
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| lili | u+3,3,3+4 | m, m, m,m | 20, 15, 5,20 | i22~23, ,i27~29 i5~6 | -8 | +13d | * Floor Break * Combo from 1st hit * Interrupt with i8 from 2nd block * Whiffs vs SS, SW from 2nd block * Available only on hit or block * Low crush 1~27 * Floating state 28~32 | |
| lili | u+3+4 | M | 18 | i36~39 | -8~-5 | +6d | * Floor Break * Transitions to attack throw on standing hit when at range 1.65 or closer (+10 damage, +39a) * Low crush 5~37 * Floating state 38~40 | |
| lili | f,F+3,3+4 | m, m,m | 15, 5,20 | i22, i27~29 i5~6 | -8 | +13d | * Floor Break * Combo from 1st hit * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block * Available only on hit or block * Floating state 1~3 | |
| lili | BT.1 | h | 8 | i8 | -8 | +3 | ||
| miary-zo | ws1 | m | 12 | i13~14 | -8 | +7 | ||
| nina | df+3,1 | m, h | 13, 10 | i14, i30 | -8 | +3 | * Combo from 1st CH * Interrupt with i11 from 1st block * Whiffs vs SSR, SWR from 1st block ** Must delay SSR or perform SSR to delayed SWR * Move can be delayed by 10f * Cancel to SS -19 -8 -7 with D_U | |
| nina | d+3,4 | L, h | 10, 14 | i16, i20 | -8 | +1 | * Combo from 1st CH * Move cannot be interrupted | |
| nina | b+3,4 | m, h | 10, 17 | i18, i20~21 | -8 | +14c | +45a | * Combo from 1st hit with 16f delay * Interrupt with i2 from 1st block * Move can be delayed by 10F * Input can be delayed by 17F |
| nina | BT+1 | h | 15 | i8 | -8 | +3 | Links to 1 jab extensions | |
| nina | uf,n,D+3,4 | L, h | 15, 14 | i43, i20 | -8 | +1 | * Combo from 1st CH * Move cannot be interrupted | |
| nina | f,f,F+3 | m | 10 | i20~21 | -8 | +1 | * Low crush 4~18 * Floating state 19~21 | |
| nina | SS.1+2 | m | 22 | i19 | -8 | +3 | +37a | * Balcony Break * Sidestep adds minimum 9f, effective startup i28 * 6 chip damage on block |
| nina | qcf+2 | M | 25 | i16~17 | -8 | +32a (+17) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break | |
| nina | qcf+4 | m | 15 | i14 | -8 | +6s | Knee | |
| panda | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Floor Break on airborne hit * Homing * Strong Aerial Tailspin 1st hit only * 12 chip damage * Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash) | |
| panda | u+1+2 | m | 24 | i18~23 | -8 / -7 HBS | +6 / +7 HBS | +8a / +9a | * Transition to HBS with input D or 3+4 * Low crush |
| panda | d,df,f+2 | m | 15 | i17~18 | -8 | +3 | ||
| panda | hFC.1 | L | 12 | i19~21 | -8 | +2c | * Can be done from Crouch Level 1 * High crush 0~46 | |
| paul | df+2 | m | 13 | i15~16 | -8 | +33a (+23) | * High evasion * +4s on crouching normal hit | |
| paul | ws3 | M | 16 | i13~14 | -8 | +6 | * Knee | |
| raven | 2,4 | h, h | 9, 16 | i10, i18~19 | -8~-7 | +8 | * Wall Crush +16g on hit, +18g on hit when transitioning into CD * Transition to +8 BT on hit with B * Transition to +8 FC on hit with D * Transition to +10 CD on hit with F | |
| raven | 3 | m | 10 | ,i14~15 | -8~-7 | +3~+4 | ||
| raven | 3,3 | m, h | 10, 16 | ,i14~15, i17~18 | -8~-7 | +5~+6 | * Combo from 1st hit * Jail from 1st block | |
| raven | df+2,3 | m, h | 15, 17 | i16~18, i12~13 | -8~-7 | +28a (+19) | Balcony Break | |
| raven | b+4,4 | m, m | 13, 20 | i14~15, i17~19 | -8~-6 | +6c~+8c | * Spike * Combo from 1st hit * Jail from 1st block | |
| raven | b,B+2,P | m,h, t | 15,21, 35 | i17~18 i30~31, i15~25 | -8~+2 | +0d | ||
| raven | ws2 | m | 17 | i13~14 | -8~-7 | +8~+9 | +37a (+27) | Elbow |
| raven | ws3 | m | 18 | i16~17 | -8~-7 | +0s | ||
| raven | BT.1,4 | h, h | 7, 23 | i8, i16~17 | -8~-7 | +14c | +67a (+51) | * Balcony Break * Combo from 1st hit * Interrupt with i1 * Forces tech backroll on hit |
| raven | BT.f+1 | m | 18 | i16 | -8 | +6 | * Balcony Break * Transitions to throw on hit only * Opponent recovers BT on hit | |
| reina | H.3,4,4 | h, m, m | 12, 20, 28 | i18~19, ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st hit * Jail from 2nd block * Consumes 240F of remaining Heat time * 11 chip damage on block | |
| reina | 4 | h | 20 | i13~14 | -8 | +11g | +35a | * Balcony Break * Opponent is FUFA on CH |
| reina | 3+4 | m,m | 5,10 | i18 i26 | -8 | +3c | Spike * Low crush 9~26 | |
| reina | H.3+4,4,4 | m,m, m, m | 5,10, 20, 28 | i18 i26, ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 2nd hit * Consumes 240F of remaining Heat time | |
| reina | H.f+3+4*,4 | m, m | 30, 28 | i67, i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st block * Airborne combo from 1st hit * does 19 damage if 1st connect on block or hit | |
| reina | H.f+3+4,4 | m, m | 25, 28 | i43, i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st hit | |
| reina | df+4,2 | m, m | 14, 10 | i15, i18 | -8 | +6 | * Transition to WRA r28 with D (-6/+8) * Combo from 1st hit | |
| reina | df+4,2,3 | m, m, h | 14, 10, 20 | i15, ,i27 | -8 | +35a | +71a (+55) | * Tornado * Combo from 2nd CH with 8F delay * Move can be delayed by 9F * Input can be delayed by 10F * High crush 7~15 |
| reina | b+4 | h | 20 | i18 | -8 | +35a | +71a (+55) | * Tornado * High crush 6~17 |
| reina | ws2 | m | 20 | i18 | -8 | +9 | +14c | Balcony Break * High crush 1~6 |
| reina | ws3+4 | m | 14 | i14~15 | -8 | +14 | * High crush 1~13 | |
| reina | UNS.4 | m | 23 | i18~19 | -8 | +43a (-15) | * Balcony Break * Heat Engager * Heat Dash +5, +62a (+42) * 6 chip damage on block * Can be cancelled into crouch with DB/D/DF * High crush 6~16 | |
| shaheen | 1,2,3 | h, h, h | 5, 9, 18 | i10, ,i20 | -8 | +3 | * Transition to -1, +10 SNK with DF * Combo from 1st CH with 7F delay * Interrupt with i2 from 1st block * Move can be delayed by 5F * Input can be delayed by 7F | |
| shaheen | 2,3 | h, h | 10, 13 | i10, i20 | -8 | +3 | * Transition to -1, +10 SNK with DF * Combo from 1st hit with 2F delay * Interrupt with i2 from 1st block * Move cannot be delayed * Input can be delayed by 2F | |
| shaheen | 3 | h | 18 | i14 | -8 | +3 | * Transition to -1, +10 SNK with DF | |
| shaheen | f+2 | h | 10 | i12 | -8 | -2 | ||
| steve | b+1,2~1 | h, m | 10, 17 | i13~14, i30~31 | -8 | +4 | +63a | * Interrupt with i14 from 1st block * Interrupt with i3 from 1st hit |
| steve | b+1+2 | m,h | 8,20 | i16, i12 | -8 | +19d | * Balcony Break * Jail from 1st attack | |
| steve | ub+2~1 | m | 17 | i30~31 | -8 | +4 | +63a | |
| steve | DCK.f+2~1 | m | 17 | i28~29 | -8 | +4 | +63a | |
| steve | EXD.f+2~1 | m | 17 | i28~29 | -8 | +4 | +63a | |
| steve | LWV.1,2~1 | m, m | 14, 17 | i14, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of LWV.1,2 * Interrupt with i15 from 1st block * Interrupt with i4 from 1st hit * Whiffs vs SWL from 1st block (must perform delayed sidewalk by performing SSL -> SWL) |
