Tekken 8

asukadf+1,2 - Falling Tower

Hit levelm, h,t
Damage10, 13,25
Startup,i22
Block-3
Hit+0d
Counter hit
Notes* Floor Break * Combo from 1st CH with 2f delay * Combo from 1st hit when off-axis to the left or right * Input can be delayed 7f * +18a on off-axis hit, +16a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead