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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
lidia3h9i15-9+7
lili3m12i15~16-11-3
miary-zo3m12i13~14-9+5
nina3h14i14-16-5
panda3h25i18-5+21a (+11)
* Balcony Break
paul3m14i15~16-7+4
raven3m10,i14~15-8~-7+3~+4
reina3h12i18~19-11+5
Homing
* High crush 8~17
shaheen3h18i14-8+3
* Transition to -1, +10 SNK with DF
steve3sp
* Actionable for 21F
* Transition to r15 SWY with b+3_4 after 7F with 14F delay
* Transition to r1 DCK with f+3_4 after 7F with 14F delay
* Transition to r8 RWV with d+3_4 (steps right) after 20F
* Can cancel into r1 block when transitioning from attacks that transition to LWV
* SWY transition notes:
* Transition is t45? r15 cs1~36? and actionable for 21F.
* Can transition from SWY into LWV/RWV after 10F with 10F delay?
* Can transition from SWY into DCK after 25F
* DCK transition notes:
* Transition is t60? r15 cs1~35? and actionable for 35F.
* Can transition from DCK into LWV/RWV after 25?F
* Can transition from DCK into SWY after 35?F
victor3h11i12~13-9+2
xiaoyu3h17i14~15-11+22a
*
yoshimitsu3m12i15~16-9+5
zafina3h17i13+0+9
* Cancel SCR transition -8 +1 t40 r27 with B
asuka3,1m, m17, 17i14, i18~19-11+8+35a (+27)
* Balcony Break (CH)
* Combo from 1st hit with 14f delay
* Interrupt with i2 from 1st block
* Input can be delayed 14f
* Move can be delayed 10f
bob3,1m, h14, 11i15~16, i19-3+8
* Combo from 1st hit
* Move cannot be interrupted
devil-jin3,1m, h16, 11i17~19, i29~30+2+8
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Move cancels 2nd and 3rd active frames of 3
dragunov3,1m, h10, 8i15~16, i21~22-2+7
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Enter SNK -3 +6 r23 with DF
fahkumram3,1m, h11, 12i13, i18-3+7
* Combo from 1st hit with 2F delay
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed by 2F
jin3,1h, h17, 7i14, i20-1+7
* Combo from 1st hit
* Move cannot be interrupted
* Enter ZEN +4 +12 r15 with F
jun3,1m, h14, 20i14~15, i14~15-4+22cg
* Tornado
* Balcony Break
* Combo from 1st hit with 9F delay
* Interrupt with i4 from 1st block
* Forces tech back roll on hit
* Move can be delayed by 6F
* Input can be delayed by 9F
* Gain 6 Kazama essence on normal hit and 5 on airborne hit
kazuya3,1h, h12, 10i14, i19-1+7
* Combo from 1st hit
* Move cannot be interrupted
* Transition to CD r16?~r25? with df (+2 +10)
** CD recovery depends on input
** r24 forward dash with df,n,f,n,f
** r17: cd3, cd1+2
** r19: cd1 (i22~24), ws3 (i23~25)
** r25: cd2 (i19~20), cd4 (i24), ws4 (i19~20)
** Cannot buffer attack inputs or sidewalks during forward dash transition
lili3,1m, m12, 20i15~16, i27~28-13+14cg
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit
* Interrupt with i5 from 1st block
* Forces tech back roll on hit
* +11d on BT hit
miary-zo3,1m, m12, 10i13~14, i18~19-10+1
* Jail from 1st block
* Enter MOR -7 +4 r25 with F
yoshimitsu3,1m, h12, 20i15~16, i22~24+7+18g
* Heat Engager
* Heat Dash +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* Interrupt with i1 from 1st block
* 4 chip damage on block
* Does not transition to DGF during Heat activation or Heat Dash
* Power up in NSS or Heat
* Recovers in 1SS
* Low crush 26~
bob3,1,1m, h, m14, 11, 20i15~16, ,i19-13+6+23a
* Spike
* Combo from 2nd CH with 10F delay
* Move cannot be interrupted
* Move can be delayed by 9F
* Input can be delayed by 10F
devil-jin3,1,2m, h, M16, 11, 20i17~19, ,i25~28-11+72a (+56)
* Tornado
* Interrupt with i9 from 2nd block
* Whiffs vs SSR from 2nd block
* Move can be delayed 4F
* Input can be delayed 12F
dragunov3,1,2m, h, m10, 8, 24i15~16, ,i19~21-12+12a (+3)
* Balcony Break
* Jail from 2nd block with 1F delay
* Combo from 2nd CH with 10f delay
* Input can be delayed 11f
* Move can be delayed 10f
fahkumram3,1,2m, h, h11, 12, 20i13, ,i21~22+0+38d (+30)
* Balcony Break
* Tornado
* Combo from 2nd CH with 6F delay
* Interrupt with i3 from 2nd block
* Move can be delayed by 5F
* Input can be delayed by 6F
miary-zo3,1,2m, m, m12, 10, 22i13~14, ,i16~18-14+28a (+13)
* Combo from 2nd CH with 11f delay
* Jail from 1st block with ?F delay
* Input can be delayed 11f
* Move can be delayed 9f
devil-jin3,1,4m, h, m16, 11, 20i17~19, ,i23~24-9+15a (+6)+59a
* Balcony Break on normal hit
* Interrupt with i7 from 2nd block
* Whiffs vs SSR, SWR from 2nd block
* Move can be delayed 4F
* Input can be delayed 12F
dragunov3,1,4m, h, h10, 8, 24i15~16, ,i22~23-9+16cg
* Balcony Break
* Combo from 2nd CH with 7f delay
* Interrupt with i2 from 2nd block
* Input can be delayed 11f
* Move can be delayed 10f
fahkumram3,1,4m, h, m11, 12, 23i13, ,i21-14+8d (-1)
* Balcony Break
* Combo from 2nd CH with 6F delay
* Interrupt with i3 from 2nd block
* Move can be delayed by 5F
* Input can be delayed by 6F
jin3,1,4h, h, l17, 7, 18i14, ,i18-13+3+29a
* Combo from 2nd CH with 9f delay
* Move cannot be interrupted
* Input can be delayed 14f
* Move can be delayed 12f
kazuya3,1,4h, h, m12, 10, 17i14, ,i21~22-6+8+40d (+32)
* Knee
* Balcony Break on CH
* Combo from 2nd CH with 6f delay
* Interrupt with i1 from 2nd block
* Move can be delayed 14f
fahkumram3,1,d+4m, h, L11, 12, 15i13, ,i20-15-4+0d
* Combo from 2nd CH with 6F delay
* Shift to attack throw Murderous Sweep and gain GRF on CH
* Interrupt with i2
devil-jin3,1,f,Fm, h16, 11i17~19, ,-2+4
feng3,1+2m, m15, 30i16, i28~29-12+22a (+17)
Balcony Break
* Combo from 1st hit with 2F delay
** Combo from 1st hit with up to 2F of charge (i30~31 startup)
* Interrupt with i8 from 1st block
* Whiffs vs SSL, SWL (SSR and SWR may be inconsistent)
* Move can be delayed by 10F
jack-83,1+2m, m18, 22i15~16, i25~26-11c+2d+48a
* Combos from 1st hit CH
* Interrupt with i4 from 1st block
* Alternate input f+3,1+2 or ws3,1+2
victor3,1+2h, h,h11, 9,10i12~13, i19~20,i8~9-9+5
* Combo from 1st hit with 6F delay
feng3,1+2*m, m15, 35i16, i44~45+7+23a (+13)
* Balcony Break
* Interrupt with i24 from 1st block
* Whiffs vs SS, SW from 1st block
* Whiffs vs SS, SWL from 1st hit (SSR more consistent w/ big bodies?)
