
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| anna | db+2 | m | 17 | i15~16 | -9 | +8s | +36a | * Strong Aerial Tailspin * Transition to r31 TOM on hit automatically * +13a (+4) on BT hit |
| anna | b+4 | m | 17 | i19~21 | -9 | +11g | +17g | * Strong Aerial Tailspin * Homing * Balcony Break on CH * Transition to r24 HAM on hit automatically |
| anna | uf+1,3 | h, m | 6, 17 | i13, i15 | -16 | +7 | +51a | * Combo from 1st CH with 12f delay * Input can be delayed 12f * Move can be delayed 11f |
| anna | ws1,2 | m, M | 10, 17 | i13~14, i18~19 | -13 | +9s | * Strong Aerial Tailspin * Transition to r30 TOM on hit automatically * Combo from 1st hit with 10F delay * Input can be delayed 10F * Move can be delayed 10F | |
| anna | CJM.1 | h | 17 | i11~12 | +0 | +7 | +14 | |
| anna | HAM.3 | L | 17 | i20~21 | -14 | -3 | +6c | * Homing * Transition to r25 CJM with B (-7/+4/+13) * High crush 8~ |
| armor-king | 3 | h | 17 | i15~16 | -4 | +3 | * Has good right sidestep tracking | |
| armor-king | 4 | h | 17 | i13 | -5 | +6 | +6s | |
| armor-king | 1+2,4 | m, m | 10, 17 | i17~19, i19~20 | -13 | +8 | +58a | * Combo from 1st hit |
| armor-king | 3+4,1 | M, h | 14, 17 | i25~32, i14~15 | -8 | +8 | * Combo from 1st hit * Transition to BAD with F (-8/+8) | |
| armor-king | df+3 | m | 17 | i17~18 | -5 | +5 | +49a | Knee |
| armor-king | d+2 | m | 17 | i17~18 | -5 | +5 | +13 | |
| armor-king | b+1+3,2 | m | 17 | i17 | -9 | +3 | +27a | * On CH transition to True Dark Smash |
| armor-king | b+3 | h | 17 | i16~18 | -12 | +66a (+50) | * Balcony Break * Tornado | |
| armor-king | uf+3 | m | 17 | i19~21 | -8 | +5 | +35a (+25) | Knee * Low crush |
| armor-king | ws2 | m | 17 | i12 | -9 | +3 | +27a | * On CH transition to True Dark Smash |
| armor-king | SS.2 | l | 17 | i19~20 | -12 | +3 | +6c | * High crush |
| asuka | 1,1,3 | h, m, m | 5, 15, 17 | i10, ,i21~22 | -5 | +6 | +14c | * Combo from 2nd CH with 9f delay * Input can be delayed 10f |
| asuka | 3 | m | 17 | i14 | -7 | +9 | ||
| asuka | 3,1 | m, m | 17, 17 | i14, i18~19 | -11 | +8 | +35a (+27) | * Combo from 1st hit with 14f delay * Input can be delayed 14f * Move can be delayed 10f * Balcony break on CH |
| asuka | f+1 | m | 17 | i20 | -7 | +4 | ||
| asuka | f+1,3 | m, m | 17, 17 | i20, i21~22 | -5 | +6 | +14c | * Combo from 1st CH with 9f delay * Input can be delayed 10f |
| asuka | db+3 | L | 17 | i20 | -12 | +4c | +14g | |
| asuka | b+1 | L | 17 | i29~30 | -10 | +6 | +0d | * Transition to attack throw on CH, +22 damage * Cancel to r14 FC with D * High crush 6~ |
| asuka | b+4 | m | 17 | i15~16 | -7 | +8 | +56a | Knee |
| asuka | uf+3 | m | 17 | i20~21 | -3 | +8 | +33a | * Low crush 11~27 * Floating state 28~30 |
| azucena | 1+2 | h | 17 | i15 | -8 | +13g | +56a | Balcony Break * High crush 8~15 |
| azucena | f+2,1 | h, m | 14, 17 | i17~18, i22~23 | -10 | +5 | * Combo from 1st hit with 7f delay * Move can be delayed 8f | |
| azucena | df+3 | m | 17 | i17~18 | -5 | +5 | +59a | Knee |
| azucena | uf+3,4 | h, m | 20, 17 | i21~22, i20~21 | -14 | +15a (+6) | +55a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 11f delay |
| azucena | ws1 | m | 17 | i13~14 | -8 | +6 | +32a (+26) | Only hits grounded up-close and off-axis |
| azucena | FC.df+3 | L | 17 | i18~19 | -13 | +3c | +13c | * High crush 1~ |
| azucena | BT.1+2 | m | 17 | i14~15 | -11 | +3 | +58a | |
| bryan | d+2 | m | 17 | i14~15 | -2 | +8c | * Spike * Elbow * Transition to FC with D (-2/+8c) | |
| bryan | ws3 | m | 17 | i12 | -10 | +4 | +33a (+27) | * Knee |
| claudio | db+3 | L | 17 | i21~22 | -15~-14 | +3c | +13c | * High crush 6~ |
| claudio | b+1 | m | 17 | i18~19 | -8 | +9a | * Homing * Balcony Break | |
| clive | 4,2 | m, M | 8, 17 | i12, i20~21 | -11 | +3 | * Weapon * Combo from 1st hit * Input can be delayed 3f | |
| devil-jin | f+2,4 | m, m | 14, 17 | i17~18, i15 | -11 | +0 | +29a (+23) | * Knee * Combo from 1st hit with 15F delay * Move can be delayed 13F * Input can be delayed by 15F |
| devil-jin | df+2 | m | 17 | i15 | -9 | +6 | +9 | * Transition to MCR with F on hit or CH (+14/+17) ** -11/-8 on an empty MCR transition * Has good right sidestep tracking |
| dragunov | 4,1 | h, h | 10, 17 | i12, i17~18 | -4 | +8 | * Balcony Break on airborne hit * Combo from 1st hit | |
| dragunov | f+4,4,3 | h, h, h | 16, 11, 17 | i14~15, ,i22~23 | -5 | +21a (+12) | * Balcony Break * Interrupt with i6 from 2nd block | |
| dragunov | db+3 | l | 17 | i27~29 | -26 | -2c | +67a (+51) | Clean hit +67a (+51) * High crush 6~49 |
| dragunov | b+2,1,3 | m, h, l | 14, 11, 17 | i15, ,i29~31 | -26 | -2c | +1d | * Clean hit +4 * Shift to Clipping Heel Hook on close range CH * High crush 15~050 |
| dragunov | b+3 | h | 17 | i14~15 | -9 | +11g | * Homing * Balcony Break * +18a (+9) on BT hit * Transitions to throw on counterhit from the front * 20 damage, +1d * Removes Recoverable Health | |
| dragunov | b+4,2,1 | m, m, h | 15, 10, 17 | i14, ,i23~24 | +1 | +5 | +14c | * Combo from 2nd hit with 7F delay * Move can be delayed by 10F |
| dragunov | b+4,2,1+2 | m, m, t | 15, 10, 17 | i14, ,i40 | -5 | +3d | * Throw break 1+2 ** Recovery in BT ** Unbreakable during Heat ** Partially uses remaining Heat time * Alternate input: ** ss2,1+2,1+2 ** ss3+4,1+2 ** PGR.1+2 ** (Face down).1+2,1+2 ** f,f,F+2,H.1+2 ** FC.df+1,H.1+2 | |
| dragunov | ws1,3 | m, m | 11, 17 | i12~13, i17~18 | -13 | +15a (+6) | +36a (+0) | * Balcony Break * Combo from 1st hit |
| eddy | 1+2 | m | 17 | i20 | +3c | +5c | +14c | * Spike * Elbow |
| eddy | f+2,4 | m, l | 15, 17 | i18, i23~24 | -14c | +2 | +71a(+55) | * Combo from 1st CH with with 12f delay * Input can be delayed 17f * Move can be delayed 15f |
| eddy | df+3 | m | 17 | i15~18 | -18~-16 | +31a (+21) | Tornado * Floating state 19~33 | |
| eddy | d+3 | L | 17 | i21~22 | -14c | +4c | +27g | * High crush 6~54 |
| eddy | SS.3 | m | 17 | i25~26 | +0 | +8 | * Transition to RLX * Cancel to RLX with D * High crush 6~54 | |
