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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
eddyFUFT.b+3+4m25i16-28-15~-27+2a(-10~)+18a(+6)
* Floating state 1~11
* Low crush 12~
eddyRLX.2,4m, h16, 17i18~19, i29~30-5+2
* Combo from 1st hit
* Interrupt with i8 from 1st block
* Whiffs vs SWR from 1st block
* Transition to RLX r24 with D (+3/+10)
* Floating state 21~30
fahkumram3m11i13-9+2+9
fahkumramd+2sl13i12-9+2
* Elbow
* High crush
fahkumramhFC.2sl13i12-9+2
* Elbow
* High crush 1~40
feng2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
feng1,1h, m5, 21i10, i25~26-11+2+61a
* Links to 10-hit string
* Interrupt with i7 from 1st block
* Whiffs vs SWR from 1st block
* Move can be delayed by 3F
* Input can be delayed by 4F
feng3,3m, h15, 10i16, i17-9+2
* Jail from 1st block with 2F delay
* Combo from 1st hit with 10F delay
feng4h17i11-9+2+27g
fengb+4m10i12~13-10+2
heihachi2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
heihachif+2h13i15~16-9+2
heihachid+1m12i16-9+2
* Spike
* Enter FC r28 with D
heihachib+3h14i14~15-9+2
* Homing
hwoarang2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
hwoarangf+1+2m17i15-9+2+14
* Also possible during RFF
hwoarangws3+4m16i20~21-9+2
* Alternate input: f,n,d,df+3+4 (CD.3+4)
* Transition to BT
hwoarangRFS.f+4h,h8,8i8, i10+0+2+5
* Jail from 1st block
* +6 on 2nd CH
* Remains in RFS
* Power up during Heat (Loses CH launch property)
* t40 r22 when canceling to movement in RFS
jack-82+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
jack-82,1h, m10, 12i11, i16-3+2
* Elbow
* Combo from 1st hit
* Jail from 1st block
jack-83,1+2m, m18, 22i15~16, i25~26-11c+2d+48a
* Combos from 1st hit CH
* Interrupt with i4 from 1st block
* Alternate input f+3,1+2 or ws3,1+2
jack-8df+3m16i16-9+2
jack-8b+2m27i19+2+2a
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* Gain GMC on Heat activation
* Can be charged to power up
jack-8b+3m14i16-9+2
*
jin2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
jin4~3M27i24~34-11~-2+2a~+12a
* Spike
* Low crush 12~31
* Floating state 32~
jinb+1h11i12-9+2
jinb+2,1m, m12, 10i15~16, i14~15-9+2
* Jail from 1st block with 5F delay
* Combo from 1st hit with 1F delay
* Combo from 1st CH with 13f delay
jinFC.df+4L20i21~22-26+2c+69a (+53)
Transition to +12cg ZEN with F on hit
* High crush 1~57
jin1+3t35i12~14+0+2d
* Homing
* Throw break 1 or 2
* Jin recovers BT on break
jun2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Gain 5 Kazama Essence on Heat Burst activation
* Power crush 7~16
jun1,3h, L5, 12i10, i23-12+2+6c
* Combo from 1st CH with 2f delay
* Interrupt with i5 from 1st block
jun3m14i14~15-10+2
Balcony Break
jundb+2L17i23~24-12+2+14g
* High crush 15~54
jundb+3L14i18-12+2+6c
junb+2m10i14~15-9+2
junb+2,1m, h10, 7i14~15, i15~16-9+2
* Elbow
* Combo from 1st hit with 15F delay
* Interrupt with i4 from 1st block
* Enter GEN +0 +11g r18 with F
* Enter MIA +0 +11g r18 with B
* Move can be delayed by 5F
* Input can be delayed by 15F
junf,F+3m23i18~19-9+2
* Homing
* Balcony Break (airborne)
junws1,1h, h14, 7i12~13, i15~16-9+2
* Elbow
* Combo from 1st hit with 4F delay
* Move cannot be interrupted
* Enter GEN +0 +11g r18 with F
* Enter MIA +0 +11g r18 with B
* Move cannot be delayed
* Input can be delayed by 4F
kazuya2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
kazuya4h18i12-9+2+27a
Balcony Break (CH)
kazuyadf+4m10i13~14-9+2
kazuyaDVK.db+3+4L(10)i24-19+2
* Weapon
* Projectile
* Deals 10 recoverable damage on hit - Cannot K.O
* Consumes 150F of remaining Heat time
* Transition to r29 CD with DF (-10/+11)
** cannot guard i23 moves
** Transition to r39 forward dash with f,n,f (-21?/+0)
kazuya1+3th(h)35i12~14+0+2d
* Homing
* Throw break: 1 or 2
* Recovers BT on break
king2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
king3h17i15~16-9+2
kingf+2m12i15~16-11+2
* Elbow
kingf+2,d+1m, m12, 15i15~16, i22-13c+2c
* Floor Break
* Interrupt with i4
* Move can be delayed 10f
* Input can be delayed 11f
kingb+1+3r(m)25i10+2d
Floor Break
* Parry opponent's right punch.
* Side Switch. Opponent recovers in FUFR.
* Parry state 5~15?
kingBT.1+2h!45i26~30+2d
* Unblockable high attack.
king(back to wall).b,b,UBt / m45 / 21i43~48 / i44~63-8+2 / +15
* Unbreakable throw near wall, becomes air attack if throw not connected.
* Side switch on attack throw. King recovers in FUFL. Opponent recovers in FUFA.
* Floating state 5~62
* is8~13
kingAB1.1,1+2t12,18-3+2d
* 1 throw break.