| steve | LWV.2,1 | m, m | 13, 21 | i14~16, i19 | -8 | +4c | +7d | * Spike * Combo from 1st CH with 5F delay * Interrupt with i2 from 1st block * Move can be delayed by 11F |
| steve | PAB.2~1 | m | 17 | i27~28 | -8 | +4 | +63a | |
| steve | PAB.df+1,2~1 | m, m | 12, 17 | i15~16, i30~31 | -8 | +4 | +63a | Move cannot be interrupted |
| steve | RWV.1,2~1 | m, m | 13, 17 | i14~16, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of RWV.1,2 * Interrupt with i18 from 1st block * Interrupt with i9 from 1st hit * Whiffs vs SSL, SWL from 1st block |
| victor | b+1,2 | m, h,th | 11, 16(15) | i14, i20 | -8 | +0 | * Combo from 1st CH with 10F delay * Move cannot be interrupted * Move can be delayed by 9F * Input can be delayed by 10F * Side switch after attack throw connects | |
| victor | ws2 | m | 15 | i14~15 | -8 | +6 | +35a (+25) | * Weapon |
| victor | ws1+2 | m,m | 10,12 | i13~14,i9~10 | -8 | +8 | * Weapon * Transition to PRF (-8/+8) with F | |
| victor | PRF.2 | m | 9 | i12~13 | -8 | +1 | +1 | * Weapon |
| victor | PRF.3 | m | 21 | i15~17 | -8 | +15c | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Knee * Forces tech backroll on hit * Low crush 11~23 * Floating state 24~25 | |
| xiaoyu | db+2 | L | 13 | i18~19 | -8 | +5c | +12 | * * High crush 6~ |
| xiaoyu | While landing 4 | m | 25 | i8 | -8 | +23a (+13) | * Balcony Break * Low crush | |
| xiaoyu | f,F+1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | ws1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | FC.df+2 | L | 8 | i19 | -8 | +3 | * Transition to FC BT with DF_D_DB * High crush 1~27 | |
| xiaoyu | FC.df+2,1 | L, l | 8, 10 | i19, i18 | -8 | +5c | * Combo from 1st hit * Jail from 1st block with ?F delay * Transition to FC BT with DF_D_DB * High crush 1~45 | |
| xiaoyu | AOP.d+1+2 | m | 21 | i26 | -8 | +42a (+32) | * * High crush 1~25 | |
| xiaoyu | AOP.f+2 | L | 8 | i19 | -8 | +3 | * Transition to FC BT with DF_D_DB * High crush 1~27 | |
| xiaoyu | AOP.f+2,1 | L, l | 8, 10 | i19, i18 | -8 | +5c | * Combo from 1st hit * Jail from 1st block with ?F delay * Transition to FC BT with DF_D_DB * High crush 1~45 | |
| xiaoyu | BT.f+1+2 | m | 21 | i23 | -8 | +3 | +5 | * Sabaki punch parry ** 50 damage, +20d ** Transition to BT * Parry state 1~5? |
| yoshimitsu | 1+2+3 | m | 0 | i22~40 | -8~+10g | +0~+18 | +16~+34 | * Weapon * Can hit grounded when up-close and off-axis |
| yoshimitsu | db+3,3,3,3,3,4 | l, l, l, l, l, m | 8, 7, 7, 5, 5, 15 | i18~19, ,i12~13 | -8 | +23a (+13) | * Balcony Break * Enter KIN -6 +25a (+15) r21 with 1+2 * Enter NSS -6 +25a (+15) r24 with B * Same animation as ws4 * Can be performed following any number of db+3 lows except the first and last | |
| yoshimitsu | ub+1+2 | M | 25 | i24~25 | -8c | +27a (+17) | * Balcony Break * Weapon * 5 chip damage on block * Power up in NSS or Heat | |
| yoshimitsu | f,F+1+2 | m | 22 | i22~24 | -8 | +3c | * Floor Break * Cannot be buffered * Visually similar to f,F+3+4 * Low crush 10~21 * Floating state 22~24 * Low crush 25~29 * Floating state 30~32 | |
| yoshimitsu | IND.2 | m | 7 | i39~43 | -8~-5 | +2~+6 | * Leads to db+2 extensions * Greater forward momentum than a standing db+2 | |
| yoshimitsu | NSS.IND.1 | M | 15 | i48~51 | -8c | +5a | * Floor Break * Same animation as the ending of NSS.qcf+1 * Low crush 30~52 * Floating state 53~55 | |
| yoshimitsu | NSS.qcf+1 | M | 30 | i53~56 | -8c | +5a | * Floor Break * Can be buffered * Can be performed in FC * Low crush 10~55 * Floating state 56~58 | |
| yoshimitsu | NSS.ub+1+2 | M | 30 | i24~25 | -8c | +16a (+6) | * Balcony Break * Weapon * 12 chip damage on block * Clean hit 39 damage * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * -12c if blocked at tip range * H.ub+1+2: Consumes 180F of remaining Heat time | |
| zafina | db+3 | L | 13 | i18 | -8 | +3 | * Cancel SCR transition -11 +0 t48 r30 with B | |
| zafina | uf+3 | m | 19 | i22~23 | -8 | +19a | * Strong Aerial Tailspin * Balcony Break * Transition to MNT -8 +19a with D * No forward movement when using input ub+3 * Low crush 8~31 * Floating state 32~34 | |
| zafina | f,F+4 | m | 16 | i17~19 | -8 | +6 | * Homing * | |
| alisa | df+4 | m | 13 | i12 | -7 | +4 | +4c on hit against crouching opponent | |
| alisa | b+2,4 | m, h | 12, 20 | i18, i16~17 | -7 | +12g | +36a | * Balcony Break * Enter DES with 1+2 * Combo from 1st hit with 12f delay * Jails attack inputs (movement buffering prioritized) * Duckable |
| alisa | ub+1 | m,M | 9,9 | i19 i1~2 | -7 | +8c | +33d | * Floor Break * Weapon * 2 chip damage on block |
| alisa | f,f,F+3,4 | m, m | 15, 20 | i18~19, i20~22 | -7 | +31a (+5) | * Balcony Break * Combo from 1st hit * Jail from 1st block * Low crush 3~50 * Floating state 51~53 | |
| alisa | 1+3 | t | 35 | i12~14 | -7 | +0d | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch on break | |
| anna | f+2,3 | h, h | 14, 20 | i14, i19~20 | -7 | +12g | * Balcony Break * Combo from 1st hit with 3f? delay * Input can be delayed 12f * Move can be delayed 7f * Jails on block with 5f? delay * jails on hit | |
| anna | f,F+3,2 | m, M | 14, 20 | i15, i28~29 | -7 | +20d | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Weapon * Combo from 1st hit with 5f delay * Interrupt with i6 from 1st block * 6 chip damage on block | |
| anna | CJM.d+3,3 | L, h | 8, 20 | i15, i21 | -7 | +7 | * Combo from 1st hit * -31 from 1st block | |
| armor-king | 3+4 | M | 14 | i25~32 | -7 | +3 | * BT.3+4 spins backwards and recovers frontfacing * Low crush 11~36 * Floating state 37~39 | |
| armor-king | db+3+4 | h | 20 | i20~21 | -7 | +18cg | * Tornado * Balcony Break * 4 chip damage on block * Opponent recovers crouching * Hit vs BT +13a (+4) * High crush 6~19 | |
| armor-king | b+1 | h | 12 | i12~13 | -7 | +5 | ||
| armor-king | b+2,1,2 | m, m, h | 10, 8, 20 | i13, ,i25~26 | -7 | +19a (+10) | * Balcony Break * Combo from 1st or 2nd CH with 5F delay * Interrupt with i5 from 2nd block * Move can be delayed by 20F | |
| armor-king | uf+3+4 | m | 23 | i32~38 | -7 | +22a (+9) | * Can tech roll * -17 on tech roll * Ukemi input timing 6F * Low crush 8~38 * Floating state 39~65 | |
| armor-king | BAD.2 | m | 12 | i15~16 | -7 | +4 | ||
| armor-king | BAD.2,3 | m, h | 12, 24 | i15~16, i22~23 | -7 | +18cg | * Balcony Break * Tornado * Combo from 1st hit with 7F delay * Interrupt with i6 from 1st block * Input can be delayed by 8F * Move can be delayed by 5F * Forces crouching on hit | |
