
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| paul | qcb+3,2 | L, m | 14, 20 | i18~19, i27~28 | -10 | +6 | * Combo from 1st CH +20d (+13) | |
| paul | qcb+3,2,1 | L, m, h | 14, 20, 25 | i18~19, ,i18~19 | -5 | +21d (-5) | * Tornado * Combo from 1st CH +63a (+47) T! | |
| paul | qcb+3,2,3 | L, m, M | 14, 20, 22 | i18~19, ,i25~26 | -13c | +10d FDFA | +46a | * Spike * Combo from 1st CH +15d (-20) FDFA * Move can be delayed 10f * Input can be delayed 17f |
| raven | H.2+3 | m,t | 20,35 | i18~20 | +14g | +3a | * Heat Smash * Balcony Break * Transition to r20 SZN on block * 9 chip damage on block | |
| raven | f+1+2 | h,m | 10,20 | i18~19, i26 | -13 | +30a (+4) | * Balcony Break * Frame advantage is -9 if an attack is absorbed ** 8 chip damage on block after absorbing an attack * Power crush 7~ | |
| raven | qcf+4 | M | 15 | i18~20 | -14~-12 | +32a (+22) | Tornado * Floating state 20~32 | |
| raven | FC.df+3+4 | L,sm | 17,25 | i18~20 i34~36 | -23~-21 | -5a | * Spike * Transition to r20 SZN on hit only * Second hit available on hit only ** Airborne spike on 1st and 2nd hit * Recovers heat on hit * High crush 1~17 | |
| raven | BT.b+3 | h | 22 | i18~19 | +4~+5 | +41a | * Homing * Balcony Break * Strong Aerial Tailspin * Chip damage on block | |
| raven | SZN.2 | m,sm | 20,10 | i18, i23~24 | -9 | +7a (-2) | * Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break * Transition to second hit on hit * Recovers heat on normal hit | |
| reina | H.WRA.d+3+4 | l,m,m,m | 12,8,3,12 | i18~19 | -17 | +0 | * Spike * Floor Break * Alternate input: H.WRA.R1 * Jails if any hit is blocked * Transitions to attack throw on 1st hit for a total of 35 dmg * +4a (-5) if any hit after the 1st connects * Consumes 300F of remaining Heat time | |
| reina | 3 | h | 12 | i18~19 | -11 | +5 | Homing * High crush 8~17 | |
| reina | 3,2 | h, h | 12, 16 | i18~19, i20 | -9 | +8 | +66a (+50) | * Tornado * Combo from 1st hit |
| reina | 3,4 | h, m | 12, 20 | i18~19, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| reina | H.3,4,4 | h, m, m | 12, 20, 28 | i18~19, ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 2nd hit | |
| reina | 3+4 | m,m | 5,10 | i18 i26 | -8 | +3c | Spike * Low crush 9~26 | |
| reina | 3+4,4 | m,m, m | 5,10, 20 | i18 i26, i16 | -14 | +50 (+19) | +54a | Combo from 1st hit with 4f delay |
| reina | H.3+4,4,4 | m,m, m, m | 5,10, 20, 28 | i18 i26, ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 2nd hit | |
| reina | b+1 | h | 14 | i18 | -4 | +6 | ||
| reina | b+1,1 | h, m | 14, 15 | i18, i22 | -10 | -4 | * Combo from 1st hit without delay * Can be delayed | |
| reina | b+1,1,3 | h, m, m | 14, 15, 13 | i18, ,i15~17 | -10 | +3 | * Can transition to SEN (+0/+13/+13) with input F * Cannot block up to i14 on empty transition on block * Combo from 2nd CH * Jails from 2nd block | |
| reina | b+1,1,3,3 | h, m, m, m | 14, 15, 13, 20 | i18, ,i32 | -16 | +48 (+17) | +53a | |
| reina | b+4 | h | 20 | i18 | -8 | +35a | +71a (+55) | * Tornado * High crush 6~17 |
| reina | b+1+2 | m | 20 | i18 | -13 | +14g | Balcony Break * Power crush 7~ | |
| reina | ws2 | m | 20 | i18 | -8 | +9 | +14c | Balcony Break |
| reina | SS.4 | l | 17 | i18~19 | -13 | +0 | +13g | |
| reina | UNS.4 | m | 23 | i18~19 | -8 | +43a (-15) | * Balcony Break * Heat Engager * Heat Dash +5, +62a (+42) * 6 chip damage on block * Can be cancelled into crouch with DB/D/DF * High crush 6~16 | |
| reina | WRA.3+4 | M | 26 | i18~19 | +0c | +5d | * Spike * 7 chip damage on block * Opponent is FDFA on normal hit | |
| shaheen | H.D*,u+2 | h | 35 | i18~19 | +13 | +63a (+47) | * Balcony Break * Tornado * Guard break * Read more * Low crush | |
| shaheen | d+2 | m | 15 | i18~19 | -6 | +8 | * Jab evasion | |
| shaheen | D*,u+2 | h | 30 | i18~19 | +6 | +30d | * Balcony Break * Tornado * Alternate input: SNK.D*,u+2 * 12 chip damage on block * FUFA knockdown on hit * Powered up during Heat * Read more * Low crush 18~ | |
| shaheen | FC.df+2 | m | 21 | i18~19 | -9 | +17a (+8) | * Strong Aerial Tailspin * Balcony Break * Partially restore remaining Heat time on hit | |
| steve | H.EXD.1+3 | h (th) | i18 | * Homing * Unbreakable * Transition to TFA | ||||
| steve | FLK.2 | m | 21 | i18~19 | -5c | +7d | +42a | * Spike * 6 chip damage on block |
| steve | LNH.1+2 | h | 24 | i18-19 | +12 | +51a (+31) | * Guard Break * Reversal Break * Balcony Break * 9 chip damage on block | |
| steve | PAB.f+2 | m | 18 | i18~19 | -13 | +31a (+16) | ||
| steve | PAB.f+2,1 | m, m | 18, 24 | i18~19, i34~35 | +1 | +24a (+14) | * Balcony Break * Combo from 1st hit * Interruptible by i16 or faster moves | |
| victor | d+2 | m | 21 | i18 | +0 | +4 / HE | * Heat Engager * Heat Dash +5, +67a (+50a) * Weapon * 6 chip damage on block | |
| victor | d+3 | l | 11 | i18~19 | -13 | -2 | ||
| victor | b+4 | h | 20 | i18~19 | -2 | +13 | * Homing * Balcony Break | |
| victor | uf+3 | m | 17 | i18~19 | -9 | +3 | +36d | * Low crush 7-15 |
| victor | f,F+2 | m | 24 | i18~20 | -16 | +33a (+23a) | * Tornado * Deals 7 chip damage on block | |
| victor | f,f,F+2 | m | 21 | i18~19 | +2 | +34d (-24d) | +61a (+45a) | * Balcony Break * Deals 6 chip damage on block * Transition to IAI with d or 3+4 at +5 / +37d (-21d) / +64a (+48a) |
| victor | f,f,F+1+2 | L,L | 10,14 | i18, i14~15 | -14 | +4 IAI | +15g | * Transition to r18 IAI at +4 on hit * High crush 15~ |
| victor | SS.1+2 | m | 25 | i18~19 | -9 | +15 (+5) | * Balcony Break | |
| victor | IAI.4 | L | 17 | i18~19 | -13 | +3 | +8 | |
| victor | IAI.4,2 | L, h | 17, 20 | i18~19, i26~27 | -5 | +26 (+0) | +55a (+35a) | Strong Aerial Tailspin * Balcony Break * Combo from 1st CH * Deals 8 chip damage on block |
| victor | IAI.d+1 | M | 25 | i18 | -2 | +24a (+9) | * Heat Engager * Heat Dash +5, +42a (+27a) * Balcony Break * Weapon * 7 chip damage on block | |
| victor | PRF.4 | h | 20 | i18~19 | -2 | +13 | * Homing * Balcony Break | |
| xiaoyu | db+1 | m | 22 | i18 | -9 | +14a (+5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Clean hit damage: 30 | |
| xiaoyu | db+2 | L | 13 | i18~19 | -8 | +5c | +12 | * * High crush 6~ |
| xiaoyu | db+4 | L | 14 | i18 | -12 | +4c | +14 | * This move is +20 on a traded hit |
| xiaoyu | b+3 | h | 22 | i18~19 | +3 | +8c | +32d | * Chip on block [6] * Unparryable by traditional kick parries (bug?) * Transition to BT |
| xiaoyu | SS.4 | l | 19 | i18 | -13 | -2 | +29a | * * High crush 6~ |
| xiaoyu | FC.df+4 | L | 13 | i18~20 | -7 | +4 | * Transition to AOP * Alternate input AOP.f+4 * High crush 1~ | |
