mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
paulws3,2M, h16, 21i13~14, i21~22-9+17d (+8)+46a
* Balcony Break
* Move can be delayed 12f
* Input can be delayed 12f
* Combo from 1st hit with 12f delay
paulws4m18i11~12-6+5
paulSS.1h21i20+8+35a (+27)
* Balcony Break
* Elbow
* Chip damage (6)
* Effective minimum startup 30f
paulSS.3L17i19-12c+4+12c
* Effective minimum startup 28f
paulFC.D
paulFC.D,U+4m40i13~18-49d-9d (-24)
* Deals recoverable damage to self
paulqcf+1h21i16~17-4+33a (+26)
* Elbow
* Chip damage (4)
paulqcf+2m45i13~14-17+26a (-10) FDFA
Heat Engager
Balcony Break
* H.CS.2 with Heat
* Clean Hit range 2.3
* 30 damage without Clean Hit
paulDPD.df+1h19i17-1+59a
* Strong Aerial Tailspin
* Homing
* Effective minimum startup 29f
paulDPD.df+2m10i14-10+6
* Balcony Break
* Effective minimum startup 24f
paulDPD.df+2,1m, h10, 30i14, i18~19+4+23d
* Tornado
* Balcony Break
* Move can be delayed 10f
* Input can be delayed 17f
* Combo from 1st hit with 10f delay
paulDPD.df+2,3m, M10, 22i14, i25~26-13c+10d FDFA+46a
* Spike
* Move can be delayed 10f
* Input can be delayed 17f
* Combo from 1st hit with 6f delay
paulDPD.df+4L17i17-13+3+24d
* Effective minimum startup 27f
* Clean Hit range 1
* Damage without clean hit 20
paulOTG.d+2L16i18-12c-1d (-9)
* Spike
* +4 on hit against standing opponent
paulqcb+1M24i21~22+0c+21d FDFA+53a
* Chip damage (7)
paulqcb+2m27i15-9+39d (-19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Clean Hit range 2.45
* Heat Dash disables Clean Hit
* 21 damage without Clean Hit
paulqcb+3,2L, m14, 20i18~19, i27~28-10+6
* Combo from 1st CH +20d (+13)
paulqcb+3,2,1L, m, h14, 20, 25i18~19, ,i18~19-5+21d (-5)
* Tornado
* Combo from 1st CH +63a (+47) T!
paulqcb+3,2,3L, m, M14, 20, 22i18~19, ,i25~26-13c+10d FDFA+46a
* Spike
* Combo from 1st CH +15d (-20) FDFA
* Move can be delayed 10f
* Input can be delayed 17f
paulqcb+4h17i15~16+1+23d (+14)+59a
* Homing
* Chip damage (6)
paulqcb+1+2m22i16~17-14+37a (+27)
* Tornado
* High evasion
paulH.f,F+2,1+2m, m14, 31i15~17, i29~30+1+25a (-1)
* Balcony Break
* Consumes 300F of Heat
* Combos from 1st hit
* Jails from 1st hit
* 7 chip damage
paul1+3t35i12~14-6+1d FUFA
* Homing
* Throw break 1 or 2
* Side switch
paul2+4t35i12~14-3+1d FUFA
* Homing
* Throw break 1 or 2
* Side switch
* Transition to FUFT on hit
paul2+4~bt40i12~14-2+0d
* Homing
* Throw break 2
paulBack Throw.1+3t50i12~14-14d FUFA
* Throw cannot be broken
paulBack Throw.2+4t50i12~14+1d FDFA
* Spike
* Throw cannot be broken
paulFC.1+2t0i26-5 BT+3d
* Throw break 1+2
* Transition to Takedown on hit
paulFC.1+2,2,1,2,1t30,i26+0d
* Throw break 1 or 2
* Alternate input 1,2,1,2
paulFC.1+2,2,d+1,1,1+2t50,i26+0d FDFA
* Throw break 1
* Transition to Arm Breaker with 1+2 after third hit
paulFC.1+2,1+2,1+2t25,i26-9+1d
* Throw break 1+2
paulLeft Throwt45i12~14-6+1d FUFA
* Throw break 1
paulRight Throwt40i12~14-3-2d FUFA
* Throw break 2
* Side switch
paulb+1+4t40i11-2+6d FUFA
* Throw break 1
* Side switch
* Transition to BT on hit
pauldf+1+3t22i12~13-2+9
* Throw break 1
paulH.df+1+3,qcf+2t, m22, 21i12~13, i13~14+16d (-20) FDFA
* Balcony Break
* Consumes Heat
* Strict qcf input required (d,f does not work)
* Perfect input window 55-56f
pauldf+1+3,qcf+2t, m22, 15i12~13, i13~14+16d (-20) FDFA
* Balcony Break
* H.df+1+3,qcf+2 with Heat
* Strict qcf input required (d,f does not work)
* Perfect input window 55-56f
* Perfect input increases damage, wall carry
pauldf+1+3:H.qcf+2t, m22, 26i12~13, i13~14+16d (-20) FDFA
* Balcony Break
* Consumes Heat
* Strict qcf input required (d,f does not work)
* Perfect input window 55-56f
* Perfect input increases damage, wall carry
pauldf+1+3:qcf+2t, m22, 20i12~13, i13~14+16d (-20) FDFA
* Balcony Break
* H.df+1+3:qcf+2 with Heat
* Strict qcf input required (d,f does not work)
* Perfect input window 55-56f
* Perfect input increases damage, wall carry
paulf,F+1+2t38i12+0 BT/+0 FUFA+20d
* Balcony Break
* Throw break 1+2
* Side switch if broken
* +0 FUFA if broken at wall
pauluf+1+2t40i12-6+0d
* Spike
* Throw break 1+2
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
ravenH.2+3m,t20,35i18~20+14g+3a
* Heat Smash
* Balcony Break
* Transition to r20 SZN on block
* 9 chip damage on block
raven1h5i10+1+8
raven1,2h, h5, 12i10, i12-3+7
* Jail from 1st attack with 2f delay
* Can shift to r22 SZN -4/+6 with 3+4 or D
raven2h9i10-1+8
raven2,4h, h9, 16i10, i18~19-8~-7+8
* Wall Crush +16g on hit, +18g on hit when transitioning into CD
* Transition to +8 BT on hit with B
* Transition to +8 FC on hit with D
* Transition to +10 CD on hit with F
raven3m10,i14~15-8~-7+3~+4
raven3,3m, h10, 16,i14~15, i17~18-8~-7+5~+6
* Combo from 1st hit
* Jail from 1st block
raven3,3,4m, h, h10, 16, 20,i14~15, ,i26~27-9+39a (-19)+66a (+50)
* Balcony Break
* Combo from 2nd CH
* Cancel to r18 BT at -16~-15/-3~-2 with B
raven3~4m,M10,16i25~26 i31~36-9~-4+19a
Spike
raven4h16i12~13-7~-6+3~+4
raven4,1h, h16, 13i12~13, i19~20-3~-2+7~+8
* Combo from 1st hit
* Jail from 1st block
raven4~3,3m,m, h8,10, 18i16 i29~30, i24~27-3~+0+14a
* Balcony Break
* Can be delayed
raven4~3,4m,m, m8,10, 20i16 i29~30, i33~34-14~-13+15a
* Balcony Break
* Can be delayed
raven1+2m20i14-9+15a
* Heat Engager
* Heat Dash +45a (+35) on hit, +5 on block
raven3+4
* Transition to CD (Shadow Sprint) with F