* Opponent recovers in FUFT. Max damage 50.
kuma2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
kuma2,1h, m10, 11i10, i16-3+2
* Combo from 1st hit with 2F delay
* +2c on crouching hit
* Panda: Reduced vertical hitbox (does not hit as high)
kumadf+1m6i15~16-6+2
kumadf+2m10i15~16-9+2
kumadf+3m13i16-9+2
* +2c on crouching hit
kumadb+1+2m,m4,4i14~15-9+2~3
kumab+2m12i15-9+2
kumaws1m13i13~15-11+2+7
kumahFC.1L12i19~21-8+2c
* Can be done from Crouch Level 1
* High crush 0~46
kunimitsu2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
kunimitsu2,2,2h, m, h12, 14, 16i12, ,i18~19-9+2
* Weapon
* Combo from 2nd CH with 4f delay
* Interrupt with i4 from 2nd block
* Enter SET -4 +7 r27 with F
* Input can be delayed 4f
* Move is delayed 7f
* Move cannot be delayed
kunimitsuf+2h12i13-9+2
kunimitsudf+3m14i17~18-6+2+4
kunimitsudf+4m13i12-9+2
kunimitsud+2m11i16-9+2c
* Floor Break
* Weapon
* Does not floor break if string is continued
kunimitsudb+2,4M, m10, 15i16~17, i24~25-9+2
* Balcony Break (airborne)
* Combo from 1st hit with 7f delay
* Input can be delayed 7f
* Move can be delayed 6f
* Interrupt with i3 from 1st block
kunimitsuuf,n,3m25i31-29+2a (-8)
* Balcony Break
* Low crush
kunimitsuBT.1,3h, m10, 12i11, i22~23-5+2+11
* Knee
* Combo from 1st hit with 8f delay
* Interrupt with i6 from 1st block
* Input can be delayed 8f
* Move can be delayed 4f
* Transition to SET -1 +6 +15 r19 with F
kunimitsuKAT.3M8i18~25-12~-5+2c~+9c
* Floor Break
* Evasive, can go over mids and some highs
* is1~4
* Floating state 1~4
* Low crush 5~26
lars2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
larsf+4,1m, m12, 8i17, i21~22-9+2
* Jail from 1st block with ?F delay
* Combo from 1st CH
larsf+4,1,2m, m, m12, 8, 8i17, ,i12-10+2
* Jail from 1st block with ?F delay
* Combo from 2nd hit
larsdf+4m16i15~16-8+2
larsws2,1m, m13, 17i13~14, i23~24-12c+2c+4d
* Combo from 1st hit
* Interrupt with i4
law2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
law3h12i12-9+2
lawb+1m12i14-9+2
* Transition to DSS with F
** (-4 oB, +7 oH)
lawb+1,2m, m12, 12i14, i19-12+2
* Combo from 1st hit with 11F delay
* Move can be delayed by 14F
* Transition to DSS with F
** (-10 oB, +4 oH)
lawf,F+2m12i14~16-6+2+7
lawf,F+2,1m, h12, 12i14~16, i22~23-4+2
* Combo from 1st hit with 8F delay
* Combo from 1st CH with 13F delay
* Move can be delayed by 17F
* Input can be delayed by 19F
lawBT.4h14i11-9+2
lee2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
lee3~3h18i17 (i30)-9+2
* i30 effective startup (cancel takes 13F)
* Input 3 by frame 13 of 1st hit
lee4h14i11-9+2+2s
leef+2m12i14~15-9+2
leed+4,n,4l, h7, 16i12, i23-9+2+27a (+17)
* Combo from 1st CH with 7f delay
* Interrupt with i3 from 1st block
* Interrupt with i4 from 1st hit
* Whiffs vs SSR from 1st hit (cannot SSR on block)
* Links to attacks from 4 (4,4:4, 4,3,4, etc.)
* d+4,n,4,4,4: Airborne combo from 2nd CH, 3rd hit whiffs (4th 8dmg +29a (+22))
* Move can be delayed by 11F
leeuf+3m12i25-9+2
* Low crush
leews1,2m, h12, 17i13~14, i20-7+2+7
* Combo from 1st hit with 7F delay
* Transition to MS r22 cs10~23 with F (-3/+6/+11)
* Move can be delayed by 10F
leo2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
* High crush 11~
leou+1m17i19~20-6~-5+2+22a (+5)
* Tornado
* Balcony Break
** CH only
** Doesn't Balcony Break on airborne
leouf+1,1h, m8, 17i13, i19~20-6~-5+2+22a (+5)
* Tornado
* Balcony Break
** CH only
** Doesn't Balcony Break on airborne
* Interrupt with i4 from 1st block
leows4m8i11~12-9~-8+2
Alternate input CD.4
leoBOK.3+4L,l7,13i16~17,i12~14-13+2
1st forces crouching against crouching opponents (opponents recover standing after 2nd hit)
* High crush 1~61
leoKNK.1h12i18~19-9+2
* Transition to BOK r25 with D (-7/+4)
leroy2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
leroy1,1h, m5, 7i10, i18~19-9~-8+2~+3
* Jail from 1st block with no delay
* Combo from 1st CH with 3F delay
leroy3,3m, L14, 13i15, i18-14+2+15d
* Delayable
* Combo from 1st hit
leroyf+2h15i14~16-9~-7+2~+4
* Elbow
* Has good left sidestep tracking
leroyf+2,3h, m15, 15i14~16, i18-10+2
* Combo from 1st hit with 10F delay
* Interrupt with i1 from 1st block
* Move can be delayed by 10F
* Input can be delayed by 11F
leroyb+1+2m17i12-10+2+60a
* Crumple stun +14F after CH
lidia2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
lidia2,1,4h, h, h8, 10, 15i11, ,i22+2
lidiadf+1m13i13-5+2
lidiaqcf+1+2m18i16~17-12+2
Alternate input: db+1+2 but does 3 less damage
lidiaFC.df+3L16i20-26+2c
* +12a on clean hit, 4 extra damage
* High crush 1~
lili2+3m[12;12]i16+1+2c
* Heat Burst
* RAB.2+3: i21 actual startup
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
lili1,2,4h, h, m5, 12, 20i10, ,i29~34-9~-4+2a (-7)
* Balcony Break
* Input can be delayed 4f
* Move can be delayed 3f
* Interrupt with i11 from 1st block
* Whiffs vs SS, SW from 1st block
* Powers up in Heat
* Chip on block [6]
* Low crush 21~41
* Floating state 42~44
lili3,2m, h12, 8i15~16, i27-5+2+10
* Combo from 1st hit with 2f delay
* Interrupt with i7 from 1st block
* Input can be delayed 2f
* Move cannot be delayed
* Enter DEW -2 +5 +14 r21 with F
lilidf+3+4,3+4M, m,m14, 5,20i24~29, i26~28 i5~6-7+2d
* Floor Break
* Combo from 1st hit
* Interrupt with i13 from 1st block
* Whiffs vs SS, SW from 1st block
* +25a on hit when only the last kick connects
* Low crush 15~36
* Floating state 37~39
lilib+1m16i17-8+2+8
* Enter DEW -2 +8 +14 r22 with F
liliuf+3+4m15i15~18-9~-6+2~+5
* Knee
* Low crush 9~29
* Floating state 30~32
liliDEW.1,4m, m12, 26i15~16, i25~31-9+2a (-7)