| eddy | RLX.1,3 | L, m | 11, 17 | i17, i25~26 | -14 | +5c | +42a | * Transition to RLX * Combo from 1st CH with 5F delay * Move can be delayed by 9F * Input can be delayed by 10F |
| eddy | RLX.2,4 | m, h | 16, 17 | i18~19, i29~30 | -5 | +2 | * Combo from 1st hit * Transition to RLX with D (+3/+10) | |
| fahkumram | 1,4 | h, h | 5, 17 | i10, i17 | -8 | +8 | * Combos from 1st hit | |
| fahkumram | b+2 | h | 17 | i14 | -15 | -6 | ||
| fahkumram | ...GRF.3*~d | L,h | 15,17 | i27,i23 | -12 | +11a (+10) | * Balcony Break * Consumes GRF * Partially consumes remaining Heat time * +31a (+5) if only the 2nd hit hits | |
| feng | 4 | h | 17 | i11 | -9 | +2 | +27g | |
| feng | f+3,2 | m, h | 10, 17 | i21, i21~22 | -3 | +8 | +43a (+35) | * Combo from 1st hit with 7F delay |
| feng | df+3 | M | 17 | i18~19 | -9 | +76a (+60) | * Tornado * Can be accessed from a manual CD input with input qcf,df+3 | |
| feng | b+1 | h | 17 | i10~11 | -12 | +1 | +36a (+28) | * Balcony Break on CH |
| feng | ws2 | m | 17 | i15~16 | -7 | +29g | +78a (+62) | * Tornado (CH Only) |
| heihachi | 1,b+2 | h, m | 5, 17 | i10, i22 | -2 | +8 | * Combo from 1st CH with 3f delay * Input can be delayed 10f * Move can be delayed 7f * Enter FUJ r30 with D | |
| heihachi | 1,b+2,2 | h, m, m | 5, 17, 17 | i10, ,i25~26 | -13c | +6c | * Spike * Head * Combo from 2nd hit | |
| heihachi | uf+3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block * Low crush 9~ | |
| heihachi | uf+4 | m | 17 | i24~26 | -9 | +43a | * Homing * Balcony Break * Low crush 9~29 * Floating state 31~32 | |
| heihachi | ws1 | m | 17 | i13~14 | -14 | +35d (+27) | * Balcony Break | |
| heihachi | FC.df+2 | m | 17 | i15 | -14 | +37a (+27) | * Tornado | |
| heihachi | FUJ.3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block * Low crush 8~ | |
| hwoarang | 4,4,4 | h, h, h | 14, 13, 17 | i11~12, ,i25~26 | -2 | +8 | * Transition to RFF * Combo from 2nd CH with 1F delay * Cancel and transition to r15 RFS with F (-17/-6) * Input can be delayed by 1F * Move cannot be delayed * Low crush 19~ | |
| hwoarang | f+1+2 | m | 17 | i15 | -9 | +2 | +14 | * Also possible during RFF |
| hwoarang | df+3+4 | m,h,m | 7,4,17 | i13,i14,i24~25 | -14 | +4c | * Heat Engager * Heat Dash +5, +43d (+35) * Jails * 5 chip damage on block * Also possible during RFF | |
| hwoarang | b+3 | M | 17 | i16~17 | -19 | +35a (+25) | * Tornado | |
| hwoarang | b+4 | h | 17 | i13~14 | -10 | +1 | +50a | * Transition to RFF |
| hwoarang | LFS.d+4 | L | 17 | i20~21 | -12 | +4 | +14d | * Transition to RFF |
| hwoarang | RFF.b+2 | m | 17 | i16~17 | +4~+5 | +6c~+7c | +25d~+26d | * 5 chip damage on block * Remains in RFF |
| hwoarang | RFF.b+3 | h | 17 | i13~14 | -10 | +1 | +50a | * Sidesteps to the right |
| hwoarang | RFS.4 | m | 17 | i14 | -9 | +3 | * Transition to RFF * Increased chip damage scaling on block during heat ** 5 chip damage on block in heat | |
| hwoarang | RFS.df+4 | m | 17 | i17~19 | +1 | +8c | +26a | * Increased chip damage scaling on block during heat ** 4 chip damage on block in heat |
| hwoarang | RFS.u+4 | h | 17 | i25~26 | -2 | +8 | * Homing * Transition to RFF * Link to LFF.(4,4,4),4 extension ** Combo from 1st hit with 4F input delay ** Extension cannot be delayed * Increased chip damage scaling on block during heat ** 5 chip damage on block in heat * Low crush 19~ | |
| jack-8 | df+4 | m | 17 | i15 | -9 | +5 | +14c | |
| jack-8 | b+1 | m | 17 | i20 | -11 | +8 | * | |
| jack-8 | b+1,2 | m, m | 17, 17 | i20, i26 | -14c | +15d | +47a | * Elbow * Combo from 1st hit with 5F delay * Combo from 1st CH with 11F delay * Interrupt with i8 from 1st block * Move can be delayed by 7F * Input can be delayed by 11F |
| jack-8 | ws2,1 | m, m | 10, 17 | i14, i15 | -14c | +3d | +49a | * Combos from 1st hit |
| jack-8 | FC.df+4,2 | m, M | 10, 17 | i12, i20 | -14 | +4c | +19d | * Elbow |
| jin | 1,3,4 | h, L, l | 5, 9, 17 | i10, ,i23 | -13 | +3 | +29a | * Combo from 2nd CH with 7f delay * Input can be delayed 12f |
| jin | 3 | h | 17 | i14 | -7 | +4 | ||
| jin | f+3,1 | m, m | 12, 17 | i14, i22 | -12 | +4 | * Heat Engager * Heat Dash +36a (+26), +5 * Combo from 1st hit with 8F delay * Move can be delayed by 7F * Input can be delayed by 8F * Balcony break on airborne hit | |
| jin | b+3 | m | 17 | i16 | -6 | +5 | * Knee * Enter ZEN -2 +9 r20 with F | |
| jin | uf+3 | m | 17 | i22~23 | -9 | +6 | +59a | * Low crush 9~23 * Floating state 24~26 |
| jin | b,f+2,3 | m, m | 15, 17 | i15~i16, i25 | -9 | +6 | +59a | * Combo from 1st hit with 4f delay * Input can be delayed 9f * Enter ZEN +2 +17g +71a r20 with F |
| jun | 4 | h | 17 | i12 | -9 | +7 | +32d | |
| jun | 1+4,3,4 | SL,h, m, L | 5,8, 15, 17 | i14 i17, ,i25~26 | -13~-12 | +4c~+5c | +26a | Combo from 3rd CH |
| jun | f+3,2 | m, h | 13, 17 | i16, i20~21 | +4 | +11 | +20c | * Homing * Combo from 1st hit with 10F delay * Move can be delayed by 5F * Input can be delayed by 10F * Restores 2 health on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | df+1,1 | m, m | 10, 17 | i13~14, i24~25 | -11 | +2 | +13g | * Combo from 1st hit * Interrupt with i5 from 1st block |
| jun | df+3+4 | m | 17 | i24~25 | -11 | +1 | ||
| jun | df+3+4,4 | m, L | 17, 17 | i24~25, i25~26 | -13 | +4c | +26a | Combo from 1st CH |
| jun | b+4,2 | m, M | 14, 17 | i13~14, i22~23 | -13 | +5 | +28a (+18) | Combo from 1st hit with 8f delay |
| jun | u+2 | h | 17 | i23~24 | +4 | +11 | +20c | * Homing * Restores 2 health and 2 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | uf+3 | m | 17 | i20~21 | -6 | +5 | +30a | Balcony Break (airborne) * Low crush 11~27 * Floating state 28~30 |
| jun | ws1,4,2 | h, m, L | 14, 16, 17 | i12~13, ,i23~24 | -16 | +0c | +13a | * Spike * Combo from 2nd CH * High crush 17~ |
| jun | MIA.1+2 | m | 17 | i20~21 | +4 | +11g | * Homing * Strong Aerial Tailspin * Balcony Break on airborne hit * Transitions to IZU on hit or block * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit * High crush | |