* Alternate input: d+3+4 or FC.3+4
ravenf+2m10i15~16-12~-11-1~+0
ravenf+2,3m, M10, 13i15~16, i21~22-9~-8+6c~+7c
* Spike
* Combo from 1st hit
* Can be delayed
* Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D
ravenf+3m18i17-9+3
*
Homing
* Can transition to r30 BT at -6/+6 with B
ravenf+3,2m, m18, 21i17, i30-14+10a (+1)+30a (+22)
* Balcony Break
* Combo from 1st hit
ravenf+4h17i15~16-12+67a (+51)
* Tornado
* Balcony Break
* Instant Tornado on hit
ravendf+1m13i14~15-2~-1+8~+9
Pseudo-homing. Can only be sidewalked left at range
ravendf+1,4m, sm13, 25i14~15, i18~27-13+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only on hit or block
ravenH.df+1,4m, sm,sm13, 25,30i14~15, i18~27, i44~45-3~-2+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravendf+2m15i16~18-13~-11+30a (+20)
* Launches crouching opponent
ravendf+2,3m, h15, 17i16~18, i12~13-8~-7+28a (+19)
Balcony Break
ravendf+2,4m, m15, 24i16~18, i12~13-15~-14+11a (+2)
Balcony Break
ravendf+4m15i15~16-9~-8+2~+3
ravendf+4,4m, M15, 16i15~16, i22~25-14~-13+6a
* Balcony Break
* Combo from 1st hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 8f
ravend+3L10i15-11+0
ravendb+2m13i13~14-4~-3+5~+6
ravendb+2,1m, h13, 15i13~14, i22~23-1~+0+8~+9
* Combo from 1st hit
* Transition to r22 SZN (-4/+5) with 3+4 or D
ravendb+2,1,1m, h, sm13, 15, 24i13~14, ,i18~19-13+2a (-7)
* Balcony Break
* Combo from 2nd CH
* Available only on hit or block
ravenH.db+2,1,1m, h, sm,sm13, 15, 24,30i13~14, ,i18~19, i39~47-3~+5+2a (-7)
* Balcony Break
* Combo from 2nd CH
* Available only on hit or block
* Recovers Heat on hit
ravenb+1h21i16~17+7c~+8c+10c~+11c
* Spike
* Elbow
* Deals chip damage on block
* Transitions to r26 SZN on hit or block only
ravenb+1+3
* Parries all attacks except for Rage Arts
* Parry state 1~10
ravenb+2h12i15~17-14~-12-3~-1
ravenb+2,2h, m12, 17i15~17, i22-3+6+8
* Elbow
* Combo from 1st hit with 7F delay
* Input can be delayed 13f
ravenb+2,2,3h, m, M12, 17, 20i15~17, ,i21~22-19~-18+12a (-5)+26a (+16)
* Balcony Break
* Combo from 2nd CH
* Grounded hit can be inconsistent
ravenb+2,4h, h12, 13i15~17, i24~25-7~-6+4~+5
* Combo from 1st hit with 5F delay
* Input can be delayed 13f
ravenb+2,4,2h, h, sm12, 13, 21i15~17, ,i19~20-13+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
ravenH.b+2,4,2h, h, sm,sm12, 13, 21,30i15~17, ,i19~20, i39~-41-3~-1+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
* Recover Heat on hit
ravenb+3M23i27~29+4~+6+15a
* Spike
* Chip damage on block
ravenb+4m13i14~15-9~-8-1~+0
Knee
ravenb+4,4m, m13, 20i14~15, i17~19-8~-6+6c~+8c
* Spike
* Combo from 1st hit
ravenb+4,B+4m, M13, 24i14~15, i37~42+1c~+6c+2c~+7c+12a
Spike
ravenb+4,B+4~3,3+4m, L, m13, 11, 15i14~15, ,i26~30-25~-21+6a
* Combo from 2nd hit with 4f delay
* Input can be delayed 7f
ravenb+1+2m30i28~30-15~-13+20a (+10)
* Balcony Break
* Backswing blow
* Evades on 6f
ravenb+3+4
ravenub+1m11i16-6+5
Can be performed during CD (Shadow Sprint)
ravenub+1,2m, m11, 13i16, i18~19-13~-12-2c~-1c
* Spike
* Combo from 1st hit with 7f delay
* Can be performed during CD (Shadow Sprint)
ravenuf+4,4m, m14, 20i20~21, i16~19-15+9g~12g+21a
* Balcony Break
* Alternate input: ub+4,4 or u+4,4
* Can cancel to r19 BT at -16~-15/+15a (+5) with B
* Can be performed during CD (Shadow Sprint)
ravenuf+3+4,4,2m, L, m17, 9, 21i23~25, ,i21-13+10a
Can be performed during CD (Shadow Sprint)
ravenuf+3+4,3+4m, m17, 15i23~25, i20~24-25~-21+6a
Can be performed during CD (Shadow Sprint)
raven1+2+3+4
* CH state for 5 seconds
* Can't block for 5 seconds
ravenb,B+2m,h15,21i17~18 i30~31-10~-9+5~+6
* Balcony Break
* Jail from 1st attack
* Parries high or mid punches or kicks
* Parry state 1?~
ravenb,B+2,Pm,h, t15,21, 35i17~18 i30~31, i15~25-8~+2+0d
ravenf,F+2m26i15~16-12~-11+15a (+5)
Heat Engager
Heat Dash +36a (+26)
Balcony Break
ravenf,F+4m21i15~17-10~-8+21a (+4)
Balcony Break
ravenqcf
Can cancel to t30 r1? FC with d,DF
ravenqcf+1m15i16-9+4+15a
* Elbow
* Can transition to +0/+13/+24a t44 r24 SZN with 3+4 or D
ravenqcf+1,2m, sm15, 21i16, i19~20-13+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
ravenqcf+2~1m25i20~21-9~-8+24a (+14)
* Balcony Break
* Chip damage on block
* Actual startup is i40~41
ravenqcf+3h,t16,14i16~17-7~-6-4d
* Spike
* Transitions to attack throw on front hit only, otherwise launch +33a (+23)
* Recovers heat on hit
ravenqcf+4M15i18~20-14~-12+32a (+22)
Tornado
* Floating state 20~32
ravenqcf+1+2m,m10,20i24 i35+2+11a (+2)
* Balcony Break
ravenH.f,f,F+3,4m, sm20, 20i22~24, i43~44+7~+8+72a (+56)
* Tornado
* Partially uses remaining Heat time
* Available only on hit or block
* 6 chip damage on block
ravenws1m14i14~15-14~-13+35a (+25)
ravenws2m17i13~14-8~-7+8~+9+37a (+27)
Elbow
ravenws3m18i16~17-8~-7+0s
ravenws3,2m, sm18, 21 (14)i16~17, i19~20-13+65a (+49)
* Tornado
* Combo from 1st hit
* 14 damage with scaling from 1st
* Available only on hit or block
ravenH.ws3,2m, sm,sm18, 21 (14),30i16~17, i19~20, i39~41-3~-1+65a (+49)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenws4m18i11~12-7~-6+7~+8
ravenws3+4m20i16~18-12+7~+9
* Heat Engager
* Homing
* Balcony Break
* Heat Dash +62a (+42) on hit, +5 on block
* Can cancel to r19 BT with B
ravenFC.df,d,DF,f
raven(Back to wall).b,b,UBm21i40~43+6~+9+28a (+19)
Balcony Break
* is8~13
* Low crush ?~?
