on frame 1 to power up ** 37dmg, +1 oB, +42a (+16) oH * Low crush 16~ | |
| hwoarang | LFS.f+3 | m | 23 | i19~20 | +4 | +26a | * Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * Remains in LFS (does not transition on Heat activation or when using Heat Dash) | |
| jack-8 | ws1+2 | m | 14 | i20 | -15 | +26a (+16) | * | |
| jack-8 | df+2+4 | t | 10 | i11 | -2 | +26a | * Throw Break 2 * | |
| jun | 3+4 | m,M,M | 6,18,20 | i23~24 i30~31 i16 | -6 | +26a (+8) | * Spike * 3rd hit available only as combo from 2nd hit * Transition to r22 FC with D on whiff or block * Deals 12 damage to self (8 recoverable) * Gain 12 Kazama Essence on normal hit and 6 on airborne hit * Low crush 5~33 * Floating state 34~36 | |
| jun | f+1+2 | h | (5) | i12 | +2 | +26g | +23 | * Balcony Break (airborne) * Transition to r20 MIA on hit only * Deals 5 recoverable damage * Cannot cause a K.O. * Deals 6 damage to self (4 recoverable) * Power up in Heat (ps5~12) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| jun | FC.df+1 | sl,m | 6,30 | i10, i25~26 | -19 | +26a (+11) | * Deals 18 damage to self (12 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit, t74 both hits * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit * High crush 1~44 | |
| jun | GEN.4 | h | 24 | i26~28 | +4~+6 | +26a (+17) | * Homing * Balcony Break * Low crush 16~33 * Floating state 34~36 | |
| jun | MIA.2 | sm | 28 | i16 | -20 | +26a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * DA: Range increases to 4.0 * Deals 8 (DA:11) chip damage on block * Deals 6 damage to self (4 recoverable) * Unparryable * Gain 16 Kazama Essence on Heat activation * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit | |
| kazuya | SS.1+2 | h | 25 | i19~20 | +5 | +26g | * Homing * 7 chip damage on block * Transition to r18 CD with DF ** Transition to r19? forward dash with f,n,f (+4?/+25g?) | |
| kazuya | DVK.f,n,d,DF+4,1,1,B | L, m, m | 15, 24 (16), 17 | i16, ,i24~26 | -19 | +26a (+16) | * Low crush 24~ | |
| kazuya | uf+1+2 | th(h) | 35 | i12~14 | +0 | +26d (+8) | * Throw break: 1+2 * Balcony Break * Side switch on break * 15 additional damage on wall hit | |
| king | JGR.1 | m | 21 | i16~17 | -8 | +26c | * Balcony Break * Elbow * Power up into JGR.1* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. | |
| kuma | ROL.4 | M | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
| kuma | uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT | |
| leo | ub+1+2 | m! | 60 | i70~71 | +26a (-21) | |||
| lili | ws3,4 | M, M | 26, 25 | i15~16, i44~47 | +4c~+7c | +26d | * Spike * Combo from 1st hit with 7f delay * Interrupt with i30 * Float interrupt with i14~30 * Input can be delayed 7f * Move cannot be delayed, effective startup i51~54 * Low crush 34~47 * Floating state 48~50 | |
| nina | uf+1 | m | 20 | i26 | -5 | +26a | Spike * Low crush 10~26 | |
| panda | ROL.4 | m | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
| panda | uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT | |
| paul | H.qcf+2 | m | 51 | i13~14 | -13 | +26a (-10) FDFA | * Heat Dash +5, +36a (+26) * Balcony Break * Reversal Break * Consumes Heat * Chip damage (11) * Clean Hit range 2.3 * Heat Dash disables Clean Hit * 34 damage without Clean Hit | |
| paul | qcf+2 | m | 45 | i13~14 | -17 | +26a (-10) FDFA | Heat Engager Balcony Break * H.CS.2 with Heat * Clean Hit range 2.3 * 30 damage without Clean Hit | |
| shaheen | 4,3 | h, h | 16, 21 | i13, i31 | -1 | +26a (+17) | +71a (51) | * Balcony Break * Crouch assist bufferable * Interrupt with i11 from 1st block * Whiffs vs SSR from 1st block |
| victor | IAI.4,2 | L, h | 17, 20 | i18~19, i26~27 | -5 | +26 (+0) | +55a (+35a) | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st CH * Jail from 1st hit * Interrupt with i7 from 1st block * 8 chip damage on block |
| xiaoyu | d+3,4 | L, h | 12, 21 | i14, i25~26 | +0 | +26a (+17) | * Balcony Break * Combo from 1st CH * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| yoshimitsu | KIN.2 | m | 15 | i21~22 | -14 | +26a (+16) | Weapon | |
| yoshimitsu | NSS.1+2+3 | h | 25 | i22~40 | -18~+0 | +26d (-32) | +16~+34 | Balcony Break |
| alisa | ub+3+4 | M | 25 | i37~39 | +2c~+4c | +25a | Spike * Low crush 5~39 | |
| alisa | DBT.f+1+2 | m,m,m,m,m | 28 | i17-18, i8~9, i8~9, i8~9, i8~9 | +4 | +25a (-1) | * Balcony Break * Weapon * 8 chip damage on block * Low crush 1 | |
| alisa | DES.BT.1 | m,m,m,m,m,m | 4,4,4,4,4,4 | i19~22 i1~3 i1~3 i1~3 i1~3 i1~3 | -9 | +25a | * Weapon * Combo from any hit * 1 chip damage on block * 11 chip damage on block in heat | |
| alisa | H.f,F+2,1+2 | m, m,m,m,m,m | 18, 28 | i16~17, i22~23 | +3 | +25a (-1) | * Balcony Break * Weapon * Combo from 1st hit * Jail from 1st block * 7 chip damage on block * Consumes 210F of remaining Heat time * Low crush 15~58 * Floating state 59~61 | |
| armor-king | FUFL.db+1+3 | th(g) | 0 | i18~20 | +0 | +25d | * 1 or 2 throw break, depending on Armor King's input. * Opponent recovers in FDFL/FDFR. | |
| asuka | 3+4 | m,M | 10,21 | i23~24 i6~8 | -6 | +25a | * Floor Break * Cancel to FC with D * r44 on grounded hit * Low crush 5~33 * Floating state 34~36 | |
| asuka | f+2+3 | h | 21 | i23~24 | +0 | +25a | * Balcony Break * Sabaki, parries high or mid punches * +51a on a successful parry * Parry state 4~15 | |
| azucena | f,f,F+3,2 | m, h | 10, 20 | i15~16, i10~12 | +2 | +25a (-1) | * Balcony Break * Elbow * Jail from 1st attack * 8 chip damage on block * Available only as combo from 1st hit * Transition to LIB r37 with F on frame 22 (+3/+28a (+2)) * Low crush 1~24 * Floating state 25~27 | |
| bryan | SNE.3+4,2 | m, m | 20, 20 | i18, i14~15 | -9 | +25a (+20) | * Balcony Break * Weapon? * Combo from 1st hit * Consumes SNE * 8 chip damage on block * Interrupt with i5 from 1st block * Unparryable by traditional parries, Asuka, Nina, etc | |
| bryan | SNE.f+2,1,2,3,2 | m, m, m, m, m | 10, 12, 5, 7, 20 (14) | i15, ,i35~36 | -13 | +25a (-1) | * Balcony Break * Airborne combo from 1st hit (+0a (-1)) * Interrupt with i13 from 4th block * Whiffs vs SS, SW from 4th block * Chip damage on block (8) * Unparryable by traditional parries, Asuka, Nina, etc * Consumes 210f of Heat | |
