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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
lidiadb+3+4,P.1m, h21, 21i22, i16+33a (+25)
* Balcony Break
* Combo from 1st hit
* Just frame input within a 2f window (21~22) adds 2 damage
lidiab+4h21i16-3+6+31a
* Homing
* Balcony break on airborne or CH
lidiaf,F+3M21i19~20-14+30a (+20)
Tornado
* Low crush 11~19
lidiaqcf+4h21i17~19+5+17
* Homing
* Transitions to HRS
* 8 Chip damage on block
* Low crush 10~22
* Floating state 23~25
lidiaSS.4h21i16~17-6+16g+14
Balcony Break
lidiaHAE.1m21/23i18~19-11+80a (+60)
* Spike
* Power up based on Heaven and Earth level
* 7/6/4 chip damage on block
* -7 frame advantage after absorbing an attack in power crush state
* Guarantees grounded hit vs airborne opponent
* +51a on BT hit
* Power crush 7~17
lidiaHRS.3m21i22~24-4+14
* Strong Aerial Tailspin
* Balcony Break
* Homing
* 4 chip damage on block
* Low crush 9~27
* Floating state 28~30
lidiaWLF.2M21i15~16-7+22a (+5)
* Balcony Break
* Steel pedal
lidiaWLF.3,1m, m10, 21i17, i26-6+37a (+29)
* Balcony Break
* Combo from 1st CH
* Move cannot be interrupted
liliuf+2m21i20~21-10+15a (+6)
* Balcony Break
* Has built-in sidestep to the left
liliSS.1+2m21i19~20+0+25a (+16)+64a
* Balcony Break
* Sidestep takes 9f, effective startup i28~29
lili(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
liliBT.1,4h, h8, 21i8, i22~24-1+10g
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 8f delay
* Interrupt with i2 from 1st block
* Move can be delayed 10f
miary-zodb+3L21i22~23-26+5c+44a
* Stagger on block
* High crush 8~
miary-zob+1,4h, h10, 21i12~13, i22~23-13+16a (-1)
* Tornado
* Balcony Break
* Combo from 1st hit with 3f delay
* Interrupt with i3 from 1st block
* Move can be delayed 3f
* Launches opponent if first hit is CH +71a (+55)
* Low crush 19~39
* Floating state 40~42
nina1,4,1h, h, m5, 17, 21i10, ,i25~26-11+15g+67a (+47a)
* Balcony Break
* Interrupt with i1 from 2nd block
nina4,4h, h15, 21i11, i28~39-7+4
* Balcony break on airborne hit
* Airborne combo from 1st CH (+19a (+12))
* Interrupt with i8 from 1st block
* Low crush 21~34
* Floating state 35~37
nina4,4,3+4h, h, M,M15, 21, 8,21i11, ,i35~39 i43~49-6~+0+20a
* Spike
* Combo from 2nd CH
* Interrupt with i10 from 2nd block
* Whiffs vs delayed SWL from 2nd block (Must perform SSL->SWL)
* Low crush 29~36
* Floating state 37~42
ninadf+3,2,3m, h, m13, 9, 21i14, ,i19~20-17+36a (+26)
* Tornado
* Combo from 2nd CH with 10f delay
* Interrupt with i8 from 2nd block
ninadb+4,3L, m5, 21i16~17, i27~28-13+71a (+55)
* Tornado
* Combo from 1st CH with 1f delay
* Interrupt with i8 from 1st block
* Whiffs vs SSR, SWR from 1st block
ninadb+3+4m21i18~19-17+36a (+26)
* Tornado
ninau+4M21i23~28+0c~+5c+5g~+10g+22a
* Spike
* Opponent recovers crouching on hit
* Low crush 7~30
* Floating state 31~33
ninaf,f,F+3,4m, m10, 21i20~21, i24~25-13+34a (+19)
* Tornado
* Combo from 1st hit
* Move cannot be interrupted
ninaws3+4m21i18~19-17+36a (+26)
* Tornado
nina(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
pandaH.uf+3+4m21 (8)i16~17+12g+7a
* Alternate input: H.ROL.uf+3+4
* Uses 240F of remaining heat time
* Transition to SIT (cannot cancel)
* Low crush 9?
pandau+3+4m21i34~39+14cg+20d
* Transition to SIT (cannot cancel)
* Low crush
pandaws3m21i18~20-9+17 (+8)
* Balcony Break
* Homing
pandaFUFT.d+1+2m21i30+17+37a+37a
* Transition to SIT (Cannot cancel)
pandaHBS.3+4M21i20~24-14+9a (-1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Panda: Decreased attack range and height hitbox (does not hit as deep)
* Power crush 7~19
pandaROL.2m21i17~19-17+28a (+18)
paulf+3,1h, m11, 21i16~17, i17-13+12a (+3)
* Balcony Break
* Elbow
* Combo from 1st hit
* Interrupt with i1 from 1st block
* Move is delayed by 5F
* Move cannot be delayed
* Input cannot be delayed
pauld+1,4,2m, L, m16, 15, 21 (14)i14~15, ,i21-14+3d (-6)+35a (-12)
* Balcony Break
* Elbow
* Airborne combo from 2nd CH +11d (+4)
pauldb+2M21i19~20-11+14d (-3) FDFA+28a (+18)
* Tornado
* Balcony Break
pauldb+1+2M21i20~21-14+30a (+22)
* Shoulder
* -9 block advantage and 8 chip damage on block after attack absorption
* Power crush 7~19
paulb+1,2h, m10, 21i12~13, i20~21-14+16d (-1) FDFA
* Tornado
* Balcony Break
* Move can be delayed 5f
* Input can be delayed 5f
* Combo from 1st hit with 5f delay
paulf,F+2,2m, L14, 21i15~17, i36~38-19c+27a
* Cancel to -28 -18 FC with B
* Interrupt with i18 from 1st block
* Whiffs vs SSL, SW from 1st block
* Alternate input FC.df+2,2
* High crush 33~83
paulws3,2M, h16, 21i13~14, i21~22-7+17d (+8)+46a
* Balcony Break
* Move can be delayed 12f
* Input can be delayed 12f
* Combo from 1st hit with 12f delay
paulSS.1h21i20+8+35a (+27)
* Balcony Break
* Elbow
* Chip damage (6)
* Effective minimum startup 30f
paulqcf+1h21i16~17-4+33a (+26)
* Elbow
* Chip damage (4)
paulH.df+1+3,qcf+2t, m22, 21i12~13, i13~14+16d (-20) FDFA
* Balcony Break
* Consumes Heat
* Strict qcf input required (d,F does not work)
* Perfect input window 55-56f
ravenf+3,2m, m18, 21i17, i30-14+10a (+1)+30a (+22)
* Balcony Break
* Combo from 1st hit
* Interrupt with i5
ravendb+4L21i24~25-14~-13+4c~+5c+37a
* High crush 6~49
ravenb+1h21i16~17+7c~+8c+10c~+11c+33d
* Spike
* Elbow
* 6 chip damage on block
* Transitions to r26 SZN on hit or block only
ravenb+2,4,2h, h, sm12, 13, 21i15~17, ,i19~20-13+24a (+9)
* Tornado
* Weapon
* Projectile
* Combo from 2nd CH
* Interrupt with i5
* Available only on hit or block
ravenuf+3+4,4,2m, L, m17, 9, 21i23~25, ,i21-13+10a
* Interrupt with i12
* Can be performed during CD (Shadow Sprint)
ravenb,B+2m,h15,21i17~18 i30~31-10~-9+5~+6
* Balcony Break
* Jail from 1st attack
* Parries high or mid punches or kicks
* Parry state 1?~
ravenf,F+4m21i15~17-10~-8+21a (+4)
Balcony Break
ravenqcf+1,2m, sm15, 21i16, i19~20-13+24a (+9)
* Tornado
* Weapon
* Projectile
* Combo from 1st hit with 7F delay
* Interrupt with i1
* Available only on hit or block
* Move can be delayed by 2F
* Input can be delayed by 7F
ravenws3,2m, sm18, 21 (14)i16~17, i19~20-13+65a (+49)
* Tornado
* Weapon
* Projectile
* Combo from 1st hit
* Interrupt with i1
* 14 damage with scaling from 1st
* Available only on hit or block
raven(Back to wall).b,b,UBm21i40~43+6~+9+28a (+19)
Balcony Break
* is8~13
* Floating state 18~26
* Low crush 27~45
* Floating state 46~48
ravenBT.3,4,4h, m, M10, 17, 21i10, ,i32~34-9~-8+5a
* Spike
* Combo from 2nd CH
* Interrupt with i5
* Low crush 12~31
* Floating state 32~34
ravenBT.3,4,4,Fh, m, M10, 17, 21i10, ,-36
* Will phase through opponent up-close
* While vanished, Raven has no hurtbox
* Low crush 18~49
* Floating state 50~52
ravenBT.4m21i19~20-5~-4+18c
* Heat Engager
* Heat Dash +36a (+26) on hit, +5 on block
* Balcony Break
* Forces tech backroll on hit
* Low crush 6~19
ravenBT.f+2,4,2m, h, sm13, 17, 21i17~18, ,i19~20-13+24a (+9)
* Tornado
* Weapon
* Projectile
* Combo from 2nd CH
* Interrupt with i5
* Available only on hit or block
ravenSZN.3,2m, sm16, 21i16~17, i19~20-13+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Power up during Heat
ravenSZN.4L21i17~24-14~-7+4~+11g+13a~+20a
* High crush 6~
reina1,2,3,4h, h, m, h5, 6, 10, 21i10, ,i22~23-4+21a (+12)
* Strong Aerial Tailspin
* CH-confirmable from 2nd CH
* Combo from 3rd hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 8f
* Interrupt with i5 from 3rd block
reina2,2,2h, h, m5, 5, 21i12, ,i29-6+6
* Transition to WRA r30 with D (-6/+6)
* Transition to WRA is safe (can be cancelled early enough with crouch dash)
* Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo
* Input can be delayed 10f
* Move can be delayed 9f
* Interrupt with i11 from 2nd block
reinab,b,UBm21i39-41+4c+22a
Requires back close to wall to execute
* Low crush
shaheen4,3h, h16, 21i13, i31-1+26a (+17)+71a (51)
* Balcony Break
* Crouch assist bufferable
* Interrupt with i11 from 1st block
* Whiffs vs SSR from 1st block
shaheenf+2,4,4h, L, h10, 16, 21i12, ,i26~27-7+10g+14c
* Strong Aerial Tailspin
* Balcony Break
* Aerial combo from 2nd CH
* Interrupt with i7 from 2nd block
* Whiffs vs SSR, SWR from 2nd block
shaheenws2m21i16-17+57
shaheenFC.df+2m21i18~19-9+17a (+8)
* Strong Aerial Tailspin
* Balcony Break
shaheen(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
shaheenSNK.1+2m21i19+4c+8c
* Heat Engager
* Heat Dash +67a (+50)
* Floor Break
* 6 chip damage on block
steve1+2m,m7,21i14, i9~10-12+18a (+11)
* Heat Engager
* Heat Dash +5, +43d (+35)
stevedb+2l21i26~27-12+1c+14d
* Transition to r30 FC with d_db
* High crush 6~
stevedb+1+2m21i28~29-13+29a (+21)
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~27
steveqcf+1m21i16-10+16a (+7)
Heat Engager
Heat Dash (+5, +36a (+26)
* Balcony Break
* Transition to r18? FLK with B (-3/+23a (+14)/+23a (+14))