* Balcony Break
* Combo from 1st CH with 7f delay
* Interrupt with i5 from 1st block
* Input can be delayed 12f
* Move can be delayed 10f
* Chip damage on block [7]
* Power up in Heat
* Low crush 19~39
* Floating state 40~42
miary-zo2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
miary-zo1,1,2h, h, h,h5, 5, 4,8i10, ,i15~16 i11~12-11+2
* Balcony Break (airborne)
* Wall Crush +16g on hit
* Hit vs BT +13d
* Combo from 1st hit with 7f delay
* Jails attack inputs from 1st block (crouch assist bufferable)
* Duckable
* Input can be delayed 7f
* Move can be delayed 4f
* Enter MOR -8 +5 r28 with F on hit or block only
miary-zof+4m12i18-6+2
* Low crush 9~14
* Floating state 15~17
miary-zodb+2m10i15-11+2
miary-zodb+2,3m, m10, 10i15, i23~24-11+2
* Knee
* Combo from 1st hit with 9f delay
* Interrupt with i4 from 1st block
* Move can be delayed 8f
miary-zob+2,3h, h10, 16i13, i18~19-9+2
* Combos from 1st hit
* Jail from 1st block
* Enter MOR -6 +5 r28 with F
miary-zouf+2h14i17-2+2+3
miary-zouf+2,3h, L14, 14i17, i27~28-14+2c
* Combo from 1st hit
* Move cannot be interrupted
nina1,2,1h, h, h5, 10, 17i10, ,i26~27-3+2
* Combo from 2nd CH with 4f delay
* Interrupt with i6 from 1st block
* Input can be delayed 6f
ninadf+1,2m, h10, 10i13~14, i16-5+2
* Jail from 1st block
* Combo from 1st hit
* Transition to SS r19 with D_U (-1/+6)
* Transition CD r18 with F (+0/+7)
* Links to 1 jab extensions
ninadf+1,2,1m, h, h10, 10, 17i13~14, ,i26~27-3+2
* Interrupt with i7 from 1st block
* Whiffs vs SSL from 1st block
* Move cannot be delayed
ninadf+3,3m, m13, 14i14, i28-10+2c
* Spike
* Combo from 1st hit with 2f delay
* Interrupt with i9 from 1st block
* Whiffs vs SSR and SW from 1st block
* Move can be delayed 10f
ninadb+4L5i16~17-9a+2
* High crush 6~16
ninauf+3+4m,t20,13i23~30-23a~-16a+2d / +9a (-1)
* Balcony break on meaty hit
* Transition to Heel Hold (HHD) chain throw on hit (+2d) if the move connects on i23
* +9a (-1) on meaty hit
* Unbreakable
* Low crush 3~34
* Floating state 35~
panda2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
panda2,1h, m10, 11i10, i16-3+2
* Combo from 1st hit with 2F delay
* +2c on crouching hit
* Panda: Reduced vertical hitbox (does not hit as high)
pandadf+1m6i15~16-6+2
pandadf+2m10i15~16-9+2
pandadf+3m13i16-9+2
* +2c on crouching hit
pandadb+1+2mm4,4i14~15-9+2~3
pandab+2m12i15-9+2
pandaws1m13i13~15-11+2+7
pandaHBS.1m10i12~13-13+2+12
pandahFC.1L12i19~21-8+2c
* Can be done from Crouch Level 1
* High crush 0~46
paul2+3m12i16+1+2c
* Heat Burst
* Consumes Heat
* t92 on whiff
* Cinematic freeze on frame 15
* Cancel to t42 r26 standing with b,b
* Power crush 7~
pauldf+3m14i16-9+2
pauld+1m16i14~15-9+2+3c
* Spike
* Transition to r27 FC with d
paulb+1h10i12~13-9+2
paulws1,2m, m16, 17i15~16, i20-11+2+3
* Move can be delayed 10f
* Input can be delayed 10f
* Combo from 1st CH with 10f delay
* Transition to t59 r19 SWA +1 +14g +15 from 39~44f with b
raven2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
ravendf+4m15i15~16-9~-8+2~+3
ravendb+2,1,1m, h, sm13, 15, 24i13~14, ,i18~19-13+2a (-7)
* Balcony Break
* Weapon
* Projectile
* Combo from 2nd CH
* Interrupt with i3
* Available only on hit or block
ravenH.db+2,1,1m, h, sm,sm13, 15, 24,(30)i13~14, ,i18~19, i39~47-3~+5+2a (-7)
* Balcony Break
* Combo from 2nd CH with 9F delay
* Available only on hit or block
* 2nd hit only available on block (jailing)
* Interrupt with i3 from 2nd block
* 20F timestop on hit
* t102 r41 on hit
* Consumes 240F of remaining Heat time on block
* 10 chip damage on block
* Move can be delayed by 5F
* Input can be delayed by 9F
* Low crush 48~61
* Floating state 62~64
ravenb+4,B+4m, M13, 24i14~15, i37~42+1c~+6c+2c~+7c+12a
* Spike
* Interrupt with i15
ravenFC.df+3L17i20~22-9~-7+2~+4+30d
Alternate input: d,DF+3
* High crush 1~35
ravenBT.2,2h, m9, 12i10, i21~22-9~-8+2~+3
* Combo from 1st CH
* Interrupt with i2
* Transition to t45 r25 SZN with 3+4 or D (-7~-6/+8~+9)
ravenBT.2,2,1h, m, sm9, 12, 24i10, ,i18~19-13+2a (-7)
* Balcony Break
* Weapon
* Projectile
* Available only on hit or block
* Combo from 2nd hit
* Combo from 1st CH
* Interrupt with i3
ravenH.BT.2,2,1h, m, sm,sm9, 12, 24,30i10, ,i18~19, i39~47-3+2a (-7)
* Balcony Break
* Combo from 1st hit
* Available only on hit or block
reina2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
reinaf+2,3h, m8, 16i13, i18~19-9+2+6
* Jails from 1st hit without delay
* Combo from 1st hit with 6F delay
* Transition to SEN (-2/+9/+13) with input F
* Cannot block up to i12 on empty transition on block
* Can be delayed
reinadf+3+4m,h5,10i16,i5~9-15+2
Transition to attack throw on CH
* High crush 9~14
reinaf,F+2m14i12-9+2
* Transition to SEN r22 with F (+2/+13)
* Cannot block up to i12 on empty transition on block
reinaWGS.DF+4L6/8i16-23+2c
* 8 dmg if manual CD
* High crush 15~55
reinaWGS.DF+4,4L, L6/8, 16i16, i17~18-23+2+23a
* Combo from 1st hit
* High crush 10~55
shaheen2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
shaheen2,1h, m10, 7i10, i17~18-4+2
* Combo from 1st hit
shaheenf+2,4h, L10, 16i12, i22~23-13+2+29a
* Combo from 1st hit with 3F delay
* Interrupt with i3 from 1st block
* Transition to -11, +4, +31a SNK with DF
* Move can be delayed by 10F
* Input can be delayed by 11F
shaheendf+4,1m, m13, 10i14, i22~23-9+2
* Transition to -2, +9 SNK with DF
* Combo from 1st hit
* Jail from 1st block with ?F delay
steve2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
stevedf+1,2~1m, h12, 20i13~14, i30~31-2+2+61a
* Transition to r14? FLK with b (+0/+4/+63a)
