
nina
Written by
Heat Engagers
Heat moves
Homing moves
External Resources
| Name | Description |
|---|---|
| Teach me Nina by King Jae featuring Jodd |
Key moves
| Command | Description |
|---|---|
| 1,2 | |
| df+1,2 | Her go to mid poke. 13 frame startup and the opponent can not duck the second hit if the first is blocked. It has several extensions like df+1,2,4, df+1,2,1,1+2 and df+1,2,1+2. She can go into her crouch dash by holding forward, or you can go directly into side step by pressing up or down. |
| ss 1 | Nina signature move. Massive pluss frames on hit or block if you hold forward to go into crouch dash |
| db+3 | Good low. +4 on hit |
| df+2 | Safe mid i15 launcher. |
| d+2 | A low that goes under highs. Its neutaral on hit, so you can keep you offensive going. |
| uf+1 | Safe mid that launches crouchers. |
| ss 4 | A low that gives a big advantage on hit. You can also follow up with ss 4,2. The second hit can not be ducked if the first one hits |
| 1+4 | A chunky mid. It has good tracking. Is safe on block. |
| f+4 | A new pressure tool in tekken 8. You can go directly into sidestep which gives you an advantage on block. if it hits, you can follow up with f+4,2 which is a heat engager. |
| d,df+4 | Nina's sweep. This guarantees a ws.3+4 or crouch cancel to qcf+2 if you are fast. But be careful, some players can block this move on reaction |
| f,f,f+1+2 | A mid with good damage and is a heat engager. On block, it does chip damage and gives a frame advantage. Good follow-ups are b+2,2,2 or df+1,2 |
Standing punishers
While standing punishers
Whiff punishers
| Command | Secondary | Description |
|---|
Combos
Small combos
| Combo | Starter |
|---|---|
| ws+3+4 | d,df+4 |
| f,f+1+2 | ch db+3 |
Combo enders
| Type | Combo |
|---|---|
| WALL CARRY | |
| WALL BREAK | |
| FLOOR BREAK | |
| DAMAGE | RAGE ART |
Wall combos
| Type | SubType | Combo |
|---|---|---|
| GENERAL | everyone |