| xiaoyu | FC.df+4,4 | L, L | 13, 13 | i18~20, i27~29 | -6 | +5 | * Combo from 1st hit CH * Alternate input AOP.f+4,4 * High crush 1~ | |
| xiaoyu | AOP.1 | m | 11 | i18 | -5 | +6 | * Transition to HYP with B (-2, +9) | |
| xiaoyu | AOP.1,2 | m, h | 11, 15 | i18, i21 | -3 | +30g | * Combo from 1st hit with 8F delay * Move can be delayed by 11F * Input can be delayed by 12F | |
| xiaoyu | AOP.1,4 | m, M | 11, 20 | i18, i25 | -9 | +15d (-2) | * Tornado * Balcony Break * Combo from 1st hit with 4F delay * Move can be delayed by 11F * Input can be delayed by 12F | |
| xiaoyu | AOP.f+4 | L | 13 | i18~20 | -7 | +4 | * Transition to AOP * Alternate input FC.df+4 * High crush 1~ | |
| xiaoyu | AOP.f+4,4 | L, L | 13, 13 | i18~20, i27~29 | -6 | +5 | * Combos from 1st hit CH * Alternate input FC.df+4,4 * High crush 1~ | |
| xiaoyu | BT.3+4 | m | 25 | i18~19 | -16 | +10a (+1) | * Balcony Break * Low crush 9 | |
| xiaoyu | HYP.2 | m | 25 | i18 | -4 | +22 (-13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. * Consumes 240?F of heat timer during heat * 9 chip damage on block (2 steps) * 14 chip damage on block (3 steps) | |
| yoshimitsu | H.2+3 | M,m,m,m | 51 | i18~19 | +4 | -3d | * Heat Smash * Reversal Break * Balcony Break * Recovers 4 base health or 14 additional recoverable health on hit * Enter DGF +10 r29 with U on block * Transition to attack throw after 1st hit * 9 chip damage on block * Jail from 1st attack * Ends Heat * Low crush 68~89 * Floating state 90~92 | |
| yoshimitsu | f+4 | m | 20 | i18 | -13 | +21a (+11) | * Balcony Break * -9 on block after absorbing an attack * 8 chip damage on attack absorbtion * Power crush 7~17 | |
| yoshimitsu | db+3 | l | 8 | i18~19 | -25 | -14 | * High crush 6~ | |
| yoshimitsu | db+3,3 | l, l | 8, 7 | i18~19, i15~17 | -19 | -7 | * Combo from 1st hit * Enter IND r20 with d+3+4 * High crush 1~ | |
| yoshimitsu | db+3,3,3 | l, l, l | 8, 7, 7 | i18~19, ,i15~17 | -19~-17 | -7~-5 | * Combo from 2nd CH * Enter IND r20 with d+3+4 * High crush 1~ | |
| yoshimitsu | db+3,3,3,3 | l, l, l, l | 8, 7, 7, 5 | i18~19, ,i15~17 | -19 | -7 | * Combo from 3rd CH * Enter IND r20 with d+3+4 * High crush 1~ | |
| yoshimitsu | db+3,3,3,3,3 | l, l, l, l, l | 8, 7, 7, 5, 5 | i18~19, ,i15~17 | -19 | -7 | * Combo from 4th CH * Enter IND r20 with d+3+4 * High crush 1~ | |
| yoshimitsu | db+3,3,3,3,3,3 | l, l, l, l, l, l | 8, 7, 7, 5, 5, 5 | i18~19, ,i9~11 | -26 | -15 | * Combo from 5th CH * High crush 1~ | |
| yoshimitsu | DGF.4 | m | 24 | i18~20 | -4 | +14g | * Heat Engager * Heat Dash +5g, +62a (+42) * Balcony Break * Low crush 1~19 | |
| yoshimitsu | FLE.1+2 | m | 16 | i18~19 | -9 | +4 | +31a (+21) | * Tornado * Head * High crush 6~17 |
| yoshimitsu | hFC.db+3 | l | 8 | i18~19 | -25 | -14 | * Leads to db+3 extensions * Can be done from Crouch Level 1 * High crush 1~ | |
| yoshimitsu | hFC.df+4 | L | 18 | i18~19 | -26 | +4c | +31a | * Homing * Enter IND -26 +8c +35a r24 with d+3+4 * Can be done from Crouch Level 1 * High crush 1~ |
| zafina | db+3 | L | 13 | i18 | -8 | +3 | * Cancel SCR transition -11 +0 t48 r30 with B | |
| zafina | b+1 | m | 14 | i18 | -14 | +2 | * Transition to attack throw on standing or airborne front hit with 1+2 * 8f input window for attack throw (frames 10~17) | |
| zafina | b+1:1 | m, t | 14, 36 | i18, | +0d | * Deal 5 (8) recoverable damage to self without Heat * Side switch on hit * Gain ORB on hit * Azazel's Power * Low crush 80~92 * Floating state 93~95 | ||
| zafina | b+1:ORB.1+2 | m, t | 14, 19,10,16 | i18, | +0d | * Consumes ORB * Consumes 180F of remaining Heat time * Azazel's Power * Deals (5) 8 recoverable damage to Zafina without Heat * Deals 5 additional damage when Zafina's remaining health is 42 or lower * Available only from 1st front hit | ||
| zafina | ws2 | m | 20 | i18~19 | -14 | +28a (+18) | * Tornado * Enter MNT -40 +2a (-8) r60 with D | |
| zafina | SCR.3+4 | m,m | 10,20 | i18~19 i6~8 | -12 | +8g | * Strong Aerial Tailspin * Balcony Break * Jail from 1st attack * Low crush 6~22 * Floating state 23~25 | |
| zafina | SCR.df+1 | m,M | 10,30 | i18 i17~19 | -9 | +68a (+52) | * Tornado * Weapon * Instant tornado on 1st hit * Jail from 1st attack * 15 chip damage on block * Deal 18 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power | |
| zafina | SCR.d+3 | l | 10 | i18 | -6 | -3 | +9c | * Interrupt with i13 if Zafina uses SCR.4 * Can hit grounded when off-axis |
| zafina | SCR.d+3,3 | l, h | 10, 28 | i18, i24 | +3 | +77a (+61) | * Combo from 1st CH * Cancel SCR transition -1 +73a (+57) t55 r31 with B * Tornado launches on standing hit only | |
| zafina | TRT.1 | L | 13 | i18 | -11 | +5 | +15a | |
| alisa | 1+2 | m | 22 | i19~20 | -4 | +15d | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Head * 6 chip damage on block * Hit vs BT +10d | |
| alisa | b+1+2 | m | 25 | i19~20 | -13 | +8 | * Balcony Break * Weapon * 7 chip damage on block * 12 chip damage on block in Heat * 10 chip damage and -9 block advantage on attack absorption ** 12 chip damage in Heat * Power crush 7~18 | |
| alisa | uf+1 | m,m,m | 19,19,20 | i19~20 i25 i17 | -13 | +68a (+52) | * Tornado * Transition to SBT on hit with 3_4 * Transition to DBT on hit with f+3_f+4 * 2nd and 3rd hit available only as combo from 1st hit * Low crush 20~40 * Floating state 41~43 | |
| alisa | ws3 | m | 18 | i19~20 | +4 | +15 | * Cancel with B * Actionable after 15 frames | |
| alisa | CLK.B | m | 18 | i19~20 | -12 | -1 | * Cancel with B | |
| alisa | DBT.f+1 | M,t | 49 | i19~21 | -9 | +0d | * Weapon * Transition to attack throw on front standing or airborne hit * 14 damage +3c vs BT opponent * 4 chip damage on block * 7 chip damage on block in heat * Low crush 17~32 * Floating state 33~35 | |
| alisa | DBT.f+2 | L | 13 | i19~20 | -12 | +6c | * Weapon * 3 chip damage on block * 5 chip damage on block in heat | |
| alisa | DBT.f+2,2 | L, m | 13, 25 (17) | i19~20, i35~37 | -33 | -6a (-13) | * Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block * 10 chip damage on block in heat * Low crush 35~67 * Floating state 68~70 | |
| alisa | DES.BT.1 | m,m,m,m,m,m | 4,4,4,4,4,4 | i19~22 i1~3 i1~3 i1~3 i1~3 i1~3 | -9 | +25a | * Weapon * Combo from any hit * 1 chip damage on block * 11 chip damage on block in heat | |
| anna | b+4 | m | 17 | i19~21 | -9 | +11g | +17g | * Strong Aerial Tailspin * Homing * Balcony Break on CH * Transition to r24 HAM on hit automatically |
| anna | f,f,F+4 | m | 28 | i19~20 | +3 | +19a (+9) | * Balcony Break * Chip damage on block * Hitstop 20f on hit * Low crush 14~29 * Floating state 30~32 | |
