Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
H.qcf+4,3,1+2 | m,h,h,h,h,h | 15,23,6,6,6,10 | i14, i25, i28 i35 i42 | -2 | +13a (+12) | * Balcony Break * Weapon * Combo from 1st hit * Jails from 3rd hit * Chip damage on block * Partially uses remaining Heat time | |
H.b+1+2 | m,m,h,h,h,h | 5,20,5,5,5,5 | i16 i8~10, i28 i35 i42 i49 | +2 | +33a (+7) | * Balcony Break * Weapon * Removes Recoverable Health * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16~-15 * Jails * Partially uses remaining Heat time | |
H.b+3+4,1+2 | h,h,h,h,h | 16,6,6,6,10 | i14~15, i28 i35 i42 | -2 | +29a (+3) | * Balcony Break * Weapon * Combo from 1st hit * Jails from 2nd hit * Chip damage on block * Partially uses remaining Heat time | |
H.ws1,1+2 | m,h,h,h,h | 17,6,6,6,10 | i13~14,i25 i35 i39 i42 | -2 | +29a (+3) | * Balcony Break * Weapon * Combo from 1st hit * Jails from 2nd hit * Chip damage on block * Partially uses remaining Heat time | |
H.ws4,3,1+2 | m,h,h,h,h,h | 15,23,6,6,6,10 | i11~12, i25, i28 i35 i42 i13 | -2 | +29a (+3) | * Balcony Break * Combo from 2nd hit * Combo from 1st CH * Jails from 3rd hit * Chip damage on block * Partially uses remaining Heat time | |
H.2+3 | m,h,h,h,h,m | 20,30 | i16 i28 i35 i42 i49 i90~91 | +5~+6 | -2d | * Heat Smash * Spike * Transition to attack throw on hit * Enter CD r30 with F on block * Deals chip damage on block * Jails | |
H.2+3 | m,h,h,h,h | 20,9,12,9,12 | i16 i28 i35 i42 i49 | +14 | +43a (+10) | * Heat Smash * Jails | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 80 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage Power crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,2 | h, h | 5, 10 | ,i10 | -3 | +8 | * Jail from 1st attack with 8f delay * Enter SS +0 +11 t15 r9 with D_U | |
1,2,1 | h, h, h | 5, 10, 17 | ,i26~27 | -3 | +2 | * Combo from 2nd CH with 4f delay * Input can be delayed 6f | |
1,2,1,1+2 | h, h, h, h,h,h | 5, 10, 17, 6,6,6 | ,i25 i32 i39 | -9 | +34a (-24) | * Balcony Break * Weapon * Jail from 3rd attack * Combo from 2nd CH * Chip damage on block * Power up in Heat | |
1,2,4 | h, h, h | 5, 10, 22 | ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 8f delay * Input can be delayed 10f |
1,2,1+2 | h, h, m | 5, 10, 22 | ,i23 | -14 | +11a (+2) | +10 +56a | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 10f * Interrupt with i3 from 2nd block |
1,4 | h, h | 5, 17 | ,i17~18 | -4 | +1 | +50a | * Combo from 1st hit * Move can be delayed 2f |
1,4,1 | h, h, m | 5, 17, 21 | ,i25~26 | -11 | +15g | +67a (+47a) | * Balcony Break * Interrupt with i1 from 2nd block |
2 | h | 10 | i10 | +1 | +7 | ||
2,3 | h, m | 10, 15 | ,i18 | -13 | +0d | * Knee * Combo from 1st CH with 7f delay * Input can be delayed 12f * Transition to Triple Slaps throw automatically on standing front hit * Throw is unbreakable, rest of the chain throw is breakable | |
3 | h | 14 | i14 | -16 | -5 | ||
3,2 | h, m | 14, 22 | ,i19 | -9 | +36a | * Balcony Break * Side roll takes 34 frames, effective startup i53 * Chip damage on block * Cancel to r38 FC with D | |
3,3 | h, h | 14, 4 | ,i17 | -14 | -3 | Jail from 1st attack | |
3,3,3 | h, h, h | 14, 4, 6 | ,i17 | -14 | -3 | Jail from 1st attack | |
