
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| miary-zo | H.f,F+2,2 | m, m | 14, 33 | i15~16, i22~23 | -1 | +40a (+14) | * Balcony Break * Weapon * Combos from 1st hit * Jail from 1st block with ?F delay * Available only on hit or block * 7 chip damage on block * Partially consumes remaining Heat Time | |
| nina | 1+4 | m,m | 4,20 | i15~16 i13~14 | -5 | +4c | +6c | * Spike * Transition to CD r25 with F (-2/+7c/+10c) * Second hit is +7c on CH if the first hit whiffs |
| nina | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s on hit against crouching opponent * Does not launch crouching opponent | |
| nina | b+1+4 | m,m | 4,14 | i15 i13~14 | -15 | +34a (+24) | Tornado | |
| nina | f,F+3 | M | 24 | i15 | -14 | +8 | +52a | Cannot be buffered |
| nina | ws2 | m | 15 | i15~16 | -13 | +28a (+18) | ||
| panda | H.2+3 | m | 50 | i15~16 | +9 | -3d | * Heat Smash * Floor Break * Balcony Break * Alternate input: H.HBS.2+3 * Transition to +8 ROL with F on block only * Transition to +13g HBS with D or 3+4 on block only * 9 chip damage on block * Floor breaks if 1st hit connects, or if 2nd hit connects on airborne opponent * Balcony breaks if only 2nd hit connects on standing opponent * Low crush | |
| panda | f+4 | h | 22 | i15 | -6 | +5 | +30a | * Balcony Break on CH |
| panda | df+1 | m | 6 | i15~16 | -6 | +2 | ||
| panda | df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| panda | df+1,2,1+2 | m, m, M | 6, 9, 20 | i15~16, ,i25~26 | -14c | +17d | * Combo from 2nd hit with 9F delay * Combo from 1st CH * Move can be delayed by 8F * Input can be delayed by 10F | |
| panda | df+2 | m | 10 | i15~16 | -9 | +2 | ||
| panda | df+2,1 | m, m | 10, 12 | i15~16, i20~21 | -16 | +35a (+25) | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move cannot be delayed | |
| panda | b+2 | m | 12 | i15 | -9 | +2 | ||
| panda | b+2,1 | m, h | 12, 14 | i15, i23 | -3 / - 4 HBS / -14 ROL | +8 / +7 HBS / -3 ROL | * Combos from 1st hit * Transition to HBS with input D or 3+4 * Transition to ROL with input F | |
| panda | b+2,1,1+2 | m, h, m | 12, 14, 20 | i15, ,i26 | -11 | +15a (+6) | * Balcony Break * Combos from 2nd hit CH | |
| panda | b+2,2 | m, m | 12, 15 | i15, i25 | -10 | +6 | Combos from 1st hit CH | |
| panda | b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado * Does not Tornado on wall hit * Combos from 2nd hit CH * Low crush | |
| panda | b,f+2 | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) | * Balcony Break Tailspin * Chip damage on block |
| panda | ws2 | m | 20 | i15~16 | -12 | +29a (+19) | ||
| panda | HBS.df+2 | m | 20 | i15~16 | -17 | +35a (+25) | * Tornado | |
| panda | ROL.1 | h | 31 | i15~16 | +4 | +35d (+27) | * Balcony Break * Tornado * Guard Break during Heat * Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time) | |
| panda | H.db+1+3 | t | 10 | i15 | +12 | * Alternate input: H.db+2+4 * Unbreakable * Uses 300F of remaining heat time | ||
| paul | 3 | m | 14 | i15~16 | -7 | +4 | ||
| paul | 3,2 | m, h | 14, 17 | i15~16, i23 | -3 | +7 | +50a | * Move can be delayed 4f * Input can be delayed 5f * Combo from 1st hit with 5f delay * Interrupt with i5 from 1st block * Transition to t60 r19 SWA +4 +14g +57a at 43f with b |
| paul | 3,2~b | m, h | 14, 17 | i15~16, , | +4 | +14g | +57a | * Sidestep u can be buffered from 45f * SWA attacks can be buffered from 54f * Transition to cs1~ r9 -13 +4 +47a DPD from 61f with df |
| paul | df+2 | m | 13 | i15~16 | -8 | +33a (+23) | * High evasion * +4s on crouching normal hit | |
| paul | d+4 | L | 9 | i15 | -31c | +14a FUFA | +14a | * Clean Hit range 1.59 * 8 damage, -17 on hit without Clean Hit * Stagger state on block |
| paul | d+4,2 | L, m | 9, 23 | i15, i21 | -18 | -9 | * Elbow * Move can be delayed 3f * Input can be delayed 4f * Combo from 1st CL with 3f delay +5d (-2) * Combo from 1st CH with 3f delay +5d (-2) | |
| paul | d+4,2,1+2 | L, m, m | 9, 23, 26 | i15, ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 4f * Input can be delayed 4f * Combo from 1st CL with 4f delay +13d (+6) * Combo from 1st CH with 4f delay +13d (+6) * Combo from 2nd hit with 4f delay +13d (+6) * Perfect input window 21~22f after 2 input * Move cannot be interrupted |
| paul | d+4,2:1+2 | L, m, m | 9, 23, 30 | i15, ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 1f * Input can be delayed 1f * Combo from 1st CL with 1f delay +13d (+6) * Combo from 1st CH with 1f delay +13d (+6) * Combo from 2nd hit with 1f delay +13d (+6) * Perfect input window 21~22f after 2 input * Perfect input increases damage, wall carry * Move cannot be interrupted |
| paul | db+3 | L | 12 | i15~i17 | -18c | -4 | * -4c on crouching hit * High crush | |
| paul | uf+3 | m | 15 | i15~16 | -16 | +25a (+15) | * Low crush 8~29 * Floating state 30~32 | |
| paul | uf+3,4 | m, m | 15, 10 | i15~16, i13~14 | -13 | +32a (+22) | * Jail from 1st block * Combo from 1st hit +28a (+21) * Low crush 8~29 * Floating state 30~32 | |
| paul | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Low crush 8~29 * Floating state 30~32 | |
| paul | f,F+2 | m | 14 | i15~17 | -17 | -7 | * Elbow * Alternate input FC.df+2 | |
| paul | f,F+2,1 | m, m | 14, 20 | i15~17, i26 | -12 | +14a | * Balcony Break * Combo from 1st hit * Interrupt with i8 from 1st block * Whiffs vs SWR from 1st block (SSL, SSR and SWL inconsistent depending on character) * Cancel to -21 -11 standing r40 with B at frame 20 * Alternate input FC.df+2,1 | |
| paul | f,F+2,2 | m, L | 14, 21 | i15~17, i36~38 | -19c | +27a | * Cancel to -28 -18 FC with B * Interrupt with i18 from 1st block * Whiffs vs SSL, SW from 1st block * Alternate input FC.df+2,2 * High crush 33~83 | |
| paul | f,F+2:1 | m, h | 14, 24 | i15~17, i15 | -1 | +37d (+11) | * Balcony Break * Chip damage (7) * Combo from 1st hit * Input 1 on frames 14 to 19 * Jails attack inputs from 1st block (movement buffering prioritized) * Duckable * Alternate input FC.df+2:1 | |
| paul | f,F+3 | m | 17 | i15~16 | -17 | +24a (+14) | * Low crush 10~31 * Floating state 32~34 | |
| paul | f,F+3,4 | m, m | 17, 10 | i15~16, i13~14 | -16 | +30a (+20) | * Airborne combo from 1st hit with 2F delay +27a (+10) * Jail from 1st block with 2F delay * Move cannot be delayed * Input can be delayed by 2F * Low crush 10~24 * Floating state 25~27 | |
| paul | f,F+3,4,4 | m, m, h | 17, 10, 25 | i15~16, ,i23~25 | -5 | +62a (+42) | * Balcony Break * Interrupt with i11 from 1st block * Whiffs vs SSR, SWR (inconsistent?) * Move cannot be delayed * Input can be delayed by 6F * Low crush 10~24 * Floating state 25~27 | |
| paul | f,F+3,4,d+4 | m, m, L | 17, 10, 15 | i15~16, ,i27~28 | -17c | -6 | * Interrupt with i15 from 1st block * Whiffs vs SWL from 1st block * Move cannot be delayed * Input can be delayed by 6F * Low crush 10~24 * Floating state 25~27 * High crush 58~101 | |
| paul | f,F+3,4,f+4 | m, m, m | 17, 10, 18 | i15~16, ,i27~29 | -14 | +12d (+3) | * Balcony Break * Interrupt with i15 from 1st block * Move cannot be delayed * Input can be delayed by 6F * Low crush 10~24 * Floating state 25~27 | |
| paul | ws1 | m | 16 | i15~16 | -10 | -7 | +1 | |