** r18? FLK FC cancel?
steveDCK.f+2h21i15~16+5+14c+55a
* Strong Aerial Tailspin
* Transition to standing (+1/+10c/+51a) with B
* 6 chip damage on block
steveEXD.1m21i19~20-7+44d (+36)+41a (+31)
* 8 chip damage on block
steveEXD.2m21i19~21-14+61a (+51)
* 6 chip damage on block
steveFLK.2m21i18~19-5c+7d+42a
* Spike
* 6 chip damage on block
steveFLK.b+2h21i14~15-9+35d (+27)
* Tornado
* Balcony Break
* +0 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 8~13
steveLNH.1m21i14-15-9+15g
* Balcony Break
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* Transition to r18 FLK (-3/+21g) with B
steveLWV.2,1m, m13, 21i14~16, i19-8+4c+7d
* Spike
* Combo from 1st CH with 5F delay
* Interrupt with i2 from 1st block
* Move can be delayed by 11F
stevePAB.1,2,1h, h, m10, 14, 21i12~13, ,i18~20-13+8c+44a
* Spike
* Combo from 2nd CH with 8F delay
* Jail from 1st block with no delay
* Move can be delayed by 10F
stevePAB.b+1,1,2,1m, h, m, m15, 10, 12, 21i17~18, ,i21-10+16a (+7)
* Balcony Break
* Combo from 3rd hit
* Jails attack inputs from 3rd block
* Transition to r18? FLK with b (-3/+23a (+14))
** r18? FLK FC cancel?
victorf+4,1m, h15, 21i14, i23~24-4+18a (+9)
* Balcony Break
* Heat Engager
* Heat Dash +5, +43d (+35)
* Weapon
* Combo from 1st hit
victord+2m21i18+0+4c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Weapon
* 6 chip damage on block
victord+1+2SM21i19~21-9+17a (+10)+35a
* Tornado
* Weapon
* Projectile
* 6 chip damage on block
victoruf+1,1m, m9, 21i13, i25~26-14+15gc
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 8F delay
* Opponent recovers crouching on hit
* Transition to PRF (-10/+19gc) with F
* Cancel to IAI (-9/+4) with D or 3+4
victorf,f,F+2m21i18~19+2+8cg+61a (+45a)
* Balcony Break
* Weapon
* Transition to IAI r36 with d or 3+4 (+5/+11cg/+64a (+48a))
* Forces tech back roll on hit
* 6 chip damage on block
victorIAI.1,1m, m9, 21i13~14, i25~26-14+15g
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 9F delay
* Move can be delayed by 10F
* Input can be delayed by 11F
* Opponent recovers crouching on hit
* Transition to PRF with F (-10/+19gc)
* Cancel to IAI with D or 3+4 (-9/+4)
victorIAI.P.fm21i16~17+60a (+44)
* Balcony Break
* Tornado
victorPRF.3m21i15~17-8+15c
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Knee
* Forces tech backroll on hit
* Low crush 11~23
* Floating state 24~25
xiaoyud+3,4L, h12, 21i14, i25~26+0+26a (+17)
* Balcony Break
* Combo from 1st CH
* Interrupt with i9 from 1st block
* Whiffs vs SSR, SWR from 1st block
xiaoyu(back to wall).b,b,UBm21i35~38+1+34d
Transition to BT
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
xiaoyuAOP.d+1+2m21i26-8+42a (+32)
*
* High crush 1~25
xiaoyuBT.f+1+2m21i23-8+3+5
* Sabaki punch parry
** 50 damage, +20d
** Transition to BT
* Parry state 1~5?
yoshimitsuf+2,1h, M18, 21i17~18, i26~27-12+17a (+10)
* Tornado
* Weapon
* Combo from 1st CH +66a (+50)
yoshimitsuf+2,NSS.1h, m18, 21i17~18, i26~27-12+17a (+10)
* Tornado
* Airborne combo from 1st CH (+66a (+50))
yoshimitsud+1+4,B+1,1,1m!, m!, m!, m!60, 18, 20, 21i29~30, ,i1~18-29a
* Weapon
* 10 self damage
yoshimitsub+2,2m, h12, 21i14~15, i22~23-9+2a
* Heat Engager
* Heat Dash +43d (+35)
* Weapon
* Combo from 1st hit with 1f delay
* Combo from 1st CH with 7f delay
* Interrupt with i3 from 1st block
* Input can be delayed 14f
yoshimitsuuf+4m21i20~22-9+22a
* Homing
* Balcony Break
* Floor Break
* Low crush 9~32
* Floating state 33~35
yoshimitsuuf+3+4,1,3+4M, h, M20, 8, 21i31~35, ,i31~35+0c~+4c-14a
* Floor Break
* 3rd hit delayed 18f, effective startup i49~53
* On hit, transitions to r49 backward jump automatically
* Low crush 28~50
* Floating state 51~53
yoshimitsuws1,2,1m, h, M12, 18, 21i13~14, ,i26~27-12+17a (+10)
* Tornado
* Weapon
* Combo from 2nd CH
yoshimitsuSS.1m21i17~18-9+2+27a (+17)
Sidestep adds minimum 9f, effective startup i26~27
yoshimitsu(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
yoshimitsuNSS.ub+1m21i25~26-5+4c
Floor Break
* Low crush 9~27
* Floating state 28~30
zafinaf,F+3+4m,m10,21i21 i8~12-11+15a (+6)
* Balcony Break
* Enter MNT -12 +14a (+5) with D
* Low crush 6~23
* Floating state 24~26
zafinaMNT.1+2m21i20-12+18a
* Spike
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 8~19
zafinaWR.f+4L21i14~30-52~-36-7a
* Enter BT -52 -7a with U
* Enter TRT -52 -7a r35 with D
* Zafina must run for 32f to access this move
* Floating state 14~40
alisa1,2,d+2*h, h, l5, 10, 22i10, ,i36~37-10+34a
* Interrupt with i17 from 1st block
* Input can be delayed 8f
* Move can be delayed 7f
alisa2,2h, h10, 22i12, i18~33-13~+2+15a (+5)
* Balcony Break
* Jails attack inputs from 1st block with 1F delay
* Combo from 1st hit with 2f delay
* Duckable
* 2nd hit available on hit or block only
alisa1+2m22i19~20-4+15d
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Head
* 6 chip damage on block
* Hit vs BT +10d
alisaf+2,3,3m, h, m12, 8, 22i17~18, ,i35~36-10+12a (-3)
* Balcony Break
* Combo from 2nd hit
* Interrupt with i6
alisab+2,3m, m12, 22i18, i23~24-15+9a (-8)
* Tornado
* Balcony Break
* Combo from 1st hit with 9f delay
* Move can be delayed 12f
* Low crush 21~60
* Floating state 61~63
alisab+3m22i20~22-8+5a (-4)
* Homing
* Balcony Break
alisab+3+4m22i18~19-17+32a (+22)
* Tornado
* Low crush 5~34
* Floating state 35~52
alisauf+2h22i16~17-2+20a (+11)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* Balcony Break
* Weapon
* 6 chip damage on block
* 11 chip damage on block in heat
alisaf,F+4m,m14,22i22~29 i34~39-9~-2+9a (+0)
* Balcony Break
* Knee
* Transition to attack throw on front hit only
* +8a (-1) on BT hit
* Just frame input: Input 1 during frames 16-19? to add 5 more dmg
alisaCLK(Two spins).3m22i13~14+0+63a (+43)
* Balcony Break
* Effective startup time is i32~33?