| bryan | SNE.f,F+1+2,P | h, m | 30, 20 | i13, i13~14 | 0 | +25a (+20) | * Balcony Break * Chip damage on block (8) * Consumes SNE * Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 * Power crush 1~14 | |
| claudio | 3,2 | m, h | 14, 22 | i14~15, i22~23 | -6 | +25a (+16) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Transition to r55 STB on hit without STB * -6a (-13) upon STB gain on an airborne hit * Interrupt with i5 from 1st block | |
| clive | H.PHX.2,1+2 | m, m | 12, 32 | i15, i23~24 | +4 | +25a(-1a) | * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i7 from 1st block * 6 chip damage on block * Consumes 150F of remaining Heat time | |
| devil-jin | uf+2 | h | 25 | i20~23 | -4 | +25a | * Homing * Balcony break on airborne hit | |
| devil-jin | b,f+2,1,df+2 | m, m, m | 12, 12, 20 | i15~17, ,i18~19 | -13 | +25a (+8) | * Tornado * Balcony Break on grounded hit only * Combo on 2nd CH with 11f delay * Interrupt with i5 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed 20f * Move can be delayed 14f * Opponent recovers FDFA on hit | |
| devil-jin | uf+1+2 | t | 35 | i12 | +0 | +25d (+7) | * Balcony Break * Throw break 1+2 * Side switch on throw break * Can be done from FC | |
| eddy | RLX.1+2 | m | 25 | i18~19 | -8 | +25a(+20) | * Balcony Break * Head * 7 chip damage on block * High crush 1~17 | |
| feng | f+4,3 | h, M | 19, 30 (21) | i18~19, i22~24 | -10 | +25d | * Spike * Aerial combo from 1st hit (+26a (-9)) with 5F delay * Interrupt with i7 from 1st block * Move cannot be delayed * Input can be delayed by 5F | |
| feng | db+2,2 | l, l | 10, 10 | i20~21, i28~30 | -17 | +25a | * Combo from 1st CH * Interrupt with i9 from 1st block * Can be backdashed after blocking 1st hit * Cancel to r13 standing with B (-15/-4) * High crush 1~30 | |
| feng | uf+3+4 | M,h,h | 10,10,7 (10) | i24,i4~6,i3~4 | -14 | +25a (+18) | * High crush 6~23 * Floating state 33~34 * Low crush 35~37 * Floating state 38~39 * Low crush 40~49 * Floating state 50~52 | |
| feng | STC.2 | h | 18 | i14~15 | +0 | +25g | * Transition to BT with B (+3/+28g) * Transition to CD on hit or block with DF (+4/+29g) ** Transition to r1 FC with DF~db (+0/+28g) | |
| heihachi | f,n,d,DF+4,4,4,1 | L, L, L, m | 15, 10, 8, 20 | i16~17, ,i23~24 | -15 | +25a (+18) | * Can be performed after any number of f,n,d,DF+4 lows * Low crush ?~ | |
| heihachi | f,n,df:1 | M | 38 | i19~21 | -11 | +25a (+15) | * 11 chip damage on block * Low crush 19~40 * Floating state 41~43 | |
| hwoarang | CD.3 | m | 27 | i18~19 | +4 | +25a (+16) | +57a (+10) | * Tornado * Balcony Break * 8 chip damage on block * Also possible during RFF * Transition to LFS |
| hwoarang | RFS.4,3 | m, m | 17, 21 | i14, i23~24 | +4 | +25a (+16) | * Tornado * Balcony Break * Transition to LFS * Combo from 1st CH with 1F delay * Combo from 1st hit during heat ** Does not combo when 3 is input on frame 14 or 15 (bug) * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 1F * 4 chip damage on block in heat * Consumes 180F of remaining Heat time | |
| jack-8 | df+3,2 | m, h | 16, 20 | i16, i20 | -7 | +25d | * Balcony Break * Elbow * Move cannot be interrupted | |
| jack-8 | GMH.1 | m | 20 | i22 | -9 | +25d | * Homing * Balcony Break | |
| jun | H.GEN.1,1+2 | L,M | 14,26 (18) | i20~21 i26~41 | -14 | +25a (+7) | * Reversal Break * Balcony Break * Jail from 1st block * Airborne combo from 1st hit * Has good left sidestep tracking * Restores 6 recoverable (3 on block) * 5 chip damage on block * Consumes 600F of remaining Heat time * Gain 5 Kazama Essence on normal hit, airborne hit or block * High crush 11~21 | |
| jun | f+2+3 | h | 21 | i28~29 | +0 | +25a | * Balcony Break (airborne) * Punch sabaki * Crumple stun launcher (+51a) on parry effect * Parry state 4~15 | |
| jun | ws3 | M | 16 | i14~15 | -13 | +25a (+5) | * Low crush 17~33 * Floating state 34~36 | |
| kazuya | f,n,d,df+1+2 | m | 33 | i24 | +5 | +25a (+15) | * Tornado * Balcony Break * 20f timestop on hit * 9 chip damage on block | |
| king | 3,2,2* | h, m, m | 17, 18, 30 | i15~16, ,i34~35 | +9c | +25a (+15) | * Balcony Break * Spike * Elbow * Transition to JGR +9 +25a (+15) r30 automatically on hit or block * Cancel JGR transition +4c +20a (+10) r35 with B * Move can be delayed 11f * 12 chip damage on block * Interrupt with i14 from 2nd block | |
| king | uf+3+4 | m | 23 | i22~23 | -12 | +25g | * Tornado * Balcony Break (airborne) * -7 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state * Shifts to r29 JGR on hit * Cancel shift into JGR on hit at +22g with B * Power crush 7~21 | |
| king | FUFL.db+1+3b+1+3 | t(g) | 0 | i18~20 | +0 | +25d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL/FDFR. | |
| kuma | b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado * Combo from 2nd CH with 1F delay * Move can be delayed by 15F * Low crush 38~58 * Floating state 59~61 | |
| kunimitsu | H.u+1+2 | m,m,m | 8,10,20 | i16 i9 i20 | +5 | +25a (+1) | * Balcony Break * Weapon * Consumes 240F of remaining Heat Time * 7 chip damage on block * Low crush 21~30 * Floating state 31~33 | |
| kunimitsu | b+4,3 | M, M | 15, 20 | i18~19, i17~18 | -16 | +25a (+10) | +34a (+24) | * Tornado * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move cannot be delayed * Steel pedal * Floating state 20~34 |
| kunimitsu | uf+3 | m,m | 13,20 | i15~16 i13~14 | -13~-12 | +25a (+18) | * Knee * 2nd hit available on hit or block only * 27 total scaled damage * Low crush 9~32 * Floating state 33~35 | |
| kunimitsu | SET.1,2,3 | h, h, M | 8, 13, 23 | i10~11, ,i33~34 | -4 | +25d | * Floor Break * Combo from 2nd CH * Interrupt with i12 from 1st block * Whiffs vs SS, SW from 1st block * Available on hit or block only * Low crush 14~33 * Floating state 34~36 | |
| lars | LEN.2 | m | 25 | i16~17 | -9 | +25 (+15) | * Tornado * Elbow * 8 chip damage on block * Powers up during Heat (Uses Heat Time, Tornado launches on hit) * High crush 1~15 * Low crush 16~ | |
| lee | uf+3,4 | m, h | 12, 23 | i25, i25 | -3 | +25a | Combos from 1st hit | |
| lee | b,B+4 | h | 23 | i19 | +2 | +25a | * Strong Aerial Tailspin * Homing * Transition to +5, +28a HMS with 3 * 6 chip damage | |
