
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| feng | 4 | h | 17 | i11 | -9 | +2 | +27g | |
| heihachi | 4 | h | 21 | i15~16 | -9 | +16cg | +52a | * Tornado * Balcony Break * Can be charged with up to 20F (i24~25) |
| hwoarang | 4 | h | 14 | i11~12 | -6 | +5 | ||
| jack-8 | 4 | h | 18 | i16 | -4 | +7 | +32a (+22) | Balcony Break on CH |
| jin | 4 | h | 15 | i13~14 | -9 | +10g | +13c | * Homing * Balcony Break |
| jun | 4 | h | 17 | i12 | -9 | +7 | +32d | |
| kazuya | 4 | h | 18 | i12 | -9 | +2 | +27a | Balcony Break (CH) |
| king | 4 | h | 20 | i13 | -5 | +6 | +31d | Balcony Break (CH) |
| kuma | 4 | h | 20 | i14 | -6 | +5 | +30a | * Balcony Break on CH |
| kunimitsu | 4 | h | 15 | i12~13 | -9 | -3 | ||
| lars | 4 | h | 27 | i17~18 | -7 | +18a (+9) | * Balcony Break | |
| law | 4 | h | 15 | i13 | -9 | +7 | +7s | |
| lee | 4 | h | 14 | i11 | -9 | +2 | +2s | |
| leo | 4 | h | 17 | i12 | -7 | +6 | +31a | |
| leroy | 4 | h | 15 | i12 | -11 | 0 | ||
| lidia | 4 | h | 14 | i13 | -8 | +1 | ||
| lili | 4 | h | 16 | i12 | -4 | +7 | ||
| miary-zo | 4 | h | 12 | i12 | -12 | -2 | ||
| nina | 4 | h | 15 | i11 | -9 | +7 | +7s | |
| panda | 4 | h | 20 | i14 | -6 | +5 | +30a | * Balcony Break on CH |
| paul | 4 | h | 17 | i12 | -7 | +7 | +32d | * Balcony Break (CH only) |
| raven | 4 | h | 16 | i12~13 | -7~-6 | +3~+4 | ||
| reina | 4 | h | 20 | i13~14 | -8 | +11g | +35a | * Balcony Break * Opponent is FUFA on CH |
| shaheen | 4 | h | 16 | i13 | -10 | +1 | +1s | |
| steve | 4 | sp | * Actionable for 21F * Transition to r15 SWY with b+3_4 after 7F with 14F delay * Transition to r1 DCK with f+3_4 after 7F with 14F delay * Transition to r8 LWV with u+3_4 (steps left) after 20F * Can cancel into r1 block when transitioning from attacks that transition to RWV * SWY transition notes: * Transition is t45? r15 cs1~36? and actionable for 21F. * Can transition from SWY into LWV/RWV after 10F with 10F delay? * Can transition from SWY into DCK after 25F * DCK transition notes: * Transition is t60? r15 cs1~35? and actionable for 35F. * Can transition from DCK into LWV/RWV after 25?F * Can transition from DCK into SWY after 35?F | |||||
| victor | 4 | h | 15 | i13~14 | -9 | +1 | ||
| xiaoyu | 4 | h | 15 | i11 | -9 | +8 | +33a | * Balcony Break on CH |
| yoshimitsu | 4 | h | 16 | i12~13 | -11 | +0 | +20a (+10) | Balcony Break (airborne) |
| zafina | 4 | h | 19 | i14~15 | -6 | -1 | +19a (+10) | Balcony break on airborne hit |
| raven | 3~4,F | m,M | 10,16 | i25~26 i31~36, | -39~-36 | -8 | Will phase through opponent up-close * is8~30 * Low crush 13~41 * Floating state 42~44 | |
| feng | 3~4,3 | m, l | 27, 16 (11) | i34~36, i18~20 | -26 | +24a | * Aerial combo from 1st hit (+19d (+12)) with 7F delay * Interrupt with i2 from 1st block * Move cannot be delayed * Input can be delayed by 7F * High crush 6~52 | |
| feng | 3~4 | m | 27 | i34~36 | -7c | +19a | * Transition to BT with B (-2c/+24a) * Low crush 20~34 * Floating state 35~37 | |
| hwoarang | 3~4 | m,m | 11,21 | i22,i7 | -3 | +26a (+16) | * Balcony Break * Input 4 on frames 1 to 5 * Input 4 on frame 1 to power up ** 37dmg, +1 oB, +42a (+16) oH * Low crush 16~ | |
| raven | 3~4 | m,M | 10,16 | i25~26 i31~36 | -9~-4 | +19a | Spike | |
| yoshimitsu | 3~4 | m,m | 6,22 | i17~18 i28~29 | -6 | +3 | * Jail from 1st attack * Enter DGF +5 +14 r18 with 1SS.U * Cannot transition after frame 29 * Low crush 12~37 * Floating state 38~40 | |
| lee | 3~3:4 | h, t | 18, 15,5 | i17 (i30), | +0d | * Unbreakable * Input 4 on frame 31 from previous hit * Perfect Input not required during Heat * Consumes 240F of remaining Heat Time without perfect input | ||
| lee | 3~3 | h | 18 | i17 (i30) | -9 | +2 | * i30 effective startup (cancel takes 13F) * Input 3 by frame 13 of 1st hit | |
| armor-king | 3+4(hold) | M, t (h) | 14, 40 | i25~32, i35 | +0 | * Floor Break * Shift to attack throw on front grounded hit * Interrupt with i24 from 1st block * Interrupt with i14 from 1st hit * Whiffs vs SS, SW from 1st block or hit * Cannot throw break * Opponent is left FUFL * Low crush 14~38 * Floating state 39~41 | ||
| clive | 3+4,P | M | 20 | ,i27~28 | +61a (+45) | * Tornado * is1~27 * Floating state 28~70 | ||
| bob | 3+4,4,2 | M,M, m, m | 14, 14, 14, 25 | i25, i8, ,i19~20 | -14 | +1a (-16) | * Balcony Break * Spike combo from 2nd hit (-4a (-16)) * Move cannot be interrupted * 20f timestop on hit | |
| bob | 3+4,4 | M,M, m | 14, 14, 14 | i25, i8, i28~29 | -14 | +16a | * Spike * Interrupt with i8 from 1st block * Whiffs vs SS, SW from 1st block * Move cannot be delayed * Input can be delayed by 1F * Low crush 9~30 * Floating state 31~33 | |
| law | 3+4,4 | m,m, h | 5,10, 25 | i14~15, i11, i30 | +7 | +5c | * Balcony Break * Combos from 1st hit * 5 chip damage on block * Forces tech backroll on hit * Alternate input DSS.3+4,4 * Low crush 22~ | |
| reina | 3+4,4 | m,m, m | 5,10, 20 | i18 i26, i16 | -14 | +50 (+19) | +54a | Combo from 1st hit with 4f delay |
| armor-king | 3+4,2 | M, M | 14, 25 | i25~32, i17~i34 | -18d | -16a (-52) | * Balcony Break * Elbow * Combo from 1st hit * Opponent recovers FDFA; opponent cannot tech roll * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * AK recovers standing on hit (t136 r62) * Low crush 9~37 * Floating state 38~40 | |
| armor-king | 3+4,1+2 | M, M,t | 14, 25,5 | i25~32, i24~34 | +0c | -5d | * Transition to attack throw on close range front hit * +2c~+12c on mid hit * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * Opponent left FUFA * Armor King recovers FUFL on hit, and FDFL on block * Low crush 9~34 * Floating state 35~37 | |
| armor-king | 3+4,1 | M, h | 14, 16 | i25~32, i14~15 | -8 | +8 | * Combo from 1st hit * Interrupt with i6 from 1st block * Transition to BAD r28 with F (-8/+8) | |
| anna | 3+4 | m | 26 | i14 | -16 | +9a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Hip * CJM.3+4: i13 t49 | |
| armor-king | 3+4 | M | 14 | i25~32 | -7 | +3 | * BT.3+4 spins backwards and recovers frontfacing * Low crush 11~36 * Floating state 37~39 | |
| asuka | 3+4 | m,M | 10,21 | i23~24 i6~8 | -6 | +25a | * Floor Break * Cancel to FC with D * r44 on grounded hit * Low crush 5~33 * Floating state 34~36 | |
| bob | 3+4 | M,M | 14, 14 | i25, i8 | -9 | +1 | * * Floating state 15~29 | |
| bryan | 3+4 | m | 20 | i18 | -13 | +8 | +59a | Balcony Break (airborne) |
| claudio | 3+4 | M | 28 | i24~26 | -11c | +4a | * Floor Break * Low crush 13~22 * Floating state 23~25 | |
| clive | 3+4 | * Strong low parry effect (active while moving) * Move backward/forward with b_f * Cancel to r53 with db_d_df * Floating state 5~ * Parry state 9~ | ||||||
| devil-jin | 3+4 | * Low crush 20~58 * Floating state 59~61 | ||||||
| dragunov | 3+4 | * Transitions to FC on frame 28~ * High crush 6~38 | ||||||
| fahkumram | 3+4 | m | 20 | i18 | -9 | +18a (+9) | +58cs | * Balcony Break * Good right sidestep tracking |
| hwoarang | 3+4 | * Transition to RFF * Transition to r13? standing block with B | ||||||
| jack-8 | 3+4 | * When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH * Recover recoverable health when absorbing an attack * GMC is always in effect during Heat * Alternate input: ws3+4 * Power crush 7~22 | ||||||
| jun | 3+4 | m,M,M | 6,18,20 | i23~24 i30~31 i16 | -6 | +26a (+8) | * Spike * 3rd hit available only as combo from 2nd hit * Transition to r22 FC with D on whiff or block * Deals 12 damage to self (8 recoverable) * Gain 12 Kazama Essence on normal hit and 6 on airborne hit * Low crush 5~33 * Floating state 34~36 | |
