Poking, CHs and oppressive SS canceling. |
SSR is strong close, at -3(f3) it avoids standard stuff like jabs, |
df1,2, df4, df3, df2, m4, b1+2, db3, ... |
Beware of i16 mid homing, d2 almost homing, QCF2 tracks SSR |
If she whiffs first hit of heat smash, you can reliably duck the |
gun shots and punish. Last hit doesn't activate on whiff. |
Handguns do more shots in heat, so have to duck for longer. |
Sidestep. Transitions: f4(+12oH,+2oB) | df3,2(+4oH,+0oB) |
1,2(+11oH,+0oB) | df1,2(+4oH,-1oB) | uf4,3,4(+6oH,-5oB, cancel) |
b2,2,2(+1oH,-10oB, cancel) | d4,1(-2oH, more than -12oB, cancel) |
df3,1 (-8oH,-19,cancel). Fastest move i13m, i20low. ss1 is i14m |
−15 pushback | u3 / ub3(-15, hard to differentiate from uf3) | ||||||
−15 | f2,1,3(-15) | df3,2,3(-17) | db3+4 / ws3+4 (-17) | b3+4,3(-15) | b1+4(-15) | ub1(-16) | | ||||||
−14 | 1,2,1+2 | 3,3,3(-16,-14,-14) | f1+2 / ws1+2 | db1+2 | ff3 | ss2 | | ||||||
−13 | 2,3 | f2,1 | db4,3 | uf2,1 | wr3,4 | ws2 | ws3 | | ||||||
−12 | df3,1,2 | d2,2 | b1,4 | qcb4 | | ||||||
-11 / -10 | 1,4,1(-11) | 3+4(-10, but 3+4~f is -6 into qcf) | df3,3(-10) | d1,4(-11) | d3,2 / FC3,2(-11) | uf2(-10) | uf3(-10) | |
3,2 / 3,2~d cancel: There is a massive gap between hits, but the cancel is less than -24? Do a decently fast mid homing. You can |
probably duck for 3,4 / 3,3,3 and still react with a ws move for the 3,2 / 3,2 cancel. |
4,3 / 4,4,4: SSR second hit (4,3 can SS both ways). |
df1,2 has the same extensions as 1,2 (high into handguns, high kick, -14 mid) |
wr3,3: SSR second hit. wr3,4 will beat all options except block (and parry). |
d4(on hit),1: You can punish both the extension and the cancel with a twitch duck into i11(more is guaranteed, but i11 matches timing) |
f4,2: Easy hitconfirm, so no point in trying to hard read (unless they're dumb). Cancel +2oB into SS. Maybe jab float keepout? |
d3,4_2: 5f fuzzy, high first. Worth practicing. |
Tech roll after uf1+2 throw to reduce damage. |
Has generic reversal. All chain throws performed with kicharge are broken with 1. |
1,2,1(mix. 1,2,1,1+2 jails) | 1,2,4(mix) | 1,4 | 3,3,3 | 3,3,3,4 | 3,4 | 4,4(SSR instead) | f2,1,4(mix) | |
f3(hard) | f4,2 | df3,2,4(mhh. Second hit mix, but 9f fuzzy) | d3,4(mix, 5f fuzzy) | b2,2,2 | b3,4 | |
b3+4,1+2(mix) | ws1,1+2(mix, 9f fuzzy) | ws4,3,1+2 / qcf4,3,1+2 (mhh) | ss4,2(jails oH) | |
qcf2+3(+36~+50, but no longer guard break?) | ss1~f_b(+10 qcf or sway) | ff1+2*(+8) | |
ff4(+16 grounded or +9 standing) | df3,2~b(+8 sway) | f3(+4) | wr1+2(+4) | qcf1(+1) | |
df1,2~f(+0 into qcf) | df3,2(+1) | d4,1(+0) | u4(+0c) | |