| leo | LTG.b+3,1,2 | m, m, m | 12, 13, 17 (25) | i14~15, ,i17 | -12 | +25a (+15) | * Balcony Break * Combo from 1st hit * +10a on 2nd whiff and 3rd hit * 42 damage from 1st hit with scaling * Interrupt with i1 from 1st block * 10 chip damage on block * Consumes 210F of heat timer during heat | |
| leroy | SS.1+2 | h,h,h | 3, 3, 20 | i14, i6, i6 | +7 | +25g | * Balcony Break * Opponent recovers crouching on hit * 8 chip damage on block * Power up during Heat (partially uses remaining Heat time) | |
| lili | u+3 | m | 20 | i22~23 | -16 | +25a (+15) | * Enter DEW -13 +28a (+18) r31 with F * Low crush 16~33 * Floating state 34~36 | |
| lili | SS.1+2 | m | 21 | i19~20 | +0 | +25a (+16) | +64a | * Balcony Break * Sidestep takes 9f, effective startup i28~29 |
| miary-zo | qcf+1 | m | 25 | i17 | -9 | +25a (+15) | * Balcony Break * Elbow * Bufferable | |
| nina | b,B+2+3 | m! | 50 | i65 | +25a | Cancel to r25 with b,b | ||
| panda | b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado * Does not Tornado on wall hit * Combos from 2nd hit CH * Low crush | |
| paul | uf+3 | m | 15 | i15~16 | -16 | +25a (+15) | * Low crush 8~29 * Floating state 30~32 | |
| paul | H.f,F+2,1+2 | m, m | 14, 31 | i15~17, i29~30 | +1 | +25a (-1) | * Balcony Break * Consumes 270F of Heat * Combos from 1st hit * Jails from 1st hit * 7 chip damage | |
| reina | uf+1+2 | th(h) | 35 | i12 | -6 | +25 (+8) | * Balcony Break * Throw break: 1+2 * Side switch on Throw break | |
| victor | IAI.1,2 | m, m | 9, 15 | i13~14, i22~24 | -19 | +25a (+10) | +25a (+10) | * Weapon * Combo from 1st hit * Hit Confirmable 11F * 6 chip damage on block * Low crush |
| victor | IAI.3 | m,th(m) | 13 (25) | i17 | -13 | +25 (+10) | * Knee * Power crush 8~16 | |
| zafina | SCR.3,3 | m, h | 15, 20 | i13, i16 | +0 | +25a (+15) | * Balcony Break * Combo from 1st hit with 14f delay * Interrupt with i1 from 1st block * Move can be delayed 9f | |
| anna | CJM.2,1 | h, m | 10, 16 | i10, i20~21 | -11 | +24a (+19) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 6f delay | |
| asuka | f+1,4 | m, L | 17, 26 | i20, i25~27 | -26 | +24a | * Homing * Combo from 1st CH * Input can be delayed 15f * Interrupt with i10 from 1st block * Cancel to FC -24 -13 r43? with DB * High crush 6~ | |
| bob | f,n,d,df+1+2 | m | 20 | i15 | -10 | +24a (+14) | * Balcony Break * Can be charged to power up * i28 latest uncharged startup with max charge delay | |
| claudio | f,f,F+2 | h | 40 | i13~16 | +6 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Transition to r51 STB without STB and Heat * Frame advantage +1a (-4) on STB gain * 8 chip damage on block * Cannot be buffered * Low crush 3~26 * Floating state 27~29 | |
| clive | db+1+2,1 | M,m, M | 12,10, 20 | i17~18 i23, i22~i23 | -13 | +24a (+9a) | * Balcony Break (BT) * Weapon * Combo from 2nd CH * Transition to +41a (+23) GAR on airborne hit * Cancel GAR transition with B * 6 chip damage on block | |
| clive | uf+2,2 | m,m,m, h | 10,12 (8),12 (6), 30 (12) | i20, i4, i3, i16 | +0 | +24a (-14) / +11a (+1) | * Balcony Break * Combo from 1st hit with 14F delay * Move cannot be delayed * +11a (+1) from 4th hit * 3 chip damage on block * 36 damage in total with scaling * Last hit available on hit or block only * Low crush 1~43 * Floating state 44~46 | |
| clive | PHX.2,1 | m, M | 12, 23 | i15, i25~26 | -12 | +24a (+9) | * Tornado * Weapon * On hit regain 5 additional recoverable health * Combo from 1st hit with 9f delay * Airborne combo from 1st CH with 12F delay ** Grounded combo with more than 12F delay * Interrupt with i9 from 1st block * Input can be delayed 16f * Move can be delayed 10f | |
| devil-jin | 1,2,3 | h, h, m | 5, 8, 25 | i10, ,i29~31 | +4 | +24a | * Floor Break * Input can be delayed 1f * Move cannot be delayed * Interrupt with i10 from 2nd block * Whiffs vs SS, SW from 2nd block | |
| fahkumram | 3,4 | m, m | 11, 18 | i13, i19 | -12 | +24g | +34d (+26) | * Knee * Wallbreak on CH * Combo from 1st hit CH with 7F delay * Move can be delayed by 5F * Input can be delayed by 7F |
| fahkumram | f+3,2,1 | m, m, h | 16, 13, 20 | i17~18, ,i19~20 | -5 | +24a (+15) | * Balcony Break * Combos from 2nd hit * Delayable | |
| fahkumram | f+1+2 | m | 25 | i21~22 | -4 | +24a (+14) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * 7 chip damage on block | |
| fahkumram | uf+1 | m | 20 | i28 | +6 | +24d | * Floor Break * Elbow * ub+1,u+1: no forward momentum * 4 chip damage on block * Low crush 9~28 | |
| feng | 2,4,1 | h, m, m | 8, 15, 25 | i10, ,i24 | -12 | +24a (+14) | Balcony Break * Combo from 2nd CH with 6F delay * Interrupt with i6 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F * Cancel to BT with B (-13/-2) * Low crush 12~19 | |
| feng | 3~4,3 | m, l | 27, 16 (11) | i34~36, i18~20 | -26 | +24a | * Aerial combo from 1st hit (+19d (+12)) with 7F delay * Interrupt with i2 from 1st block * Move cannot be delayed * Input can be delayed by 7F * High crush 6~52 | |
| feng | db+1,4 | m, h | 15, 23 | i16, i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit with 7F delay * Interrupt with i6 from 1st block * Move can be delayed by 8F * Input can be delayed by 10F | |
| heihachi | 1+2 | m | 25 | i12 | -10 | +24a (+14) | * Balcony Break | |
| heihachi | b:2* | m | 23 | i29~30 | +6 | +24a (+14) | * Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * recover an additional 3 health on hit or block * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17 | |
| hwoarang | db+4,4 | L, h | 14, 21 | i16, i17~19 | -1~+1 | +24a~+26a | * Combo from 1st CH | |
| hwoarang | u+3+4 | m | 20 | i25~26 | -7 | +24a | * Also possible during RFF * Low crush 8~ | |
| hwoarang | LFS.4~3 | h,h | 17,26 | i15~16 (i20~21), i8~9 | +6 | +24a (+14) | * Balcony Break * 7 chip damage on block * Jail from 1st block * i20 actual startup: cancel takes 5f * Input 4 on frame 1 to power up ** 45dmg on hit, 8 chip damage on block * Low crush 12~ | |
| jin | H.f,F+1+2 | m | 20 | i21~23 | +5 | +24cg | * Balcony Break * Strong Aerial Tailspin * Transition to DVS r32 on hit or block ** Stance moves can be delayed by 9F ** Transition to r42 FC with no input * Consumes 240f of Heat time * Cancel transition and recover Standing with B (-1/+18cg) * 4 chip damage on block * Low crush 11~48 * Floating state 49~51 | |
