
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| bryan | b+2,1,4 | h, h, m | 18, 16, 20 | i17, ,i25-26 | -10 | +37a | * Tornado * Airborne combo from 2nd hit or 1st CH * Interrupt with i2 from 2nd block * Can hit grounded when off-axis | |
| bryan | b+2,4 | h, m | 18, 21 | i17, i30-31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break * Airborne combo from 1st CH (+39a (+32)) * Interrupt with i16 from 1st block * Whiffs vs SS, SW from 1st block * Interrupt with i4 from 1st hit * Low crush 16~31 * Floating state 32~34 | |
| bryan | b+3 | m | 12 | i19 | -7 | +4 | * Enter SLS +1 +12g +12 r18 with f * Links to 10-hit string | |
| bryan | b+3,2 | m, h | 12, 12 | i19, i16 | -4 | +7 | * Combo from 1st CH * Interrupt with i5 from 1st block * Whiffs vs SSR from 1st block | |
| bryan | b+3,2,1 | m, h, m | 12, 12, 10 | i19, ,i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH * Move cannot be interrupted | |
| bryan | b+3,2,1,2 | m, h, m, m | 12, 12, 10, 14 | i19, ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 2nd CH * Interrupt with i1 from 3rd block | |
| bryan | b+3,2,1,4 | m, h, m, L | 12, 12, 10, 12 | i19, ,i22 | -11 | +0 | * Combo from 2nd CH * Interrupt with i5 from 3rd block | |
| bryan | b+3,4 | m, m | 12, 18 | i19, | ||||
| bryan | b+3,4,1 | m, m, m | 12, 18, 5 | i19, | ||||
| bryan | b+3,4,1,2 | m, m, m, m | 12, 18, 5, 7 | i19, | ||||
| bryan | b+3,4,1,2,1 | m, m, m, m, h | 12, 18, 5, 7, 3 | i19, | ||||
| bryan | b+3,4,1,2,1,4 | m, m, m, m, h, h | 12, 18, 5, 7, 3, 8 | i19, | ||||
| bryan | b+3,4,1,2,1,4,2 | m, m, m, m, h, h, h | 12, 18, 5, 7, 3, 8, 5 | i19, | ||||
| bryan | b+3,4,1,2,1,4,2,1 | m, m, m, m, h, h, h, h | 12, 18, 5, 7, 3, 8, 5, 5 | i19, | ||||
| bryan | b+3,4,1,2,1,4,2,1,4 | m, m, m, m, h, h, h, h, m | 12, 18, 5, 7, 3, 8, 5, 5, 10 | i19, | ||||
| bryan | b+3,4,1,2,1,4,2,1,4,2 | m, m, m, m, h, h, h, h, m, h | 12, 18, 5, 7, 3, 8, 5, 5, 10, 20 | i19, | ||||
| bryan | b+4 | m | 18 | i16 | -10 | +15 | * Knee * Hit vs BT +9a | |
| bryan | b+1+4 | m | 26 | i28 | -9 | +7c | Spike | |
| bryan | b+1+4* | m! | 45 | i53 | +7a | Spike | ||
| bryan | ub+1+2 | m,m | 5,2 | i15 i12 | -16 | -6 | * Combo from 1st hit | |
| bryan | ub+1+2,1 | m,m, m | 5,2, 2 | i15 i12, i12 | -13 | -3 | * Combo from 1st hit 8f delay * Jail from 1st block with ?F delay * Input can be delayed 18f | |
| bryan | ub+1+2,1,2 | m,m, m, m | 5,2, 2, 2 | i15 i12, ,i11 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 11f input window- | |
| bryan | ub+1+2,1,2,1 | m,m, m, m, m | 5,2, 2, 2, 2 | i15 i12, ,i10 | -13 | -3 | * Combo from 1st hit * Jail from 1st block with ?F delay * 9f input window | |
| bryan | ub+1+2,1,2,1,2 | m,m, m, m, m, m | 5,2, 2, 2, 2, 2 | i15 i12, ,i9 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 8f input window | |
| bryan | ub+1+2,1,2,1,2,1 | m,m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2 | i15 i12, ,i8 | -13 | -3 | * Combo from 1st hit * Jail from 1st block with ?F delay * 7f input window | |
| bryan | ub+1+2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i7 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 6f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i6 | -13 | -3 | * Combo from 1st hit * Jail from 1st block with ?F delay * 5f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 4f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -26 | -15 | * Combo from 1st hit * Jail from 1st block with ?F delay * 4f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2,1,4 | m,m, m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14 | i15 i12, ,i10 | -35 | -15a (-24) | * Knee * Balcony Break * Combo from 1st hit * Jail from 1st block with ?F delay | |
| bryan | uf+1 | m | 22 | i20~21 | -13 | +15a | * Balcony Break * Floor Break * Gain SNE on hit (+3a on hit) * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| bryan | uf+2 | m | 6 | i13 | -10 | +1 | ||
| bryan | uf+2,2 | m, m | 6, 4 | i13, i10 | -10 | +1 | * Combo from 1st hit with 7f delay * Jail from 1st block with ?F delay * Move can be delayed 5f | |
| bryan | uf+2,2,2 | m, m, m | 6, 4, 4 | i13, ,i10 | -10 | +1s | * Combo from 1st hit with 5f delay * Jail from 1st block with ?F delay | |
| bryan | uf+2,2,2,3 | m, m, m, m | 6, 4, 4, 20 | i13, ,i22~23 | -15 | +30a (+12) | * Knee * Combo from 3rd hit with 5f delay * Interrupt with i2 from 1st block | |
| bryan | SNE.uf+2,2,2,2 | m, m, m, m | 6, 4, 4, 9 | i13, ,i10 | -12 | -1s | * Combo from 1st hit * Consumes SNE * Chip damage on block (2) | |
| bryan | SNE.uf+2,2,2,2,2 | m, m, m, m, m | 6, 4, 4, 9, 9 | i13, ,i10 | -12 | -2s | * Combo from 1st hit * Jail from 1st block with ?F delay * Chip damage 2 (22%) on block | |
| bryan | SNE.uf+2,2,2,2,2,3 | m, m, m, m, m, m | 6, 4, 4, 9, 9, 23 | i13, ,i22~23 | -15 | +3a | * Knee * Combo from 3rd or 4th or 5th hit ** +35a (+17) from 3rd hit ** +31a (+13) from 4th hit ** +30a (+12) from 5th hit * 9 chip damage (39%) on block * Interrupt with i1 from 5th block | |
| bryan | uf+3 | m | 15 | i27~28 | -2 | +15 | * Low crush 9~28 * Floating state 29~31 | |
| bryan | uf+4 | m | 20 | i24~26 | -5 | +26a | Spike * Low crush 9~32 * Floating state 33~35 | |
| bryan | uf+3+4 | m | 22 | i16~17 | -7 | +8a | * Tornado * Knee * Gain SNE on hit * Low crush 9~26 * Floating state 27~29 | |
| bryan | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| bryan | b,B+4 | M | 24 | i21~33 | -19~-7 | -7a~+5a | Spike * Low crush 18~32 * Floating state 33~ | |
| bryan | d,db,b | * Cancel to SS on any frame with u * Minimum 3f needed to enter (one for each directional) * Can perform u moves * High crush 1~10 | ||||||
| bryan | f,F+2 | h | 29 | i13 | -9 | +15cg | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * 8 chip damage on block * Forces tech back roll on hit | |
| bryan | f,F+3* | m | 33 | i34~35 | +8 | +71a | * Balcony Break * Gain SNE on hit with 1+2 * Chip damage on block (9) * Hitstop 20f on hit | |
| bryan | f,F+4 | h | 32 | i16~19 | -9c~-6c | +15a | * Homing * Balcony Break (airborne) * Chip damage on block (9) * Initial side step can evade some attacks | |
| bryan | f,n,b+2 | h | 20 | i14~15 | -7 | +43a (+33) | * Tornado * Can be buffered | |
| bryan | qcf | * Enter FC r25 with no input * Cancel to SS on any frame with u * Cancel to block on frames 1~9 with b from manual transition * Actionable on frame 1~ * Access ws2, ws4, FCdf+2, FCdf+4 with b+2_4_df+2_df+4 from manual transition * Access SNE.FC.df+3 with df+3 from stance transitions, or with b,df,df+3 from manual transition * Can perform u moves * High crush 1~25 | ||||||
| bryan | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Jump takes 9 frames * Low crush 9~30 * Floating state 31~33 | |
| bryan | f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break * Chip damage on block (9) * Low crush 3~25 * Floating state 26~28 | |
| bryan | ws1 | m | 20 | i15~16 | -14 | +35a (+25) | ||
| bryan | ws2 | m,t | 10,20 | i19 | -10 | +50a | * Transition to r90 attack throw on front/side standing hit * +31a (+21) on BT hit * Power up with f+2 or b+2 on frames 18~19, additional 5 damage | |
| bryan | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| bryan | SS.1 | h | 23 | i17~18 | -5 | +15c | Balcony Break (airborne) | |
| bryan | SS.2 | M | 15 | i17~18 | -9 | +5 | ||
| bryan | SS.2,1 | M, h | 15, 20 | i17~18, i21~22 | -9 | +17cg | * Heat Engager * Heat Dash +62a (+42) * Balcony Break * Elbow * Combo from 1st hit with 8f delay * Interrupt with i1 from 1st block * Input can be delayed 11f * Move can be delayed 10f * Cancel to r35 with B (-15/-1) * Forces tech back roll on hit | |
| bryan | FC.df+2 | m | 12 | i13 | -9 | +4 | Elbow | |
| bryan | FC.df+2,1 | m, h | 12, 25 | i13, i22~23 | -8 | +34a (+8) | * Balcony Break * Combo from 1st hit with 7f delay * Interrupt with i1 from 1st block * Input can be delayed 11f * Move can be delayed 10f | |
| bryan | (Back to wall).b,b,UB | m | 25 | i29~33 | -1 | +19cg | * Balcony Break * Bryan * Fahkumram * Heihachi * Kazuya * Lars * Law * Forces tech back roll on hit * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49 | |
| bryan | SLS.2 | h | 16 | i15~16 | -6 | +2 | ||
| bryan | SLS.2,1 | h, m | 16, 23 | i15~16, i15~16 | -11 | +33a (+18) | * Combo from 1st hit with 4f delay * Jail from 1st block with ?F delay | |