| kazuya | H.2+3 | L,m,th | 9,14 (20),17 (34) | i18, i27 | -14 | +0d | * Heat Smash * Balcony Break * 8 chip damage | |
| kazuya | 3,1,4 | h, h, m | 12, 10, 17 | i14, ,i21~22 | -6 | +8 | +40d (+32) | * Knee * Combo from 2nd CH with 6f delay * Move can be delayed 14f |
| kazuya | 4~3 | m,M | 18,17 | i31~33 i2~4 | -11a | -1a | * Floor Break * +21a on hit if the 1st hit whiffs * Low crush 10~37 * Floating state 38~40 | |
| kazuya | df+3,1 | m, h | 13, 17 | i18, | -7 | +15g | +13c | * Elbow * Combo from 1st hit with 8F delay |
| kazuya | uf+2 | h | 17 | i15 | -12 | +9 | * Balcony Break on air hit | |
| kazuya | DVK.f,n,d,DF+4,1,1,B | L, m, m | 15, 23, 17 | i16, ,i24~26 | -19 | +26a (+16) | * Low crush 24~ | |
| king | 3 | h | 17 | i15~16 | -9 | +2 | ||
| king | 1+2 | m | 17 | i18 | -11 | -2s | +0s | * Elbow * Forces standing on hit. * Transition to BT. |
| king | df+3 | m | 17 | i14 | -9 | +6s | * Forces standing on hit. * Tracks left side. | |
| king | db+3 | L | 17 | i23 | -14 | +4c | +25a | * Tracks left side. * Flip over on grounded hit * High crush 6~ |
| lars | d+2 | m | 17 | i18~19 | +0c | +8c | +10d | * Elbow * Transition to FC with input D |
| lars | b+1 | m | 17 | i15~17 | -9 | +4 | +14a (+5) | * Homing * Balcony Break on CH |
| lars | b+2,1 | m, m | 12, 17 | i15, i15 | -10 | +4 | +32a | * Combo from 1st hit with 15F delay * Move can be delayed by 10F * Input can be delayed by 15F |
| lars | ws2,1 | m, m | 13, 17 | i13~14, i23~24 | -12 | +2c | +4d | * Combo from 1st hit |
| lars | DEN.2 | M | 17 | i17~19 | -7 | +7 | +62a | * Transition to Avalanche Flip on hit or CH with input UF (+9/+64a) * Jab evasion |
| law | 3,3 | h, m | 12, 17 | i12, i27 | -14 | -3 | +53a (+22) | * Combos from 1st hit CH * Delay-able |
| law | d+3,3 | l, h | 8, 17 | i16, i16 | -7 | +20a | +46CS | * Combos from 1st hit CH * -30 on block from 1st block * Delay-able |
| law | ub+2 | h | 17 | i15 | -12 | +9 | ||
| law | f,F+4 | m | 17 | i20 | -9 | +19cg | Balcony Break * Low crush | |
| law | ss3 | l | 17 | i18 | -13 | +7 | +16c | * Transition to DSS on hit |
| law | FC.df,d,df+3 | l | 17 | i16~20 | -23 | +13 | * Alternate input df+3 in Slide Step | |
| law | BT.2 | m | 17 | i15 | -14 | -1 | +52a | * Elbow |
| law | BT.d+4 | l | 17 | i23 | -13 | +6c | +26d | |
| lee | d+2 | m | 17 | i18 | -6 | +8 | +13 | * Jab evasion |
| lee | d+3 | l | 17 | i16 | -15 | -1 | +17a | Transition to -15, -1, +17a HMS with 4 * High crush 6~ |
| lee | ws1,2 | m, h | 12, 17 | i13, i20 | -7 | +2 | +7 | *Transition to -3, +6, +12 MS with F |
| lee | FC.df+4 | l | 17 | i16~17 | -14 | +3c | +25d | * Transition to -14, +3, +25d HMS with 3 * High crush |
| lee | HMS.1,4 | h, m | 7, 17 | i12, i15 | -8 | +4 | +57a | * Transition to -8, +4, +58a HMS with 3 |
| leo | 1,4 | h, h | 5, 17 | i10, i16 | -2 | +11 | * Knee * Jail from 1st attack | |
| leo | 4 | h | 17 | i12 | -7 | +6 | +31a | |
| leo | db+1+2 | m | 17 | i21~23 | -9~-7 | +7 | * Enter BOK -12 +4 with d | |
| leo | b+1 | m | 17 | i18~19 | -12 | +1 | * Elbow | |
| leo | LTG.b+3,1,2 | m, m, m | 12, 13, 17 (25) | i14~15, ,i17 | -12 | +25a (+15) | * Balcony Break * Combo from 1st hit * +10a on 2nd whiff and 3rd hit * 42 damage from 1st hit with scaling * 10 chip damage on block * Consumes 210F of heat timer during heat | |
| leo | u+1 | m | 17 | i19~20 | -6~-5 | +2 | +22a (+5) | * Tornado * Balcony Break ** CH only ** Doesn't Balcony Break on airborne |
| leo | uf+1,1 | h, m | 8, 17 | i13, i19~20 | -6~-5 | +2 | +22a (+5) | * Tornado * Balcony Break ** CH only ** Doesn't Balcony Break on airborne |
| leo | uf+2,1 | m, m | 15, 17 | i18~21, i25~26 | -8~-7 | +4 | +32d | * Combo from 1st hit ** +23a (+16) * Low crush 0~12 |
| leo | f,F+4,3,4 | m, h, L | 12, 23, 17 | i19, ,i29~31 | -12~-10 | -1 | +30a | * Low crush 0~7 * Floating state 8~10 * High crush 20~ |
| leo | ws2 | m | 17 | i15~16 | -13~-12 | +28a (+18) | ||
| leo | qcf+1 | L | 17 | i18~19 | -13~-12 | -1 | +11 | * High crush 6~ |
| leo | qcf+2,1 | m, m | 14, 17 | i17, i18~19 | -6~-5 | +10 | +30d | * Wall Crush on hit +22g * Elbow * Combo from 1st hit with 8F delay * Move can be delayed by 4F * Input can be delayed by 8F |
| leo | KNK.1,2 | h, m | 12, 17 | i18, i18 | -10 | +17 | * Heat Engager * Heat Dash +5 +36a (+26) * Combo from 1st hit with 11F delay * Move can be delayed by 10F * Input can be delayed by 12F | |
| leroy | 1,2,1 | h, h, h | 5, 9, 17 | i10, ,i27~28 | -6~-5 | +8~+9 | * Follow-up after successful parry with input 1 or 2 * Partially restores remaining Heat time when successful during Heat * Delayable * Combo from 2nd hit CH * Parry state 10~24 | |
| leroy | 2,1,2 | h, m, h | 10, 12, 17 | i12, ,i20~21 | -7~-6 | +4~+5 | Elbow * Follow-up after successful parry with input 1 or 2 * Partially restores remaining Heat time when successful during Heat * Delayable * Combo from 2nd hit CH * Parry state 2~16 | |
| leroy | df+1,1+2,2 | m, h, m | 10, 9, 17 | i13~14, ,i24 | -10 | +3 | +33d (-25) | * Partially restores remaining Heat time when successful during Heat * Combos from 1st hit CH * Parry state 4~12 |
| leroy | db+1,3 | m, h | 12, 17 | i16~17, i18~19 | 0~+1 | +8~+9 | +31a | * delayable * Combo from 1st hit |
| leroy | b+1 | h | 17 | i13 | -6 | +5 | Shifts to throw "Knee Snap" on front grounded CH | |
| leroy | b+1+2 | m | 17 | i12 | -10 | +2 | +60a | * Crumple stun +14F after CH |
| leroy | ub+2 | m | 17 | i20 | -10 | +3 | +33d (+25) | * Has punch parry effect * +33d (+25) on successful parry * Partially restores remaining Heat time on successful parry during Heat * Parry state 4~12 |
| leroy | uf+1 | h | 17 | i16~17 | -9 | +5 | * Reversal (partially restores remaining Heat time when successful during Heat) * Follow-up upon successful reversal with input 1 or 2 * Parry state 6~13 | |
| leroy | uf+3+4,1+2 | m,m, m | 8,10, 17 (11) | i14~15,i10~11, i30~31 | -13 | +23a (+13) | * Balcony Break * Combos from 1st hit | |
| leroy | SS.4 | L | 17 | i18~19 | -12 | +4 | +14 | * Can be delayed |