| jin | f,F+3 | m | 20 | i23~25 | -4 | +24a | * Spike | |
| kazuya | 1,2,4,3 | h, h, L, m | 5, 8, 18, 25 | i10, ,i32 | -2 | +24a (+15) | +69a | * Balcony Break * Combo from 3rd CH with no delay * Interrupt with i13 from 3rd block * Interrupt with i2 from 3rd hit * Whiffs vs SSL from 3rd block * Move can be delayed 11f |
| king | df+2,1 | m, h | 12, 15 | i13, i20~21 | -4 | +24a | * Balcony Break (airborne) * Combo from 1st CH with 13f delay * Move can be delayed 13f | |
| king | b+2+4 | r(m) | 25 | i10 | +24d | * Parry opponent's left kick. * Side switches randomly. Opponent recovers in FUFL. * Parry state 5~12 | ||
| king | f,F+3+4 | h | 25 | i28~30 | 0 | +24d(-34) | * Wall Crush +2gc on block * Balcony Break * Chip damage on block. (extra near wall) * Forces crouch on wall crush * Recovers FUFT on whiff. * 7 chip damage on block. * 10 chip damage on block as wall crush. * 10 chip damage on block in heat. * 13 chip damage on block as wall crush in heat. * Low crush 9~ | |
| kunimitsu | u+3+4 | M,M | 10,12 | i39~42 i4~6 | +1c | +24a | * Spike * Kunimitsu is invisible on frames 12~29, but can still be hit * Low crush 12~42 * Floating state 43~45 | |
| lars | db+2,3* | m, m | 12, 25 | i15, i51 | +13 | +24d (+14) | * Tornado * Balcony Break * Input can be partially held from i? to i? * Interrupt with i36 from 1st block * Interrupt with i25 from 1st hit * Whiffs vs SSL, SW from 1st block * Whiffs vs SS, SW from 1st hit * 10 chip damage on block | |
| law | b+4,3 | m, h | 13, 21 | i14, i32 | -5 | +24a (+15) | * Balcony Break * Combos from 1st hit | |
| leroy | 1+4 | L | 16 | i100~279 | -26~+153 | +24~+203 | * 1 chip damage on block * Power up during Heat (Consumes 150F? of remaining Heat time) ** +70a~249a on hit | |
| lidia | f+3,2 | m, m | 12, 20 | i17~18, i24~25 | -4 | +24g | +59a | * Tornado * Transition to WLF r30 on hit or block * Combo from 1st CH with 11F delay * Interrupt with i8 from 1st block * Whiffs vs SSR from 1st block * WLF transition is -12 * Crumple stun on CH * 4F timestop on CH * Move can be delayed by 10F * Input can be delayed by 13F |
| lidia | qcf+1+2,2 | m, m | 18, 20 | i16~17, i24~25 | -4 | +24g | +58a | * Tornado * Combo from 1st hit * Combo from 1st CH with 12f delay * Transition to WLF on hit or block only * Balcony break on airborne hit * Can be charged to enhance * WLF transition is -12 |
| lidia | f,f,F+1 | h | 24 | i13~15 | +6 | +24a (+19) | * Tornado * Balcony Break * 7 Chip damage on block | |
| lili | H.RAB.3 | L | 22 | i20~21 | -13 | +24a | +70a (+54) | * Homing * Tornado on CH * Partially consumes remaining Heat time * High crush 6~ |
| lili | 2,4 | h, h | 8, 20 | i10, i22~26 | -2~+2 | +24a (+15) | * Balcony Break * Combo from 1st hit with 5f delay * Interrupt with i2 from 1st block * Move can be delayed 10f | |
| lili | f+2,3 | h, m | 10, 20 | i12~13, i22~23 | -15 | +24a (+7) | * Balcony Break * Combo from 1st hit with 4f delay * Interrupt with i3 from 1st block * Move can be delayed 8f | |
| lili | uf+1 | m | 17 | i16~18 | -9 | +24d | Floor Break | |
| miary-zo | 3,2 | m, h | 12, 20 | i13~14, i26~28 | -6 | +24a (+14) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 5f delay * Interrupt with i4 from 1st block * Move can be delayed 5f * 4 chip damage on block * Low crush 14~31 * Floating state 32~34 | |
| miary-zo | BAO.1,4 | h, m,m | 12, 5,20 | i13~14, i25~26 i7~8 | -5 | +24d | * Balcony Break * Floor Break * Combo from 1st hit with 1f delay * Interrupt with i1 from 1st block * Input can be delayed 1f * Move cannot be delayed * 6 chip damage on block * Low crush 1~31 * Floating state 32~34 | |
| miary-zo | MOR.1,2 | m, h,h,h | 14, 5,8,12 | i13, i21~23 i4~5 i5~6 | -3 | +24cg | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Weapon * Combo from 1st hit with 10f delay * Move cannot be interrupted * Input can be delayed 10f * Move can be delayed 7f * 4 chip damage on block | |
| nina | f+3 | h,h | 10,20 | i14~15 i10~11 | +3~+4 | +24a (+15) | +54a | * Balcony Break * Does not jail * 2nd hit is homing |
| paul | uf+1 | h | 26 | i28~31 | -6 | +24a (+14) | * Balcony Break * Elbow * High Evasion * .73 backward movement over first 14f * High crush 6~27 | |
| paul | f,F+3 | m | 17 | i15~16 | -17 | +24a (+14) | * Low crush 10~31 * Floating state 32~34 | |
| raven | b+2,4,2 | h, h, sm | 12, 13, 21 | i15~17, ,i19~20 | -13 | +24a (+9) | * Tornado * Weapon * Projectile * Combo from 2nd CH * Interrupt with i5 * Available only on hit or block | |
| raven | H.b+2,4,2 | h, h, sm,sm | 12, 13, 21,(30) | i15~17, ,i19~20, i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 2nd CH with 9F delay * Interrupt with i5 from 2nd block * Available only on hit or block * 2nd hit only available on block (jailing) * 20F timestop on hit * t106 r39 on hit * Consumes 240F of remaining Heat time on block * 10 chip damage on block * Move can be delayed by 4F * Input can be delayed by 9F * Low crush 44~57 * Floating state 58~60 | |
| raven | qcf+1,2 | m, sm | 15, 21 | i16, i19~20 | -13 | +24a (+9) | * Tornado * Weapon * Projectile * Combo from 1st hit with 7F delay * Interrupt with i1 * Available only on hit or block * Move can be delayed by 2F * Input can be delayed by 7F | |
| raven | qcf+2~1 | m | 25 | i20~21 | -9~-8 | +24a (+14) | * Balcony Break * 7 chip damage on block * Actual startup is i40~41 | |
| raven | BT.f,F+3+4 | L | 17 | i23~30 | -18~-11 | +24a | * Floating state 13~21 * High crush 18~49 | |
| raven | BT.f+2,4,2 | m, h, sm | 13, 17, 21 | i17~18, ,i19~20 | -13 | +24a (+9) | * Tornado * Weapon * Projectile * Combo from 2nd CH * Interrupt with i5 * Available only on hit or block | |
| raven | H.BT.f+2,4,2 | m, h, sm,sm | 13, 17, 21,30 | i17~18, ,i19~20 i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block | |
| raven | SZN.3,2 | m, sm | 16, 21 | i16~17, i19~20 | -13 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Power up during Heat | |
| raven | H.SZN.3,2 | m, sm,sm | 16, 21,30 | i16~17, i19~20 i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block | |