* Floating state ?~?
ravenBT.1h7i8-1~+0+5~+6
ravenBT.1,4h, h7, 23i8, i16~17-8~-7+40a (-18)+67a (+51)
* Balcony Break
* Combo from 1st hit
ravenBT.2h9i10+0+7
ravenBT.2,1h, h9, 10i10, i14-1+3
* Combo from 1st hit
* Can transition to r36 BT with B
* Can transition to t31 r18 +3/+7 CD with F
* Jails
ravenBT.2,2h, m9, 12i10, i21~22-9~-8+2~+3
* Combo from 1st CH
* Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D
ravenBT.2,2,1h, m, sm9, 12, 24i10, ,i18~19-13+2a (-7)
* Balcony Break
* Available only on hit or block
* Combo from 2nd hit
* Combo from 1st CH
ravenH.BT.2,2,1h, m, sm,sm9, 12, 24,30i10, ,i18~19, i39~47-3+2a (-7)
* Balcony Break
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenBT.3h10i10-11+0
ravenBT.3,4h, m10, 17i10, i28~30+0~+2+1~+3+11g~+13g
* Combo from 1st hit with 2f delay
* Input can be delayed 6f
* Move can be delayed 5f
* Forces crouch on CH
ravenBT.b+2m14i16~17-2~-1+6~+7
ravenBT.b+2,4m, h14, 13i16~17, i17~18+0+5
* Transition to BT (+0/+5) with B
* Transition to FC (+0/+5) with D
* Combos from 1st hit CH
* Jail from 1st attack with 3f delay
ravenBT.b+3h22i18~19+4~+5+41a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Chip damage on block
ravenBT.b+3+4
Can block mid or high attacks after 6f
ravenBT.f+1m18I16-8+6
* Balcony Break
* Transitions to throw on hit only
* Opponent recovers BT on hit
ravenBT.f+2m13i17~18-5~-4+6~+7
ravenBT.f+2,3m, M13, 15i17~18, i24~25-7~-6+14c~+15c
* Spike
* Combo from 1st CH with 5f delay
* Input can be delayed 12f
ravenBT.f+2,4m, h13, 17i17~18, i20~21-7~-6+4~+5
* Combo from 1st hit with 1f delay
* Input can be delayed 12f
ravenBT.f+2,4,2m, h, sm13, 17, 21i17~18, ,i19~20-13+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
ravenH.BT.f+2,4,2m, h, sm,sm13, 17, 21,30i17~18, ,i19~20 i39~41-3~-1+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
* Recover Heat on hit
ravenBT.f+3m17i13~14-5~-4+6+14
* Knee
* Can transition to r45 BT at -8/+3/+11 with input B
ravenBT.f+4L13i16-9+4
ravenBT.f+4,1L, h13, 15i16, i22~23-9~-8+5~+6
* Tornado
* Combo from 1st hit
* Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D
ravenBT.f+1+2
Parries mid or high punches or kicks
* Parry state 1~8
ravenSZN.1h12i14~15+1+8~+9
Can transition to t30 r2? CD at +5~+6/+12~+13 with input F
ravenSZN.1,4h, sm12, 25i14~15, i18~27-13+32a (-26)
* Spike
* Balcony Break
* Combo from 1st hit
* Available only on hit or block
ravenH.SZN.1,4h, sm,sm12, 25,30i14~15, i18~27, i44~45-3~-2+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenSZN.2m,sm20,10i18, i23~24-9+7a (-2)
* Heat Engager
* Heat Dash +36a (+26) on hit, +5 on block
* Balcony Break
* Transition to second hit on hit
* Recovers heat on normal hit
ravenSZN.3,2m, sm16, 21i16~17, i19~20-13+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Power up during Heat
ravenH.SZN.3,2m, sm,sm16, 21,30i16~17, i19~20 i39~-41-3~-1+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenSZN.1+2h25i15~16+0~+1+23a+69a (+53)
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Tornado on CH
* Chip damage on block
ravenSZN.F
ravenH.qcf+1,2m, sm,sm15, 21,30i16, 19~20, 39~41-3~-1+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
raven1+3t35i12~14-6+0d
Throw break 1 or 2
raven2+4t35i12~14-3+0d
* Throw break 1 or 2
* Side switch
ravenBT.f+1+2,Pt25+5d
Opponent recovers FUFA
ravenBack throwt50-4d
* Floor Break
* Unbreakable
ravenLeft throwt40-3-3d
* Floor Break
* Throw break 1
* Side switch on hit
ravenRight throwt40-3-4d
* Floor Break
* Throw break 2
ravendf+1+4t35i11-2+0d
* Floor Break
* Throw break 1
* Alternate input: qcf,df+1+4
ravenuf+1+2t40i12-2+0d
* Throw break 1+2
* Can side switch on hit
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
reinaH.WRA.d+3+4l,m,m,m12,8,3,12i18~19-17+0
* Spike
* Floor Break
* Alternate input: H.WRA.R1
* Jails if any hit is blocked
* Transitions to attack throw on 1st hit for a total of 35 dmg
* +4a (-5) if any hit after the 1st connects
* Consumes 300F of remaining Heat time
reinaH.d+1+2
* Automatically parries limb-based, non-airborne mids and highs