| leroy | HRM.1 | m | 17 | i24~25 | -10~-9 | +0~+1 | * Parries high or mid punches or kicks * Partially restores remaining Heat time upon successful parry during Heat * Parry state 3~12 | |
| leroy | HRM.1,2 | m, h | 17, 17 | i24~25, i20~21 | -3 | +28g | +59a | * Elbow * Jail from 1st block with no delay * Duckable * Combo from 1st hit with 12F delay * Move can be delayed by 10F * Input can be delayed by 12F |
| leroy | HRM.b+4 | L | 17 | i20~21 | -13 | +4c | +28a | Homing * High crush |
| leroy | HRM.f+1 | h | 17 | i14~15 | +0 | +15g | Balcony Break | |
| lidia | 1,4 | h, h | 5, 17 | i10, i19 | -8 | +1 | * Combo from 1st hit with 4f delay * Balcony break on airborne hit | |
| lidia | df+1,3 | m, m | 13, 17 | i13, i23 | -13 | +10a (+1) | +55a | * Balcony Break * Combo from 1st CH with 3f delay * Input can be delayed 6f * Move can be delayed 5f |
| lidia | df+2 | m | 17 | i15 | +0 | +11 | +14 (+24g) | * Strong Aerial Tailspin * Elbow * Transition to CAT on hit or block only |
| lidia | db+3 | L | 17 | i16~17 | -11 | +7 | * Homing * Clean hit adds 3 damage * Transition to HRS on hit or block only * Transition to attack throw on CH * HRS transition is -19 | |
| lidia | qcf+2,2 | m, m | 14, 17 | i16, i20 | -14 | -1 | Combo from 1st CH | |
| lidia | HRS.1+2 | L | 17 | i20~21 | -18 | -1c | +67a (+51) | * High crush 8~ |
| lidia | CH.db+3 | t | 20/24,17/19/21/27 | i16~17 | -2 | * Power up based on Heaven and Earth level: ** Level 0: 17 damage ** Level 1: 19 damage ** Level 2: 21 damage ** Level 3: 27 damage *** Level 3: Removes Recoverable Health * Restores recoverable health | ||
| lili | 1,1,3 | h, h, M | 5, 16, 17 | i10, ,i20~21 | -15 | +6d | +25a | * Combo from 2nd CH with 6f delay * Input can be delayed 6f * Move can be delayed 5f * Recovers 4f faster on hit * Steel pedal |
| lili | f+1+2 | m | 17 | i14~15 | -7 | +4c | +12c | * Floor Break |
| lili | ws2 | m | 17 | i16~18 | -12 | +39a (+29) | * Enter BT with B * Recovers 1f faster on hit | |
| lili | BT.d+2 | L | 17 | i16 | -12 | +5c | +14d | * High crush 4~ |
| miary-zo | df+1,1 | m, h | 10, 17 | i13, i19 | -3 | +5 | * Combo from 1st hit with 2f delay * Input can be delayed 2f * Move cannot be delayed * Enter MOR +0 +8 r22 with F | |
| miary-zo | df+1,4 | m, m | 10, 17 | i13, i18~19 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 7f delay * Input can be delayed 9f * Move can be delayed 5f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 11~34 * Floating state 35~37 |
| miary-zo | df+4 | m | 17 | i16 | -4 | +5 | +57a | * Knee * Enter MOR -1 +8 +60a r26 with F |
| miary-zo | df+3+4 | L | 17 | i21 | -15 | -4 | +6a | * High crush 6~45 |
| miary-zo | db+2,4 | m, m | 10, 17 | i15, i22~23 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 9f delay * Move can be delayed by 8F * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 15~38 * Floating state 39~41 |
| miary-zo | u+3 | m | 17 | i17~18 | -9 | +27g | +40a | * Weapon * Opponent recovers crouching on hit * Low crush 9~28 * Floating state 29~31 |
| miary-zo | u+4 | m | 17 | i16~17 | -13 | +6 | +35a (+25) | * Knee * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 9~32 * Floating state 33~35 |
| nina | 1,2,1 | h, h, h | 5, 10, 17 | i10, ,i26~27 | -3 | +2 | * Combo from 2nd CH with 4f delay * Input can be delayed 6f | |
| nina | 1,4 | h, h | 5, 17 | i10, i17~18 | -4 | +1 | +50a | * Combo from 1st hit * Move can be delayed 2f |
| nina | db+3 | L | 17 | i20 | -13 | +4c | +13a | |
| nina | b+3,4 | m, h | 10, 17 | i18, i20~21 | -8 | +14c | +45a | * Combo from 1st hit with 16f delay * Move can be delayed by 10F * Input can be delayed by 17F |
| nina | ws1 | m | 17 | i13~14 | -6 | +5 | ||
| nina | qcf+3 | L | 17 | i19~28 | -20~-11 | +0c~+9c | +21a | * High crush 10~49 |
| paul | 3,2 | m, h | 14, 17 | i15~16, i23 | -3 | +7 | +50a | * Move can be delayed 4f * Input can be delayed 6f * Combo from 1st hit with 6f delay * Transition to t60 r19 SWA +4 +14g +57a at 43f with b |
| paul | 3,2~b | m, h | 14, 17 | i15~16, , | +4 | +14g | +57a | * Sidestep u can be buffered from 45f * SWA attacks can be buffered from 54f * Transition to cs1~ r9 -13 +4 +47a DPD from 61f with df |
| paul | 4 | h | 17 | i12 | -7 | +7 | +32d | * Balcony Break (CH only) |
| paul | df+3,4 | m, m | 14, 17 | i16, i21~22 | -10 | +6 | +59a | * Move can be delayed 14f * Input can be delayed 14f * Combo from 1st hit with 10f delay |
| paul | df+4 | m | 17 | i17~18 | -2 | +8 | +14 | * Knee |
| paul | f,F+3 | m | 17 | i15~16 | -17 | +24a (+14) | * Low crush 10~31 * Floating state 32~34 | |
| paul | ws1,2 | m, m | 16, 17 | i15~16, i20 | -11 | +2 | +3 | * Move can be delayed 10f * Input can be delayed 10f * Combo from 1st CH with 10f delay * Transition to t59 r19 SWA +1 +14g +15 from 39~44f with b |
| paul | ws1,2~b | m, m | 16, 17 | i15~16, , | +1 | +14g | +15 | * Sidestep u can be buffered from 44f * SWA attacks can be buffered from 51f * Transition to cs1~ r9 -10 +4 +5 DPD from 60f with df |
| paul | SS.3 | L | 17 | i19 | -12c | +4 | +12c | * Effective minimum startup 28f |
| paul | DPD.df+4 | L | 17 | i17 | -13 | +3 | +24d | * Effective minimum startup 27f * Clean Hit range 1 * Damage without clean hit 20 |
| paul | qcb+4 | h | 17 | i15~16 | +1 | +23d (+14) | +59a | * Homing * Chip damage (6) |
| raven | f+4 | h | 17 | i15~16 | -12 | +67a (+51) | * Tornado * Balcony Break * Instant Tornado on hit | |
| raven | df+2,3 | m, h | 15, 17 | i16~18, i12~13 | -8~-7 | +28a (+19) | Balcony Break | |
| raven | df+3 | h | 17 | i16~17 | -9~-8 | +12a | +46a (+36) | * High crush 6~17 |
| raven | b+2,2 | h, m | 12, 17 | i15~17, i22 | -3 | +6 | +8 | * Elbow * Combo from 1st hit with 7F delay * Input can be delayed 13f |
| raven | uf+3+4 | m | 17 | i23~25 | -16~-14 | +14a | * Spike * Can be performed during CD (Shadow Sprint) * Low crush 8~26 | |
| raven | ws2 | m | 17 | i13~14 | -8~-7 | +8~+9 | +37a (+27) | Elbow |
| raven | FC.df+3 | L | 17 | i20~22 | -9~-7 | +2~+4 | +30d | Alternate input: d,DF+3 * High crush 1~35 |