* 8 chip damage on block
anna1,2,4h, h, h5, 8, 22i10, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 8F delay
* Interrupt with i2
* Move can be delayed by 10F
anna2,4h, h10, 22i10, i22-6+20a (+11)+49a
* Balcony Break
* Interrupt with i2
* Move can be delayed 10f
annadf+1,2,4m, h, h10, 10, 22i13~14, ,i17~20-5+20a (+11)
* Balcony Break
* Input can be delayed 10f
* Move can be delayed 8f
annadf+3,2,4m, h, h13, 9, 22i14, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
annauf+3m22i23~24+0+27d
* Balcony Break
* Low crush 9~30
* Floating state 31~33
annaFC.df+1m22i20-12+21d (+11)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Weapon
* Jab evasion?
* Chip damage on block
annaCJM.uf+3m22i23~24+0+27d
* Balcony Break
* Low crush 9~30
* Floating state 31~33
annaCJM.uf+4m22i15~16-13+30a (+20)
* Tornado
* Low crush 8~29
* Floating state 30~32
armor-kingf+1+2m22i22~23-12+22g
* Strong Aerial Tailspin
* Transition to BAD r28 on hit only with F (+26g)
* -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~21
armor-kingdb+2,3m, m12, 22i14, i26~27-12+11a (+2)
* Balcony Break
* Combo from 1st hit
* Interrupt with i6 from 1st block
* Whiffs vs SSL and SWL from 1st block (inconsistent, character & range dependent)
armor-kingb+3+4m22i20~21-9+12a (+3)
* Homing
* Balcony Break
armor-kingf,n,d,DF+4m22i16~18-9+28a (+20)
* Balcony Break
* Tornado
* Knee
* Low crush 11~27
* Floating state 28~30
armor-kingSS.4m22i19~20-8+13a+58a
* Balcony Break
* +13a (+4) on side or backturned hit
* 5f timestop on CH
armor-kingBAD.1,4h, h13, 22i11, i22~23+4~+5+11g~+12g
* Transition to BT
* Combo from 1st hit with 6F delay
* Interrupt with i3 from 1st block
* Input can be delayed by 6F
* Move can be delayed by 1F
armor-kingBAD.1+2m22i26~27+5+12c+40a
* Head
* 4f timestop on CH
* 6 chip damage on block
armor-kingCH.ws2,2m,m20,22 (15) / 25 (17)i12, i11~12+1+35a (+28)
* Power up with input f,d,df+2 in a 20f sequence
* Can input during frames 25-74
asukadf+1,4m, m10, 22i13~14, i23~24-12+22a (+17)+59a
* Balcony Break
* Combo from 1st CH with 1f delay
* Interrupt with i3 from 1st block
* Input can be delayed 7f
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
* High crush 6~
asukadb+2m22i20~21-11+32a (+22)
Tornado
* High crush 3~17
asukaf,F+2,3m, M16, 22i15~16, i27~28-7+15a
* Balcony Break
* Combo from 1st CH with 5f delay
* Interrupt with i7 from 1st block
* Input can be delayed 12f
* Move can be delayed 10f
azucenauf+4M22i24~26-8+21a
* Spike
*20 damage when u+4 or ub+4 input is used
* Low crush 9~26
azucenaLIB.2m22i14~15-8+21~22cg
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
bob4,4h, M15, 22i13, i32~37+2c+5d
* Spike
* Airborne combo from 1st CH with 2F delay (-7d)
* Interrupt with i14 from 1st block
* Whiffs vs SS, SW from 1st block
* Low crush 19~37
bobf+2,3h, M10, 22i12, i14~15-15+12a (+3)
* Balcony Break
* Jails from 1st block with 6F delay
* Combo from 1st hit with 10F delay
* Move can be delayed by 5F
* Input can be delayed by 10F
* Recovers 3F faster on hit (t64 r32)
bryan1,4,2,1,2h, h, h, h, h5, 14, 18, 16, 22i10, ,i24-9+15cg
* Balcony Break
* Jail from 4th block with ?F delay
* Combo from 4th hit with ?F delay
* Forces tech back roll on hit
* Input can be delayed 1f
bryanf+1+2h22i20~21+1+19d
* Balcony Break
* Elbow
* 6 chip damage on block
bryand+3,2l, h10, 22i16, i21-7+35a (+9)
* Balcony Break
* Combo from 1st CH
* Interrupt with i1 from 1st block
* Gain SNE on hit with 1+2
bryanb+2,1,2h, h, h18, 16, 22i17, ,i24-9+15cg
* Balcony Break
* Combo from 1st CH or 2nd hit with ?F delay
* Jail from 2nd block with ?F delay
* Forces tech back roll on hit
bryanuf+1m22i20~21-13+15a
* Balcony Break
* Floor Break
* Gain SNE on hit (+3a on hit)
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
bryanuf+3+4m22i16~17-7+8a
* Tornado
* Knee
* Gain SNE on hit
* Low crush 9~26
* Floating state 27~29
bryanSLS.2,4h, m16, 22i15~16, i16~17-10+5a
* Tornado
* Knee
* Combo from 1st hit with 4f delay
* Jail from 1st block with ?F delay
* Gain SNE on hit, -12a
* Low crush 9~26
* Floating state 27~29
bryanSLS.4,1,2m, h, h13, 13, 22i18, ,i24-9+15cg
* Balcony Break
* Combo from 2nd hit
* Jail from 2nd block with ?F delay
* Forces tech back roll on hit
bryanqcb+1h22i13~14+1+19cg+72a (+56)
* Tornado
* Balcony Break
* 4 chip damage on block
* Forces tech back roll on hit
claudio3,2m, h14, 22i14~15, i22~23-6+25a (+16)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Transition to r55 STB on hit without STB
* -6a (-13) upon STB gain on an airborne hit
* Interrupt with i5 from 1st block
claudiouf+3m22i23~25-6+23d
* Floor Break
* 20 damage with input ub+3
* 21 damage with input u+3
* Linear move?
* No tracking to SSL/SWL side?
* Low crush 9~26
* Floating state 27~29
cliveH.u+1+2,1M,m, m,m18,21, 17,22i19~20,i20~21, i25~26,i20~21-12+14a(+4a)
* Balcony Break
* Weapon 2nd hit
* Move cannot be delayed
* Input can be delayed by 25F
* Interrupt with i3 from 2nd block
* 7 chip damage on block
* Same move as (df+1,H.1),1
clive1,f+2h, h5, 22i10, i25~26+1+13g
* Balcony Break
* Weapon
* Combo from 1st CH
* Input can be delayed 2f
* 6 chip damage on block
* +20a (+11) on BT hit
cliveH.df+1,1,1m, M,m, m,m10, 13,15, 17,22i14~15, ,i25~26,i20~21-12+14a(+4a)
* Balcony Break
* Weapon 2nd hit
* Move cannot be delayed
* Input can be delayed by 25F
* Interrupt with i3 from 3rd block
* 7 chip damage on block
clivef,F+1+2m22i20+3+9c
* Spike
* Weapon
* 2 chip damage on block
devil-jinu+4m22i20~21-25+15a (+5)
* Tornado
* May evade some highs during frames 5-9
* Might evade some mids during frames 7-9
* Increased evasion when performed from crouching state
* Enter FLY +35a (+25) with ub_u_uf on hit
* Low crush 9~44
* Floating state 45~47
devil-jinf,F+4m22i20~21-6+16cg+55a
* Balcony Break on normal hit
* Active frame 1 range: 3.70
* +11a (+2) on BT hit
* Low crush 10~30
* Floating state 31~33
dragunov1,1,3h, h, m5, 8, 22i10, ,i25~26-9+15a (+6)+36a (+0)
* Balcony Break
* Combo from 2nd CH with 5f delay
* Interrupt with i5 from 1st block
* Input can be 10f delayed
dragunovf+4,3h, h16, 22i14~15, i30~32-9+20a
* Tornado
* Balcony Break
* Combo from 1st hit with 3f delay
* Interrupt with i14 from 1st block
* Whiffs vs SS, SW from 1st block
dragunovb+3+4h22i28~29-2+1d
* Balcony Break (airborne)
* Transitions to throw on block front hit
* +26a on side or back hit
* Punch parry
* Parry state 7~15
dragunovf,f,F+2m22i15~17+4+6cg+44a
* Balcony Break
* Spike
* 4 chip damage on block
* Do f,n,f+2 within 8 total frames for the powered up (bluespark) version - 26 damage and 7 chip damage on block
* Forces tech back roll on hit
dragunovSNK.4m22i19~20+7+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* 4 chip damage on block
eddy3,3m, m12, 22i14~15, i23~25-3+8s
* Combo from 1st CH
* Transition to HSP
fahkumram2,3h, m13, 22i12~13, i31~32-4+27a (+17)
*
Balcony Break
* Combo from 1st CH
* Interrupt with i12
* Move can be delayed by 5F
fahkumramf+2,1m, M14, 22i15~16, i20~21-14+33a (+18)
* Combo from 1st hit with 1F delay
* Move cannot be delayed
* Input can be delayed by 1F
* Recovers 3F faster on hit (t69 r31)
fahkumramf+3+4m22i22-14+19a (+14)
* Knee
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Grants GRF on hit
* Power crush 7~21
fahkumramdf+2,1m, m10, 22i15, i24-13+13d
* Balcony Break
* Floor Break
* Elbow
* Combos from 1st hit
fahkumramb+3+4m22i17~18-13+3+33d (+25)
* Balcony Break on counterhit
fahkumramuf+4m22i20~21-16+66a (+55)
* Tornado
* Balcony Break
* Instant tornado
* Low crush 9~19
fahkumramf,F+1+2m22i18~19-14+43a (+33)
* Grants GRF on hit
* Jab evasion (frames 7 to 9?)