* Deals 40 damage on successful parry
* +1d on successful parry
* Parry state 20~60
reinaH.2+3m,m20,25i21+8+0d
* Heat Smash
* Balcony Break
* Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1
* Jails from 1st block
* Transitions to attack throw on 1st hit for a total of 50 dmg
* Transitions to r53 WRA on 2nd block, whiff or hit
* +19d WRA if only second hit connects (25 dmg)
* 7 chip damage on block
reina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
reina1,1h, h5, 6i10, i15-1+8
Jail from 1st attack with 2f delay
reina1,1,2h, h, m5, 6, 12i10, ,i13-17+11
* Combo from 1st hit with 11f delay
* Hit-confirmable from 1st hit
* Cancel transition with input B, frame advantage +2
* Wall Crush +23g on hit, +14g without transition
* Transition to SEN on hit only
* knockdown if hit in backturn
reina1,2h, h5, 6i10, i10-3+8
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
reina1,2,2h, h, h5, 6, 14i10, ,i17-14+0
* Jail from 2nd block with 2F delay
* Combo from 2nd hit with 2F delay
* Combo from 2nd CH with 3F delay
* Move can be delayed by 1F
* Input can be delayed by 3F
* Transition to UNS (-7/+7) with u_d
reina1,2,3h, h, m5, 6, 10i10, ,i21~22-10+1
* Knee
* Combo from 2nd CH with 3f delay
* Input can be delayed 3f
* Move can be delayed 2f
reina1,2,3,4h, h, m, h5, 6, 10, 21i10, ,i22~23-4+21a (+12)
* Strong Aerial Tailspin
* CH-confirmable from 2nd CH
* Combo from 3rd hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 8f
* Interrupt with i5 from 3rd block
reina2h5i12-4+7
reina2,2h, h5, 5i12, i14~15-11+0
* Jail from 1st attack with 1f delay
reina2,2,1h, h, m5, 5, 20i12, ,i22~23-14+12a
* Balcony Break
* Spike
* Head
* Hit-confirmable from 1st hit
* Combo from 2nd hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 9f
reina2,2,2h, h, m5, 5, 21i12, ,i29-4+6
* Transition to r29? WRA (-4/+6) with D
* Transition to WRA is safe (can be cancelled early enough with crouch dash)
* Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo
* Input can be delayed 10f
* Move can be delayed 9f
* Interrupt with i11 from 2nd block
reina2,2,2,2h, h, m, m5, 5, 21, 25i12, ,i31-14+21a (+0)
* Balcony Break
* Combo from 3rd hit with 4f delay
* Move can be delayed 3f
* Blue spark with input qcf+2 for 5 more damage
reina2~1m,m4,18i11(~14)-14+31d (+23)
* Balcony Break
* Spike
* Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
* 5f input window
* tracks to the left
reina3,2h, h12, 16i18~19, i20-9+8+66a (+50)
* Tornado
* Combo from 1st hit
reina3,4h, m12, 20i18~19, i20-14+50 (+19)+54a
Combo from 1st hit
reinaH.3,4,4h, m, m12, 20, 28i18~19, ,i27-8+23a (+3)
* Balcony Break
* Combo from 2nd hit
reina4h20i13~14-8+11g+35a
* Balcony Break
* Opponent is FUFA on CH
reina1+2m25i12~13-10~-9+24a (+14)
reina2+3+4sp
Input d+2+3+4 to get Heihachi's secret taunt
reina3+4,4m,m, m5,10, 20i18 i26, i16-14+50 (+19)+54a
Combo from 1st hit with 4f delay
reinaH.3+4,4,4m,m, m, m5,10, 20, 28i18 i26, ,i27-8+23a (+3)
* Balcony Break
* Combo from 2nd hit
reinaf+2h8i13-9-3
* Transition to r16 UNS (+0/+6) with u_d
reinaf+2,3h, m8, 16i13, i18~19-9+2+6
* Jails from 1st hit without delay
* Combo from 1st hit with 6F delay
* Transition to SEN (-2/+9/+13) with input F
* Cannot block up to i12 on empty transition on block
* Can be delayed
reinaf+3
reinaf+4m20i19~20+2c+5c+29d
* +13c on crouching hit
* Opponent is FDFA on CH
* Spike
reinaH.f+3+4*,4m, m30, 28i67, i27-8+23a (+3)
* Balcony Break
* Combo from 1st block
* does 19 damage if 1st connect on block or hit
reinaH.f+3+4,4m, m25, 28i43, i27-8+23a (+3)
* Balcony Break
* Combo from 1st hit
reinadf+1m8i13~14-3+4
* Can transition to r18 SEN (-3/+4/+4) with input F
* Cannot block up to i15 on empty transition on block
reinadf+1,1m, h8, 10i13~14, i20-4+7
* Combo from 1st hit with 4F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
reinadf+1,2m, m8, 20i13~14, i22~23-14+12a
* Heat Engager
* Heat Dash +18g, +43d (+35)
* Head
* Combo from 1st hit with 2F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
reinadf+2m13i15~16-12+30a (+20)
* +2 on hit on crouching opp.