| raven | BT.3,4 | h, m | 10, 17 | i10, i28~30 | +0~+2 | +1~+3 | +11g~+13g | * Combo from 1st hit with 2f delay * Input can be delayed 6f * Move can be delayed 5f * Forces crouch on CH |
| raven | BT.f,F+3+4 | L | 17 | i23~30 | -18~-11 | +24a | * Floating state 13~21 * High crush 18~49 | |
| raven | BT.f+2,4 | m, h | 13, 17 | i17~18, i20~21 | -7~-6 | +4~+5 | * Combo from 1st hit with 1f delay * Input can be delayed 12f | |
| raven | BT.f+3 | m | 17 | i13~14 | -5~-4 | +6 | +14 | * Knee * Can transition to r45 BT at -8/+3/+11 with input B |
| reina | d+2 | m | 17 | i15 | +0c | +3c | +27d | * Spike * Elbow * Does not knockdown on counter hit after inputting d+2,H.1+2 |
| reina | uf+2 | h | 17 | i15-i16 | -12 | +9 | * Normal hit offsets opponent slightly to the left of the axis and rotates them. * Counter hit pushes the opponent on axis like most moves and does not rotate the opponent. | |
| reina | SS.4 | l | 17 | i18~19 | -13 | +0 | +13g | |
| reina | OTG.d+4,1 | L, L | 14 (11), 17 (20) | i19, i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 on frames 15-18 for 20 (16) dmg * Jails from 1st block * Combo from 1st hit | |
| reina | SEN.1+2 | m,m | 13,17 | i14~15,i12~13 | -6 WRA | +31a (+23) | * Tornado * Balcony Break * Transitions to r32? WRA after recovery | |
| reina | WDS.3 | m | 17 | i16~17 | -6 | +4 | +58a | |
| reina | WGS.df+3 | M | 17 | i15~17 | -13 | +13a (-4) | +23a (+17) | * Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time) ** 4 chip damage on block * 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat |
| reina | WRA.3 | m | 17 | i28 | -6 | +22a (+12) | * Balcony Break * Deals 3 chip damage on block * Low crush 9~36 * Floating state 37~39 | |
| shaheen | 1,2,2 | h, h, m | 5, 9, 17 | i10, ,i20~21 | -11 | +3 | +58a | * Combo from 1st CH with 10F delay * Combo from 2nd CH with 10F delay * Move can be delayed by 10F * Input can be delayed by 12F * Cancel to SNK (-13/-2) with DF |
| shaheen | f+3 | m | 17 | i20 | -5 | +6 | +13c | * Good right sidestep tracking * Transition to SNK (-3/+8/+15c) with DF * Low crush 13~ |
| shaheen | b+3 | m | 17 | i19 | +1c | +3c | +14c | * 5 chip damage on block |
| shaheen | ws1 | m | 17 | i14 | -2 | +4 | +14 | |
| shaheen | FC.df,d,DF+3 | L | 17 | i16~20 | -23a | +7a | * Transitions to SNK on hit * Low crush | |
| shaheen | SNK.2 | M | 17 | i15~16 | -9 | +8 | +23a (+6) | Balcony BreakOn counterhit |
| steve | 2,2 | h, m | 12, 17 | i12, i22-24 | -14 | +6 | * Tornado * Combo from 1st hit | |
| steve | d+2,1,2 | l, m, h | 11, 8, 17 | i17, ,i24~25 | -2 | +27a (+18) | +56a | * Balcony Break * Combo from 2nd CH |
| steve | b+1,2 | h, h | 10, 17 | i13, i17~18 | +3 | +8 | * Homing * Strong Aerial Tailspin * Combo from 1st hit * Transition to LNH * Transition to r34? standing with b (-1/+4) | |
| steve | b+1,2~1 | h, m | 10, 17 | i13, i30~31 | -8 | +4 | +63a | |
| steve | ub+2 | h | 17 | i17 | +5 | +14c | * Strong Aerial Tailspin * Homing * 5 chip damage on block * Transition into LNH * Transition to r30 standing with b (+1/+10c) | |
| steve | ub+2~1 | m | 17 | i30~31 | -8 | +4 | +63a | |
| steve | WS.1,2 | m, m | 12, 17 | i11~12, i13~14 | -13 | +3c | +23d | * Spike * Combo from 1st hit with 1F delay * Combo from 1st CH with 11F delay * Jail from 1st block with 3F delay * Move can be delayed by 11F |
| steve | WS.2 | m | 17 | i13~15 | -7 | +4 | * Transition to r22? LWV with 3 (-7/+4) * Transition to r22? RWV with 4 (-7/+4) * Transition to r22? SWY with b+3_4 (-7/+4) * Transition to r20? DCK with f+3_4 (-5/+6) * r22? DCK FC cancel? | |
| steve | ALB.d+2 | l | 17 | i34 | -12 | +1c | +14d | * High crush 6~ |
| steve | DCK.1 | m | 17 | i19 | -7 | +58a (+27) | +34a (+24) | |
| steve | DCK.f+2~1 | m | 17 | i28~29 | -8 | +4 | +63a | |
| steve | EXD.f+2~1 | m | 17 | i28~29 | -8 | +4 | +63a | |
| steve | FLK.1,1,f+1 | h, h, m | 14, 8, 17 | i12, ,i15 | -5 | +0 | +10d | * Spike * Combo from 2nd CH with 9F delay * Jail from 2nd block with no delay * Move can be delayed by 11F * Same hit as (FLK.1),f+1 |
| steve | FLK.1,f+1 | h, m | 14, 17 | i12, i15 | -5 | +0 | +10d | * Spike * Combo from 1st CH with 14F delay * Jail from 1st block with 3F delay * Move can be delayed by 14F |
| steve | LWV.1,2~1 | m, m | 14, 17 | i14, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of LWV.1,2 |
| steve | PAB.2~1 | m | 17 | i27~28 | -8 | +4 | +63a | |
| steve | PAB.df+1,2~1 | m, m | 12, 17 | i15~16, i30~31 | -8 | +4 | +63a | |
| steve | RWV.1,2 | m, h | 13, 17 | i14~16, i22~23 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 2F delay * Move can be delayed by 11F * Transition into LNH * Input b to cancel LNH at r34? (-1/+4/+4) | |
| steve | RWV.1,2~1 | m, m | 13, 17 | i14~16, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of RWV.1,2 |
| victor | 4,3 | h, m | 15, 17 | i13~14, i23~24 | -10 | +5 | * Combo from 1st hit | |
| victor | 1+2 | m | 17 | i15 | -9 | +2 | +46a | |
| victor | db+4 | l | 17 | i20~21 | -26 | +4c | +49a | * High crush 6 |
| victor | uf+3 | m | 17 | i18~19 | -9 | +3 | +36d | * Low crush 7-15 |
| victor | IAI.4 | L | 17 | i18~19 | -13 | +3 | +8 | |
| xiaoyu | 3 | h | 17 | i14~15 | -11 | +22a | * | |
| xiaoyu | ws2 | m | 17 | i13~14 | -3 | +7 | +38a (+28) | * Transition to standing by holding down any direction (-5, +5, +36a (+26)) |
| xiaoyu | AOP.uf+3,4 | m, M | 14, 17 | i15, i15 | -14 | -3 | +22g | * Alternate input AOP.ub+3,4 AOP.u+3,4 |
| xiaoyu | BT.1 | m | 17 | i16~18 | -5 | +4 | +64a | * Elbow |
| xiaoyu | HYP.3 | L | 17 | i20 | -13 | +7c | * Homing * Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. * Consumes 450F of heat timer during heat * High crush 6~30 | |
| yoshimitsu | df+1,4 | m, m | 14, 17 | i13, i17 | -12 | +4 | * Jail from 1st attack with 2f delay * Input can be delayed 2f * Move cannot be delayed * 2nd hit can whiff at certain ranges, -20 on whiff | |
| yoshimitsu | d+2,2,NSS.d+1 | M, m, m | 12, 15, 17 | i16~17, ,i29~30 | -12 | +2c | +42a | * Floor Break * Input can be delayed 10f * Move can be delayed 9f |