| armor-king | f,hcf+1 | th(h) | 40(45)/70,5 | i10 | -7 | -20d (-50) | * Homing during Heat * Throw break 1 * Perform tech ukemi to reduce 5 damage. * Side switch * 70 damage on wall splat regardless of input. * Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. * f,b,d,f are required inputs for normal throw * i11 startup for Bluespark throw with buffered input * BAD.1+3: i14 startup (t43). Cannot execute blue spark variant * Opponent recovers in FDFT. | |
| asuka | 1,1 | h, m | 5, 15 | i10, i24 | -7 | +4 | * Combo from 1st CH with 3f delay * Links to f+1 extensions * Interrupt with i4 from 1st block | |
| asuka | 2 | h | 9 | i12 | -7 | +2 | ||
| asuka | 3 | m | 17 | i14 | -7 | +9 | ||
| asuka | f+1 | m | 17 | i20 | -7 | +4 | ||
| asuka | db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7 | +4 | +35a | * Transition to r22 FC with D * Interrupt with i12 from 1st block * Slight mid evasion * Can be low parried from block or normal hit only * High crush 1~49 |
| asuka | db+4,4,4 | L, L, L | 14, 15, 16 | i22~24, ,i31~33 | -7 | +4 | +35a | * Transition to r22 FC with D * Interrupt with i12 from 2nd block * Can be low parried from block or normal hit only * High crush 1~49 |
| asuka | b+2,1 | m, m | 12, 14 | i15, i28 | -7 | +4 | * Combo from 1st CH * Interrupt with i2 WS from 1st block * Links to f+1 extensions | |
| asuka | b+4 | m | 17 | i15~16 | -7 | +8 | +56a | Knee |
| asuka | f,F+2,3 | m, M | 16, 22 | i15~16, i27~28 | -7 | +15a | * Balcony Break * Combo from 1st CH with 5f delay * Interrupt with i7 from 1st block * Input can be delayed 12f * Move can be delayed 10f | |
| asuka | ws1 | m | 12 | i14~15 | -7 | +4 | ||
| azucena | 2,1 | h, m | 9, 11 | i10, i17~18 | -7 | +3 | * Combo from 1st hit with 4f delay * Jail from 1st attack with 2f delay | |
| azucena | 3 | m | 13 | i14 | -7 | +4 | ||
| azucena | f+4,4 | m, h | 16, 21 | i17~18, i24~25 | -7 | +19a (+10) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit * Interrupt with i3 from 1st block * Cancel 2nd hit into BT -19 -10 r39 with B at frame 19 * Low crush 15~23 * Floating state 24~26 | |
| azucena | df+1,4 | m, h | 11, 13 | i13~14, i17~18 | -7 | +4 | * Jail from 1st block * Combo from 1st hit * Enter BT -5 +6 r23 with B | |
| azucena | df+4 | m | 15 | i16~17 | -7 | +2 | ||
| azucena | db+3 | L | 14 | i16~17 | -7 | +4 | ||
| azucena | b+4,3,4,3 | m, m, m, h | 10, 10, 16, 23 | i15~16, ,i27~28 | -7 | +13cg | * Balcony Break * Combo from 2nd CH with 6f delay * Combo from 3rd hit with 2f delay * Interrupt with i5 from 3rd block * Whiffs vs SSR, SWR from 3rd block * Forces tech back roll on hit * Move can be delayed 6f | |
| azucena | LIB.d+4,4 | L, h | 14, 27 | i19~20, i30~31 | -7 | +14a (+5) | * Balcony Break * Combo from 1st hit | |
| bob | 2,1 | h, m | 8, 10 | i10, i23~25 | -7 | +0 | +3 | * Combo from 1st hit with 2F delay * Interrupt with i3 from 1st block * Move can be delayed by 7F |
| bob | f+2 | h | 10 | i12 | -7 | +3 | * | |
| bob | d+4,3 | l, h | 11, 12 | i16, i23~24 | -7 | -2 | * Combo from 1st CH * Interrupt with i3 from 1st block | |
| bob | b+2,2,4,4 | m, h, m, h | 12, 12, 13, 20 | i13~14, ,i23~24 | -7 | +18a (+9) | * Balcony Break * Combo from 2nd CH or 3rd hit with 3F delay * Interrupt with i3 from 3rd block | |
| bob | b+3+4 | m | 26 | i18~20 | -7 | +18a (+8) | * Balcony Break * Hip * 20F timestop on hit * 5 chip damage on block * Low crush 10~22 * Floating state 23~25 | |
| bob | ws2 | m | 10 | i14 | -7 | +4 | * | |
| bob | FC.df+2,1 | m, m | 14, 12 | i14, i21 | -7 | +4 | * Combo from 1st hit * Interrupt with i1 from 1st block * +4c on crouching hit | |
| bryan | 1,4 | h, h | 5, 14 | i10, i15 | -7 | +4 | Jail from 1st attack | |
| bryan | 1,4,2 | h, h, h | 5, 14, 18 | i10, ,i24 | -7 | +4 | +53a | * Combo from 2nd CH with 10f delay * Input can be delayed 18f * Move can be delayed 16f * Interrupt with i8 from 3rd block * Whiffs vs SSR, SWR from 1st block * Crouch assist bufferable from 1st block or hit * Cancel into 1,4,2,1 with f+1 ** Interrupt with i21 from 1st block ** Interrupt with i10 from 1st hit ** Whiffs vs SWR from 1st block ** Whiffs vs SS, SW from 1st hit * Cancel into 1,4,2,4 with f+4 ** Interrupt with i35 from 1st block ** Interrupt with i24 from 1st hit ** Whiffs vs SSR, SW from 1st block ** Whiffs vs SS, SW from 1st hit |
| bryan | 1,4,3,3 | h, h, m, h | 5, 14, 15, 18 | i10, ,i23 | -7 | +7 | +14a | * Combo from 3rd CH * Interrupt with i3 from 3rd block |
| bryan | 3,3,2 | m, h, h | 14, 13, 20 | i16, ,i22~23 | -7 | +43a (+33) | * Tornado * Combo from 2nd CH * Interrupt with i3 from 2nd block | |
| bryan | 4 | h | 15 | i12 | -7 | +6 | ||
| bryan | 1+2 | m | 15 | i17~18 | -7 | +6 | Homing | |
| bryan | SNE.f+2,1,2 | m, m, m | 10, 12, 5 | i15, ,i14~15 | -7 | +9c | * Floor Break * Elbow * Combo from 1st hit * Jail from 1st block with ?F delay * Consumes SNE * Consumes 240f of Heat Time * Chip damage on block (1) | |
| bryan | d+3,2 | l, h | 10, 22 | i16, i21 | -7 | +35a (+9) | * Balcony Break * Combo from 1st CH * Interrupt with i1 from 1st block * Gain SNE on hit with 1+2 | |
| bryan | b+2 | h | 18 | i17 | -7 | +4 | +53a | * Cancel into b+2,1 with f+1 * Cancel into b+2,4 with f+4 |
| bryan | b+3 | m | 12 | i19 | -7 | +4 | * Enter SLS +1 +12g +12 r18 with f * Links to 10-hit string | |
| bryan | uf+3+4 | m | 22 | i16~17 | -7 | +8a | * Tornado * Knee * Gain SNE on hit * Low crush 9~26 * Floating state 27~29 | |
| bryan | f,n,b+2 | h | 20 | i14~15 | -7 | +43a (+33) | * Tornado * Can be buffered | |
| bryan | SLS.2,2 | h, m | 16, 25 | i15~16, i25 | -7 | +14a | * Balcony Break * Spike * Combo from 1st hit with 4f delay * Interrupt with i7 from 1st block * +9a on BT hit | |
| claudio | df+3 | m | 12 | i14 | -7 | +6 | * Completely homing to SSR/SWR? | |
| claudio | ub+2 | m | 20 | i17~18 | -7 | +20d | * Balcony Break * Gain STB on hit (+4d r49) * 20f timestop on hit | |
| claudio | ws1,1 | m, h | 12, 15 | i12~13, i20 | -7 | +19g c | * Balcony Break * Transition to STB on hit without STB ** Frame advantage +44g on STB gain * Combo from 1st hit with 1f delay * Interrupt with i1 from 1st block | |
| clive | f,F+2 | m | 21 | i19~20 | -7 | +13a | +38a | * Balcony Break * Spike * Weapon * Increases ZAN gauge by 0.50 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage |
| clive | PHX.1+2 | m,m | 10,23 | i23~24, i19~20 | -7 | +9a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * 6 chip damage on block * On hit regain 3 additional recoverable health | |
| devil-jin | 4~3 | M | 21 | i29-32 | -7c | +14a | * Floor Break * Parryable by traditional kick parries * Effective startup i30 * Low crush 14~23 * Floating state 24~26 | |
| devil-jin | MCR.3 | SM | 26 | i23 | -7 | +70a (+54) | * Tornado * 7 chip damage on block * Projectile (unparryable) * Low crush 1~19 * Floating state 20~22 | |