| paul | ws1,2 | m, m | 16, 17 | i15~16, i20 | -11 | +2 | +3 | * Move can be delayed 10f * Input can be delayed 10f * Combo from 1st CH with 10f delay * Transition to t59 r19 SWA +1 +14g +15 from 39~44f with b |
| paul | ws1,2~b | m, m | 16, 17 | i15~16, , | +1 | +14g | +15 | * Sidestep u can be buffered from 44f * SWA attacks can be buffered from 51f * Transition to cs1~ r9 -10 +4 +5 DPD from 60f with df |
| paul | ws2 | m | 20 | i15~16 | -14 | +27a (+17) | ||
| paul | qcb+2 | m | 27 | i15 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Clean Hit range 2.45 * Heat Dash disables Clean Hit * 21 damage without Clean Hit | |
| paul | qcb+4 | h | 17 | i15~16 | +1 | +23d (+14) | +59a | * Homing * Chip damage (6) |
| paul | H.f,F+2,1+2 | m, m | 14, 31 | i15~17, i29~30 | +1 | +25a (-1) | * Balcony Break * Consumes 270F of Heat * Combos from 1st hit * Jails from 1st hit * 7 chip damage | |
| raven | f+2 | m | 10 | i15~16 | -12~-11 | -1~+0 | ||
| raven | f+2,3 | m, M | 10, 13 | i15~16, i21~22 | -9~-8 | +6c~+7c | * Spike * Combo from 1st hit with 8F delay * Interrupt with i6 * Transition to r27 SZN with 3+4_D (-9~-8/+6c~+7c) * Move can be delayed by 10F * Input can be delayed by 14F | |
| raven | f+4 | h | 17 | i15~16 | -12 | +67a (+51) | * Tornado * Balcony Break * Instant Tornado on hit | |
| raven | df+4 | m | 15 | i15~16 | -9~-8 | +2~+3 | ||
| raven | df+4,4 | m, M | 15, 16 | i15~16, i22~25 | -14~-13 | +6a | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed 9f * Move can be delayed 8f | |
| raven | df+4,4,3 | m, M, M | 15, 16, 22 | i15~16, ,i27~30 | -6~-3 | +18a | * Low crush 1~27 * Floating state 28~30 | |
| raven | d+3 | L | 10 | i15 | -11 | +0 | ||
| raven | b+2 | h | 12 | i15~17 | -14~-12 | -3~-1 | ||
| raven | b+2,2 | h, m | 12, 17 | i15~17, i22 | -3 | +6 | +8 | * Elbow * Combo from 1st hit with 6F delay * -16 on whiff after 1st hit * Interrupt with i4 * Input can be delayed 13f |
| raven | b+2,2,3 | h, m, M | 12, 17, 20 | i15~17, ,i21~22 | -19~-18 | +12a (-5) | +26a (+16) | * Balcony Break * Combo from 2nd CH * Interrupt with i1 from 2nd block * Grounded hit can be inconsistent |
| raven | b+2,2,1+2 | h, m, L | 12, 17, 20 | i15~17, ,i20~21 | -30~-29 | +3d | * Combo from 2nd CH * Interrupt with i6 from 1st block * Move is delayed 6F * Move cannot be delayed * Input cannot be delayed * High crush 18~29 | |
| raven | b+2,4 | h, h | 12, 13 | i15~17, i24~25 | -7~-6 | +4~+5 | * Combo from 1st hit with 4F delay * -22 on whiff after 1st hit * Interrupt with i6 from 1st block * Whiffs vs SS, SWL from 1st block * Input can be delayed 13f | |
| raven | b+2,4,2 | h, h, sm | 12, 13, 21 | i15~17, ,i19~20 | -13 | +24a (+9) | * Tornado * Weapon * Projectile * Combo from 2nd CH * Interrupt with i5 * Available only on hit or block | |
| raven | H.b+2,4,2 | h, h, sm,sm | 12, 13, 21,(30) | i15~17, ,i19~20, i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 2nd CH with 9F delay * Interrupt with i5 from 2nd block * Available only on hit or block * 2nd hit only available on block (jailing) * 20F timestop on hit * t106 r39 on hit * Consumes 240F of remaining Heat time on block * 10 chip damage on block * Move can be delayed by 4F * Input can be delayed by 9F * Low crush 44~57 * Floating state 58~60 | |
| raven | f,F+2 | m | 26 | i15~16 | -12~-11 | +15a (+5) | Heat Engager Heat Dash +36a (+26) Balcony Break | |
| raven | f,F+3 | m | 20 | i15~18 | -14~-11 | +43a (+29) | * Balcony Break * Knee * Low crush 7~23 * Floating state 24~26 | |
| raven | f,F+4 | m | 21 | i15~17 | -10~-8 | +21a (+4) | Balcony Break | |
| raven | BT.1+2 | m | 23 | i15~16 | -13 | +30a (+22) | * Balcony Break * -7 and 9 chip damage on block on attack absorption * Power crush 6~14 | |
| raven | BT.3+4 | m,m | 5,16 | i15 i34~35 | -14 | +34a (+24) | * Low crush 13~31 * Floating state 32~34 | |
| raven | SZN.1+2 | h | 25 | i15~16 | +0~+1 | +23a | +69a (+53) | * Homing * Balcony Break * Strong Aerial Tailspin * Tornado on CH * 7 chip damage on block |
| reina | df+2 | m | 13 | i15~16 | -12 | +30a (+20) | * +2 on hit on crouching opp. * +30a (+20) on CH on crouching opp. | |
| reina | df+4 | m | 14 | i15 | -4 | +7 | ||
| reina | df+4,2 | m, m | 14, 10 | i15, i18 | -8 | +6 | * Transition to WRA r28 with D (-6/+8) * Combo from 1st hit | |
| reina | df+4,2,3 | m, m, h | 14, 10, 20 | i15, ,i27 | -8 | +35a | +71a (+55) | * Tornado * Combo from 2nd CH with 8F delay * Move can be delayed by 9F * Input can be delayed by 10F * High crush 7~15 |
| reina | d+2 | m | 17 | i15 | +0c | +3c | +33d | * Spike * Elbow * Does not knockdown on counter hit after inputting d+2,H.1+2 |
| reina | H.d+2,1+2 | m, m | 17, 28 | i15, i12~13 | +5 UNS | +33a (+7) | * Balcony Break * Jail from 1st block * Combo from 1st hit * Transition to UNS r34 on block (+5) * 5 chip damage on block * Consumes 300F of remaining Heat time | |
| reina | uf+2 | h | 17 | i15-i16 | -12 | +9 | * Normal hit offsets opponent slightly to the left of the axis and rotates them. * Counter hit pushes the opponent on axis like most moves and does not rotate the opponent. | |
| reina | f,n,d,df:3 | M | 23 | i15~17 | -9 | +13a (-4) | +23a (+17) | * Balcony Break * 4 chip damage on block |
| reina | ws3 | m | 14 | i15~16 | -10 | +1 | ||
| reina | ws3,4 | m, h | 14, 19 | i15~16, i22~23 | -4 | +21a (+12) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 8F delay * Move can be delayed by 10F * Input can be delayed by 12F | |
| reina | FC.df+4 | m | 20 | i15 | -14 | +54a | * Balcony Break | |
| reina | WGS.df+3 | M | 17/21 | i15~17 | -13 | +13a (-4) | +23a (+17) | * Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time) ** 4 chip damage on block * 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat |
| reina | WRA.2 | m | 30 | i15~16 | -9 | +11a (+2) | * Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * 9 chip damage on block | |
| reina | WRA.1+2 | m | 30 | i15~16 | -13~-12 | +16g | * Balcony Break * Opponent recovers crouching on hit * -1 frame advantage and 12 chip damage on block after absorbing an attack in power crush state * Power crush 6~14 | |
| shaheen | f+4 | h | 24 | i15~16 | +0 | +13g | * Balcony Break * Homing * 7 chip damage on block | |
| shaheen | df+2 | m | 13 | i15~16 | -7 | +34a (+24) | * Only launches standing opponents * +4s on hit against crouching opponents * Launches crouching on CH | |
| shaheen | uf+4 | m | 13 | i15~17 | -13 | +33 (+23) | * Alternate input: ub+4 or u+4 * Low crush 9 | |
| shaheen | SNK.2 | M | 17 | i15~16 | -9 | +8 | +23a (+6) | Balcony BreakOn counterhit |
| shaheen | SNK.df+1 | m | 12 | i15~16 | -5 | +6 | * Good left sidestep tracking | |
| shaheen | SNK.df+1,2 | m, h | 12, 40 | i15~16, i20 | -4 | 0 | * Tornado * Removes Recoverable Health * Combo from 1st hit with 10F delay * Interrupt with i1 from 1st block * Move can be delayed by 9F * Input can be delayed by 10F * Transition to attack throw on standing front hit | |
| shaheen | SNK.df+1,3 | m, m | 12, 28 | i15~16, i27~28 | -13 | +19a (+9) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 1F delay * Interrupt with i8 from 1st block * Move can be delayed by 6F * Input can be delayed by 7F * Low crush | |