| raven | H.qcf+1,2 | m, sm,sm | 15, 21,(30) | i16, i19~20, i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Consumes 240F of remaining Heat time on block | |
| reina | 1+2 | m | 25 | i12~13 | -10~-9 | +24a (+14) | ||
| reina | WGS.1 | m | 24/26 | i19~21 | -22 | +24a (+14) | * 26 dmg if manual CD * Low crush 19~40 * Floating state 41~43 | |
| reina | WRA.4,2,2,1+2 | M,M, m, h, m | 6,8, 8, 4, 22 | i17~18,i13, ,i24~25 | -20 | +24a (+3) | * Balcony Break * Blue spark with input qcf+1+2 for 6 extra damage * Jail from 1st block with 1F delay * Combo from 1st CH or 2nd hit with 1F delay * Move can be delayed by 15F | |
| shaheen | H.2+3 | L,t | 40 | i20~21 | -14 | +24a (+14) | * Balcony Break * Heat Smash * Transition to attack throw on 1st hit * 52dmg and +13a (+3) from 2nd hit * 8 chip damage on block * Low crush 9~15 * Floating state 16~18 * Low crush 41~85 * Floating state 86~88 | |
| shaheen | uf+3 | m | 22 | i25~26 | -7 | +24 | * Alternate input: ub+3 or u+3 * Low crush 9 | |
| shaheen | FC.df+4,1 | L, h | 16, 20 | i16~17, i26 | -2 | +24a (+15) | * Balcony Break * Combo from 1st CH * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| steve | PAB.f+2,1 | m, m | 18, 24 | i18~19, i34~35 | +1 | +24a (+14) | * Balcony Break * Combo from 1st hit * Interrupt with i15 from 1st block | |
| steve | PAB.f+1+2 | h,h | 12,23 | i12, i15~16 | -5 | +24a (+15) | * Balcony Break | |
| victor | IAI.d+1 | M | 25 | i18 | 0 | +24a (+9) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Weapon * 7 chip damage on block | |
| xiaoyu | H.f,F+1,2 | m, m | 13, 20 | i15, i26~28 | +6 | +24d | +50a | * Balcony Break * Partially uses remaining Heat time * Combos from 1st hit * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block * Transition to with F (+4, +22d, +48a) * Low crush |
| yoshimitsu | u+3+4 | M,M | 10,12 | i39~42 i3~6 | +1c~+4c | +24a | * Floor Break * Floor break occurs on 2nd hit * Evades some mid attacks from frames ?-? * Yoshimitsu becomes invisible on frames 15~30 but can still be floated * Low crush 11~42 * Floating state 43~45 | |
| yoshimitsu | uf+1+3,b | M! | 35 | i93~94 | +24a | * Floor Break * Weapon * Cancel to r106 DGF with 1+2 on frame 79 * Input during frames 1-31 of uf+1+3 * Yoshimitsu will transition to BT if the opponent is far * Low crush 9~90 * Floating state 91~93 | ||
| zafina | df+4,2 | m, m | 14, 20 | i13, i27~29 | -13 | +24a (+9) | * Tornado * Balcony Break * Combo from 1st hit * Interrupt with i7 from 1st block | |
| alisa | DES.uf+1+2 | m,M,M | 27 | i29~31 i1~3 i1~2 | -9c | +23a | * Spike * Weapon * 2 chip damage on block * 6 chip damage on block in heat * Cancel to standing with DES.1+2 * Low crush 5~25 * Floating state 26~28 | |
| armor-king | H.f,n,d,df+1+2 | h! | [10] | i25~28 | +23g | * On hit, gives a special stun that makes throws unbreakable for the stun duration * Consumes 600F of remaining Heat time * Only deals recoverable damage * Cannot K.O | ||
| armor-king | f+3+4,P | h! | [5] | i25~34 | +23g | * On successful parry, gives a special stun that makes throws unbreakable for the stun duration * Cannot K.O | ||
| armor-king | f,n,d,df+1+2 | h! | [5] | i35~38 | +23g | *On hit, gives a special stun that makes throws unbreakable for the stun duration *Comes out faster in heat *Cannot K.O | ||
| asuka | f,F+2,1+2 | m, m | 16, 25 | i15~16, i25~26 | -13 | +23a (+13) | * Balcony Break * Combo from 1st hit with 2F delay * Combo from 1st CH with 7f delay * Interrupt with i5 from 1st block * Input can be delayed 12f * Move can be delayed 10f * Gain Naniwa Gusto on hit, advantage becomes +0a (-10) | |
| azucena | 3,2 | m, m | 13, 20 | i14, i23~24 | -12 | +23g | +13c | * Combo from 1st hit with 7f delay * Interrupt with i3 from 1st block * Move can be delayed 10f * Cancel to LIB r37 ps35~ at frame 18 (-18/-7) |
| azucena | f+1+2 | h | 25 | i16~17 | -9 | +23a (+18) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| bob | H.uf+1,2,2 | m, m, m | 10, 16, 24 | i16, ,i31 | +5 | +23a (+13) | * Balcony Break * Combo from 1st hit * Interrupt with i8 from 2nd block * Whiffs vs SSL, SWL from 2nd block * Consumes 300F of remaining Heat Time * 20F timestop on hit * Input cannot be delayed | |
| bryan | SLS.1+2 | m | 23 | i15~16 | -9 | +23a (+13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow | |
| bryan | SNE.f,F+1+2 | h | 30 | i13 | -9 | +23a (+18) | * Balcony Break * Consumes SNE * Can not be buffered * Chip damage 10 (30%) on block * Strong parry, parries all mid or high attacks except charge moves, throws and unlockables * On a successful parry, the attack is canceled and Bryan automatically retaliates * Unparryable with traditional parries, Asuka, Nina, etc * Consumes 300f of Heat * Parry state 2~10 | |
| claudio | uf+3 | m | 22 | i23~25 | -6 | +23d | * Floor Break * 20 damage with input ub+3 * 21 damage with input u+3 * Linear move? * No tracking to SSL/SWL side? * Low crush 9~26 * Floating state 27~29 | |
| devil-jin | b+1,2 | h, m | 10, 20 | i12, i23 | -14 | +23a (+13) | * Balcony Break * Combo from 1st hit with 7f delay * Interrupt with i8 from 1st block * Whiffs vs SSL, SSR, SWL, SWR after 1st block * Input can be delayed by 15f * Move can be delayed by 10f * Cancel to r32 with B on frame 17 (-18/-7) | |
| feng | 3,1+2* | m, m | 15, 35 | i16, i44~45 | +7 | +23a (+13) | * Balcony Break * Interrupt with i24 from 1st block * Whiffs vs SS, SW from 1st block * Whiffs vs SS, SWL from 1st hit (SSR more consistent w/ big bodies?) * 14 chip damage on block | |
| feng | STC.3 | h | 25 | i22~23 | +6 | +23d | * Homing * Balcony Break * 7 chip damage on block | |
| heihachi | WAR.1,b+2,2 | h, m, m | 5, 17, 22 | i10, ,i25~26 | -13c | +23a (+13) | * Reversal Break * Balcony Break * Head * Combo from 2nd hit * 6 chip damage on block * Erases opponent's recoverable health on hit * +42d on airborne hit, opponent can tech roll after | |
| heihachi | b+1+2 | m | 20 | i42 | -11 | +23a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Gain 1 Ultimate Count on Heat activation * Parries all mid or high punches or kicks * Attack is guaranteed after a successful parry * Parry state 5~25 | |