| king | 3+4 | * Hold to continue spinning and power up strikes, but King doesn't change direction. * King gets dizzy and falls after 6th spin: r102 FUFT fs?. * 2nd spin onward: r32 JGS * Low crush 6~21 * Floating state 22~24 | ||||||
| kuma | 3+4 | sp | * Alternate input: FDFA.3+4 * Can low parry in HBS with F * Transition to HBS * Transition to r10 FC with input ub_u_uf * Transition to r15 FC with DB * Remains in stance indefinitely * Can move in stance with F or B | |||||
| kunimitsu | 3+4 | h | 18 | i21~22 | -1 | +21a (+12) | * Strong Aerial Tailspin * Balcony Break * Low crush 11~30 * Floating state 31~33 | |
| lars | 3+4 | m | 22 | i17~18 | -8 | +17d | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Forces tech backroll on hit * Hit vs BT +14d | |
| law | 3+4 | m,m | 5,10 | i14~15, i11 | -13 | +3 | Alternate input DSS.3+4 * Low crush 14~ | |
| lee | 3+4 | * Transition to HMS * Stays in stance indefinitely * Cancel to r16 standing or FC with b_db (i16 block) * Cancel to r1 standing or r7 FC with u_d~b_db_d_df (i1 block) * Shift to HMS sidestep r1 t25 with u_d ** Cancel to r7? FC with db (i7? block) * Transition to r7 MS with f,n * Transition to r7 FC with d_db_df | ||||||
| leroy | 3+4 | sp | * Auto Strong low parry * Stays indefinitely in stance * Transition to r16 standing with HRM.3+4 ** Recovers in standing guard after 6F? * Parry state 3~ | |||||
| lidia | 3+4 | m,m | 6,20 | i20~21, i18 | +0 | +23g | * Jail from 1st attack * Balcony break on airborne hit * Transition to CAT on hit or block only * Low crush 16~40 | |
| lili | 3+4 | h,h | 10,20 | i23~24 i14~15 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Jail from 1st attack * Chip damage on block [8] * Low crush 22~36 * Floating state 37~39 | |
| miary-zo | 3+4 | * Actionable after 20f * Cancel to r35 with DB on frame 20 * Low crush 5~58 * 59~61 | ||||||
| nina | 3+4 | m | 20 | i18~19 | -10 | +11g | * Balcony Break * Homing * Enter CD -6 +15g t34 r15 with F | |
| panda | 3+4 | sp | * Alternate input: FDFA.3+4 * Can low parry in HBS with F * Transition to HBS * Transition to r10 FC with input ub_u_uf * Transition to r15 FC with DB * Remains in stance indefinitely * Can move in stance with F or B | |||||
| raven | 3+4 | * Transition to CD (Shadow Sprint) with F * Alternate input: d+3+4 or hFC.3+4 | ||||||
| reina | 3+4 | m,m | 5,10 | i18 i26 | -8 | +3c | Spike * Low crush 9~26 | |
| shaheen | 3+4 | m | 20 | i18~20 | -9 | +19a (+2) | * Tornado * Balcony Break | |
| steve | 3+4 | sp | * Transition into ALB * Transition to r10 PAB with F after 20F * Transition into i13 ALB.d_u with d_u after 24F | |||||
| victor | 3+4 | sp | * Stays indefinitely in stance * Cancel to FC r20 with db ** i11 stand guard | |||||
| xiaoyu | 3+4 | M | 23 | i23~25 | -1c | +3c | +19a | * Spike * Transition to AOP r30 with D (+0/+4c/+20a) ** AOP transition is r32 on whiff * Low crush 10~22 * Floating state 23~25 |
| yoshimitsu | 3+4 | Yoshimitsu recovers in BT | ||||||
| zafina | 3+4 | * Cancel to r20 with db * Can block after 21 frames with db * Cancel to r28 with UB_U_UF * Stance sidestep with u_d * Backdash/dash with b_f | ||||||
| yoshimitsu | 3,NSS.1 | m, h | 12, 22 | i15~16, i22~24 | +7 | +18g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Does not transition to DGF during Heat Dash * Recovers in 1SS * 3,H.1: Consumes 90F of remaining Heat time * Low crush 26~ | |
| alisa | 3,f+2 | m, m | 10, 20 | i13~14, i24~28 i1~4 i1~4 i1~4 i1 | -12 | +5 | * Weapon * Combo from 1st hit * Interrupt with i4 from 1st block * 2 chip damage on block * 6 chip damage on block in Heat | |
| fahkumram | 3,4~4 | m, h | 11, 20 | i13, i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * Effective startup i29 * Interrupt with i11 from 1st block * 6 chip damage on block * Combos from 1st hit CH * Interrupt with i11 from 1st block * Just frame input 3,4:4; effective startup i32 ** 24 damage, 7 chip damage, slightly different juggle properties ** Input 4 during frames 14~16 of 3,4 ** Interrupt with i14 from 1st block or i3? from 1st hit |
| fahkumram | 3,4~3*~B | m, m | 11, 25 | i13, i22 | -7 | +9 | * Homing * Balcony Break * Effective startup i54 * Interrupt with i36 from 3rd block * Interrupt with i25 from 3rd hit * Input B during frames 16-24 of Tornado Maw (charged) * Move can be delayed by 8F from Tornado Maw (charged) | |
| fahkumram | 3,4~3* | m, m | 11, 23 | i13, i36 | +9 | +70a (+54) | * Tornado * Balcony Break * Effective startup i52 * Interrupt with i34 from 1st block * Interrupt with i23 from 1st hit * Cancel to r20 FC with F at frames 20-24 (frames 36-40 from 1st attack) ** Interrupt with i39? from 1st block ** Interrupt with i28? from 1st attack * 9 chip damage on block * Powered up with GRF | |
| fahkumram | 3,4~3 | m, m | 11, 20 | i13, i18 | -7 | +9 | +37d (+29) | * Tornado * Balcony Break on CH * Effective startup i34 * Interrupt with i16 from 1st block * Interrupt with i5 from 1st hit * Combo from 1st CH with no delay * Move cannot be delayed * Input can be delayed by 15F * Can be charged |
| armor-king | 3,4,1 | h, m, m | 17, 15, 28 | i15~16, ,i21~22 | -13 | +15a (+6) | * Balcony Break * Shoulder * Combo from 2nd CH with 14F delay * Move can be delayed by 13F * Input can be delayed by 16F * Trade with i1? * i17 r17 cancel with B (-14/-2) | |
| armor-king | 3,4 | h, m | 17, 15 | i15~16, i27~29 | -9 | +3 | * Combo from 1st hit with 7F delay * Move cannot be interrupted * Move can be delayed by 7F * Input can be delayed by 8F | |
| fahkumram | 3,4 | m, m | 11, 18 | i13, i19 | -12 | +24g | +34d (+26) | * Knee * Wallbreak on CH * Combo from 1st hit CH with 7F delay * Move can be delayed by 5F * Input can be delayed by 7F |
| kunimitsu | 3,4 | h, h | 17, 21 | i16~17, i25~27 | -5 | +20a | +46a | * Balcony Break (airborne) * Combo from 1st hit with 10f delay * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed 10f * Move cannot be delayed |
| law | 3,4 | h, h | 12, 20 | i12, i22 | -10 | +19a (+10) | * Combos from 1st hit * Balcony Break | |
| nina | 3,4 | h, h | 14, 20 | i14, i22 | -6 | +20a (+11) | * Balcony Break * Combo from 1st hit with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 10f | |
| reina | 3,4 | h, m | 12, 20 | i18~19, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| hwoarang | 3,3,f+4 | h, m, h | 15, 12, 20 | i14, ,i21~27 | -1 | +40a (+14) | * Balcony Break * -1 on block on average. Frame advantage may range from -4~+2 on block * Combo from 2nd CH with 5F delay * Move can be delayed by 10F | |
| bryan | 3,3,4 | m, h, m | 14, 13, 25 | i16, ,i28 | -12 | +11cg | * Balcony Break * Combo from 2nd CH * Interrupt with i10 from 2nd block * Whiffs vs SS, SW from 2nd block * Forces tech back roll on hit | |
| feng | 3,3,4 | m, h, l | 15, 10, 23 | i16, ,i25~26 | -12 | +7c | +17a | * Combo from 2nd CH with 5F delay * Interrupt with i6 from 1st block * Cancel to r16 BT with B (-13/-2) * Move can be delayed by 10F * Input can be delayed by 11F |
| hwoarang | 3,3,4 | h, m, h | 15, 12, 15 | i14, ,i21~23 | +8 | +19g | +19 | * Transition to RFS * Combo from 2nd CH with 8F delay * Move can be delayed by 10F |