| steve | f+1+2 | m,h | 10,12 | i15~16, i7~9 | -14 | -3 | * Jail from 1st block | |
| steve | f+1+2,2 | m,h, m | 10,12, 20 | i15~16, i7~9, i18~19 | -13 | +3d | * Combo from 2nd hit * Move cannot be interrupted | |
| steve | DCK.f+2 | h | 21 | i15~16 | +5 | +14c | +55a | * Strong Aerial Tailspin * Transition to standing (+1/+10c/+51a) with B * 6 chip damage on block |
| steve | EXD.f+2 | h | 28 | i15~16 | +5 | +56a | * Strong Aerial Tailspin * Transition to standing (+1/+52a) with B * 11 chip damage on block | |
| steve | PAB.df+1 | m | 12 | i15~16 | -9 | +2 | ||
| steve | PAB.df+1,1 | m, m | 12, 14 | i15~16, i19~20 | -10 | +1 | * Combo from 1st hit with 7F delay * Interrupt with i2 from 1st block * Move can be delayed by 12f | |
| steve | PAB.df+1,1,2 | m, m, m | 12, 14, 12 | i15~16, ,i22 | -11 | -3 | * Combo from 2nd CH with 5F delay * Interrupt with i4 from 2nd block * Whiffs vs SSR, SWR from 2nd block * Move can be delayed by 10F | |
| steve | PAB.df+1,1,2,1 | m, m, m, m | 12, 14, 12, 20 | i15~16, ,i16 | -13 | +17d | * Spike * Combo from 3rd hit with 2F delay * Jail from 3rd block with no delay * Move can be delayed by 2F | |
| steve | PAB.df+1,2 | m, h | 12, 20 | i15~16, i17-18 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 8F delay * Transition to LNH * Transition to standing with B (-1/+4) | |
| steve | PAB.df+1,2~1 | m, m | 12, 17 | i15~16, i30~31 | -8 | +4 | +63a | Move cannot be interrupted |
| steve | PAB.d+1 | l | 11 | i15~16 | -12 | +2 | * Alternate input: FC df1 * High crush 6~ | |
| victor | 1+2 | m | 17 | i15 | -9 | +4 | +46a | * Weapon |
| victor | df+2 | m | 14 | i15~16 | -14 | +31a (+21) | * Weapon * Recovers 3f faster on hit (t48 r32) | |
| victor | uf+4 | m,sm | 12,16 | i15~17, i28~30 | -19 | +73a (+57a) | * Tornado * Followup available only on 1st hit * Low crush 9 | |
| victor | ws1 | m | 20 | i15~16 | -16 | +53a | * Weapon | |
| victor | PRF.3 | m | 21 | i15~17 | -8 | +15c | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Knee * Forces tech backroll on hit * Low crush 11~23 * Floating state 24~25 | |
| xiaoyu | H.BT.2+3 | m,m,m,m | 7,7,7,30 | i15~16, i7~8, i9~10, i23~27 | +9 | +20g | * Heat Smash * Spike * Transition to HYP 2nd step * Transition to standing with F (+3/+5) * Chip on block [7] * Low crush 53~76 * Floating state 77~79 | |
| xiaoyu | H.2+3 | m,m,m,M | 8,10,12,20 (50) | i15~16, i9~10, i7~8, i15~17 | +9 | +0d | * Heat Smash * Balcony Break * Shift to attack throw on 1st hit (50 damage) * +9a (-8) BT or +5a (-12) standing from 2nd hit * Transition to standing r42 with F_B_U_D (+5 oB) * 7 chip damage on block * Low crush 9~40 * Floating state 41~43 * Floating state 69~99 | |
| xiaoyu | db+3 | L | 0 | i15 | +2c | +2c | +14 | * |
| xiaoyu | b+2 | m | 13 | i15~16 | -6 | +5 | * Homing * Transition to BT | |
| xiaoyu | b+2,2 | m, L | 13, 15 | i15~16, i21~23 | -7 | +4 | +22a | * Transition to BT * Combo from 1st hit with 9F delay * Interrupt with i6 from 1st block * Move can be delayed by 6F * Input can be delayed by 11F |
| xiaoyu | b+1+2 | M,M | 8,12 | i15~16 i5~6 | -13 | +29a (+19) | * | |
| xiaoyu | While landing 3 | L | 19 | i15 | -18 | +27a | * | |
| xiaoyu | f,F+1 | m | 13 | i15 | -11 | +7c | * Spike * Transition to AOP with D (-5, +13c) | |
| xiaoyu | f,F+1,3 | m, h | 13, 20 | i15, i18~19 | -1 | +20a (+11) | * Balcony Break * Combos from 1st hit * Interrupt with i1 from 1st block | |
| xiaoyu | f,F+1,4 | m, m | 13, 20 | i15, i21~22 | -12 | +22d | * Combos from 1st CH * Interrupt with i4 from 1st block | |
| xiaoyu | f,F+2 | m | 12 | i15 | -5 | +6 | * | |
| xiaoyu | f,F+2,1 | m, m | 12, 20 | i15, i27~28 | -12 | +16a (+7) | * Balcony Break * Combo from 1st hit with 2F delay * Move can be delayed by 12F * Interrupt with i7 from 1st block * Cancel to BT with B (-19,-8) | |
| xiaoyu | AOP.uf+3 | m | 14 | i15~17 | -17 | +27a (+17) | * Alternate input AOP.ub+3, AOP.u+3 * AOP.u+3: No forward momentum * AOP.ub+3: Backwards momentum * Low crush 10~35 * Floating state 36~38 | |
| xiaoyu | AOP.uf+3,1 | m, m | 14, 22 (15) | i15~17, i24~25 | -4 | +7c~+8c | * Spike * Airborne combo from 1st hit with 5F delay (+9a) * Interrupt with i8 from 1st block * Low crush 1~19 * Floating state 20~22 * High crush 27~47 | |
| xiaoyu | AOP.uf+3,4 | m, M | 14, 17 | i15~17, i15~17 | -14 | -3 | +22g | * Alternate input AOP.ub+3,4 AOP.u+3,4 * Interrupt with i6 from 1st block |
| xiaoyu | BT.db+4 | L | 0 | i15 | +2c | +2c | +14 | * Alternate input BT.df+4 |
| xiaoyu | H.f,F+1,2 | m, m | 13, 20 | i15, i26~28 | +6 | +24d | +50a | * Balcony Break * Partially uses remaining Heat time * Combos from 1st hit * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block * Transition to with F (+4, +22d, +48a) * Low crush |
| xiaoyu | hFC.3 | L | 11 | i15~17 | -15 | -4 | * High crush 1~49 | |
| xiaoyu | hFC.3,2 | L, h | 11, 6 | i15~17, i18 | +0 | +7 | * Combo from 1st hit CH * Interrupt with i3 from 1st block * Whiffs vs SSL, SWL from 1st block | |
| xiaoyu | hFC.3,2,1 | L, h, h | 11, 6, 6 | i15~17, ,i14 | -1 | +6 | +10 | * Transition to HYP with B (-2, +5) * Combo from 2nd hit * Jail from 2nd block with ?F delay |
| xiaoyu | hFC.3,2,1,4 | L, h, h, M | 11, 6, 6, 12 | i15~17, ,i18~20 | -18 | +33a (+23) | * Combo from 3rd hit CH with 11F delay * Jail from 3rd block with no delay * Move can be delayed by 14F | |
| yoshimitsu | 3 | m | 12 | i15~16 | -9 | +5 | ||
| yoshimitsu | 3,1 | m, h | 12, 20 | i15~16, i22~24 | +7 | +18g | * Heat Engager * Heat Dash +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i1 from 1st block * 4 chip damage on block * Does not transition to DGF during Heat activation or Heat Dash * Power up in NSS or Heat * Recovers in 1SS * Low crush 26~ | |
| yoshimitsu | 3,2 | m, m | 12, 12 | i15~16, i22 | -12 | +1 | Interrupt with i1 from 1st block | |
| yoshimitsu | 3,2,1+2 | m, m, M | 12, 12, 26 | i15~16, ,i26~27 | -14c | +20a (+10) | * Balcony Break * Weapon * Combo from 2nd hit with 4f delay * Input can be delayed 10f * Move can be delayed 9f * Interrupt with i7 from 2nd block * 5 chip damage on block * Power up in NSS or Heat | |
| yoshimitsu | 3,2,NSS.1+2 | m, m, M | 12, 12, 27 | i15~16, ,i26~27 | -14c | +20a (+10) | * Balcony Break * Weapon * Combo from 2nd hit with 4f delay * Input can be delayed 10f * Move can be delayed 9f * 10 chip damage on block * Clean hit 35 damage * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 3,2,H.1+2: Consumes 180F of remaining Heat time | |
| yoshimitsu | 3,NSS.1 | m, h | 12, 22 | i15~16, i22~24 | +7 | +18g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Does not transition to DGF during Heat Dash * Recovers in 1SS * 3,H.1: Consumes 90F of remaining Heat time * Low crush 26~ | |
| yoshimitsu | 1+2,P | M,M | 10,12 | i15~18 i3~6 | +1c~+4c | +14a | * is1~20 * Low crush 11~42 * Floating state 43~45 | |
| yoshimitsu | df+2 | m | 13 | i15~16 | -7 | +34a (+24) | * +4s against crouching * Launches crouching on CH * Can evade jabs on frames ?~? | |
| yoshimitsu | d+3 | L | 12 | i15~17 | -18~-16 | -4~-2 | Most commonly impacts on frame 16, except when tracking right * High crush 4~ | |