| dragunov | 1,3 | h, h | 5, 14 | i10, i16~17 | -7 | +1 | +9 | * Jail from 1st attack * Combo from 1st hit |
| dragunov | f+2,4 | h, m | 16, 24 | i19~20, i19~20 | -7 | +28a (+23) | +31a (+25) | * Balcony Break * Knee * Combo from 1st CH with 10f delay * Move cannot be interruptable * Input can be delayed 10f |
| dragunov | f+4 | h | 16 | i14~15 | -7 | +8 | Knee | |
| dragunov | df+1,4 | m, h | 13, 23 | i13, i22~23 | -7 | +22a (+13) | +58a | * Balcony Break * Combo from 1st CH with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 12f |
| dragunov | df+3+4 | m | 19 | i22~24 | -7 | +12g | +24d | * Strong Aerial Tailspin * Homing * Balcony Break |
| dragunov | db+2 | m | 12 | i14~15 | -7 | +4 | ||
| dragunov | b+4 | m | 15 | i14 | -7 | +4 | +4c on crouching opponents | |
| dragunov | b+4,2 | m, m | 15, 10 | i14, i21 | -7 | +4 | * Floor Break * Combo from 1st CH with 5f delay * Interrupt with i1 * Enter FC r26 with D or DB * Enter SNK -6 +5 r25 with DF | |
| dragunov | uf+3 | m | 16 | i17~21 | -7 | +20a (+10) | Balcony Break * Low crush 9~27 * Floating state 28~30 | |
| dragunov | f,f,F+4 | m,t | 20,25 | i20~21 | -7 | +1d | * Tornado ** on wall hit only (Death's Fragrance) * Knee * Transition to attack throw on front standing or wall hit * Throw is unbreakable * Sometimes Side switches on hit | |
| dragunov | ws1,2 | m, h | 11, 14 | i12~13, i22~23 | -7 | +10g | * Balcony Break * Combo from 1st hit * Interrupt with i4 from 1st block | |
| eddy | 4,4 | m, m | 10, 20 | i13~14, i30~31 | -7 | +12g | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st CH with 4f delay * Input can be delayed 7f * Low crush 22~33 * Floating state 34~36 | |
| eddy | df+1,3 | m, h | 10, 21 | i13, i26~27 | -7 | +22a (+5) | * Tornado * Balcony Break * Combo from 1st hit with 2f delay * Input can be delayed 10f * Move can be delayed 9f * Low crush 16~43 * Floating state 44~46 | |
| eddy | b+1 | m | 15 | i14~15 | -7 | +8 | * Transition to FC | |
| eddy | b+2,4 | m, h | 12, 23 | i15~16, i25~26 | -7 | +14a(+5) | * Combo from 1st hit with 7F delay * Interrupt with i4 from 1st block * Move can be delayed by 6F * Input can be delayed by 7F * Low crush 19~23 * Floating state 24~26 | |
| eddy | ws1,4 | h, h | 6, 23 | i13~14, i23~25 | -7 | +8 | * Balcony Break * Strong Aerial Tailspin * Combos from 1st hit | |
| eddy | SS.3+4 | h,h | 6,10 | i14~15 | -7 | +31a(+24) | * Transition to FC * Low crush 11~30 * Floating state 31~? * High crush ?~? | |
| fahkumram | 1,2,4,3 | h, h, h, h | 5, 8, 10, 14 | i10, ,i19~20 | -7 | +6 | +29a | * Balcony Break (airborne) * Combo from 3rd hit * Move cannot be interrupted |
| fahkumram | 1,2,4,3~4*~B | h, h, h, m | 5, 8, 10, 25 | i10, ,i22 | -7 | +6 | * Homing * Balcony Break * Effective startup i53 * Interrupt with i34 from 3rd block * Interrupt with i22 from 3rd hit * Input B during frames 16-24 of Eruption Maw (charged) * Move can be delayed by 8F from Eruption Maw (charged) | |
| fahkumram | 3,4~3 | m, m | 11, 20 | i13, i18 | -7 | +9 | +37d (+29) | * Tornado * Balcony Break on CH * Effective startup i34 * Interrupt with i16 from 1st block * Interrupt with i5 from 1st hit * Combo from 1st CH with no delay * Move cannot be delayed * Input can be delayed by 15F * Can be charged |
| fahkumram | 3,4~3*~B | m, m | 11, 25 | i13, i22 | -7 | +9 | * Homing * Balcony Break * Effective startup i54 * Interrupt with i36 from 3rd block * Interrupt with i25 from 3rd hit * Input B during frames 16-24 of Tornado Maw (charged) * Move can be delayed by 8F from Tornado Maw (charged) | |
| fahkumram | 4,3 | h, h | 10, 14 | i12, i19 | -7 | +6 | +29a | * Combos from 1st hit |
| fahkumram | 4,3~4*~B | h, m | 10, 25 | i12, i22 | -7 | +6 | * Homing * Balcony Break | |
| fahkumram | f+3,2,4~3 | m, m, m | 16, 13, 20 | i17~18, ,i18 | -7 | +9 | +37d (+29) | * Tornado * Wallbreak on CH * Can be charged |
| fahkumram | f+3,2,4~3*~B | m, m, m | 16, 13, 25 | i17~18, ,i22~23 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | df+1,4~3 | m, m | 12, 20 | i15~16, i18 | -7 | +9 | +37a (+29) | * Tornado * Balcony Break on CH * Can be charged with up to 24F (up to i29) without performing charged version * Can input 3 on frame 22 of df1,4 * i40 actual startup (cancel takes 22f) * Interrupt with i18 from 1st block * Interrupt with i9 from 1st hit |
| fahkumram | df+1,4~3*~B | m, m | 12, 25 | i15~16, i22 | -7 | +9 | * Homing * Balcony Break * Interrupt with i38 from 1st block * Interrupt with i29 from 1st hit | |
| fahkumram | df+2 | m | 10 | i15 | -7 | +4 | ||
| fahkumram | d+3,4,3 | L, h, h | 11, 10, 14 | i16, ,i19 | -7 | +6 | +29a | * Combos from 1st hit CH |
| fahkumram | d+3,4,3~4*~B | L, h, m | 11, 10, 25 | i16, ,i22 | -7 | +6 | * Homing * Balcony Break | |
| fahkumram | b+3 | h | 27 | i16~17 | -7 | +15a (+6) | * Heat Engager * Heat Dash +43d (+35) * Homing * Balcony Break * 5 chip damage on block | |
| fahkumram | uf+2 | h | 20 | i18~19 | -7 | +22a (+13) | * Balcony Break * Elbow * +0 and 8 chip damage on block after attack absorption * Power crush 7~17 | |
| feng | 3~4 | m | 27 | i34~36 | -7c | +19a | * Transition to BT with B (-2c/+24a) * Low crush 20~34 * Floating state 35~37 | |
| feng | df+3+4 | m | 23 | i23~27 | -7 | +21a | * Homing | |
| feng | db+1,2,4 | m, m, M | 15, 18, 30 | i16, ,i31 | -7 | -3a | * Floor Break * Combo from 2nd CH with 2F delay * Interrupt with i11 from 2nd block * Whiffs vs SS, SW from 2nd block * Move cannot be delayed * Input can be delayed by 2F * Low crush 15~31 * Floating state 32~34 | |
| feng | uf+3 | m | 16 | i22~23 | -7 | +22a | * Strong Aerial Tailspin * No forward momentum with input u+3 * Low crush 9~32 * Floating state 33~35 | |
| feng | ws2 | m | 17 | i15~16 | -7 | +29g | +78a (+62) | * Tornado (CH Only) |
| feng | ws4 | m | 18 | i11~12 | -7 | +7 | +29g | |
| feng | KNP.3+4 | M | 30 | i31~34 | -7 | -3d | * Low crush 15 | |
| heihachi | df+2 | m | 8 | i13~14 | -7 | +4 | ||
| heihachi | d+3 | M | 25 | i22~23 | -7 | +3a | * Spike * Chip damage on block | |
| heihachi | RAI.3 | M | 30 | i22~23 | -7 | +3a | * Spike * Chip damage on block | |
| hwoarang | 3 | h | 15 | i14 | -7 | +4 | ||
| hwoarang | df+2 | m | 13 | i15~16 | -7 | +34a (+24) | * +4s on crouching normal hit * Also possible during RFF | |
| hwoarang | u+3+4 | m | 20 | i25~26 | -7 | +24a | * Also possible during RFF * Low crush 8~ | |
| hwoarang | f,F+4 | m | 22 | i17~18 | -7 | +19a (+10) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Also possible during RFF * Transition to RFF (does not transition on Heat activation or when using Heat Dash) | |
| hwoarang | ws2 | m | 12 | i15~16 | -7 | +4s | ||