| anna | SS.1+2 | m,m | 5,7 | i19~20 i5~9 | -11 | +32a (+22) | * Sidestep adds minimum 9f, effective startup i28~29 | |
| anna | CJM.uf+1 | M | 25 | i19~29 | -11~+1 | +9a (-1) | * Balcony Break * Chip damage on block * Unpunishable on block due to pushback * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Low crush 9~37 * Floating state 38~40 | |
| anna | CJM.uf+2 | M | 35 | i19~29 | -11~+1 | +3a | * Balcony Break * Chip damage on block * Unpunishable on block due to pushback * Low crush 9~37 * Floating state 38~40 | |
| armor-king | uf+3 | m | 17 | i19~21 | -8 | +5 | +35a (+25) | Knee * Low crush |
| armor-king | f,f,n,2 | L | 20 | i19 | -13 | +5 | +10 | * Transition to BAD on hit with F (+8/+13) * High crush 8~37 |
| armor-king | SS.2 | l | 17 | i19~20 | -12 | +3 | +6c | * High crush |
| armor-king | SS.4 | m | 22 | i19~20 | -8 | +13a | +58a | |
| armor-king | OTG.d+4 | L | 18 | i19~21 | -16 | -5d (-13) | * -5 on hit when opponent is standing | |
| armor-king | OTG.d+4,4 | L, L | 18, 8 | i19~21, i18~21 | -16 | -8d | * Floor Break * Combos from 1st hit on grounded opponent * -5 on hit when opponent is standing | |
| armor-king | OTG.d+4,4,4 | L, L, L | 18, 8, 6 | i19~21, ,i18~21 | -16 | -8d | * Floor Break * Combos from 1st hit on grounded opponent * -5 on hit when opponent is standing | |
| armor-king | OTG.d+4,4,3+4 | L, L, SM | 18, 8, 20 | i19~21, ,i30~32 | -17 | +0d | * Combos from 1st hit on grounded opponent * +5 on hit when opponent is standing * Low crush 13~32 | |
| asuka | f+4 | h | 21 | i19~21 | +3 | +28a | * Homing * Balcony break on CH | |
| asuka | f,F+1+2 | M | 20 | i19~20 | -6 | +29a (+14) | +68a (+52) | * Tornado * Chip damage when on block * Grounded hit can be inconsistent sometimes |
| asuka | DST.2 | m | 20 | i19 | -3 | +8a | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow * Gain NWG on Heat Activation * Chip damage on block | |
| asuka | DST.4 | l | 19 | i19 | -14 | +11a | ||
| asuka | NWG.f,F+1+2 | M | 24 | i19~20 | +2 | +67a (+51) | * Tornado * Chip damage on block * Consumes NWG * During Heat, remaining Heat is consumed * Grounded hit can be inconsistent sometimes * Unparryable with traditional punch parries (bug?) | |
| asuka | f+1+3 | t | 0 | i19~20 | +17 | |||
| azucena | db+4 | L | 13 | i19 | -14 | -3 | +12g | * High crush 6~20 |
| azucena | b+3 | m | 21 | i19 | +2c | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * 6 chip damage on block * 7 chip damage on block during heat | |
| azucena | BT.3 | L | 23 | i19~20 | -13 | +4 LIB | +14c | * Strong Aerial Tailspin * Balcony break on airborne hit * Transition to LIB on hit |
| azucena | LIB.d+4 | L | 14 | i19~20 | -31 | -2 | ||
| azucena | LIB.d+4,4 | L, h | 14, 27 | i19~20, i30~31 | -7 | +14a (+5) | * Balcony Break * Combo from 1st hit | |
| bryan | d+3+4 | l | 16 | i19 | -12 | -1 | +4 | Can hit grounded on certain ranges |
| bryan | d+3+4,2 | l, m | 16, 25 | i19, i19 | -12 | +14a (-3) | * Tornado * Balcony Break * Combo from 1st CH * Cancel to -23 -12 -7 FC with DB | |
| bryan | b+3 | m | 12 | i19 | -7 | +4 | Enter SLS +1 +12g +12 r18 with f | |
| bryan | ws2 | m,t | 10,20 | i19 | -10 | +50a | * Transition to r90 attack throw on front/side standing hit * +31a (+21) on BT hit * Power up with f+2 or b+2 on frames 18~19, additional 5 damage | |
| bryan | qcb+3 | l | 23 | i19~20 | -13 | +5 | +26a | Balcony break on airborne hit |
| clive | H.u+1+2 | M,m | 18,21 | i19~20,i20~21 | -12 | +3c | * Weapon 2nd hit * Consumes 150F of remaining Heat time * Transition to r15 PHX with F or 4 on hit or block (-1/+14c) * 13 chip damage on block | |
| clive | H.u+1+2,1 | M,m, m,m | 18,21, 17,22 | i19~20,i20~21, i25~26,i20~21 | -8 | +14a(+4a) | * Balcony Break * Weapon 2nd hit * Move cannot be delayed * Input can be delayed by 25F * Interrupt with i3 from 2nd block * 14 chip damage on block * Same move as (df+1,H.1),1 | |
| clive | H.u+1+2,2 | M,m, h,h | 18,21, 10,12 | i19~20,i20~21, i23~24,i12~13 | -9 | +8 | * Weapon 1st hit * Jail from 2nd normal hit * 7 chip damage on block * Transition to r15 PHX with F or 4 on hit or block (-3/+14) * Same move as (df+1,H.1),2 | |
| clive | H.u+1+2,2,1 | M,m, h,h, M,M | 18,21, 10,12, 10,16 | i19~20,i20~21, ,i20~21,i11~12 | -8 | +15a(-2a) | * Tornado * Balcony Break * Weapon 2nd hit * Combo from 4th hit with 17F delay * Move cannot be delayed * Input can be delayed by 17F * 9 chip damage on block * Same move as (df+1,H.1,2),1 * Tornado launching steel pedal | |
| clive | db+4 | L | 20 | i19~20 | -18 | +4c | +67a (+51a) | * Effectively homing? |
| clive | f,F+2 | m | 21 | i19~20 | -7 | +13a | +38a | * Balcony Break * Spike * Weapon * Increases ZAN gauge by 0.40 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage |
| clive | FC.df+2 | L | 18 | i19~20 | -12 | +3c | * Weapon * High crush 1~20 | |
| dragunov | f+2 | h | 16 | i19~20 | -8 | +3 | +8 | Elbow |
| dragunov | f+2,4 | h, m | 16, 24 | i19~20, i19~20 | -7 | +28a (+23) | +31a (+25) | * Balcony Break * Knee * Combo from 1st CH with 10f delay * Input can be delayed 10f |
| dragunov | FDFT.3 | l,t | 8,30 | i19 | -9 | +0d | On close hit * High crush 1~47 | |
| dragunov | SNK.4 | m | 22 | i19~20 | +7 | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * 4 chip damage on block | |
| dragunov | db+3~1+2 | t | 35 | i19~20 | +1d | * Side switch * Crouch throw * Cancel to FC with D, DB or DF * High crush 1~19 | ||
| eddy | f+3+4 | m | 25 | i19~21 | -9 | +18a (+8) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 5 chip damage on block * Floating state 9~18 * Low crush 19~32 * Floating state 33~35 | |
| eddy | ub+4 | m | 12 | i19~21 | -17 | -6 | * Floating state 20~? | |
| eddy | f,F+4 | M | 25 | i19~20 | -12 | +37a(+27) | * Tornado * Transition to HSP * Low crush 12~26? | |
| eddy | ws3 | M | 20 | i19~21 | -13 | +72a(+56) | Tornado | |
| fahkumram | b+1+3,P | m,m,h | 40 | i19 | +19a (+10) | * Balcony Break * Only occurs upon successful b+1+3 Parry | ||
| fahkumram | f,F+4~3 | L | 15 | i19 | -23 | -1c | ||
| fahkumram | f,F+4~3,2 | L, m | 15, 20 | i19, i25 | +0 | +13d (-4) | * Elbow * Powered up in GRF * Combos from 1st hit CH * 6 chip damage on block | |
| fahkumram | f,f,F+3 | m | 30 | i19 | +6 | +15a (+5) | * Knee * 9 chip damage on block * Low crush | |
| fahkumram | FC.df+2 | L | 22 | i19 | -14 | +4 | +12d | * Elbow * High crush |
| fahkumram | RAM.1 | m | 20 | i19 | +1 | +20a (+3) | * Balcony Break * Elbow * 6 chip damage on block | |
| fahkumram | GRF.f,F+4~3,2 | L, m (t) | 15, 30 | i19, i25 | +0 | +0d | * Balcony Break * Consumes GRF * Partially consumes remaining Heat Time * Shift to attack throw on hit * Combos from 1st hit * 6 chip damage on block | |