| yoshimitsu | db+2 | m | 8 | i15 | -5 | +6 | ||
| yoshimitsu | db+2,2 | m, m | 8, 7 | i15, i10~14 | -9~-5 | +2~+6 | Combo from 1st hit | |
| yoshimitsu | db+2,2,2 | m, m, m | 8, 7, 6 | i15, ,i10~14 | -9~-5 | +2~+6 | Combo from 1st hit | |
| yoshimitsu | db+2,2,2,2 | m, m, m, m | 8, 7, 6, 5 | i15, ,i10~14 | -9~-5 | +2~+6 | Combo from 3rd CH | |
| yoshimitsu | db+2,2,2,2,2 | m, m, m, m, m | 8, 7, 6, 5, 4 | i15, ,i10~14 | -9~-5 | +2~+6 | * Combo from 4th hit * Combo from 3rd CH | |
| yoshimitsu | db+2,2,2,2,2,2 | m, m, m, m, m, m | 8, 7, 6, 5, 4, 3 | i15, ,i10~14 | -49 | -37 | Combo from 5th CH | |
| yoshimitsu | uf+3 | m | 15 | i15 | -13 | +32a (+22) | * Knee * Can evade jabs at frames 5-7 * Low crush 9~33 * Floating state 34~36 | |
| yoshimitsu | f,F+2 | m | 15 | i15 | -9 | +4 | * Elbow * Cannot be buffered * Increased pushback on CH | |
| yoshimitsu | f,F+2:2 | m, t | 15, 18 | i15, | +8d | * Transitions to attack throw only on front hit (air hit OK) * 3f perfect input window on frames 13~15, +2 damage * After hit, enter IND r20 with d+3+4 | ||
| yoshimitsu | f,F+4 | m | 20 | i15~16 | -6 | +37a (+23) | * Balcony Break * Knee * Cannot be buffered * -12 if Yoshimitsu holds back to turn around and block * Low crush 13~21 * Floating state 22~24 | |
| yoshimitsu | ws2 | m | 13 | i15~16 | -4 | +7 | Balcony Break (airborne) | |
| yoshimitsu | ws2,1 | m, m | 13, 14 | i15~16, i27~28 | -3a | +36a (+26) | * Weapon * Combo from 1st hit with 1f delay | |
| yoshimitsu | ws2,NSS.1 | m, h | 13, 16 | i15~16, i23 | -6 | +5 | * Elbow * Combo from 1st hit * Move cannot be interrupted | |
| yoshimitsu | ws2,NSS.1,2 | m, h | 13, 16 | i15~16, , | * Balcony Break (airborne) * Elbow * Combo from 2nd CH * Interrupt with i5 from 2nd block | |||
| yoshimitsu | ws2,NSS.1,3 | m, h | 13, 16 | i15~16, , | * Balcony Break * Combo from 2nd CH * Interrupt with i5 from 2nd block | |||
| yoshimitsu | BT.1 | h | 16 | i15 | -3 | +8 | Elbow | |
| yoshimitsu | BT.1,2 | h, m | 16, 18 | i15, i25 | -5 | +5 | +63a | * Balcony Break (airborne) * Elbow * Combo from 1st CH * Interrupt with i5 from 1st block |
| yoshimitsu | BT.1,3 | h, h | 16, 25 | i15, i25~26 | -7 | +27a (+17) | * Balcony Break * Combo from 1st CH * Interrupt with i5 from 1st block | |
| yoshimitsu | KIN.b+2 | m | 15 | i15~16 | -9 | +2 | Weapon | |
| yoshimitsu | KIN.b+2,1 | m, M | 15, 19 | i15~16, i23~24 | -12 | +30a (+20) | * Tornado * Weapon * Combo from 1st hit | |
| yoshimitsu | qcb,f+2 | t | 0 | i15~16 | +0 | * Unbreakable * Opponent recovers 26 health * Yoshimitsu loses 35 health | ||
| yoshimitsu | qcf+2 | t | 22 | i15~16 | +0 | +0 | * Throw break 1+2 * 35 damage as a backthrow * Yoshimitsu recovers 16 health * On break: ** -Opponent recovers 22 health (35 on backthrow) ** -Yoshimitsu loses 16 health | |
| zafina | df+3 | m | 15 | i15~16 | -5 | +4 | * Cancel SCR transition -10 -1 t43 r28 with B | |
| zafina | df+3,4 | m, h | 15, 17 | i15~16, i23~24 | -6 | +22a | +55a | * Balcony break on airborne hit * Combo from 1st hit * Interrupt with i5 from 1st block * Whiffs vs SSR from 1st block (Inconsistent with bigger/taller characters) |
| zafina | df+3,d+4 | m, L | 15, 15 | i15~16, i25~26 | -14 | +1c | * Combo from 1st hit * Interrupt with i7 from 1st block * High crush 11~ | |
| zafina | f,F+2 | h | 20 | i15~16 | +1 | +21a (+12) | +38a | * Homing * Balcony Break * 6 chip damage on block |
| zafina | ws1 | m | 8 | i15~16 | -10 | +1 | * High evasion during move startup * Inconsistent grounded hit | |
| zafina | ws1,2 | m, m | 8, 8 | i15~16, i20~21 | -13 | +36a (+26) | * Combo from 1st hit with 9f delay * Interrupt with i10 from 1st block * Move cannot be delayed * Input can be delayed by 9f | |
| zafina | MNT.3 | L | 12 | i15~16 | -12 | -1 | * High crush 1~46 | |
| zafina | MNT.3,1 | L, m | 12, 16 | i15~16, i24 | -9 | +22a (+15) | * Combo from 1st CH * Interrupt with i5 from 1st block | |
| zafina | MNT.df+3 | m | 20 | i15~16 | -17 | +19g | * Balcony break on airborne hit * Hitbox extends to both legs, can hit while Zafina is BT * Floating state 10~43 | |
| zafina | MNT.d+1 | L | 14 | i15~16 | -11 | 0 | * High crush 1~58 | |
| zafina | MNT.d+1,4 | L, m | 14, 23 | i15~16, i27~30 | -16 | +15 (+6) | +60a (+40) | * Balcony Break * Combo from 1st CH * Interrupt with i10 from 1st block * Whiffs vs SSL, SWL from 1st block |
| zafina | SCR.4 | M | 20 | i15~16 | -18 | +58a (+42) | * Tornado * -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~14 | |
| alisa | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| alisa | f+4 | m | 14 | i16 | -9 | +1 | * Homing * Enter DES with 1+2 | |
| alisa | f+4,1 | m, h | 14, 14 | i16, i25~26 | -9 | +15d (+7) | * Balcony Break * Head * Combo from 1st hit * Interrupt with i2 from 1st block | |
| alisa | f+4,1,4 | m, h, m | 14, 14, 24 (19) | i16, ,i27~65 | -12~+26g | +1a | * Aerial combo from 2nd hit * Move cannot be interrupted * i25-26 bounce, i25-26 travel, (---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively | |
| alisa | df+2 | m | 16 | i16~17 | -9 | +32a (+22) | * +7 on hit against crouching opponent * Does not launch crouching opponent except on CH | |
| alisa | df+3 | m | 14 | i16 | -9 | +1 | ||
| alisa | df+3,3 | m, L | 14, 17 | i16, i23~24 | -12 | +1 | +14d | * Floor Break * Combo from 1st hit with 9f delay * Interrupt with i4 from 1st block * Input can be delayed 16f * Move can be delayed 12f |
| alisa | db+3 | L | 11 | i16 | -13 | -2 | +3 | * High crush 4~ |
| alisa | ub+2 | h | 23 | i16~20 | -9 | +12c | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption * Forces tech backroll on hit * Power crush 7~15 * Floating state 20~30 | |
| alisa | uf+2 | h | 22 | i16~17 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Weapon * 6 chip damage on block * 11 chip damage on block in heat | |
| alisa | f,F+2 | m | 18 | i16~17 | -18 | +5a | * Balcony Break | |
| alisa | f,F+2,3 | m, m | 18, 25 | i16~17, i22~24 | -13 | +28a (+2) | * Balcony Break * Combo from 1st hit with ~7~8?F delay (character-dependent) * Input can be delayed 14F * Move can be delayed 8F | |
| alisa | FC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| alisa | BT.4 | m | 20 | i16~17 | -3 | +19a (+2) | * Balcony Break * High crush 5~12 | |
| alisa | DBT.2 | M,M,h,h,h | 25 | i16~18 i1~5 i1~5 i1~5 i1~1 | -14 | +32a (+14) | * Weapon * Jail from 1st attack * 2 chip damage on block * 4 chip damage on block in heat * Low crush 17~66 * Floating state 67~69 | |
| alisa | DBT.2,1 | M,M,h,h,h, h | 25, 45 | i16~18 i1~5 i1~5 i1~5 i1~1, i26~28 | -12c~-10c | +14a | * Balcony Break * Spike * -28 on whiff * -11c on block on average * 13 chip damage on block * 18 chip damage on block in heat * Low crush 17~100 * Floating state 101~103 | |
| alisa | DBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * fs9~20 on hit * Low crush 1~8 * High crush 9~30 * Floating state 9~40 |
| alisa | DES.1+2 | h,h,h | 7,7,20 | i16~18 i5~7 i9~11 | +4 | +15g | * Homing * Balcony Break * Weapon * 6 chip damage on block * 12 chip damage on block in heat * Jails | |
| alisa | SBT.2 | m | 25 | i16~27 | -8 | +6a (-4) | * Balcony Break * Elbow * Transition to DES with SBT.1+2 * Hitstop 20f on hit * Low crush 26~63 * Floating state 64~66 | |