| raven | 3,3,4 | m, h, h | 10, 16, 20 | ,i14~15, ,i26~27 | -9 | +13c | +66a (+50) | * Balcony Break * Combo from 2nd CH * Interrupt with i8 * Cancel to r18 BT at -16~-15/-3~-2 with B * Forces tech backroll on hit |
| nina | 3,3,3,4 | h, h, h, h | 14, 4, 6, 20 | i14, ,i24 | -6 | +20a (+11) | * Balcony Break * Combo from 3rd CH with 6f delay * Interrupt with i4 from 1st block * Input can be delayed 10f | |
| hwoarang | 3,3,3 | h, m, m | 15, 12, 15 | i14, ,i21 | -14 | +32d (+24) | * Balcony Break * Combo from 2nd CH with 8F delay * Move can be delayed by 10F | |
| nina | 3,3,3 | h, h, h | 14, 4, 6 | i14, ,i17 | -14 | -3 | * Jail from 1st block * Duckable | |
| bryan | 3,3,2 | m, h, h | 14, 13, 20 | i16, ,i22~23 | -7 | +43a (+33) | * Tornado * Combo from 2nd CH * Interrupt with i3 from 2nd block | |
| hwoarang | 3,3,2 | h, m, M | 15, 12, 20 | i14, ,i21~22 | -11 | +1c | * Combo from 2nd CH with 8F delay * Move can be delayed by 10F | |
| azucena | 3,3 | m, h | 13, 23 | i14, i24~25 | -1 | +17cg | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i4 from 1st block * Forces tech back roll on hit | |
| bob | 3,3 | m, m | 14, 18 | i15~16, i25~26 | -13 | +4a (-5) | * Balcony Break * Combo from 1st CH * Interrupt with i6 from 1st block | |
| bryan | 3,3 | m, h | 14, 13 | i16, i23 | -6 | +6 | * Combo from 1st CH * Interrupt with i3 from 1st block | |
| clive | 3,3 | m, M | 16, 20 | i16, i30~32 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado * Balcony Break * Input can be delayed 1f * Floating state 31~ |
| eddy | 3,3 | m, m | 12, 22 | i14~15, i23~25 | -3 | +8s | * Combo from 1st CH * Transition to HSP | |
| feng | 3,3 | m, h | 15, 10 | i16, i17 | -9 | +2 | * Jail from 1st block with 2F delay * Combo from 1st hit with 10F delay | |
| hwoarang | 3,3 | h, m | 15, 12 | i14, i18 | -13 | -7 | -2 | * Jail from 1st block * Combo from 1st CH * -7c on crouching hit * Transition to r17 LFS with F (+2/+8/+13) |
| law | 3,3 | h, m | 12, 17 | i12, i27 | -14 | -3 | +53a (+22) | * Combos from 1st hit CH * Delay-able |
| lee | 3,3 | m, h | 16, 18 | i14, i17 | -10 | +1 | * Jail from 1st block with 2F delay * Combo from 1st hit with 13F delay | |
| leroy | 3,3 | m, L | 14, 13 | i15, i18 | -14 | +2 | +15d | * Delayable * Combo from 1st hit |
| nina | 3,3 | h, h | 14, 4 | i14, i17 | -14 | -3 | Jail from 1st attack | |
| raven | 3,3 | m, h | 10, 16 | ,i14~15, i17~18 | -8~-7 | +5~+6 | * Combo from 1st hit * Jail from 1st block | |
| paul | 3,2~b | m, h | 14, 17 | i15~16, , | +4 | +14g | +57a | * Sidestep u can be buffered from 45f * SWA attacks can be buffered from 54f * Transition to cs1~ r9 -13 +4 +47a DPD from 61f with df |
| yoshimitsu | 3,2,NSS.1+2 | m, m, M | 12, 12, 27 | i15~16, ,i26~27 | -14c | +20a (+10) | * Balcony Break * Weapon * Combo from 2nd hit with 4f delay * Input can be delayed 10f * Move can be delayed 9f * 10 chip damage on block * Clean hit 35 damage * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 3,2,H.1+2: Consumes 180F of remaining Heat time | |
| leo | 3,2,4 | h, h, m | 15, 10, 14 | i14, ,i22~23 | +9~+10 | +15g | +19 | * Knee * Combo from 2nd CH * Interrupt with i4 from 2nd block |
| leo | 3,2,3 | h, h, m | 15, 10, 23 | i14, ,i23~24 | -7~-6 | +13a (+4) | * Tornado * Balcony Break * Combo from 2nd CH * Interrupt with i3 from 2nd block * Cancel to -15 -4 with B | |
| lili | 3,2,3 | m, h, h | 12, 8, 22 | i15~16, ,i24~27 | -9~-6 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 4f delay * Interrupt with i8 from 2nd block * Whiffs vs SSR, SWR from 2nd block * Input can be delayed 4f * Move cannot be delayed * Low crush 17~35 * Floating state 36~38 | |
| king | 3,2,2* | h, m, m | 17, 18, 30 | i15~16, ,i34~35 | +9c | +25a (+15) | * Balcony Break * Spike * Elbow * Transition to JGR +9 +25a (+15) r30 automatically on hit or block * Cancel JGR transition +4c +20a (+10) r35 with B * Move can be delayed 11f * 12 chip damage on block * Interrupt with i14 from 2nd block | |
| king | 3,2,2 | h, m, m | 17, 18, 24 | i15~16, ,i23~24 | -13 | +17g | * Balcony Break * Spike * Elbow * Transition to JGR +17g r30 automatically on hit * Cancel JGR transition +12g with B * Combo from 2nd CH with 10f delay * Move can be delayed 11f * Forces tech backroll on hit * Opponent recovers crouching * Interrupt with i3 from 2nd block | |
| yoshimitsu | 3,2,1+2 | m, m, M | 12, 12, 26 | i15~16, ,i26~27 | -14c | +20a (+10) | * Balcony Break * Weapon * Combo from 2nd hit with 4f delay * Input can be delayed 10f * Move can be delayed 9f * Interrupt with i7 from 2nd block * 5 chip damage on block * Power up in NSS or Heat | |
| bryan | 3,2,1,4 | m, m, m, L | 14, 11, 10, 12 | i16, ,i22 | -11 | +0 | * Combo from 3rd CH with 3f delay * Interrupt with i5 from 3rd block | |
| bryan | 3,2,1,2 | m, m, m, m | 14, 11, 10, 14 | i16, ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 3rd CH with 2f delay * Interrupt with i1 from 3rd block | |
| bryan | 3,2,1 | m, m, m | 14, 11, 10 | i16, ,i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH * Move cannot be interrupted | |
| alisa | 3,2 | m, h | 10, 20 | i13~14, i26~27 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i6 from 1st block * 6 chip damage on block * 10 chip damage on block in Heat * Does not transition to DES when using Heat Dash | |
| anna | 3,2 | m, m | 17, 20 | i14~16, i20 | -11c | +4c | * Spike * Combo from 1st hit | |
| azucena | 3,2 | m, m | 13, 20 | i14, i23~24 | -12 | +23g | +13c | * Combo from 1st hit with 7f delay * Interrupt with i3 from 1st block * Move can be delayed 10f * Cancel to LIB r37 ps35~ at frame 18 (-18/-7) |
| bob | 3,2 | m, h | 14, 20 | i15~16, i22~23 | +1 | +19cg | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit with no delay * Combo from 1st CH with 7F delay * Interrupt with i3 from 1st block * Instant Tornado on CH * Move can be delayed by 9F |
| bryan | 3,2 | m, m | 14, 11 | i16, i22 | -10 | +1 | * Combo from 1st CH * Interrupt with i2 from 1st block | |
| claudio | 3,2 | m, h | 14, 22 | i14~15, i22~23 | -6 | +25a (+16) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Transition to r55 STB on hit without STB * -6a (-13) upon STB gain on an airborne hit * Interrupt with i5 from 1st block | |
| clive | 3,2 | m, m,m | 16, 15,15 (20) | i16, i23~24 i29~41 | -12~+0 | +22a (+12) | * Balcony Break * Weapon * Combo from 1st CH * Jail from 2nd block * 3rd hit never combos on standing hit * 3rd hit available only on hit or block * Interrupt with i4 from 1st block * +23a (+13) on BT hit * Power up in Heat (15,20dmg) | |
| heihachi | 3,2 | m, m | 10, 10 | i15, i22~23 | -13 | -2 | * Jail from 1st block * Combo from 1st hit * Enter FUJ -2 +9 r25 with D | |
| jack-8 | 3,2 | m, h | 18, 20 | i15~16, i23 | -9 | +18cg | * Balcony Break * Combos from 1st hit * Interrupt with i2 from 1st block * Forces tech back roll on hit * Alternate input f+3,2 or ws3,2 | |
| king | 3,2 | h, m | 17, 18 | i15~16, i20~21 | -9 | +5c | * Elbow * Move can be delayed 10f * Interrupt with i1 from 1st block | |
| leo | 3,2 | h, h | 15, 10 | i14, i19 | -2 | +9 | * Combo from 1st hit * Move cannot be interrupted * Enter BOK -6 +5 with d | |
| lidia | 3,2 | h, h | 9, 10 | i15, i22 | -4 | +58a | * Tornado * Combo from 1st hit with 3f delay * Just frame input within a 3f window (14~16) adds 2 damage * Interrupt with i5 from 1st block * Whiffs vs SSR from 1st block * Balcony break on airborne hit * Hitstop 20f on hit | |
