1,2 | |
df+1,2 | Her go to mid poke. 13 frame startup and the opponent can not duck the second hit if the first is blocked.
It has several extensions like df+1,2,4, df+1,2,1,1+2 and df+1,2,1+2. She can go into her crouch dash by holding forward, or you can go directly into side step by pressing up or down. |
ss 1 | Nina signature move. Massive pluss frames on hit or block if you hold forward to go into crouch dash |
db+3 | Good low. +4 on hit |
df+2 | Safe mid i15 launcher. |
d+2 | A low that goes under highs. Its neutaral on hit, so you can keep you offensive going. |
uf+1 | Safe mid that launches crouchers. |
ss 4 | A low that gives a big advantage on hit. You can also follow up with ss 4,2. The second hit can not be ducked if the first one hits |
1+4 | A chunky mid. It has good tracking. Is safe on block. |
f+4 | A new pressure tool in tekken 8. You can go directly into sidestep which gives you an advantage on block. if it hits, you can follow up with f+4,2 which is a heat engager. |
d,df+4 | Nina's sweep. This guarantees a ws.3+4 or crouch cancel to qcf+2 if you are fast. But be careful, some players can block this move on reaction |
f,f,f+1+2 | A mid with good damage and is a heat engager. On block, it does chip damage and gives a frame advantage. Good follow-ups are b+2,2,2 or df+1,2 |