| hwoarang | RFF.df+4 | m | 12 | i13 | -7 | +1g | +1 | * Remains in RFF * Transition to RFS with F_B_D_U (+4/+13g/+13) |
| hwoarang | RFF.f,F+3 | M | 22 | i22~25 | -7 | +19d | * Low crush 3~ | |
| hwoarang | RFS.uf+3 | M | 22 | i24~27 | -7 | +19d | * 6 chip damage on block in heat * Low crush 9~25 | |
| jack-8 | f+1,1 | m, h | 13, 25 | i14~15, i25 | -7 | +8d (-1) | +40d (-7) | * Combos from 1st hit * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block |
| jack-8 | df+3,2 | m, h | 16, 20 | i16, i20 | -7 | +25d | * Balcony Break * Elbow * Move cannot be interrupted | |
| jack-8 | b+3,2,2* | m, h, m | 14, 13, 40 | i16, ,i67 | -7 | +13d (+5) | * Balcony Break * Wall Crush +3 on block * Gain GMC on hit or block * Interrupt with i47 from 2nd block * Interrupt with i42 from 2nd hit * Whiffs vs SS, SW from 2nd hit or block * 16 chip damage on block | |
| jack-8 | ws2 | m | 10 | i14 | -7 | +4 | * Elbow | |
| jin | 3 | h | 17 | i14 | -7 | +4 | ||
| jin | b+4 | m | 21 | i17~18 | -7 | +15a | Balcony Break | |
| jin | b,f+2 | m | 15 | i15~16 | -7 | +4 | * Has good left sidestep tracking | |
| jin | f,F+4 | m | 32 | i17~18 | -7 | +22a (+12) | Balcony Break | |
| jin | ws4,4 | m, h | 13, 15 | i11~12, i19~20 | -7 | +4 | * Combo from 1st hit with 1f delay * Interrupt with i1 from 1st block * Move cannot be delayed | |
| jun | db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7~-5 | +4~+6 | +35a | * Combo from 1st CH * Interrupt with i12 from 1st block * Slight mid evasion * Can be low parried from block or normal hit only * Transition to r28 FC with D * High crush 1~49 |
| jun | db+4,4,4 | L, L, L | 14, 15, 16 (11) | i22~24, ,i31~33 | -7~-5 | +4~+6 | +35a | * Airborne combo from 2nd CH (+24a (+17)) * Transition to r28 FC with D * Interrupt with i12 from 2nd block * Can be low parried from block or normal hit only * High crush 1~49 |
| jun | b+4 | m | 14 | i13~14 | -7 | +5 | Knee | |
| jun | IZU.1 | h | 7 | i13~14 | -7 | +4 | Enter GEN -6, +5 r18 with F Enter MIA -6, +5 r18 with B | |
| kazuya | df+1 | m | 11 | i15~16 | -7 | +9 | ||
| kazuya | df+3 | m | 13 | i18~19 | -7 | +9 | Knee | |
| kazuya | uf+1 | m | 16 | i20 | -7 | +3 | +3 | |
| kazuya | SS.3 | m | 23 | i23 | -7 | +16a (+7) | +50a | Balcony Break |
| king | JGS.1 | h | 21/25/31 | i17~18/i19~20 | -7/-1 | +47d/+53d | * Crumple on hit. * On block / hit / startup increases up to 2nd spin. * Damage increase up to 3rd spin. | |
| king | PD.1+2,3,4,1+2 | t | 45 | i11 | -7 | +0d | * 1+2 throw break. (when legs lifted to the top) * Could use ki charge button for 1+2 input. * Opponent recovers in FDFL. | |
| king | PD.1+2,1+2 | t | 35 | i11 | -7 | -14d | Floor Break * 2 throw break. (when legs lifted to the top) * Opponent recovers in FDFA. | |
| kuma | HBS.df+1 | m | 23 | i25~27 | -7 | +20a (+11) | * Homing * Balcony Break * Strong Aerial Tailspin * 9 chip damage | |
| kunimitsu | 3 | h | 17 | i16~17 | -7 | +7 | * Homing * Balcony Break (airborne) | |
| kunimitsu | b+1+2 | m,t | 13,25 | i15~16 | -7 | -3a | * Balcony Break (airborne) * Transitions to attack throw on grounded hit automatically * Does not transition on BT hit * Hit vs BT +9 | |
| kunimitsu | ws1 | m | 11 | i12 | -7 | +4 | ||
| kunimitsu | BT.2 | h,t | 10,20 | i19~20 | -7 | -4d | * Balcony Break (airborne) * Weapon * Transitions to attack throw on front standing hit * Hit vs BT/Side +5 * Chip damage and +0 block advantage on successful attack absorption * Power crush 7~18 | |
| kunimitsu | KAT.1 | h | 12 | i11 | -7 | +4 | * Has good left sidestep tracking | |
| lars | 4 | h | 27 | i17~18 | -7 | +18a (+9) | * Balcony Break | |
| lars | d+3,1 | l, h,h | 8, 4,10 | i15, i19,i18 | -7 | +4 | * Combo from 1st hit CH | |
| lars | b+2 | m | 12 | i15 | -7 | +4 | Has good left sidestep tracking | |
| lars | uf+3+4,1+2 | sp, t(h) | 40 | i9~11 | -7 | +1 | * Throw break: 1+2 * i29~31 effective startup (uf+3+4 takes i20) * Side switch on break * Low crush 1~23 * Floating state 24~26 | |
| lars | f,F+4,2 | l, h | 12, 15 | i21, i24 | -7 | +11 | * Cannot cancel DEN transition (cannot block i36 moves?) * Combo from 1st hit | |
| lars | SS.2 | m | 20 | i16~17 | -7 | +22d | * 4 chip damage on block | |
| lars | DEN.2 | M | 17 | i17~19 | -7 | +7 | +62a | * Transition to Avalanche Flip on hit or CH with input UF (+9/+64a) * Jab evasion |
| law | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | +4s on crouching normal hit | |
| law | d+3,3 | l, h | 8, 17 | i16, i16 | -7 | +20a | +46CS | * Combos from 1st hit CH * -30 on block from 1st block * Delay-able |
| law | b+2,3,4 | m, l, m | 12, 10, 23 | i16, ,i23 | -7 | +36a (+26) | * Tornado * Combos from 2nd hit CH * Delay-able * Transition to DSS with F ** (+5 oB, +48a (+38) oH) | |
| law | b+4 | m | 13 | i14 | -7 | +3 | * Homing * Transition to BT with B ** (-4 oB, +6 oH) | |
| law | ws1 | m | 10 | i13 | -7 | -1 | * Transition to DSS with F ** (-5 oB, +1 oH) | |
| lee | f+4 | h | 13 | i11 | -7 | +4 | ||
| lee | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s on crouching normal hit * Very slight jab evasion when performed from certain low-profile animations | |
| lee | ws1,2 | m, h | 12, 17 | i13~14, i20 | -7 | +2 | +7 | * Combo from 1st hit with 7F delay * Transition to MS r22 cs10~23 with F (-3/+6/+11) * Move can be delayed by 10F |
| lee | HMS.1,1,1 | h, h, h | 7, 7, 20 | i12, ,i20 | -7 | +18cg | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit * Interrupt with i1 from 1st block | |
| leo | 2,1 | h, h | 9, 12 | i11, i16~17 | -7~-6 | +4 | * Jail from 1st block * Combo from 1st hit | |
| leo | 3,2,3 | h, h, m | 15, 10, 23 | i14, ,i23~24 | -7~-6 | +13a (+4) | * Tornado * Balcony Break * Combo from 2nd CH * Interrupt with i3 from 2nd block * Cancel to -15 -4 with B | |
| leo | 4 | h | 17 | i12 | -7 | +6 | +31a | |
| leo | b+3 | m | 12 | i14~15 | -7~-6 | +4 | ||
| leo | f,F+3 | M | 20 | i26~29 | -7c~-4c | +3d | * Enter BOK +0 +10d with d * Low crush 9~ | |
| leroy | 2,1 | h, m | 10, 12 | i12, i12~13 | -7~-6 | +4~+5 | * Elbow * Jail from 1st block | |
| leroy | 2,1,2 | h, m, h | 10, 12, 17 | i12, ,i20~21 | -7~-6 | +4~+5 | Elbow * Strong Attack Reversal * Follow-up after successful parry with input 1 or 2 * Delayable * Combo from 2nd hit CH * Parry state 2~16 | |
| leroy | 2,2 | h, h | 10, 20 | i12, i25~26 | -7~-6 | +7~+8 | * Elbow * chip damage on block | |
| leroy | f+3 | m | 14 | i14~15 | -7~-6 | +7~+8 | * Knee * Alternative input: ws3 | |
| leroy | f+2+3 | m,m,m | 10,10,15 | i16~17 i24 i26~27 | -7 | +73a | * Weapon * Only once per match * chip damage on block | |
| leroy | ws1 | m | 14 | i13~14 | -7 | +3 | Elbow | |