| bryan | SLS.2,2 | h, m | 16, 25 | i15~16, i25 | -7 | +14a | * Balcony Break * Spike * Combo from 1st hit with 4f delay * Interrupt with i7 from 1st block * +9a on BT hit | |
| bryan | SLS.2,4 | h, m | 16, 22 | i15~16, i16~17 | -10 | +5a | * Tornado * Knee * Combo from 1st hit with 4f delay * Jail from 1st block with ?F delay * Gain SNE on hit, -12a * Low crush 9~26 * Floating state 27~29 | |
| bryan | SLS.4,1 | m, h | 13, 13 | i18, i27 | +0 | +55a | * Combo from 1st CH * Interrupt with i2 from 1st block * Cancel to SS -12 -5 -3 r9 with u_d | |
| bryan | SLS.4,1,2 | m, h, h | 13, 13, 22 | i18, ,i24 | -9 | +15cg | * Balcony Break * Combo from 2nd hit * Jail from 2nd block with ?F delay * Forces tech back roll on hit | |
| bryan | SLS.4,1,4 | m, h, M | 13, 13, 20 | i18, ,i25 | -10 | +37a | * Tornado * Combo from 2nd hit * Move cannot be interrupted * Opponent recovers FUFA on hit | |
| bryan | SLS.1+2 | m | 23 | i15~16 | -9 | +23a (+13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow | |
| bryan | SNE.b+1+2 | m,m | 9,15 | i20 i14 | +4 | +33d (+25) | * Balcony Break * Elbow * Consumes SNE * Chip damage on block (6) | |
| bryan | SNE.f,F+1+2 | h | 30 | i13 | -9 | +23a (+18) | * Balcony Break * Consumes SNE * Can not be buffered * Chip damage 10 (30%) on block * Strong parry, parries all mid or high attacks except charge moves, throws and unlockables * On a successful parry, the attack is canceled and Bryan automatically retaliates * Unparryable with traditional parries, Asuka, Nina, etc * Consumes 300f of Heat * Parry state 2~10 | |
| bryan | SNE.f,F+1+2,P | h, m | 30, 20 | i13, i13~14 | 0 | +25a (+20) | * Balcony Break * Chip damage on block (8) * Consumes SNE * Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 * Power crush 1~14 | |
| bryan | qcb+2 | m | 16 | i15~16 | -9 | +6 | ||
| bryan | qcb+2,4 | m, h | 16, 25 | i15~16, i22~25 | -9c | +15a | * Balcony Break (airborne) * Combo from 1st hit with 10f delay * Interrupt with i3 from 1st block * Move is delayed 3f * Move can be delayed 7f * 7 chip damage on block | |
| bryan | qcb+4 | M | 23 | i17~18 | -12 | +31a (+21) | * Recovers 2f faster on hit (t48 r30) | |
| bryan | 1+3 | t | 35 | i12~14 | -3 | -2d | * Floor Break * Homing * Throw break 1 or 2 | |
| bryan | 2+4 | t | 35 | i12~14 | -6 | +0d | * Floor Break * Homing * Throw break 1 or 2 * Side switch on hit | |
| bryan | Back throw | t | 60 | -1d | Unbreakable | |||
| bryan | FC.db+1+2 | t | 45 | i11 | -6 | +1d | * Throw break 1+2 | |
| bryan | Left throw | t | 40 | -3 | +1d | * Floor Break * Throw break 1 * Side switch on hit | ||
| bryan | Right throw | t | 40 | -3 | +6d | * Throw break 2 | ||
| bryan | uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| claudio | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| claudio | H.2+3 | L,M | 12,10 (40/45) | i18~19, i32~33 | -14 | +11d | * Heat Smash * Reversal Break * Balcony Break * Transition to attack throw on 1st or 2nd hit (40dmg or 36dmg) * 5 damage on wall splat (45dmg total) * 8 chip damage on block * Pseudo homing low? | |
| claudio | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| claudio | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| claudio | 1,2 | h, h | 5, 12 | i10, i13~14 | -3 | +8 | * Jail from 1st attack with 5f delay * Input can be delayed 5f * Move can be delayed 4f | |
| claudio | 1,3 | h, l | 5, 11 | i10, i22 | -12 | -1 | * Combo from 1st CH with 3f delay * Interrupt with i4 from 1st block * Input can be delayed 5f * Move can be delayed 4f | |
| claudio | 2 | h | 10 | i12 | -3 | +3 | ||
| claudio | 2,1 | h, m | 10, 13 | i12, i20 | -6 | +5 | * Combo from 1st hit with 2f delay * Interrupt with i2 from 1st block | |
| claudio | 2,1,2 | h, m, m | 10, 13, 25 | i12, ,i16~18 | -13 | +12a (+3) | * Heat Engager * Heat Dash +5, +62a (+42) * Strong Aerial Tailspin * Balcony Break * Combo from 2nd CH with 14f delay * Interrupt with i1 from 1st block * Input can be delayed 15f * Move can be delayed 10f * Transition to r65 STB on hit without STB * -10a (-1) upon STB gain on an airborne hit | |
| claudio | 3 | m | 14 | i14~15 | -10 | +1 | * Tracks sidestep right and sidewalk right completely? | |
| claudio | 3,2 | m, h | 14, 22 | i14~15, i22~23 | -6 | +25a (+16) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Transition to r55 STB on hit without STB * -6a (-13) upon STB gain on an airborne hit * Interrupt with i5 from 1st block | |
| claudio | 4,3 | h, h | 13, 14 | i12, i25~26 | +1 | +15g | * Homing * Balcony Break * Combo from 1st hit with 1f delay * +22a (+15) if the 1st hit counterhits * Interrupt with i6 from 1st block * Low crush 17~30 | |
| claudio | STB.4,2 | h, sm | 13, 32 | i12, i28-36 | -19~-11 | +27a (+1) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 1f delay * 6 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time | |
| claudio | 1+2 | m | 20 | i17 | -14 | +2c | Floor Break | |
| claudio | 1+2,1+2 | m, t | 20, 10 | i17, i17 | +0 | * Combo from 1st hit * Only comes out on standing hit * Doesn't work at tip range * Doesn't work in the side or back * Not a timed input | ||
| claudio | 1+2,1+2,2 | m, t, t | 20, 10, 18 | i17, ,i17 | -5d or +0d | * Combo from 1st hit * Gain STB on hit * -5d vs FUFT when gaining STB * +0d vs FUFA if already STB * Deals 20 damage with input b,f+2 * Not a timed input * Transition to r101 STB on hit without STB | ||
| claudio | 3+4 | M | 28 | i24~26 | -11c | +4a | * Floor Break * Low crush 13~22 * Floating state 23~25 | |
| claudio | f+2 | h | 9 | i12 | +0 | +6 | * Homing to sidestep left and sidewalk left? | |
| claudio | f+2,1 | h, m | 9, 12 | i12, i15~16 | -10 | +6c | * Floor Break * Combo from 1st hit * Jail from 1st block with ?F delay | |
| claudio | f+2,1,1+2 | h, m, m | 9, 12, 25 | i12, ,i21~22 | -18 | +7a (-2) | * Balcony Break * Shoulder * Combo from 1st CH with 16F delay * Move cannot be interrupted * Input can be delayed 16F * Move can be delayed 12F | |
| claudio | f+2,2 | h, m | 9, 20 | i12, i14 | -26 | +18a (-13) | * Balcony break on airborne hit * Combo from 1st hit * Jail from 1st block with ?F delay * Transition to r67 STB on hit without STB * Tremendous backstep on block | |
| claudio | f+1+2 | m | 8 | i16 | -18 | -7 | ||
| claudio | f+1+2,1+2 | m, m | 8, 16 | i16, i18 | -14 | +4a | * Combo from 1st hit with 11f delay * Jail from 1st block with no delay * Input can be delayed 11f * Move can be delayed 10f | |
| claudio | STB.f+1+2,1+2 | m, m | 8, 16 | i16, i18 | -9 | +64a | * Balcony Break * Jail from 1st attack with 1f delay * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f * 3 chip damage on block * Consumes STB * Consumes 600F of remaining Heat time | |
| claudio | f+3+4 | h | 18 | i17~18 | -4 | +19a | * Balcony Break (airborne) * 3 chip damage on block * Has good right sidestep tracking | |
| claudio | df+1 | m | 10 | i15~16 | -4 | +7 | * Cannot be sidestepped or sidewalked right? | |
| claudio | df+1,2 | m, m | 10, 15 | i15~16, i23~24 | -15 | +31a (+21) | * Combo from 1st hit with 1f delay * Interrupt with i4 from 1st block | |
| claudio | df+3 | m | 12 | i14 | -7 | +6 | * Completely homing to SSR/SWR? | |
| claudio | df+3,1 | m, m | 12, 18 | i14, i17~19 | -14 | +29a (+14) | * Tornado * Combo from 1st hit with 14f delay * Interrupt with i3 from 1st block * Input can be delayed 14f * Move can be delayed 8f | |
| claudio | df+3,2 | m, h | 12, 10 | i14, i15 | -1 | +5 | * Combo from 1st hit with 14f delay * Move cannot be interrupted * Input can be delayed 14f * Move can be delayed 9f | |
| claudio | df+4 | m | 14 | i13 | -8 | +3 | ||
| claudio | d+1 | m | 14 | i17~18 | -8 | +2 | ||
| claudio | d+1,2 | m, m | 14, 15 | i17~18, i28~29 | -9 | +4 | * Tornado * Combo from 1st CH * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block | |
| claudio | STB.d+1,2 | m, M | 14, 23 | i17~18, i28 | +6 | +28a (+13) | * Tornado * Combo from 1st hit * 4 chip damage on block * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block * Consumes STB * Consumes 240F of remaining Heat time | |
| claudio | d+2 | L | 6 | i20 | -11 | +0 | * High crush 6~ | |
| claudio | d+2,2 | L, L | 6, 8 | i20, i16~17 | -13 | -1 | * Jail from 1st block * Combo from 1st hit * High crush 1~ | |
| claudio | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| claudio | d+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| claudio | d+1+2 | m | 28 | i13~14 | -18 | +7a (-2) | * Balcony Break * Shoulder | |