| hwoarang | f,f,F+3 | m | 30 | i22~24 | +6 | +23a | * Balcony Break * 9 chip damage on block * Also possible during RFF * Low crush 3~ | |
| hwoarang | LFS.2,2,3,4,3,4,4,4 | m, h, h, L, m, m, l, h | 15, 7, 10, 7, 7, 8, 7, 10 | i16, ,i23 | -28 | +23a (+13) | * Interrupt from 7th block with i3 | |
| hwoarang | RFF.f+3 | h | 21 | i14~17 | +12~+15 | +23~+26 | * Transition to LFS * Transition to r44? BT with B (-11~-8/+0~+3) | |
| jack-8 | ub+1+2 | h | 30 | i20 | -9 | +23d | * Balcony Break * Homing * -2 and 12 chip damage on block after attack absorption * Power crush 7 | |
| jin | H.db+1+2 | M | 0 | i19~34 | +4 | +23g~+38g | * Strong Aerial Tailspin * Balcony Break * Weapon? * Transition to DVS r34 on hit or block ** Stance moves can be delayed by 9F ** Transition to r44 FC with no input * Unparryable by traditional parries, Asuka, Nina, etc * Consumes 300F of remaining Heat time * Opponent recovers crouching * Power crush 6~18 | |
| jin | 1,2,4 | h, h, h | 5, 12, 26 | i10, ,i20~22 | -4 | +23a (+14) | * Balcony Break * Combo from 3rd hit with 7f delay * Interrupt with i6 from 1st block * Input can be delayed 9f * Move can be delayed 4f | |
| jun | f,F+1+2 | m | 32 | i22 | +6 | +23a (+13) | * Balcony Break * Transition to +9, +26a (+16) GEN with F * Transition to +9, +26a (+16) MIA with B * 20?f hitstop on hit * 6 chip damage on block * Deals 6 damage to self (4 recoverable) * Non-limb attack, unparryable by Asuka, Nina, etc * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit | |
| kunimitsu | H.KAT.d+1+2 | L,m,m | 8,8,14 | i20~21 i19~20 i7~8 | -14 | +23a (+5) | * Weapon * Consumes 600F of remaining Heat Time * 6 chip damage on block * is1~4 * High crush 5~22 | |
| kunimitsu | f+3+4 | m,h | 10,13 | i15 i13 | -5 | +23a (+6) | * Balcony Break * BT transition is -11 * Low crush 19~24 * Floating state 25~27 | |
| kunimitsu | db+3,3,3,3,3,4 | l, l, l, l, l, m | 8, 7, 7, 5, 5, 15 | i18, ,i12~13 | -8 | +23a (+13) | * Balcony Break * Same animation as ws4 * Can be performed following any number of db+3 lows except the first and last | |
| lars | SEN.1 | m | 26 | i12~13 | -9 | +23a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break | |
| lee | HMS.u+3 | m | 32 | i20~22 | -9 | +23d (+13) | * Balcony Break * Transition to FC r30 with D * 20f timestop on hit * 9 chip damage on block * Low crush 9~29 * Floating state 30~32 | |
| lee | uf+1+2 | t | 20 | i12~14 | -3 | +23d | * Throw break 1+2 * Alternate input HMS.uf+1+2 | |
| leo | b+2+3 | m | 21 | i30~31 | -8~-7 | +23g | +28a | * Parries high and mid punches * Hit after parry is the same as on CH * Parry state 5~9 |
| leroy | db+1,1+2 | m, m | 12, 25 | i16~17, i21~22 | -10~-9 | +23a (+18) | +41a | * Balcony Break * Combo from 1st hit CH |
| leroy | uf+3+4,1+2 | m,m, m | 8,10, 17 (11) | i14~15,i10~11, i30~31 | -13 | +23a (+13) | * Balcony Break * Combos from 1st hit | |
| lidia | 3+4 | m,m | 6,20 | i20~21, i18 | +0 | +23g | * Jail from 1st attack * Balcony break on airborne hit * Transition to CAT on hit or block only * Low crush 16~40 | |
| lidia | P.b+1+3 | h,h,h | 5,5,20 | i16, i16, i16 | +23a (+18) | Input 2 within a 2f window (15~16) on the second punch, adds 2 damage * 15 * 16 | ||
| lili | H.BT.2+3 | l,M,M,M | 15,5,5,20 | i16 i27~28 i6~8 i20~22 | -8 | +23a (+5) | * Heat Smash * Homing * Balcony Break * 5 chip damage on block * +7a (-10) on 4th hit * High crush 4~16 * Low crush 25~45 * Floating state 46~48 | |
| lili | f+3+4,3 | m,M, M | 6,20, 20 | i18~20 i11~13, i30~33 | -8 | +23a | * Floor Break * Combo from 1st hit * Input can be delayed 3f * Move cannot be delayed * Interrupt with i15 from 1st block * Whiffs vs SWR from 1st block | |
| lili | d+2,2,3 | m, h, h | 16, 10, 24 | i16~17, ,i25~27 | -3 | +23a (+14) | * Balcony Break * Combo from 2nd CH with 1f delay * Interrupt with i6 from 1st block * Move can be delayed 12f | |
| nina | f+2,1,4 | h, m, h | 12, 12, 22 | i13, ,i25~27 | -3~-1 | +23a (+14) | +40a | * Balcony Break * Aerial combo from 1st CH with 4f delay (+24a (+17)) * Interrupt with i3 from 1st block * Input can be delayed 19f * Move can be delayed 18f |
| paul | DPD.df+2,1 | m, h | 10, 30 | i14, i18~19 | +4 | +23d | * Tornado * Balcony Break * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 10f delay * 9 chip damage on block | |
| paul | qcb+4 | h | 17 | i15~16 | +1 | +23d (+14) | +59a | * Homing * Chip damage (6) |
| raven | SZN.1+2 | h | 25 | i15~16 | +0~+1 | +23a | +69a (+53) | * Homing * Balcony Break * Strong Aerial Tailspin * Tornado on CH * 7 chip damage on block |
| reina | H.3,4,4 | h, m, m | 12, 20, 28 | i18~19, ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st hit * Jail from 2nd block * Consumes 240F of remaining Heat time * 11 chip damage on block | |
| reina | H.3+4,4,4 | m,m, m, m | 5,10, 20, 28 | i18 i26, ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 2nd hit * Consumes 240F of remaining Heat time | |
| reina | H.f+3+4*,4 | m, m | 30, 28 | i67, i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st block * Airborne combo from 1st hit * does 19 damage if 1st connect on block or hit | |
| reina | H.f+3+4,4 | m, m | 25, 28 | i43, i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st hit | |
| reina | f,F+3+4 | h | 22 | i16~19 | -2 | +23c | +49a | * Balcony Break * Forces tech backroll on hit * Low crush 8~27 * Floating state 28~30 |
| shaheen | df+4,3 | m, h | 13, 23 | i14, i23~24 | -4 | +23a (+14) | * Balcony Break * Combo from 1st hit * Move cannot be interrupted | |
| xiaoyu | H.f+2,1,2 | m, h, m | 12, 14, 20 | i16~17, ,i26~28 | +6 | +23d | +50a | * Balcony Break * Spike * Partially uses remaining Heat time * Combo from 1st hit with no delay * Combo from 2nd CH with 6F delay * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed by 5-10F * Transition to standing with F (+4, +21d, +47a) * Low crush |
| xiaoyu | While landing 4 | m | 25 | i8 | -8 | +23a (+13) | * Balcony Break * Low crush | |
| yoshimitsu | db+3,3,3,3,3,4 | l, l, l, l, l, m | 8, 7, 7, 5, 5, 15 | i18~19, ,i12~13 | -8 | +23a (+13) | * Balcony Break * Enter KIN -6 +25a (+15) r21 with 1+2 * Enter NSS -6 +25a (+15) r24 with B * Same animation as ws4 * Can be performed following any number of db+3 lows except the first and last | |