* +30a (+20) on CH on crouching opp.
reinadf+3sp
* Can transition to SEN with input WGS.f+3
reinadf+4m14i15-4+7
reinadf+4,2m, m14, 10i15, i18-8+6
* Can transition to WRA (-6/+8/+8) with input D
* Combo from 1st hit
reinadf+3+4,4m,h, m5,10, 20i16,i5~9, i20-14+50 (+19)+54a
Combo from 1st hit
reinad+2m17i15+0c+3c+27d
* Spike
* Elbow
* Does not knockdown on counter hit after inputting d+2,H.1+2
reinaH.d+2,1+2m, m17, 28i15, i12~13+7 UNS+33a (+7)
* Balcony Break
* Jail from 1st block
* Combo from 1st hit
* Transition to r20 +7 UNS on block
* 5 chip damage on block
* Consumes 300?F of remaining Heat time
reinad+3sp
* Transitions to UNS (Kou, d)
* Can transition to UNS (Kou, u) with input u+3
* Can transition to UNS (Gen) with input b+3
* Can transition to WGS with input DF
* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
* Punch parry, transitions to WGS on successful parry with +10
* Parry state 5~12?
reinad+1+2
* Can transition to r14 SEN with input f+3
* Can transition to r2 WGS with input DF
reinad+1+2sp
reinadb+2l,l10,12i20~21,i9~10-16-3
reinadb+4L7i16-13-2+2
reinadb+4,1+2L, m7, 20i16, i15-12+39d (-19)
* Balcony Break
* Combo from 1st CH even with delay
* Can be delayed
* CH-confirmable from 1st CH
reinab+1h14i18-4+6
reinab+1,1h, m14, 15i18, i22-10-4
* Combo from 1st hit without delay
* Can be delayed
reinab+1,1,3h, m, m14, 15, 13i18, ,i15~17-10+3
* Can transition to SEN (+0/+13/+13) with input F
* Cannot block up to i14 on empty transition on block
* Combo from 2nd CH
* Jails from 2nd block
reinab+1,1,3,3h, m, m, m14, 15, 13, 20i18, ,i32-16+48 (+17)+53a
reinab+1+3
* Parry mids and highs
* Converts incoming damage to recoverable health
* Partially restores Heat on successful parry
* Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move
* Parry state 3~8
reinab+2m14i16~17-9+3
Homing
reinab+3
* Partially drains heat meter when in heat
* Transitions to UNS (Gen)
* Can transition to UNS (Kou, u/d) with input u+3 or d+3
* Can transition to SEN with input f+3
* Can transition to WGS with input DF
* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
* See also Unsoku Cancel
reinab+1+4ub(m)50i64+20d (-1)+20d (-1)
* Balcony Break
* Can cancel with input b,b
reinau+3sp
* Transitions to UNS (Kou, u)
* Can transition to UNS (Kou, d) with input d+3
* Can transition to WGS with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
* Punch parry, transitions to WGS on successful parry with +10
* Parry state 5~12?
reinauf+1h15i13-9+8+17
* Transitions to WRA (-/+8/+17) on hit
reinauf+2h17i15-i16-12+9
* Normal hit offsets opponent slightly to the left of the axis and rotates them.
* Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
reinauf+3,1h, m10, 15i21~22, i16-5+5
* +13c on crouching hit
* Jails on 1st block
* Combo from 1st hit
reinauf+3+4,1+2mm, m10,10, 20i20,i4, i17-14-4
* Combo from 1st hit
reina1+2+3+4sp
reinab,b,UBm21i39-41+4c+22a
Requires back close to wall to execute
* Low crush
reinaf,F+2m14i12-9+2
* Can transition to SEN (+2/+13) with input F
* Cannot block up to i12 on empty transition on block
reinaf,F+3m20i20~22-3+20a
* Balcony Break
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
reinaf,F+3+4h22i16~19-2+49d (-9)+49a
* Balcony Break
* Low crush
reinaf,n
* Can transition to WGS with input DF
* Punch parry, transitions to WGS on successful parry with +10
* Parry state 2~8
reinaf,n,d,df:2h23i11~12 (~i13)+5+35a (+25)
* Chip damage when guarded
reinaf,n,d,df:3M23i15~17-9+13a (-4)+23a (+17)
* Balcony Break
* 4 chip damage on block
reinaf,f,F+3m22i24~27+6+32a (+24)
* Balcony Break
* Chip damage when guarded
* Low crush
reinaws1m12i13-13+13 SEN
Transitions to SEN on hit
reinaws2m20i18-8+9+14c
Balcony Break
reinaws3m14i15~16-10+1
reinaws3,4m, h14, 19i15~16, i22~23-4+21a (+12)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit without delay
* Can be delayed
* High crush
reinaws4m10i11~12-6+5
reinaws4,4m, m10, 15i11~12, i17~18-17-1c
* Can transition to WRA (-10/+6/+6) with input D
* Combo from 1st hit
* Jails from 1st block
reinaws3+4m14i14~15-8+14
* High crush
reinaSS.4l17i18~19-13+0+13g
reinaSSH.3L26i32-26-4c
* High crush
reinaSSH.CH.3l33,18i22+0
* Spike
reinaSSH.ufsp
reinaSSH.uf+3m22i30~33+6+32a (+24)
* Balcony Break
reinaSSH.uf+4h28i32~33+4+31a (+5)
* Homing
* Balcony Break
* Can transition to WRA (+8/+35a (+9)/-) with input D
reinaFC.df+4m20i15-14+54a
* Balcony Break
reinaBT.4m20i17-14+54a
Strong Aerial Tailspin
reinaCH.df+3+4m,t6,35i16+0
Spike
reinaOTG.d+4L14 (11)i19-19-8 / -8a (-16)
22 (17) dmg if done with input OTG.d+4 alone
reinaOTG.d+4,1L, L14 (11), 17 (20)i19, i20~21-26-10 / -15a (-23)
* Blue spark with input OTG.d+4:1 on frames 15-18 for 20 (16) dmg
* Jails from 1st block
* Combo from 1st hit
reinaSEN.1,2m, m12, 25i16, i26-16+21a (+0)
* Balcony Break
* Blue spark with input qcf+2 for 5 extra damage
* Hit-confirmable from 1st hit or if attack was absorbed
* Combo from 1st hit even with 9?F delay
* Can be delayed by 10?F
* Becomes -9 on block if 1st hit absorbed an attack