* Recovers 4F faster on hit (t49 r30)
fahkumramFC.df+2L22i19~20-14+4+12a
* Elbow
* Opponent recovers in FDFT on CH
* High crush 1~20
fengd+4,1+2L, m7, 22i14~15, i26-10+11a (+2)
* Balcony Break
* Combo from 1st CH with 4F delay
* Interrupt with i7 from 1st block
* Move can be delayed by 5F
* Input can be delayed by 6F
fengb+2,3,4,2m, l, m, M13, 6, 13, 22i17, ,i24~25-6c+4c
* Spike
* Aerial combo from 3rd hit (-6a~-9a) with 13F delay
* Interrupt with i7 from 3rd block
* Move can be delayed by 10F
* Input can be delayed by 13F
heihachiWAR.1,b+2,2h, m, m5, 17, 22i10, ,i25~26-13c+23a (+13)
* Reversal Break
* Balcony Break
* Head
* Combo from 2nd hit
* 6 chip damage on block
* Erases opponent's recoverable health on hit
* +42d on airborne hit, opponent can tech roll after
heihachif,F+2M22i19~21-16+37a (+27)
* Tornado
heihachif,F+1+2m22i13-8+22a (+12)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* 4 chip damage on block
* Gain 1 Ultimate Count on Heat activation
heihachiWAR.f,F+2M22i19~21-16+37a (+27)
* Tornado
* Extended range and hitbox
* 8 chip damage on block
hwoarangd+4,4l, h7, 22i19, i20-13+69a (+53)
* Tornado
* Jail from 1st normal hit
* Combo from 1st CH
* Also possible during RFF
hwoaranguf+2m22i26+5c+6c+28d
* Also possible during RFF
* Low crush 13~
hwoarangf,F+4m22i17~18-7+19a (+10)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Also possible during RFF
* Transition to RFF (does not transition on Heat activation or when using Heat Dash)
hwoarangws3m22i14~16-12+14c
hwoarangRFF.f,F+3M22i22~25-7+19d
* Low crush 3~
hwoarangRFS.uf+3M22i24~27-7+19d
* 6 chip damage on block in heat
* Low crush 9~25
jack-81,1h, m10, 22i12, i15~16-14c+4c+19d
* Elbow
* Combo from 1st hit with 9F delay
* Interrupt with i4 from 1st block
* Transition to GMH with D
* (+4 oB, +8c oH, +23d cH)
* Input can be delayed by 9F
* Move cannot be delayed
jack-83,1+2m, m18, 22i15~16, i25~26-11c+2d+48a
* Combos from 1st hit CH
* Interrupt with i4 from 1st block
* Alternate input f+3,1+2 or ws3,1+2
jack-8f+1,2,2m, h, m13, 12, 22i14~15, ,i33~34+3+3a
* Can be charged to power up
* Interrupt with i14 from 2nd block
* Interrupt with i3 from 1st hit
jack-8f+2h22i10-12+5+32a (+24)
jack-8df+2,1*m, h13, 22 (32)i15, i35-46+69a (+53)
* Tornado
* Transition to GMH with D
* Gain GMC on hit
** (+70a (+54) oH))
* 28 damage with scaling from 1st hit
jack-8f,F+1m22i15~16-6+8c+23d
* Elbow
* Transition to GMH with D
* (+4 oB, +8c oH, +23d cH)
jack-8f,F+3M22i26+4+9c+22a
* Transition to FC with D
jack-8GMC.1m22i22-6+73a (+57)
* Strong Aerial Tailspin
* Homing
* Partially uses remaining Heat time
* Chip damage on block (4)
jindf+4m22i20~21+0+8c
* Spike
* Heat Engager
* Heat Dash +67a (+50)
jind+2L22i22~23-14+4c+25d
* Balcony break on airborne hit
* High crush 8~55
jinb,f+2,1,df+2m, h, M15, 14, 22i15~16, ,i28~29-14+37a (+27)
* Tornado
* Combo from 2nd CH
* Interrupt with i13 from 2nd block
* Whiffs vs SSR, SWL from 2nd block
* Input can be delayed 16f
* Move can be delayed 10f
jinf,F+2m22i14~15-8+15a (+6)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* 6 chip damage on block
jinf,n,d,df:1M22i16~17-13+36a (+26)
* Tornado
* 4 chip damage on block
* Jab evasion
* Recovers 4F faster on hit (t44 r27)
junf+3,4m, M13, 22i16, i20~22-13~-11+28a (+13)
* Tornado
* Combo from 1st hit with 10F delay
* Interrupt with i5 from 1st block
* Move can be delayed by 5F
* Input can be delayed by 10F
jundf+3m22i17-8+19a (+10)
* Homing
* Balcony Break
jundf+4m22i15-14+48a (+17)+52a
* Tornado
* Balcony Break (airborne)
* Crumple stun launcher (+52a) on CH
junb+2,1,2m, h, M10, 7, 22i14~15, ,i23-9+30a (+15)+69a (+53)
* Tornado
* Weapon
* Projectile
* Combo from 2nd CH with 6F delay
* Interrupt with i4 from 2nd block
* 9 chip damage on block
* Deals 12 damage to self (8 recoverable)
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
* Move can be delayed by 14f
junb+3,2m, M20, 22 (15)i16~17, i20-9+30a (+15)+69a (+53)
* Tornado
* Weapon
* Projectile
* Airborne combo from 1st hit with 25F delay (+67a (+51))
* Interrupt with i26 from 1st block
* Whiffs vs SW from 1st block
* Chip damage (8) on block
* Deals 12 damage to self (8 recoverable)
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
* Move cannot be delayed
junf,F+2,2m, m16, 22i16~17, i21-13+8a+53a
* Tornado
* Balcony Break
* Elbow
* Combo from 1st hit with 8f delay
* Interrupt with i1 from 1st block
* +7F crumple stun on CH
junf,F+2,3m, h16, 22i16~17, i20~21-8~-7+29a (+14)
* Combo from 1st hit with 8f delay
* Move cannot be interrupted
junws1,1,2h, h, M14, 7, 22i12~13, ,i23-9+30a (+15)+69a (+53)
* Tornado
* Combo from 2nd CH with 6f delay
* Interrupt with i4 from 2nd block
* Move can be delayed by 14f
* 8 chip damage on block
* Deals recoverable self-damage when not in Heat
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
junGEN.1L22i20~21-12+3c+26a
* Has good left sidestep tracking
* High crush 11~
kazuyaf+3m22i17~18-13+5+54a (+23)
Balcony Break on air hit
kazuyadf+2m22i14-12+5+59a
* Homing
* Balcony Break on air hit
* Crumple stun +13F after CH
kazuyab+2,4,1m, h, m12, 12, 22i14, ,i19-14+11a (+2)
* Balcony Break
* Combo from 2nd CH
kazuyaf,F+4M22i17~18-9+5+29a(+23)
kazuyaSS.4,1m, m14, 22i15, i21~22-13+21a (+12)
* Strong Aerial Tailspin
* Elbow
* Combo from 1st hit with 9f delay
* Move can be delayed 9F
* Recovers 5F faster on hit (t65 r28)
kingb+2,1+2h, h16, 22i14, i24~25+2c+22a
* Spike
* Head
* Move can be delayed by 10f
* Input can be delayed by 15f
kuma2,1,2h, m, m10, 11, 22i10, ,i33~34-14+31a (+21)
kumaf+4h22i15-6+5+30a
* Balcony Break on CH
kumauf+3,4,1+2m, m, M13, 13, 22i16~17, ,i18~19-15+16a / -2a
* Spike
* Transition to HBS with input D or 3+4
* Less frame advantage occurs after Combo from last hit
kumaqcf+2,2m, L15, 22i17~18, i33~34-18c+21d
* Interrupt with i11
* Move can be delayed by 5F
* 6 chip damage on block
kumaHBS.d+1+2m22i16~20-3+4+76a (+60)
* Tornado
* Transition to HBS
* Tornado on CH only
* t44? r24? on hit
* Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high)
kumaROL.1+2SM22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
kunimitsud+3+4M22i20~23-13+12a (-5)
* Balcony Break
* Weapon
* On successful attack absorption shift to Wrathful Bloom:
** Reversal Break
** -9 on block
** 8 chip damage on block
** Two additional mid hits (i9~12 i7~10)
** 28 damage in total
* Power crush 7~19
kunimitsuuf+4m22i24~25-8+20a
Balcony Break (airborne)
* Low crush 9~26
lars3+4m22i17~18-8+17d
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Forces tech backroll on hit
* Hit vs BT +14d
larsf+2,4h, h10, 22i12, i18~19-12+15 (+6)
* Balcony Break
lawb+1,2,2m, m, m12, 12, 22i14, ,i18-14+12a (+5)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st or 2nd hit CH with 12F delay
* Move can be delayed by 8F
* Input can be delayed by 16F
law1+2+3+4,2h22i14+1+15a+50a