| feng | f+1+2 | h | 25 | i19~20 | -9 | +13a (+4) | * Balcony Break * Good left sidestep tracking * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~18 | |
| feng | f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
| feng | f,F+4,3 | m, m | 15, 21 | i19~20, i20~21 | -14 | +32a (+22) | * Combo from 1st hit with 11F delay * Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24)) * Recovers 1F faster on hit (t72 r31) * Low crush 20 | |
| feng | FC.df+4 | l | 13 | i19~20 | -8c | +3 | * Can be input with D,df+4 (i27? effective startup) * Transition to BT * +3c on crouching opponent | |
| feng | FC.df+4,1 | l, h | 13, 10 | i19~20, i20~21 | -2 | +6 | * Combo from 1st hit * -20 from 1st block | |
| feng | BT.2 | m | 20 | i19~21 | -9 | +13a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * | |
| heihachi | f+4 | m | 20 | i19~20 | +4 | +7c | +26d | * Spike * Enter FUJ r27 with D * +15c against a crouching opponent |
| heihachi | uf+2 | m | 16 | i19 | -9 | +4 | ||
| heihachi | uf+2,1 | m, m | 16, 20 | i19, i27~28 | -11 | +21a (+11) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block * Combo from 1st hit with 10f delay * Gain 1 Ultimate Count on Heat activation | |
| heihachi | f,F+2 | M | 22 | i19~21 | -16 | +37a (+27) | * Tornado | |
| heihachi | f,n,d,df:1 | M | 33 | i19~21 | -11 | +26a (+16) | * 9 chip damage on block * Low crush 19~40 * Floating state 41~43 | |
| heihachi | f,n,d,df+1 | m | 30 | i19~21 | -15 | +30a (+20) | * Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time * Low crush 19~40 * Floating state 41~43 | |
| heihachi | f,n,df:1 | M | 38 | i19~21 | -11 | +25a (+15) | * 11 chip damage on block * Low crush 19~40 * Floating state 41~43 | |
| heihachi | FC.df+4 | L | 16 | i19~21 | -23 | +4c | * Clean hit +17a and 20 damage * High crush 1~ | |
| heihachi | OTG.d+4 | L | 30 | i19~20 | -14 | -3a (-11) | * Spike | |
| heihachi | RAI.4 | L | 15 | i19~20 | -23 | +8c | +28a | * Links to f,n,d,DF+4 extensions |
| heihachi | WAR.f,F+2 | M | 22 | i19~21 | -16 | +37a (+27) | * Tornado * Chip Damage on block | |
| hwoarang | d+4 | l | 7 | i19 | -17 | -6 | +4s | * Also possible during RFF * High crush 6~55 |
| hwoarang | d+4,4 | l, h | 7, 22 | i19, i20 | -13 | +69a (+53) | * Tornado * Jail from 1st normal hit * Combo from 1st CH * Also possible during RFF | |
| hwoarang | db+3 | L | 12 | i19 | -13 | -1 | +17g | * Also possible during RFF * High crush 6~51 |
| hwoarang | SS.4 | l | 18 | i19~20 | -13 | +5c | +31a | * Transition to RFF |
| hwoarang | LFS.f+3 | m | 23 | i19~20 | +4 | +26a | * Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * Remains in LFS (does not transition on Heat activation or when using Heat Dash) | |
| hwoarang | LFS.uf+4 | M | 20 | i19~20 | -14 | +32a (+22) | * Tornado * Low crush 6~18 | |
| hwoarang | RFF.d+3+4 | L | 19 | i19 | -11 | +5 | +15g | * Remains in RFF |
| jack-8 | H.uf+3 | L | [16] | i19 | -12 | +8c | * Spike * Only deals recoverable damage * Cannot K.O. * Automatically transitions to GMH on hit * Partially uses remaining heat time * 3 chip damage on block * Unparryable * u+3/ub+3: less forward movement * Low crush 9 | |
| jack-8 | b+2 | m | 27 | i19 | +2 | +2a | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Gain GMC on Heat activation * Can be charged to power up | |
| jack-8 | u+1+2 | h | 23 | i19 | -13 | +49a (+39) | * | |
| jack-8 | FC.1 | l | 10 | i19 | -8 | +3 | * * High crush 1 | |
| jack-8 | FC.1,1 | l, l | 10, 14 | i19, i31 | -12 | +5 | * * High crush | |
| jack-8 | FC.1,2 | l, m | 10, 24 | i19, i32 | -11 | +11a (+2) | +43a (-4) | * Balcony Break |
| jack-8 | SIT.1 | l | 10 | i19 | -48 | -37 | * * Floating state | |
| jack-8 | SIT.1,2 | l, l | 10, 10 | i19, i15 | -47 | -36 | * Combos from 1st hit * Floating state | |
| jack-8 | SIT.1,2,1 | l, l, l | 10, 10, 10 | i19, ,i15 | -47 | -36 | * Combos from 1st hit * Floating state | |
| jack-8 | SIT.1,2,1,2 | l, l, l, l | 10, 10, 10, 10 | i19, ,i15 | -47 | -36 | * Combos from 1st hit * Alternate input SIT.2,1,2,1 ** String moves recover 4 frames faster with alternate input * Floating state | |
| jin | H.db+1+2 | M | 0 | i19~34 | +4 | +23g~+38g | * Strong Aerial Tailspin * Balcony Break * Transition to DVS r10 on hit or block * Unparryable by traditional parries, Asuka, Nina, etc * Partially uses remaining Heat time * Causes wall splat on hit * Opponent recovers crouching * Power crush 6~18 | |
| jin | db+3 | h | 28 | i19~i21 | -10~-8 | +17a | Balcony break on airborne hit * High crush 4~21 | |
| jin | db+1+2 | M | 0 | i19~34 | -11~+4 | +17g~+32g | * Balcony Break * +4a (-5) on BT hit * Unparryable by traditional parries, Asuka, Nina, etc * Opponent recovers crouching * Power up in Heat | |
| jin | OTG.d+1+2 | L | 24 | i19~20 | -13 | -2 (-10) | * Spike | |
| jun | f+4 | h | 21 | i19~21 | +3~+5 | +13~+15 | * Balcony Break (airborne) * Homing | |
| jun | uf+2 | M | 24 | i19 | -9 | +30a (+15) | +69a (+53) | * Tornado * Chip damage (9) on block * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| jun | IZU.4 | L | 10 | i19 | -37 | -1c | +23a | * High crush 13~ |
| jun | IZU.4,1 | L, M | 10, 21 | i19, i19~20 | -14~-13 | +14a (+3) | * Balcony Break * 2nd hit only available as combo from 1st hit * DA: +9 damage on hit (30) * Deals 18 damage to self (12 recoverable) * Unparryable * Gain 20 Kazama Essence on normal or airborne hit * Low crush 22~38 * Floating state 39~41 | |
| kazuya | f+4 | m | 20 | i19~20 | +4c | +7c | +31d | Spike |
| kazuya | db+3 | L | 14 | i19~20 | -12c | -1 | +7c | * High crush 6~ |
| kazuya | uf+3 | m | 25 | i19 | -9 | +17(+9) | * Balcony Break * Low crush 9~ | |
| kazuya | SS.1+2 | h | 25 | i19~20 | +5 | +26g | * Homing * 7 chip damage on block * Transition to r18 CD with DF ** Transition to r19? forward dash with f,n,f (+4?/+25g?) | |
| king | ss2 | h | 25 | i19~20 | -5 | +18a(+9) | Balcony Break | |
| kuma | f,F+2 | M | 23 | i19~21 | -19 | +45a (+35) | * High crush 8~18 | |
| kuma | FC.1 | l | 12 | i19~21 | -8 | +2c | * High crush 0~46 | |
| kuma | HBS.1+2 | M | 24 | i19~22 | -15 | +79a | * Tornado * 27dmg upon opponent landing * High crush 1~18 | |
| kuma | SIT.2 | m | 18 | i19~21 | -12 | +73a (+57) | * Tornado | |
| lars | f,F+3+4 | l,l | 26 | i19~20 | -16 | +0c | * High crush 21~ | |
| law | H.uf+2 | h | 21 | i19~20 | +4 | +21d | * Weapon * Strong Aerial Tailspin * Balcony Break * Consumes 300F of remaining Heat Time * Restores 60F of remaining Heat Time on hit * 4 chip damage | |