| yoshimitsu | d+2,2,d+1 | M, m, m | 12, 15, 17 | i16~17, ,i29~30 | -12 | +2c | +42a | * Floor Break * Weapon * Input can be delayed 10f * Move can be delayed 9f * Last hit has shorter range and no Weapon property in NSS |
| yoshimitsu | b+2,NSS.1 | m, m | 12, 17 | i14~15, i27~28 | -17 | +28a (+18) | * Enter KIN r30 with 1+2 * Combo from 1st CH with 2f delay * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| yoshimitsu | ub+1 | m | 17 | i24~25 | -5 | +4c | * Floor Break * Weapon * Performs u+1 with a vertical jump * Low crush 9~27 * Floating state 28~30 | |
| yoshimitsu | ub+4 | m | 17 | i20~22 | -19 | +12a (+2) | * Balcony Break * Floor Break * Low crush 9~32 * Floating state 33~35 | |
| yoshimitsu | uf+1,1 | m, M | 10, 17 | i17, i29~30 | -9 | +9c | * Floor Break * Weapon * Combo from 1st hit with 4f delay * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i6 from 1st block * Transition to FLE on hit only * Good SSR tracking * Power up in NSS or Heat | |
| yoshimitsu | KIN.3 | L | 17 | i25~32 | -16~-9 | +13a | +25a | * Low crush 10~20 * Floating state 21~23 * High crush 24~ |
| yoshimitsu | NSS.KIN.d+1 | L | 17 | i23~24 | -13 | +3 | +38a | Cancel to r34 FC with DB on frame 16 * High crush 22~ |
| zafina | 1,4 | h, m | 5, 17 | i10, i19 | -5 | +8 | +42a | * Tornado * Combo from 1st hit with 3f delay * Move can be delayed 1f |
| zafina | 3 | h | 17 | i13 | +0 | +9 | * Cancel SCR transition -8 +1 t40 r27 with B | |
| zafina | 1+2 | m | 17 | i16~17 | -12 | +4 | +25a | Spike |
| zafina | f+2 | m | 17 | i19 | -18 | -6 | +52a | |
| zafina | df+3,4 | m, h | 15, 17 | i15~16, i23~24 | -6 | +22a | +55a | * Balcony break on airborne hit * Combo from 1st hit |
| zafina | d+1,1 | m, m | 11, 17 | i12, i17~18 | -12 | +19a (+12) | +29a (+23) | * Combo from 1st hit CH with 18f delay * Input can be delayed 18f * Move can be delayed 10f |
| zafina | d+2 | m | 17 | i19~20 | -16c | -3c | +17a | * Spike |
| zafina | db+2 | m | 17 | i13~14 | -13 | +3 | ||
| zafina | db+4,2 | L, m | 14, 17 | i21~22, i29~32 | -13 | +68a (+52) | * Combo from 1st hit CH * Instant tornado launch on standing hit only | |
| zafina | SCR.2 | m | 17 | i14 | -7 | +7 | ||
| zafina | SCR.2,2 | m, m | 17, 17 | i14, i22 | -10 | +8c | +8a | * Spike * Combo from 1st hit with 6f delay * Delay does not change the timing of the attack |
| zafina | SCR.df+4 | L | 17 | i19~20 | -14 | +7c | +37a | * High crush 6~ |
| alisa | df+2 | m | 16 | i16~17 | -9 | +32a (+22) | * +7 on hit against crouching opponent * Does not launch crouching opponent except on CH | |
| alisa | SS.4 | L | 16 | i24~25 | -12 | +2 | * High crush 6~35 | |
| alisa | FC.1+2 | L,L | 10,16 | i21~23 i6~8 | -11c | +5c | * Enter DES with n,1+2 * High crush 1~55 | |
| anna | db+1 | m | 16 | i16~18 | -12 | +3 | * Spike * Transition to FC with DB_D_DF | |
| anna | qcf+2,1 | m, m | 10, 16 | i16, i22~24 | -16 | +67a (+51) | * Tornado * Elbow * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move can be delayed 7f * Can be buffered * Cancel to CJM -13 +2 r34 with B on frame 14 | |
| anna | ws2 | m | 16 | i16~17 | -13 | +27a (+17) | * Tornado | |
| anna | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| anna | CJM.2,1 | h, m | 10, 16 | i10, i20~21 | -11 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 6f delay | |
| armor-king | d+3+4,3 | l, m | 15, 16 | i17, i23~24 | -15 | +15a(-2) | * Balcony Break * Tornado * Combo from 1st CH * Opponent recovers FDFA | |
| armor-king | ws1 | m | 16 | i15~16 | -12 | +31a (+21) | Elbow | |
| asuka | 2,1,2 | h, h, m | 9, 10, 16 | i12, ,i26~27 | -10 | +16a (-1) | * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Interrupt with i8 from 2nd block | |
| asuka | df+4 | m | 16 | i12 | -9 | +2 | ||
| asuka | db+4,4,4 | L, L, L | 14, 15, 16 | i22~24, ,i31~33 | -7 | +4 | +35a | Transition to r22 FC with D * High crush 1~49 |
| asuka | f,F+2 | m | 16 | i15~16 | -9 | +2 | * Elbow * Transition to -9 +2 FC with D | |
| azucena | f+4 | m | 16 | i17~18 | -8 | +1 | Homing | |
| azucena | b+4,3,4 | m, m, m | 10, 10, 16 | i15~16, ,i23~24 | -10 | -2 | * Knee * Combo from 2nd CH with 10f delay | |
| bryan | 1,4,2,1 | h, h, h, h | 5, 14, 18, 16 | i10, ,i19 | +0 | +55a | * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Input can be delayed 8f * Move can be delayed 6f | |
| bryan | 4,3,4 | h, m, m | 15, 12, 16 | i12, ,i24~25 | -12 | +14a (+5) | +33d (+25) | * Balcony Break * Hold to power up and deal more chip damage on block |
| bryan | d+3+4 | l | 16 | i19 | -12 | -1 | +4 | Can hit grounded on certain ranges |
| bryan | db+1+2 | m,h | 8,16 | i15 i12 | -9 | +4 | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony break on airborne hit * Jail from 1st attack | |
| bryan | b+2,1 | h, h | 18, 16 | i17, i19 | +0 | +55 | * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Inpput can be delayed 17f * Move can be delayed 16f | |
| bryan | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| bryan | SLS.2 | h | 16 | i15~16 | -6 | +2 | ||
| bryan | qcb+2 | m | 16 | i15~16 | -9 | +6 | ||
| claudio | f+1+2,1+2 | m, m | 8, 16 | i16, i18 | -14 | +4a | * Combo from 1st hit with 11f delay * Jail from 1st block with no delay * Input can be delayed 11f * Move can be delayed 10f | |
| claudio | STB.f+1+2,1+2 | m, m | 8, 16 | i16, i18 | -9 | +64a | * Balcony Break * Jail from 1st attack with 1f delay * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f * 3 chip damage on block * 6 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
| claudio | b+4,4 | m, m | 10, 16 | i17, i28~29 | -13 | +30a (+20) | * Tornado * Combo from 1st CH with 2f delay * Input can be delayed 12F * Interrupt with i8 from 1st block * Low crush 22~37 * Floating state 38~40 | |
| clive | H.u+1+2,2,1 | M,m, h,h, M,M | 18,21, 10,12, 10,16 | i19~20,i20~21, ,i20~21,i11~12 | -8 | +15a(-2a) | * Tornado * Balcony Break * Weapon 2nd hit * Combo from 4th hit with 17F delay * Move cannot be delayed * Input can be delayed by 17F * 9 chip damage on block * Same move as (df+1,H.1,2),1 * Tornado launching steel pedal | |