| leroy | HRM.4 | M | 13 | i11~12 | -7~-6 | +7~+8 | Transition to HRM | |
| lidia | f+2 | h | 10 | i12 | -7 | +4 | Elbow | |
| lidia | d+1 | m | 20 | i19~20 | -7c | +6c | +21d | Spike |
| lidia | db+2 | m | 14 | i16~17 | -7 | +7 | ||
| lidia | b+3 | m | 16 | i17~18 | -7 | +4 | ||
| lidia | WLF.2 | M | 21 | i15~16 | -7 | +22a (+5) | * Balcony Break * Steel pedal | |
| lili | f+1+2 | m | 17 | i14~15 | -7 | +4c | +12c | * Floor Break * Transition to BT -3 +8cg +8 with B |
| lili | df+3+4,3+4 | M, m,m | 14, 5,20 | i24~29, i26~28 i5~6 | -7 | +2d | * Floor Break * Combo from 1st hit * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * +25a on hit when only the last kick connects * Low crush 15~36 * Floating state 37~39 | |
| lili | d+2 | m | 16 | i16~17 | -7 | +1 | ||
| lili | BT.4 | m,M | 10,20 | i26~28 i21~22 | -7 | +11d | * Floor Break * Combo from 1st hit * Interrupt with i5 from 1st block * 2nd kick is delayed 6f, effective startup of 2nd hit i28~29 * Floating state 13~48 | |
| miary-zo | 1,2,2 | h, h, h | 5, 6, 20 | i10, ,i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st CH * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| miary-zo | 2,2 | h, h | 10, 20 | i11, i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 2f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed 2f * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| miary-zo | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s against crouching * Launches crouching on CH | |
| miary-zo | uf+3 | h,h,m | 6,6,12 | i18~19 i9~10 i9~10 | -7 | +6 | * Balcony Break (airborne) * Weapon * Low crush 9~38 * Floating state 39~41 | |
| nina | 4,4 | h, h | 15, 21 | i11, i28~39 | -7 | +4 | * Balcony break on airborne hit * Airborne combo from 1st CH (+19a (+12)) * Interrupt with i8 from 1st block * Low crush 21~34 * Floating state 35~37 | |
| nina | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s on hit against crouching opponent * Does not launch crouching opponent | |
| nina | d+3,4,3 | L, h, m | 10, 14, 20 | i16, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| nina | b+1 | h | 10 | i12~13 | -7 | +4 | ||
| nina | uf,n,D+3,4,3 | L, h, m | 15, 14, 20 | i43, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| nina | SS.4,2 | L, h | 14, 22 | i20, i22 | -7 | +11cg | * Tornado * Balcony Break * Combo from 1st CH * Interrupt with i3 from 1st block * Forces tech back roll on hit * 6 chip damage on block | |
| panda | HBS.df+1 | m | 23 | i25~27 | -7 | +20a (+11) | * Homing * Balcony Break * Strong Aerial Tailspin * 9 chip damage | |
| paul | 3 | m | 14 | i15~16 | -7 | +4 | ||
| paul | 4 | h | 17 | i12 | -7 | +7 | +32d | * Balcony Break (CH only) |
| paul | f+3,2 | h, h | 11, 24 | i16~17, i18~19 | -7 | +17a (+8) | +32a (+24) | * Balcony Break * Combo from 1st hit * Interrupt with i2 from 1st block * Move is delayed by 5F * Move cannot be delayed * Input cannot be delayed |
| paul | ws3,2 | M, h | 16, 21 | i13~14, i21~22 | -7 | +17d (+8) | +46a | * Balcony Break * Move can be delayed 12f * Input can be delayed 12f * Combo from 1st hit with 12f delay |
| raven | 4 | h | 16 | i12~13 | -7~-6 | +3~+4 | ||
| raven | b+2,4 | h, h | 12, 13 | i15~17, i24~25 | -7~-6 | +4~+5 | * Combo from 1st hit with 4F delay * -22 on whiff after 1st hit * Interrupt with i6 from 1st block * Whiffs vs SS, SWL from 1st block * Input can be delayed 13f | |
| raven | qcf+3 | h,t | 16,14 | i16~17 | -7~-6 | -4d | * Spike * Transitions to attack throw on front hit only, otherwise launch +33a (+23) | |
| raven | ws4 | m | 18 | i11~12 | -7~-6 | +7~+8 | ||
| raven | BT.f+2,3 | m, M | 13, 15 | i17~18, i24~25 | -7~-6 | +14c~+15c | * Spike * Combo from 1st CH with 5f delay * Interrupt with i5 * Input can be delayed 12f | |
| raven | BT.f+2,4 | m, h | 13, 17 | i17~18, i20~21 | -7~-6 | +4~+5 | * Combo from 1st hit with 1f delay * Interrupt with i1 * Input can be delayed 12f | |
| reina | WGS.1,4 | m, h | 24/26, 26 (18) | i19~21, i23~27 | -7 | +13a (-13) / +1a (+0) | * Balcony Break * Wall Crush +0c on block * Airborne combo from 1st hit (+1a (+0)) * Interrupt with i2 from 1st block * 10 chip damage on block * Low crush 1~30 * Floating state 31~33 | |
| shaheen | f+2,4,4 | h, L, h | 10, 16, 21 | i12, ,i26~27 | -7 | +10g | +14c | * Strong Aerial Tailspin * Balcony Break * Aerial combo from 2nd CH * Interrupt with i7 from 2nd block * Whiffs vs SSR, SWR from 2nd block |
| shaheen | df+2 | m | 13 | i15~16 | -7 | +34a (+24) | * Only launches standing opponents * +4s on hit against crouching opponents * Launches crouching on CH | |
| shaheen | df+4 | m | 13 | i14 | -7 | +0 | ||
| shaheen | uf+3 | m | 22 | i25~26 | -7 | +24 | * Alternate input: ub+3 or u+3 * Low crush 9 | |
| steve | 1,1,2 | h, h, h | 5, 7, 13 | i10, ,i13~14 | -7 | +4 | * Combo from 1st hit with 3F delay * Jail from 1st block with 3F delay * Move can be delayed by 3F * Transition to LWV with 3 (-5/+6) * Transition to RWV with 4 (-5/+6) * Transition to SWY with b+3_4 (-5/+6) * Transition to r20? DCK with f+3_4 (-3/+8) ** r22? DCK FC cancel? | |
| steve | WS.2 | m | 17 | i13~15 | -7 | +4 | * Transition to r22? LWV with 3 (-7/+4) * Transition to r22? RWV with 4 (-7/+4) * Transition to r22? SWY with b+3_4 (-7/+4) * Transition to r20? DCK with f+3_4 (-5/+6) * r22? DCK FC cancel? | |
| steve | DCK.1 | m | 17 | i19~20 | -7 | +58a (+27) | +34a (+24) | |
| steve | EXD.1 | m | 21 | i19~20 | -7 | +44d (+36) | +41a (+31) | * 8 chip damage on block |
| steve | PAB.b+1,1 | m, h | 15, 10 | i17~18, i18~19 | -7 | -1 | * Combo from 1st hit with 11F delay * Move cannot be interrupted * Move can be delayed by 13F | |
| victor | d+1,1 | L, h | 7, 15 | i16, i18 | -7 | +6 | * Weapon * Combo from 1st CH * Jail on 1st hit * -26 on 1st block | |
| victor | db+1,1 | m, m | 9, 9 | i14~15, i21~22 | -7 | +2 | * Weapon * Transition to PRF with F (-5/+4) * Combo from 1st hit | |
| xiaoyu | 1+2 | m | 24 | i20~21 | -7 | +20a | * | |
| xiaoyu | b+2,2 | m, L | 13, 15 | i15~16, i21~23 | -7 | +4 | +22a | * Transition to BT * Combo from 1st hit with 9F delay * Interrupt with i6 from 1st block * Move can be delayed by 6F * Input can be delayed by 11F |
| xiaoyu | u+4 | m | 20 | i23~26 | -7 | +4c | +24a | * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2c, +22) * Low crush 9~ |
| xiaoyu | uf+1 | L | 15 | i33 | -7 | +10g c | * Cancel to r42? FC with D * Low crush 9~ | |
| xiaoyu | uf+4 | m | 20 | i23~26 | -7 | +4c | +24a | * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2c, +22) * Low crush 9~ |
| xiaoyu | ws1 | m | 8 | i12~13 | -7 | +4 | ||
| xiaoyu | FC.df+4 | L | 13 | i18~20 | -7 | +4 | * Transition to AOP * Alternate input AOP.f+4 * High crush 1~ | |