* 14 chip damage on block
alisa3,2m, h10, 20i13~14, i26~27-2+20a (+11)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* Balcony Break
* Weapon
* Combo from 1st hit
* Interrupt with i6 from 1st block
* 6 chip damage on block
* 10 chip damage on block in Heat
* Does not transition to DES when using Heat Dash
anna3,2m, m17, 20i14~16, i20-11c+4c
* Spike
* Combo from 1st hit
azucena3,2m, m13, 20i14, i23~24-12+23g+13c
* Combo from 1st hit with 7f delay
* Interrupt with i3 from 1st block
* Move can be delayed 10f
* Cancel to LIB r37 ps35~ at frame 18 (-18/-7)
bob3,2m, h14, 20i15~16, i22~23+1+19cg+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit with no delay
* Combo from 1st CH with 7F delay
* Interrupt with i3 from 1st block
* Instant Tornado on CH
* Move can be delayed by 9F
bryan3,2m, m14, 11i16, i22-10+1
* Combo from 1st CH
* Interrupt with i2 from 1st block
claudio3,2m, h14, 22i14~15, i22~23-6+25a (+16)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Transition to r55 STB on hit without STB
* -6a (-13) upon STB gain on an airborne hit
* Interrupt with i5 from 1st block
clive3,2m, m,m16, 15,15 (20)i16, i23~24 i29~41-12~+0+22a (+12)
* Balcony Break
* Weapon
* Combo from 1st CH
* Jail from 2nd block
* 3rd hit never combos on standing hit
* 3rd hit available only on hit or block
* Interrupt with i4 from 1st block
* +23a (+13) on BT hit
* Power up in Heat (15,20dmg)
heihachi3,2m, m10, 10i15, i22~23-13-2
* Jail from 1st block
* Combo from 1st hit
* Enter FUJ -2 +9 r25 with D
jack-83,2m, h18, 20i15~16, i23-9+18cg
* Balcony Break
* Combos from 1st hit
* Interrupt with i2 from 1st block
* Forces tech back roll on hit
* Alternate input f+3,2 or ws3,2
king3,2h, m17, 18i15~16, i20~21-9+5c
* Elbow
* Move can be delayed 10f
* Interrupt with i1 from 1st block
leo3,2h, h15, 10i14, i19-2+9
* Combo from 1st hit
* Move cannot be interrupted
* Enter BOK -6 +5 with d
lidia3,2h, h9, 10i15, i22-4+58a
* Tornado
* Combo from 1st hit with 3f delay
* Just frame input within a 3f window (14~16) adds 2 damage
* Interrupt with i5 from 1st block
* Whiffs vs SSR from 1st block
* Balcony break on airborne hit
* Hitstop 20f on hit
lili3,2m, h12, 8i15~16, i27-5+2+10
* Combo from 1st hit with 2f delay
* Interrupt with i7 from 1st block
* Input can be delayed 2f
* Move cannot be delayed
* Enter DEW -2 +5 +14 r21 with F
miary-zo3,2m, h12, 20i13~14, i26~28-6+24a (+14)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 5f delay
* Interrupt with i4 from 1st block
* Move can be delayed 5f
* 4 chip damage on block
* Low crush 14~31
* Floating state 32~34
nina3,2h, m14, 22i14, i19-9+36a
* Balcony Break
* Side roll takes 34 frames, effective startup i53
* Interrupt with i33 from 1st block
* Whiffs vs SS, SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block)
* 6 chip damage on block
* Cancel to r38 FC with D
paul3,2m, h14, 17i15~16, i23-3+7+50a
* Move can be delayed 4f
* Input can be delayed 5f
* Combo from 1st hit with 5f delay
* Interrupt with i5 from 1st block
* Transition to t60 r19 SWA +4 +14g +57a at 43f with b
reina3,2h, h12, 16i18~19, i20-9+8+66a (+50)
* Tornado
* Combo from 1st hit
yoshimitsu3,2m, m12, 12i15~16, i22-12+1
Interrupt with i1 from 1st block
bryan3,2,1m, m, m14, 11, 10i16, ,i20-9+2
* Combo from 2nd hit
* Combo from 1st CH
* Move cannot be interrupted
bryan3,2,1,2m, m, m, m14, 11, 10, 14i16, ,i19-10+19a (+10)
* Balcony Break
* Combo from 3rd CH with 2f delay
* Interrupt with i1 from 3rd block
bryan3,2,1,4m, m, m, L14, 11, 10, 12i16, ,i22-11+0
* Combo from 3rd CH with 3f delay
* Interrupt with i5 from 3rd block
yoshimitsu3,2,1+2m, m, M12, 12, 26i15~16, ,i26~27-14c+20a (+10)
* Balcony Break
* Weapon
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* Interrupt with i7 from 2nd block
* 5 chip damage on block
* Power up in NSS or Heat
king3,2,2h, m, m17, 18, 24i15~16, ,i23~24-13+17g
* Balcony Break
* Spike
* Elbow
* Transition to JGR +17g r30 automatically on hit
* Cancel JGR transition +12g with B
* Combo from 2nd CH with 10f delay
* Move can be delayed 11f
* Forces tech backroll on hit
* Opponent recovers crouching
* Interrupt with i3 from 2nd block
king3,2,2*h, m, m17, 18, 30i15~16, ,i34~35+9c+25a (+15)
* Balcony Break
* Spike
* Elbow
* Transition to JGR +9 +25a (+15) r30 automatically on hit or block
* Cancel JGR transition +4c +20a (+10) r35 with B
* Move can be delayed 11f
* 12 chip damage on block
* Interrupt with i14 from 2nd block
leo3,2,3h, h, m15, 10, 23i14, ,i23~24-7~-6+13a (+4)
*
Tornado
*
Balcony Break
* Combo from 2nd CH
* Interrupt with i3 from 2nd block
* Cancel to -15 -4 with B
lili3,2,3m, h, h12, 8, 22i15~16, ,i24~27-9~-6+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
* Interrupt with i8 from 2nd block
* Whiffs vs SSR, SWR from 2nd block
* Input can be delayed 4f
* Move cannot be delayed
* Low crush 17~35
* Floating state 36~38
leo3,2,4h, h, m15, 10, 14i14, ,i22~23+9~+10+15g+19
* Knee
* Combo from 2nd CH
* Interrupt with i4 from 2nd block
yoshimitsu3,2,NSS.1+2m, m, M12, 12, 27i15~16, ,i26~27-14c+20a (+10)
* Balcony Break
* Weapon
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* 10 chip damage on block
* Clean hit 35 damage
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* 3,2,H.1+2: Consumes 180F of remaining Heat time
paul3,2~bm, h14, 17i15~16, ,+4+14g+57a
* Sidestep u can be buffered from 45f
* SWA attacks can be buffered from 54f
* Transition to cs1~ r9 -13 +4 +47a DPD from 61f with df
azucena3,3m, h13, 23i14, i24~25-1+17cg
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 6f delay
* Interrupt with i4 from 1st block
* Forces tech back roll on hit
bob3,3m, m14, 18i15~16, i25~26-13+4a (-5)
* Balcony Break
* Combo from 1st CH
* Interrupt with i6 from 1st block
bryan3,3m, h14, 13i16, i23-6+6
* Combo from 1st CH
* Interrupt with i3 from 1st block
clive3,3m, M16, 20i16, i30~32-18~-16+12a (-5)+36a (+26)
* Tornado
* Balcony Break
* Input can be delayed 1f
* Floating state 31~
eddy3,3m, m12, 22i14~15, i23~25-3+8s
* Combo from 1st CH
* Transition to HSP
feng3,3m, h15, 10i16, i17-9+2
* Jail from 1st block with 2F delay
* Combo from 1st hit with 10F delay
hwoarang3,3h, m15, 12i14, i18-13-7-2
* Jail from 1st block
* Combo from 1st CH
* -7c on crouching hit
* Transition to r17 LFS with F (+2/+8/+13)
law3,3h, m12, 17i12, i27-14-3+53a (+22)
* Combos from 1st hit CH
* Delay-able
lee3,3m, h16, 18i14, i17-10+1
* Jail from 1st block with 2F delay
* Combo from 1st hit with 13F delay
leroy3,3m, L14, 13i15, i18-14+2+15d
* Delayable
* Combo from 1st hit
nina3,3h, h14, 4i14, i17-14-3
Jail from 1st attack
raven3,3m, h10, 16,i14~15, i17~18-8~-7+5~+6
* Combo from 1st hit
* Jail from 1st block
bryan3,3,2m, h, h14, 13, 20i16, ,i22~23-7+43a (+33)
* Tornado