| lili | 3,2 | m, h | 12, 8 | i15~16, i27 | -5 | +2 | +10 | * Combo from 1st hit with 2f delay * Interrupt with i7 from 1st block * Input can be delayed 2f * Move cannot be delayed * Enter DEW -2 +5 +14 r21 with F |
| miary-zo | 3,2 | m, h | 12, 20 | i13~14, i26~28 | -6 | +24a (+14) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 5f delay * Interrupt with i4 from 1st block * Move can be delayed 5f * 4 chip damage on block * Low crush 14~31 * Floating state 32~34 | |
| nina | 3,2 | h, m | 14, 22 | i14, i19 | -9 | +36a | * Balcony Break * Side roll takes 34 frames, effective startup i53 * Interrupt with i33 from 1st block * Whiffs vs SS, SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block) * 6 chip damage on block * Cancel to r38 FC with D | |
| paul | 3,2 | m, h | 14, 17 | i15~16, i23 | -3 | +7 | +50a | * Move can be delayed 4f * Input can be delayed 5f * Combo from 1st hit with 5f delay * Interrupt with i5 from 1st block * Transition to t60 r19 SWA +4 +14g +57a at 43f with b |
| reina | 3,2 | h, h | 12, 16 | i18~19, i20 | -9 | +8 | +66a (+50) | * Tornado * Combo from 1st hit |
| yoshimitsu | 3,2 | m, m | 12, 12 | i15~16, i22 | -12 | +1 | Interrupt with i1 from 1st block | |
| feng | 3,1+2* | m, m | 15, 35 | i16, i44~45 | +7 | +23a (+13) | * Balcony Break * Interrupt with i24 from 1st block * Whiffs vs SS, SW from 1st block * Whiffs vs SS, SWL from 1st hit (SSR more consistent w/ big bodies?) * 14 chip damage on block | |
| feng | 3,1+2 | m, m | 15, 30 | i16, i28~29 | -12 | +22a (+17) | Balcony Break * Combo from 1st hit with 2F delay ** Combo from 1st hit with up to 2F of charge (i30~31 startup) * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL (SSR and SWR may be inconsistent) * Move can be delayed by 10F | |
| jack-8 | 3,1+2 | m, m | 18, 22 | i15~16, i25~26 | -11c | +2d | +48a | * Combos from 1st hit CH * Interrupt with i4 from 1st block * Alternate input f+3,1+2 or ws3,1+2 |
| victor | 3,1+2 | h, h,h | 11, 9,10 | i12~13, i19~20,i8~9 | -9 | +5 | * Combo from 1st hit with 6F delay | |
| devil-jin | 3,1,f,F | m, h | 16, 11 | i17~19, , | -2 | +4 | ||
| fahkumram | 3,1,d+4 | m, h, L | 11, 12, 15 | i13, ,i20 | -15 | -4 | +0d | * Combo from 2nd CH with 6F delay * Shift to attack throw Murderous Sweep and gain GRF on CH * Interrupt with i2 |
| devil-jin | 3,1,4 | m, h, m | 16, 11, 20 | i17~19, ,i23~24 | -9 | +15a (+6) | +59a | * Balcony Break on normal hit * Interrupt with i7 from 2nd block * Whiffs vs SSR, SWR from 2nd block * Move can be delayed 4F * Input can be delayed 12F |
| dragunov | 3,1,4 | m, h, h | 10, 8, 24 | i15~16, ,i22~23 | -9 | +16cg | * Balcony Break * Combo from 2nd CH with 7f delay * Interrupt with i2 from 2nd block * Input can be delayed 11f * Move can be delayed 10f | |
| fahkumram | 3,1,4 | m, h, m | 11, 12, 23 | i13, ,i21 | -14 | +8d (-1) | * Balcony Break * Combo from 2nd CH with 6F delay * Interrupt with i3 from 2nd block * Move can be delayed by 5F * Input can be delayed by 6F | |
| jin | 3,1,4 | h, h, l | 17, 7, 18 | i14, ,i18 | -13 | +3 | +29a | * Combo from 2nd CH with 9f delay * Move cannot be interrupted * Input can be delayed 14f * Move can be delayed 12f |
| kazuya | 3,1,4 | h, h, m | 12, 10, 17 | i14, ,i21~22 | -6 | +8 | +40d (+32) | * Knee * Balcony Break on CH * Combo from 2nd CH with 6f delay * Interrupt with i1 from 2nd block * Move can be delayed 14f |
| devil-jin | 3,1,2 | m, h, M | 16, 11, 20 | i17~19, ,i25~28 | -11 | +72a (+56) | * Tornado * Interrupt with i9 from 2nd block * Whiffs vs SSR from 2nd block * Move can be delayed 4F * Input can be delayed 12F | |
| dragunov | 3,1,2 | m, h, m | 10, 8, 24 | i15~16, ,i19~21 | -12 | +12a (+3) | * Balcony Break * Jail from 2nd block with 1F delay * Combo from 2nd CH with 10f delay * Input can be delayed 11f * Move can be delayed 10f | |
| fahkumram | 3,1,2 | m, h, h | 11, 12, 20 | i13, ,i21~22 | +0 | +38d (+30) | * Balcony Break * Tornado * Combo from 2nd CH with 6F delay * Interrupt with i3 from 2nd block * Move can be delayed by 5F * Input can be delayed by 6F | |
| miary-zo | 3,1,2 | m, m, m | 12, 10, 22 | i13~14, ,i16~18 | -14 | +28a (+13) | * Combo from 2nd CH with 11f delay * Jail from 1st block with ?F delay * Input can be delayed 11f * Move can be delayed 9f | |
| bob | 3,1,1 | m, h, m | 14, 11, 20 | i15~16, ,i19 | -13 | +6 | +23a | * Spike * Combo from 2nd CH with 10F delay * Move cannot be interrupted * Move can be delayed by 9F * Input can be delayed by 10F |
| asuka | 3,1 | m, m | 17, 17 | i14, i18~19 | -11 | +8 | +35a (+27) | * Balcony Break (CH) * Combo from 1st hit with 14f delay * Interrupt with i2 from 1st block * Input can be delayed 14f * Move can be delayed 10f |
| bob | 3,1 | m, h | 14, 11 | i15~16, i19 | -3 | +8 | * Combo from 1st hit * Move cannot be interrupted | |
| devil-jin | 3,1 | m, h | 16, 11 | i17~19, i29~30 | +2 | +8 | * Combo from 1st hit * Interrupt with i3 from 1st block * Move cancels 2nd and 3rd active frames of 3 | |
| dragunov | 3,1 | m, h | 10, 8 | i15~16, i21~22 | -2 | +7 | * Combo from 1st hit * Interrupt with i3 from 1st block * Enter SNK -3 +6 r23 with DF | |
| fahkumram | 3,1 | m, h | 11, 12 | i13, i18 | -3 | +7 | * Combo from 1st hit with 2F delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 2F | |
| jin | 3,1 | h, h | 17, 7 | i14, i20 | -1 | +7 | * Combo from 1st hit * Move cannot be interrupted * Enter ZEN +4 +12 r15 with F | |
| jun | 3,1 | m, h | 14, 20 | i14~15, i14~15 | -4 | +22cg | * Tornado * Balcony Break * Combo from 1st hit with 9F delay * Interrupt with i4 from 1st block * Forces tech back roll on hit * Move can be delayed by 6F * Input can be delayed by 9F * Gain 6 Kazama essence on normal hit and 5 on airborne hit | |
| kazuya | 3,1 | h, h | 12, 10 | i14, i19 | -1 | +7 | * Combo from 1st hit * Move cannot be interrupted * Transition to CD r16?~r25? with df (+2 +10) ** CD recovery depends on input ** r24 forward dash with df,n,f,n,f ** r17: cd3, cd1+2 ** r19: cd1 (i22~24), ws3 (i23~25) ** r25: cd2 (i19~20), cd4 (i24), ws4 (i19~20) ** Cannot buffer attack inputs or sidewalks during forward dash transition | |
| lili | 3,1 | m, m | 12, 20 | i15~16, i27~28 | -13 | +14cg | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit * Interrupt with i5 from 1st block * Forces tech back roll on hit * +11d on BT hit | |
| miary-zo | 3,1 | m, m | 12, 10 | i13~14, i18~19 | -10 | +1 | * Jail from 1st block * Enter MOR -7 +4 r25 with F | |
| yoshimitsu | 3,1 | m, h | 12, 20 | i15~16, i22~24 | +7 | +18g | * Heat Engager * Heat Dash +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i1 from 1st block * 4 chip damage on block * Does not transition to DGF during Heat activation or Heat Dash * Power up in NSS or Heat * Recovers in 1SS * Low crush 26~ | |
| alisa | 3 | m | 10 | i13~14 | -12~-11 | -1~+0 | ||
| anna | 3 | m | 17 | i14~16 | -6 | +3 | * Knee * Floating state 14~16 * Low crush 17~27 * Floating state 28~30 | |
| armor-king | 3 | h | 17 | i15~16 | -4 | +3 | * Has good right sidestep tracking | |
| asuka | 3 | m | 17 | i14 | -7 | +9 | ||
| azucena | 3 | m | 13 | i14 | -7 | +4 | ||
| bob | 3 | m | 14 | i15~16 | -6 | +5 | * | |
| bryan | 3 | m | 14 | i16 | -4 | +7 | ||
| claudio | 3 | m | 14 | i14~15 | -10 | +1 | * Tracks sidestep right and sidewalk right completely? | |
| clive | 3 | m | 16 | i16 | -13 | -2 | ||
| devil-jin | 3 | m | 16 | i17~19 | -12 | -6 | ||
| dragunov | 3 | m | 10 | i15~16 | -9 | +2 | ||
