| Hit level | h,t |
|---|---|
| Damage | 10,20 |
| Startup | i19~20 |
| Block | -7 |
| Hit | -4d |
| Counter hit | |
| Recovery frames | 29 |
| Notes | * Balcony Break (airborne) * Weapon * Transitions to attack throw on front standing hit * Hit vs BT/Side +5 * Chip damage and +0 block advantage on successful attack absorption * Power crush 7~18 |