** r14? FLK FC cancel?
* Interrupt with i11 from 1st block
* Interrupt with i4 from 1st hit
* Whiffs vs SS, SW from 1st block
steveb+1h10i13~14-14+2+61a
* Transition to r16? FLK with B (-1/+10/+69)
** r16? FLK FC cancel?
steveqcf+2l18i19-18+2c
* Transition to r36? PAB with F (-18/+2c)
** r36? FC cancel?
* High crush 10~
steveDCK.1+2m,m3,3i16, i7-9+2
steveDCK.1+2,1+2m,m, m,m3,3, 3,3i16, i7, i5, i2-9+2
* Combo from 1st hit
* Jail from 1st block?
steveDCK.1+2,1+2,1+2m,m, m,m, m,m3,3, 3,3, 2,2i16, i7, ,i5, i2-9+2
* Combo from 1st hit
* Jail from 1st block?
steveOTG.d+1+2L16i17-11c+2
* Recovers in crouch
* +0d (-8) on grounded hit
stevePAB.df+1m12i15~16-9+2
stevePAB.d+1l11i15~16-12+2
* Alternate input: FC df1
* High crush 6~
victor2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
victor3h11i12~13-9+2
victordf+3m10i16-9+2
victordf+3,4m, m10, 14i16, i21-9+2
* Knee
* Combo from 1st CH
* Interrupt with i1
victordb+1,1m, m9, 9i14~15, i21~22-7+2
* Weapon
* Transition to PRF with F (-5/+4)
* Combo from 1st hit
victorb,B+2+3ub(m)50i65~66+2a (-8)
* Balcony Break
xiaoyu2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
xiaoyuf+3M14i16~18-9+2
* Knee
* Doesn't hit grounded if opponent is on-axis in FUFT
xiaoyuf+3+4,3+4m,m,m8,8,14i20~21 i4~5 i5~8+8+2d
*
* Low crush 23~
xiaoyudb+3L0i15+2c+2c+14
*
xiaoyuBT.db+4L0i15+2c+2c+14
* Alternate input BT.df+4
yoshimitsu2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~62
* On
* cancel:
* Floating state 12~20
* Low crush 21~29
* Floating state 30~32
yoshimitsud+2,2,NSS.d+1M, m, m12, 15, 17i16~17, ,i29~30-12+2c+42a
* Floor Break
* Input can be delayed 10f
* Move can be delayed 9f
yoshimitsud+2,2,d+1M, m, m12, 15, 17i16~17, ,i29~30-12+2c+42a
* Floor Break
* Weapon
* Input can be delayed 10f
* Move can be delayed 9f
* Last hit has shorter range and no Weapon property in NSS
yoshimitsudb+2,2m, m8, 7i15, i10~14-9~-5+2~+6
Combo from 1st hit
yoshimitsudb+2,2,2m, m, m8, 7, 6i15, ,i10~14-9~-5+2~+6
Combo from 1st hit
yoshimitsudb+2,2,2,2m, m, m, m8, 7, 6, 5i15, ,i10~14-9~-5+2~+6
Combo from 3rd CH
yoshimitsudb+2,2,2,2,2m, m, m, m, m8, 7, 6, 5, 4i15, ,i10~14-9~-5+2~+6
* Combo from 4th hit
* Combo from 3rd CH
yoshimitsub+2m12i14~15-9+2
Enter KIN r27 with 1+2
yoshimitsub+2,2m, h12, 21i14~15, i22~23-9+2a
* Heat Engager
* Heat Dash +43d (+35)
* Weapon
* Combo from 1st hit with 1f delay
* Combo from 1st CH with 7f delay
* Interrupt with i3 from 1st block
* Input can be delayed 14f
yoshimitsuuf+1m10i17-10+2c
* Weapon
* Good right sidestep tracking
* Transition to KIN -3 +9 r26 with 1+2
* H.uf+1: Consumes 90F of remaining Heat time
yoshimitsub,B+1+4m!50i59~61+2a
* Weapon
* Cannot be buffered
* Poor hitbox, will go over crouching opponents sometimes
yoshimitsuSS.1m21i17~18-9+2+27a (+17)
Sidestep adds minimum 9f, effective startup i26~27
yoshimitsuIND.2m7i39~43-8~-5+2~+6
* Leads to db+2 extensions
* Greater forward momentum than a standing db+2
yoshimitsuKIN.2,1+2m, M15, 30i21~22, i32~34-15~-13+2a
* Balcony Break
* Floor Break
* Weapon
* 6 chip damage on block
* Power in NSS or Heat
* -3d on backturned hit
yoshimitsuKIN.2,1+2*m, M15, 30i21~22, i47~49+2~+4+2a
* Balcony Break
* Floor Break
* Weapon
* 9 chip damage on block
* Power in NSS or Heat
* -3d on backturned hit
yoshimitsuKIN.b+2m15i15~16-9+2
Weapon
yoshimitsuWFL.3m25i17-16+2a (-7)
* Balcony Break
* Clean hit, 1st hit 25 > 37 damage
* Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
* Can side switch on throw hit
* Low crush 1~
zafina2,1h, m8, 9i10, i23~25-6c+2c
* Spike
* Combo from 1st hit CH with 3f delay
* Interrupt with i5 from 1st block
* Move can be delayed 1f
zafina2,2h, m8, 12i10, i19-20-9+2+7
* Combo from 1st hit CH with 6f delay
* Interrupt with i1 from 1st block
* Input can be delayed 13f
* Move can be delayed 11f
zafinab+1m14i18-14+2
* Transition to attack throw on standing or airborne front hit with 1+2
* 8f input window for attack throw (frames 10~17)
alisa2,3h, m10, 8i12, i22~23-10+1
* Knee
* Combo from 1st CH with 2f delay
* Interrupt with i2 from 1st block
alisaf+4m14i16-9+1
* Homing
* Enter DES with 1+2
alisaf+4,1,4m, h, m14, 14, 24 (19)i16, ,i27~65-12~+26g+1a
* Aerial combo from 2nd hit
* Move cannot be interrupted
* i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion ,
-3(-11) and -1(-9) for explosion then hit, respectively
alisadf+3m14i16-9+1
alisadf+3,3m, L14, 17i16, i23~24-12+1+14d
* Floor Break
* Combo from 1st hit with 9f delay
* Interrupt with i4 from 1st block
* Input can be delayed 16f
* Move can be delayed 12f
alisab+2m12i18-9+1
alisaub+4,1,1,2m, m, m, h10, 12, 9, 5i18, ,i24~25-10+1
* Combo from 3rd hit
* Combo from 1st CH
annad+3,4L, h10, 1416, i20-8+1
* Combo from 1st CH
annab+1m14i16~17-2+1
annab+2h10i13~14-5+1
* Homing
annaf,f,F+2m10i15~16-8+1
armor-kingH.2+3m,t54i17, i42~43+9+1d
* Heat Smash
* Balcony Break
* Can also be done during BAD
* Transition to attack throw on hit
* 2nd hit 16dmg and +13a (-4) on hit after 1st whiff
* Opponent left FUFT after attack throw
* 5 chip damage on block
armor-king1,2,1h, h, m5, 10, 14i10, ,i24~25-5+1+11
* Combo from 2nd CH with 3F delay
* Interrupt with i4 from 2nd block
* Move can be delayed by 10F
* Cancel to r38 BAD with F (-19/-11) at frame 13
armor-kingH.BAD.3,2m,M15,25i34~36-9+1a
* Balcony Break
* Jail from 1st block
* Opponent left FDFA
* Consumes 240F of remaining Heat time
* 11 chip damage on block after absorbing an attack in power crush state
armor-kingUT.1+2t25-9+1d
* 1+2 throw break.