* Combo from 2nd CH
* Interrupt with i3 from 2nd block
hwoarang3,3,2h, m, M15, 12, 20i14, ,i21~22-11+1c
* Combo from 2nd CH with 8F delay
* Move can be delayed by 10F
hwoarang3,3,3h, m, m15, 12, 15i14, ,i21-14+32d (+24)
* Balcony Break
* Combo from 2nd CH with 8F delay
* Move can be delayed by 10F
nina3,3,3h, h, h14, 4, 6i14, ,i17-14-3
* Jail from 1st block
* Duckable
nina3,3,3,4h, h, h, h14, 4, 6, 20i14, ,i24-6+20a (+11)
* Balcony Break
* Combo from 3rd CH with 6f delay
* Interrupt with i4 from 1st block
* Input can be delayed 10f
bryan3,3,4m, h, m14, 13, 25i16, ,i28-12+11cg
* Balcony Break
* Combo from 2nd CH
* Interrupt with i10 from 2nd block
* Whiffs vs SS, SW from 2nd block
* Forces tech back roll on hit
feng3,3,4m, h, l15, 10, 23i16, ,i25~26-12+7c+17a
* Combo from 2nd CH with 5F delay
* Interrupt with i6 from 1st block
* Cancel to r16 BT with B (-13/-2)
* Move can be delayed by 10F
* Input can be delayed by 11F
hwoarang3,3,4h, m, h15, 12, 15i14, ,i21~23+8+19g+19
* Transition to RFS
* Combo from 2nd CH with 8F delay
* Move can be delayed by 10F
raven3,3,4m, h, h10, 16, 20,i14~15, ,i26~27-9+13c+66a (+50)
* Balcony Break
* Combo from 2nd CH
* Interrupt with i8
* Cancel to r18 BT at -16~-15/-3~-2 with B
* Forces tech backroll on hit
hwoarang3,3,f+4h, m, h15, 12, 20i14, ,i21~27-1+40a (+14)
* Balcony Break
* -1 on block on average. Frame advantage may range from -4~+2 on block
* Combo from 2nd CH with 5F delay
* Move can be delayed by 10F
armor-king3,4h, m17, 15i15~16, i27~29-9+3
* Combo from 1st hit with 7F delay
* Move cannot be interrupted
* Move can be delayed by 7F
* Input can be delayed by 8F
fahkumram3,4m, m11, 18i13, i19-12+24g+34d (+26)
* Knee
* Wallbreak on CH
* Combo from 1st hit CH with 7F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
kunimitsu3,4h, h17, 21i16~17, i25~27-5+20a+46a
* Balcony Break (airborne)
* Combo from 1st hit with 10f delay
* Interrupt with i9 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Input can be delayed 10f
* Move cannot be delayed
law3,4h, h12, 20i12, i22-10+19a (+10)
* Combos from 1st hit
* Balcony Break
nina3,4h, h14, 20i14, i22-6+20a (+11)
* Balcony Break
* Combo from 1st hit with 8f delay
* Interrupt with i2 from 1st block
* Input can be delayed 10f
reina3,4h, m12, 20i18~19, i20-14+50 (+19)+54a
Combo from 1st hit
armor-king3,4,1h, m, m17, 15, 28i15~16, ,i21~22-13+15a (+6)
* Balcony Break
* Shoulder
* Combo from 2nd CH with 14F delay
* Move can be delayed by 13F
* Input can be delayed by 16F
* Trade with i1?
* i17 r17 cancel with B (-14/-2)
fahkumram3,4~3m, m11, 20i13, i18-7+9+37d (+29)
* Tornado
* Balcony Break on CH
* Effective startup i34
* Interrupt with i16 from 1st block
* Interrupt with i5 from 1st hit
* Combo from 1st CH with no delay
* Move cannot be delayed
* Input can be delayed by 15F
* Can be charged
fahkumram3,4~3*m, m11, 23i13, i36+9+70a (+54)
* Tornado
* Balcony Break
* Effective startup i52
* Interrupt with i34 from 1st block
* Interrupt with i23 from 1st hit
* Cancel to r20 FC with F at frames 20-24 (frames 36-40 from 1st attack)
** Interrupt with i39? from 1st block
** Interrupt with i28? from 1st attack
* 9 chip damage on block
* Powered up with GRF
fahkumram3,4~3*~Bm, m11, 25i13, i22-7+9
* Homing
* Balcony Break
* Effective startup i54
* Interrupt with i36 from 3rd block
* Interrupt with i25 from 3rd hit
* Input B during frames 16-24 of Tornado Maw (charged)
* Move can be delayed by 8F from Tornado Maw (charged)
fahkumram3,4~4m, h11, 20i13, i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Effective startup i29
* Interrupt with i11 from 1st block
* 6 chip damage on block
* Combos from 1st hit CH
* Interrupt with i11 from 1st block
* Just frame input 3,4:4; effective startup i32
** 24 damage, 7 chip damage, slightly different juggle properties
** Input 4 during frames 14~16 of 3,4
** Interrupt with i14 from 1st block or i3? from 1st hit
alisa3,f+2m, m10, 20i13~14, i24~28 i1~4 i1~4 i1~4 i1-12+5
* Weapon
* Combo from 1st hit
* Interrupt with i4 from 1st block
* 2 chip damage on block
* 6 chip damage on block in Heat
yoshimitsu3,NSS.1m, h12, 22i15~16, i22~24+7+18g
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* Does not transition to DGF during Heat Dash
* Recovers in 1SS
* 3,H.1: Consumes 90F of remaining Heat time
* Low crush 26~
anna3+4m26i14-16+9a (+0)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Hip
* CJM.3+4: i13 t49
armor-king3+4M14i25~32-7+3
* BT.3+4 spins backwards and recovers frontfacing
* Low crush 11~36
* Floating state 37~39
asuka3+4m,M10,21i23~24 i6~8-6+25a
* Floor Break
* Cancel to FC with D
* r44 on grounded hit
* Low crush 5~33
* Floating state 34~36
bob3+4M,M14, 14i25, i8-9+1
*
* Floating state 15~29
bryan3+4m20i18-13+8+59a
Balcony Break (airborne)
claudio3+4M28i24~26-11c+4a
* Floor Break
* Low crush 13~22
* Floating state 23~25
clive3+4
* Strong low parry effect (active while moving)
* Move backward/forward with b_f
* Cancel to r53 with db_d_df
* Floating state 5~
* Parry state 9~
devil-jin3+4
* Low crush 20~58
* Floating state 59~61
dragunov3+4
* Transitions to FC on frame 28~
* High crush 6~38
fahkumram3+4m20i18-9+18a (+9)+58cs
* Balcony Break
* Good right sidestep tracking
hwoarang3+4
* Transition to RFF
* Transition to r13? standing block with B
jack-83+4
* When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH
* Recover recoverable health when absorbing an attack
* GMC is always in effect during Heat
* Alternate input: ws3+4
* Power crush 7~22
jun3+4m,M,M6,18,20i23~24 i30~31 i16-6+26a (+8)
* Spike
* 3rd hit available only as combo from 2nd hit
* Transition to r22 FC with D on whiff or block
* Deals 12 damage to self (8 recoverable)
* Gain 12 Kazama Essence on normal hit and 6 on airborne hit
* Low crush 5~33
* Floating state 34~36
king3+4
* Hold to continue spinning and power up strikes, but King doesn't change direction.
* King gets dizzy and falls after 6th spin: r102 FUFT fs?.
* 2nd spin onward: r32 JGS
* Low crush 6~21
* Floating state 22~24
kuma3+4sp
* Alternate input: FDFA.3+4
* Can low parry in HBS with F
* Transition to HBS
* Transition to r10 FC with input ub_u_uf
* Transition to r15 FC with DB
* Remains in stance indefinitely
* Can move in stance with F or B
kunimitsu3+4h18i21~22-1+21a (+12)
* Strong Aerial Tailspin
* Balcony Break
* Low crush 11~30
* Floating state 31~33
lars3+4m22i17~18-8+17d
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Forces tech backroll on hit
* Hit vs BT +14d
law3+4m,m5,10i14~15, i11-13+3
Alternate input DSS.3+4
* Low crush 14~
lee3+4
* Transition to HMS
* Stays in stance indefinitely
* Cancel to r16 standing or FC with b_db (i16 block)
* Cancel to r1 standing or r7 FC with u_d~b_db_d_df (i1 block)