| eddy | 3 | m | 12 | i14~15 | -9 | +2 | ||
| fahkumram | 3 | m | 11 | i13 | -9 | +2 | +9 | |
| feng | 3 | m | 15 | i16 | -11 | +0 | ||
| heihachi | 3 | m | 10 | i15 | -4 | +1 | ||
| hwoarang | 3 | h | 15 | i14 | -7 | +4 | ||
| jack-8 | 3 | m | 18 | i15~16 | -9 | +5 | * Knee * Transition to GMH with D ** (+2 oB, +16g oH, +16 ch) * Alternate input f+3 or ws3 | |
| jin | 3 | h | 17 | i14 | -7 | +4 | ||
| jun | 3 | m | 14 | i14~15 | -10 | +2 | Balcony Break | |
| kazuya | 3 | h | 12 | i14 | -8 | +4 | ||
| king | 3 | h | 17 | i15~16 | -9 | +2 | ||
| kuma | 3 | h | 25 | i18 | -5 | +21a (+11) | * Balcony Break | |
| kunimitsu | 3 | h | 17 | i16~17 | -7 | +7 | * Homing * Balcony Break (airborne) | |
| lars | 3 | h | 16 | i15 | -17 | +0 | * Transition to LEN -11 +6 r34 with D * cs31~ on LEN transition | |
| law | 3 | h | 12 | i12 | -9 | +2 | ||
| lee | 3 | m | 16 | i14 | -8 | +7 | * Transition to HMS r27 with 4 (-8/+7) ** Cancel to r10 standing or FC with b_db_d_df (Cannot block i18) ** Cancel to r1 standing or r7 FC with u_d~d_db_d_df | |
| leo | 3 | h | 15 | i14 | -8 | +4 | ||
| leroy | 3 | m | 14 | i15 | -8 | +3 | ||
| lidia | 3 | h | 9 | i15 | -9 | +7 | ||
| lili | 3 | m | 12 | i15~16 | -11 | -3 | ||
| miary-zo | 3 | m | 12 | i13~14 | -9 | +5 | ||
| nina | 3 | h | 14 | i14 | -16 | -5 | ||
| panda | 3 | h | 25 | i18 | -5 | +21a (+11) | * Balcony Break | |
| paul | 3 | m | 14 | i15~16 | -7 | +4 | ||
| raven | 3 | m | 10 | ,i14~15 | -8~-7 | +3~+4 | ||
| reina | 3 | h | 12 | i18~19 | -11 | +5 | Homing * High crush 8~17 | |
| shaheen | 3 | h | 18 | i14 | -8 | +3 | * Transition to -1, +10 SNK with DF | |
| steve | 3 | sp | * Actionable for 21F * Transition to r15 SWY with b+3_4 after 7F with 14F delay * Transition to r1 DCK with f+3_4 after 7F with 14F delay * Transition to r8 RWV with d+3_4 (steps right) after 20F * Can cancel into r1 block when transitioning from attacks that transition to LWV * SWY transition notes: * Transition is t45? r15 cs1~36? and actionable for 21F. * Can transition from SWY into LWV/RWV after 10F with 10F delay? * Can transition from SWY into DCK after 25F * DCK transition notes: * Transition is t60? r15 cs1~35? and actionable for 35F. * Can transition from DCK into LWV/RWV after 25?F * Can transition from DCK into SWY after 35?F | |||||
| victor | 3 | h | 11 | i12~13 | -9 | +2 | ||
| xiaoyu | 3 | h | 17 | i14~15 | -11 | +22a | * | |
| yoshimitsu | 3 | m | 12 | i15~16 | -9 | +5 | ||
| zafina | 3 | h | 17 | i13 | +0 | +9 | * Cancel SCR transition -8 +1 t40 r27 with B | |
| reina | 2~1 | m,m | 4,18 | i11(~14) | -14 | +31d (+23) | * Balcony Break * Spike * Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. * 5f input window * tracks to the left | |
| paul | 2+4~b | t | 40 | i12~14 | -2 | +0d | * Homing * Throw break 2 | |
| armor-king | 2+4,d+1+2 | th(h) | 35, 38 | i12~14, | -10d | * Floor Break * Unbreakable throw extension * Input d+1+2 by frame 101 * Opponent left FUFA | ||
| hwoarang | 2+4,B | th(h) | 40 | i12~14 | -2 | -6d | * Homing * Break: 2 * Opponent recovery on hit: FUFA, sideswap * Transition to BT on hit | |
| nina | 2+4,2 | t | 25 | +0 | -5d | * Unbreakable * Side switch | ||
| alisa | 2+4 | t | 35 | i12~14 | -5 | +0d | * Homing * Floor Break * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch * Transition to DES with 1+2 | |
| anna | 2+4 | t | 21 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit | |
| armor-king | 2+4 | th(h) | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * f+2+4: Extended range, i15~17, t50 r33 * Opponent left FUFA | |
| asuka | 2+4 | t | 35 | i12~14 | -2 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FDFA on hit | |
| azucena | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit and break | |
| bob | 2+4 | t | 35 | i12~14 | -3 | +0d | * Floor Break * Throw break 1 or 2 * Swaps sides on successful throw | |
| bryan | 2+4 | t | 35 | i12~14 | -6 | +0d | * Floor Break * Homing * Throw break 1 or 2 * Side switch on hit | |
| claudio | 2+4 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Both players transition to FUFA on hit | |
| clive | 2+4 | t | 35 | i12~14 | -5 | +0d | * Homing * Throw break 1 or 2 * Can be done from FC * Side switch on hit and on throw break * Opponent recovers in FUFT | |
| devil-jin | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FUFA on hit * Can be done from FC | |
| dragunov | 2+4 | t | 35 | i12~14 | -2 | +1d | * Homing * Throw break 1 or 2 * Side switch on hit or break * Opponent recovers in FDFL | |
| eddy | 2+4 | th(h) | 35 | i12~14 | -6 | -9d | * Floor Break * Homing * Throw break: 1 or 2 * Sideswitch on break * Opponent recovers in FDFA | |
| fahkumram | 2+4 | t | 35 | i12 | -6 | +0d | * Homing * Throw break 1 or 2 * Sideswaps on hit | |
| feng | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 | |
| heihachi | 2+4 | t | 35 | i12~14 | +0 | +0d | * Floor Break * Homing * Throw break 1 or 2 * Side switch on break * Heihachi recovers BT on break | |
| hwoarang | 2+4 | th(h) | 25 | i12~14 | -6 | -2d | * Floor Break * Homing * Break: 1 or 2 * Opponent recovery on hit: FDFT off-axis to the left, sideswap | |
| jack-8 | 2+4 | t | 35 | i12 | -6 | -3d | * Homing * Throw Break 1 or 2 * Swaps positions on break * Side Switch | |
| jin | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit | |
| jun | 2+4 | t | 35 | i12~14 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit | ||
| kazuya | 2+4 | th(h) | 35 | i12~14 | +0 | +0d | * Homing * Throw break: 1 or 2 | |
| king | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * 1 or 2 throw break. * Input f+2+4 to increase throw range, but its startup is 3 frames slower. * f+2+4: i15~17, t50 r33 * Side switch. Opponent recovers in FUFA. | |
| kuma | 2+4 | th(h) | 35 | i12~14 | -6 | +1 | * Homing * Throw break: 1 or 2 * Opponent status on hit: FUFT * Side switch on hit | |
| kunimitsu | 2+4 | t | 35 | i12~14 | +0 | -3d | * Floor Break * Homing * Throw break: 1 or 2 * Side switch * Opponent recovers in FDFA. | |
| lars | 2+4 | t | 35 | i12~14 | -3 | 0 | * Homing * Throw break: 1 or 2 * Opponent status on hit: FDFT perpendicular * Side switch on hit | |
| law | 2+4 | t | 35 | i12~14 | +0d | * Homing * Throw break 1 or 2 * Side swap * Transition to BT with D ** (+5 BT) | ||
| lee | 2+4 | t | 35 | i12~14 | -6 | -2d | * Homing * Throw break 1 or 2 * Side swap | |
| leo | 2+4 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Deals 4 more damage at the wall | |
| leroy | 2+4 | t | 35 | i12~14 | -3 | * Homing * Throw break: 1 or 2 * Opponent status on hit: FUFA * Side switch on hit | ||
| lidia | 2+4 | t | 35 | i12~14 | -6 | +0d | * Homing * Floor Break * Throw break: 1 or 2 * Opponent on hit: FUFA * Side switch on hit | |
| lili | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Becomes a wall throw on a wall-splatted opponent | |
| miary-zo | 2+4 | t | 35 | i12~14 | -6 | -3d | * Floor Break * Homing * Throw break 1 or 2 * Side switch on hit and throw break | |
| nina | 2+4 | t | 35 | i12~14 | +0 | +0d | * Homing * Throw break 1 or 2 * Side switch * Nina recovers BT | |
| panda | 2+4 | th(h) | 35 | i12~14 | -6 | +1 | * Homing * Throw break: 1 or 2 * Opponent status on hit: FUFT * Side switch on hit | |
| paul | 2+4 | t | 35 | i12~14 | -3 | +1d FUFA | * Homing * Throw break 1 or 2 * Side switch * Transition to FUFT on hit | |