* Can also input at 3rd hit of Ultimate Punch.
* Opponent recovers in FUFR.
asukab+2m12i15-4c+1c
asukaws2,1,1,1,2,1m, h, m, h, m, sm18, 10, 8, 8, 6, 5i13~14, ,-10+1
azucenaf+2h14i17~18-10+1
azucenaf+4m16i17~18-8+1
Homing
azucenad+3,3L, m10, 14i15, i23-13+1
* Combo from 1st CH with 7f delay
* Move can be delayed 10f
* Interrupt with i3 from 1st block
azucenaTackle.1+2t25-9+1d
* Throw break 1+2
bob3+4M,M14, 14i25, i8-9+1
*
* Floating state 15~29
bob3+4,4,2M,M, m, m14, 14, 14, 25i25, i8, ,i19~20-14+1a (-16)
* Balcony Break
* Spike combo from 2nd hit (-4a (-16))
* Move cannot be interrupted
* 20f timestop on hit
bryan1,4,3h, h, m5, 14, 15i10, ,i21-10+1
* Combo from 2nd CH with 5f delay
* Interrupt with i1 from 1st block
bryan3,2m, m14, 11i16, i22-10+1
* Combo from 1st CH
* Interrupt with i2 from 1st block
bryanf+2m10i15-10+1
bryanf+2,1m, m10, 12i15, i10-10+1
Jail from 1st attack
bryanf+4m10i18-9+1
bryanDF+1m8i15-5+1
* DF must be held for the extensions
bryanDF+1,2m, m8, 20i15, i23-15+1+14a (+5)
* Balcony Break (airborne)
* Combo from any hit
* Interrupt with i3 from any block
bryanuf+2m6i13-10+1
bryanuf+2,2m, m6, 4i13, i10-10+1
* Combo from 1st hit with 7f delay
* Jail from 1st block with ?F delay
* Move can be delayed 5f
bryanuf+2,2,2m, m, m6, 4, 4i13, ,i10-10+1s
* Combo from 1st hit with 5f delay
* Jail from 1st block with ?F delay
bryanSLS.4m13i18-5+1+3
bryanFC.db+1+2t45i11-6+1d
* Throw break 1+2
bryanLeft throwt40-3+1d
* Floor Break
* Throw break 1
* Side switch on hit
claudio3m14i14~15-10+1
* Tracks sidestep right and sidewalk right completely?
claudio1+3t35i12~14-3+1d
* Homing
* Throw Break 1 or 2
claudioLeft throwt40-3+1d
* Break: 1
* Opponent recovers in off-axis FUFT
claudioRight throwt40-3+1d
* Throw break 2
* Can side switch on hit
* Opponent recovers in FUFT
claudiouf+1+2t40i12-6+1d
* Throw break 1+2
* Side switch on hit
* Can be buffered
* Opponent recovers in FUFA
clive2,2,1+2h, m, m,M11, 9, 10,18i12, ,i27 i23~24-9c+1a
* Balcony Break
* Spike
* Weapon
* Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
* Increases ZAN gauge by 0.24 on block (0.10 + 0.14)
* Increases ZAN gauge by 0.40 on hit if only the final hit connects
* Increases ZAN gauge by 0.14 on block if only the final hit connects
* Only deals recoverable damage
* Hit vs BT -4d
* Input can be delayed 8f
* Move cannot be delayed
* Low crush 41~54
* Floating state 55~57
clive4m8i12-10+1
clivedf+1,4m, m10, 12i14~15, i20~21-10+1
* Knee
* Combo from 1st hit
devil-jinb,f+2,1m, m12, 12i15~17, i14~15-10+1
* Elbow
* Jail from 1st block with 6f delay
* Combo from 1st hit with 13f delay
* Move can be delayed by 7f
* Input can be delayed by 13f
devil-jinBack Throwt50+1d
* Unbreakable
* Side switch on hit
devil-jinLeft Throwt43-3+1d
* Throw break 1
* Opponent recovers FUFA on hit
dragunov1,3h, h5, 14i10, i16~17-7+1+9
* Jail from 1st attack
* Combo from 1st hit
dragunovf+3,3m, m11, 14i20, i17~20-10+1d / +1c
* Floor Break
* Combo from 1st CH
* Interrupt with i4 from 1st block
* Side switch on hit
* +20 damage throw when hit from the front in close range
** Removes Recoverable Health
* +1c on normal hit at long range
dragunovdb+2,1m, m12, 10i14~15, i20~21-10+1+3
* Combo from 1st hit with 9f delay
* Interrupt with i1 from 1st block
* Input can be delayed 11f
dragunovb+1m14i17-10+1
dragunovb+3+4h22i28~29-2+1d
* Balcony Break (airborne)
* Transitions to throw on block front hit
* +26a on side or back hit
* Punch parry
* Parry state 7~15
dragunovb+3+4:1+2h, t22, 20i28~29, i28~29+1d
* Removes Recoverable Health
* Unbreakable
* Transitions to throw when blocked from the front
* Just frame not required during Heat
* Partially consumes remaining Heat time
dragunovf,f,F+4m,t20,25i20~21-7+1d
* Tornado
** on wall hit only (Death's Fragrance)
* Knee
* Transition to attack throw on front standing or wall hit
* Throw is unbreakable
* Sometimes Side switches on hit
dragunovSS.2m16i20~21-10+1
Floor Break
dragunovSS.2,3m, h,t16, 20,20i20~21, i18-9+1d
* Throw when hit from the front
* Removes Recoverable Health
* Side switch on front hit
* +5 on side or BT hit
* Combo from 1st hit with 12F delay
* Interrupt with i1 from 1st block
* Move can be delayed by 15F
* Input can be delayed by 18F
dragunovWR.F+3L,t20,20i17~18-15+1d
* Transition to attack throw on front standing hit
* Must run for 32f to access this move
* +27a on BT hit
* Normally Side switches on hit
* High crush 12~44
* Floating state 10~42
dragunov1+3t35i12~14-2+1d
* Homing
* Throw break 1 or 2
* Opponent recovers in FUFA
dragunov2+4t35i12~14-2+1d
* Homing
* Throw break 1 or 2
* Side switch on hit or break
* Opponent recovers in FDFL
dragunovBack throwt50+1d
Unbreakable
dragunovLeft throwt40-3+1d
* Throw break 1
* Opponent recovers in FUFA (FUFL?)