| clive | 3 | m | 16 | i16 | -13 | -2 | ||
| clive | H.df+1,1,2,1 | m, M,m, h,h, M,M | 10, 13,15, 10,12, 10,16 | i14~15, ,i20~21,i11~12 | -8 | +15a(-2a) | * Tornado * Balcony Break * Weapon 2nd hit * Combo from 5th hit with 17F delay * Move cannot be delayed * Input can be delayed by 17F * 9 chip damage on block * Tornado launching steel pedal | |
| devil-jin | 3 | m | 16 | i17~19 | -12 | -6 | ||
| devil-jin | df+4,4 | m, m | 10, 16 | i13~14, i13~14 | -15 | -4c | * Spike * Combo from 1st hit with 11F delay * Move can be delayed 10F | |
| devil-jin | ws3 | m | 16 | i14 | -11 | +9 | +14 | * Knee * Transition to MCR with F on hit or CH (+14/+23) ** -12/-3 on an empty MCR transition |
| dragunov | f+2 | h | 16 | i19~20 | -8 | +3 | +8 | Elbow |
| dragunov | f+4 | h | 16 | i14~15 | -7 | +8 | Knee | |
| dragunov | df+3 | m | 16 | i17~20 | -6~-3 | +5c~+8c | * Spike * +20 damage throw when hit from the front in close range * Removes Recoverable Health | |
| dragunov | b+4,3 | m, h | 15, 16 | i14, i17~18 | -9 | +21a (+12) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 1f delay | |
| dragunov | ub+3 | m | 16 | i17~21 | -17 | -6 | * Low crush 9~27 * Floating state 28~30 | |
| dragunov | u+3 | m | 16 | i17~21 | -13 | +14a (+4) | Balcony Break * Low crush 9~27 * Floating state 28~30 | |
| dragunov | uf+3 | m | 16 | i17~21 | -7 | +20a (+10) | Balcony Break * Low crush 9~27 * Floating state 28~30 | |
| dragunov | SS.2 | m | 16 | i20~21 | -10 | +1 | Spike | |
| eddy | 1,3 | h, m | 5, 16 | i10, i23~24 | -14 | +7c | * Spike * Combo from 1st hit with 2f delay | |
| eddy | f+3 | h | 16 | i16~18 | -5 | +7 | Homing | |
| eddy | df+3+4 | m,M | 10,16 | i18~19 i8~11 | -3~+0 | +1a | * Spike * +23a if only the 2nd hit connects * Floating state 9~26 | |
| eddy | RLX.2 | m | 16 | i18~19 | -2 | +8 | ||
| fahkumram | f+3 | m | 16 | i17 | -8 | +3 | * Knee | |
| fahkumram | df+3+4 | m,m | 8,16 | i13 | -10 | +8 | * Good right sidestep tracking | |
| fahkumram | db+2 | m | 16 | i16 | -10 | +1 | * High evasion | |
| fahkumram | db+2,2 | m, m | 16, 16 | i16, i25 | -13 | +1 | * Elbow * Combos from 1st hit | |
| feng | 3~4,3 | m, l | 27, 16 (11) | i34~36, i18~20 | -26 | +24a | * Aerial combo from 1st hit (+19d (+12)) with 9F delay * Move cannot be delayed * Input can be delayed by 9F * High crush 6~52 | |
| feng | f+4,4 | h, l | 19, 16 (11) | i18~19, i33~33 | -31 | +27a | * Aerial combo from 1st hit (+19a (+12)) with 5F delay * Move cannot be delayed * Input can be delayed by 5F * High crush 10~42 | |
| feng | d+2 | L | 16 | i20~21 | -12 | -1 | -1c on crouching hit * High crush 6~51 | |
| feng | uf+3 | m | 16 | i22~23 | -7 | +22a | * Strong Aerial Tailspin * No forward momentum with input u+3 * Low crush 9~32 * Floating state 33~35 | |
| feng | ws1,2 | m, m | 13, 16 | i13, i9 | -12 | -1 | * Jail from 1st block with 6F delay * Combo from 1st hit with 6F delay * Move can be delayed by 4F * Input can be delayed by 6F | |
| heihachi | 1,1,2 | h, h, m | 5, 6, 16 | i10, ,i18 | -17 | +19a (+9) | * Balcony Break * Combo from 1st hit with 12f delay * Clean wall splat when near the wall | |
| heihachi | uf+2 | m | 16 | i19 | -9 | +4 | ||
| heihachi | ws4,4 | m, m | 13, 16 | i11~12, i15 | -15 | +0c | * Spike * Combo from 1st hit with 9?F delay * Enter FUJ -9 +6c r31 with D | |
| heihachi | FC.df+4 | L | 16 | i19~21 | -23 | +4c | * Clean hit +17a and 20 damage * High crush 1~ | |
| hwoarang | 4,3 | h, m | 14, 16 | i11~12, i22 | -6 | +5 | +20a (+11) | * Balcony Break on CH * Combo from 1st hit * +5c on crouching hit * Cancel the second hit and transition to r8 LFS with F (-6/+5) |
| hwoarang | ws3+4 | m | 16 | i20~21 | -9 | +2 | * Alternate input: f,n,d,df+3+4 (CD.3+4) * Transition to BT | |
| hwoarang | SS.3,3 | m, h | 13, 16 | i18~19, i9~10 | +3 | +14 | * Jail from 1st block * Combo from 1st hit * +34a (+27) on 1st CH * Transition to LFS | |
| hwoarang | RFF.3,4 | m, h | 13, 16 | i16, i27~28 | +10g~+11g | +21g~+22g | +11~+12 | * Combo from 1st hit * Transition to RFS * Cancel and transition to r8? RFS with F (-12/-1) |
| jack-8 | df+2,1 | m, h | 13, 16 (24) | i15, i21 | -32 | +40a (+22) | * Transition to GMH with D ** (+45a (+27) oH) * 16 damage with scaling from 1st hit * Can be charged to power up | |
| jack-8 | df+3 | m | 16 | i16 | -9 | +2 | ||
| jack-8 | b+4 | m | 16 | i13 | -13 | -2 | -2s | * Knee |
| jin | 1+2 | m,m,m | 4,4,16 | i13 i8 i12 | -14 | +12a (+3) | * Balcony Break * Heat Engager * Heat Dash +43a (+35), +5 | |
| jin | df+3 | m | 16 | i12 | -8 | +3 | ||
| jun | 1,2,4 | h, h, m | 5, 8, 16 | i10, ,i27~28 | -12 | +5 | +15a (+6) | * Balcony Break (airborne) * Combo from 2nd CH with 3f delay * Input can be delayed 9f |
| jun | db+4,4,4 | L, L, L | 14, 15, 16 | i22~24, ,i31~33 | -7~-5 | +4~+6 | +35a | * Transition to r28 FC with D * High crush 1~49 |
| jun | f,F+2 | m | 16 | i16~17 | -12 | +3 | * Enter GEN +1 +16g r18 wiith F * Enter MIA +1 +16g r18 wiith B * Stance transitions can be delayed by up to 10F (+1~-9/+16g~+6g) | |
| jun | ws1,4 | h, m | 14, 16 | i12~13, i22~23 | -11 | +0c | * Spike * Combo from 1st hit with 5f delay * Input can be delayed 10f * Move can be delayed 8f | |
| jun | ws3 | M | 16 | i14~15 | -13 | +25a (+5) | * Low crush 17~33 * Floating state 34~36 | |
| jun | GEN.3,2 | M, M | 14, 16 | i17~20, i24 | -9 | +33a (+18) | * Combo from 1st hit with 8f delay * Input can be delayed 10f * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit | |
| jun | IZU.3 | m,h | 10,16 | i16~15 i14~15 | -6 | +12a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jail from 1st attack * Gain 10 Kazama Essence on Heat activation * Low crush 20~53 * Floating state 54~56 | |
| kazuya | df+4,4 | m, m | 10, 16 | i13~14, i15~16 | -15 | +0c | * Spike * Combo from 1st hit with 11?f delay * Move can be delayed 10?f | |
| kazuya | uf+1 | m | 16 | i20 | -7 | +3 | +3 | |