| alisa | SBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * fs9~20 on hit * Low crush 1~8 * High crush 9~30 * Floating state 9~40 |
| alisa | H.f,F+2,1+2 | m, m,m,m,m,m | 18, 28 | i16~17, i22~23 | +3 | +25a (-1) | * Balcony Break * Weapon * Combo from 1st hit * Jail from 1st block * 7 chip damage on block * Consumes 210F of remaining Heat time * Low crush 15~58 * Floating state 59~61 | |
| anna | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| anna | 1+2 | m | [5;5] | i16~18 | +1 | +9 | +14 | * Homing * Enter TOM +3 +8 with F on hit only * 100% recoverable damage |
| anna | df+4 | L | 17 | i16~17 | -15 | +5c | +25d | * Pseudo homing to SSR side |
| anna | d+2 | m | 17 | i16~17 | +1c | +7c | +24d | * Spike |
| anna | d+3 | L | 10 | 16 | -17 | -6 | * High crush 4~ | |
| anna | d+3,2 | L, m | 10, 18 | 16, i25~27 | -11 | +14~+16 | * Combo from 1st CH | |
| anna | d+3,4 | L, h | 10, 14 | 16, i20 | -8 | +1 | * Combo from 1st CH | |
| anna | d+3,4,1 | L, h, m | 10, 14, 20 | 16, ,i29~30 | -3 | +5c | +21a | * Spike * Combo from 2nd hit * Combo from 1st CH |
| anna | db+1 | m | 16 | i16~18 | -12 | +3 | * Spike * Transition to FC with DB_D_DF | |
| anna | db+1,2 | m, m | 16, 20 | i16~18, i25~26 | -13 | +5 | * Balcony Break (airborne) * Combo from 1st CH with 8f delay * Input can be delayed 15f | |
| anna | db+1,4 | m, h | 16, 24 | i16~18, i24 | -8 | +10a (+1) | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 15f | |
| anna | b+1 | m | 14 | i16~17 | -2 | +1 | ||
| anna | b+1,2 | m, h | 14, 12 | i16~17, i24 | -11 | +5 | * Combo from 1st hit * Jails from 1st attack | |
| anna | b+1,2,2 | m, h, m | 14, 12, 24 | i16~17, ,i26~27 | -12 | +20a (+15) | +29d (+21) | * Balcony Break (airborne) * Elbow * Combo from 1st CH * Combo from 2nd CH with 9f delay * Input can be delayed 15f |
| anna | qcf+2 | m | 10 | i16 | -12 | +3 | * Elbow * Can be buffered | |
| anna | qcf+2,1 | m, m | 10, 16 | i16, i22~24 | -16 | +67a (+51) | * Tornado * Elbow * Combo from 1st hit with 8f delay * Move cannot be interrupted * Input can be delayed 8f * Move can be delayed 7f * Can be buffered * Cancel to CJM -13 +2 r34 with B on frame 14 | |
| anna | f,f,F+3 | L | 12 | i16~20 | -20 | -2c | * * High crush 9~ | |
| anna | f,f,F+3,2 | L, SL | 12, 24 | i16~20, i28~77 | -16~+33g | +19a (+9) | * Weapon * Combo from 1st CH * Interrupt with i12 from 1st block * 4 chip damage on block * Power up in Heat | |
| anna | H.f,f,F+3,2 | L, SL,SL,SL | 12, 5,5,24 | i16~20, i28~77 i41~90 i60~109 | -5~+44g | +21a (-5) | * Weapon * Combo from 1st CH * Jails from 2nd hit * Chip damage on block * Consumes 300F of remaining Heat time | |
| anna | ws2 | m | 16 | i16~17 | -13 | +27a (+17) | * Tornado | |
| armor-king | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| armor-king | b+3 | h | 17 | i16~18 | -12 | +66a (+50) | * Balcony Break * Tornado | |
| armor-king | b+1+2 | m | 0 | i16~17 | +0 | +4 | +15 | |
| armor-king | f,F+2 | m | 20 | i16~17 | -6 | +6 | +44a | |
| armor-king | f,n,d,DF+4 | m | 22 | i16~18 | -9 | +28a (+20) | * Balcony Break * Tornado * Knee * Low crush 11~27 * Floating state 28~30 | |
| armor-king | FUFT.b+3+4 | m | 25 | i16~28 | -25 | +4a (-6) | * Balcony Break * Faster than normal spring kick and knocks down. * Floating state 1~11 * Low crush 12~34 * Floating state 35~45 | |
| asuka | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| asuka | H.2+3 | m,t | 12,11,27 | i16 | +10g | -6 | * Heat Smash * Floor Break * 7 chip damage on block * Transition to attack throw on hit * +15a if only the last hit connects * +11d (-24) if only the last two hits connect * 2nd hit damage 11 > 18 if 1st hit whiffs * 3rd hit damage 27 > 30 if 1st hit whiffs * Hit level becomes m,m,m on block/whiff * Low crush 5~ | |
| asuka | 1+2 | m | 21 | i16 | -9 | +27a | ||
| asuka | b+3 | m | 15 | i16~17 | -19 | +22a (+12) | * Low crush 10~37 * Floating state 38~40 | |
| asuka | b+3,2 | m, M | 15, 20 (14) | i16~17, i17~18 | -20 | +33a (+23) | * Airborne combo from 1st hit (+19a (+1)) * Cancel to r11 with D * Gain NWG on hit with 1 * Interrupt with i23 on 1st block * Whiffs vs SSL, SWL from 1st block | |
| asuka | b+3,4 | m, L | 15, 14 | i16~17, i20~22 | -11 | +0 | +3 | * Airborne combo from 1st hit (+20a (+13)) * Links to db+4 extensions * Transition to r22 FC with D * Interrupt with i26 from 1st block * Whiffs vs SWR from 1st block * High crush 1~ |
| asuka | 1+2+3+4,1+2 | m,t | 0,0 | i16 | -6 | +3 | * Throw break 1+2 * Works on standing or crouching opponent * Tackle is reversed on the player on break * Opponent recovers FUFT on hit | |
| asuka | FC.df+2 | L | 10 | i16~17 | -11 | +0 | +17 | * High crush 1~ |
| asuka | hFC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| azucena | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| azucena | H.LIB.P (Low) | m | 20 | i16~18 | -9 | +58a (+42) | * Tornado * Restores 5 recoverable health on successful parry * is1 * Floating state 2~48 | |
| azucena | H.LIB.d+3+4 | M | 27 | i16~18 | +4~+6 | +22a | * Tornado * Consumes 210F of remaining Heat time * Transition to FC with D * Floating state 2~48 | |
| azucena | f+1+2 | h | 25 | i16~17 | -9 | +23a (+18) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| azucena | df+4 | m | 15 | i16~17 | -7 | +2 | ||
| azucena | df+4,1 | m, h | 15, 23 | i16~17, i23~24 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Move can be delayed 10f * Interrupt with i2 from 1st block | |
| azucena | db+3 | L | 14 | i16~17 | -7 | +4 | ||
| azucena | db+3,4 | L, h | 14, 20 | i16~17, i24~25 | -13 | +66a (+50) | * Tornado * Balcony Break * Jails from first hit * Combo from 1st CH * Interrupt with i5 from 1st block | |
| azucena | FC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| azucena | LIB.3 | L | 15 | i16~17 | -9 | +2 | ||
| azucena | LIB.3,1 | L, m | 15, 20 | i16~17, i22~23 | -10 | +21d | * Spike * Combo from 1st CH with 7f delay * Move can be delayed 8f * Interrupt with i3 from 1st block * On block only regular i10 punishers are guaranteed, even though she is backturned | |
| azucena | LIB.3+4 | h | 25 | i16~17 | -2 | +32a | * Strong Aerial Tailspin * Homing * Balcony Break * 7 chip damage on block * +3 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| bob | H.2+3 | m,t | 14,20 (50) | i16~17, i29 | +6 | +0d | * Heat Smash * Reversal Break * Balcony Break * Transition to attack throw on hit (50dmg) * +10a (-7) on 2nd hit * Just frame input (H.2+3:3:4) for 5-10 total damage ** Input 3 during frames 53~55, input 4 during frames 94~96 | |
| bob | f+4 | h | 20 (38) | i16~17 | -6 | +19a | +3d | * Homing * Shift to 14dmg throw on CH from the front |
| bob | f+1+2 | m | 23 | i16~17 | -14 | +12a (+3) | * Balcony Break * Body slam * 9 chip damage and -9 on block after attack absorption * Recovers 1F faster on hit (t49 r32) * Power crush 7~15 | |
| bob | d+4 | l | 11 | i16 | -12 | -1 | * -1c on crouching hit | |
| bob | d+4,3 | l, h | 11, 12 | i16, i23~24 | -7 | -2 | * Combo from 1st CH * Interrupt with i3 from 1st block | |