dragunovRight throwt40-3+1d
* Throw break 2
* Opponent recovers in FUFL
dragunovdb+3~1+2t35i19~20+1d
* Side switch
* Crouch throw
* Cancel to FC with D, DB or DF
* High crush 1~19
dragunovd+1+3t (m)35i12~14+1d
* Side switch
* Crouch throw
eddydf+3+4m,M10,16i18~19 i8~11-3~+0+1a
* Floor Break
* +23a if only the 2nd hit connects
* Floating state 9~26
eddydb+3+4m,M12,12i20~22-6+1
* Transition to FC
* Floating state 18~30
fahkumramdb+2m16i16~17-10+1
* High evasion (frames 9 to 13?)
* +1c on crouching hit
fahkumramdb+2,2m, m16, 16i16~17, i25-13+1
* Elbow
* Combos from 1st hit
fahkumramf,F+4~3L15i19~20-23+1c
* Stagger on block
* Input 3 at frame 18 of f,F+4
* Effective startup i37~38, cancel adds 18f
fahkumramws2,4~3m, L13, 15i14~15, i19~20-23+1c
* Input 3 at frame 18 of ws2,4
* Interrupt with i21 from 1st block (i5 from 1st hit)
* Effective startup i37~38, cancel adds 18f
* Whiffs vs SS, SW from 1st block
feng4~3M25i28~i34-3+1c+16a~+22a
7 chip damage on block
* Low crush 15~32
* Floating state 33~35
fengdf+4,2m, m13, 13i15, i20~21-11+1+8
* Combo from 1st hit with 8F delay
* Move cannot be interrupted
fengb+1h17i10~11-12+1+36a (+28)
* Balcony Break on CH
heihachi3m10i15-4+1
hwoarang3,3,2h, m, M15, 12, 20i14, ,i21~22-11+1c
* Combo from 2nd CH with 8F delay
* Move can be delayed by 10F
hwoarangb+4h17i13~14-10+1+50a
* Transition to RFF
hwoaranguf+3+4m,h10,8i14,i9-10+1
* Jail from 1st block
* Also possible during RFF
* Transition to LFS with F (-2/+9)
* Low crush 9~
hwoarangLFS.3,2m, M10, 20i14, i21~22-11+1c
* Combo from 1st CH with 9?F delay
* Move can be delayed by 10F
hwoarangLFS.uf+3+4m,h10,8i14, i9-10+1
* Jails from 1st block
* Transition to LFS with F (-2/+9)
* Low crush 9~
hwoarangRFF.b+3h17i13~14-10+1+50a
* Sidesteps to the right
hwoarangRFF.df+4m12i13-7+1g+1
* Remains in RFF
* Transition to RFS with F_B_D_U (+4/+13g/+13)
hwoarangBack throwth(h)60i12~14+1d
* Break: none
* Opponent recovery on hit: FUFA
* Also possible during RFF
hwoarangf+2+3th(h)35i12+0+1d
* Break: 1+2
* Opponent recovery on hit: FUFA, sideswap
* Sideswap on break
* Possible in RFF, LFS and RFS
jack-8db+1l13i12-12+1
*
jack-8b+3,2m, h14, 13i16, i22-4+1
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Whiffs vs SSR from 1st block
* Transition to GMH with D
** (+0 oB, +5 oH)
jack-81+3t35i12+0+1d
* Homing
* Throw Break 1 or 2
* Swaps positions on break
** Transition to BT on break
jack-8Left Throwt40i12-3+1d
* Throw Break 1
* Balcony Break
jinBack throwt50+1d
* Unbreakable
* Side switch on hit
jun1+4,3SL,h, m5,8, 15i14 i17, i24~25-11~-10+1~+2
* Combo from 2nd CH
* Interrupt with i19 from 1st block
* Interrupt with i3 from 2nd block
* Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies)
jundf+3+4m17i24~25-11+1
jundb+1m7i15~16-8+1
kazuyadf+3+4,1m,h, m7,9, 15i18, i13~14, i11~12-11+1
* Jail from 1st block
* Input can be delayed by 19F
kazuyab+1h10i11-10+1
kazuyab+2,2m, m12, 14i14, i25-10+1
kazuyab+3,1,4,3h, h, l, l15, 10, 10, 12i18, ,i20-13c+1
king1,2,1,d+2+4h, h, m, t5, 15, 10, 35i10, ,i28~30+1d
* Floor Break
* Crouch throw, unbreakable
* Opponent recovers in FDFA
king1,2,2+4h, h, t5, 15, 30i10, ,i30-6+1d
* Tornado
* Throw break 2
* Interrupt with i12 from 1st block
* Can side switch on hit
king1,2,d+2+4h, h, t5, 15, 35i10, ,i27+1d
* Floor Break
* Crouch throw, unbreakable
* Interrupt with i8 from 1st block
* Opponent recovers in FDFA
kingf+3m18i15~16-8+1+9
* Hit vs BT +4
kingd+3L12i17-12+1
kingb+1,4h, m13, 23i12, i26~28-10d+1d
* Spike
* Combo from 1st CH with 4f delay
* Move can be delayed by 6f
* Input can be delayed by 10f
* Low crush 16~35
* Floating state 36~38
kingb+2h16i14-5+1
kingws2m11i14-9+1s
* Homing
* Forces Standing on hit.
kingAB1.2,4,2+4t20-3+1d
* 2 throw break.