| claudio | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| claudio | db+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| claudio | db+2,1 | sl, m | 8, 12 | i11, i18 | -9 | +3 | * Combo from 1st CH * Move cannot be interrupted * High crush 1~ | |
| claudio | db+4 | L | 7 | i15 | -13 | -2 | * Pseudo homing to SSL/SWL side? | |
| claudio | db+4,3 | L, h | 7, 10 | i15, i18 | -11 | +0 | * Combo from 1st hit with 1f delay * -30 from 1st block | |
| claudio | b+1 | m | 17 | i18~19 | -8 | +9a | * Homing * Balcony Break | |
| claudio | b+2 | h | 25 | i14~15 | -9 | +9a | * Tornado * Pseudo homing? | |
| claudio | b+3 | m | 14 | i13 | -4 | +7 | * Knee * Completely homing to SSL/SSR/SWR? | |
| claudio | b+4 | m | 10 | i17 | -14 | -3 | * Increased tracking when b4,2 is input with delayed buffer? | |
| claudio | b+4,1 | m, h | 10, 18 | i17, i20~21 | +1 | +4 | * Tornado * Balcony break on airborne hit * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Move cannot be interrupted * Input can be delayed 12F * 5 chip damage on block | |
| claudio | b+4,2 | m, m | 10, 20 | i17, i20 | -11 | +29a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Trade with i1 from 1st block? * Input can be delayed 12F * Transition to r45 STB on hit without STB and Heat | |
| claudio | b+4,3,2 | m, h, M | 10, 14, 20 | i17, ,i31~32 | -13 | +16a | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * Low crush 1~31 | |
| claudio | STB.b+4,3,2 | m, h, M | 10, 14, 38 | i17, ,i31~32 | -1c | 43a (+33) | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * 7 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * Low crush 1~31 | |
| claudio | b+4,4 | m, m | 10, 16 | i17, i28~29 | -13 | +30a (+20) | * Tornado * Combo from 1st CH with 2f delay * Input can be delayed 12F * Interrupt with i8 from 1st block * Whiffs vs SS, SW from 1st block * Low crush 22~37 * Floating state 38~40 | |
| claudio | b+1+2 | m | 25 | i22 | -13 | +15a | * Balcony Break * Spike * -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 | |
| claudio | b+3+4 | m | 24 | i29~30 | -15 | +9a (+0) | * Homing * Balcony Break * Backswing blow * Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?) | |
| claudio | ub+2 | m | 20 | i17~18 | -7 | +20d | * Balcony Break * Gain STB on hit (+4d r49) * 20f timestop on hit | |
| claudio | uf+2 | m | 21 | i21 | +4c | +20a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Transition to r49 STB on hit without STB and Heat * Transition to FC r30 with D * 4 chip damage on block * Low crush 9~22 | |
| claudio | uf+3 | m | 22 | i23~25 | -6 | +23d | * Floor Break * 20 damage with input ub+3 * 21 damage with input u+3 * Linear move? * No tracking to SSL/SWL side? * Low crush 9~26 * Floating state 27~29 | |
| claudio | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Low crush 9~30 * Floating state 31~33 | |
| claudio | uf+3+4 | m,m | 10,12 | i17,i10~11 | -11 | +9 | * First hit can be parried * Low crush 18~35 | |
| claudio | uf+3+4,2 | m,m, m | 10,12, 14 | i17,i10~11, i20 | -12 | +30a (+4) | * Balcony Break * Gain STB on hit (+21a (-5) r50) * Combo from 1st hit * 20f timestop on hit * Interrupt with i1 from 1st block | |
| claudio | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| claudio | b,B+2+3 | m! | 60 | i72 | +15a (-11) | Balcony Break | ||
| claudio | f,F+2 | m | 14 | i14~16 | -18 | -7 | * Elbow * i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered | |
| claudio | f,F+2,2 | m, h | 14, 20 | i14~16, i14~15 | -2c | +6c | * Spike * Combo from 1st hit with 13f delay * Interrupt with i2 from 1st block * Input can be delayed 13f * Move can be delayed 6f | |
| claudio | f,F+2,1+2 | m, m | 14, 14,20 | i14~16, i14~16 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit with 10f delay * Interrupt with i3 from 1st block * Input can be delayed 13f * Move can be delayed 10f * Transition to r57 STB on hit without STB * Frame advantage -14a (-23) on STB gain | |
| claudio | f,F+3 | m | 8 | i15~16 | -8 | -1 | ||
| claudio | f,F+3,2 | m, m | 8, 4,13 | i15~16, i20~21,i16~17 | -13 | +22a (+17) | * Tornado * 2 chip damage on block * Can be charged * Has roughly 5 levels of charge * Combos from 1st hit if uncharged * Jail from 1st block with ?F of charge | |
| claudio | f,F+3,2* | m, m | 8, 4,20 | i15~16, i20~21,i39~40 | +0 | +14cg | * Tornado * Balcony Break * 6 chip damage on block * Gain STB on hit or block * Interrupt with i16 from 1st block * Whiffs vs SS, SW (SSR preferred with shorter charge inputs) * Forces tech back roll on hit | |
| claudio | uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| claudio | f,f,F+2 | h | 40 | i13~16 | +6 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Transition to r51 STB without STB and Heat * Frame advantage +1a (-4) on STB gain * 8 chip damage on block * Cannot be buffered * Low crush 3~26 * Floating state 27~29 | |
| claudio | ws1 | m | 12 | i12~13 | -4 | +7 | ||
| claudio | ws1,1 | m, h | 12, 15 | i12~13, i20 | -7 | +19g c | * Balcony Break * Transition to STB on hit without STB ** Frame advantage +44g on STB gain * Combo from 1st hit with 1f delay * Interrupt with i1 from 1st block | |
| claudio | ws1,2 | m, M | 12, 12 | i12~13, i28~29 | -9 | +4 | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i9 from 1st block * Whiffs vs SSL, SWL from 1st block | |
| claudio | STB.ws1,2 | m, M | 12, 23 | i12~13, i28~29 | +6 | +28a (+13) | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i9 from 1st block * Whiffs vs SSL, SWL from 1st block * 4 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time | |
| claudio | ws2 | m | 20 | i15~16 | -14 | +26a (+16) | * Transition to r39 STB on hit without STB * Frame advantage +24a (+14) on STB gain | |
| claudio | ws3 | m | 20 | i16 | -12 | +11a (+2) | Balcony Break | |
| claudio | ws4 | m | 18 | i11~12 | -6 | +5 | ||
| claudio | SS.4 | L | 20 | i20~21 | -12 | +6c | * Side step takes 9f, effective startup i29 * Tracking and range notes: * Assuming i29 startup with 9f left sidestep * SSL4 range: 2.45 * SSR4 range: 2.39 * Pseudo homing low? | |
| claudio | (back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8a | * Floating state 5~13 * Low crush 14~32 * Floating state 33~35 | |
| claudio | STB.db+1+2 | M | 25 | i17~18 | -9 | +62a (+46) | * Tornado * 5 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * High crush 6~16 * Low crush 20~32 * Floating state 33~35 | |
| claudio | STB.f,f,F+1+2 | h | 45 | i13~16 | +8g~+11g | +28a (+18) | * Balcony Break * 22 chip damage on block * Consumes STB * Consumes 300F of remaining Heat time * Assuming i19 startup from buffered manual input (temporary tracking score result) * Low crush 3~26 * Floating state 27~29 | |
| claudio | STB.f,F+3,2 | m, m,m | 8, 4,20 | i15~16, i20,i16 | -9 | +22a (+17) | * Tornado * Balcony Break on airborne hit only * Can be charged * Roughly 5 levels of charge * 6 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * Combo from 1st if uncharged * Jail from 1st block with ?F of charge time | |
| claudio | STB.f,F+3,2* | m, m,m | 8, 4,25 | i15~16, i20,i39~40 | +12 | +67a (+51) | * Tornado * Balcony Break * Guard Break * Instant Tornado on hit * 7 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * Interrupt with i16 from 1st block * Whiffs vs SS, SW from 1st block (SSR preferred on shorter charge durations) | |
| claudio | 1+3 | t | 35 | i12~14 | -3 | +1d | * Homing * Throw Break 1 or 2 | |
| claudio | 2+4 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Both players transition to FUFA on hit | |
| claudio | Back throw | t | 50 | +0d | * Unbreakable * Can side switch on hit * Opponent recovers in FDFT | |||
| claudio | Left throw | t | 40 | -3 | +1d | * Break: 1 * Opponent recovers in off-axis FUFT | ||
| claudio | Right throw | t | 40 | -3 | +1d | * Throw break 2 * Can side switch on hit * Opponent recovers in FUFT | ||
| claudio | uf+1+2 | t | 40 | i12 | -6 | +1d | * Throw break 1+2 * Side switch on hit * Can be buffered * Opponent recovers in FUFA | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| clive | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| clive | H.PHX.2+3 | m | 42 | i15~16 | +8 | +0 | * Heat Smash * Floor Break * Weapon * Increases ZAN gauge by 1.16 on hit * Increases ZAN gauge by 0.66 on block * Transition to throw on hit * Opponent recovers in FDFA state * Only deals recoverable damage * (32) damage balcony break on 1st whiff * 6 chip damage on block | |