* Balcony Break
* 6 chip damage on block
leef+2,1m, h12, 22i14~15, i19~20-10+16cg
* Balcony Break
* Combo from 1st hit with 10F delay
* Interrupt with i1 from 1st block
* 20f timestop on hit
* Forces tech back roll on hit
* Move can be delayed by 11F
* Input can be delayed by 12F
leef,F+4h22i16-5+29a
*
* High crush 5~
leodf+3m22i17~19-9~-7+6a (-3)+27a (-9)
* Homing
* Balcony Break
leoOTG.d+3+4L22i21~22-13~-12+3
* Spike
* -2d (-10) on grounded hit
leroyuf+4m22i23~25-8~-6+21a
Alternate input: ub+4 or u+4
* Low crush 9
lidiaH.f,F+2m22i13+5+17
* Reversal Break
* Transition to HRS on hit or block only
* Partially uses remaining Heat time
* Input H.f,f,F+2 to power up
lidiaFC.df+2m22i12-14+9a
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Elbow
lidiaCAT.2,3,1h, m, m12, 13, 22i14~15, ,i18-10+12a (+3)
* Balcony Break
* Elbow
* Combo from 2nd hit with 10f delay
* Combo from 1st CH
* Move can be delayed 9f
lidiaHRS.1h22i17~18+1+16g
* Balcony Break
* Homing
* Transition to WLF on hit or block
* +8 WLF frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~16
liliH.RAB.3L22i20~21-13+24a+70a (+54)
* Homing
* Tornado on CH
* Partially consumes remaining Heat time
* High crush 6~
lili3,2,3m, h, h12, 8, 22i15~16, ,i24~27-9~-6+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
* Interrupt with i8 from 2nd block
* Whiffs vs SSR, SWR from 2nd block
* Input can be delayed 4f
* Move cannot be delayed
* Low crush 17~35
* Floating state 36~38
lilidb+3h22i19~22-9~-6+34d+46a
* Balcony Break
* High crush 6~18
lilib+1,4m, m16, 22i17, i25~26-11+32a (+17)
* Tornado
* Combo from 1st hit with 5f delay
* Interrupt with i5 from 1st block
* Input can be delayed 10f
* Move can be delayed 9f
liliBT.2m22i14~16-13+8g
* Balcony Break
* Hit vs BT +15a (+6)
* Block advantage -7 on successful attack absorption, deals 2 chip damage on block, becomes a Reversal Break
* Power crush 6~13
miary-zo3,1,2m, m, m12, 10, 22i13~14, ,i16~18-14+28a (+13)
* Combo from 2nd CH with 11f delay
* Jail from 1st block with ?F delay
* Input can be delayed 11f
* Move can be delayed 9f
miary-zoH.uf+3,2h,h,m, m6,6,12, 22i18~19 i9~10 i9~10, i24~25+4+17a (+7)
* Balcony Break
* Weapon
* Combos from 1st hit
* Jail from 1st block with ?F delay
* 4 chip damage on block
* Partially consumes remaining Heat Time
miary-zoSS.2m22i20+1+3+59a
* Balcony Break (airborne)
* Enter MOR +4 +6 r32 with F
* 4 chip damage on block
* Sidestep takes 9f, effective startup i29
nina1,2,4h, h, h5, 10, 22i10, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 8f delay
* Interrupt with i2 from 1st block
* Input can be delayed 10f
nina1,2,1+2h, h, m5, 10, 22i10, ,i23-14+17a (+8)+36d (+28)
* Balcony Break
* Combo from 2nd CH with 7f delay
* Move can be delayed 10f
* Interrupt with i3 from 2nd block
* Recovers 6F faster on hit (r28 t71)
nina3,2h, m14, 22i14, i19-9+36a
* Balcony Break
* Side roll takes 34 frames, effective startup i53
* Interrupt with i33 from 1st block
* Whiffs vs SS, SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block)
* 6 chip damage on block
* Cancel to r38 FC with D
nina4,2h, m15, 22i11, i19-9+3+37a
* Balcony Break
* Side roll takes 35 frames, effective startup i54
* Interrupt with i34 from 1st block
* Interrupt with i23 from 1st hit
* Whiffs vs SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block)
* 6 chip damage on block
* Cancel to r38 FC with D
ninaf+2,1,4h, m, h12, 12, 22i13, ,i25~27-3~-1+23a (+14)+40a
* Balcony Break
* Aerial combo from 1st CH with 4f delay (+24a (+17))
* Interrupt with i3 from 1st block
* Input can be delayed 19f
* Move can be delayed 18f
ninaf+4,2m, h15, 22i21~22, i18-9+13c
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 14f delay
* Move cannot be interrupted
* Input can be delayed 15f
* Move can be delayed 9f
* Forces tech backroll on hit
ninaf+3+4,1m, m12, 22i14, i27-14+10a (+1)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 3F delay
* Combo from 1st CH with 4F delay
* Move can be delayed by 3F
* Input can be delayed by 4F
* Interrupt with i4 from 1st block
ninadf+1,2,4m, h, h10, 10, 22i13~14, ,i22-6+20a (+11)+49a
* Balcony Break
* Move can be delayed by 10F
* Interrupt with i3 from 2nd block
ninadf+1,2,1+2m, h, m10, 10, 22i13~14, ,i23-14+17a (+8)+36d (+28)
* Balcony Break
* Move can be delayed by 10F
* Interrupt with i4 from 2nd block
* Recovers 6F faster on hit (r28 t81)
ninadf+3,2,1,2,1+2m, h, h, h, m13, 9, 6, 6, 22i14, ,i23-14+17a (+8)+36d (+28)
* Balcony Break
* Combo from 4th CH with 7f delay
* Interrupt with i3 from 4th block
* Move can be delayed 10f
* Recovers 6F faster on hit (t116 r28)
ninadf+3,2,4m, h, h13, 9, 22i14, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 8f delay
* Interrupt with i2 from 2nd block
* Move can be delayed by 9f
ninadb+1+2h,m5,22i11 i18-14+10a (+1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Jail from 1st attack
ninab+1,4h, M10, 22i12~13, i28~29-12+7+71a (+55)
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i9 from 1st block
* Whiffs vs SSR from 1st block
* Can hit grounded when off-axis
ninauf+4h22i18-9-1
* Low crush 9~30
* Floating state 31~33
ninaws4,2m, m15, 22i11~12, i19-9+36a
* Balcony Break
* Side roll takes 34 frames, effective startup i53
* Chip damage on block
* Interrupt with i34 from 1st block
* Interrupt with i23 from 1st hit
* Whiffs vs SSR, SW from 1st hit (Whiffs vs delayed SS/SW from 1st block)
* Cancel to r38 FC with D
ninaSS.4,2L, h14, 22i20, i22-7+11cg
* Tornado
* Balcony Break
* Combo from 1st CH
* Interrupt with i3 from 1st block
* Forces tech back roll on hit
* 6 chip damage on block
ninaSS.1+2m22i19-8+3+37a
* Balcony Break
* Sidestep adds minimum 9f, effective startup i28
* 6 chip damage on block
panda2,1,2h, m, m10, 11, 22i10, ,i33~34-14+31a (+21)
pandaf+4h22i15-6+5+30a
* Balcony Break on CH
pandauf+3,4,1+2m, m, m13, 13, 22i16~17, ,i18~19-15+16a / -2a
* Spike
* Transition to HBS with input D or 3+4
* Less frame advantage occurs after Combo from last hit
pandad,df,f+2,2m, l15, 22i17~18, i33~34-18+21d
* Chip damage on block
pandaHBS.d+1+2m22i16~20-3+4+76a (+60)
* Tornado
* Transition to HBS
* Tornado on CH only
* t44? r24? on hit
* Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high)
pandaROL.1+2sm22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
paulf+2h,t12,22i13-5+9
* Heat Engager +9
* Heat Dash +5, +43d (+35)
* Transition to throw on front hit
* Transition to +7 DPD r27 on hit with DF at frame 93
* +32a without throw transition
paulf+1+2m22i20~21+3c+8c+35d (+27)
* Balcony Break (CH only)
* Chip damage (4)
* Move can be delayed 9f (i29~30)
* Delayed startup from 5~23f charge
* f+1+2* at 24f charge
* H.f+1+2* at 24f charge
* Transition to 0, +5c DPD with DF
pauldf+1,1,2m, h, m11, 9, 22i14, ,i22~23-9+32a (+24)
* Balcony Break
* Combo from 2nd CH
* Interrupt with i3 from 2nd block