* Shift to HMS sidestep r1 t25 with u_d
** Cancel to r7? FC with db (i7? block)
* Transition to r7 MS with f,n
* Transition to r7 FC with d_db_df
leroy3+4sp
* Auto Strong low parry
* Stays indefinitely in stance
* Transition to r16 standing with HRM.3+4
** Recovers in standing guard after 6F?
* Parry state 3~
lidia3+4m,m6,20i20~21, i18+0+23g
* Jail from 1st attack
* Balcony break on airborne hit
* Transition to CAT on hit or block only
* Low crush 16~40
lili3+4h,h10,20i23~24 i14~15-2+20a (+11)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* Balcony Break
* Jail from 1st attack
* Chip damage on block [8]
* Low crush 22~36
* Floating state 37~39
miary-zo3+4
* Actionable after 20f
* Cancel to r35 with DB on frame 20
* Low crush 5~58
* 59~61
nina3+4m20i18~19-10+11g
* Balcony Break
* Homing
* Enter CD -6 +15g t34 r15 with F
panda3+4sp
* Alternate input: FDFA.3+4
* Can low parry in HBS with F
* Transition to HBS
* Transition to r10 FC with input ub_u_uf
* Transition to r15 FC with DB
* Remains in stance indefinitely
* Can move in stance with F or B
raven3+4
* Transition to CD (Shadow Sprint) with F
* Alternate input: d+3+4 or hFC.3+4
reina3+4m,m5,10i18 i26-8+3c
Spike
* Low crush 9~26
shaheen3+4m20i18~20-9+19a (+2)
* Tornado
* Balcony Break
steve3+4sp
* Transition into ALB
* Transition to r10 PAB with F after 20F
* Transition into i13 ALB.d_u with d_u after 24F
victor3+4sp
* Stays indefinitely in stance
* Cancel to FC r20 with db
** i11 stand guard
xiaoyu3+4M23i23~25-1c+3c+19a
* Spike
* Transition to AOP r30 with D (+0/+4c/+20a)
** AOP transition is r32 on whiff
* Low crush 10~22
* Floating state 23~25
yoshimitsu3+4
Yoshimitsu recovers in BT
zafina3+4
* Cancel to r20 with db
* Can block after 21 frames with db
* Cancel to r28 with UB_U_UF
* Stance sidestep with u_d
* Backdash/dash with b_f
armor-king3+4,1M, h14, 16i25~32, i14~15-8+8
* Combo from 1st hit
* Interrupt with i6 from 1st block
* Transition to BAD r28 with F (-8/+8)
armor-king3+4,1+2M, M,t14, 25,5i25~32, i24~34+0c-5d
* Transition to attack throw on close range front hit
* +2c~+12c on mid hit
* Interrupt with i13 from 1st block
* Whiffs vs SS, SW from 1st block
* Opponent left FUFA
* Armor King recovers FUFL on hit, and FDFL on block
* Low crush 9~34
* Floating state 35~37
armor-king3+4,2M, M14, 25i25~32, i17~i34-18d-16a (-52)
* Balcony Break
* Elbow
* Combo from 1st hit
* Opponent recovers FDFA; opponent cannot tech roll
* Interrupt with i8 from 1st block
* Whiffs vs SSR, SWR from 1st block
* AK recovers standing on hit (t136 r62)
* Low crush 9~37
* Floating state 38~40
bob3+4,4M,M, m14, 14, 14i25, i8, i28~29-14+16a
* Spike
* Interrupt with i8 from 1st block
* Whiffs vs SS, SW from 1st block
* Move cannot be delayed
* Input can be delayed by 1F
* Low crush 9~30
* Floating state 31~33
law3+4,4m,m, h5,10, 25i14~15, i11, i30+7+5c
* Balcony Break
* Combos from 1st hit
* 5 chip damage on block
* Forces tech backroll on hit
* Alternate input DSS.3+4,4
* Low crush 22~
reina3+4,4m,m, m5,10, 20i18 i26, i16-14+50 (+19)+54a
Combo from 1st hit with 4f delay
bob3+4,4,2M,M, m, m14, 14, 14, 25i25, i8, ,i19~20-14+1a (-16)
* Balcony Break
* Spike combo from 2nd hit (-4a (-16))
* Move cannot be interrupted
* 20f timestop on hit
clive3+4,PM20,i27~28+61a (+45)
* Tornado
* is1~27
* Floating state 28~70
armor-king3+4(hold)M, t (h)14, 40i25~32, i35+0
* Floor Break
* Shift to attack throw on front grounded hit
* Interrupt with i24 from 1st block
* Interrupt with i14 from 1st hit
* Whiffs vs SS, SW from 1st block or hit
* Cannot throw break
* Opponent is left FUFL
* Low crush 14~38
* Floating state 39~41
lee3~3h18i17 (i30)-9+2
* i30 effective startup (cancel takes 13F)
* Input 3 by frame 13 of 1st hit
lee3~3:4h, t18, 15,5i17 (i30), +0d
* Unbreakable
* Input 4 on frame 31 from previous hit
* Perfect Input not required during Heat
* Consumes 240F of remaining Heat Time without perfect input
feng3~4m27i34~36-7c+19a
* Transition to BT with B (-2c/+24a)
* Low crush 20~34
* Floating state 35~37
hwoarang3~4m,m11,21i22,i7-3+26a (+16)
* Balcony Break
* Input 4 on frames 1 to 5
* Input 4 on frame 1 to power up
** 37dmg, +1 oB, +42a (+16) oH
* Low crush 16~
raven3~4m,M10,16i25~26 i31~36-9~-4+19a
Spike
yoshimitsu3~4m,m6,22i17~18 i28~29-6+3
* Jail from 1st attack
* Enter DGF +5 +14 r18 with 1SS.U
* Cannot transition after frame 29
* Low crush 12~37
* Floating state 38~40
feng3~4,3m, l27, 16 (11)i34~36, i18~20-26+24a
* Aerial combo from 1st hit (+19d (+12)) with 7F delay
* Interrupt with i2 from 1st block
* Move cannot be delayed
* Input can be delayed by 7F
* High crush 6~52
raven3~4,Fm,M10,16i25~26 i31~36, -39~-36-8
Will phase through opponent up-close
* is8~30
* Low crush 13~41
* Floating state 42~44
alisa4h24i13~14-5+14g+38a
* Homing
* Balcony Break
* Enter DES with 1+2
* Hit vs BT +21a (+12)
anna4h15i11-9+7+7s
armor-king4h17i13-5+6+6s
asuka4h18i11-9+7+32a
Balcony Break (CH)
azucena4h15i12~13-8+3+8
* Has good left sidestep tracking
bob4h15i13-9+4+9s
*
bryan4h15i12-7+6
claudio4h13i12-11+5+9s
* Pseudo homing to sidestep left and sidewalk left?
clive4m8i12-10+1
devil-jin4h24i17~18-5+10g
* Homing
* Balcony Break
* 7 chip damage on block
* +17a (+8) on BT hit
dragunov4h10i12-9-1+2
eddy4m10i13~14-9+7
fahkumram4h10i12-12+3
* r27 on hit
feng4h17i11-9+2+27g
heihachi4h21i15~16-9+16cg+52a
* Tornado
* Balcony Break
* Can be charged with up to 20F (i24~25)
hwoarang4h14i11~12-6+5
jack-84h18i16-4+7+32a (+22)
Balcony Break on CH
jin4h15i13~14-9+10g+13c
* Homing
* Balcony Break
jun4h17i12-9+7+32d
kazuya4h18i12-9+2+27a
Balcony Break (CH)
king4h20i13-5+6+31d
Balcony Break (CH)
kuma4h20i14-6+5+30a
* Balcony Break on CH
kunimitsu4h15i12~13-9-3
lars4h27i17~18-7+18a (+9)
* Balcony Break
law4h15i13-9+7+7s
lee4h14i11-9+2+2s
leo4h17i12-7+6+31a
leroy4h15i12-110
lidia4h14i13-8+1
lili4h16i12-4+7
miary-zo4h12i12-12-2
nina4h15i11-9+7+7s
panda4h20i14-6+5+30a
* Balcony Break on CH
paul4h17i12-7+7+32d
* Balcony Break (CH only)
raven4h16i12~13-7~-6+3~+4
reina4h20i13~14-8+11g+35a
* Balcony Break
* Opponent is FUFA on CH
shaheen4h16i13-10+1+1s
steve4sp
* Actionable for 21F
* Transition to r15 SWY with b+3_4 after 7F with 14F delay
* Transition to r1 DCK with f+3_4 after 7F with 14F delay
* Transition to r8 LWV with u+3_4 (steps left) after 20F
* Can cancel into r1 block when transitioning from attacks that transition to RWV
* SWY transition notes:
* Transition is t45? r15 cs1~36? and actionable for 21F.
* Can transition from SWY into LWV/RWV after 10F with 10F delay?
* Can transition from SWY into DCK after 25F
* DCK transition notes:
* Transition is t60? r15 cs1~35? and actionable for 35F.