| clive | H.u+1+2 | M,m | 18,21 | i19~20,i20~21 | -12 | +3c | * Weapon 2nd hit * Consumes 150F of remaining Heat time * Transition to r15 PHX with F or 4 on hit or block (-1/+14c) * 7 chip damage on block | |
| clive | H.u+1+2,1 | M,m, m,m | 18,21, 17,22 | i19~20,i20~21, i25~26,i20~21 | -12 | +14a(+4a) | * Balcony Break * Weapon 2nd hit * Move cannot be delayed * Input can be delayed by 25F * Interrupt with i3 from 2nd block * 7 chip damage on block * Same move as (df+1,H.1),1 | |
| clive | H.u+1+2,2 | M,m, h,h | 18,21, 10,12 | i19~20,i20~21, i23~24,i12~13 | -9 | +8 | * Weapon 1st hit * Jail from 2nd normal hit * 4 chip damage on block * Transition to r15 PHX with F or 4 on hit or block (-3/+14) * Same move as (df+1,H.1),2 | |
| clive | H.u+1+2,2,1 | M,m, h,h, M,M | 18,21, 10,12, 10,16 | i19~20,i20~21, ,i20~21,i11~12 | -12 | +15a(-2a) | * Tornado * Balcony Break * Weapon 2nd hit * Combo from 4th hit with 17F delay * Move cannot be delayed * Input can be delayed by 17F * 5 chip damage on block * Same move as (df+1,H.1,2),1 * Tornado launching steel pedal | |
| clive | H.2+3 | m,t,m,m,m,m,m,m | 55 | i18 | +5 | -10 | * Heat Smash * Balcony Break * Transition to attack throw on 1st hit * 45 damage Balcony Break on 1st whiff * Recover 27-45 recoverable health on hit: * Regain 18?-19? additional recoverable health on hit * Recover 19 recoverable health on 1st whiff and 2nd hit: * Regain 12? additional recoverable health on 1st whiff and 2nd hit * 10 chip damage on block * Low crush 23~117 * Floating state 118~120 | |
| clive | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| clive | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| clive | 1,1 | h, h | 5, 13 | i10, i18~19 | -3 | +6 | * Jail from 1st block * Combo from 1st hit * Enter PHX -3 +6 r23 with F or 4 on hit or block at frame 25 | |
| clive | 1,2 | h, M | 5, 20 | i10, i21~22 | -14 | +22a (+17) | * Floor Break * Weapon * Combo from 1st hit with 2f delay * Increases ZAN gauge by 0.40 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage * +11d on BT hit * +14c on side hit; forces tech backroll | |
| clive | 1,f+2 | h, h | 5, 22 | i10, i25~26 | +1 | +13g | * Balcony Break * Weapon * Combo from 1st CH * Input can be delayed 2f * 6 chip damage on block * +20a (+11) on BT hit | |
| clive | 2 | h | 11 | i12 | +0 | +7 | Weapon | |
| clive | 2,1 | h, h | 11, 20 | i12, i17~18 | -13 | +8a (-1) | * Balcony Break * Weapon * Jail from 1st block * Combo from 1st hit * Input 1 during the 1st hit animation on frames 10~12 to add +3 damage | |
| clive | 2,2 | h, m | 11, 9 | i12, i23 | -8 | -1 | * Balcony Break (airborne) * Weapon * Combo from 1st hit * Jail from 1st block * Enter PHX -1 +6 r25 with F or 4 on hit or block | |
| clive | 2,2,2 | h, m, M,m | 11, 9, 15,20 (24) | i12, ,i27~28 i31~32 | -11 | +21a (+4) | * Tornado * Balcony Break * Weapon * Power up in Heat (24 damage) * Input can be delayed 6f * Move cannot be delayed * Transition to PHX on hit only * Cancel PHX transition with B | |
| clive | 2,2,1+2 | h, m, m,M | 11, 9, 10,18 | i12, ,i27 i23~24 | -9c | +1a | * Balcony Break * Spike * Weapon * Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) * Increases ZAN gauge by 0.24 on block (0.10 + 0.14) * Increases ZAN gauge by 0.40 on hit if only the final hit connects * Increases ZAN gauge by 0.14 on block if only the final hit connects * Only deals recoverable damage * Hit vs BT -4d * Input can be delayed 8f * Move cannot be delayed * Low crush 41~54 * Floating state 55~57 | |
| clive | 3 | m | 16 | i16 | -13 | -2 | ||
| clive | 3,2 | m, m,m | 16, 15,15 (20) | i16, i23~24 i29~41 | -12~+0 | +22a (+12) | * Balcony Break * Weapon * Combo from 1st CH * Jail from 2nd block * 3rd hit never combos on standing hit * 3rd hit available only on hit or block * Interrupt with i4 from 1st block * +23a (+13) on BT hit * Power up in Heat (15,20dmg) | |
| clive | 4 | m | 8 | i12 | -10 | +1 | ||
| clive | 4,2 | m, M | 8, 17 | i12, i20~21 | -11 | +3 | * Weapon * Combo from 1st hit * Input can be delayed 3f | |
| clive | 4,4 | m, h | 8, 13 | i12, i25 | -8 | +0 | * Combo from 1st hit * Input can be delayed 3f * Enter PHX +6 +14 r21 with F or 4 on hit or block | |
| clive | 1+2 | m | 21 | i13 | -9 | +2 | * Heat Engager * Heat Dash +5, +43d (+35d) * Balcony Break (airborne) * Weapon * On hit regain 5 additional recoverable health | |
| clive | 1+4 | m | 10-75 | i22 | -15 | +9a (ZAN1) | * Removes Recoverable Health (ZAN5 only) * Weapon * Increases ZAN gauge by 0.20 on ZAN1 hit * Increases ZAN gauge by 0.10 on ZAN1 block * Transitions to attack throw on hit with ZAN2-5 * Resets ZAN gauge on hit with ZAN2-5 * Damage increases with ZAN gauge level: * ZAN1: 10 * ZAN2: 45 * ZAN3: 48 * ZAN4: 58 * ZAN5: 75 | |
| clive | 3+4 | * Strong low parry effect (active while moving) * Move backward/forward with b_f * Cancel to r53 with db_d_df * Floating state 5~ * Parry state 9~ | ||||||
| clive | 3+4,P | M | 20 | ,i27~28 | +61a (+45) | * Tornado * is1~27 * Floating state 28~70 | ||
| clive | f+2 | m | 10 | i15 | -12 | -4 | * Weapon | |
| clive | f+2,1 | m, h | 10, 13 | i15, i21~22 | +1 | +20g | * Balcony Break * Combo from 1st hit | |
| clive | f+2,2 | m, m | 10, 7 | i15, i17~18 | -8 | +3 | * Weapon * Combo from 1st CH * Jail from 1st block * Enter PHX -5 +6 r30 with F or 4 on hit or block | |
| clive | f+2,2,2 | m, m, M | 10, 7, 20 | i15, ,i27~28 | -13 | +9a | * Heat Engager * Heat Dash +5, +67a {+50) * Balcony Break * Spike * Weapon * Combo from 1st CH * Combo from 2nd hit * Interrupt with i8 from 2nd block * Input can be delayed by 8F * Move cannot be delayed | |
| clive | f+2,2,1+2 | m, m, M | 10, 7, 18 | i15, ,i27~28 | -13c | +9a | * Balcony Break * Spike * Weapon * Combo from 1st CH * Combo from 2nd hit * Interrupt with i8 from 2nd block * Increases ZAN gauge by 0.70 on hit * Increases ZAN gauge by 0.30 on block * Only deals recoverable damage * Input can be delayed by 8F * Move cannot be delayed | |
| clive | H.f+2,2,1 | m, m, m | 10, 7, 25 | i15, ,i26~27 | -9 | +14c | * Balcony Break * Combo from 1st hit with 8F delay * Interrupt with i7 * Move cannot be delayed * Input can be delayed by 8F * Consumes 150F of remaining Heat time * Forces tech backroll on hit * 5 chip damage on block | |
| clive | H.f+2,2,1* | m, m, m | 10, 7, 30 | i15, ,i42~43 | +11 | +52a | * Guard Break * Consumes 150F of remaining Heat time * Interrupt with i23 from 2nd block * Interrupt with i12 from 2nd hit * Whiffs vs SSL, SW from 2nd block * Whiffs vs SSR, SWR from 2nd hit * 12 chip damage on block | |
| clive | f+3 | M | 15 | i20~21 | -14 | +37a | * Spike * 3 chip damage on block * Low crush 9~24 * Floating state 25~27 | |
| clive | f+4 | * Actionable after 15f * Stance moves can be delayed by 9F * Block at frame 35 (i35 standing guard) | ||||||
| clive | f+1+2 | m,m | 10,18 | i16~17 i19 | -12 | +20a (+10) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * 5 chip damage on block | |
| clive | df+1 | m | 10 | i14~15 | -3 | +4 | ||
| clive | df+1,2 | m, h | 10, 13 | i14~15, i23 | -16 | -8 | * Strong Aerial Tailspin * Weapon * Combo from 1st hit * Enter PHX +6 +14 r21 with F or 4 on hit or block | |
| clive | df+1,2,1 | m, h, m | 10, 13, 15 | i14~15, ,i26~27 | -15 | +32a (+11) | * Balcony Break * Weapon * Combo from 1st hit * Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage | |
| clive | df+1,4 | m, m | 10, 12 | i14~15, i20~21 | -10 | +1 | * Knee * Combo from 1st hit | |
| clive | H.df+1,1 | m, M,m | 10, 13,15 | i14~15, i22~23,i20~21 | -12 | +3c | * Weapon 2nd hit * Combo from 1st hit with 1F delay * Input can be delayed by 1F * Move cannot be delayed by 2F * Move is delayed by 2F * Interrupt with i4 from 1st block * Consumes 150F of remaining Heat time * Transition to r15 PHX with F or 4 on hit or block (-1/+14c) * 5 chip damage on block | |
| clive | H.df+1,1,1 | m, M,m, m,m | 10, 13,15, 17,22 | i14~15, ,i25~26,i20~21 | -12 | +14a(+4a) | * Balcony Break * Weapon 2nd hit * Move cannot be delayed * Input can be delayed by 25F * Interrupt with i3 from 3rd block * 7 chip damage on block | |