* Opponent recovers in FUFL.
kingAB2b.3,4,3+4,1+2t20+1d
* Cannot throw break.
* Opponent recovers in FUFR. Max Damage 60.
kingAB2c.1,3,4,2,1+2t60-3+1d
* 2 throw break.
* Opponent recovers in FUFL. Max damage 100.
kingAB2c.2,1,3,1+2t25-3+1d
* 1 throw break.
* Opponent recovers in FUFA. Max damage 65.
kingBehind.b,f+1+2t75i10+1d
Floor Break
* Cannot throw break.
* Opponent recovers FUFR.
kingCD.1+3t20i12 (i28~)-2+1d
* 1 Throw break.
* i28 effective startup (i25 actual startup)
* Opponent recovers in FUFT.
kingFUFT.DB+2+4t(g)28i18~20+0+1d
* 2 throw break
* 7?F throw break window on NH or CH (press 1 after 15F of grab; throw escape cannot be buffered or held)
* Opponent recovers in FUFT
kingFUFT.db+1+3t(g)20,10 / 35i18~20+0+1d(-40)
* 1 or 2 throw break, depending on King's input
* Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35
* Opponent recovers in FUFT if fails to roll
kingJGR.1+3t45i23+1d
* Heat Engager
* Homing
* Cannot throw break. Cannot heat dash.
* Opponent recovers in FUFA.
* Power up into JGR.1+3* after 30F? or during Heat
** 49dmg and i53? effective startup (without Heat)
** Partially uses remaining Heat time during Heat.
kingMMD1.1,4,2,3t12+1d
* Cannot throw break.
* Opponent recovers in FUFL.
kingMMD3.1+2,1,1+3/ MMD3.1+2,2,2+4t12-6+1d
* 1 or 2 throw break, depending on King's input.
* Opponent recovers in FUFA.
kingRAS3.1t12/17+1d
* Cannot throw break.
* Input with 1,2,3+4 for more damage.
* Opponent recovers in FUFT.
kingRAS4.1t15/20/31-3+1d
* 1 throw break. Side Switch.
* Input with 2,1,3,4 for more damage.
* On wall splat damage is 31.
* Opponent recovers in FUFT. Max damage 97.
kingRAS4.2t20/25-6+1d
* 2 throw break. Side Switch.
* Input with 3,1,2,3+4,1+2 for more damage.
* King recovers in backturn stance.
* Opponent recovers in FUFA. Max damage 91.
kingRSSB1.1t7/15+1d
* Cannot throw break.
* Input with 2,2,1+2 for more damage.
* Opponent recovers in FUFT.
kingRSSB3.1t9/13+1d
* Cannot throw break.
* Input with 1,2,3+4,1+2 for more damage.
* Opponent recovers in FUFT.
kingRSSB4.1t15/20/31+1d
* 1 throw break. Side Switch.
* Input with 2,1,3,4 for more damage.
* Opponent recovers in FUFT. Max damage 94.
kingRSSB4.2t20/25+1d
* 2 throw break.
* Input with 3,1,2,3+4,1+2 for more damage.
* King recovers in backturn stance.
* Opponent recovers in FUFA. Max damage 88.
kingUT,1+2t25-9+1d
* 1+2 throw break (Hold 1+2 up to frame 18).
* Can also input at 3rd hit of Ultimate Punch.
* Opponent recovers in FUFR.
kingUT,1+2,1+2t, t25, 10+1d
* Cannot throw break.
* Opponent recovers in FUFA.
kingUT,3+4t20i69?+0+1d
* 3+4 throw break.
* Throw break window: input or hold 3+4 during frames 20-60
* Can also input at 3rd hit of Ultimate Punch.
* Opponent recovers in FUFR.
kingUT,3+4:1+2t, t20, 30i69?, +1d
* Input 1+2 during frames 68-70 of Leg Cross Hold
* Cannot throw break.
* Opponent recovers in FDFL.
kingdb+2+3t40 (8+20+12)i12-6+1d / +0d
* 1+2 throw break.
* Opponent recovers in FUFT / FDFT.
kingdf+1+3t19i32 (i35)-2+1d
* Homing
* 1 throw break. Side Switch.
* i35 actual startup
* Very slow crouch dash then grab.
* Opponent recovers in FUFA.
* High crush 1~23
kingdf+2+4t20i32 (i35)-2+1d
* Homing
* 2 throw break. Side Switch.
* i35 actual startup
* Very slow crouch dash then grab.
* Opponent recovers in FUFT.
* High crush 1~23
kingf,f,F+2+4t40(45)i10-5+1d
* Homing during heat
* 1+2 throw break
* Input f,F+2+4 in 6 frames after f,f for bluespark.
* i13 startup for Bluespark throw with buffered input
* 45 damage on bluespark
* 18F throw break window on bluespark
* 7F throw break window on CH bluespark
* Opponent recovers in FUFL.
kingf,hcf+2t50(55)i12~14-6+1d
* Homing during heat
* 2 throw break
* Input all directions, df for 1-3F, f for 0-1F, and f+2 to execute bluespark.
* i13 startup for Bluespark throw with buffered input
* 55 damage on bluespark
* 18F throw break window on bluespark
* 7F throw break window on CH bluespark
* f,b,d,f are required inputs for normal throw
* Opponent recovers in FUFL.