| law | f+2~1 | m | 24 | i19~20 | +4 | +30a (+4) | +54a | * Balcony Break * 4 chip damage on block * Transition to DSS with F (+6/+32a (+6)/+56a) * Alternate input DSS.f+2~1 |
| law | uf+2 | h | 21 | i19~20 | -1 | +9 | +21d | * Weapon * Strong Aerial Tailspin * Balcony Break * 4 chip damage |
| law | uf,n,4 | m | 20 | i19 | -15 | +30a (+20) | * Low crush | |
| law | DSS.3 | h | 25 | i19 | +3 | +40a | * Homing * Balcony Break * 5 Chip damage on block | |
| law | DSS.f+4 | h | 36 (40) | i19 | +7 | +5c | * Balcony Break * 7 chip damage on block * 12 chip damage on block (Just Frame) * Forces tech backroll on hit * While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage. | |
| lee | b,B+4 | h | 23 | i19 | +2 | +25a | * Strong Aerial Tailspin * Homing * Transition to +5, +28a HMS with 3 * 6 chip damage | |
| lee | HMS.2 | m | 23 | i19 | -13 | +39a (+29) | * Tornado | |
| leo | b+1+4 | h,l | 6,12 | i19~21 | -12~-10 | +3 | +14 | |
| leo | u+1 | m | 17 | i19~20 | -6~-5 | +2 | +22a (+5) | * Tornado * Balcony Break ** CH only ** Doesn't Balcony Break on airborne |
| leo | f,F+4 | m | 12 | i19 | -13 | +28a (+18) | * Low crush 17 | |
| leo | f,F+4,3 | m, h | 12, 23 | i19, i12 | -14 | +20 (+11) | * Balcony Break * Jail from 1st block * Combo from 1st hit +28a (+21) * Low crush 0~12 | |
| leo | f,F+4,3,4 | m, h, L | 12, 23, 17 | i19, ,i29~31 | -12~-10 | -1 | +30a | * Low crush 0~7 * Floating state 8~10 * High crush 20~ |
| leo | SS.1+2 | m | 30 | i19 | -9 | +14a (+5) | +29d | * Balcony Break |
| leo | BOK.2 | M | 23 | i19~20 | -9~-8 | +41a (+31) | * High crush 0~17 | |
| lidia | d+1 | m | 20 | i19~20 | -7c | +6c | +21d | Spike |
| lidia | f,F+3 | M | 21 | i19~20 | -14 | +30a (+20) | Tornado * Low crush 11~19 | |
| lidia | CAT.4 | L | 14 | i19~20 | -6 | +8c | +33a | * Transition to WLF on hit or block only * Crouching state ends early on frame 20 when transitioning to WLF * WLF transition is -14 * High crush 11~31 |
| lidia | CAT.4,3+4 | L, M | 14, 25 | i19~20, i38~39 | -14 | +5a | * Spike * Combo from 1st CH * Low crush 21~25 * Floating state 26~39 | |
| lili | H.f,F+3+4 | m | 36 | i19~25 | +7~+13 | +20~26a (-6~+0) | * Balcony Break * 16 chip damage on block * Partially consumes remaining Heat time * Low crush | |
| lili | d+3 | L | 14 | i19~20 | -12 | +1 | +5c | |
| lili | db+3 | h | 22 | i19~22 | -9~-6 | +34d | +46a | * Balcony Break * High crush 6~18 |
| lili | f,F+3+4 | m | 30 | i19~25 | -2~+4 | +4a (-5) | * Balcony Break * Powers up in Heat * Chip damage on block [9] * Low crush 11~31 * Floating state 32~34 | |
| lili | SS.1+2 | m | 21 | i19~20 | +0 | +25a (+16) | +64a | * Balcony Break * Sidestep takes 9f, effective startup i28~29 |
| lili | FC.df+3 | L | 19 | i19-28 | -18~-9 | -2~+7 | +26a | * Can be done from Crouch Level 1 * High crush 10~47 |
| miary-zo | d+1+2 | M | 23 | i19~20 | -17 | +35a (+25) | * Tornado * Weapon * Chip damage on block * Recovers 3f faster on hit * High crush 9~18 | |
| miary-zo | b+4 | m | 19 | i19 | -2 | +22a (+13) | +39a | * Balcony Break * Good SSR tracking * Low crush 9~35 * Floating state 36~38 |
| miary-zo | BAO.3 | m,m | 15,25 | i19~20 i10~11 | -9 | +15d (+5) | * Heat Engager * Heat Dash +5, +36a (+26) * Homing * Balcony Break * Low crush 1~66 * Floating state 67~69 | |
| nina | SS.1+2 | m | 22 | i19 | -8 | +3 | +37a | * Balcony Break * Sidestep adds minimum 9f, effective startup i28 * Chip damage on block |
| nina | SS.1+2,1+2 | m, sm,sm | 22, 8,8 | i19, i30,i5 | -9 | +16a (+16) | * Balcony Break * Weapon * Only occurs on 1st hit hit or block * Combos from 1st hit * Jails from 1st hit * 6 Chip damage on block | |
| nina | qcf+3 | L | 17 | i19~28 | -20~-11 | +0c~+9c | +21a | * High crush 10~49 |
| nina | qcb+4 | M | 20 | i19~20 | -12 | +68a (+52) | * Tornado | |
| panda | f,F+2 | m | 23 | i19~21 | -19 | +45a (+35) | ||
| panda | FC.1 | l | 12 | i19~21 | -8 | +2 | ||
| panda | HBS.1+2 | m | 24 | i19~22 | -15 | +79a | * Tornado | |
| panda | SIT.2 | m | 18 | i19~21 | -12 | +73a (+57) | * Tornado | |
| paul | db+2 | M | 21 | i19~20 | -11 | +14d (-3) FDFA | +28a (+18) | * Tornado * Balcony Break |
| paul | SS.3 | L | 17 | i19 | -12c | +4 | +12c | * Effective minimum startup 28f |
| paul | qcf+3+4 | m | 22 | i19~20 | -9 | +35a (+27) | +74a (+58) | * Tornado * Balcony Break * Knee * High Evasion (brief) * Low crush 19~39 |
| raven | BT.4 | m | 21 | i19~20 | -5~-4 | +44a (-14) | * Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break * Low crush 6~19 | |
| reina | f+4 | m | 20 | i19~20 | +2c | +5c | +29d | * +13c on crouching hit * Opponent is FDFA on CH * Spike |
| reina | OTG.d+4 | L | 14 (11) | i19 | -19 | -8 / -8a (-16) | 22 (17) dmg if done with input OTG.d+4 alone | |
| reina | OTG.d+4,1 | L, L | 14 (11), 17 (20) | i19, i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 on frames 15-18 for 20 (16) dmg * Jails from 1st block * Combo from 1st hit | |
| reina | WGS.1 | m | 24 | i19~21 | -22 | +24a (+14) | * 26 dmg if manual CD * High crush | |
| reina | WGS.1,3 | m, m | 24, 22 | i19~21, i26~30 | -12 | +18d (-17) | * Spike * Combo from 1st hit * Low crush | |
| reina | WGS.1,4 | m, h | 24, 26 | i19~21, i23~27 | -7 | +1 (+0) | * Balcony Break * Combo from 1st hit * Low crush | |
| shaheen | d+4 | L | 10 | i19 | -12 | +1 | ||
| shaheen | b+1 | m | 20 | i19~20 | +0c | +6c | * Heat Engager * Heat Dash +67a (+50) * Transition to +0c, +6c FC with D | |
| shaheen | b+3 | m | 17 | i19 | +1c | +3c | +14c | * 5 chip damage on block |
| shaheen | SS.1+2 | m | 23 | i19~20 | +3 | +22g | +35a | * Partially restore remaining Heat time on hit * Sidestep takes 9f; effective startup i28 * 6 chip damage on block |
| shaheen | SNK.1+2 | m | 21 | i19 | +4c | +8c | * Heat Engager * Heat Dash +67a (+50) * Floor Break * 6 chip damage on block | |
| steve | uf+1 | m | 18 | i19~21 | -6 | +5 | * Spike * Low crush 9~ | |
| steve | qcf+2 | l | 18 | i19 | -18 | +2c | * Transition to r36? PAB with F (-18/+2c) ** r36? FC cancel? * High crush 10~ | |
| steve | DCK.1 | m | 17 | i19 | -7 | +58a (+27) | +34a (+24) | |
| steve | DCK.2 | m | 15 | i19 | -14 | +35a (+25) | ||
| steve | EXD.1 | m | 21 | i19 | -7 | +44d (+36) | +41a (+31) | * 8 chip damage on block |
| steve | EXD.2 | m | 21 | i19 | -14 | +61a (+51) | * 6 chip damage on block | |
| victor | d+1+2 | sm | 21 | i19~21 | -9 | +17 (+10) | +35a | * Tornado * Deals 6 chip damage on block |
| victor | db+3 | h | 20 | i19~20 | -11 | +67a (+51a) | * Tornado * Balcony Break * High crush 6 | |
| victor | b+1+2 | h | 25 | i19~20 | -9 | +16d | +16d | * Balcony Break * 7 chip damage on block * Power crush 7~ |