| clive | H.df+1,1,2 | m, M,m, h,h | 10, 13,15, 10,12 | i14~15, ,i23~24,i12~13 | -9 | +8 | * Weapon 1st hit * Jail from 3rd normal hit * Interrupt with i1 * Transition to r15 PHX with F or 4 on hit or block (-3/+14) * 4 chip damage on block | |
| clive | H.df+1,1,2,1 | m, M,m, h,h, M,M | 10, 13,15, 10,12, 10,16 | i14~15, ,i20~21,i11~12 | -12 | +15a(-2a) | * Tornado * Balcony Break * Weapon 2nd hit * Combo from 5th hit with 17F delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 17F * 5 chip damage on block * Tornado launching steel pedal | |
| clive | df+2 | m,m | 5,10 | i15~16 i26~27 | -13 | +30a (+20) | * Weapon * 2nd hit available only on hit or block | |
| clive | df+2,2 | m,m, m | 5,10, 20 | i15~16 i26~27, i18~19 | +5a (-2) | * Weapon * Available only as combo from 2nd hit * Available on standing hit only * Low crush 9~ | ||
| clive | df+2,2,2 | m,m, m, m,M | 5,10, 20, 6,25 | i15~16 i26~27, ,i26~27 i3~4 | +60a (+44) | * Tornado * Weapon * Available only as combo from 3rd hit * Available on standing hit only | ||
| clive | df+3 | L | 20 | i29~30 | -26 | +3c | * Homing * High crush 6~65 | |
| clive | df+3,1 | L, M,M | 20, 18,20 | i29~30, i27~29 i3~10 | +3c | * Available only as combo from 1st hit * 38 damage in total for the full string with scaling * Input 1 during the 1st hit animation on frames 25~28 to add +4 damage | ||
| clive | df+4 | m | 13 | i14 | -9 | +5 | ||
| clive | d+1 | L | 14 | i18~19 | -13 | +2 | * High crush 6~ | |
| clive | d+2 | sl | 8 | i11 | -6 | +5 | +5c on crouching hit * High crush 4~ | |
| clive | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| clive | d+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| clive | db+1,1 | h, m,m | 10, 7,20 | i17~18, i21~22 i18~19 | +31d (+10d) | * Tornado * Homing * Balcony Break * Available only as combo from 1st hit * Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage | ||
| clive | db+2 | m | 10 | i17~18 | -12 | -1 | * Weapon | |
| clive | db+2,1 | m, M | 10, 23 | i17~18, i25~26 | -13 | +27a (+12a) | * Tornado * Weapon * Combo from 1st hit | |
| clive | db+2,1* | m, M | 10, 27 | i17~18, i40~41 | -3 | +27a (+12a) | * Tornado * Weapon * 10 chip damage on block | |
| clive | db+1+2 | M,m | 12,10 | i17~18 i23 | -11 | -2c | * Weapon * 6 chip damage on block | |
| clive | db+1+2,1 | M,m, M | 12,10, 20 | i17~18 i23, i22~i23 | -13 | +24a (+9a) | * Balcony Break (BT) * Weapon * Combo from 2nd CH * Transition to +41a (+23) GAR on airborne hit * Cancel GAR transition with B * 6 chip damage on block | |
| clive | b+2 | h | 20 | i20~21 | -6 | +9 | * Strong Aerial Tailspin * Balcony Break * Weapon * Enter PHX +4 +23 r24 with F or 4 on block or hit * Hit vs BT +15a (+6) * Effectively homing? | |
| clive | b+3 | * Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves * Parry state 5~13 | ||||||
| clive | b+3,P | * 13f timestop * Earliest cancel to parry attacks r23 (r36?) * is1~16 | ||||||
| clive | b+3,P,2 | m | 35 | i20~21 | +3 | +16a (+6a) | * Reversal Break * Balcony Break * Weapon * Move can be delayed by 20F * is1~9 * Floating state 10~20 | |
| clive | b+3,P,1+2 | m,t | 35 | i20~21 | -13 | +5d | * Reversal Break * Weapon * Increases ZAN gauge by 0.72 on hit * Increases ZAN gauge by 0.10 on block * Move can be delayed by 20F * Transition to attack throw on hit * Side switch on hit * is1~20 | |
| clive | b+1+2 | m | 25 | i24~25 | -14 | +14a (+4a) | * Balcony Break * Weapon * Reversal Break (after attack absorb) * 34 in total damage after absorbing an attack in power crush state * Damage taken during power crush state is recoverable * -7 frame advantage and 12 chip damage on block after absorbing an attack in power crush state * Power crush 7~23 | |
| clive | uf+2 | m,m,m | 10,12 (8),12 (6) | i20, i4, i3 | -17 | +14a (+7) | * 3 chip damage on block * 24 damage in total with scaling * Low crush 20~45 * Floating state 46~48 | |
| clive | uf+2,2 | m,m,m, h | 10,12 (8),12 (6), 30 (12) | i20, i4, i3, i16 | +0 | +24a (-14) / +11a (+1) | * Balcony Break * Combo from 1st hit with 14F delay * Move cannot be delayed * +11a (+1) from 4th hit * 3 chip damage on block * 36 damage in total with scaling * Last hit available on hit or block only * Low crush 1~43 * Floating state 44~46 | |
| clive | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| clive | b,B+1+4 | m! | 40 | i80~81 | +56a | * Hitstop on frame 80 for 20f | ||
| clive | f,F+1+2 | m | 22 | i20 | +3 | +9c | * Spike * Weapon * 2 chip damage on block | |
| clive | qcf+1 | h | 5 | i20-31 | -12~-10 | +8cg~+10cg | * Balcony Break * Weapon * Hold to power up * 1 chip damage on block * Cancel to r15 PHX with 4 or F from frames 10-16 * Transitions to unbreakable throw from i23-31 5,10 +3 * Throw deals recoverable damage only * Forces tech backroll on hit | |
| clive | qcf+1* | h | 10 | i30-41 | -5~-3 | +16a~+18a (+6~+8) | * Balcony Break * Weapon * 2 chip damage on block * Cancel to r25 PHX with 4 or F from frames 10-16 * Transitions to unbreakable throw from i33-41 10,15 +3 * Throw deals recoverable damage only | |
| clive | uf | * Low crush 9~43 | ||||||
| clive | f,f,F+2 | m | 20 | i24~26 | -4 | +31d (+10) | * Balcony Break * Weapon * Enter PHX +8 +43d (+22) r26 with F or 4 on hit or block * 4 chip damage on block | |
| clive | ws2 | m | 15 | i15~16 | -14~-13 | +53a | * Weapon | |
| clive | ws3 | m,m | 20,15(20) | i20~21, i28~41 | -8 | +21a (+11a) | * Homing * Balcony Break * Power up in Heat: 20 damage and +20a(+10a) on hit * Jail from 1st block | |
| clive | ws4 | m | 14 | i11~12 | -5 | +6 | * Enter PHX -5 +6 r23 with F or 4 on hit or block | |
| clive | SS.2 | M | 12 | i17~18 | -9 | -2 | * Weapon * Side step takes 9f, effective startup i26 | |
| clive | SS.2,1 | M, m | 12, 23 | i17~18, i22~23 | -15 | +9cg | * Heat Engager * Heat Dash +5, +45a (+35a) * Balcony Break * Weapon * Input 1 during the 1st hit animation on frames 16~18 to add +3 damage * Combo from 1st hit with 11f delay * Jail from 1st block with 5F delay * Input can be delayed 11f * Move can be delayed 10f * Force tech backroll on hit | |
| clive | SS.1+2 | M | 21 | i25~26 | +2 | +49a | * Spike * Weapon * 6 chip damage on block * Transition to FC with D * Side step takes 9f, effective startup i34~35 | |
| clive | FC.1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * +6c on crouching hit * High crush 1~ | |
| clive | FC.df+2 | L | 18 | i19~20 | -13 | +3c | * Weapon * High crush 1~20 | |
| clive | GAR.1 | m | 18 | i15~17 | -5~-3 | +17a | * Balcony Break * Spike * 21 damage with delayed input * Jump takes 17f, effective minimum startup i32~34 * 3 (4) chip damage on block * -12 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1 * Low crush 1~23 * Floating state 24~26 | |
| clive | GAR.2 | m | 20 | i18~19 | -15 | -13 | * Weapon * 24 damage with delayed input * -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2 * Jump takes 17f, effective minimum startup i35~36 * js1~48 with u+2 * Low crush 1~49 | |
| clive | GAR.2,2 | m, m,M | 20, 6,25 | i18~19, i26~27 i3~4 | -17 | +13d (-4d) | * Tornado * Weapon * Combo from 1st hit * Low crush 1~26 * Floating state 27~29 | |
| clive | GAR.3 | h | 12 | i12 | -3 | +21a (-4a) | * Balcony Break * 15 damage with delayed input * +6 on hit with ub+3 * Jump takes 17f, effective minimum startup i29 * Low crush 1~29 * Floating state 30~32 | |
| clive | GAR.4 | h | 10 | i10 | -4 | +2 | * Balcony Break * 13 damage with delayed input * 8 damage, 11 delayed input damage with ub+4 * Jump takes 17f, effective minimum startup i27 * js1~27 fs28~30 with ub+4 and u+4 * Low crush 1~31 * Floating state 32~34 | |
| clive | PHX.1 | M,m,t | 16,15,10 | i21 | -14 | +0d | * Weapon * Transition to attack throw on front standing hit * -9 frame advantage and 6 chip damage on block after absorbing an attack in power crush state * On 1st hit regain 5 additional recoverable health * +4d on side or BT hit * Power crush 7~20 | |
| clive | PHX.2,1 | m, M | 12, 23 | i15, i25~26 | -12 | +24a (+9) | * Tornado * Weapon * On hit regain 5 additional recoverable health * Combo from 1st hit with 9f delay * Airborne combo from 1st CH with 12F delay ** Grounded combo with more than 12F delay * Interrupt with i9 from 1st block * Input can be delayed 16f * Move can be delayed 10f | |