3,3,3,4 | h, h, h, h | 14, 4, 6, 20 | ,i24 | -6 | +20a (+11) | * Balcony Break * Combo from 3rd CH with 6f delay * Input can be delayed 10f | |
3,4 | h, h | 14, 20 | ,i22 | -6 | +20a (+11) | * Balcony Break * Combo from 1st hit with 8f delay * Input can be delayed 10f | |
4 | h | 15 | i11 | -9 | +7 | +7s | |
4,2 | h, m | 15, 22 | ,i19 | -9 | +36a | * Balcony Break * Side roll takes 35 frames, effective startup i54 * Chip damage on block * Cancel to r38 FC with D | |
4,3 | h, m | 15, 20 | ,i29~30 | -2c | +5c | +21a | Spike |
4,4 | h, h | 15, 21 | ,i28~39 | -8 | +3 | * Balcony break on airborne hit * Combo from 1st CH <div class="plainlist"> * ,Low crush 21~34 * ,fs35~37</div> | |
4,4,4 | h, h, L | 15, 21, 20 | ,i30~31 | -12 | +4c | +46a | * Balcony break on airborne hit * Combo from 2nd CH ,High crush 16~55 |
4,4,3+4 | h, h, M,M | 15, 21, 8,21 | ,i35~39 i43~49 | -6~+0 | +20a | * Spike * Combo from 2nd CH <div class="plainlist"> * ,Low crush 29~36 * ,fs37~42</div> | |
1+2 | m | 19 | i16~17 | -3 | +8 | Homing | |
1+4 | m,m | 4,20 | i15~16 i13~14 | -5 | +4c | +6c | * Spike * Second hit is +7c on CH if the first hit whiffs |
3+4 | m | 20 | i18~19 | -10 | +11g | * Balcony Break * Homing * Enter CD -6 +15g t34 r15 with F | |
f+2 | h | 12 | i13 | -3 | +8 | ||
f+2,1 | h, m | 12, 12 | ,i19~20 | -13 | -6s | * Combo from 1st CH with 9f delay | |
f+2,1,3 | h, m, M | 12, 12, 20 | ,i27~29 | -15~-13 | +27a | * Tornado * Combo from 2nd hit with 2f delay * Combo from 1st CH * Input can be delayed 19f * Move can be delayed 18f <div class="plainlist"> * ,Low crush 26~40 * ,fs41~43</div> | |
f+2,1,4 | h, m, h | 12, 12, 22 | ,i25~27 | -3~-1 | +23a (+14) | +40a | * Balcony Break * Combo from 2nd hit with 4f delay * Combo from 1st CH * Input can be delayed 19f * Move can be delayed 18f |
f+3 | h,h | 10,20 | i14~15 i10~11 | +3~+4 | +24a (+15) | +54a | * Balcony Break * Does not jail * 2nd hit is homing |
f+4 | m | 15 | i21~22 | -5 | +5 | * Enter SS +2 +12 with D_U <div class="plainlist"> * Low crush 12~21 * fs22~24</div> | |
f+4,2 | m, h | 15, 22 | ,i18 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 14f delay * Input can be delayed 15f * Move can be delayed 9f | |
f+1+2 | m | 24 | i17 | -14 | +11a (+2) | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break * Frame advantage is -8 if an attack is absorbed * Deals chip damage if an attack is absorbed Power crush 7~16 | |
df+1 | m | 13 | i13~14 | -1 | +5 | ||
df+1,2 | m, h | 13, 10 | ,i16 | -3 | +2 | +9 | * Jail from 1st attack with 1f delay * Enter SS -1 +4 +11 with D_U * Enter CD +0 +5 +12g with F * Links to 1 jab extensions |
df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s on hit against crouching opponent * Does not launch crouching opponent | |
df+3 | m | 13 | i14 | -11 | +0 | +1 | |
df+3,1 | m, h | 13, 10 | ,i30 | -8 | +3 | * Combo from 1st CH * Input can be delayed 10f * Cancel to SS -19 -8 -7 with D_U | |
df+3,1,2 | m, h, m | 13, 10, 20 | ,i25~27 | -12c | +16a | +16a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Opponent is closer on CH, can combo |
df+3,2 | m, h | 13, 12 | ,i19 | +1 | +5 | +12 | * Combo from 1st hit with 10f delay * Enter SS 0 +4 +11 with D or U * Enter CD -1 +3 +10 t29 r10 with F * Enter SWA +8 +12 +19 with B |