reinaSEN.2m20i13-4+8
* Tornado
* Transition to WRA (-4/+8) with D
* Transition to WRA is safe (can cancel WRA with crouch dash early enough)
reinaSEN.3h22i12~13+1+7
* Homing
* Heat Engager
* Heat Dash +5, +34a (+27)
* Deals chip damage on block
reinaSEN.1+2m,m13,17i14~15,i12~13-6 WRA+31a (+23)
* Tornado
* Balcony Break
* Transitions to r32? WRA after recovery
reinaWDS.3m17i16~17-6+4+58a
reinaWGS.1m24i19~21-22+24a (+14)
* 26 dmg if manual CD
* High crush
reinaWGS.1,3m, m24, 22i19~21, i26~30-12+18d (-17)
* Spike
* Combo from 1st hit
* Low crush
reinaWGS.1,4m, h24, 26i19~21, i23~27-7+1 (+0)
* Balcony Break
* Combo from 1st hit
* Low crush
reinaWGS.2h15i11~12-10+35a (+25)
* Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
* 20dmg if manual CD
reinaWGS.DF+4L6i16-23+2c
* 8 dmg if manual CD
reinaWGS.DF+4,2L, h6, 20i16, i24-22-1
* Can transition to WRA (-15/+6/+6) with input D
* Combo from 1st hit
reinaWGS.DF+4,4L, L6, 16i16, i17~18-23+2+23a
* Combo from 1st hit
* High crush
reinaWGS.df+3M17i15~17-13+13a (-4)+23a (+17)
* Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time)
** 4 chip damage on block
* 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat
reinaWRA.1h12i12-4+8+14c
* Homing
* Deals chip damage on block
* Transition to SEN (+0/+13/+18c) with input F
* Transition to UNS (+0/+12/+18c) with u_d
* Cannot block up to i14 on empty transition on block
reinaWRA.1,4h, M12, 22i12, i25~26-9+9d
* Balcony Break
* Spike
* Combo from 1st hit
reinaWRA.2m30i15~16-9+11a (+2)
* Balcony Break
* Heat Engager
* Heat Dash +5, +36a (+26)
* Deals chip damage on block
reinaWRA.4M,M6,8i17~18,i13-10-10+7
* Spike
** on 2nd hit
* Combo from 1st CH
* Both hits jail on block
reinaWRA.4,2M,M, m6,8, 8i17~18,i13, i15-18-7
* Jails from 2nd block
* Hit-confirmable from 2nd hit
* Combo from 1st CH
* Combo from 2nd hit
* Can be delayed
reinaWRA.4,2,2M,M, m, h6,8, 8, 4i17~18,i13, ,i15-12-1
* Jails from 3rd block
* Combo from 3rd hit
* Can be delayed
reinaWRA.4,2,2,1+2M,M, m, h, m6,8, 8, 4, 22i17~18,i13, ,i24~25-20+24 (+3)
* Balcony Break
* Blue spark with input qcf+1+2 for 6 extra damage
* Combo from 4th hit without delay
* Can be delayed
reinaWRA.3+4M26i18~19+0c+5d
* Spike
* 7 chip damage on block
* Opponent is FDFA on normal hit
reinaWRA.d+4,3L, m9, 20i16~17, i21~22-16+48 (+17)+53a
* Combo from 1st CH with 14f delay
* Input can be delayed 15f
* Move can be delayed 13f
* CH-confirmable
reina1+3th(h)35i12~14-3+0
* Throw break 1 or 2
* Spike
* Opponent recovery on hit: FUFA off-axis to the left
reina2+4th(h)35i12~14-6+0
* Throw break: 1 or 2
* Opponent recovery on hit: FUFA
* Side switch on Hit or Throw break
reinaBack throwth(h)50i12~14+0
* Break: none
* Opponent recovery on hit: FDFA
reinaLeft throwth(h)40i12~14-3+0
* Throw break: 1
* Opponent recovery on hit: FUFA off-axis to the left
reinaRight throwth(h)40i12~14-3+0
* Throw break 2
* Opponent recovery on hit: FUFA
reinaSEN.1+3th(h)12i16-3
* Throw break: none
* Opponent recovery on hit: FUFA
reinaWRA.1+3t (h)20i16+10d
* Unbreakable
* Opponent recovery on hit: FUFT
* Does 35 damage on wall hit
reinad,db,b,f+2th(h)40i12-3+0
* Balcony Break
* Throw break: 2
* Opponent recovery on hit: FUFT
reinauf+1+2th(h)35i12-6+25 (+8)
* Balcony Break
* Throw break: 1+2
* Side switch on Throw break
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
shaheenH.D*,u+2h35i18~19+13+63a (+47)
* Balcony Break
* Tornado
* Guard break
* Read more
* Low crush
shaheenH.2+3L,t40i20~21-14+24a (+14)
* Balcony Break
* Heat Smash
* Transition to attack throw on 1st hit
* 8 chip damage on block
shaheen1h5i10+1+8
shaheen1,2h, h5, 9i10, i12-3+8
shaheen1,2,2h, h, m5, 9, 17i10, ,i20~21-11+3+58a
* Combo from 1st CH with 10F delay
* Combo from 2nd CH with 10F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
* Cancel to SNK (-13/-2) with DF
shaheen1,2,3h, h, h5, 9, 18i10, ,i20-8+3
* Transition to -1, +10 SNK with DF
* Combo from 1st CH with 7F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
shaheen1,2,4h, h, m5, 9, 20i10, ,i24~26-13+33a (+18)
* Tornado
* Combo from 1st or 2nd CH with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
shaheen2h10i10+0+6
shaheen2,1h, m10, 7i10, i17~18-4+2
* Combo from 1st hit
shaheen2,3h, h10, 13i10, i20-8+3
* Transition to -1, +10 SNK with DF
* Combo from 1st hit with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
shaheen3h18i14-8+3
* Transition to -1, +10 SNK with DF
shaheen4h16i13-10+1+1s
shaheen4,1h, h16, 14i13, i18-5+5
* +31a (+24) from 1st CH
* Combo from 1st hit
shaheen4,3h, h16, 21i13, i31-1+26a (+17)+71a (51)
* Balcony Break
shaheen4,4h, m16, 25i13, i24~25-13+20d
* Aerial combo from 1st CH
* When combo from 1st CH:
Floor Break
shaheenf+2h10i12-8-2
shaheenf+2,3h, h10, 23i12, i18-12+21a (+16)
* Tornado
* Combo from 1st hit with 7F delay
* Move can be delayed by 9F
* Input can be delayed by 10F
shaheenf+2,4h, L10, 16i12, i22~23-13+2+29a
* Combo from 1st hit with 3F delay
* Transition to -11, +4, +31a SNK with DF
* Move can be delayed by 10F
* Input can be delayed by 11F