| bob | d+4,3,4 | l, h, m | 11, 12, 15 | i16, ,i25~26 | -15 | +8a (-1) | * Balcony Break * Combo from 1st CH or 2nd hit * Move cannot be interrupted | |
| bob | u+1+2 | m | 15 | i16~18 | -11 | -3 | * Head * Slight jab evasion? * Transition to BAL r23 on hit or block with F (+0/+8) * FC r46 transition with no input (Cannot block i23 and i15 moves on block or hit transitions respectively) * Low crush 13~24 * Floating state 25~27 | |
| bob | u+1+2,4 | m, h | 15, 20 | i16~18, i18~19 | -8 | -2d | * Tornado * Combo from 1st hit with 13F delay * Interrupt with i7 from 1st block * Move cannot be delayed * Input can be delayed by 13F * Low crush 10~27 * Floating state 28~30 | |
| bob | u+1+2,1+2 | m, m | 15, 25 | i16~18, i18~22 | -17 | +8a (-1) | * Balcony Break * Body slam * Combo from 1st hit with 13F delay * Interrupt with i7 from 1st block * Move can be delayed by 14F * Input can be delayed by 27F | |
| bob | uf+1 | m | 10 | i16 | -9 | +3 | * Has good right sidestep tracking | |
| bob | uf+1,2 | m, m | 10, 16 | i16, i20~21 | -9 | +8 | * Combo from 1st hit with 6F delay * Interrupt with i1 from 1st block * Move can be delayed by 5F * Input can be delayed by 6F | |
| bob | H.uf+1,2,2 | m, m, m | 10, 16, 24 | i16, ,i31 | +5 | +23a (+13) | * Balcony Break * Combo from 1st hit * Interrupt with i8 from 2nd block * Whiffs vs SSL, SWL from 2nd block * Consumes 300F of remaining Heat Time * 20F timestop on hit * Input cannot be delayed | |
| bob | f,n,d,df+2 | M | 24 | i16~17 | -23 | +76a | * Tornado * Parryable * Recovers 5F faster on hit (t60 r43) * Low crush 17~39 * Floating state 40~42 | |
| bob | f,n,d,df+3 | m | 16 | i16~17 | -10 | -5s | * Knee * Low crush 14~27 * Floating state 28~30 | |
| bob | f,n,d,df+3,2 | m, h | 16, 27 (18) | i16~17, i23~24 | +3 | +19a / +24a (-11) | * Balcony Break * Spike (airborne) * Airborne combo from 1st hit (+24d (-11)) * Jails attack inputs from 1st block (crouch assist bufferable) * Transition to FC r30 with D (+3/+19a/+25a (-10)) * Duckable * 5 chip damage on block * Low crush 1~33 * Floating state 34~36 | |
| bob | f,n,d,df+3,4 | m, M | 16, 30 (21) | i16~17, i26 | -11c | +16a (+6) / +21a (+11) | * Balcony Break * Combo from 1st hit * Interrupt with i1 from 1st block * 20f timestop on hit * Low crush 1~25 * Floating state 26~28 | |
| bob | hFC.3 | L | 12 | i16 | -16 | -6 | -2c on crouching hit * High crush 1~ | |
| bryan | H.2+3 | m,m,t | 20,20,35 | i16, i18~19 | +9 | -1d | * Heat Smash * Reversal Break * Spike * Transition to attack throw on 1st or 2nd hit (55dmg total) * 5 chip damage on block * Low crush 9~36 * Floating state 37~39 | |
| bryan | 3 | m | 14 | i16 | -4 | +7 | ||
| bryan | 3,2 | m, m | 14, 11 | i16, i22 | -10 | +1 | * Combo from 1st CH * Interrupt with i2 from 1st block | |
| bryan | 3,2,1 | m, m, m | 14, 11, 10 | i16, ,i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH * Move cannot be interrupted | |
| bryan | 3,2,1,2 | m, m, m, m | 14, 11, 10, 14 | i16, ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 3rd CH with 2f delay * Interrupt with i1 from 3rd block | |
| bryan | 3,2,1,4 | m, m, m, L | 14, 11, 10, 12 | i16, ,i22 | -11 | +0 | * Combo from 3rd CH with 3f delay * Interrupt with i5 from 3rd block | |
| bryan | 3,3 | m, h | 14, 13 | i16, i23 | -6 | +6 | * Combo from 1st CH * Interrupt with i3 from 1st block | |
| bryan | 3,3,2 | m, h, h | 14, 13, 20 | i16, ,i22~23 | -7 | +43a (+33) | * Tornado * Combo from 2nd CH * Interrupt with i3 from 2nd block | |
| bryan | 3,3,4 | m, h, m | 14, 13, 25 | i16, ,i28 | -12 | +11cg | * Balcony Break * Combo from 2nd CH * Interrupt with i10 from 2nd block * Whiffs vs SS, SW from 2nd block * Forces tech back roll on hit | |
| bryan | f+3 | m | 18 | i16~18 | +0~+2 | +4~+6 | +50a | Knee |
| bryan | d+3 | l | 10 | i16 | -11 | +0 | ||
| bryan | d+3,2 | l, h | 10, 22 | i16, i21 | -7 | +35a (+9) | * Balcony Break * Combo from 1st CH * Interrupt with i1 from 1st block * Gain SNE on hit with 1+2 | |
| bryan | db+3 | L | 11 | i16~17 | -12 | -1 | +4 | * High crush 6~ |
| bryan | b+4 | m | 18 | i16 | -10 | +15 | * Knee * Hit vs BT +9a | |
| bryan | uf+3+4 | m | 22 | i16~17 | -7 | +8a | * Tornado * Knee * Gain SNE on hit * Low crush 9~26 * Floating state 27~29 | |
| bryan | f,F+4 | h | 32 | i16~19 | -9c~-6c | +15a | * Homing * Balcony Break (airborne) * Chip damage on block (9) * Initial side step can evade some attacks | |
| claudio | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| claudio | f+1+2 | m | 8 | i16 | -18 | -7 | ||
| claudio | f+1+2,1+2 | m, m | 8, 16 | i16, i18 | -14 | +4a | * Combo from 1st hit with 11f delay * Jail from 1st block with no delay * Input can be delayed 11f * Move can be delayed 10f | |
| claudio | STB.f+1+2,1+2 | m, m | 8, 16 | i16, i18 | -9 | +64a | * Balcony Break * Jail from 1st attack with 1f delay * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f * 3 chip damage on block * Consumes STB * Consumes 600F of remaining Heat time | |
| claudio | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| claudio | ws3 | m | 20 | i16 | -12 | +11a (+2) | Balcony Break | |
| clive | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| clive | 3 | m | 16 | i16 | -13 | -2 | ||
| clive | 3,2 | m, m,m | 16, 15,15 (20) | i16, i23~24 i29~41 | -12~+0 | +22a (+12) | * Balcony Break * Weapon * Combo from 1st CH * Jail from 2nd block * 3rd hit never combos on standing hit * 3rd hit available only on hit or block * Interrupt with i4 from 1st block * +23a (+13) on BT hit * Power up in Heat (15,20dmg) | |
| clive | 3,3 | m, M | 16, 20 | i16, i30~32 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado * Balcony Break * Input can be delayed 1f * Floating state 31~ |
| clive | f+1+2 | m,m | 10,18 | i16~17 i19 | -12 | +20a (+10) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * 5 chip damage on block | |
| clive | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| devil-jin | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| devil-jin | 1+4 | SL,h | 5,5 | i16~17,i14 | -3 | +4 | * -17 from 1st block * Can be performed in reverse during backturn (Fox Step) | |
| devil-jin | 1+4,2 | SL,h, m | 5,5, 20 | i16~17,i14, i24~25 | -12 | +72a (+56) | * Tornado * Combo from 2nd CH * Interrupt with i4 from 2nd block * 6 chip damage on block | |
| devil-jin | df+3 | m | 12 | i16~17 | -9 | +2 | +2c on hit against crouching opponents | |
| devil-jin | df+3,2 | m, m | 12, 10 | i16~17, i19 | -13 | -7 | * Combo from 1st hit * Move cannot be interrupted | |
| devil-jin | df+3,2,4 | m, m, m | 12, 10, 20 | i16~17, ,i26-27 | -22 | +18a (+8) | * Tornado * Combo from 2nd CH with 4f delay * Interrupt with i1 from 1st block * Jail from 2nd hit with 4F delay * Enter FLY +36a (+26) with ub_u_uf on hit * Move can be delayed 16f * Low crush 27~50 * Floating state 51~53 | |
| devil-jin | db+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| devil-jin | uf+3+4 | m,m | 8,20 | i16~17 i13~14 | -16 | +7cg | * Balcony Break * Forces tech back roll on hit * Pseudo homing to SSL/SWL side * +4d on BT hit * Low crush 10~47 * Floating state 48~50 | |