* Can transition from DCK into LWV/RWV after 25?F
* Can transition from DCK into SWY after 35?F
victor4h15i13~14-9+1
xiaoyu4h15i11-9+8+33a
* Balcony Break on CH
yoshimitsu4h16i12~13-11+0+20a (+10)
Balcony Break (airborne)
zafina4h19i14~15-6-1+19a (+10)
Balcony break on airborne hit
azucena4,1h, h15, 14i12~13, i21~22-2+4+6~+7
* Combo from 1st hit
* Interrupt with i2 from 1st block
* Unparryable by traditional punch parries (bug?)
bryan4,1h, h15, 15i12, i23~24-1+7
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Transition to +8 +0 r15 SWA with B
dragunov4,1h, h10, 17i12, i17~18-4+8
* Balcony Break (airborne)
* Combo from 1st hit
* Jails attack inputs from 1st block (movement bufferable)
* Duckable
* Recovers 3f faster on hit or block
raven4,1h, h16, 13i12~13, i19~20-3~-2+7~+8
* Combo from 1st hit
* Jail from 1st block
shaheen4,1h, h16, 14i13, i18-5+5
* +31a (+24) from 1st CH
* Combo from 1st hit
* Jails attack inputs from 1st block (crouch assist bufferable)
* Duckable
anna4,2h, h15, 12i11, i25~26-8-4
* Combo from 1st CH
* Interrupt with i5
* Whiffs vs SSR from 1st block
clive4,2m, M8, 17i12, i20~21-11+3
* Weapon
* Combo from 1st hit
* Input can be delayed 3f
kunimitsu4,2h, h15, 13i12~13, i19~20-3+6
* Balcony Break (airborne)
* Weapon
* Transition to BT
* Jail from 1st attack with 1F delay
* Combo from 1st hit with 1F delay
* Input can be delayed 1f
* Move cannot be delayed
* Low crush 15~25
* Floating state 26~28
nina4,2h, m15, 22i11, i19-9+3+37a
* Balcony Break
* Side roll takes 35 frames, effective startup i54
* Interrupt with i34 from 1st block
* Interrupt with i23 from 1st hit
* Whiffs vs SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block)
* 6 chip damage on block
* Cancel to r38 FC with D
anna4,2,1+2h, h, m15, 12, 21i11, ,i27-15+8a (-1)+28d (+20)
* Tornado
* Balcony Break
* Combo from 2nd hit
* Airborne combo from 1st CH
* Interrupt with i1
armor-king4,3h, h17, 18i13, i25~26+0+9+27d
* Balcony Break on 2nd CH
* Combo from 1st hit with 5F delay
* Combo from 1st CH with 5F delay (+23a (+16))
* Interrupt with i5 from 1st block
* Whiffs vs SSR, SWR from 1st block
* i18 r17 cancel with B (-16/-5)
* Move can be delayed by 6F
azucena4,3h, M15, 20i12~13, i26~27-11+37a
* Balcony Break
* Combo from 1st CH with 8f delay
* Interrupt with i7 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Move can be delayed 12f
bob4,3h, h15, 15i13, i19~20-9+6
* Combo from 1st hit with 2F delay
* Airborne combo from 1st CH with 2F delay (+21a (+14))
* Interrupt with i1 from 1st block
* Move cannot be delayed
* Input can be delayed by 2F
bryan4,3h, m15, 12i12, i24~25-10+2
* Combo from 1st hit
* Interrupt with i4 from 1st block
claudio4,3h, h13, 14i12, i25~26+1+15g
* Homing
* Balcony Break
* Combo from 1st hit with 1f delay
* +22a (+15) if the 1st hit counterhits
* Interrupt with i6 from 1st block
* Low crush 17~30
dragunov4,3h, m10, 18i12, i23~24-12+14c
* Spike
* Combo from 1st CH
* Interrupt with i4 from 1st block
fahkumram4,3h, h10, 14i12, i19-7+6+29a
* Combos from 1st hit
hwoarang4,3h, m14, 16i11~12, i22-6+5+20a (+11)
* Balcony Break on CH
* Combo from 1st hit
* +5c on crouching hit
* Cancel the second hit and transition to r8 LFS with F (-6/+5)
law4,3h, h15, 12i13, i18~19-8+1
* Combo from 1st hit
* Airborne combo from 1st CH (+24a (+17))
* Transition to DSS with F (+7/+16g/+39a (+32))
lee4,3h, h14, 14 (9)i11, i18-14-3+2
* Combo from 1st hit
* Airborne combo from 1st CH (+19a (+12))
* Move cannot be interrupted
lidia4,3h, m14, 20i13, i29~30-14+27a
* Balcony Break
* Combo from 1st CH
* Interrupt with i7 from 1st block
* Low crush 20~36
* Floating state 37~45
nina4,3h, m15, 20i11, i29~30-2c+5c+21a
* Spike
* Interrupt with i13 from 1st block
* Whiffs vs SSR from 1st block
shaheen4,3h, h16, 21i13, i31-1+26a (+17)+71a (51)
* Balcony Break
* Crouch assist bufferable
* Interrupt with i11 from 1st block
* Whiffs vs SSR from 1st block
victor4,3h, m15, 17i13~14, i23~24-10+5
* Combo from 1st hit with 7F delay
* Move can be delayed by 7F
* Input can be delayed by 8F
victor4,3,2h, m, m15, 17, 25i13~14, ,i25~26-13+34d (+13)
* Balcony Break
* Weapon
* Combo from 2nd CH with 10F delay
* 7 chip damage on block
* Move can be delayed by 9F
* Input can be delayed by 10F
lee4,3,3h, h, m14, 14 (9), 20 (10)i11, ,i19~21-13+8d
* Spike
* Combo from 2nd CH with 11F delay
* Airborne combo from 1st CH (+23a (-12))
* Move cannot be interrupted
* Move can be delayed by 10F
* Input can be delayed by 11F
bob4,3,4h, h, M15, 15, 20i13, ,i28~33-10+4c+3d
* Spike
* Combo from 2nd CH with 6F delay
* Airborne combo from 1st CH (-7d)
* Interrupt with i6 from 1st block
* Low crush 18~35
bryan4,3,4h, m, m15, 12, 16i12, ,i24~25-12+14a (+5)+33d (+25)
* Balcony Break
* Hold to power up and deal more chip damage on block
* Interrupt with i6 from 1st block
law4,3,4h, h, h15, 12, 14i13, ,i20-6-1+31a (+24)
* Airborne combo from 1st CH (+31a (+24)/+44a (+37))
* Transition to DSS with F (+7/+12g/+43a (+33))
lee4,3,4h, h, m14, 14 (9), 25 (12)i11, ,i30~32-9+42a
* Tornado
* Combo from 2nd CH with 5F delay
* Airborne combo from 1st CH (+80a (+64))
* Interrupt with i10 from 2nd block
* Whiffs vs SSR, SW from 2nd block (SSL inconsistent on big bodies)
* Recovers 5F faster on hit (t85 r24)
* Move can be delayed by 7F
* Low crush 22~40
* Floating state 41~43
bryan4,3,4*h, m, m15, 12, 25i12, ,i40~41-6+35a (+9)
* Balcony Break
* 10 chip damage on block
* Whiffs vs SWR from 2nd block
* Interrupt with i21 from 2nd block
* Interrupt with i10 from 2nd hit
bryan4,3,f+4h, m, h15, 12, 18i12, ,i24~25-5+6+31a (+21)
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
* Whiffs vs SSR from 2nd block
fahkumram4,3~4h, m10, 20i12, i21-5+9+44a
* Knee
* Can be charged
* r25 on block
fahkumram4,3~4*h, m10, 25i12, i36+9+73a (+57)
* Tornado
* Knee
* Powered up with GRF
* Cancel to FC with F
fahkumram4,3~4*~Bh, m10, 25i12, i22-7+6
*
Homing
* Balcony Break
bob4,4h, M15, 22i13, i32~37+2c+5d
* Spike
* Airborne combo from 1st CH with 2F delay (-7d)
* Interrupt with i14 from 1st block
* Whiffs vs SS, SW from 1st block
* Low crush 19~37
clive4,4m, h8, 13i12, i25-8+0
* Combo from 1st hit
* Input can be delayed 3f
* Enter PHX +6 +14 r21 with F or 4 on hit or block
dragunov4,4h, m10, 23i12, i35~36+5+29a (+20)+46a
* Balcony Break
* 6 chip damage on block
* Interrupt with i15 from 1st block
* Interrupt with i8 from 1st hit
* Whiffs vs SS, SW from 1st block
* Whiffs vs SSR, SWR from 1st hit
* Low crush 22~42
* Floating state 43~45