shaheenf+2,4,4h, L, h10, 16, 21i12, ,i26~27-7+10g+14c
* Strong Aerial Tailspin
* Balcony Break
* Aerial combo from 2nd CH
shaheenf+4h24i15~16+0+13g
* Balcony Break
* Homing
* 7 chip damage on block
shaheenf+3+4M,M20i22~23+3c+11c
* 6 chip damage on block
* Transitions to SNK
* Floor Break
shaheendf+1m12i13~14-1+5
Tracks SSR/SWR completely
shaheendf+2m13i15~16-7+34a (+24)
* Only launches standing opponents
* +4s on hit against crouching opponents
* Launches crouching on CH
shaheendf+3m20i17-13+21d
* Homing
shaheendf+4m13i14-7+0
shaheendf+4,1m, m13, 10i14, i22~23-9+2
* Transition to -2, +9 SNK with DF
* Combo from 1st hit
shaheendf+4,1,3m, m, m13, 10, 28i14, ,i27~28-13+19a (+9)
* Balcony Break
* Combo from 2nd CH with 3F delay
* Move can be delayed by 10F
* Input can be delayed by 11F
* Low crush
shaheendf+4,3m, h13, 23i14, i23~24-4+23a (+14)
* Balcony Break
* Combo from 1st hit
shaheendf+3+4sp
* Transitions to SNK
* Transition to r1? FC with SNK.DB
shaheend+2m15i18~19-6+8
* Jab evasion
shaheend+4L10i19-12+1
shaheendb+2m11i14-10+1
* Transition to SNK with input db+2,DF (-3/+8/+8)
shaheendb+2,1m, h11, 24i14, i20-11+15c
* Balcony Break
* Heat Engager
* Heat Dash +43d (+35)
* Combo from 1st hit with 10?F delay
* Move can be delayed by 8F
* Input can be delayed by 10F
* Forces tech backroll on hit
shaheendb+3L12i20~21-17-6
shaheendb+3,4L, h12, 20i20~21, i18-13+68a (+52)
* Tornado
*Counter hit combo from 1st hit
* High crush
shaheendb+1+2ub!(m)40i64~65+42 (+11)
shaheenb+1m20i19~20+0c+6c
* Heat Engager
* Heat Dash +67a (+50)
* Transition to +0c, +6c FC with D
shaheenb+1+3sp15 (15)
* Removes Recoverable Health
* Alternate input: b+2+4
* Punch parry
* Hit throw on successful parry
* Side switch on parry
* Parry state 5~12
shaheenb+2m(th)12,16i14~15-9-2d
* Removes Recoverable Health
* Transition to attack throw on standing front hit
shaheenb+3m17i19+1c+3c+14c
* 5 chip damage on block
shaheenb+4M23i17-15+4+29a (+23)
shaheen1+2+3+4sp
shaheenf,b+2h42i14-4+0d
* Tornado
* Removes Recoverable Health
* Transition to attack throw on standing front hit
* Quick input properties during Heat
* See also: f:b+2
shaheenf:b+2h42i13-4+0d
* Tornado
* Removes Recoverable Health
* Transition to attack throw on standing front hit
* Quick input properties during Heat
* Partially restores remaining Heat time on hit
* input must be less or equal to 6 frames
* (example : 2 frames of f, 3 frames of neutral, 1 frame of b, then b+2)
shaheenuf,n,4m20i23~25-13+32 (+22)
* Low crush
shaheenf,f,F+2m30i17~18+5+13c
* Balcony Break
* chip damage on block
* during Heat, partially restores remaining Heat time
* Forces tech backroll on hit
* Jab evasion
shaheenws1m17i14-2+4+14
shaheenws2m21i16-17+57
shaheenws3m9i13-110
* Transition to -7, +4 SNK with DF
shaheenws3,3m, m9, 25i13, i17-13+11a (+2)+43a (-4)
* Tornado
* Balcony Break
shaheenws4m16i11~12-6+5
shaheenSS.1+2m23i19~20+3+22g+35a
* Partially restore remaining Heat time on hit
* Sidestep takes 9f; effective startup i28
* 6 chip damage on block
shaheenFC.df,d,DFsp
* High crush
shaheenFC.df,d,DF+3L17i16~20-23a+7a
* Transitions to SNK on hit
* Low crush
shaheenFC.df+2m21i18~19-9+17a (+8)
* Strong Aerial Tailspin
* Balcony Break
* Partially restore remaining Heat time on hit
shaheenFC.df+4L16i16~17-14+1
* Transition to -11, +4 SNK with DF
shaheenFC.df+4,1L, h16, 20i16~17, i26-2+24a (+15)
* Balcony Break
* Combo from 1st CH
shaheenBT.2m20i14~15-3+42a
shaheenSNK.1h10i12-1+5+14
shaheenSNK.2M17i15~16-9+8+23a (+6)
Balcony BreakOn counterhit
shaheenSNK.4L20i20~22-14+3c+14c
shaheenSNK.1+2m21i19+4c+8c
* Heat Engager
* Heat Dash +67a (+50)
* Floor Break
* 6 chip damage on block
shaheenSNK.df+1m12i15~16-5+6
* Good left sidestep tracking
shaheenSNK.df+1,2m, h12, 40i15~16, i20-40
* Tornado
* Removes Recoverable Health
* Combo from 1st hit with 7F delay
* Move can be delayed by 6F
* Input can be delayed by 7F
* Transition to attack throw on standing front hit
shaheenSNK.df+1,3m, m12, 28i15~16, i27~28-13+19a (+9)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 1F delay
* Move can be delayed by 6F
* Input can be delayed by 7F
* Low crush
shaheen1+3th(h)35i12~14-3+0d
* Homing
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
shaheen2+4th(h)35i12~14-6+0d
* Homing
* Floor Break
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
* Side switch on hit
shaheenBack throwth(h)50i12~14+0d
Removes Recoverable Health
* Throw escape: none
* Opponent status on hit: FUFA
* Side switch on hit
shaheenLeft throwth(h)40i12~14-3+0d
* Throw escape: 1
* Opponent status on hit: FUFT
* Side switch on hit
shaheenRight throwth(h)40i12~14-3+0d
Removes Recoverable Health
* Throw escape: 2
* Opponent status on hit: FUFA
shaheenuf+1+2th(h)40i12~14-3+0d
* Floor Break
* Throw escape: 1+2
* Opponent status on hit: FUFA
* Side switch on hit
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
steveH.EXD.1+3h (th)i18
*
Homing
* Unbreakable
* Transition to TFA
steveH.LNH.Pm,t15
* Parries high and mid punches and kicks?