| clive | PHX.2,2 | m, m,t | 12, 8,18 | i15, i20 | -13 | +5d / +5a (-4) | * Balcony Break * Weapon * Combo from 1st hit with 6F delay * Interrupt with i4 from 1st block * Transition to attack throw on hit * Cancel throw transition with B * Increases ZAN gauge by 0.72 on hit * Increases ZAN gauge by 0.40 on hit without throw * Increases ZAN gauge by 0.10 on block * Side switch on hit * Move cannot be delayed * Input can be delayed by 6F | |
| clive | H.PHX.2,1+2 | m, m | 12, 32 | i15, i23~24 | +4 | +25a(-1a) | * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i7 from 1st block * 6 chip damage on block * Consumes 150F of remaining Heat time | |
| clive | PHX.3 | L | 8 | i21 | -26 | -3c | * Stagger on block | |
| clive | PHX.3,2 | L, m,m | 8, 18 (12),20/36 (10/18) | i21, i30 i29~34 | +39a (+29) | * Balcony Break * Power up in Heat * Available only as combo from 1st hit * 30 (38 in heat) damage in total for the full string with scaling * 20f timestop on hit during Heat * -20 on 2nd block (impossible?) | ||
| clive | PHX.3,1+2 | L, m,M | 8, 12 (8),20 (10) | i21, i27~28 i23~24 | +6d (-29) | * Spike * Available only as combo from 1st hit * Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) * Increases ZAN gauge by 0.24 on block (0.10 + 0.14) * 30 damage in total for the full string with scaling * Only deals recoverable damage * -13c on 2nd block (impossible?) * Low crush 41~54 * Floating state 55~57 | ||
| clive | PHX.1+2 | m,m | 10,23 | i23~24, i19~20 | -7 | +9a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * 6 chip damage on block * On hit regain 3 additional recoverable health | |
| clive | PHX.1+4 | 8-63 | * Increases ZAN gauge by 0.20 on ZAN1 hit * Increases ZAN gauge by 0.10 on ZAN1 block * Transitions to attack throw on hit with ZAN2-5 * Resets ZAN gauge on hit with ZAN2-5 * Damage increases with ZAN gauge level: * ZAN1: 8 * ZAN2: 33 * ZAN3: 38 * ZAN4: 48 * ZAN5: 63 | |||||
| clive | PHX.3+4 | m | 20 | i28~29 | +7 | +18a (+8) | * Homing * Balcony Break * 6 chip damage on block * Low crush 18~39 * Floating state 40~42 | |
| clive | WOL.1 | sm | 23 | i18~27 | -20~-11 | +8~+17 | * Weapon * Transition to PHX r15 on hit * Floating state 1~60 | |
| clive | WOL.2 | sm,t | 30,70 | i25~40 | -38~-23 | -12cg~+3cg | * Weapon * Transition to attack throw on airborne hit * 56 damage in total with attack throw and scaling * Forces tech backroll on hit * Floating state 1~46 | |
| clive | WOL.3 | M | 20 | i27~28 | -15~-14 | +61a (+45) | * Tornado * Instant tornado * Low crush 1~52 * Floating state 53~55 | |
| clive | WOL.4 | * Actionable after 15f * Stance moves can be delayed by 9F * Block at frame 35 (i35 standing guard) | ||||||
| clive | 1+3 | t | 35 | i12~14 | -5 | +0d | * Homing * Throw break 1 or 2 * Can be done from FC * Opponent recovers in FUFA state | |
| clive | 2+4 | t | 35 | i12~14 | -5 | +0d | * Homing * Throw break 1 or 2 * Can be done from FC * Side switch on hit and on throw break * Opponent recovers in FUFT | |
| clive | Back throw | t | 50 | +0d | * Unbreakable * Opponent recovers in FUFA | |||
| clive | Left throw | t | 40 | i12~14 | -3 | +0d | * Throw break 1 * Opponent recovers in FUFA | |
| clive | Right throw | t | 40 | i12~14 | -3 | +0d | * Throw break 2 * Side switch on hit * Opponent recovers in FUFT | |
| clive | uf+1+2 | t | 40 | i12~14 | -5 | +0d | * Throw break 1+2 * PHX.uf+1+2: i15~17 startup * Can be done from FC * Opponent recovers in FDFA | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| devil-jin | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| devil-jin | H.MCR.1+2 | h!,t | 12,27 | i20 | +0d | * Transition to attack throw on standing or airborne hit * Consumes 600F of the heat timer * Low crush 1~12 | ||
| devil-jin | H.2+3 | m,h,t | 20,22,10 | i18~28 | +11 MCR | +5d | * Heat Smash * Balcony Break * Jail from 1st attack * Transition to attack throw on hit * Transition to MCR r29 on block only ** -14 on an empty MCR transition * Cancel to r37 on block with B (+2~+12) * 5 chip damage on block * +48? (+8?) on wall hit * Low crush 15~52 * Floating state 53~55 | |
| devil-jin | R.df+1+2 | m,t | 10-15,3-5,42-60 | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Opponent recovers FDFA on hit * Power crush 8~20 * Low crush 8~17 | |
| devil-jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| devil-jin | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +8 | * Jail from 1st attack with 3F delay * Combo from 1st hit with 3F delay | |
| devil-jin | 1,1,2 | h, h, m | 5, 6, 14 | i10, ,i13~14 | -17 | +18a (+13) | * Balcony Break on airborne hit * Jail from 1st block with 5F delay * Combo from 1st hit with 11F delay * +41? (+3?) on wall hit * +7a (-2) on BT hit | |
| devil-jin | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4F delay * Combo from 1st hit with 4F delay | |
| devil-jin | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit with 11F delay * Jail from 2nd hit with 2F delay * Move can be delayed 9F * Input can be delayed 11F | |
| devil-jin | 1,2,3 | h, h, m | 5, 8, 25 | i10, ,i29~31 | +4 | +24a | * Floor Break * Input can be delayed 1f * Move cannot be delayed * Interrupt with i10 from 2nd block * Whiffs vs SS, SW from 2nd block | |
| devil-jin | 1,2,3,4 | h, h, m, m | 5, 8, 25, 30 | i10, ,i36~38 | +0~+2 | +11c~+13c | * Floor Break * Interrupt with i7 from 3rd block * Whiffs vs SSL, SWL from 3rd block | |
| devil-jin | 1,2,4 | h, h, m | 5, 8, 10 | i10, ,i11 | -10 | +4 | * Knee * Jail from 1st block * Combo from 1st hit * Move is delayed 6F * Input cannot be delayed | |
| devil-jin | 2 | h | 9 | i10 | +0 | +9 | ||
| devil-jin | 2,2 | h, h | 9, 20 | i10, i17 | -13 | -2 | * Jail from 1st attack with 2f delay * Move cannot be delayed | |
| devil-jin | 3 | m | 16 | i17~19 | -12 | -6 | ||
| devil-jin | 3,1 | m, h | 16, 11 | i17~19, i29~30 | +2 | +8 | * Combo from 1st hit * Interrupt with i3 from 1st block * Move cancels 2nd and 3rd active frames of 3 | |
| devil-jin | 3,1,2 | m, h, M | 16, 11, 20 | i17~19, ,i25~28 | -11 | +72a (+56) | * Tornado * Interrupt with i9 from 2nd block * Whiffs vs SSR from 2nd block * Move can be delayed 4F * Input can be delayed 12F | |
| devil-jin | 3,1,f,F | m, h | 16, 11 | i17~19, , | -2 | +4 | ||
| devil-jin | 4 | h | 24 | i17~18 | -5 | +10g | * Homing * Balcony Break * 7 chip damage on block * +17a (+8) on BT hit | |
| devil-jin | 4~3 | M | 21 | i29-32 | -7c | +14a | * Floor Break * Parryable by traditional kick parries * Effective startup i30 * Low crush 14~23 * Floating state 24~26 | |
| devil-jin | H.4~3,1+2 | M, SM | 21, 15 | i29-32, i24~35 | +2~+13 | +4cg~+15cg | * Tornado * Weapon * Balcony Break * Projectile (unparryable) * Forces tech back roll on hit * +58a (+42) from previous hit * Jail from 1st block * 3 chip damage on block * Consumes 210F of remaining heat time * +1d on BT hit | |
| devil-jin | 1+2 | m,m | 12,25 | i17 i25~26 | -12 | +7 | * Homing * Balcony Break * Interrupt with i1 from 1st block * 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit) * +14a (+5) on BT hit | |
| devil-jin | 1+4 | SL,h | 5,5 | i16~17,i14 | -3 | +4 | * -17 from 1st block * Can be performed in reverse during backturn (Fox Step) | |
| devil-jin | 1+4,2 | SL,h, m | 5,5, 20 | i16~17,i14, i24~25 | -12 | +72a (+56) | * Tornado * Combo from 2nd CH * Interrupt with i4 from 2nd block * 6 chip damage on block | |
| devil-jin | 3+4 | * Low crush 20~58 * Floating state 59~61 | ||||||
| devil-jin | f+2 | m | 14 | i17~18 | -8 | +3 | Floor Break | |
| devil-jin | f+3 | * Stance moves can be delayed by 10f * Low crush 18~32 * Floating state 33~35 | ||||||
| devil-jin | f+4 | m | 10 | i15~16 | -12 | -1 | ||
| devil-jin | f+4,3 | m, m | 10, 15 | i15~16, i26~27 | -22 | +18a (+8) | * Tornado * Combo on 1st CH with 3F delay * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed by 15F * Enter FLY +36a (+26) with ub_u_uf on hit * Low crush 27~51 * Floating state 52~54 | |
| devil-jin | df+1,2 | m, h | 11, 20 | i13, i17 | -9 | +26a (+16) | * Balcony Break * Combo on 1st hit with 6F delay * Combo on 1st CH with 10F delay * Interrupt with i3 from 1st block * Move can be delayed by 4F * Input can be delayed by 10F | |
| devil-jin | df+3 | m | 12 | i16~17 | -9 | +2 | +2c on hit against crouching opponents | |
| devil-jin | df+3,2 | m, m | 12, 10 | i16~17, i19 | -13 | -7 | * Combo from 1st hit * Move cannot be interrupted | |