paulb+2m22i18-5c+4c
* Spike
paulb+2,1m, m22, 22i18, i36-120c+16d
* Move can be delayed 20f (i56)
* Charge begins on frame 18
* Requires 0~41f charge
* Delayed startup from 22~41f charge
* Combo from 1st CH with 0~23f charge
* b+2,1* / H.b+2,1* at 42f charge
paulub+2m22i18-5+16d
* Balcony Break
* +21d (+14) on airborne opponent
* Can be charged to power up
* Has good left sidestep tracking
paulqcf+3+4m22i19~20-9+35a (+27)+74a (+58)
* Tornado
* Balcony Break
* Knee
* High Evasion (brief)
* Low crush 19~39
paulDPD.df+2,3m, M10, 22i14, i25~26-13c+10d FDFA+46a
* Spike
* Move can be delayed 10f
* Input can be delayed 17f
* Combo from 1st hit with 6f delay
paulqcb+3,2,3L, m, M14, 20, 22i18~19, ,i25~26-13c+10d FDFA+46a
* Spike
* Combo from 1st CH +15d (-20) FDFA
* Move can be delayed 10f
* Input can be delayed 17f
paulqcb+1+2m22i16~17-14+37a (+27)
* Tornado
* Elbow
* High evasion
pauldf+1+3t22i12~13-2+9
* Throw break 1
ravendf+4,4,3m, M, M15, 16, 22i15~16, ,i27~30-6~-3+18a
* Low crush 1~27
* Floating state 28~30
ravenu+3,3,3h, L, M23, 18, 22i27~28, ,i27~30-6~-4+18a
* Alternate input: ub+3,3,3
* Interrupt with i36
* Can be performed during CD (Shadow Sprint)
* Low crush 1~27
* Floating state 28~30
ravenBT.3,4,3h, m, M10, 17, 22i10, ,i27~30-6~-3+18a
* Interrupt with i24
* Same move as (df+4,4),3
* Low crush 1~27
* Floating state 28~30
ravenBT.b+3h22i18~19+4~+5+41a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
reinaf+1+2m22i32-11+7
* Wall Crush +19g on hit
* Transition to SSH r20 with 3_uf_uf+3_uf+4
* High crush 6~17
reinaf,F+3+4h22i16~19-2+23c+49a
* Balcony Break
* Forces tech backroll on hit
* Low crush 8~27
* Floating state 28~30
reinaf,f,F+3m22i24~27+6+32a (+24)
* Balcony Break
* 6 chip damage on block
* Low crush 3~34
* Floating state 35~37
reinaSSH.uf+3m22i30~33+6+32a (+24)
* Balcony Break
* i50~53 effective startup
* 6 chip damage on block
* Floating state 1~13
* Low crush 12~37
* Floating state 38~40
reinaSEN.3h22i12~13+1+7
* Homing
* Heat Engager
* Heat Dash +5, +43d (+35)
* Deals chip damage on block
reinaWGS.1,3m, m24/26, 22 (15)i19~21, i26~30-12+14a / +18d (-17)
* Spike
* Airborne combo from 1st hit (+18d (-17))
* Interrupt with i9 from 1st block
* 6 chip damage on block
* Low crush 1~31
reinaWRA.1,4h, M12, 22i12, i25~26-9c+9d
* Balcony Break
* Spike
* Combo from 1st hit with 6F delay
* Interrupt with i6 from 1st block
* Move cannot be delayed
* Input can be delayed by 6F
* 6 chip damage on block
reinaWRA.4,2,2,1+2M,M, m, h, m6,8, 8, 4, 22i17~18,i13, ,i24~25-20+24a (+3)
* Balcony Break
* Blue spark with input qcf+1+2 for 6 extra damage
* Jail from 1st block with 1F delay
* Combo from 1st CH or 2nd hit with 1F delay
* Move can be delayed by 15F
shaheenuf+3m22i25~26-7+24
* Alternate input: ub+3 or u+3
* Low crush 9
steve2,1,2h, h, m12, 14, 22i12, ,i25-11+13a (+4)
* Balcony Break
* Combo from 2nd CH with 3?F delay
* Interrupt with i6 from 1st block
* Move can be delayed by 10?F
steveALB.2m22i23~24-3+16a (+7)
Heat Engager
Heat Dash (+36a (+26))
* Balcony Break
steveFLK.1,1,1,2h, h, h, m14, 8, 8, 22i12, ,i20~22-12+17a (+0)
* Tornado
* Combo from 3rd hit
* Interrupt with i4 from 3rd block
steveFLK.1,1,2h, h, m14, 8, 22i12, ,i20~22-12+17a (+0)
* Tornado
* Combo from 2nd CH
* Same hit as (FLK.1,1,1),2
* Interrupt with i3 from 2nd block
steveFLK.1,2h, m14, 22i12, i20~22-12+17a (+0)
* Tornado
* Combo from 1st CH
* Same hit as (FLK.1,1,1),2
steveLNH.2m22i16-17-13+61a (+51)
* Tornado
steveLWV.1,1m, m14, 22i14, i24~26-13+28a (+19)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 5F delay
* Interrupt with i4 from 1st block
* Move can be delayed by 10F
steveRWV.2m22i14~15-13+10a (+1)+31a (+5)
*
Balcony Break
victorub+2*m22i28~29+3+32a+66a (+50)
* Weapon
* Balcony Break
* Tornado on CH
* Transition to PRF +4 +33a with F
xiaoyudb+1m22i18-9+14a (+5)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Clean hit damage: 30
xiaoyub+3h22i18~19+3+8c+32d
* Unparryable by standard kick parries (backturned heel?)
* 6 chip damage on block
* Transition to BT
xiaoyuws3m22i22~23+3+6c+51a
* Transition to FC +3 +6c with D
xiaoyuAOP.3+4L22i23~25-33+1d FC
* Transition to FC r53 on hit
* High crush 1~44
* Floating state 45~75
xiaoyuAOP.uf+3,1m, m14, 22 (15)i15~17, i24~25-4+7c~+8c
* Spike
* Airborne combo from 1st hit with 5F delay (+9a)
* Interrupt with i8 from 1st block
* Low crush 1~19
* Floating state 20~22
* High crush 27~47
yoshimitsu1,NSS.1h, m5, 22i10, i23-9+22a (+17)
* Floor Break
* Weapon
* Combo from 1st hit with 1f delay
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 8 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* 1,H.1: Consumes 90F of remaining Heat time
yoshimitsu3,NSS.1m, h12, 22i15~16, i22~24+7+18g
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* Does not transition to DGF during Heat Dash
* Recovers in 1SS
* 3,H.1: Consumes 90F of remaining Heat time
* Low crush 26~
yoshimitsu3~4m,m6,22i17~18 i28~29-6+3
* Jail from 1st attack
* Enter DGF +5 +14 r18 with 1SS.U
* Cannot transition after frame 29
* Low crush 12~37
* Floating state 38~40
yoshimitsu4,4,2,2,1~1h, h, m, h, m!, m!16, 16, 5, 6, 30, 22i12~13, ,i28~113-58
* Weapon
* Cancel early to r26 with B (earliest cancel -12a)
* Possible to double-hit
yoshimitsuub+1+3,n,1m!, m!40, 22i50~52, i28~113 i2~4-57a
* Weapon
* Cancel early to r25 with B on frame 64
* Possible to double-hit during cancel
yoshimitsuuf+1,NSS.1m, M10, 22i17, i29~30-10+9c
* Floor Break
* Weapon
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Interrupt with i6 from 1st block
* Transition to FLE on hit only
* Good sidestep right tracking
* Restores 3 additional recoverable health on hit
yoshimitsuf,F+1+2m22i22~24-8+3c
* Floor Break
* Cannot be buffered
* Visually similar to f,F+3+4
* Low crush 10~21
* Floating state 22~24
* Low crush 25~29
* Floating state 30~32
yoshimitsuf,n,d,df+1M22i17~18-17+35a (+25a)
* Weapon
* Can be buffered
* Enter KIN r30 with 1+2
* Can be performed from FC
* Low crush 17~39
* Floating state 40~42
yoshimitsuSS.2m22i16~17-13+28a (+18)
* Tornado
* Sidestep adds minimum 9f, effective startup i25~26
yoshimitsuDGF.1M22i30~31-2c+10a+46a
* Floor Break
* Weapon
* 11 chip damage on block
* Power up in Heat
* Low crush 1~27
yoshimitsuDGF.2,4h, M15, 22i16~18, i26~28-14+15a (+8)
* Tornado
* Combo from 1st hit
* Enter NSS r33 with B
* Low crush 1~46
* Floating state 47~49
yoshimitsuIND.3+4m,m6,22i17~18 i10~11-6+3
* Homing
* Transition to DGF r18 with 1SS.U (+5/+14)
* Low crush 12~37
* Floating state 38~40
yoshimitsuqcf+2t22i15~16+0+0
* Throw break 1+2
* 35 damage as a backthrow
* Yoshimitsu recovers 16 health
* On break:
** -Opponent recovers 22 health (35 on backthrow)
** -Yoshimitsu loses 16 health
zafinaf+1+2m,m16,22i19~20 i13~14-9+5a (-5)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Jab evasion?