| raven | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch | |
| reina | 2+4 | th(h) | 35 | i12~14 | -6 | +0 | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: FUFA * Side switch on Hit or Throw break | |
| shaheen | 2+4 | th(h) | 35 | i12~14 | -6 | +0d | * Homing * Floor Break * Throw escape: 1 or 2 * Opponent status on hit: FUFA * Side switch on hit | |
| steve | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Floor Break * Throw break 1 or 2 * Sideswitch * Opponent left FDFT | |
| victor | 2+4 | t | 35 | i12~14 | -3 | -4 | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: opp. side FDFT off-axis to the right | |
| xiaoyu | 2+4 | t | 35 | i12 | -3 | +0d | * Homing * Throw break 1 or 2 * Side swap | |
| yoshimitsu | 2+4 | t | 35 | i12~14 | +0 | +1 | * Homing * Floor Break * Throw break 1 or 2 * Side switch on hit | |
| zafina | 2+4 | t | 35 | i12~14 | -4 | +0d | * Homing * Throw break 1 or 2 * Transition to MNT on hit * Side switch on hit | |
| azucena | 2+3+4 | h! | 0 | i45 | -1 | |||
| heihachi | 2+3+4 | |||||||
| kunimitsu | 2+3+4 | |||||||
| law | 2+3+4 | |||||||
| lee | 2+3+4 | * Has a hidden Perfect Input by inputting 2 on the 51~53 frames. * Perfect Input is a Just Frame even in Heat | ||||||
| reina | 2+3+4 | sp | Input d+2+3+4 to get Heihachi's secret taunt | |||||
| victor | 2+3+4 | sp | ||||||
| xiaoyu | 2+3+4 | |||||||
| alisa | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| anna | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| armor-king | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| asuka | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| azucena | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| claudio | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| clive | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| devil-jin | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| dragunov | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| eddy | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| feng | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| heihachi | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| hwoarang | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| jack-8 | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| jin | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| jun | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Gain 5 Kazama Essence on Heat Burst activation * Power crush 7~16 | |
| kazuya | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| king | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| kuma | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| kunimitsu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lars | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| law | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lee | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| leo | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| leroy | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lidia | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lili | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * RAB.2+3: i21 actual startup * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| miary-zo | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| panda | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| paul | 2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Consumes Heat * t92 on whiff * Cinematic freeze on frame 15 * Cancel to t42 r26 standing with b,b * Power crush 7~ | |
| raven | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| reina | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| shaheen | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| steve | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| victor | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| xiaoyu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| yoshimitsu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~62 * On * cancel: * Floating state 12~20 * Low crush 21~29 * Floating state 30~32 | |
| anna | 2,uf+1+2 | h, h | 10, 13 | i10, i21~65 | -14~+10 | +33a (+18) | * Weapon * Input can be delayed 10f * Move can be delayed 5f * 2 chip damage on block * Recovers 7f slower on block | |
| yoshimitsu | 2,NSS.1 | h, h | 10, 5,15 | i11, i23~24 i18 | -5 | +19a | * Balcony Break * Combo from 1st hit * Interrupt with i3 from 1st block * Jail from 2nd attack * Duckable | |
| hwoarang | 2,f+4 | h, h | 9, 20 | i10, i24~25 | -2 | +35d (+27) | * Balcony Break * Combo from 1st CH with 3F delay * Low crush 14~ | |
| hwoarang | 2,f+3 | h, m | 9, 14 | i10, i21 | -8 | +9 | * Wall Crush +21g on hit * Combo from 1st hit with 1F delay * Combo from 1st CH with 4F delay | |
| yoshimitsu | 2,d+3 | h, L | 10, 11 | i11, i22 | -12 | -1 | * Combo from 1st hit with 2f delay * Interrupt with i4 from 1st block * Input can be delayed 2f * Move cannot be delayed * High crush 10~ | |
| law | 2,b+2,1,2 | h, h, h, m | 8, 8, 8, 21 | i10, ,i20 | -3 | +20a | +55a | * Combos from 3rd hit CH * Delay-able * Transition to FC with D |
| law | 2,b+2,1 | h, h, h | 8, 8, 8 | i10, ,i23 | -3 | +3 | * Combos from 2nd hit CH * Delay-able | |
| law | 2,b+2 | h, h | 8, 8 | i10, i17 | -4 | +7 | * Elbow * Combos from 1st hit * Delay-able | |
| feng | 2,4,1 | h, m, m | 8, 15, 25 | i10, ,i24 | -12 | +24a (+14) | Balcony Break * Combo from 2nd CH with 6F delay * Interrupt with i6 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F * Cancel to BT with B (-13/-2) * Low crush 12~19 | |
| anna | 2,4 | h, h | 10, 22 | i10, i22 | -6 | +20a (+11) | +49a | * Balcony Break * Interrupt with i2 * Move can be delayed 10f |
| feng | 2,4 | h, m | 8, 15 | i10, i17 | -12 | -1 | * Jail from 1st attack with 2F delay * Combo from 1st hit with 8F delay | |
| jin | 2,4 | h, h | 9, 20 | i10, i24~27 | -13 | +7 | * Balcony Break * Combo from 1st hit with 2f delay * Interrupt with i4 from 1st block * Whiffs vs SSR from 1st block * Enter ZEN -6, +14g r26 with F | |
| lidia | 2,4 | h, m | 8, 13 | i11, i21 | -8 | +4 | * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block | |
| lili | 2,4 | h, h | 8, 20 | i10, i22~26 | -2~+2 | +24a (+15) | * Balcony Break * Combo from 1st hit with 5f delay * Interrupt with i2 from 1st block * Move can be delayed 10f | |
| raven | 2,4 | h, h | 9, 16 | i10, i18~19 | -8~-7 | +8 | * Wall Crush +16g on hit, +18g on hit when transitioning into CD * Transition to +8 BT on hit with B * Transition to +8 FC on hit with D * Transition to +10 CD on hit with F | |
| alisa | 2,3,4 | h, m, L | 10, 8, 20 | i12, ,i42~45 | -13 | +13d | * Interrupt with i23 from 2nd block * Whiffs vs SS, SW from 2nd block * Low crush 24~39 * Floating state 40~42 | |
| alisa | 2,3,3 | h, m, m | 10, 8, 25 | i12, ,i20~22 | -11 | +16a (-7) | +61a (+41) | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 9f delay * Interrupt with i2 from 1st block * Input can be delayed 12f * Move can be delayed 11f * Low crush 13~41 * Floating state 42~44 |
| alisa | 2,3 | h, m | 10, 8 | i12, i22~23 | -10 | +1 | * Knee * Combo from 1st CH with 2f delay * Interrupt with i2 from 1st block | |
| anna | 2,3 | h, m | 10, 14 | i10, i19~20 | -3 | +8 | +12 | * Jail from 1st block with no delay * Combo from 1st hit with 2f delay * Move can be delayed 2f |