| victor | uf+2 | m | 15 | i19~20 | -9 | +7 | * Homing | |
| victor | PRF.1 | L | 15 | i19~20 | -12 | +4c | +14g | * High crush 6~50 |
| xiaoyu | f+4 | h | 23 | i19 | +1 | +13 | * Homing * Chip on block [4] | |
| xiaoyu | FC.df+2 | L | 8 | i19 | -8 | +3 | * Transition to FC BT with DF_D_DB * High crush 1~27 | |
| xiaoyu | FC.df+2,1 | L, l | 8, 10 | i19, i18 | -8 | +3 | * Combo from 1st hit * Jail from 1st block * Transition to FC BT with DF_D_DB * High crush 1~45 | |
| xiaoyu | AOP.1+2 | m | 25 | i19 | -1 | +19a (+10) | +64a | * Tornado * Balcony Break |
| xiaoyu | AOP.d+1 | L | 13 | i19 | -12 | -1 | +0 | * * High crush |
| xiaoyu | CH AOP.d+1 | l,t | 40 | i19 | -12 | +0 | * Floor Break * Attack throw on CH * High crush | |
| yoshimitsu | KIN.f+1 | M,M,M | 6,6,10 | i19~20 i6~7 i7~8 | -5 | -2 | * Weapon * Combos from any hit * 8 chip damage on block * Powers in NSS or Heat | |
| yoshimitsu | KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,10 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -12 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Powers in NSS or Heat | |
| yoshimitsu | NSS.KIN.f+1 | M,M,M | 6,6,12 | i19~20 i6~7 i7~8 | -5 | +18a (+11) | * Weapon * Combos from any hit * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less | |
| yoshimitsu | NSS.KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,12 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -9 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Recovers 5 base health or 10 additional recoverable health on hit * Recovers 1 base health on hit when remaining recoverable health is 10-15 * Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4 * Recovers 5 base health on hit when remaining recoverable health is 3 or less | |
| zafina | f+2 | m | 17 | i19 | -18 | -6 | +52a | |
| zafina | f+2,3 | m, h | 17, 12 | i19, i19 | +0 | +9 | * Cancel SCR transition -9 +0 t68 r28 with B * Combo from 1st hit with 13f delay * Input can be delayed 17f * Move can be delayed 15f | |
| zafina | f+2,3,4 | m, h, m | 17, 12, 25 | i19, ,i28~29 | -18 | +18a (+8) | * Balcony Break * Combo from 2nd CH | |
| zafina | f+1+2 | m,m | 16,22 | i19~20 i13~14 | -9 | +5a (-5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jab evasion? * Second hit available only on hit or block * 8 chip damage on block * Deal 10 recoverable damage to self without Heat * Azazel's Power * Gain ORB on hit or heat activation | |
| zafina | d+2 | m | 17 | i19~20 | -16c | -3c | +17a | * Spike |
| zafina | d+2,4 | m, m | 17, 10 | i19~20, i26 | -22 | -4 | -4c | * Spike * Combo from 1st hit * Enter TRT -22 -4 with D * High crush 56~84 * Floating state 6~55 |
| zafina | d+2,4,3 | m, m, m | 17, 10, 10 | i19~20, ,i28~31 | -13~-10 | +18a | * Combo from 1st and 2nd CH | |
| zafina | b+1+2 | m | 27 | i19~20 | -6 | +12a (+3) | * Balcony Break * Weapon * Deals 12 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * 5 chip damage on block | |
| zafina | b+1+2,ORB.1+2 | m | 17,5,15 | i19~20 | +2 | +10a (-16) | * Balcony Break * Deals 12 recoverable damage to self without Heat * Consumes ORB * Consumes 240F of remaining Heat time * Azazel's Power * Deals 5 additional damage when Zafina's remaining health is 42 or lower * 8 chip damage on block ** Deals 13 chip damage on block when Zafina's remaining health is 42 or lower * Available only on hit or block | |
| zafina | uf+1 | h | 19 | i19 | +4 | +9 | ||
| zafina | MNT.df+2 | m | 10 | i19~20 | -9 | +32a (+22) | ||
| zafina | ORB.SCR.df+3+4 | L,m,m,sm | 6,15,3,10 | i19 | -14 | -13a (-14) | * Transition to 3rd hit on 2nd hit * Consumes ORB * Consumes 450F of Heat time * Deals 5 additional damage when Zafina's remaining health is 42 or lower * 4 chip damage on block ** Deals 6 chip damage on block when Zafina's remaining health is 42 or lower * High crush 6~ | |
| zafina | SCR.df+4 | L | 17 | i19~20 | -14 | +7c | +37a | * High crush 6~ |
| zafina | TRT.1+2 | m,M | 7,20 | i19~20 i9~10 | -12c | +14a | * Balcony Break on airborne hit * Homing * Low crush 7~24 * Floating state 25~27 | |
| zafina | TRT.df+1 | M | 30 | i19~20 | +6 | +30a (+15) | * Heat Engager * Heat Dash +5, +35a (+27) * Balcony Break * Weapon * 12 chip damage on block * Deal 8 recoverable damage to self without Heat * Gain ORB on hit or heat activation * Azazel's Power | |
| alisa | H.2+3 | m | 50 (28) | i20~21 | +8 | -15d | * Heat Smash * Transition to DES with 1+2 (+8) * Transition to SBT with 3_4 (+10) * Transition to DBT with f+3_f+4 (+10) * 8 chip damage on block | |
| alisa | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| alisa | db+4 | L | 17 | i20~21 | -14 | +2c | +12g | * High crush 6~ |
| alisa | b+1+3,P | m! | 25 | i20~21 | -5a (-14) | * Balcony Break * Interrupt with i11 after parry * High crush 1~39 | ||
| alisa | b+3 | m | 22 | i20~22 | -8 | +5a (-4) | * Homing * Balcony Break | |
| alisa | ws1+2 | m | 20 | i20~21 | -8 | +21 | * Homing * Hold input to power up | |
| alisa | DES.2 | M,M,m | 5,5,5 | i20~21 i1~2 i1~2 | -8 | +37a (+27) | * Weapon * Jab evasion * 2 chip damage on block * 8 chip damage on block in heat | |
| alisa | DES.2,1 | M,M,m, h! | 5,5,5, 20 | i20~21 i1~2 i1~2, i28~56 | +85a (+69) | * Tornado * Weapon * Available only as a combo from 1st hit | ||
| alisa | DES.d+1 | L,L,L,L,L | 17 | i20~24 i1~5 i1~5 i1~5 i1~3 | -13 | +4 | * Weapon * Combo from any hit * 1 chip damage on block * 6 chip damage on block in heat * High crush 4~48 | |
| anna | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| anna | b+1+2 | m | 21 | i20~21 | -13 | +20a (+15) | * Balcony Break * -8 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| anna | uf+2 | M | 18 | i20~21 | -8 | +12s | +72a (+56) | * Transition to r27 HAM on hit automatically * Instant Tornado on CH |
| anna | ws1+2 | m | 25 | i20~21 | -14 | +14a | * Balcony Break * Spike * -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| anna | SS.2 | L | 12 | i20~21 | -12 | +0 | +14g | * Sidestep adds minimum 9f, effective startup i29~30 * High crush 6~ |
| anna | FC.df+1 | m | 22 | i20 | -10 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Jab evasion? * Chip damage on block | |
| anna | FC.df+2 | L | 12 | i20 | -21 | +70a (+54) | * Instant Tornado on hit * Recovers 6f faster on hit * Deals only 6 damage when using its follow up attack in Heat * High crush 1~52 | |
| anna | H.FC.df+2,1 | L, L | 12, 18 | i20, i27~28 | -21 | +64a (+48) | * Balcony Break (airborne) * Weapon * Jail from 1st attack * Instant Tornado on hit * 24 damage total from 1st hit * Chip damage on block * Partially uses remaining Heat time | |