* Second hit available only on hit or block
* 8 chip damage on block
* Deal 10 recoverable damage to self without Heat
* Azazel's Power
* Gain ORB on hit or heat activation
zafinadf+4,1m, m14, 22i13, i31-9+3a
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Spike
* Weapon
* Combo from 1st hit
* Cancel to FC -18 -2 r37 with D
* Deal 10 recoverable damage to self without Heat
* Interrupt with i11 from 1st block
* Whiffs vs SS, SW from 1st block
* 8 chip damage on block
* Azazel's Power
* Gain ORB on hit or heat activation
zafinab+2h22i22~23-5+14
* Homing
* Balcony Break on airborne hit
* +23a on BT hit
zafinaSS.1+2m22i17~18-2c+8c+28a
* Spike
alisaub+2h23i16~20-9+12c
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
* Forces tech backroll on hit
* Power crush 7~15
* Floating state 20~30
alisaws1,2,3M, h, m12, 12, 23i13~14, ,i25~26-10+33a (+23)
* Combo from 2nd CH with 5f delay
* Input can be delayed 10f
* Enter DES with 1+2
alisaDES.f+2,1,2m,m, m,m, m,m9, 9, 23i15 i1~1, ,i23~24 i4~5-13+30a
* Heat Engager
* Heat Dash +5, +62a (+42)
* Weapon
* Combo from 1st or 2nd CH with 3?F delay
* Move cannot be delayed
* 6 chip damage on block
* 7 chip damage on block in heat
annadb+3+4,4L, h18, 23i24, i29~30-9+14a (+5)
* Balcony Break
* Combo from 1st hit on clean hit
* Combo from 1st CH with no clean hit
* Low crush 18~29
* Floating state 30~32
annaSS.3M23i21~23+4c+8c+25d
* Spike
* Sidestep adds minimum 9f, effective startup i30~32
annaCJM.4M23i20~21-13+10a
* Balcony Break
* Spike
* -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
annaCJM.1+2M23i17~18+2c+8c+23d
* Spike
* 4 chip damage on block
annaHAM.2,1m, h12, 23i15~16, i25~26-3+17a (+8)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st hit
* Interrupt with i1 from 1st block
* 4 chip damage on block
annaHAM.2,2m, M12, 23i15~16, i22~23-14+33a
* Tornado
* Weapon
* Combo from 1st hit
* Transition to r34 TOM on hit automatically
* Jails attack inputs from 1st block
* Steel Pedal
* 6 chip damage on block
armor-kinguf+3+4m23i32~38-7+22a (+9)
* Can tech roll
* -17 on tech roll
* Ukemi input timing 6F
* Low crush 8~38
* Floating state 39~65
armor-kingf,F+3h23i17~19+2+15a (+6)
* Balcony Break
* Homing
* 6 chip damage on block
armor-kingFC.df+2m23i24~25+1+52a
* 6 chip damage on block
* 20f timestop on hit
armor-kingBAD.4L23i17~18-13+3c+26a
asuka2,1,d+1+2h, h, m9, 10, 23i12, ,i28~30-9+3c+38a
* Spike
* Combo from 2nd CH with 1f delay
* Cancel to r20 with B
* Cancel to FC with D
* Whiffs vs SSL, SWL from 1st block
* Interrupt with i10 from 2nd block
asukadf+3M23i20~21-8+12a
Balcony Break
asukab+1+4,4h,L, m15,8, 23i12 i17~18, i25~26-14+5b
* Balcony Break (airborne)
* Combo from 2nd CH
* Interrupt with i6 from 2nd block
asukab+2+3m23i24~25-9+6
* Balcony Break (airborne)
* Kick Sabaki, +59a on successful parry
* Parry state 4~15
asukaub+1+2m23i25-3+9d
* Floor Break
* Spike
* Cancel to r35 with B
* Transition to FC -3 +6d with D
asukaf,F+3m23i20~21-9+11g+35a
* Homing
* Balcony Break
asukaf,F+4h23i20~21-3+66a (+46)
* Strong Aerial Tailspin
* Balcony Break
* Low crush 6~21
* Floating state 22~24
asukaSS.2m23i13~14-13+13a (+4)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break (airborne)
* Gain NWG on Heat activation
azucena1,2h, h5, 23i10, i20~21-14+8
* Balcony Break
* Combo from 1st hit with 4f delay
* Interrupt with i1 from 1st block
* Transition to BT with B
azucena3,3m, h13, 23i14, i24~25-1+17cg
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 6f delay
* Interrupt with i4 from 1st block
* Forces tech back roll on hit
azucenaf+2,1,4h, m, m14, 17, 23i17~18, ,i24~25-14+19a (+9)
* Balcony Break
* Combo from 2nd CH with 10f delay
* Interrupt with i4 from 2nd block
* Low crush 18~38
* Floating state 39~41
azucenaf+4,4~2m, h16, 23i17~18, i23~24+1+52a
* 6 chip damage on block
* Input can be delayed by 18F
* Move cannot be delayed
* i42~43 effective startup (Cancel takes 19f)
* Interrupt with i21 from 1st block
* Whiffs vs SS, SW from 1st block
* Interrupt with i11 from 1st hit
* Whiffs vs SSR, SWR from 1st hit
*
azucenadf+1,4,1~2m, h, M11, 13, 23i13~14, ,i18~19-10+12c
* Spike
* Interrupt with i14 from 1st block
azucenadf+4,1m, h15, 23i16~17, i23~24-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Move can be delayed 10f
* Interrupt with i2 from 1st block
azucenadb+1+2M23i20~21-21+33a (+23)
Steel pedal
* High crush 6~21
azucenab+4,3,4,3m, m, m, h10, 10, 16, 23i15~16, ,i27~28-7+13cg
* Balcony Break
* Combo from 2nd CH with 6f delay
* Combo from 3rd hit with 2f delay
* Interrupt with i5 from 3rd block
* Whiffs vs SSR, SWR from 3rd block
* Forces tech back roll on hit
* Move can be delayed 6f
azucenaws3m23i20~21+4+16cg
* Balcony Break
* 6 chip damage on block
* Opponent recovers crouching
azucenaFC.df+4L23i17~18-15+5+24d
* Transition to r33 LIB on hit only
* High crush 1~
azucenaBT.1,2h, h9, 23i10~11, i22~23-1+19a (+10)
* Balcony Break
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 4f delay
* Interrupt with i1 from 1st block
* Move can be delayed 10f
* 6 chip damage on block
* Cancel to LIB -19 -13 r37 with F at frame 17
azucenaBT.2:2m, t15, 23i17~18, +0d
Transition to attack throw on front standing hit by inputting 2 on frames 10~16
azucenaBT.3L23i19~20-13+4 LIB+14c
* Strong Aerial Tailspin
* Balcony break on airborne hit
* Transition to LIB on hit
azucenaBT.3+4M23i27~29-5c~-3c+20a
* Spike
* 6 chip damage on block
* Evasive, can evade mids and some highs
* Low crush 9~29
azucenaLIB.4,1,2m, h, m14, 10, 23i15~16, ,i28~29-10+67a (+51)
* Tornado
* Balcony Break
* Combo from 2nd CH with 1f delay
* Move can be delayed 10f
* Interrupt with i9 from 2nd block
* Whiffs vs SS, SW from 2nd block
azucenaLIB.1+2M23i18~19-14+38a (+28)
* Tornado
* Cancel to r20 BT with B
* Low crush 20~30
* Floating state 31~33
bobf+3,4m, m18, 23i21~24, i28~29+3+10a (+1)+55cs
* Balcony Break
* Combo from 1st CH with 6F delay
* Interrupt with i11 from 1st block
* Interrupt with i5 from 1st hit
* Whiffs vs SS, SW from 1st block
* Whiffs vs SSR from 1st hit
* 4f timestop on CH
* Move cannot be delayed
* Input can be delayed by 6F
bobf+1+2m23i16~17-14+12a (+3)
* Balcony Break
* Body slam
* 9 chip damage and -9 on block after attack absorption
* Recovers 1F faster on hit (t49 r32)
* Power crush 7~15
bobdf+4,3h, h12, 23i13~14, i20~21-8+4
* Combo from 1st hit with 3F delay
* Interrupt with i2 from 1st block
* Transition to BAL r20 with F (+12g/+0)
** FC r37 transition with no input (Cannot block i17 moves when transitioning on block)
* Move can be delayed by 2F
* Input can be delayed by 3F
bobb+2,1m, m12, 23i13~14, i23-13+7
* Elbow
* Spike
* Combo from 1st hit with 1F delay
* Transition to BAL r27 with F on hit (+12g)
** FC r50 transition with no input (Cannot block i11 moves)
* Interrupt with i5 from 1st block
* Move cannot be delayed
* Input can be delayed by 1F
bobub+3+4,4m,m, m6,6, 23 (16)i18, i10, i29~31-11+20a (+11)/+21a (+14)
* Balcony Break
* Airborne combo from 1st hit (+21a (+14))
* Interrupt with i6 from 1st block
* Low crush 17~31
bobws1,2m, h11, 23i13~15, i24~25-5+8a (-1)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Elbow
* Combo from 1st hit with 6F delay