| devil-jin | H.uf+3+4,1+2 | m,m, t | 8,20, 20 | i16~17 i13~14, i25~50 | -15 | +0d | * Weapon * Projectile (unparryable) * 4 chip damage on block * Available only on hit or block * Unavailable on whiff * Jail from 1st block * Shift to r96 attack throw on front-facing hit * Combo from 1st hit with 13F delay * Move cannot be delayed * Input can be delayed by 13F * Consumes 240F of remaining heat time * -21a (-31) on BT hit * Low crush 0~67 * Floating state 68~70 | |
| devil-jin | f,n,d,DF+4 | L | 7 | i16 | -23c | -5c | ||
| devil-jin | f,n,d,DF+4,4 | L, m | 7, 28 | i16, i25~26 | -16 | +7c | +14a | * Spike * Combo from 1st hit |
| devil-jin | f,n,d,DF+4,1+2 | L, SM | 7, 14 (9) | i16, i29~40 | +58a (+42) | * Tornado * Available only on hit * Opponent recovers FUFA on hit * 9 damage with scaling from previous hit | ||
| devil-jin | H.f,n,d,DF+4,3 | L, SM | 7, 26 (18) | i16, i31 | +72a (+56a) | * Tornado * Available only on hit * 18 damage with combo scaling from 1st * Consumes 600F of remaining Heat timer on hit or block or whiff * +70a (+54) FUFA on BT hit * Low crush 15~27 * Floating state 28~30 | ||
| dragunov | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| dragunov | f+1+2 | h | 27 | i16~17 | -9 | +35d | * Balcony Break * Elbow | |
| dragunov | ws3 | m | 21 | i16~17 | -9 | +15a (+6) | +36a (+0) | Balcony Break |
| dragunov | FC.df+1 | L | 8 | i16~17 | -13 | -4 | ||
| dragunov | FC.df+1,4 | L, m | 8, 10 | i16~17, i16~17 | +7 | * Knee * Combo from 1st hit * Available only as combo from 1st hit * Input 4 on frames 16~19 to power up - 14 damage | ||
| dragunov | H.FC.df+1,1+2 | L, t | 8, 0 | i16~17, i40 | -2d | * Consumes 300F of remaining Heat time * Shift to tackle on hit * Interrupt with i28 from 1st block * Interrupt with i19 from 1st hit * Whiffs vs SSL, SWL and SWR from 1st block or hit * High crush 24~40 | ||
| dragunov | BT.d+3 | l | 20 | i16 | -11 | +10d | ||
| dragunov | PGR.2 | M | 24 | i16~17 | -9 | +19a (+2) | * Strong Aerial Tailspin * Balcony Break | |
| eddy | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| eddy | f+3 | h | 16 | i16~18 | -5 | +7 | Homing | |
| eddy | f+3,4 | h, m | 16, 25 | i16~18, i29~31 | -11~-9 | +15a (+6) | +32a | * Balcony Break * Combo from 1st hit * Cancel to HSP -14 -2 r40 with F on frame 20 * Floating state 25~46 |
| eddy | u+1+2 | h | 20 | i16~17 | +0 | +18d | * Low crush 9~ | |
| eddy | FUFT.b+3+4 | m | 25 | i16-28 | -15~-27 | +2a(-10~)+18a(+6) | * Floating state 1~11 * Low crush 12~ | |
| eddy | RLX.3 | L | 12 | i16~17 | -26c | -4 | +27a | * Transition to FC * Stagger low * High crush 1~50 |
| eddy | RLX.3,3 | L, h | 12, 30 | i16~17, i25~26 | -13 | +12a (+3) / +7a (+6) | * Balcony Break * Combo from 1st clean hit * Jails from 1st hit * +7a (+6) from 1st clean hit * Mandinga level increases by 1 on hit ** Becomes -3a (-6) on 2nd hit when gaining Mandinga * Clean hit less consistent vs SSR? | |
| fahkumram | H.2+3 | m,m (t) | 50 | i16~17 | +7 | +0d | * Heat Smash * Balcony Break * Transition to Attack Throw on hit * 55dmg on wall hit * 2nd hit damage 25 * +27a (+1) If only last hit connects on standing opponent * 5 chip damage on block * Low crush 15~43 | |
| fahkumram | df+4 | m | 15 | i16 | -6 | +3 | ||
| fahkumram | df+4,1 | m, h | 15, 25 | i16, i22 | -6 | +14a (+5) | * Balcony Break * Combos from 1st hit | |
| fahkumram | df+4,3 | m, m | 15, 23 | i16, i25 | -12 | +9d | * Tornado * Knee * Combos from 1st hit * Low crush | |
| fahkumram | d+3 | L | 11 | i16 | -16 | -5 | ||
| fahkumram | d+3,4 | L, h | 11, 10 | i16, i20 | -9 | +6 | * Combos from 1st hit CH | |
| fahkumram | d+3,4,3 | L, h, h | 11, 10, 14 | i16, ,i19 | -7 | +6 | +29a | * Combos from 1st hit CH |
| fahkumram | d+3,4,3~4 | L, h, m | 11, 10, 20 | i16, ,i21 | -5 | +9 | +44a | * Knee * Can be charged |
| fahkumram | d+3,4,3~4* | L, h, m | 11, 10, 25 | i16, ,i36 | +9 | +73a (+57) | * Tornado * Knee * Powered up with GRF * Cancel to FC with F | |
| fahkumram | d+3,4,3~4*~B | L, h, m | 11, 10, 25 | i16, ,i22 | -7 | +6 | * Homing * Balcony Break | |
| fahkumram | d+3,4,4 | L, h, L | 11, 10, 15 | i16, ,i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | db+2 | m | 16 | i16~17 | -10 | +1 | * High evasion (frames 9 to 13?) * +1c on crouching hit | |
| fahkumram | db+2,2 | m, m | 16, 16 | i16~17, i25 | -13 | +1 | * Elbow * Combos from 1st hit | |
| fahkumram | b+3 | h | 27 | i16~17 | -7 | +15a (+6) | * Heat Engager * Heat Dash +43d (+35) * Homing * Balcony Break * 5 chip damage on block | |
| fahkumram | hFC.3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 1~ | |
| feng | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| feng | 3 | m | 15 | i16 | -11 | +0 | ||
| feng | 3,3 | m, h | 15, 10 | i16, i17 | -9 | +2 | * Jail from 1st block with 2F delay * Combo from 1st hit with 10F delay | |
| feng | 3,3,4 | m, h, l | 15, 10, 23 | i16, ,i25~26 | -12 | +7c | +17a | * Combo from 2nd CH with 5F delay * Interrupt with i6 from 1st block * Cancel to r16 BT with B (-13/-2) * Move can be delayed by 10F * Input can be delayed by 11F |
| feng | 3,1+2 | m, m | 15, 30 | i16, i28~29 | -12 | +22a (+17) | Balcony Break * Combo from 1st hit with 2F delay ** Combo from 1st hit with up to 2F of charge (i30~31 startup) * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL (SSR and SWR may be inconsistent) * Move can be delayed by 10F | |
| feng | 3,1+2* | m, m | 15, 35 | i16, i44~45 | +7 | +23a (+13) | * Balcony Break * Interrupt with i24 from 1st block * Whiffs vs SS, SW from 1st block * Whiffs vs SS, SWL from 1st hit (SSR more consistent w/ big bodies?) * 14 chip damage on block | |
| feng | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~52 | |
| feng | db+1 | m | 15 | i16 | -12 | +4 | * Transition to r28 KNP with B (-9/+7) ** Cannot block i15 when going to KNP on block * Transition to r35 STC with F (-16/+0) | |
| feng | db+1,2 | m, m | 15, 18 | i16, i23~24 | -11 | +3 | * Combo from 1st hit with 8F delay * Interrupt with i3 from 1st block * Move can be delayed by 10F | |
| feng | db+1,2,4 | m, m, M | 15, 18, 30 | i16, ,i31 | -7 | -3a | * Floor Break * Combo from 2nd CH with 2F delay * Interrupt with i11 from 2nd block * Whiffs vs SS, SW from 2nd block * Move cannot be delayed * Input can be delayed by 2F * Low crush 15~31 * Floating state 32~34 | |
| feng | db+1,2,4,3+4 | m, m, M, m | 15, 18, 30, 20 | i16, ,i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) * Interrupt with i10 from 3rd block * Whiffs vs SS, SW from 3rd block * Move can be delayed by 12F * Low crush 38~45 * Floating state 46~48 | |
| feng | db+1,4 | m, h | 15, 23 | i16, i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit with 7F delay * Interrupt with i6 from 1st block * Move can be delayed by 8F * Input can be delayed by 10F | |
| feng | ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | Does not jail | |
| feng | BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41a (+33) | * Balcony Break (CH only) * Elbow |
| feng | CD.1+2 | m | 25 | i16~17 | +0c | +7c | +13 | Head |
| heihachi | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| heihachi | d+1 | m | 12 | i16 | -9 | +2 | * Spike * Enter FC r28 with D | |
