Hit level | h, m, m |
---|---|
Damage | 17, 18, 30 |
Startup | i15~16, ,i34~35 |
Block | +9c JGR |
Hit | +25a (+15) JGR |
Counter hit | |
Notes | * Balcony Break * Transition to JGR on hit or block (+9/+25a (+15)) * Transition to standing on hit or block with B (+4c/+20a (+10)) * Move can be delayed by 11F * Input can be delayed by 12F * 12 chip damage on block |