| devil-jin | df+3,2,4 | m, m, m | 12, 10, 20 | i16~17, ,i26-27 | -22 | +18a (+8) | * Tornado * Combo from 2nd CH with 4f delay * Interrupt with i1 from 1st block * Jail from 2nd hit with 4F delay * Enter FLY +36a (+26) with ub_u_uf on hit * Move can be delayed 16f * Low crush 27~50 * Floating state 51~53 | |
| devil-jin | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| devil-jin | df+4,4 | m, m | 10, 16 | i13~14, i13~14 | -15 | -4c | * Floor Break * Jail from 1st block with 3F delay * Combo from 1st hit with 10F delay * Move can be delayed 10F | |
| devil-jin | d+1 | m | 25 | i18~19 | -14 | +20a (+10) | * Balcony Break * Damage taken during power crush state is recoverable. * Reversal Break and -9 on block if an attack is absorbed * 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~17 | |
| devil-jin | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| devil-jin | d+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| devil-jin | d+3+4 | m,m | 5,20 | i15-16 i15-16 | -15 | +30a (+20) | * Low crush 16~30 | |
| devil-jin | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| devil-jin | db+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| devil-jin | db+1+2 | m | 15 | i23~38 | -9 | +4 | * Cancel to r27 MCR with F (js27~) at frame 5 onwards * Balcony Break on air hit | |
| devil-jin | db+1+2** | m | 42 | i61~63 | +10 | +37d | * Balcony Break * Guard Break * Cancel to r27 MCR with F (js27~) * 16 chip damage on block * +11d on BT hit | |
| devil-jin | db+1+4 | h! | 40 | i32~63 | -30cg~+1cg | * Balcony Break * -22cg~-19cg on average * Forces tech back roll on hit * -25d~-22d on average on BT hit (-33d~-2d) | ||
| devil-jin | b+1 | h | 10 | i12 | -6 | +5 | Tracks SSR/SWR completely | |
| devil-jin | b+1,2 | h, m | 10, 20 | i12, i23 | -14 | +23a (+13) | * Balcony Break * Combo from 1st hit with 7f delay * Interrupt with i8 from 1st block * Whiffs vs SSL, SSR, SWL, SWR after 1st block * Input can be delayed by 15f * Move can be delayed by 10f * Cancel to r32 with B on frame 17 (-18/-7) | |
| devil-jin | b+1+3 | m | 30 | i15 | -8 | +16a (+6) | * Balcony Break * 50% damage reduction when absorbing attacks * Devil Jin automatically retaliates on successful power crush * Reversal Break, -8 on block and 12 chip damage on block after attack absorption * r34 on hit * Power crush 4~14 | |
| devil-jin | b+2 | h | 11 | i14~16 | -13 | -2 | ||
| devil-jin | b+2,1 | h, m | 11, 21 | i14~16, i30-31 | -16 | +29a (+19) | * Tornado * Interrupt with i13 from 1st block * Can evade some jab interrupts * Move cannot be delayed * Input can be delayed by 1F * Low crush 30~51 * Floating state 52~54 | |
| devil-jin | b+2,3 | h, m | 11, 23 | i14~16, i25~27 | -14 | +8a (-1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit * Interrupt with i7 from 1st block * Move cannot be delayed * +8d on side or BT hit * Low crush 25~47 * Floating state 48~50 | |
| devil-jin | b+3 | M | 24 | i29~32 | -18~-15 | +10a~+13a | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 6 chip damage on heat dash * Backswing blow * Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) * +5d~8d on BT hit * Low crush 8~33 * Floating state 34~36 | |
| devil-jin | b+1+4 | m! | 60 | i63~64 | +20a (+10) | * Floating state 64~85 | ||
| devil-jin | u+4 | m | 22 | i20~21 | -25 | +15a (+5) | * Tornado * May evade some highs during frames 5-9 * Might evade some mids during frames 7-9 * Increased evasion when performed from crouching state * Enter FLY +35a (+25) with ub_u_uf on hit * Low crush 9~44 * Floating state 45~47 | |
| devil-jin | u+1+2 | h | 27 | i18-35 | Hits airborne opponents only | |||
| devil-jin | uf+1 | h | 10 | i21~23 | +11~+13 MCR | +16~+18 MCR | * Strong Aerial Tailspin * Weapon * Balcony Break on airborne hit * Projectile (unparryable) * Transition to MCR r29 on hit or block only ** -14/-9 on an "empty" transition * r47 opponent hitstun * 2 chip damage on block | |
| devil-jin | uf+2 | h | 25 | i20~23 | -4 | +25a | * Homing * Balcony break on airborne hit | |
| devil-jin | uf+3 | m | 21 | i28~29 | +3c | +13 | * Floor Break * +24d on BT hit * Low crush 9~25 * Floating state 26~28 | |
| devil-jin | uf+4 | m | 21 | i18 | -8 | +11 | * Heat Engager * Heat Dash +62a (+42) * Balcony Break * +18a (+9) on BT hit * Low crush 8~18 | |
| devil-jin | uf+3+4 | m,m | 8,20 | i16~17 i13~14 | -16 | +7cg | * Balcony Break * Forces tech back roll on hit * Pseudo homing to SSL/SWL side * +4d on BT hit * Low crush 10~47 * Floating state 48~50 | |
| devil-jin | H.uf+3+4,1+2 | m,m, t | 8,20, 20 | i16~17 i13~14, i25~50 | -15 | +0d | * Weapon * Projectile (unparryable) * 4 chip damage on block * Available only on hit or block * Unavailable on whiff * Jail from 1st block * Shift to r96 attack throw on front-facing hit * Combo from 1st hit with 13F delay * Move cannot be delayed * Input can be delayed by 13F * Consumes 240F of remaining heat time * -21a (-31) on BT hit * Low crush 0~67 * Floating state 68~70 | |
| devil-jin | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds * Low crush 6~47 * Floating state 48~50 | ||||||
| devil-jin | b,f+2 | m | 12 | i15~17 | -9 | -1 | * Input bufferable * -1c on hit against crouching opponents | |
| devil-jin | b,f+2,1 | m, m | 12, 12 | i15~17, i14~15 | -10 | +1 | * Elbow * Jail from 1st block with 6f delay * Combo from 1st hit with 13f delay * Move can be delayed by 7f * Input can be delayed by 13f | |
| devil-jin | b,f+2,1,4 | m, m, M | 12, 12, 21 | i15~17, ,i26~29 | -8c | +14a | * Floor Break * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * Move can be delayed by 14f * Input can be delayed by 20f * Low crush 12~20 * Floating state 21~23 | |
| devil-jin | b,f+2,1,df+2 | m, m, m | 12, 12, 20 | i15~17, ,i18~19 | -13 | +25a (+8) | * Tornado * Balcony Break on grounded hit only * Combo on 2nd CH with 11f delay * Interrupt with i5 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed 20f * Move can be delayed 14f * Opponent recovers FDFA on hit | |
| devil-jin | b,f+2,3 | m, h | 12, 21 | i15~17, i19~20 | -5 | +16cg | * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i4 from 1st block * Opponent recovers crouching on hit * Transition to MCR r35 with F on hit (+14) ** -11 on an empty MCR transition * Move cannot be delayed * Input can be delayed by 6F * +11d (+9d MCR) on BT hit | |
| devil-jin | b,f+1+2 | m | 6,6,6,6,6,6 | i25 i6 i6 i6 i6 i6 | -17 | +31a (-2) | * Weapon * Projectile (unparryable) * 17 damage on hit with scaling * 6 chip damage on block * Low crush 24~80 * Floating state 81~83 | |
| devil-jin | b,f+1+2,2 | m, M | 6,6,6,6,6,6, 30 (9) | i25 i6 i6 i6 i6 i6, i28~31 | -31 | -14a (-23) | * Balcony break on standing hit only * Combo from 1st hit with 7F delay * 9 damage with scaling from 1st * Move cannot be delayed * Input can be delayed by 7F * Low crush 28~69 * Floating state 70~72 | |
| devil-jin | f,F+2 | m | 24 | i15~16 | -8 | +15a (+6) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * 7 chip damage on block * Active frame 1 range: 2.73 | |
| devil-jin | f,n,d,DF+3 | L | 24 | i33~34 | -23 | -2a | * Opponent recovers FDFA on hit * Active frame 1 range: 3.89 * Hold df for at least 13F after inputting f,n,d,df+3 * Low crush 5~28 | |
| devil-jin | f,n,d,DF+4 | L | 7 | i16 | -23c | -5c | ||
| devil-jin | f,n,d,DF+4,1+2 | L, SM | 7, 14 (9) | i16, i29~40 | +58a (+42) | * Tornado * Available only on hit * Opponent recovers FUFA on hit * 9 damage with scaling from previous hit | ||
| devil-jin | f,n,d,df | * Cannot be buffered * Stance moves can be buffered out of heat engager or heat dash * Recovers in FC at frame 20 * Cancel to sidestep with u * Cancel to block with b from frames 1 to 6 * Cancel to t1~t3 hFC with b from frames 7 to 9 | ||||||
| devil-jin | f,n,d,df,UF | * Can access wr3 by inputting 3 on frames 1~2 * Unable to act from frames 3~26 * Low crush 1~20 * Floating state 21~23 | ||||||
| devil-jin | f,n,d,df:2 | h | 23 | i11~12 (i14+) | +5 | +39a (+29) | * 4 chip damage on block * Can also be performed with f,n,df#2 (i13+) | |
| devil-jin | f,n,d,df+1 | m | 30 | i22~24 | -16~-14 | +29a (+19) | * Active frame 1 range: 2.36 * Active frame 2 range: 2.52 * Low crush 22~43 * Floating state 44~46 | |
| devil-jin | f,n,d,df+1,UF | m, t | 30, 10 | i22~24, | -4d | * Floor Break * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit | ||