kumadb+3l12i18-12+1
kumaFC.df+2,1m, h12, 12i18~19, i18~20-10~-8+1~+3
* Combo from 1st hit
* Jail from 1st block
kuma1+3th(h)35i12~14-3+1
* Homing
* Throw break: 1 or 2
* Opponent status on hit: FUFT
kuma2+4th(h)35i12~14-6+1
* Homing
* Throw break: 1 or 2
* Opponent status on hit: FUFT
* Side switch on hit
kumaBack throwth(h)70i12~14+1
* Throw break: none
* Opponent status on hit: FUFA
kumaLeft throwth(h)50i12~14-3+1
* Throw break: 1
* Spike
* Opponent status on hit: FUFT
kumaRight throwth(h)40i12~14-3+1
* Throw break: 2
* Opponent status on hit: FUFT off axis
kunimitsu2h12i12-5+1
* Weapon
kunimitsudf+1,2m, m10, 12i13~14, i18~19-10+1
* Weapon
* Combo from 1st CH with 7f delay
* Input can be delayed 9f
* Move can be delayed 8f
* Move cannot be interrupted
kunimitsudf+3,2m, L14, 20i17~18, i28~29-15+1c
* Balcony Break (airborne)
* Weapon
* Combo from 1st CH
* Cancel to FC -13 -5 -3 r34 with D
* Interrupt with i6 from 1st block
* High crush 22~35
kunimitsub+3M10i21~24-10~-7+1c~+4c
Floor Break
* Floating state 10~26
kunimitsuws2m14i13~14-9+1
* Weapon
lars1,4h, L5, 10i10, i22-12+1
* Combo from 1st CH with 2f delay
* Interrupt with i3 from 1st block
* Move can be delayed 2f
* Transition to LEN -12 +3 r32 with D
larsuf+3+4,1+2sp, t(h)40i9~11-7+1
* Throw break: 1+2
* i29~31 effective startup (uf+3+4 takes i20)
* Side switch on break
* Low crush 1~23
* Floating state 24~26
larsDEN.4l14i23~25-12+1
* Transition to LEN with input D (-12/+3)
larshFC.1+2l,l9,15i18,i14~i15-12+1c
* Transition to LEN on hit with input n,D (+3c)
* Can be done from Crouch Level 1
* High crush 1~
lars1+3t35i12~14-3+1
* Spike
* Homing
* Throw break: 1 or 2
* Opponent status on hit: FUFA
larsRight throwt40i12~14-3+1
* Throw break: 2
* Opponent status on hit: FUFA
law4,3h, h15, 12i13, i18~19-8+1
* Combo from 1st hit
* Airborne combo from 1st CH (+24a (+17))
* Transition to DSS with F (+7/+16g/+39a (+32))
lawf+3m12i18-10+1
lawdb+2,4m, M15, 25i14, i33-15+1d
Transition to FUFA with D
* Low crush
lee2,1,4h, h, L10, 8, 18i10, ,i25~26-15+1+11
* Combo from 2nd CH with 3F delay
* Interrupt with i10 from 1st block
* Move can be delayed by 8F
* Input can be delayed by 11F
* High crush 15~56
lee3,3m, h16, 18i14, i17-10+1
* Jail from 1st block with 2F delay
* Combo from 1st hit with 13F delay
leedf+1,2m, h10, 5i13~14, i20-10+1
* Combo from 1st hit with 2F delay
* Move cannot be delayed
leedf+1,2,2,1m, h, h, h10, 5, 6, 5i13~14, ,i13-10+1
* Combo from 3rd CH
leeb+1,1,2h, m, h9, 6, 18i14, ,i20-11+1
* Combos from 1st hit
leeb+2h9i14-5+1
* Transition to -1, +5 MS with F
leob+1m17i18~19-12+1
* Elbow
leoBT.1+2m21i11-20+1a (-8)+22a (-14)
* Balcony Break
* Elbow
leoRight throwt40i12~14-3+1d
* Throw break 2
* Side switch on hit
leroyd+4,4L, m9, 16i14~15, i18~19-11~-10+1~+2
* Transition to HRM
* Combos from 1st hit CH
leroydb+1m12i16~17-9~-8+1~+2
leroyHRM.3,4L, m8, 16i16, i22~23-15~-14+1~+2
* Combo from 1st hit
* Interrupt with i2 from 1st block
lidia1,4h, h5, 17i10, i19-8+1
* Combo from 1st hit with 4f delay
* Move cannot be interrupted
* Balcony break on airborne hit
lidia2,1h, h8, 10i11, i20~21+1
lidia4h14i13-8+1
lidiaf+4m8i17-4+1
lidiaf+1+2h,m5,4i14, i9~10-10+1
Jail from 1st attack
lidiab+2h14i13-9+1
lidiaCAT.2h12i14~15-10+1
lidiaCAT.2,3h, m12, 13i14~15, i18~19-10+1
Combo from 1st CH
lilif+3+4m,M6,20i18~20 i11~13-9+1d
* Floor Break
* Jail from 1st attack
* +12d on hit if the first kick whiffs
* Low crush 11~27
* Floating state 28~30
lilid+2m16i16~17-7+1
lilid+3L14i19~20-12+1+5c
liliuf+4M18i25~29-12~-8+1c~+5c
* Enter BT -7~-3 +6c~+10c r28 with B
* Low crush 9~29
* Floating state 30~32
liliBT.d+4L9i14-11+1
* High crush 4~
liliBack Throwt60+1d
Unbreakable
liliRight Throwt43-3+1d
* Throw break 2
* Side switch on hit
lilib+1+3t25+1d
* Punch parry (high and mid)
* Side switch on successful parry
* Parry state 5~15
liliuf+1+2t40i12-3+1d
* Throw break 1+2
* Becomes a wall throw on a wall-splatted opponent
miary-zo3,1m, m12, 10i13~14, i18~19-10+1
* Jail from 1st block
* Enter MOR -7 +4 r25 with F
miary-zod+3L14i20-14+1+12g
Weapon
* High crush 12~
miary-zodb+4L13i18-12+1
nina1,4h, h5, 17i10, i17~18-4+1+50a
* Combo from 1st hit
* Move cannot be interrupted
* Move can be delayed 2f
ninaf+3+4m12i14-6+1+6
Knee
ninadf+3,2,1,2m, h, h, h13, 9, 6, 6i14, ,i16+1
* Jail from 3rd block with 2f delay
* Combo from 3th CH with 9f delay
* Move can be delayed by 11f
ninad+3,4L, h10, 14i16, i20-8+1
* Combo from 1st CH
* Move cannot be interrupted
ninauf+2m10i18-10+1
ninauf,n,D+3,4L, h15, 14i43, i20-8+1
* Combo from 1st CH
* Move cannot be interrupted
ninaf,f,F+3m10i20~21-8+1
* Low crush 4~18
* Floating state 19~21
ninaLeft throwt40-3+1d
* Removes Recoverable Health
* Throw break 1
* Can side switch on hit
ninaRight throwt38-3+1d
Throw break 2
ninadf+1+3t37i11-2+1d
Throw break 1
ninadf+2+4t37i11-2+1d
* Removes Recoverable Health
* Throw break 2
* Side switch on hit
ninaf+1+3t15i13-2+1d
* Throw break 1
* Alternate input: qcf+1+3
pandadb+3l12i18-12+1
<Showing 4401-4800 of 6584 moves>