| heihachi | d+1,2 | m, m | 12, 14 | i16, i27~28 | -9 | +9 | +35a (+28) | * Combo from 1st hit with 2f delay * Input can be delayed 11f * Move can be delayed 10f * Enter RAI -5 +13 r24 with F |
| heihachi | db+3 | L | 10 | i16 | -13 | -2 | ||
| heihachi | f,n,d,DF+4 | L | 15 | i16~17 | -23 | +8c | +28a | |
| heihachi | f,n,d,DF+4,4 | L, L | 15, 10 | i16~17, i24 | -10 | +3c | +26a | * +26a if previous hit connects |
| heihachi | f,n,d,DF+4,4,4 | L, L, L | 15, 10, 8 | i16~17, ,i24 | -10 | +3c | +26a | * +26a if previous hit connects |
| heihachi | f,n,d,DF+4,4,4,1 | L, L, L, m | 15, 10, 8, 20 | i16~17, ,i23~24 | -15 | +25a (+18) | * Can be performed after any number of f,n,d,DF+4 lows * Low crush ?~ | |
| heihachi | f,n,d,DF+4,4,4,3 | L, L, L, h | 15, 10, 8, 30 | i16~17, ,i25~28 | +9 | +45a | * Balcony Break * 10 chip damage on block * Can be performed after any number of f,n,d,DF+4 lows ** Not duckable from the 2nd and 3rd lows * Low crush 17~ | |
| heihachi | f,n,d,DF+4,4,4,n+4 | L, L, L, m | 15, 10, 8, 10 | i16~17, ,i24~25 | -3 | +8 | * Can be performed after any number of f,n,d,DF+4 lows | |
| heihachi | f,n,d,DF+4,4,4,n+4,4 | L, L, L, m, m | 15, 10, 8, 10, 20 | i16~17, ,i15 | -15 | +0c | * Spike * Combo from 4th hit with 11?F delay * Enter FUJ -9 +6c r31 with D * Can be performed after any number of f,n,d,DF+4 lows | |
| heihachi | WAR.f,n,d,DF+4 | L | 15 | i16~17 | -14 | +8c | +28a | * No stagger on block * Links to f,n,d,DF+4 extensions * 4 chip damage on block |
| hwoarang | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| hwoarang | f+2 | m | 15 | i16 | -2 | +9 | * Transition to RFF | |
| hwoarang | df+4 | m | 20 | i16~17 | -8~-7 | +8~+9 | +18a (+9) | * Homing * Balcony Break on CH * Transition to RFF * Wall splats |
| hwoarang | db+4 | L | 14 | i16 | -12 | -8 | -1 | * Transition to r20 RFS with F (-1/+3/+10) * Also possible during RFF |
| hwoarang | db+4,4 | L, h | 14, 21 | i16, i17~19 | -1~+1 | +24a~+26a | * Combo from 1st CH | |
| hwoarang | b+3 | M | 17 | i16~17 | -19 | +35a (+25) | * Tornado | |
| hwoarang | u+4 | m | 18 | i16~18 | +3 | +11g | +11 | * Also possible during RFF * Transition to RFS * Low crush 9~ |
| hwoarang | f,n,df:4 | m | 18 | i16 | -8 | +59a (+49) | * Tornado * 3 chip damage on block * Also possible during RFF. * The 4 input can be delayed up to 10 frames after df input during RFF. | |
| hwoarang | CD.4 | m | 18 | i16 | -18 | +53a (+43) | * Tornado * Also possible during RFF | |
| hwoarang | LFS.2 | m | 15 | i16 | -2 | +9 | * Transition to RFF * Links to 10-hit string | |
| hwoarang | LFS.2,2 | m, h | 15, 7 | i16, i20 | +0 | +4 | +9 | Combo from 1st hit |
| hwoarang | LFS.2,2,3 | m, h, h | 15, 7, 10 | i16, ,i14~17 | -6~-3 | -3~+0 | * Combo from 2nd hit (1st active frame only) * Combo from 2nd CH * Interrupt from 2nd block with i3 | |
| hwoarang | LFS.2,2,3,4 | m, h, h, L | 15, 7, 10, 7 | i16, ,i22 | -14 | -3 | ||
| hwoarang | LFS.2,2,3,4,3 | m, h, h, L, m | 15, 7, 10, 7, 7 | i16, ,i31 | -9 | -9 | * Interrupt from 4th block with i13 | |
| hwoarang | LFS.2,2,3,4,3,4 | m, h, h, L, m, m | 15, 7, 10, 7, 7, 8 | i16, ,i22~24 | -21 | -10 | * Combo from 5th hit | |
| hwoarang | LFS.2,2,3,4,3,4,4 | m, h, h, L, m, m, l | 15, 7, 10, 7, 7, 8, 7 | i16, ,i19 | -27 | -16 | * Interrupt from 6th block with i18 * Can be sidestepped | |
| hwoarang | LFS.2,2,3,4,3,4,4,4 | m, h, h, L, m, m, l, h | 15, 7, 10, 7, 7, 8, 7, 10 | i16, ,i23 | -28 | +23a (+13) | * Interrupt from 7th block with i3 | |
| hwoarang | LFS.2,2,3,4,3,4,4,4,4 | m, h, h, L, m, m, l, h, m | 15, 7, 10, 7, 7, 8, 7, 10, 21 (14) | i16, ,i22 | -18 | -16 | * Airborne combo from 8th hit * Interrupt from 8th block with i33 * Can be sidestepped | |
| hwoarang | LFS.2,2,3,4,3,4,4,4,4,3 | m, h, h, L, m, m, l, h, m, h | 15, 7, 10, 7, 7, 8, 7, 10, 21 (14), 42 (21) | i16, ,i16~19 | +3 | +4a (-6) | * Balcony Break * Airborne combo from 8th hit * Combo from 9th hit * Jail from 9th block * Low crush 5~ | |
| hwoarang | LFS.b+4 | m | 15 | i16~17 | -8 | +0 | * Transition to RFF | |
| hwoarang | LFS.b+4,3 | m, h | 15, 20 | i16~17, i16~19 | +0 | +20a (+11) | * Balcony Break * Combo from 1st CH * Jail from 1st block * 6 chip damage on block * Transition to RFF * Low crush 5~ | |
| hwoarang | LFS.d+3 | L | 7 | i16 | -17 | -6 | * -6c on crouching hit | |
| hwoarang | LFS.d+3,4 | L, h | 7, 13 | i16, i21~23 | +8g~+10g | +14g~+16g | +19~+21 | * Combo from 1st hit with 1F delay * Move cannot be delayed * Input can be delayed by 1F * Transition to RFS |
| hwoarang | RFF.3 | m | 13 | i16 | -4 | +7 | ||
| hwoarang | RFF.3,4 | m, h | 13, 16 | i16, i27~28 | +10g~+11g | +21g~+22g | +11~+12 | * Combo from 1st hit * Transition to RFS * Cancel and transition to r8? RFS with F (-12/-1) |
| hwoarang | RFF.b+2 | m | 17 | i16~17 | +4~+5 | +6c~+7c | +25d~+26d | * 5 chip damage on block * Remains in RFF |
| hwoarang | RFS.1 | m | 15 | i16 | -2 | +9 | * Links to 10-hit string | |
| hwoarang | RFS.3~4 | m,m | 11,21 | i16,i7 | -3 | +42a (+16) | * Balcony Break * Jail from 1st block * 9 chip damage on block in heat * Input 4 on frames 1 to 7 * Input 4 on frame 1 to power up ** 37dmg on hit, +1 on block ** 14 chip damage on block in heat * +26a (+16) on 2nd hit * Low crush 10~26 * Floating state 27~29 | |
| hwoarang | RFS.b+3 | m | 21 | i16~17 | -9 | +7 | * Heat Engager * Heat Dash +42a (+27) * 6 chip damage on block in heat * Recovers 6F faster on hit (t42 r25) | |
| hwoarang | hFC.3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 1~ | |
| jack-8 | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| jack-8 | 4 | h | 18 | i16 | -4 | +7 | +32a (+22) | Balcony Break on CH |
| jack-8 | df+3 | m | 16 | i16 | -9 | +2 | ||
| jack-8 | df+3,2 | m, h | 16, 20 | i16, i20 | -7 | +25d | * Balcony Break * Elbow * Move cannot be interrupted | |
| jack-8 | d+4 | l | 10 | i16 | -15 | -4 | * Alternate input FC.d+4 * High crush 4 | |
| jack-8 | db+4 | l | 14 | i16 | -13 | -2 | * * High crush 6 | |
| jack-8 | b+3 | m | 14 | i16 | -9 | +2 | * | |
| jack-8 | b+3,2 | m, h | 14, 13 | i16, i22 | -4 | +1 | * Combo from 1st hit * Interrupt with i3 from 1st block * Whiffs vs SSR from 1st block * Transition to GMH with D ** (+0 oB, +5 oH) | |
| jack-8 | b+3,2,2 | m, h, h | 14, 13, 20 | i16, ,i25 | -9 | +18cg | * Balcony Break * Interrupt with i5 from 2nd block * Whiffs vs SSR from 1st block * Can be charged to power up * Forces tech back roll on hit | |
| jack-8 | b+3,2,2* | m, h, m | 14, 13, 40 | i16, ,i67 | -7 | +13d (+5) | * Balcony Break * Wall Crush +3 on block * Gain GMC on hit or block * Interrupt with i47 from 2nd block * Interrupt with i42 from 2nd hit * Whiffs vs SS, SW from 2nd hit or block * 16 chip damage on block | |
| jack-8 | f,F+4 | m | 32 | i16 | -10 | +15d (+5) | * Tornado * Balcony Break * Chip damage on block (12) | |
| jack-8 | hFC.4 | l | 10 | i16 | -15 | -4 | * Alternate input d+4 * High crush 1 | |
| jack-8 | GMH.1+2 | th | 45 (57) | i16 | -6 | +0d | * 57 Damage if opponent hits the wall * Throw Break 1+2 * Swaps positions on break | |
| jin | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| jin | f+4 | m | 21 | i16-17 | -8 | +4 | +42a | * Enter ZEN -1 +11 +49a r26 with F * Balcony break on airborne hit |