df+3,2,1 | m, h, h | 13, 12, 6 | ,i16 | -3 | +4 | * Combo from 2nd CH with 9f delay * Jail from 2nd block with 3f delay | |
df+3,2,1,4 | m, h, h, L | 13, 12, 6, 12 | ,i23 | -13 | -2 | Combo from 3rd CH with 2f delay ,High crush 10~ | |
df+3,2,3 | m, h, m | 13, 12, 21 | ,i19~20 | -17 | +36a (+26) | * Tornado * Combo from 2nd CH with 10f delay | |
df+3,2,4 | m, h, h | 13, 12, 22 | ,i22 | -6 | +20a | +49a | * Balcony Break * Combo from 2nd CH with 8f delay |
df+3,3 | m, m | 13, 14 | ,i28 | -10 | +2c | * Spike * Combo from 1st hit with 1f delay * Input can be delayed 10f | |
df+4 | m | 15 | i12 | -4 | +7 | ||
df+3+4 | i31~35 | * Faster startup with input d,DF+4 High crush 4~ | |||||
d+1 | sl | 5 | i10 | -5 | +5 | * Transition to r24? with f High crush 4~ | |
d+1,4 | sl, m | 5, 10 | ,i16~17 | -11 | +0 | * Combo from 1st CH | |
d+2 | L | 13 | i20 | -12 | +0 | +5 | High crush 6~ |
d+2,2 | L, M | 13, 20 | ,i28~29 | -12 | +17a (+0) | +71a (+55) | * Tornado * Balcony Break * Combo from 1st CH |
d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
d+3,2 | L, m | 10, 18 | ,i25~27 | -11~-9 | +12~+14 | * Combo from 1st CH | |
d+3,4 | L, h | 10, 14 | ,i20 | -8 | +1 | * Combo from 1st CH | |
d+3,4,3 | L, h, m | 10, 14, 20 | ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
d+4,1 | l, h | 6, 10 | ,i24 | +0 | +6 | +11 | * Combo from 1st CH with 6f delay * Input can be delayed 9f * Cancel to SS -21 -10 with D_U |
db+2 | m | 20 | i24~25 | -5 | +8 | +11 +61a | * Strong Aerial Tailspin * Homing |
db+3 | L | 17 | i20 | -13 | +4c | +13a | |
db+4 | L | 5 | i16~17 | -9a | +2 | High crush 6~16 | |
db+4,3 | L, m | 5, 21 | ,i27~28 | -13 | +71a (+55) | * Tornado * Combo from 1st CH with 1f delay | |
db+1+2 | h,m | 5,22 | i11 i18 | -14 | +10a (+1) | * Heat Engager +17 * Heat Dash +5, +43a (+35) * Balcony Break * Jail from 1st attack | |
db+3+4 | m | 21 | i18~19 | -17 | +36a (+26) | * Tornado | |
b+1 | h | 10 | i12~13 | -7 | +4 | ||
b+1,4 | h, M | 10, 22 | ,i28~29 | -12 | +7 | +71a (+55) | * Tornado * Combo from 1st hit with 1f delay * Can hit grounded when off-axis |
b+1+3 | -6 | * Damage is 25 + 50% of the opponent's attack * Parries mid or high punches or kicks Parry state 5~12 | |||||
b+2 | h | 12 | i12 | -14 | -3 | * Homing * Female characters can slap back with 2 on hit | |
b+2,2 | h, h | 12, 16 | ,i14~15 | -6 | +5 | * Combo from 1st hit with 1?f delay * Jail from 1st block with 1?f delay * Move can be delayed 1?f | |
b+2,2,2 | h, h, h | 12, 16, 20 | ,i25~26 | -9 | +9g | +45a | * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 5f delay * Cancel to SS -25 -14 with D_U * If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit * Input can be delayed 13f |
b+3 | m | 10 | i18 | -6 | +6c | Spike | |
b+3,4 | m, h | 10, 17 | i20~21 | -8 | +19a | +45a | * Combo from 1st hit with 16f delay * Input can be delayed 17f |
b+4 | h | 15 | i14 | -9 | +9 | +15 | |
b+1+2 | m,m | 5,20 | i16 i8~10 | -7 | +5a | * Removes Recoverable Health * Balcony break on airborne hit * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16 * [[Nina_movelist#Nina-H.b+1+2|Powered up in heat]] | |