| anna | CJM.4 | M | 23 | i20~21 | -13 | +10a | * Balcony Break * Spike * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| anna | HAM.3 | L | 17 | i20~21 | -14 | -3 | +6c | * Homing * Transition to r25 CJM with B (-7/+4/+13) * High crush 8~ |
| anna | ROLL.4 | h | 21 | i20 | +7 | +32a (+22) | +57a | * Tornado * Chip damage on block * Roll adds minimum 20f, effective startup i40 * High crush 39~69 * Low crush 20~35 * Floating state 36~38 |
| armor-king | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| armor-king | b+3+4 | m | 22 | i20~21 | -9 | +12a (+3) | * Homing * Balcony Break | |
| armor-king | (2 steps or more) wr4 | l | 20 | i20~24 | -21 | +0d | +30a | * Low crush |
| armor-king | BAD.3 | m | 20 | i20~21 | -13 | +11a(+2) | +26d | * Balcony Break * Has good right sidestep tracking * Power up if an attack is absorbed ** Reversal Break ** 8 chip damage on block ** -9 on block * Power crush 7~19 |
| asuka | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| asuka | f+1 | m | 17 | i20 | -7 | +4 | ||
| asuka | f+1,3 | m, m | 17, 17 | i20, i21~22 | -5 | +6 | +14c | * Combo from 1st CH with 9f delay * Input can be delayed 10f |
| asuka | f+1,4 | m, L | 17, 26 | i20, i25~27 | -26 | +24a | * Homing * Combo from 1st CH * Input can be delayed 15f * Interrupt with i11 from 1st block * Cancel to FC -24 -13 r43? with DB * High crush 6~ | |
| asuka | df+3 | M | 23 | i20~21 | -8 | +12a | Balcony Break | |
| asuka | d+1+2 | L | 20 | i20 | -18 | +11a | Spike * High crush 10~39 | |
| asuka | db+2 | m | 22 | i20~21 | -11 | +32a (+22) | Tornado * High crush 3~17 | |
| asuka | db+3 | L | 17 | i20 | -12 | +4c | +14g | |
| asuka | uf+3 | m | 17 | i20~21 | -3 | +8 | +33a | * Low crush 11~27 * Floating state 28~30 |
| asuka | uf+4 | m | 25 | i20~21 | -13 | +31a (+21) | * Low crush 9~30 * Floating state 31~33 | |
| asuka | f,F+3 | m | 23 | i20~21 | -9 | +11g | +35a | * Homing * Balcony Break |
| asuka | f,F+4 | h | 23 | i20~21 | -3 | +66a (+46) | * Strong Aerial Tailspin * Balcony Break * Low crush 6~21 * Floating state 22~24 | |
| azucena | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| azucena | d+1 | m | 20 | i20~21 | +4 | +7c | +44a | * Spike * Elbow |
| azucena | db+1+2 | M | 23 | i20~21 | -21 | +33a (+23) | Steel pedal * High crush 6~21 | |
| azucena | ws3 | m | 23 | i20~21 | +4 | +16g | * Balcony Break * 6 chip damage on block * 9 chip damage on block during heat * Opponent recovers crouching | |
| bryan | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| bryan | f+1+2 | h | 22 | i20~21 | +1 | +19d | * Balcony Break * Elbow * 6 chip damage on block | |
| bryan | b+1 | m | 21 | i20~21 | +4 | +7c | +78a (+58) | * Spike * Elbow |
| bryan | uf+1 | m | 22 | i20~21 | -13 | +15a | * Balcony Break * Floor Break * Gain SNE on hit (+3a on hit) * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| bryan | SNE.FC.df+3 | l | 24 | i20 | -13 | +7 | +25a | * Balcony Break * Consumes SNE * Unparryable |
| bryan | SNE.b+1+2 | m,m | 9,15 | i20,i14 | +4 | +33d (+25) | * Balcony Break * Elbow * Consumes SNE * Chip damage on block (6) | |
| claudio | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| claudio | d+2 | L | 6 | i20 | -11 | +0 | * High crush 6~ | |
| claudio | d+2,2 | L, L | 6, 8 | i20, i16~17 | -13 | -1 | * Jail from 1st block * Combo from 1st hit * High crush 1~ | |
| claudio | SS.4 | L | 20 | i20~21 | -12 | +6c | +27d | * Side step takes 9f, effective startup i29 * Tracking and range notes: * Assuming i29 startup with 9f left sidestep * SSL4 range: 2.45 * SSR4 range: 2.39 * Pseudo homing low? |
| clive | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| clive | f+3 | M | 15 | i20~21 | -14 | +37a | * Spike * 3 Chip Damage on block * Low crush 9~24 * Floating state 25~27 | |
| clive | b+2 | h | 20 | i20~21 | -4 | +9 | * Strong Aerial Tailspin * Balcony Break * Weapon * Enter PHX +6 +23 r24 with F or 4 on block or hit * +15a (+6) on BT hit * Effectively homing? | |
| clive | b+3,P,2 | m | 35 | i20~21 | +3 | +16a (+6a) | * Reversal Break * Balcony Break * Weapon * is1~9 * Floating state 10~20 | |
| clive | b+3,P,1+2 | m,t | 35 | i20~21 | -13 | +5d | * Reversal Break * Weapon * Increases ZAN gauge by 0.72 on hit * Increases ZAN gauge by 0.10 on block * Transition to attack throw on hit * Side switch on hit * is1~20 | |
| clive | f,F+1+2 | m | 22 | i20 | +3 | +9c | * Spike * Weapon * 2 chip damage on block | |
| clive | qcf+1 | h | 5 | i20-31 | -12~-10 | +8c~+10c | * Balcony Break * Weapon * Hold to power up * 1 chip damage on block * Cancel to r15 PHX with 4 or F from frames 10-16 * Transitions to unbreakable throw from i23-31 5,10 +3 * Throw deals recoverable damage only * Forces tech backroll on hit | |
| clive | ws3 | m,m | 20,15(20) | i20~21 i28~41 | -8 | +21a (+11a) | * Homing * Balcony Break * Power up in Heat: 20 damage and +20a(+10a) on hit * Jail from 1st attack | |
| clive | CH.f,F+1+2 | m | 50 | i20 | +0d | * Spike * Weapon * Throw from front hit * Opponent recovers FUFA | ||
| devil-jin | H.MCR.1+2 | h!,t | 12,27 | i20 | +0d | * Transition to attack throw on standing or airborne hit * Consumes 300F of the heat timer * Low crush 1~12 | ||
| devil-jin | R.df+1+2 | m,t | 10-15,3-5,42-60 | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Opponent recovers FDFA on hit * Power crush 8~20 * Low crush 8~17 | |
| devil-jin | b+1+2 | m | 21 | i20~21 | +3c | +7c | +24d | * Spike * Opponent recovers FDFA on CH * 4 chip damage on block |
| devil-jin | u+4 | m | 22 | i20~21 | -25 | +15a (+5) | * Tornado * May evade some highs during frames 5-9 * Might evade some mids during frames 7-9 * Increased evasion when performed from crouching state * Enter FLY +35a (+25) with ub_u_uf on hit * Low crush 9~44 * Floating state 45~47 | |
| devil-jin | uf+2 | h | 25 | i20~23 | -4 | +25a | * Homing * Balcony break on airborne hit | |
| devil-jin | f,F+4 | m | 22 | i20~21 | -6 | +16g | +55a | * Balcony Break on normal hit * i23 startup when unbuffered, and i21 startup when buffered * Opponent recovers crouching on hit * Active frame 1 range: 3.70 * Low crush 10~30 * Floating state 31~33 |
| devil-jin | FLY.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50 * Floating state 51~53 | |
| devil-jin | FLY.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin * 14 damage with combo scaling from 1st hit * 24 damage total from 1st hit * Interrupt with i19 from 1st block * Low crush 1~ | |
| devil-jin | FLY.4,2 | M, m | 10, 20 | i20~21, i22~23 | -27 | +52a (+7) | * 14 damage with combo scaling from 1st hit * 24 damage total from 1st hit * Interrupt with i1 from 1st block | |