| xiaoyu | AOP.f+4 | L | 13 | i18~20 | -7 | +4 | * Transition to AOP * i18~19 when AOP.f+4,4 is input. * High crush 1~ | |
| xiaoyu | BT.2,2 | h, m | 9, 12 | i12, i21~23 | -7 | +5 | * Combos from 1st CH * Interrupt with i1 from 1st block * Transition to BT | |
| xiaoyu | BT.uf+1 | L | 15 | i33 | -7 | +12 | * Transition to AOP * Cancel to FC with D * Alternate input BT.u+1 * Low crush 9~ | |
| yoshimitsu | df+2 | m | 13 | i15~16 | -7 | +34a (+24) | * +4s against crouching * Launches crouching on CH * Can evade jabs on frames ?~? | |
| yoshimitsu | df+4 | m | 15 | i12 | -7 | +4 | Recovers 2f faster on hit or block | |
| yoshimitsu | BT.1,3 | h, h | 16, 25 | i15, i25~26 | -7 | +27a (+17) | * Balcony Break * Combo from 1st CH * Interrupt with i5 from 1st block | |
| yoshimitsu | NSS.f+1+2 | M | 29 | i20 | -7 | +29a (+3) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Extended range * H.f+1+2: Consumes 270F of heat timer during heat * Steel pedal | |
| zafina | 2 | h | 8 | i10 | -7 | -1 | ||
| zafina | ws4 | m | 14 | i11 | -7 | +4 | ||
| zafina | SCR.2 | m | 17 | i14 | -7 | +7 | ||
| zafina | TRT.3 | m | 16 | i14~i15 | -7 | +5c | +19c | * Spike * Floating state 1~49? |
| alisa | 2 | h | 10 | i12 | -6 | +5 | ||
| alisa | df+1 | m | 10 | i13 | -6 | +5 | +8 | * +5c on hit against crouching opponent |
| anna | 1,2,4 | h, h, h | 5, 8, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 8F delay * Interrupt with i2 * Move can be delayed by 10F |
| anna | 2,4 | h, h | 10, 22 | i10, i22 | -6 | +20a (+11) | +49a | * Balcony Break * Interrupt with i2 * Move can be delayed 10f |
| anna | 3 | m | 17 | i14~16 | -6 | +3 | * Knee * Floating state 14~16 * Low crush 17~27 * Floating state 28~30 | |
| anna | df+3,2,4 | m, h, h | 13, 9, 22 | i14, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 9f delay * Input can be delayed 10f |
| anna | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| anna | 1+3 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 | |
| anna | db+1+2 | t | 40 | i12 | -6 | +0d | * Throw break 1+2 | |
| armor-king | df+1,2 | m, h | 12, 19 | i13~14, i18~19 | -6 | +8 | +12c | * Tornado * Combo on 1st CH with 8F delay * 4f timestop on CH * Interrupt with i1 from 1st block * Move can be delayed 8F * Input can be delayed 9F |
| armor-king | f,F+2 | m | 20 | i16~17 | -6 | +6 | +44a | |
| armor-king | ws3 | m | 12 | i13~14 | -6 | +6 | Knee | |
| armor-king | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| armor-king | 1+3 | th(h) | 35 | i12~14 | -6 | +0 | * Homing * Throw break 1 or 2 * f+1+3: Extended range, i15~17, t50 r33 * Opponent left FUFA | |
| armor-king | db+1+2 | th(h) | 40 | i11 | -6 | +2d | * Throw break 1+2 * Side switch on hit * Opponent left FUFA * Armor King recovers FUFA on hit | |
| armor-king | uf+1+2 | th(h) | 40 | i12 | -6 | +0d | * Floor Break * Throw break 1+2 * Opponent left FUFA | |
| asuka | 2,1 | h, h | 9, 10 | i12, i18~19 | -6 | +6 | * Elbow * Jail from 1st attack with 1f delay | |
| asuka | 3+4 | m,M | 10,21 | i23~24 i6~8 | -6 | +25a | * Floor Break * Cancel to FC with D * r44 on grounded hit * Low crush 5~33 * Floating state 34~36 | |
| asuka | df+2 | m | 14 | i15~16 | -6 | +35a (+25) | +5s on crouch hit | |
| asuka | 1+2+3+4,1+2 | m,t | 0,0 | i16 | -6 | +3 | * Throw break 1+2 * Works on standing or crouching opponent * Tackle is reversed on the player on break * Opponent recovers FUFT on hit | |
| asuka | f,F+1+2 | M | 20 | i19~20 | -6 | +29a (+14) | +68a (+52) | * Tornado * 4 chip damage on block * Grounded hit can be inconsistent sometimes |
| asuka | SS.4 | h | 18 | i17~21 | -6~-2 | +7~+11 | +30a | |
| asuka | hFC.3+4 | m,m | 10,10 | i21~22 i9~10 | -6 | +5c | * Transition to r22 FC with D * Can be done from Crouch Level 1 * Low crush 5~19 * Floating state 20~22 | |
| asuka | FC.db+1+2 | t | 15,15,15 | i14 | -6 | +56a (+28) | * Throw break 1+2 * Side switch on hit * 2nd damage on landing * 3rd damage without tech roll | |
| asuka | df+2+3 | t | 40 | i12 | -6 | -6d | * Floor Break * Throw break 2 * Opponent recovers off-axis FUFT on hit * Can side switch on hit | |
| azucena | ws4 | m | 13 | i11~12 | -6 | +5 | ||
| bob | 1,4 | h, h | 5, 15 | i10, i16 | -6 | +5 | * Jails from 1st block with 2F delay * Combo from 1st hit with 3F delay | |
| bob | 3 | m | 14 | i15~16 | -6 | +5 | * | |
| bob | f+4 | h | 20 (38) | i16~17 | -6 | +19a | +3d | * Homing * Shift to 14dmg throw on CH from the front |
| bob | df+4 | h | 12 | i13~14 | -6 | +5 | * | |
| bob | f,F+3 | h | 18 | i18~19 | -6 | +32a | * Balcony Break * Strong Aerial Tailspin * Transition to CD r26 with DF (+2/+40a) * Has good left sidestep tracking * Low crush 11~27 * Floating state 28~30 | |
| bob | ws4 | m | 16 | i11~12 | -6 | +5 | * | |
| bryan | 1,2,1 | h, h, m | 5, 8, 18 | i10, ,i19 | -6 | +6 | +30d | * Combo from 1st CH with no delay * Combo from 2nd CH with 10F delay * Move cannot be interrupted * Move can be delayed by 10F |
| bryan | 3,3 | m, h | 14, 13 | i16, i23 | -6 | +6 | * Combo from 1st CH * Interrupt with i3 from 1st block | |
| bryan | 4,3,4* | h, m, m | 15, 12, 25 | i12, ,i40~41 | -6 | +35a (+9) | * Balcony Break * 10 chip damage on block * Whiffs vs SWR from 2nd block * Interrupt with i21 from 2nd block * Interrupt with i10 from 2nd hit | |
| bryan | df+2 | m | 12 | i13 | -6 | +5 | Elbow | |
| bryan | df+4 | m | 23 | i22~24 | -6~-4 | +19a | * Homing * Balcony Break (airborne) | |
| bryan | db+2 | m | 13 | i15~17 | -6 | +8 | ||
| bryan | b+3,1+2 | m, m | 12, 25 | i19, i22 | -6 | +4c | +26d | * Floor Break * Combo from 1st CH with 8f delay * Interrupt with i4 from 1st block * Transition to FC with d * Input can be delayed 12f * Move can be delayed 10f |
| bryan | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| bryan | SLS.2 | h | 16 | i15~16 | -6 | +2 | ||
| bryan | 2+4 | t | 35 | i12~14 | -6 | +0d | * Floor Break * Homing * Throw break 1 or 2 * Side switch on hit | |
| bryan | FC.db+1+2 | t | 45 | i11 | -6 | +1d | * Throw break 1+2 | |
| bryan | uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 | |
| claudio | 2,1 | h, m | 10, 13 | i12, i20 | -6 | +5 | * Combo from 1st hit with 2f delay * Interrupt with i2 from 1st block | |
| claudio | 3,2 | m, h | 14, 22 | i14~15, i22~23 | -6 | +25a (+16) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Transition to r55 STB on hit without STB * -6a (-13) upon STB gain on an airborne hit * Interrupt with i5 from 1st block | |
| claudio | uf+3 | m | 22 | i23~25 | -6 | +23d | * Floor Break * 20 damage with input ub+3 * 21 damage with input u+3 * Linear move? * No tracking to SSL/SWL side? * Low crush 9~26 * Floating state 27~29 | |