b+1+4 | m,m | 4,14 | i15 i13~14 | -15 | +34a (+24) | Tornado | |
b+2+3 | m! | 50 | i65 | +25a | Cancel to r25 with b,b | ||
b+3+4 | h | 16 | i14~15 | -9 | +6 | ||
b+3+4,3 | h, M | 16, 20 | ,i28~29 | -15~-14 | +27a | Tornado <div class="plainlist"> * ,Low crush 31~43 * ,fs44~46</div> | |
b+3+4,1+2 | h, h,h,h | 16, 6,6,6 | ,i28 i5 i5 | -9 | +34a (-24) | * Balcony Break * Weapon * Combo from 1st hit * Chip damage on block * [[Nina_movelist#Nina-H.b+3+4,1+2|Powered up in heat]] | |
ub+1 | m | 15 | i20~21 | -16 | +20a | ||
ub+3 | m | 15 | i14 | -15 | -4 | <div class="plainlist"> * Low crush 6~26 * fs27~29</div> | |
u+3 | m | 20 | i14 | -15 | +16a (+6) | Balcony Break <div class="plainlist"> * Low crush 6~26 * fs27~29</div> | |
u+4 | M | 21 | i23~28 | +0c~+5c | +5g~+10g | +22a | * Spike * Opponent recovers crouching on hit <div class="plainlist"> * Low crush 7~30 * fs31~33</div> |
uf+1 | m | 20 | i26 | -5 | +26a | Spike Low crush 10~26 | |
uf+2 | m | 10 | i18 | -10 | +1 | ||
uf+2,1 | m, m | 10, 10 | ,i21 | -13 | +49a (+40) | * Spike * Combo from 1st hit with 9f delay * Move can be delayed 7f | |
uf+3 | m | 20 | i14 | -10 | +21a (+11) | Balcony Break <div class="plainlist"> * Low crush 6~26 * fs27~29</div> | |
uf+4 | h | 23 | i18 | -9 | -1 | <div class="plainlist"> * Low crush 9~30 * fs31~33</div> | |
uf+4,3 | h, L | 23, 10 | ,i18 | -19 | -8 | Combo from 1st CH ,High crush 35~64 | |
uf+4,3,4 | h, L, h | 23, 10, 14 | ,i20 | -6 | +5 | * Combo from 2nd hit * Enter SS -5 +6 with D_U | |
uf+3+4 | m,t | 20,13 | i23~30 | -23a~-16a | +2d | * Balcony break on meaty hit * +9a (-1) on meaty hit * Transition to Heel Hold (HHD) chain throw on hit if the move connects on i23, otherwise knockdown * Throw is unbreakable, rest of the chain throw is breakable <div class="plainlist"> * Low crush 3~34 * fs35~</div> | |
1+2+3+4 | * Can't block for 5 seconds * CH state for 5 seconds | ||||||
BT+1 | h | 15 | i8 | -8 | +3 | Links to 1 jab extensions | |
d,DF+4 | L | 20 | i20~24 | -37 | +14a | +27a | Faster version of df+3+4 High crush 1~ |
db,qcf,n,DB+2+3 | |||||||
f,F+2 | h | 20 | i14 | -4 | +32a (+24) | * Balcony Break * Cannot be buffered | |
f,F+3 | M | 24 | i15 | -14 | +8 | +52a | Cannot be buffered |
f,F+4 | M | 20 | i28~32 | -10~-6 | +9g~+13g | +21a | * Spike * Tech roll to r32 FC on frames 29~34 * 5 recoverable self-damage on whiff without tech roll * Clean hit on block +16g~+20g, 30 damage * Opponent recovers crouching * Cannot be buffered Low crush 4~ |
f,F+1+2 | M | 26 | i23~24 | -5 | +12a (+3) | * Balcony Break * Chip damage on block * Cannot be buffered | |
f,F+1+2* | M | 32 | i33~34 | +8g | +19a (+9) | * Balcony Break * Chip damage on block * Cannot be buffered | |
qcb | * Cancel to SS with u * Buffer to r10 SS with d * Recovers in FC for 5 frames (21~25) High crush 1~20 | ||||||
qcf | * Recover in FC with qcf,n * Cancel to FC with d,df,d High crush 1~20 | ||||||
uf,n,D+3 | L | 15 | i43 | -17 | -6 | <div class="plainlist"> * Low crush 9~30 * fs31~33 * High crush 34~53</div> | |
uf,n,D+3,2 | L, m | 15, 18 | ,i25~27 | -11~-9 | +12~+14 | * Combo from 1st CH | |
uf,n,D+3,4 | L, h | 15, 14 | ,i20 | -8 | +1 | * Combo from 1st CH | |