| devil-jin | FLY.4,2,1 | M, m, m | 10, 20, 20 | i20~21, ,i22~24 | -16 | +29a(+19a) | * Interrupt with i24 from 2nd block * Attack is delayed 23f, effective startup i45~47 * Low crush 22~43 * Floating state 44~46 | |
| devil-jin | FLY.4,2,1,UF | M, m, m, t | 10, 20, 20, 14 (10) | i20~21, , | -4d | * Floor Break * Transition to attack throw on hit * Available only on hit * 10dmg with combo scaling from previous hit * Opponent recovers FDFA on hit * Low crush 1~ | ||
| devil-jin | FLY.4,2,1+2 | M, m, m!,M! | 10, 20, 14, 20 | i20~21, ,i27~28 i22~60 | -6a | * Available only as combo from 2nd hit * 15 (7+8) damage with combo scaling from 1st hit * 39 damage total from 1st hit * 20 damage (10+10) with combo scaling from 2nd hit * 40 damage total from 2nd hit * Low crush 1~ | ||
| devil-jin | MCR.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50 * Floating state 51~53 | |
| devil-jin | MCR.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin * 14 damage with combo scaling from 1st hit * 24 damage total from 1st hit * Interrupt with i19 from 1st block * Low crush 1~ | |
| devil-jin | MCR.4,2 | M, m | 10, 20 | i20~21, i22~23 | -27 | +52a (+7) | * 14 damage with combo scaling from 1st hit * 24 damage total from 1st hit * Interrupt with i1 from 1st block | |
| devil-jin | MCR.4,2,1 | M, m, m | 10, 20, 20 | i20~21, ,i22~24 | -16 | +29a(+19a) | * Interrupt with i24 from 2nd block * Attack is delayed 23f, effective startup i45~47 * Low crush 22~43 * Floating state 44~46 | |
| devil-jin | MCR.4,2,1,UF | M, m, m, t | 10, 20, 20, 14 (10) | i20~21, , | -4d | * Floor Break * Transition to attack throw on hit * Available only on hit * 10dmg with combo scaling from previous hit * Opponent recovers FDFA on hit * Low crush 1~ | ||
| devil-jin | MCR.4,2,1+2 | M, m, m!,M! | 10, 20, 14, 20 | i20~21, ,i27~28 i22~60 | -6a | * Available only as combo from 2nd hit * 15 (7+8) damage with combo scaling from 1st hit * 39 damage total from 1st hit * 20 damage (10+10) with combo scaling from 2nd hit * 40 damage total from 2nd hit * Low crush 1~ | ||
| devil-jin | MCR.1+2 | h! | 12 | i20 | +0 | * Balcony Break (airborne) * Low crush 1~12 * Floating state 13~15 | ||
| dragunov | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| dragunov | f+3 | m | 11 | i20 | -6 | +5 | Enter SNK +0 +11 r19 with DF | |
| dragunov | f+3,3 | m, m | 11, 14 | i20, i17~20 | -10 | +1d / +1c | * Spike * Combo from 1st CH * Side switch on hit * +20 damage throw when hit from the front in close range ** Removes Recoverable Health * +1c on normal hit at long range | |
| dragunov | f+3,1+2 | m, m | 11, 27 | i20, i30~31 | -3 | +22a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Combo from 1st hit * Chip damage on block * Interruptable by i10 from 1st block | |
| dragunov | db+3+4 | L | 23 | i20~21 | -31 | +3g | +20a | Balcony break on airborne hit |
| dragunov | ub+2 | h | 18 | i20 | -5 | +9 | +53a | Sidesteps left |
| dragunov | f,f,F+4 | m,t | 20,25 | i20~21 | -7 | +1d | * Tornado ** on wall hit only (Death's Fragrance) * Knee * Transition to attack throw on front standing or wall hit * Throw is unbreakable * Sometimes Side switches on hit | |
| dragunov | SS.2 | m | 16 | i20~21 | -10 | +1 | Spike | |
| dragunov | SS.2,3 | m, h,t | 16, 20,20 | i20~21, i18 | -9 | +1d | * Throw when hit from the front * Removes Recoverable Health * Side switch on front hit * +5 on side or BT hit * Combo from 1st hit | |
| dragunov | SS.2,1+2 | m, m,m | 16, 8,12 | i20~21, i27~29 i8~9 | -4 | +2c | * Combo from 1st hit | |
| dragunov | SS.2,1+2,4 | m, m,m, h | 16, 8,12, 28 | i20~21, ,i26~27 | -10 | +45a | * Combo from 1st hit | |
| dragunov | (During enemy wall stun).f,f,F+4 | m,t | 20,20,25,35 | i20~21 | * Tornado * Deals maximum 32 (20) damage due to scaling | |||
| eddy | H.3+4 | m | 20 | i20~22 | +9 | +66a(+50) | * Tornado * Transition to HSP * 6 chip damage on block * High crush 6~11? * Floating state 11?~? * Low crush 20~? | |
| eddy | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| eddy | 1+2 | m | 17 | i20 | +3c | +5c | +14c | * Spike * Elbow |
| eddy | db+3+4 | m,M | 12,12 | i20~22 | -6 | +1 | * Transition to FC * Floating state 18~30 | |
| eddy | db+3+4,4 | m,M, m | 12,12, 10 | i20~22, i21~22 | -8 | +5 | ||
| eddy | db+3+4,4,3 | m,M, m, m | 12,12, 10, 26 | i20~22, ,i22~23 | -14 | +15a(+6) | Combos from 2nd CH | |
| eddy | b+3+4 | h | 28 | i20~21 | -9 | +21a(+11) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| fahkumram | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| fahkumram | df+3 | l | 15 | i20 | -13 | -1c | +28g | |
| fahkumram | db+4 | h | 23 | i20 | -6 | +35d | * Balcony Break * Strong Aerial Tailspin * High crush 6~19 | |
| fahkumram | uf+4 | m | 22 | i20 | -16 | +66a (+55) | * Tornado * Balcony Break * Low crush | |
| feng | H.2+3 | m,t | 20,35 | i20~21, i24~25 | +12 | +0 | * Heat Smash * Balcony Break * 7 chip damage on block * 2nd hit 26dmg +30a (-6) on 1st whiff * Transition to STC on block * Transition to standing with B (+7) | |
| feng | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| feng | df+2 | m | 15 | i20~21 | -8 | +4 | ||
| feng | df+2,2 | m, m | 15, 21 | i20~21, i13~14 | -6 | +14a (+4) | * Balcony Break * Combo from 1st hit | |
| feng | d+2 | L | 16 | i20~21 | -12 | -1 | -1c on crouching hit * High crush 6~51 | |
| feng | d+1+2 | M | 15 | i20~21 | -9 | +8c | ||
| feng | d+1+2,1 | M, m | 15, 20 | i20~21, i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit with 12F delay * Move can be delayed by 10F * Input can be delayed by 12F | |
| feng | db+2 | l | 10 | i20~21 | -11 | +0 | +0c on crouching hit * High crush 6~30 | |
| feng | db+2,2 | l, l | 10, 10 | i20~21, i28~30 | -17 | +25a | * Combo from 1st CH * Cancel to r13 standing with B (-15/-4) * High crush 1~30 | |
| feng | db+2,2,2 | l, l, M | 10, 10, 25 | i20~21, ,i28~29 | -8 | +13a | * Spike * Aerial combo from 2nd hit (+28a (-7)) | |
| feng | f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * 9 chip damage on block * Low crush 5~33 * Floating state 34~36 | |
| feng | SS.4 | l | 19 | i20~22 | -31c | -3~-1 | +71a (+55) | * Has a clean hit effect (+71a (+55) on hit) * -3~-1 on hit with no clean hit * High crush 10~31 |
| feng | BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16a | * High crush 15~52 |
| feng | KNP.1 | l | 20 | i20~21 | -13c | +4 | +16a | * High crush 15~52 |
| feng | STC.1 | m | 20 | i20~21 | -15 | +38a | * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~19 |