| claudio | ws4 | m | 18 | i11~12 | -6 | +5 | ||
| claudio | 2+4 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Both players transition to FUFA on hit | |
| claudio | uf+1+2 | t | 40 | i12 | -6 | +1d | * Throw break 1+2 * Side switch on hit * Can be buffered * Opponent recovers in FUFA | |
| clive | d+2 | sl | 8 | i11 | -6 | +5 | +5c on crouching hit * High crush 4~ | |
| clive | d+1+2 | M | 23 | i22~23 | -6 | +9a (-8) | +63a (+47) | * Tornado * Balcony Break * Weapon * 6 chip damage on block |
| clive | b+2 | h | 20 | i20~21 | -6 | +9 | * Strong Aerial Tailspin * Balcony Break * Weapon * Enter PHX +4 +23 r24 with F or 4 on block or hit * Hit vs BT +15a (+6) * Effectively homing? | |
| devil-jin | df+1 | m | 11 | i13 | -6 | +5 | +9 | |
| devil-jin | b+1 | h | 10 | i12 | -6 | +5 | Tracks SSR/SWR completely | |
| devil-jin | f,F+4 | m | 22 | i20~21 | -6 | +16cg | +55a | * Balcony Break on normal hit * Active frame 1 range: 3.70 * +11a (+2) on BT hit * Low crush 10~30 * Floating state 31~33 |
| devil-jin | ws1 | m | 12 | i13~14 | -6 | +5 | +9 | |
| devil-jin | f,hcf+1+2 | t | 45 | i12 | -6 | +0d | * Throw break 1+2 * Side switch on hit when done on opponent's front and left sides from P1 side * Sideswap on hit when done on opponent's left side from P2 side * Can be done from FC | |
| dragunov | f+3 | m | 11 | i20 | -6 | +5 | Enter SNK +0 +11 r19 with DF | |
| dragunov | df+3 | m | 16 | i17~20 | -6~-3 | +5c~+8c | * Floor Break * +20 damage throw when hit from the front in close range * Removes Recoverable Health | |
| dragunov | uf+1+2 | t | 40 | i12 | -6 | -10d | * Floor Break * Throw break: 1+2 * Side switch on hit | |
| eddy | db+3+4 | m,M | 12,12 | i20~22 | -6 | +1 | * Transition to FC * Floating state 18~30 | |
| eddy | ws1 | h | 6 | i13~14 | -6 | +5 | * Elbow | |
| eddy | 2+4 | th(h) | 35 | i12~14 | -6 | -9d | * Floor Break * Homing * Throw break: 1 or 2 * Sideswitch on break * Opponent recovers in FDFA | |
| eddy | RLX.uf+1+2 | th(h) | 40 | i17~18 | -6 | +0 | * Throw break: 1+2 * Sideswitch on break | |
| eddy | uf+1+2 | th(h) | 40 | i12~14 | -6 | -4a (-34) | * Throw break: 1+2 * Opponent recovers in FUFA * 45dmg on wall splat (Opponent recovers in FDFT) ** -4d? minimum hit frames on wall splat (higher frame advantage when wall splatted from a further distance) | |
| fahkumram | df+4 | m | 15 | i16 | -6 | +3 | ||
| fahkumram | df+4,1 | m, h | 15, 25 | i16, i22 | -6 | +14a (+5) | * Balcony Break * Combos from 1st hit | |
| fahkumram | db+4 | h | 23 | i20~21 | -6 | +35d | * Strong Aerial Tailspin * Balcony Break * Recovers 1f slower on block * High crush 6~19 | |
| fahkumram | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| fahkumram | 2+4 | t | 35 | i12 | -6 | +0d | * Homing * Throw break 1 or 2 * Sideswaps on hit | |
| feng | df+2,2 | m, m | 15, 21 | i20~21, i13~14 | -6 | +14a (+4) | * Balcony Break * Combo from 1st hit with 1F delay * Jail from 1st block with 1F delay * 20f timestop on hit * Move cannot be delayed * Input can be delayed by 1F | |
| feng | df+4 | m | 13 | i15 | -6 | +5 | ||
| feng | b+2,3,4,2 | m, l, m, M | 13, 6, 13, 22 | i17, ,i24~25 | -6c | +4c | * Spike * Aerial combo from 3rd hit (-6a~-9a) with 13F delay * Interrupt with i7 from 3rd block * Move can be delayed by 10F * Input can be delayed by 13F | |
| feng | b+4,2 | m, h | 10, 19 | i12~13, i22 | -6 | +3 | +20cg | * Balcony Break on CH * Combo from 1st hit with 7F delay * Interrupt with i2 from 1st block * Move can be delayed by 6F * Input can be delayed by 7F * Transition to CD with df on hit or block (-1/+8/+25cg) ** Transition to r1 FC with DF~db (-2/+7/+24cg) |
| feng | uf+3+4,3 | M,h,h, h | 10,10,7 (10), 23 (11) | i24,i4~6,i3~4, i17~18 | -6 | +14c | * Balcony Break * Tornado * Aerial combo from 1st hit * Jails from 3rd block (3rd hit only blockable by big characters) * Interrupt with i3 from 2nd block * Previous hit crouching state is canceled when 3 is input ** Previous hit is cs6~23 when extension is delayed by at least 21F * Input can be delayed by 37F * Move cannot be delayed * Duckable from 2nd block (by normal bodies) * Forces tech backroll on normal hit * Floating state 1~2 * Low crush 3~16 * Floating state 17~19 | |
| feng | ws1,3 | m, h | 13, 20 | i13, i22~23 | -6 | +4c | * Heat Engager * Heat Dash +43d (+35) * Combo from 1st hit with 3F delay * Move can be delayed by 10F * Input can be delayed by 12F * Unparryable by traditional kick parries (bug?) | |
| feng | KNP.4,1+2 | l, h | 10, 35 (24) | i18, i28 | -6 | +15a (+6) | * Balcony Break * Shoulder * Aerial combo from 1st hit (+30a (+20)) | |
| feng | 1+3 | t | 35 | i12~14 | -6 | -4d | * Homing * Throw break 1 or 2 | |
| feng | BT.1+4 | t | 45 | i12~14 | -6 | -5d | * Throw break 1+2 | |
| feng | uf+1+2 | t | 40 | -6 | +0d | * Floor Break * Throw break 1+2 | ||
| heihachi | df+3 | m | 10 | i15~16 | -6 | +5 | * Knee | |
| heihachi | df+4 | m | 10 | i13~14 | -6 | +5 | ||
| heihachi | ub+2 | h | 25 | i18~19 | -6 | +14c | * Balcony Break * Parries mid or high punches * Forces backroll on normal hit * 28dmg, +22a (+12) on successful parry * Balcony Break * Parry state 5~12 | |
| heihachi | uf+1+4 | t | 30 | i12 i48 | -6 | +28d (-30) | * Balcony Break * Throw break 1+2 * Headbutt can be reversed with input 1 or 2 or 3 or 4 * Only works on Male characters and Reina | |
| hwoarang | H.RFS.f+4,4 | h,h, h | 8,10, 9 | i8, i10, i23 | -6 | +39a | * Tornado * Combo from 1st or 2nd hit * Transition to RFF * Consumes 300F of remaining Heat time * Interrupt with i3 from 1st block * 2 chip damage on block | |
| hwoarang | 4 | h | 14 | i11~12 | -6 | +5 | ||
| hwoarang | 4,3 | h, m | 14, 16 | i11~12, i22 | -6 | +5 | +20a (+11) | * Balcony Break on CH * Combo from 1st hit * +5c on crouching hit * Cancel the second hit and transition to r8 LFS with F (-6/+5) |
| hwoarang | uf+3 | m | 11 | i28~29 | -6 | -7 | * Also possible during RFF * Low crush 9~ | |
| hwoarang | ws3+4,3 | m, M | 16, 20 | i20~21, i21~26 | -6 | +5c~+10c | +29d | * Combo from 1st hit with 7F delay * Input can be delayed by 7F * Move cannot be delayed |
| hwoarang | LFS.2,2,3 | m, h, h | 15, 7, 10 | i16, ,i14~17 | -6~-3 | -3~+0 | * Combo from 2nd hit (1st active frame only) * Combo from 2nd CH * Interrupt from 2nd block with i3 | |
| hwoarang | LFS.uf+3 | m | 11 | i28~29 | -6 | -7 | * Low crush 9~ | |
| hwoarang | RFS.f+4,4 | h,h, h | 8,8, 9 | i8, i10, i23 | -6 | +75a (+59) | * Tornado * Combo from 1st or 2nd CH * +39a on hit during heat * Interrupt with i3 from 1st block * Transition to RFF * 2 chip damage on block during Heat |