| asuka | 2,3 | h, m | 9, 20 | i12, i22~23 | -17 | +11a (-6) | * Balcony Break * Combo from 1st hit with 1f delay * Interrupt with i1 from 1st block * Low crush 18~41 * Floating state 42~44 | |
| bryan | 2,3 | h, m | 10, 14 | i10, i16 | -10 | +6 | +16a (+7) | Balcony Break (CH) * Combo from 1st hit with 1f delay * Jail from 1st block with ?F delay * CH frames also apply to combo from 1st CH |
| eddy | 2,3 | h, m | 10, 20 | i12, i20~21 | -8 | +8s | Combo from 1st hit | |
| fahkumram | 2,3 | h, m | 13, 22 | i12~13, i31~32 | -4 | +27a (+17) | * Balcony Break * Combo from 1st CH * Interrupt with i12 * Move can be delayed by 5F | |
| jack-8 | 2,3 | h, m | 10, 18 | i11, i19 | -13 | +5 | +30d (+22) | * Knee * Balcony Break on airborne hit or CH * Combo from 1st hit * Move cannot be interrupted |
| lili | 2,3 | h, L | 8, 13 | i10, i26 | -13 | -2 | +6c | * Combo from 1st hit * Interrupt with i6 from 1st block * High crush 10~45 |
| nina | 2,3 | h, m | 10, 15 | i10, i18 | -13 | +0d | * Knee * Combo from 1st CH with 7f delay * Input can be delayed 12f * Move cannot be interrupted * Transition to Triple Slaps throw automatically on standing front hit * Throw is unbreakable, rest of the chain throw is breakable | |
| paul | 2,3 | h, h | 8, 14 | i10, i19 | -2 | +8 | * Knee * Combo from 1st hit with 6F delay * Move cannot be interrupted | |
| raven | 2,3 | h, l | 9, 10 | i10, i22 | -13 | -2 | * Combo from 1st hit * Interrupt with i4 * High crush 6~ | |
| shaheen | 2,3 | h, h | 10, 13 | i10, i20 | -8 | +3 | * Transition to -1, +10 SNK with DF * Combo from 1st hit with 2F delay * Interrupt with i2 from 1st block * Move cannot be delayed * Input can be delayed by 2F | |
| yoshimitsu | 2,3 | h, h | 10, 24 | i11, i26~27 | -10 | +16a (+7) | * Balcony Break * Combo from 1st CH with 2f delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Move can be delayed 5f | |
| lee | 2,2,3 | h, m, h | 10, 14, 23 | i10, ,i21~23 | -3 | +17a (+8) | * Balcony Break * Combo from 1st CH or 2nd hit with 8F delay * Transition to HMS r37 with 4 (-9/+11a (+2a)) ** Cancel to r14 standing or FC with b_db_d_df (Cannot block i23) ** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i10) * Interrupt with i6 from 2nd block * Whiffs vs SSR from 2nd block * Move can be delayed 13F * Input can be delayed 17F | |
| kunimitsu | 2,2,2,2,2 | h, m, h, h, M | 12, 14, 16, 16, 18 | i12, ,i19~20 | -12 | +19a (+2) | +33a (+23) | * Tornado * Weapon * Move cannot be interrupted * Move cannot be delayed * Input can be delayed 7f * Low crush 21~35 * Floating state 36~38 |
| kunimitsu | 2,2,2,2 | h, m, h, h | 12, 14, 16, 16 | i12, ,i15~16 | -6 | +3 | * Balcony Break (airborne) * Weapon * Jail from 3rd block with 5F delay * Combo from 2nd CH or 3rd hit with 5f delay * Input can be delayed 5f * Move cannot be delayed | |
| reina | 2,2,2,2 | h, h, m, m | 5, 5, 21, 25 | i12, ,i31 | -14 | +21a (+0) | * Balcony Break * Combo from 3rd hit with 4f delay * Move can be delayed 3f * Blue spark with input qcf+2 for 5 more damage | |
| reina | 2,2,2,1 | h, h, m, m | 5, 5, 21, 20 | i12, ,i35~37 | -15~13 | +30a (+20) | * Tornado * Combo from 3rd hit with 1f delay * Input can be delayed 4f * Move can be delayed 3f * Evasive, can go under jabs * Low crush 37~57 * Floating state 58~60 | |
| clive | 2,2,2 | h, m, M,m | 11, 9, 15,20 (24) | i12, ,i27~28 i31~32 | -11 | +21a (+4) | * Tornado * Balcony Break * Weapon * Power up in Heat (24 damage) * Input can be delayed 6f * Move cannot be delayed * Transition to PHX on hit only * Cancel PHX transition with B | |
| kunimitsu | 2,2,2 | h, m, h | 12, 14, 16 | i12, ,i18~19 | -9 | +2 | * Weapon * Combo from 2nd CH with 4f delay * Interrupt with i4 from 2nd block * Enter SET -4 +7 r27 with F * Input can be delayed 4f * Move is delayed 7f * Move cannot be delayed | |
| law | 2,2,2 | h, m, h | 8, 10, 10 | i10, ,i13 | -9 | +4 | +9d | * Combos from 2nd hit * Transition to DSS with F ** (-4 oB, +9g oH, +14d) |
| reina | 2,2,2 | h, h, m | 5, 5, 21 | i12, ,i29 | -6 | +6 | * Transition to WRA r30 with D (-6/+6) * Transition to WRA is safe (can be cancelled early enough with crouch dash) * Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo * Input can be delayed 10f * Move can be delayed 9f * Interrupt with i11 from 2nd block | |
| victor | 2,2,2 | h, m,m, h | 10, 5,5, 12 | i12~13, ,i22 | -3 | +4 | * Strong Aerial Tailspin * Wall Crush +12g on hit * Weapon * Projectile (unparryable) * Combo from 2nd hit with 8F delay * Transitions to IAI on hit or block * Move cannot be delayed * Input can be delayed by 8F * 4 chip damage on block | |
| clive | 2,2,1+2 | h, m, m,M | 11, 9, 10,18 | i12, ,i27 i23~24 | -9c | +1a | * Balcony Break * Spike * Weapon * Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) * Increases ZAN gauge by 0.24 on block (0.10 + 0.14) * Increases ZAN gauge by 0.40 on hit if only the final hit connects * Increases ZAN gauge by 0.14 on block if only the final hit connects * Only deals recoverable damage * Hit vs BT -4d * Input can be delayed 8f * Move cannot be delayed * Low crush 41~54 * Floating state 55~57 | |
| law | 2,2,1+2 | h, m, m | 8, 10, 20 | i10, ,i19 | -13 | +5a (-4) | * Balcony Break * Combos from 2nd hit CH * Delay-able | |
| zafina | 2,2,1+2 | h, m, m,m,m | 8, 12, 7,11,14 | i10, ,i25~26 i10~11 i4~5 | -9c | +19d (-16) | * Spike * Combo from 2nd hit CH with 9f delay * Interrupt with i11 from 2nd block * Whiffs vs SW from 2nd block * Input can be delayed 14f * Move can be delayed 9f | |
| clive | 2,2,1 | h, m, m | 11, 9, 18 | i12, ,i17~18 | -13 | +8a (-1) | +28d(+20d) | * Balcony Break * Weapon * Combo from 1st CH * Combo from 2nd CH with 10f? delay * Jail from 1st block with 1F delay * Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage |
| reina | 2,2,1 | h, h, m | 5, 5, 20 | i12, ,i22~23 | -14 | +12a | * Balcony Break * Spike * Head * Hit-confirmable from 1st hit * Combo from 1st hit with 5f delay * Input can be delayed 10f * Move can be delayed 9f | |
| alisa | 2,2 | h, h | 10, 22 | i12, i18~33 | -13~+2 | +15a (+5) | * Balcony Break * Jails attack inputs from 1st block with 1F delay * Combo from 1st hit with 2f delay * Duckable * 2nd hit available on hit or block only | |
| anna | 2,2 | h, M | 10, 20 | i10, i26~27 | -8 | +12 | +76a (+60) | * High evasion * Interrupt with i11 from 1st block * Whiffs vs SSR from 1st block * Input can be delayed 5f * Transition to HAM on hit automatically |
| clive | 2,2 | h, m | 11, 9 | i12, i23 | -8 | -1 | * Balcony Break (airborne) * Weapon * Combo from 1st hit * Jail from 1st block * Enter PHX -1 +6 r25 with F or 4 on hit or block | |
| devil-jin | 2,2 | h, h | 9, 20 | i10, i17 | -13 | -2 | * Jail from 1st attack with 2f delay * Move cannot be delayed | |
| heihachi | 2,2 | h, m | 10, 13 | i11, i22 | -8 | +3c | * Spike * Combo from 1st hit with 2f delay * Interrupt with i2 from 1st block | |
| kazuya | 2,2 | h, m | 12, 24 | i12, i24~25 | -8 | +7 | +50a | * Balcony Break (airborne) * Combo from 1st CH * Interrupt with i4 from 1st block |
| kunimitsu | 2,2 | h, m | 12, 14 | i12, i12~13 | -6 | +5 | * Weapon * Jail from 1st block with 5f delay * Combo from 1st hit with 5f delay * Transition to KAT -6 +5 r26 with 1+2 * Input can be delayed 5f * Move cannot be delayed | |
| law | 2,2 | h, m | 8, 10 | i10, i20 | -8 | +4 | Delay-able | |
| lee | 2,2 | h, m | 10, 14 | i10, i20~21 | -13 | -2 | * Combo from 1st CH with 5F delay * Interrupt with i2 from 1st block * Move can be delayed 5F * Input can be delayed 7F | |