| zafina | SCR.b+1+2 | L | 20 | i16 | -18 | +23g | * Weapon * Evasive (can go under some mids) * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * High crush 7~35 | |
| armor-king | f+1+2 | m | 22 | i22~23 | -12 | +22g | * Strong Aerial Tailspin * Transition to BAD r28 on hit only with F (+26g) * -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 | |
| armor-king | u+1+2 | m | 25 | i35~36 | +2c | +22a | * Low crush 8~29 * Floating state 30~32 | |
| armor-king | uf+3+4 | m | 23 | i32~38 | -7 | +22a (+9) | * Can tech roll * -17 on tech roll * Ukemi input timing 6F * Low crush 8~38 * Floating state 39~65 | |
| armor-king | f,f,F+3 | m | 30 | i23~25 | +6 | +22cg | * Balcony Break * 9 chip damage on block * Forces tech backroll on hit * Recovers 1F faster on hit (t49 r24) * Low crush 3~23 * Floating state 24~26 | |
| asuka | df+1,4 | m, m | 10, 22 | i13~14, i23~24 | -12 | +22a (+17) | +59a | * Balcony Break * Combo from 1st CH with 1f delay * Interrupt with i3 from 1st block * Input can be delayed 7f |
| asuka | db+1,2 | m, h | 13, 20 | i14, i26~27 | -9 | +22a (+13) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 8f delay * Interrupt with i6 from 1st block * Gain NWG on Heat activation | |
| asuka | b+3 | m | 15 | i16~17 | -19 | +22a (+12) | * Low crush 10~37 * Floating state 38~40 | |
| asuka | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | * Floating state 5~13 * Low crush 14~33 * Floating state 34~36 | |
| azucena | H.LIB.d+3+4 | M | 27 | i16~18 | +4~+6 | +22a | * Tornado * Consumes 210F of remaining Heat time * Transition to FC with D * Floating state 2~48 | |
| azucena | f+3,2 | m, h | 15, 20 | i17, i22~23 | -4 | +22a | * Balcony Break * Combo from 1st hit with 8f delay * Move cannot be interrupted | |
| azucena | b+2 | h | 21 | i18~19 | +2 | +22a (+13) | * Balcony Break * Homing * 6 chip damage on block | |
| bob | uf+4 | m | 20 | i26~28 | -4 | +22a | * Spike * Low crush 9~28 * Floating state 29~31 | |
| bob | uf+3+4,4 | L,h, h | 10,12, 20 | i21, i10, i18 | -4 | +22a (+13) | * Balcony Break * Strong Aerial Tailspin * Combo from 2nd CH * Jails attack inputs from 2nd block * Move cannot be interrupted from 1st hit * Duckable * Low crush 1~17 * Floating state 18~20 | |
| claudio | f,F+3,2 | m, m | 8, 4,13 | i15~16, i20~21,i16~17 | -13 | +22a (+17) | * Tornado * 2 chip damage on block * Can be charged * Has roughly 5 levels of charge * Combos from 1st hit if uncharged * Jail from 1st block with ?F of charge | |
| claudio | STB.f,F+3,2 | m, m,m | 8, 4,20 | i15~16, i20,i16 | -9 | +22a (+17) | * Tornado * Balcony Break on airborne hit only * Can be charged * Roughly 5 levels of charge * 6 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * Combo from 1st if uncharged * Jail from 1st block with ?F of charge time | |
| clive | 1,2 | h, M | 5, 20 | i10, i21~22 | -14 | +22a (+17) | * Floor Break * Weapon * Combo from 1st hit with 2f delay * Increases ZAN gauge by 0.40 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage * +11d on BT hit * +14c on side hit; forces tech backroll | |
| clive | 3,2 | m, m,m | 16, 15,15 (20) | i16, i23~24 i29~41 | -12~+0 | +22a (+12) | * Balcony Break * Weapon * Combo from 1st CH * Jail from 2nd block * 3rd hit never combos on standing hit * 3rd hit available only on hit or block * Interrupt with i4 from 1st block * +23a (+13) on BT hit * Power up in Heat (15,20dmg) | |
| dragunov | f+3,1+2 | m, m | 11, 27 | i20, i30~31 | -3 | +22a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Combo from 1st hit * 8 chip damage on block * Interrupt with i10 from 1st block | |
| dragunov | df+1,4 | m, h | 13, 23 | i13, i22~23 | -7 | +22a (+13) | +58a | * Balcony Break * Combo from 1st CH with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 12f |
| eddy | df+1,3 | m, h | 10, 21 | i13, i26~27 | -7 | +22a (+5) | * Tornado * Balcony Break * Combo from 1st hit with 2f delay * Input can be delayed 10f * Move can be delayed 9f * Low crush 16~43 * Floating state 44~46 | |
| eddy | RLX.4,3+4 | m, m | 14, 27 | i15~16, i34~36 | -13 | +22a (+12) | * Balcony Break * Combo from 1st hit with 5f delay * Move can be delayed by 8f * Cancel to HSP -21 -5 r23 with F * Floating state 1~20 * Low crush 21~40 * Floating state 41~43 | |
| fahkumram | uf+2 | h | 20 | i18~19 | -7 | +22a (+13) | * Balcony Break * Elbow * +0 and 8 chip damage on block after attack absorption * Power crush 7~17 | |
| feng | H.3+4 | M | 23 | i30~31 | +7c | +22d | * Spike * Consumes 300F of remaining Heat time * 4 chip damage on block * +38d on aerial hit * Creates an unblockable low shockwave along the ground that deals 5 recoverable damage and +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It does not come out when the first hit is blocked or absorbed by a Power Crush. * Recovers 3F faster on hit (t67 r35 BT) | |
| feng | H.f,F+1+2* | m | 30 | i39~40 | +11 | +22a (+12) | * Balcony Break * Guard Break * Consumes 270F of remaining Heat time * 12 chip damage on block | |
| feng | 3,1+2 | m, m | 15, 30 | i16, i28~29 | -12 | +22a (+17) | Balcony Break * Combo from 1st hit with 2F delay ** Combo from 1st hit with up to 2F of charge (i30~31 startup) * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL (SSR and SWR may be inconsistent) * Move can be delayed by 10F | |
| feng | uf+3 | m | 16 | i22~23 | -7 | +22a | * Strong Aerial Tailspin * No forward momentum with input u+3 * Low crush 9~32 * Floating state 33~35 | |
| feng | f,F+1+2* | m | 30 | i39~40 | +6 | +22a (+12) | * Balcony Break * 12 chip damage on block * Becomes Essence of Nian Zhang Mie Ba in Heat | |
| feng | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49 | |
| feng | KNP.2 | h | 20 | i14 | -9 | +22a (+12) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break | |
| heihachi | f,F+1+2 | m | 22 | i13 | -8 | +22a (+12) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 4 chip damage on block * Gain 1 Ultimate Count on Heat activation | |
| jack-8 | f,F+1+2 | m | 20 | i15 | -15 | +22cs | * Homing | |
| jin | f,F+4 | m | 32 | i17~18 | -7 | +22a (+12) | Balcony Break | |