| kazuya | uf+4 | m | 16 | i25 | -12 | -1 | * Balcony Break on air hit * Low crush 9~ | |
| kazuya | ws4,4 | m, m | 13, 16 | i11~12, i15~16 | -15 | +0c | * Combo from 1st hit | |
| king | f+2,d+1,2 | m, m, m | 12, 15, 16 | i15~16, ,i22~23 | -15 | +27a(+17) | * Combo from 2nd hit with 13F delay * Move can be delayed by 10F * Input can be delayed by 13F * Jail from 2nd block with no delay | |
| king | b+2 | h | 16 | i14 | -5 | +1 | ||
| kuma | f+1+2 | m | 16 | i18 | -15 | +18a | ||
| kuma | HBS.2 | L | 16 | i21~24 | -15 | +21g | * Transition to HBS * High crush 1~ | |
| kuma | HBS.b+1+2 | L | 16 | i26~29 | -20c | +3 | +7 | * Head * Transition to r40 HBS with input D or 3+4 * Panda: Reduced attack range and vertical hitbox (does not hit as high) * High crush 1~67 |
| lars | 3 | h | 16 | i15 | -17 | +0 | * Transition to LEN with input D (-11/+6) | |
| lars | df+4 | m | 16 | i15~16 | -8 | +2 | ||
| lars | ws1 | m | 16 | i15~16 | -12 | +38a | * Tornado * Transition to SEN with F on hit (+36a) ** Switches sides | |
| lars | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| law | b+2,1 | m, m | 12, 16 | i16, i26 | -15 | +11a | * Tornado * Balcony Break * Combos from 1st hit CH | |
| law | UF+4,3 | m, m | 23, 16 | i18, i19 | -14 | +78a (+62) | * Combos from 1st hit * Tornado * 2nd hit Instant Tornado ** (+68a (+52) oH) * Alternate input ** UB+4,3 U+4,3 ** FC.ub+4,3 FC.u+4,3 FC.uf+4,3 * Low crush | |
| law | ws3 | h | 16 | i16 | +16g | +18 | * Transition to DSS | |
| lee | 3 | m | 16 | i14 | -8 | +7 | * Transition to -8, +7 HMS with 4 | |
| lee | d+4,n,4 | l, h | 7, 16 | i12, i23 | -9 | +2 | +27a (+17) | * Links to attacks from 4 (4,4:4, 4,3,4, etc.) * Combos from 1st hit CH |
| lee | b+2,4 | h, h | 9, 16 | i14, i27 | -9 | +6 | * Balcony Break * Automatically transitions to HMS on hit or block | |
| lee | ws3 | M | 16 | i10 | -21 | -10 | * | |
| lee | ws4 | m | 16 | i11 | -6 | +5 | * Transition to -9, +2 HMS with 3 | |
| leo | 1,2,1 | h, h, h | 5, 10, 16 | i10, ,i20~21 | -5~-4 | +6 | +9 | Combo from 2nd CH |
| leo | f+2,4 | h, h | 14, 16 | i14~16, i22~23 | -1~0 | +7 | * Combo from 1st hit with 7F delay * Jail from 1st block with no delay * Enter r20 CD -1 +7 with df * Move can be delayed by 10F * Input can be delayed by 12F | |
| leo | db+2 | m | 16 | i16~17 | -9~-8 | +5 | ||
| leroy | 1+4 | L | 16 | i100~279 | -26 | +24 | Power up during Heat (partially uses remaining Heat time) | |
| leroy | df+1,4 | m, m | 10, 16 | i13~14, i18 | -9 | +3 | * Transition to HRM * Combo from 1st hit | |
| leroy | d+4,4 | L, m | 9, 16 | i14~15, i18~19 | -11~-10 | +1~+2 | * Transition to HRM * Combos from 1st hit CH | |
| leroy | b+4 | m | 16 | i17~18 | -9 | +4 | Homing | |
| leroy | f,F+4 | m | 16 | i16~17 | -4~-3 | +9~+10g | Transition to HRM | |
| leroy | ws1,4 | m, m | 14, 16 | i13~14, i21 | -9 | +3 | * Transition to HRM * Combos from 1st hit | |
| leroy | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| leroy | HRM.3,4 | L, m | 8, 16 | i16, i22~23 | -15~-14 | +1~+2 | Combo from 1st hit | |
| lidia | b+3 | m | 16 | i17~18 | -7 | +4 | ||
| lidia | b+3,4 | m, h | 16, 16 | i17~18, i20 | -11 | +0s | Combo from 1st hit | |
| lidia | uf+4 | m,h | 10,16 | i15~16,i13 | -5 | +69a (+53) | * Balcony Break * Tornado * Transition to CAT on hit or block only * 2nd hit available only as combo from 1st hit * CAT transition is -13 * Low crush 9~30 * Floating state 31~33 | |
| lidia | f,F+4,3 | m, m | 12, 16 | i18, i24~25 | -27 | +17a (+2) | * Combo from 1st hit * Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level * Low crush 27~46 * Floating state 47~49 | |
| lidia | FC.df+3 | L | 16 | i20 | -26 | +2c | * +12a on clean hit, 4 extra damage * High crush 1~ | |
| lili | 1,1 | h, h | 5, 16 | i10, i20~21 | -6 | +4 | * Elbow * Jail from 1st attack with no delay * Combo from 1st hit with 5f delay * Move can be delayed 6f | |
| lili | 4 | h | 16 | i12 | -4 | +7 | ||
| lili | d+2 | m | 16 | i16~17 | -7 | +1 | ||
| lili | b+1 | m | 16 | i17 | -8 | +2 | +8 | * Enter DEW -2 +8 +14 r22 with F |
| lili | f,f,F+1+2 | h,h | 9,16 | i13~14 i7~8 | +4 | +33d | * Strong Aerial Tailspin * Balcony Break * Chip damage on block [4] | |
| lili | ws1,2 | m, h | 10, 16 | i13~14, i22~23 | -3 | +8 | * Combo from 1st hit with 1f delay * Move cannot be delayed * Enter DEW -1 +10g~+11g +10~11 r19 with F | |
| miary-zo | 1+2 | m,h | 8,16 | i15 i11~12 | -9 | +4 | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break (airborne) * Wall Crush +16g on hit * Jail from 1st attack * Good sidestep right tracking * Hit vs BT +18a (+9) | |
| miary-zo | b+2,3 | h, h | 10, 16 | i13, i18~19 | -9 | +2 | * Combos from 1st hit * Jails from 1st hit * Enter MOR -6 +5 r28 with F | |
| miary-zo | FC.df+4 | L | 16 | i18~19 | -26 | +4c | * Clean hit +9a, 4 extra damage * Stagger on block * High crush 1~44 | |
| miary-zo | MOR.u+1+2 | m | 16 | i16~17 | -2 | +4 | * Low crush 13~29 * Floating state 30~32 | |
| nina | b+2,2 | h, h | 12, 16 | i12, i14~15 | -6 | +5 | * Combo from 1st hit with 1?f delay * Jail from 1st block with 1?f delay * Move can be delayed 1?f | |
| nina | b+3+4 | h | 16 | i14~15 | -5 | +6 | ||
| panda | f+1+2 | m | 16 | i18 | -15 | +18a | ||
| panda | HBS.2 | L | 16 | i21~24 | -15 | +21g | * Transition to HBS * High crush 1~ | |
| panda | HBS.b+1+2 | l | 16 | i26~29 | -25c | +14a | * Transition to HBS with input D or 3+4 | |
| paul | d+1 | m | 16 | i14~15 | -9 | +2 | +3c | * Spike * Transition to r27 FC with d |
| paul | b+3 | h | 16 | i14~15 | -6 | +31a (+25) | * Knee | |
| paul | ws1 | m | 16 | i15~16 | -10 | -7 | +1 | |
| paul | ws3 | M | 16 | i13~14 | -8 | +6 | * Knee | |
| paul | OTG.d+2 | L | 16 | i18 | -12c | -1d (-9) | * Spike * +4 on hit against standing opponent | |
| raven | 2,4 | h, h | 9, 16 | i10, i18~19 | -8~-7 | +8 | * Wall Crush +16g on hit, +18g on hit when transitioning into CD * Transition to +8 BT on hit with B * Transition to +8 FC on hit with D * Transition to +10 CD on hit with F |