* Interrupt with i4 from 1st block
* 20f timestop on hit
* 4 chip damage on block
* Low crush 23~37
* Floating state 38~40
bryandf+4m23i22~24-6~-4+19a
* Homing
* Balcony Break (airborne)
bryanSNE.uf+2,2,2,2,2,3m, m, m, m, m, m6, 4, 4, 9, 9, 23i13, ,i22~23-15+3a
* Knee
* Combo from 3rd or 4th or 5th hit
** +35a (+17) from 3rd hit
** +31a (+13) from 4th hit
** +30a (+12) from 5th hit
* 9 chip damage (39%) on block
* Interrupt with i1 from 5th block
bryanSS.1h23i17~18-5+15c
Balcony Break (airborne)
bryanSLS.2,1h, m16, 23i15~16, i15~16-11+33a (+18)
* Combo from 1st hit with 4f delay
* Jail from 1st block with ?F delay
bryanSLS.1+2m23i15~16-9+23a (+13)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Elbow
bryanqcb+3l23i19~20-13+5+25a
Balcony Break (airborne)
bryanqcb+4M23i17~18-12+31a (+21)
* Recovers 2f faster on hit (t48 r30)
claudiof+4m23i22~23+4c+4c+28d
claudioSTB.d+1,2m, M14, 23i17~18, i28+6+28a (+13)
* Tornado
* Combo from 1st hit
* 4 chip damage on block
* Interrupt with i8 from 1st block
* Whiffs vs SSL, SWL from 1st block
* Consumes STB
* Consumes 240F of remaining Heat time
claudioSTB.ws1,2m, M12, 23i12~13, i28~29+6+28a (+13)
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i9 from 1st block
* Whiffs vs SSL, SWL from 1st block
* 4 chip damage on block
* Consumes STB
* Consumes 240F of remaining Heat time
clived+1+2M23i22~23-6+9a (-8)+63a (+47)
* Tornado
* Balcony Break
* Weapon
* 6 chip damage on block
clivedb+2,1m, M10, 23i17~18, i25~26-13+27a (+12a)
* Tornado
* Weapon
* Combo from 1st hit
cliveSS.2,1M, m12, 23i17~18, i22~23-15+9cg
* Heat Engager
* Heat Dash +5, +45a (+35a)
* Balcony Break
* Weapon
* Input 1 during the 1st hit animation on frames 16~18 to add +3 damage
* Combo from 1st hit with 11f delay
* Jail from 1st block with 5F delay
* Input can be delayed 11f
* Move can be delayed 10f
* Force tech backroll on hit
clivePHX.2,1m, M12, 23i15, i25~26-12+24a (+9)
* Tornado
* Weapon
* On hit regain 5 additional recoverable health
* Combo from 1st hit with 9f delay
* Airborne combo from 1st CH with 12F delay
** Grounded combo with more than 12F delay
* Interrupt with i9 from 1st block
* Input can be delayed 16f
* Move can be delayed 10f
clivePHX.1+2m,m10,23i23~24, i19~20-7+9a (+0)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* 6 chip damage on block
* On hit regain 3 additional recoverable health
cliveWOL.1sm23i18~27-20~-11+8~+17
* Weapon
* Transition to PHX r15 on hit
* Floating state 1~60
devil-jindf+1,4m, m11, 23i13, i20~21-13+16cg+31d (+23d)
* Balcony Break
* Combo on 1st CH with 10F delay
* Interrupt with i5 from 1st block
* Transition to MCR r33 with F on hit or CH (+16cg/+31d (+23d))
** -9 on an empty MCR transition on hit
* +11d on BT hit
* Move can be delayed by 5F
* Input can be delayed by 10F
devil-jinb+2,3h, m11, 23i14~16, i25~27-14+8a (-1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit
* Interrupt with i7 from 1st block
* Move cannot be delayed
* +8d on side or BT hit
* Low crush 25~47
* Floating state 48~50
devil-jinf,n,d,df:2h23i11~12 (i14+)+5+39a (+29)
* 4 chip damage on block
* Can also be performed with f,n,df#2 (i13+)
dragunovH.2+3m,m,m25,14,23i15~16, i30~32,i31~32+6+3d
* Heat Smash
* Balcony Break
* Only 1st and 3rd hit
* 7 Chip damage on block
* Throw on 1st hit - 50 damage
dragunov4,4h, m10, 23i12, i35~36+5+29a (+20)+46a
* Balcony Break
* 6 chip damage on block
* Interrupt with i15 from 1st block
* Interrupt with i8 from 1st hit
* Whiffs vs SS, SW from 1st block
* Whiffs vs SSR, SWR from 1st hit
* Low crush 22~42
* Floating state 43~45
dragunovdf+1,4m, h13, 23i13, i22~23-7+22a (+13)+58a
* Balcony Break
* Combo from 1st CH with 8f delay
* Interrupt with i2 from 1st block
* Input can be delayed 12f
dragunovd+4,4L, h12, 23i15~16, i22~23-14+16a (+6)
* Balcony Break
* Combo from 1st CH
* Interrupt with i3 from 1st block
dragunovdb+3+4L23i20~21-31+3g+20a
* Balcony Break (airborne)
dragunovqcb+2m23i26~27-15+32a
* Tornado
* Elbow
eddydb+2,3L, m10, 23i18~19, i27~28-18+65a (+49)
* Tornado
* Combo from 1st CH with 7F delay
* Interrupt with i8
* Floating state 30~49
eddyb+2,4m, h12, 23i15~16, i25~26-7+14a(+5)
* Combo from 1st hit with 7F delay
* Interrupt with i4 from 1st block
* Move can be delayed by 6F
* Input can be delayed by 7F
* Low crush 19~23
* Floating state 24~26
eddyuf+1,3m, m12, 23i14~15, i29~30-13+10a (+1)
* Balcony Break
* Combo from 1st hit
* Mandinga level increases by 1 on hit
* becomes -2a (-11) on hit when Mandinga level increases
* Cancel and transition to -12, -22 HSP with F
eddyws1,4h, h6, 23i13~14, i23~25-7+8
* Balcony Break
* Strong Aerial Tailspin
* Combos from 1st hit
eddyHSP.2,3m, m15, 23i17~18, i26~27-13+10a (+1)
* Balcony Break
* Combo from 1st hit with 10F delay
* Mandinga level increases by 1 on hit
* Becomes -2(-11) on hit when gaining Mandinga
* Cancel to r25 HSP with F at frame 18 (-24/-8)
* Move can be delayed by 9F
eddyHSP.3,3,3m, h, h10, 10, 23i17~18, ,i30~31-5+13cg
* Tornado
* Balcony Break
* Transition to RLX
* Combo from 1st CH with 4F delay
* Move can be delayed by 7F
eddyMD1.HSP.b+4M23i23~25+5+15d
* Floor Break
* Transition to RLX r37 with D (cs50~62)
* 6 chip damage on block
* Floating state 1~8
* Low crush 9~23
* Floating state 24~49
eddyMD2.HSP.b+4M23i23~25+5+36a
* Floor Break
* Transition to RLX r37 with D (cs50~62)
* 6 chip damage on block
* Floating state 1~8
* Low crush 9~23
* Floating state 24~49
fahkumram1,2,1,4h, h, m, m5, 8, 15, 23i10, ,i21~22-14+13a (+4)
* Balcony Break
* Knee
* Combo from 3rd hit with 10f delay
* Interrupt with i4 from 1st block
* Input can be delayed 12f
* Move can be delayed 10f
fahkumram3,1,4m, h, m11, 12, 23i13, ,i21-14+8d (-1)
* Balcony Break
* Combo from 2nd CH with 6F delay
* Interrupt with i3 from 2nd block
* Move can be delayed by 5F
* Input can be delayed by 6F
fahkumram3,4~3*m, m11, 23i13, i36+9+70a (+54)
* Tornado
* Balcony Break
* Effective startup i52
* Interrupt with i34 from 1st block
* Interrupt with i23 from 1st hit
* Cancel to r20 FC with F at frames 20-24 (frames 36-40 from 1st attack)
** Interrupt with i39? from 1st block
** Interrupt with i28? from 1st attack
* 9 chip damage on block
* Powered up with GRF
fahkumramf+3,2,4~3*m, m, m16, 13, 23i17~18, ,i36+9+70a (+54)
* Tornado
* Balcony Break
* 9 chip damage on block
* Powered up with GRF
* Cancel to FC with F
fahkumramdf+1,4m, h12, 23i15~16, i25~26-5+20a (+11)
* Heat Engager
* Heat Dash +62a (+42)
* Knee
* Combo from 1st hit with 4F delay
* Interrupt with i3 from 1st block
* 4 chip damage on block
fahkumramdf+1,4~3*m, m12, 23i15~16, i36+9+70a (+54)
* Tornado
* Balcony Break
* 9 chip damage on block
* Powered up with GRF
* Cancel to FC with F
** Interrupt with i41? from 1st block or i32? from 1st hit
* Interrupt with i36 from 1st block
* Interrupt with i27 from 1st hit
fahkumramdf+4,3m, m15, 23i16, i25-12+9d
* Tornado
* Knee
* Combos from 1st hit
* Low crush
fahkumramGRF.df+3+4,3m,m, m8,16, 23i13, i26-9+13g
* Consumes GRF
* Partially consumes remaining Heat Time
* Transition to +13g RAM on hit
* Combos from 1st hit
* 9 chip damage on block
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