| devil-jin | f,n,d,df+2 | h | 20 | i11~12 (i15+) | -10 | +39a (+29) | * Turns into EWGF (f,n,d,df#2) while in heat * Consumes 70F of remaining heat time while in heat * 4 chip damage on block while in heat | |
| devil-jin | f,n,d,df+3 | M | 25 | i26~28 | -8c | +16a | * Floor Break * 7 chip damage on block * Active frame 1 range: 3.62 * Active frame 2 range: 3.63? * Low crush 5~28 | |
| devil-jin | f,n,d,df+1+2 | m | 25 | i26~27 | -5 | +32d (+24d) | * Homing * Balcony Break * 7 chip damage on block * Opponent recovers FUFA on CH * +12d on BT hit | |
| devil-jin | f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break * 9 chip damage on block * Active frame 1 range: 2.90 * Active frame 2 range: 3.53 * Active frame 3 range: 3.62 * Low crush 3~25 * Floating state 26~28 | |
| devil-jin | ws1,1 | m, h | 12, 10 | i13~14, i30~32 | +11 MCR | +16 MCR | * Strong Aerial Tailspin * Balcony Break On air hit * Weapon * Projectile (unparryable) * Combo from 1st CH with 1F delay * Interrupt with i12 from 1st block * Whiffs vs SSR, SWR from 1st block * Transition to MCR r29 on block or hit only ** -14/-9 on an empty MCR transition * 2 chip damage on block * Move cannot be delayed * Input can be delayed by 1F | |
| devil-jin | ws1,4 | m, h | 12, 21 | i13~14, i24~25 | -5 | +17a (+8) | * Balcony Break * Combo from 1st hit with 4f delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Input can be delayed 4f * Move can be delayed 3f | |
| devil-jin | ws2 | m | 20 | i14~15 | -12~-11 | +72a (+56) | * Tornado * First active frame range: 2.50 * 6 chip damage on block * Slight jab evasion properties | |
| devil-jin | ws4 | m | 10 | i11~12 | -3 | +8 | ||
| devil-jin | ws4,4 | m, M | 10, 20 | i11~12, i27~28 | -16 | +7c | * Spike * Combo from 1st hit with 1F delay * Interrupt with i8 from 1st block * Input can be delayed by 1F * Move cannot be delayed | |
| devil-jin | SS.2 | m | 25 | i17~18 | -22 | +72a | * Transition to Hell's Gate on hit with U * Sidestep adds 9f, effective move startup: i26 | |
| devil-jin | SS.2,U | m, m!,M! | 25, 35 (24), 40 (20) | i17~18, i37~38 i22~60 | -5a | * Only available as combo from 1st hit * 44 damage with scaling | ||
| devil-jin | (back to wall).b,b,UB | m | 21 | i36~38 | +0c | +8a | * Floating state 5~13 * is8~13 * Low crush 14~45 * Floating state 46~48 | |
| devil-jin | FLY.1 | h | 20 | i18~19 | -3 | +67a (+47) | * Strong Aerial Tailspin * Balcony Break * +22a (+13) on BT hit * Low crush 1~12 * Floating state 13~15 | |
| devil-jin | FLY.2 | h!,t | 20,20 | i36 | +0d | * Floor Break * Transition to attack throw on front standing or airborne hit * +1a (-8) on BT hit * Low crush 1~60 * Floating state 61~63 | ||
| devil-jin | FLY.3 | M | 30 | i15~22 | -15~-8 | +8cg~+15cg | * Balcony Break * Spike * Forces tech back roll on hit ** Opponent recovers in FC? * +5d on BT hit | |
| devil-jin | FLY.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50 * Floating state 51~53 | |
| devil-jin | FLY.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin * Balcony Break * Interrupt with i19 from 1st block * Whiffs vs SW from 1st block * +40a (+33) on neutral guard hit from 1st hit * +26a (+17) on BT hit * Low crush 1~ | |
| devil-jin | FLY.4,2 | M, m | 10, 20 (14) | i20~21, i22~23 | -27 | +14a (+4)/ +52a (+7) | * Airborne combo from 1st hit (+52a (+7)) * Interrupt with i1 from 1st block | |
| devil-jin | FLY.4,2,1 | M, m, m | 10, 20 (14), 20 (14/10) | i20~21, ,i22~24 | -16 | +29a (+19a) / +17a (+10) / +16a (+9) | * Airborne combo from 1st hit or 2nd hit with 24F delay (+17a (+10) or +16a (+9)) * Interrupt with i24 from 2nd block * Whiffs vs SS, SW from 2nd block * Move cannot be delayed * Input is delayed by 24F * Effective startup i45~47 * Low crush 22~43 * Floating state 44~46 | |
| devil-jin | FLY.4,2,1,UF | M, m, m, t | 10, 20 (14), 20 (14/10), 14 (10/7/6) | i20~21, , | -4d | * Floor Break * Airborne combo from 1st hit * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit * Low crush 1~ | ||
| devil-jin | FLY.4,2,1+2 | M, m, m!,M! | 10, 20 (14), 14 (10/7), 20 (10/8) | i20~21, ,i27~28 i22~60 | -6a | * Available only as airborne combo from 2nd hit * Low crush 1~ | ||
| devil-jin | FLY.1+2 | M! | 30 | i50~100 | -72cg~-22cg | * Balcony Break * -72c~-56c on average * Forces tech back roll on hit * -75d~-25d on BT hit * Low crush 1~111 * Floating state 112~114 | ||
| devil-jin | FLY.f+1+2 | M! | 30 | i32~75 | -65cg~-22cg | * Balcony Break * -52c~-50c on average? * Forces tech back roll on hit * Recovers front-facing when done from BT FLY * -68d~-25d on BT hit * Low crush 1~ | ||
| devil-jin | FUFT.u+3+4 | FUFA shift to Fly leaves attacker in backturn (Fox Step) | ||||||
| devil-jin | MCR.1 | m | 20 | i22 | +8 | +20d | * Spike * Opponent recovers FDFA on hit * 6 chip damage on block * Low crush 1~38 * Floating state 39~41 | |
| devil-jin | MCR.2 | m | 12 | i15~16 | -9 | -1 | Homing * Low crush 1~37 * Floating state 38~40 | |
| devil-jin | MCR.2,2 | m, M | 12, 20 | i15~16, i24-26 | -14c | +2a | * Heat Engager * Heat Dash +5, +43d (+35) * Floor Break * Combo from 1st hit with 2F delay * Opponent recovers FDFA on hit * Interrupt with i3 * Input can be delayed by 2F * Move cannot be delayed * Low crush 1~17 * Floating state 18~20 | |
| devil-jin | MCR.3 | SM | 26 | i23 | -7 | +70a (+54) | * Tornado * 7 chip damage on block * Projectile (unparryable) * Low crush 1~19 * Floating state 20~22 | |
| devil-jin | MCR.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50 * Floating state 51~53 | |
| devil-jin | MCR.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin * Balcony Break * Interrupt with i19 from 1st block * Whiffs vs SW from 1st block * +40a (+33) on neutral guard hit from 1st hit * +26a (+17) on BT hit * Low crush 1~ | |
| devil-jin | MCR.4,2 | M, m | 10, 20 (14) | i20~21, i22~23 | -27 | +14a (+4)/ +52a (+7) | * Airborne combo from 1st hit (+52a (+7)) * Interrupt with i1 from 1st block | |
| devil-jin | MCR.4,2,1 | M, m, m | 10, 20 (14), 20 (14/10) | i20~21, ,i22~24 | -16 | +29a (+19a) / +17a (+10) / +16a (+9) | * Airborne combo from 1st hit or 2nd hit with 24F delay (+17a (+10) or +16a (+9)) * Interrupt with i24 from 2nd block * Whiffs vs SS, SW from 2nd block * Move cannot be delayed * Input is delayed by 24F * Effective startup i45~47 * Low crush 22~43 * Floating state 44~46 | |
| devil-jin | MCR.4,2,1,UF | M, m, m, t | 10, 20 (14), 20 (14/10), 14 (10/7/6) | i20~21, , | -4d | * Floor Break * Airborne combo from 1st hit * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit * Low crush 1~ | ||
| devil-jin | MCR.4,2,1+2 | M, m, m!,M! | 10, 20 (14), 14 (10/7), 20 (10/8) | i20~21, ,i27~28 i22~60 | -6a | * Available only as airborne combo from 2nd hit * Low crush 1~ | ||
| devil-jin | MCR.1+2 | h! | 12 | i20 | +0 | * Balcony Break (airborne) * Low crush 1~12 * Floating state 13~15 | ||
| devil-jin | OTG.d+1+2 | L | 25 | i23~31 | -16~-8 | +5a~+13a | * Weapon * Projectile (unparryable) * Balcony break on CH * Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a) * Can be done from Crouch Level 1 | |
| devil-jin | H.b,f+2,1,4,1+2 | m, m, M, SM | 12, 12, 21, 15 | i15~17, ,i24~35 | +2~+13 | +4cg~+15cg | * Balcony Break * Tornado * Weapon * Projectile (unparryable) * Forces tech back roll on hit * +59a(+43) from previous hit * Jail from 3rd block * 3 chip damage on block * Consumes 210F of remaining heat time * +1d on BT hit | |
| devil-jin | H.f,n,d,DF+4,3 | L, SM | 7, 26 (18) | i16, i31 | +72a (+56a) | * Tornado * Available only on hit * 18 damage with combo scaling from 1st * Consumes 600F of remaining Heat timer on hit or block or whiff * +70a (+54) FUFA on BT hit * Low crush 15~27 * Floating state 28~30 | ||
| devil-jin | H.f,n,d,df+1+2,1+2 | m, SM | 25, 20 | i26~27, i25~36 | +2~+13 | +4cg~+15cg | * Tornado * Weapon * Projectile (unparryable) * +60a(+44) from previous hit * Jail from 1st block * 4 chip damage on block * Consumes 600F of remaining heat time * No pushback on 1st CH * Forces tech back roll on hit * +1d on BT hit | |
| devil-jin | 1+3 | t | 35 | i12~14 | +0 | +2d | * Homing * Throw break: 1 or 2 * Can be done from FC * Transition to BT on break | |
| devil-jin | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FUFA on hit * Can be done from FC |