| leo | 2,2 | h, m | 9, 20 | i11, i22 | -12 | +6 | * Elbow * Combo from 1st hit * Interrupt with i2 from 1st block | |
| leroy | 2,2 | h, h | 10, 20 | i12, i25~26 | -7~-6 | +7~+8 | * Elbow * chip damage on block | |
| lidia | 2,2 | h, h | 8, 20 | i11, i20 | -4 | +11g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 4f delay * Move cannot be interrupted * Transition to CAT on hit or block only * CAT transition is -12 | |
| miary-zo | 2,2 | h, h | 10, 20 | i11, i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 2f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed 2f * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| reina | 2,2 | h, h | 5, 5 | i12, i14~15 | -11 | +0 | * Jail from 1st block with 1f delay * Combo from 1st hit with 1f delay | |
| steve | 2,2 | h, m | 12, 17 | i12, i22~24 | -14 | +6 | * Tornado * Combo from 1st hit * Interrupt with i2 from 1st block | |
| victor | 2,2 | h, m,m | 10, 5,5 | i12~13, i17~18,i7 | -10 | -2 | * Weapon * Combo from 1st hit with 6F delay * Move cannot be delayed * Input can be delayed by 6F * -10 if last hit whiffs | |
| yoshimitsu | 2,2 | h, h | 10, 18 | i11, i24 | -1 | +15g | * Tornado * Balcony Break (airborne) * Combo from 1st hit with 1f delay * Move cannot be delayed * Enter KIN r25 with 1+2 * Transitions to NSS on hit or block only * Recovers 2f faster on hit or block * Interrupt with i5 from 1st block * Hit vs BT +20a (+11) | |
| zafina | 2,2 | h, m | 8, 12 | i10, i19-20 | -9 | +2 | +7 | * Combo from 1st hit CH with 6f delay * Interrupt with i1 from 1st block * Input can be delayed 13f * Move can be delayed 11f |
| jack-8 | 2,1,uf+1+2 | h, m, m | 10, 12, 20 | i11, ,i21~22 | +5 GMH | +17c GMH | * Strong Aerial Tailspin * Transition to GMH on hit or block * Interrupt with i13 from 1st block * Interrupt with i8 from 1st hit * Whiffs vs SS, SWR from 1st block * Whiffs vs SSR from 1st hit * Input can be delayed by 14F * Move cannot be delayed * 4 chip damage on block * Low crush 12 | |
| jack-8 | 2,1,uf | h, m | 10, 12 | i11, , | +1 | +6 | * Recover in crouch * Move can be delayed by 4F * Input can be delayed by 14F * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 12 | |
| asuka | 2,1,d+1+2 | h, h, m | 9, 10, 23 | i12, ,i28~30 | -9 | +3c | +38a | * Spike * Combo from 2nd CH with 1f delay * Cancel to r20 with B * Cancel to FC with D * Whiffs vs SSL, SWL from 1st block * Interrupt with i10 from 2nd block |
| jin | 2,1,4~4 | h, m, l | 9, 9, 20 | i10, ,i20~21 | -12 | +4c | +14d | * Interrupt with i16 from 2nd block * Whiffs vs |
| lidia | 2,1,4,4,1,2,1,3,2,1 | h, h, h, l, m, h, h, m, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4, 27 | i11, ,22 | +11a (+6) | |||
| lidia | 2,1,4,4,1,2,1,3,2 | h, h, h, l, m, h, h, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4 | i11, ,i14 | ||||
| lidia | 2,1,4,4,1,2,1,3 | h, h, h, l, m, h, h, m | 8, 10, 15, 5, 5, 8, 8, 5 | i11, ,i22 | ||||
| lidia | 2,1,4,4,1,2,1 | h, h, h, l, m, h, h | 8, 10, 15, 5, 5, 8, 8 | i11, ,i18~19 | ||||
| lidia | 2,1,4,4,1,2 | h, h, h, l, m, h | 8, 10, 15, 5, 5, 8 | i11, ,i22 | ||||
| lidia | 2,1,4,4,1 | h, h, h, l, m | 8, 10, 15, 5, 5 | i11, ,i23~24 | ||||
| lidia | 2,1,4,4 | h, h, h, l | 8, 10, 15, 5 | i11, ,i24~25 | * High crush | |||
| jun | 2,1,4,3 | h, m, m, h | 7, 9, 12, 21 | i12, ,i25 | -9 | +13a (+4) | * Balcony Break * Combo from 3rd CH with 5F delay * Interrupt with i5 from 1st block * Input can be delayed 10f | |
| jun | 2,1,4,1 | h, m, m, m | 7, 9, 12, 30 | i12, ,i30 | -9 | +10a (+1) | +42a (-5) | * Balcony Break * Weapon (Projectile) * Combo from 3rd CH * Move can be delayed 10f * Interrupt with i10 from 1st block * Whiffs vs SWL from 1st block * 9 chip damage on block * Deals 6 damage to self (4 recoverable) * Unparryable by traditional parries, Asuka, Nina, etc * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit |
| bob | 2,1,4 | h, m, m | 8, 10, 20 | i10, ,i27~28 | -10 | +11d | * Spike * Combo from 2nd CH * Interrupt with i8 from 2nd block * Whiffs vs SSR, SWR from 2nd block * Floating state 17~37 | |
| dragunov | 2,1,4 | h, h, L | 10, 10, 14 | i10, ,i23 | -12 | +3c | * Floor Break * Interrupt with i7 from 2nd block | |
| eddy | 2,1,4 | h, h, m | 10, 13, 21 | i12, ,i20~22 | -12~-10 | +17a (+8) | +56a | * Balcony Break * Combo from 2nd Ch with 10f delay * Input can be delayed 14f |
| jin | 2,1,4 | h, m, m | 9, 9, 18 | i10, ,i18~20 | -10 | +3 | +16a (+7) | * Balcony Break on CH * Combo from 2nd CH with 8f delay * Move cannot be interrupted * Input can be delayed 10f * Forces tech backroll on CH |
| jun | 2,1,4 | h, m, m | 7, 9, 12 | i12, ,i10 | -12 | -1 | * Knee * Jail from 2nd block * Combo from 1st hit | |
| lee | 2,1,4 | h, h, L | 10, 8, 18 | i10, ,i25~26 | -15 | +1 | +11 | * Combo from 2nd CH with 3F delay * Interrupt with i10 from 1st block * Move can be delayed by 8F * Input can be delayed by 11F * High crush 15~56 |
| lidia | 2,1,4 | h, h, h | 8, 10, 15 | i11, ,i22 | +2 | |||
| dragunov | 2,1,3 | h, h, h | 10, 10, 24 | i10, ,i18~19 | -9 | +14cg | * Balcony Break * Interrupt with i2 from 1st block * Forces tech back roll on hit * Input can be delayed 14f * Move can be delayed 10f | |
| kuma | 2,1,3 | h, m, l | 10, 11, 13 | i10, ,i18 | -13 | -2 | * Combo from 2nd CH | |
| lee | 2,1,3 | h, h, h | 10, 8, 20 | i10, ,i24~26 | -4 | +20a (+11) | +65a (+45) | * Balcony Break * Combo from 2nd CH with 2F delay * Interrupt with i8 from 1st block * Move cannot be delayed * Input can be delayed by 2F |
| panda | 2,1,3 | h, m, l | 10, 11, 13 | i10, ,i18 | -13 | -2 | * Combo from 2nd CH | |
| zafina | 2,1,3 | h, m, L | 8, 9, 11 | i10, ,i32 | -17 | +4d | * Combo from 2nd hit CH with 1f delay * Interrupt with i7 from 2nd block * Input can be delayed 11f * Move can be delayed 10f * Cancel 3rd hit to MNT -17 -9c r25 with D * Floating state 6~31 * High crush 32~69 | |
| leroy | 2,1,2,1 | h, m, h, m | 10, 12, 17, 21 | i12, ,i21~23 | -13~-11 | +16a(-1)~+18a(+3) | +30a(+20) | * Balcony Break * Tornado * Elbow * Combo from 3rd hit * Delayable |
| asuka | 2,1,2 | h, h, m | 9, 10, 16 | i12, ,i26~27 | -10 | +16a (-1) | * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Interrupt with i8 from 2nd block * Might whiff vs delayed SWL (inconsistent, SSL -> SWL) | |
| azucena | 2,1,2 | h, m, h | 9, 11, 21 | i10, ,i24~25 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 2nd CH with 5f delay * Interrupt with i4 from 1st block * Move can be delayed 10f | |
| claudio | 2,1,2 | h, m, m | 10, 13, 25 | i12, ,i16~18 | -13 | +12a (+3) | * Heat Engager * Heat Dash +5, +62a (+42) * Strong Aerial Tailspin * Balcony Break * Combo from 2nd CH with 14f delay * Interrupt with i1 from 1st block * Input can be delayed 15f * Move can be delayed 10f * Transition to r65 STB on hit without STB * -10a (-1) upon STB gain on an airborne hit | |
| jack-8 | 2,1,2 | h, m, m | 10, 12, 20 | i11, ,i33-34 | -12 | +29a (+19) | * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| kuma | 2,1,2 | h, m, m | 10, 11, 22 | i10, ,i33~34 | -14 | +31a (+21) | ||
| leroy | 2,1,2 | h, m, h | 10, 12, 17 | i12, ,i20~21 | -7~-6 | +4~+5 | Elbow * Strong Attack Reversal * Follow-up after successful parry with input 1 or 2 * Delayable * Combo from 2nd hit CH * Parry state 2~16 | |
| panda | 2,1,2 | h, m, m | 10, 11, 22 | i10, ,i33~34 | -14 | +31a (+21) |