| jin | DVS.3 | M | 25 | i26~28 | +2c | +22a | * Spike * 7 chip damage on block * Low crush 5~25 * Floating state 26~28 | |
| jun | 2,1,1+2 | h, m, h | 7, 9, 21 | i12, ,i22 | +2 | +22cg | * Balcony Break * Elbow * Combo from 2nd CH with 9f delay * Interrupt with i6 from 2nd block * Forces tech backroll on hit | |
| jun | 3,1 | m, h | 14, 20 | i14~15, i14~15 | -4 | +22cg | * Tornado * Balcony Break * Combo from 1st hit with 9F delay * Interrupt with i4 from 1st block * Forces tech back roll on hit * Move can be delayed by 6F * Input can be delayed by 9F * Gain 6 Kazama essence on normal hit and 5 on airborne hit | |
| jun | b+3 | m | 20 | i16~17 | -19~-18 | +22a (+12) | * Low crush 10~37 * Floating state 38~40 | |
| jun | u+4 | m | 21 | i22~23 | -3~-2 | +22a | * Balcony Break (airborne) * Low crush 8~28 * Floating state 29~31 | |
| jun | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49 | |
| jun | IZU.1,1 | h, h | 7, 26 | i13~14, i23~24 | -4 | +22d | * Balcony Break * Tornado * Combo from 1st hit with 6f delay * Interrupt with i4 from 1st block * Restores 1 health on hit * Restores 1 additional recoverable on hit * Non-limb attack, unparryable by Asuka, Nina, etc * Gain 6 Kazama Essence on normal hit and 5 on airborne hit | |
| king | b+2,1+2 | h, h | 16, 22 | i14, i24~25 | +2c | +22a | * Spike * Head * Move can be delayed by 10f * Input can be delayed by 15f | |
| king | u+1+2 | m | 25 | i35~36 | +2c | +22a | * Floor Break * Parryable by traditional punch parries * Low crush 9~33 | |
| king | ws3 | h | 20 | i16 | 0 | +22a(+12) | ||
| king | FDFT.db+1+3 | t(g) | 30 | i18~20 | +0 | +22d | * 1 or 2 throw break, depending on King's input * Side Switch * Opponent recovers in FDFL | |
| kuma | df+3,2 | m, h | 13, 24 | i16, i27~28 | -5 | +22a | * Balcony Break on airborne hit * Combo from 1st hit * 9 chip damage on block | |
| kuma | db+1+2,1+2,2 | m,m, m,m, m | 4,4, 4,4, 18 | i14~15, ,i20~21 | -15 | +22a (+12) | ||
| kuma | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * 8 chip damage on block * Low crush 9~30 * Low crush 31~33 | |
| kunimitsu | SET.1+2 | m,m | 8,18 | i15 i18 | -5 | +22a (+12) | * Heat Engager * Heat Dash +5, +45a (+35) * Balcony Break * Weapon | |
| lars | f+1,2,3 | h, m, m | 10, 11, 20 | i13, ,i24 | -5 | +22c | +49a | * Balcony Break * Combo from 2nd hit CH * Interrupt with i4 from 1st block * Transition to DEN * Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a) * Forces tech backroll on hit ** Opponent recovers crouching |
| lars | SS.2 | m | 20 | i16~17 | -7 | +22d | * 4 chip damage on block | |
| lars | SEN.3+4 | m,m | 6,16 (23) | i13~14,i18~19 | +0c | +22d (-13) | * Floor Break * Jail from 1st block * 6 chip damage on block * +17d and balcony break on 2nd hit * Low crush 7~35 * Floating state 36~38 | |
| law | DSS.f+3 | m | 27 (32) | i20 | -9 | +22d (+12) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 8 chip damage on block * 9 chip damage on block (Just Frame) * While transitioning to DSS from other moves, it is possible to input DSS.f+3 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+3) for 5 more damage with increased pushback on block | |
| lee | b+1+3,4 | m | 35 | i20 | +22a (+13) | * Balcony Break * Only available upon successful parry * Guaranteed hit | ||
| lee | b+2,4,3 | h, h, h | 9, 16, 21 | i14, ,i27 | -0 | +22a (+13) | +51a | * Strong Aerial Tailspin * Balcony Break * Transition to -5, +17a MS with F * Low crush |
| leo | db+1+2,1 | m, m | 17, 20 | i21~23, i17~18 | -12~-11 | +22a (+17) | * Balcony Break * Combo from 1st hit with delay * Interrupt with i4 from 1st block | |
| leo | ws1+2 | m | 25 | i13~15 | -14~-12 | +22g | * Shoulder * Gain LTG +3 on hit with 1+2 * Alternate input CD.1+2 | |
| leo | KNK.2 | h | 20 | i13~14 | -4 | +22a (+13) | +58a | * Balcony Break |
| lidia | b+1 | m | 24 | i18 | +2 | +22cg | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 4 chip damage on block * Forces tech backroll on hit | |
| lidia | HRS.4 | m | 20 | i28 | +8 | +22d | +44a | * Spike * 6 chip damage on block * Transition to WLF on hit or block only |
| lidia | WLF.2 | M | 21 | i15~16 | -7 | +22a (+5) | * Balcony Break * Steel pedal | |
| miary-zo | b+4 | m | 19 | i19 | -2 | +22a (+13) | +39a | * Balcony Break * Good right sidestep tracking * Low crush 9~35 * Floating state 36~38 |
| nina | d+3,4,3 | L, h, m | 10, 14, 20 | i16, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| nina | uf,n,D+3,4,3 | L, h, m | 15, 14, 20 | i43, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| panda | df+3,2 | m, h | 13, 24 | i16, i27~28 | -5 | +22a | * Balcony Break on airborne hit * Combo from 1st hit * 9 chip damage on block | |
| panda | db+1+2,1+2,2 | mm, mm, m | 4,4, 4,4, 18 | i14~15, ,i20~21 | -15 | +22a (+12) | ||
| panda | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * chip damage on block * Low crush | |
| raven | uf+4 | m | 14 | i20~21 | -9~-8 | +22a (+12) | * Balcony Break * Can be performed during CD (Shadow Sprint) * Low crush 8~27 * Floating state 28~30 | |
| reina | b,b,UB | m | 21 | i39-41 | +4c | +22a | Requires back close to wall to execute * Low crush | |
| reina | WRA.3 | m | 17 | i28 | -6 | +22a (+12) | * Balcony Break * 3 chip damage on block * Low crush 9~36 * Floating state 37~39 | |
| shaheen | SS.1+2 | m | 23 | i19~20 | +3 | +22g | +35a | * Sidestep takes 9f; effective startup i28 * 6 chip damage on block |
| steve | uf+4 | m | 20 | i23~24 | -9 | +22a (+5) | +36a (+26) | * Balcony Break * Low crush 9~ |
| xiaoyu | 3 | h | 17 | i14~15 | -11 | +22a | * | |
| xiaoyu | f,F+1,4 | m, m | 13, 20 | i15, i21~22 | -12 | +22d | * Combos from 1st CH * Interrupt with i4 from 1st block | |
| xiaoyu | HYP.2 | m | 25 | i18 | -4 | +22 (-13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. * Consumes 240?F of heat timer during heat * 9 chip damage on block (2 steps) * 14 chip damage on block (3 steps) | |
| yoshimitsu | 1,NSS.1 | h, m | 5, 22 | i10, i23 | -9 | +22a (+17) | * Floor Break * Weapon * Combo from 1st hit with 1f delay * Input can be delayed 3f * Interrupt with i4 from 1st block * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 1,H.1: Consumes 90F of remaining Heat time |