eddy4,4m, m10, 20i13~14, i30~31-7+12g
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st CH with 4f delay
* Input can be delayed 7f
* Low crush 22~33
* Floating state 34~36
fahkumram4,4h, L10, 15i12, i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep and gain GRF on CH
hwoarang4,4h, h14, 13i11~12, i16-1+10g+10
* Jail from 1st block
* Combo from 1st hit
* Transition to RFS
lee4,4h, h14, 5 (3)i11, i10-13-2
* Jail from 1st block
* Combo from 1st hit
* Airborne combo from 1st CH +20a (+13)
leroy4,4h, m15, 13i12, i15~16-13~-12+3~+4
Combo from 1st hit
miary-zo4,4h, h12, 20i12, i29~30-13+6
* Interrupt with i2 from 1st block
* Transition to BAO +6 r26 automatically on hit only
* Cancel BAO transition -13 +0 r32 with B
* Low crush 30~50
* Floating state 51~53
nina4,4h, h15, 21i11, i28~39-7+4
* Balcony break on airborne hit
* Airborne combo from 1st CH (+19a (+12))
* Interrupt with i8 from 1st block
* Low crush 21~34
* Floating state 35~37
shaheen4,4h, m16, 25i13, i24~25-13+20d
* Aerial combo from 1st CH
* When combo from 1st CH:
Floor Break
* Interrupt with i4 from 1st block
yoshimitsu4,4h, h16, 16i12~13, i24~25-4+4
* Combo from 1st hit with 4f delay
* Move cannot be delayed
yoshimitsu4,4,2h, h, m16, 16, 5i12~13, ,i30~31-22-12
Yoshimitsu recovers sideturned on block
yoshimitsu4,4,2,2h, h, m, h16, 16, 5, 6i12~13, ,i22~23-24-13b
* Combo from 3rd hit
yoshimitsu4,4,2,2,1h, h, m, h, m!16, 16, 5, 6, 30i12~13, ,i67-18
* Weapon
yoshimitsu4,4,2,2,1~1h, h, m, h, m!, m!16, 16, 5, 6, 30, 22i12~13, ,i28~113-58
* Weapon
* Cancel early to r26 with B (earliest cancel -12a)
* Possible to double-hit
yoshimitsu4,4,2,2,NSS.1h, h, m, h, m16, 16, 5, 6, 30i12~13, ,i67-54-17a
yoshimitsu4,4,2,2,NSS.1~1h, h, m, h, m, h!16, 16, 5, 6, 30, 40i12~13, ,i20~105-49a (-75)
* Balcony Break
* Cancel early to r30 with B
hwoarang4,4,3h, h, M14, 13, 20i11~12, ,i25~31-14c+14d
* Transition to RFF
* Combo from 2nd CH
nina4,4,3+4h, h, M,M15, 21, 8,21i11, ,i35~39 i43~49-6~+0+20a
* Spike
* Combo from 2nd CH
* Interrupt with i10 from 2nd block
* Whiffs vs delayed SWL from 2nd block (Must perform SSL->SWL)
* Low crush 29~36
* Floating state 37~42
hwoarang4,4,4h, h, h14, 13, 17i11~12, ,i25~26-2+8
* Transition to RFF
* Combo from 2nd CH with 1F delay
* Cancel and transition to r15 RFS with F (-17/-6)
* Input can be delayed by 1F
* Move cannot be delayed
* Low crush 19~
lee4,4,4h, h, h14, 5 (3), 5 (2)i11, ,i10-13-2
* Jail from 1st block with 1F delay
* Combo from 2nd hit with 1F delay
* Airborne combo from 1st CH (+25a (+18))
* Consumes 60F of remaining Heat time
* Move cannot be delayed
* Input can be delayed by 1F
nina4,4,4h, h, L15, 21, 20i11, ,i30~31-12+4c+46a
* Balcony break on airborne hit
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
* High crush 16~55
yoshimitsu4,4,4h, h, h16, 16, 20i12~13, ,i24~25-4+18a (+9)
* Balcony Break
* Combo from 2nd CH with 4f delay
* Move cannot be delayed
hwoarang4,4,4,4h, h, h, h14, 13, 17, 20i11~12, ,i31~32+0+10cg
* Balcony Break
* Tornado
* Combo from 3rd hit with 3F delay
* Input can be delayed by 3F
* Move cannot be delayed
* 6 chip damage on block
* Forces tech back roll on hit
* Alternate input:(RFS.u+4),4
* Low crush 20~
lee4,4:4h, h, h14, 5 (3), 12 (6)i11, ,i20~21-9+15a (+6)
* Heat Engager
* Heat Dash +43d (+35)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 1f-5f delay only
* Airborne combo from 1st CH (+29a (+22))
* Input 4 during frames 12~16 of previous hit
* Interrupt with i2 from 2nd block
* Consumes 60F of remaining Heat time without perfect input
* 4 chip damage on block
law4,u+3h, m15, 23i13, i33-1+30a (+13)
Move can be delayed by 4F
* Low crush 23~
lee4,u+3h, m14, 23i11, i33~35-1+48a
* Transition to MS r26 with F (-9/+40)
* Interrupt with i14 from 2nd block
* Whiffs vs SSR, SW from 2nd block
* Low crush 25~46
* Floating state 47~49
heihachi4*h27i24~25+6+67a (+51)
* Tornado
* Balcony Break
* 21F minimum charge
* Tornado on standing hit
* 8 chip damage on block
devil-jin4~3M21i29-32-7c+14a
* Floor Break
* Parryable by traditional kick parries
* Effective startup i30
* Low crush 14~23
* Floating state 24~26
feng4~3M25i28~i34-3+1c+16a~+22a
7 chip damage on block
* Low crush 15~32
* Floating state 33~35
heihachi4~3M25i35~37-11a+21a
* Spike
* Low crush 10~37
* Floating state 38~
jin4~3M27i24~34-11~-2+2a~+12a
* Spike
* Low crush 12~31
* Floating state 32~
kazuya4~3m,M18,25 (17)i31~33 i2~4-11a-1a
* Floor Break
* Airborne combo from 1st hit
* +21a on hit if the 1st hit whiffs
* Low crush 10~37
* Floating state 38~40
raven4~3m,m8,10i16 i29~30-16~-15+31a (+21)
Recovery listed is for the second hit
* Low crush 14~27
* Floating state 28~30
yoshimitsu4~3m25i25~26-13+52a (+42)
* Tornado
* Evasive, can go under some mids
* High crush 4~22
* Floating state 10~50
raven4~3,1m,m, l8,10, 15i16 i29~30, i34~35-13~-2+4~+5
* Interrupt with i15
* Can be delayed
* High crush 1~
raven4~3,3m,m, h8,10, 18i16 i29~30, i24~27-3~+0+14a
* Balcony Break
* Interrupt with i7
* Can be delayed
raven4~3,4m,m, m8,10, 20i16 i29~30, i33~34-14~-13+15a
* Balcony Break
* Interrupt with i14
* Can be delayed
kingAB1.1,1+2t12,18-3+2d
* 1 throw break.
* Opponent recovers in FUFT. Max damage 50.
kingAB1.2,1,1+3t20-3+0d
* 1+2 throw break.
* Opponent recovers in FDFT.
kingAB1.2,4,2+4t20-3+1d
* 2 throw break.
* Opponent recovers in FUFL.
kingAB2b.3,4,3+4,1+2t20+1d
* Cannot throw break.
* Opponent recovers in FUFR. Max Damage 60.
kingAB2c.1,3,4,2,1+2t60-3+1d
* 2 throw break.
* Opponent recovers in FUFL. Max damage 100.
kingAB2c.2,1,3,1+2t25-3+1d
* 1 throw break.
* Opponent recovers in FUFA. Max damage 65.
ninaABK.1t15 (20)-3+0d
* Removes Recoverable Health
* Throw break 1
* Power up with 3,1,1+2 (+5 damage)
ninaABK.2t15 (20)-3+3d
* Removes Recoverable Health
* Throw break 2
* Power up with 2,1,3,4,1+2 (+5 damage)
steve-afterafters+1l23i16-12+17d
* High crush 6~
kingAIR.1+3 / AIR.f+1+3t(a)30i12~14 / i15~17+0d
* Homing
* Cannot throw break.
* Input f+1+3 to increase throw range, but its startup is 3 frames slower.
* Opponent recovers in FDFT.
kingAIR.2+4 / AIR.f+2+4t(a)20i12~14 / i15~17+40d(+35)
* Tornado
* Homing
* Cannot throw break.
* Input f+2+4 to increase throw range, but its startup is 3 frames slower.
* Opponent recovers in FUFT.
armor-kingAIR.BAD.2+4t(a)45i14+0d
* Cannot throw break
* Opponent recovers in FDFA.
kingAIR.d+1+3t(a)15i12~13-5d
* Cannot throw break.
* Opponent recovers in FDFL.
armor-kingAIR.f,f,F+2+4t(a)50(55)i10+0d
* Floor Break
* Cannot throw break.
* Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
* Opponent recovers in FUFT.
kingAIR.f,f,F+2+4t(a)65(70)i10+4d
* Floor Break
* Cannot throw break.
* Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
* Opponent recovers in FUFT.
armor-kingAIR.f,hcf+1t(a)40(45)i10+0d
* Floor Break
* Cannot throw break.
* Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage).
* AIR.BAD1+3: i14 startup. Cannot execute blue spark variant
* Opponent recovers in FDFA.
* Side switch
kingAIR.f,hcf+1t(a)55(60)i10 / i12~14+3d
* Floor Break
* Cannot throw break.
* Also by JGR.1+3 against airborne opponent.
* Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage).
* Opponent recovers in FUFT.
hwoarangAIR.ub+3+4th(m)26i15~16+10d
* Break: none
* Opponent recovery on hit: FUFA, sideswap
* Also possible during RFF
steveALB.2m22i23~24-3+16a (+7)
Heat Engager
Heat Dash (+36a (+26))
* Balcony Break
steveALB.dspi13
* Transition to r10 PAB with F after 20F
steveALB.d,1sp, m34i13, i12~13-3+16a (+7)
* Balcony Break
* ALB.d_u takes 37 frames, effective startup is i49~50
steveALB.d,d+1sp, l30i13, i22~23-12+14d
* ALB.d_u takes 37 frames, effective startup time is i59~60
* High crush 6~
steveALB.d+2l17i34-12+1c+14d
* High crush 6~
xiaoyuAOP.1m11i18-5+6
* Transition to HYP r21 with B (-2/+9)
* +6c on crouching hit
xiaoyuAOP.1,2m, h11, 15i18, i21~22-3+30g
* Combo from 1st hit with 9F delay
* Interrupt with i2 from 1st block
* Move can be delayed by 11F
* Input can be delayed by 12F
xiaoyuAOP.1,4m, M11, 20i18, i25~27-9+15d (-2)
* Tornado
* Balcony Break
* Combo from 1st hit with 5F delay
* Interrupt with i6 from 1st block
* Move can be delayed by 11F
* Input can be delayed by 12F
xiaoyuAOP.1+2m25i19-1+19a (+10)+64a
* Tornado
* Balcony Break
xiaoyuAOP.1+3t35i12-6+1d
* Actual startup: i32
* AOP.1+3: Xiaoyu rolls to her left and throws (Throw break 1)
* AOP.2+4: Xiaoyu rolls to her right and throws (Throw break 2)
* Cancel to r40 FC with D
* High crush 1~30
xiaoyuAOP.2m10i13~14-11+0
*
xiaoyuAOP.2,1m, m10, 20i13~14, i21~22-12+13a (+4)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 8F delay
* Interrupt with i2 from 1st block
* Move can be delayed by 12F
* Cancel to BT r32 with B at frame 19 (-14/-3)
xiaoyuAOP.3L19i25~30-16~-11+0~+5+27a
* 4f timestop on CH
* High crush 1~60
xiaoyuAOP.3+4L22i23~25-33+1d FC
* Transition to FC r53 on hit
* High crush 1~44
* Floating state 45~75
xiaoyuAOP.4m14i12~13-3+8
* Inconsistent grounded hit (more consistent on side hit)
xiaoyuAOP.d
* Xiaoyu ducks lower
* will evade most mids
* High crush 1~40
xiaoyuAOP.d+1L13i19~21-12-1+0d
* Floor Break
* Shift to attack throw on CH
* High crush 1~50
xiaoyuAOP.d+1+2m21i26-8+42a (+32)
*
* High crush 1~25
xiaoyuAOP.f+2L8i19-8+3
* Transition to FC BT with DF_D_DB
* High crush 1~27
xiaoyuAOP.f+2,1L, l8, 10i19, i18-8+5c
* Combo from 1st hit
* Jail from 1st block with ?F delay
* Transition to FC BT with DF_D_DB
* High crush 1~45
xiaoyuAOP.f+3+4
* Transition to AOP r44 with D
* High crush 1~29
* Floating state 11~24
xiaoyuAOP.f+4L13i18~20-7+4
* Transition to AOP
* i18~19 when AOP.f+4,4 is input.
* High crush 1~
xiaoyuAOP.f+4,4L, L13, 13i18~20, i27~29-6+5
* Combo from 1st CH
* Interrupt with i8 from 1st block
* High crush 1~
xiaoyuAOP.uf
* Alternate input AOP.ub AOP.u
* Low crush
xiaoyuAOP.uf+3m14i15~17-17+27a (+17)
* Alternate input AOP.ub+3, AOP.u+3
* AOP.u+3: No forward momentum
* AOP.ub+3: Backwards momentum
* Low crush 10~35
* Floating state 36~38
xiaoyuAOP.uf+3,1m, m14, 22 (15)i15~17, i24~25-4+7c~+8c
* Spike
* Airborne combo from 1st hit with 5F delay (+9a)
* Interrupt with i8 from 1st block
* Low crush 1~19
* Floating state 20~22
* High crush 27~47
xiaoyuAOP.uf+3,4m, M14, 17i15~17, i15~17-14-3+22g
* Alternate input AOP.ub+3,4 AOP.u+3,4
* Interrupt with i6 from 1st block
xiaoyuAOP.uf+4m12i16~26-10+1
* Transition to AOP with D (-12, +0)
* Transition to BT with B (-15, -3)
* Alternate input AOP.u+4
* Low crush
xiaoyuAOP.uf+4,4m, m12, 12i16~26, i23-12-1
* Combo from 1st hit only AOP.uf+4 connects on frame 21 or later
* Interrupt with i14 from 1st block
* Alternate input AOP.u+4,4
* Low crush
reinab,b,UBm21i39-41+4c+22a
Requires back close to wall to execute
* Low crush
alisab,B+1+4h!50i63~84+37a (-18)
* Balcony Break
* Weapon
* Low crush 12~79
* Floating state 80~82
bobb,B+1+4m!60i72~74+7d
* Spike
* 20f timestop on hit
* Cancel to r47 FC with DB at frame 42
* Low crush 51~69
* Floating state 70~72
cliveb,B+1+4m!40i80~81+56a
* Hitstop on frame 80 for 20f
yoshimitsub,B+1+4m!50i59~61+2a
* Weapon
* Cannot be buffered
* Poor hitbox, will go over crouching opponents sometimes
bobb,B+1+4,2m25i15~16 (i57~58)-11+11a
* Balcony Break
* Spike
* i57~58 actual startup
* Input 2 at frame 42
yoshimitsub,B+1+4,Bm20i22~25-20+14c
* Weapon
* 70% proration on standing hit
* Recovers 12f faster on hit
* Hit vs BT +11d (FDFT)
* Power up in NSS or Heat
* Can be done from Crouch Level 1
ravenb,B+2m,h15,21i17~18 i30~31-10~-9+5~+6
* Balcony Break
* Jail from 1st attack
* Parries high or mid punches or kicks
* Parry state 1?~
ravenb,B+2,Pm,h, t15,21, 35i17~18 i30~31, i15~25-8~+2+0d
alisab,B+2+3m!50i75~76+44
* Balcony Break
* Head
armor-kingb,B+2+3m!50i63~66+52a
* Cancel to r45 FC with D at frame 36
* Low crush 62~78
* Floating state 79~81
bobb,B+2+3h!25i48~50+13d
* Strong Aerial Tailspin
* Low crush 20~47
* Floating state 48~50
claudiob,B+2+3m!60i72+15a (-11)
Balcony Break
eddyb,B+2+3h!, h!25,30i77~79, i8~9-37a(-46)
* Balcony Break
* Cancel to r78 standing with input b,B+2+3,b,b at frame 48
* 20f timestop on hit
* Low crush 76~78
* Floating state 79
* Low crush 82~94
* Floating state 95~97
hwoarangb,B+2+3m!40i61~62+17a
* Also possible during RFF
* Cancel and transition to r24? LFS at frame 25? with b,b
lawb,B+2+3m!60i78+0d
Can cancel and transition to DSS with b,b
miary-zob,B+2+3m!30i62~63-6d
* Balcony Break
ninab,B+2+3m!50i65+25a
Cancel to r25 with b,b
victorb,B+2+3ub(m)50i65~66+2a (-8)
* Balcony Break
bryanb,B+4M24i21~33-19~-7-7a~+5a
Spike
* Low crush 18~32
* Floating state 33~
leeb,B+4h23i19+2+25a
* Strong Aerial Tailspin
* Homing
* Transition to +5, +28a HMS with 3
* 6 chip damage
jack-8b,db,d,df+1l28i29-37+18d
* Homing
* Alternate input df+1+4
jack-8b,db,d,df+2m31i22-9+31d (-5)
* Balcony Break