uf,n,D+3,4,3 | L, h, m | 15, 14, 20 | ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
f,f,F+3 | m | 10 | i20~21 | -8 | +1 | <div class="plainlist"> * Low crush 4~18 * fs19~21</div> | |
f,f,F+3,3 | m, M | 10, 20 | ,i32~35 | -4~-1 | +17a | * Spike * Combo from 1st hit <div class="plainlist"> * ,Low crush 19~34 * ,fs35~37</div> | |
f,f,F+3,4 | m, m | 10, 21 | ,i24~25 | -13 | +34a (+19) | * Tornado * Combo from 1st hit | |
f,f,F+1+2 | m | 30 | i20~21 | +4 | +12a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block Low crush 5~14 fs15~17 | |
ws1 | m | 17 | i13~14 | -6 | +5 | ||
ws1,4 | m, m | 17, 20 | ,i34~35 | -3c | +21d | * Spike * Move can be delayed 3f | |
ws1,1+2 | m, h,h,h | 17, 6,6,6 | ,i25 i5 i5 | -9 | +34a (-24) | * Balcony Break * Weapon * Jail from 2nd attack * Chip damage on block * [[Nina_movelist#Nina-H.ws1,1+2|Powered up in heat]] | |
ws2 | m | 15 | i15~16 | -13 | +28a (+18) | ||
ws3 | m,t | 15 | i13 | -13 | +0d | * Knee * Transition to Triple Slaps chain throw automatically on standing front hit * Throw is unbreakable, rest of the chain throw is breakable | |
ws4 | m | 15 | i11~12 | -4 | +7 | ||
ws4,2 | m, m | 15, 22 | ,i19 | -9 | +36a | * Balcony Break * Side roll takes 34 frames, effective startup i53 * Chip damage on block * Cancel to r38 FC with D | |
ws4,3 | m, h | 15, 24 | ,i25 | -10 | +14a (+5) | * Balcony Break * Combo from 1st CH | |
ws4,3,1+2 | m, h, h,h,h | 15, 24, 6,6,6 | ,i28 i5 i5 | -9 | +34a (-24) | * Balcony Break * Jail from 3rd attack * Combo from 2nd hit * Combo from 1st CH * Chip damage on block * [[Nina_movelist#Nina-H.ws4,3,1+2|Powered up in heat]] | |
ws3+4 | m | 21 | i18~19 | -17 | +36a (+26) | * Tornado | |
SS.1 | m | 15 | i14~15 | -10 | +3 | * Enter CD +10g +23g with F * Enter SWA +10g +23g with B | |
SS.1,2 | m, m | 15, 15 | ,i16~18 | -3 | +3 | ||
SS.2 | m | 15 | i13~14 | -14 | +33a (+23) | ||
SS.4 | L | 14 | i20 | -14 | +6c | Sidestep adds minimum 9f, effective startup i29 High crush 6~39 | |
SS.4,2 | L, h | 14, 22 | i22 | -7 | +37d (-21) | * Tornado * Balcony Break * Combo from 1st CH * Chip damage on block | |
SS.1+2 | m | 22 | i19 | -9 | +36a | * Balcony Break * Sidestep adds minimum 9f, effective startup i28 * Chip damage on block | |
qcf+1 | h | 21 | i14~16 | +1~+3 | +3~+5 | +47a (+37) | Chip damage on block |
qcf+2 | M | 25 | i17~18 | -8 | +32a (+17) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break | |
qcf+3 | L | 17 | i19~28 | -20~-11 | +0~+9 | +21a | High crush 10~49 |
qcf+4 | m | 15 | i14 | -8 | +6s | Knee | |
qcf+4,3 | m, h | 15, 23 | ,i25 | -10 | +14a (+5) | * Balcony Break * Combo from 1st hit with 4f delay * Move can be delayed 3f | |
qcf+4,3,1+2 | m, h, h,h,h | 15, 23, 6,6,6 | ,i28 i5 i5 | -9 | +24a (-9) | * Balcony Break * Weapon * Combo from 1st hit * Jail from 3rd attack * Chip damage on block * [[Nina_movelist#Nina-H.qcf+4,3,1+2|Powered up in heat]] | |
qcf+2+3 | h! | [10;10] | i24~38 | +36g~+50g | High crush 1~37 | ||
OTG.d+3+4 | L | 20 | i17~18 | -17 | -7d | Spike | |
qcb+4 | M | 20 | i19~20 | -12 | +68a (+52) | * Tornado | |
hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
hFC.1,4 | sl, m | 5, 10 | ,i16~17 | -11 | +0 | Combo from 1st CH | |
