Tekken 8
asukadf+1,2 - Falling Tower
| Hit level | m, h,t |
|---|---|
| Damage | 10, 13,25 |
| Startup | i13~14, i22 |
| Block | -3 |
| Hit | +0d |
| Counter hit | |
| Recovery frames | 22 |
| Recovery state | N/A |
| Notes | * Floor Break * Combo from 1st CH with 2f delay * Combo from 1st hit when off-axis to the left or right * Interrupt with i2 from 1st block * Input can be delayed 7f * +18a on off-axis hit, +16a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead |
Related moves
| Cmd | Hit Lvl | Start | Blo | Hit / CH |
|---|---|---|---|---|
| df+1 | m | i13 | -3 | +8 |
| df+1, | m, | i13 | -12 | +22 / +59 |