* Alternate input df+2+3
bryanb,df+4l25i29-13+14g+29a
* Cancel to r26 with B
devil-jinb,f+1+2m6,6,6,6,6,6i25 i6 i6 i6 i6 i6-17+31a (-2)
* Weapon
* Projectile (unparryable)
* 17 damage on hit with scaling
* 6 chip damage on block
* Low crush 24~80
* Floating state 81~83
devil-jinb,f+1+2,2m, M6,6,6,6,6,6, 30 (9)i25 i6 i6 i6 i6 i6, i28~31-31-14a (-23)
* Balcony break on standing hit only
* Combo from 1st hit with 7F delay
* 9 damage with scaling from 1st
* Move cannot be delayed
* Input can be delayed by 7F
* Low crush 28~69
* Floating state 70~72
devil-jinb,f+2m12i15~17-9-1
* Input bufferable
* -1c on hit against crouching opponents
jinb,f+2m15i15~16-7+4
* Has good left sidestep tracking
kumab,f+2h26i15~17-5+17a (+8)+62a (+42)
* Balcony Break
* 10 chip damage on block
pandab,f+2h26i15~17-5+17a (+8)+62a (+42)
* Balcony Break
Tailspin
* Chip damage on block
devil-jinb,f+2,1m, m12, 12i15~17, i14~15-10+1
* Elbow
* Jail from 1st block with 6f delay
* Combo from 1st hit with 13f delay
* Move can be delayed by 7f
* Input can be delayed by 13f
jinb,f+2,1m, h15, 14i15~16, i21-5+6+9
* Combo from 1st hit with 8f delay
* Interrupt with i2 from 1st block
* Input can be delayed 12f
devil-jinb,f+2,1,2m, m, m12, 12, 24i15~17, ,i22~23-8+15a (+6)+45a (+0)
* Balcony Break
* Combo on 2nd CH with 7f delay
* Interrupt with i8 from 1st block
* Whiffs vs SSR, SWR from 1st block (SSL & SWL inconsistent with less evasive sidesteps)
* Input can be delayed 20f
* Move can be delayed 15f
* 7 chip damage on block
jinb,f+2,1,2m, h, m15, 14, 20i15~16, ,i19~20-5+18a (+9)+50a (+3)
* Balcony Break
* Combo from 2nd CH with 15f
* Interrupt with i4 from 1st block
* Input can be delayed 16f
* Move can be delayed 10f
devil-jinb,f+2,1,4m, m, M12, 12, 21i15~17, ,i26~29-8c+14a
* Floor Break
* Interrupt with i13 from 1st block
* Whiffs vs SS, SW from 1st block
* Move can be delayed by 14f
* Input can be delayed by 20f
* Low crush 12~20
* Floating state 21~23
devil-jinb,f+2,1,df+2m, m, m12, 12, 20i15~17, ,i18~19-13+25a (+8)
* Tornado
* Balcony Break on grounded hit only
* Combo on 2nd CH with 11f delay
* Interrupt with i5 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Input can be delayed 20f
* Move can be delayed 14f
* Opponent recovers FDFA on hit
jinb,f+2,1,df+2m, h, M15, 14, 22i15~16, ,i28~29-14+37a (+27)
* Tornado
* Combo from 2nd CH
* Interrupt with i13 from 2nd block
* Whiffs vs SSR, SWL from 2nd block
* Input can be delayed 16f
* Move can be delayed 10f
devil-jinb,f+2,3m, h12, 21i15~17, i19~20-5+16cg
* Balcony Break
* Combo from 1st hit with 6F delay
* Interrupt with i4 from 1st block
* Opponent recovers crouching on hit
* Transition to MCR r35 with F on hit (+14)
** -11 on an empty MCR transition
* Move cannot be delayed
* Input can be delayed by 6F
* +11d (+9d MCR) on BT hit
jinb,f+2,3m, m15, 17i15~16, i25-9+6+59a
* Combo from 1st hit with 4f delay
* Interrupt with i6 from 1st block
* Input can be delayed 9f
* Enter ZEN +2 +17g +71a r20 with F
fahkumramb,f+4h25i18~19+6+47a
* Reversal Break
* Has good left sidestep tracking
* Crumple stun
* 20f timestop on hit
* Recovers 3f faster on hit (t57 r38)
* 10 chip damage on block
eddyb,ub
* Transition to r66 RLX
* Can perform Trovo with 3 (i69~71 effective startup)
* Low crush 9~40
* Floating state 41~42
* High crush 52~
heihachib:2*m23i29~30+6+24a (+14)
* Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* recover an additional 3 health on hit or block
* 23 damage upon releasing input within the 5f window (frames 1822)
* 28 damage on a perfect input release exactly on frame 17
alisab+1m15i15~16-5+8
* High crush 12~
annab+1m14i16~17-2+1
armor-kingb+1h12i12~13-7+5
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r39 FC with D at frame 25
* High crush 6~58
azucenab+1h10i14~15-3+3
bobb+1m15i18~19-8+5c
* Elbow
* Spike
bryanb+1m21i20~21+4+7c+78a (+58)
* Spike
* Elbow
claudiob+1m17i18~19-8+9a
* Homing
* Balcony Break
cliveb+1m18i17~18-13+10g+57a
* Homing
* Balcony Break
* Weapon
devil-jinb+1h10i12-6+5
Tracks SSR/SWR completely
dragunovb+1m14i17-10+1
eddyb+1m15i14~15-7+8
* Transition to FC
fahkumramb+1m20i14~15-13~-12+34a
* Jab evasion (frames 8 to 11?)
fengb+1h17i10~11-12+1+36a (+28)
* Balcony Break on CH
heihachib+1m12i14~15-9+4
hwoarangb+1m15i15-15-1
* Spike
* Sidesteps to the right
jack-8b+1m17i20-11+8
*
jinb+1h11i12-9+2
junb+1L19i29~30-10~-9+6~+7+0d
* Cancel to r39 FC with D on frame 25
* Transition to attack throw on CH, +22 damage, total 44
* Opponent recovers FDFA on CH
* High crush 6~58
kazuyab+1h10i11-10+1
kingb+1h13i12-8+3+3s
kumab+1M24i22~23-13+13a
* Balcony Break
* Transition to -13 HBS with input D or 3+4
* 9 chip damage on block
* 12 chip damage on block after absorbing an attack in power crush state
* -3 on block after absorbing an attack in power crush state
* Power crush 7~21
kunimitsub+1h8i17+1+7+12
Can continue into db+3 up to 3 times (at 13,15,16f respectively) after up to 3 b+1 hits.
larsb+1m17i15~17-9+4+14a (+5)
* Homing
* Balcony Break on CH
lawb+1m12i14-9+2
* Transition to DSS with F
** (-4 oB, +7 oH)
leeb+1h9i14-0+6
leob+1m17i18~19-12+1
* Elbow
leroyb+1h17i13-6+5
Shifts to throw "Knee Snap" on front grounded CH
lidiab+1m24i18+2+22cg
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* 4 chip damage on block
* Forces tech backroll on hit
lilib+1m16i17-8+2+8
* Enter DEW -2 +8 +14 r22 with F
miary-zob+1h10i12~13-9+4+4s
* Elbow
ninab+1h10i12~13-7+4
pandab+1M24i22~23-13+13a
* Balcony Break
* Transition to -13 HBS with input D or 3+4
* 9 chip damage on block
* 12 chip damage on block after absorbing an attack in power crush state
* -3 on block after absorbing an attack in power crush state
* Power crush 7~21
paulb+1h10i12~13-9+2
ravenb+1h21i16~17+7c~+8c+10c~+11c+33d
* Spike
* Elbow
* 6 chip damage on block
* Transitions to r26 SZN on hit or block only
reinab+1h14i18-4+6
shaheenb+1m20i19~20+0c+6c
* Heat Engager
* Heat Dash +67a (+50)
* Transition to +0c, +6c FC with D
steveb+1h10i13~14-14+2+61a
* Transition to r16? FLK with B (-1/+10/+69)
** r16? FLK FC cancel?
victorb+1m11i14-13-3
* Weapon
* Transition to PRF r25 with F (-5/+5) with 9F delay
xiaoyub+1m10i8~13-12+1~+6
* Transition to BT on hit
* Transition to standing on hit with B+1 (-1~+4)
<Showing 801-1200 of 6584 moves>