hFC.2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
hFC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
hFC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
1+3 | t | 35 | i12~14 | -6 | -2 | * Throw break 1 or 2 * Opponent recovers FUFA | |
2+4 | t | 35 | i12~14 | +0 | +0d | * Throw break 1 or 2 * Side switch * Nina recovers BT | |
2+4,2 | t | 25 | +0 | -5d | * Unbreakable * Side switch | ||
ABK.1 | t | 15 | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Powered up input: ABK.3,1,1+2 | ||
ABK.1 | t | 15 | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Powered up input: ABK.3,1,1+2 | ||
ABK.2 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: ABK.1,2,3,4,1+2 | ||
ABK.2 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: ABK.2,1,3,4,1+2 | ||
BHS.1 | t | 8 | -3 | +3d | * Throw break 1 * Powered up input: BHS.1,3,1 * Alternate input: BTR.1 | ||
BHS.2 | t | 9,6 | -3 | +0d | * Throw break 2 * Powered up input: BHS.2,3,4,2 * Listed in previous games as Triple Slaps | ||
BHS.1+2 | t | 10,10 | -3 | +3d | * Removes Recoverable Health * Throw break 1+2 * Can side switch on hit * Powered up input: BHS.3,4,3,1+2 | ||
BTR.1 | t | 13 | -3 | +4d | * Throw break 1 * Powered up input: BTR.1,3,1 | ||
BTR.2 | t | 10 | -3 | +3d | * Throw break 2 * Powered up input: BTR.2,1,1+2 | ||
Back throw | t | 60 | +3d | * Removes Recoverable Health * Unbreakable * Can side switch on hit | |||
CHD.1 | t | 25 | +0d | +3d | * Removes Recoverable Health * Throw break 1 * Powered up input: CHD.3,4,1+2 | ||
CHD.2 | t | 8 | +0d | +7 | * Throw break 2 * Powered up input: CHD.4,2,1+2 | ||
HHD.1 | t | 20 | -9 | +3 | * Removes Recoverable Health * Throw break 1 * Powered up input: HHD.3,4,2+4 * Alternate name: Double Snap | ||
HHD.2 | t | 25 | -9 | +0d | * Removes Recoverable Health * Throw break 2 * Powered up input: HHD.1,3,2+4,1+2 | ||
Left throw | t | 40 | -3 | +1d | * Removes Recoverable Health * Throw break 1 * Can side switch on hit | ||
NTM.1 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 1 * Powered up input: NTM.1,1,2,1+2 | ||
NTM.2 | t | 25 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: NTM.1,2,4,3,1+3 | ||
Right throw | t | 38 | -3 | +1d | Throw break 2 | ||
STB.2 | t | 30 | +0 | -6d | * Removes Recoverable Health * Unbreakable * Side switch * Powered up input: STB.2,1,3 | ||
TSS.1 | t | 15 | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Powered up input: TSS.1,1,2,1+2 | ||
TSS.2 | t | 20 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: TSS.1,2,4,3,1+3 | |||
df,df+1 | t | 43 | i12 | -6 | -2d | * Floor Break * Throw break 1+2 | |
df+1+3 | t | 37 | i11 | -2 | +1d | Throw break 1 | |
df+2+4 | t | 37 | i11 | -2 | +1d | * Removes Recoverable Health * Throw break 2 * Side switch on hit | |
f+1+3 | t | 15 | i13 | -2 | +1d | * Throw break 1 * Alternate input: qcf+1+3 | |
f+2+4 | t | 15 | i13 | -2 | +0 | * Throw break 2 * Alternate input: qcf+2+4 | |
qcb,B+1+3 | t | 15 | i12 | +6c | * Unbreakable * qcb,B+2+4 | ||
uf+1+2 | t | 30,10 | i12 | +0 | +29a (-32) | ||
uf+3+4 | t | 18 | i23 | -23a~-16a | +9a (-1) | * Transitions to throw on front hit * Throw break 2 Low crush 3~ |