* Active after LNH is actionable
* Transition to TFA after successful parry
* Parry state 25~95?
steveH.2+3m,th10,4,2,3,3,3,25i16+8 LNH+0
* Heat Smash
* Floor Break
* Spike
* Can cancel transition to LNH on block with B at -9
* 7 chip damage on block
* Alternate input: H.FLK.2+3 or H.PAB.2+3
steve1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
steve1,1h, h5, 7i10, i15-3+3
* Combo from 1st hit with 4F delay
* Jails from 1st block with 2F delay
* Move can be delayed by 4F
* Transition to LWV with 3 (-6/+0)
* Transition to RWV with 4 (-6/+0)
* Transition to SWY with b+3_4 (-6/+0)
* Transition to r20? DCK with f+3_4 (-2/+4)
** r22? DCK FC cancel?
steve1,1,2h, h, h5, 7, 13i10, ,i13-14-7+4
* Combo from 1st hit with 3F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 3F
* Transition to LWV with 3 (-5/+6)
* Transition to RWV with 4 (-5/+6)
* Transition to SWY with b+3_4 (-5/+6)
* Transition to r20? DCK with f+3_4 (-3/+8)
** r22? DCK FC cancel?
steve1,1,d+1h, h, m5, 7, 15i10, ,i25-6+0+5
* Transition to r18? FLK with b (+0/+6/+11)
** r18? FLK FC cancel?
* Move can be delayed by 3F
steve1,2h, h5, 10i10, i10-3+8
* Combo from 1st hit
* Jail from 1st block
* Transition to LWV with 3 (-4/+7)
* Transition to RWV with 4 (-4/+7)
* Transition to SWY with b+3_4 (-4/+7)
* Transition to r20? DCK with f+3_4 (-2/+9)
** r22? DCK FC cancel?
steve1,2,1h, h, h5, 10, 15i10, ,i14-3+3
* Combo from 1st CH or 2nd CH
* Jail from 1st block
* Transition to r19? PAB with f (-2/+4)
* Transition to r18? FLK with b (-1/+5)
** r18? PAB/FLK FC cancel?
steve1,2,1,2h, h, h, m5, 10, 15, 15i10, ,i18-19-10+16a (+7)
* Balcony Break
* Combo from 3rd CH
* Transition to LWV with 3 (-6/+20a (+11))
* Transition to RWV with 4 (-6/+20a (+11))
* Transition to SWY with b+3_4 (-6/+20a (+11))
* Transition to r20? DCK with f+3_4 (-4/+22a (+13))
** r22? DCK FC cancel?
steve1,d+1h, m5, 15i10, i25-6+0+5
* Transition to r18? FLK with b (+0/+6/+11)
** r18? FLK FC cancel?
* Move can be delayed by 3F
steve2h12i12-1+5
steve2,1h, h12, 14i12, i19-5+6
* Combo from 1st hit
* Jail from 1st block
* Transition to r15? PAB with f (+2/+13g/+13)
* Transition to r14? FLK with b (+3/+14g/+14)
** r14? PAB/FLK FC cancel?
steve2,1,2h, h, m12, 14, 22i12, ,i25-11+13a (+4)
* Balcony Break
* Combo from 2nd CH with 3?F delay
* Move can be delayed by 10?F
steve2,2h, m12, 17i12, i22-24-14+6
* Tornado
* Combo from 1st hit
steve3sp
* Actionable for 21F
* Transition to r15 SWY with b+3_4 after 7F with 14F delay
* Transition to r1 DCK with f+3_4 after 7F with 14F delay
* Transition to r8 RWV with d+3_4 (steps right) after 20F
* Can cancel into r1 block when transitioning from attacks that transition to LWV
* SWY transition notes:
* Transition is t45? r15 cs1~36? and actionable for 21F.
* Can transition from SWY into LWV/RWV after 10F with 10F delay?
* Can transition from SWY into DCK after 25F
* DCK transition notes:
* Transition is t60? r15 cs1~35? and actionable for 35F.
* Can transition from DCK into LWV/RWV after 25?F
* Can transition from DCK into SWY after 35?F
steve4sp
* Actionable for 21F
* Transition to r15 SWY with b+3_4 after 7F with 14F delay
* Transition to r1 DCK with f+3_4 after 7F with 14F delay
* Transition to r8 LWV with u+3_4 (steps left) after 20F
* Can cancel into r1 block when transitioning from attacks that transition to RWV
* SWY transition notes:
* Transition is t45? r15 cs1~36? and actionable for 21F.
* Can transition from SWY into LWV/RWV after 10F with 10F delay?
* Can transition from SWY into DCK after 25F
* DCK transition notes:
* Transition is t60? r15 cs1~35? and actionable for 35F.
* Can transition from DCK into LWV/RWV after 25?F
* Can transition from DCK into SWY after 35?F
steve1+2m,m7,21i14, i9-10-12+18a (+11)
Heat Engager
Heat Dash (+5/+35d)
steve1+2+4
steve3+4sp
* Transition into ALB
* Transition to r10 PAB with F after 20F
* Transition into i13 ALB.d_u with d_u after 24F
stevef+2m11i21~22-6+5
stevef+2,1m, h11, 12i21~22, i15-5+1
* Combo from 1st hit with 7F delay
* Move can be delayed by 16F
* Transition to r15? PAB with f (+0/+4)
* Transition to r14? FLK with b (+1/+5)
** r14? PAB/FLK FC cancel?
stevef+2,1~2m, m11, 20i21~22, i31-10+36d (+28)
* Balcony Break
stevef+2,2m, m11, 15i21~22, i16~17-6+11g
* Combo from 1st hit with 6F delay
* Move can be delayed by 16F
* Transition to LNH
* Transition to r29? standing with b (-10/+7)
stevef+2,2,1+2m, m, m,m,m11, 15, 5,8,20i21~22, ,i18~19, i7~8, i16-12+5c
* Combo from 2nd CH
* Spike
* Floor Break
stevef+1+2m,h10,12i15~16, i7~9-14-3
* Jail from 1st block
stevef+1+2,2m,h, m10,12, 20i15~16, i7~9, i18~19-13+3d
* Combo from 2nd hit
stevef+3+4sp
* Transition to PAB
* i21? auto high/mid block
* Can move forward with f after 20F
* Can transition to r1 FC with db after 20F
* Can transition to r1 standing with f+3+4 after 20F
* Stance moves and the following transitions can be performed instantly after inputting f+3+4:
* Transition to r7? LWV with 3 (laterally evasive)
* Transition to r7? RWV with 4 (laterally evasive)
* Transition to r1? ALB with 3+4
* Transition to r6 DCK with f+3_4
* Transition to r10 SWY with b+3_4
stevedf+1m12i13-2+5
* Transition to LWV with 3 (-7/0)
* Transition to RWV with 4 (-7/0)
* Transition to SWY with b+3_4 (-7/0)
* Transition to r20? DCK with f+3_4 (-5/+2)
** r22? DCK FC cancel?
stevedf+1,2m, h12, 13i13, i19-6+3+5
* Combo from 1st hit
* Cancel to r16? LWV with 3 (-16/-9) at frame 17
* Cancel to r16? RWV with 4 (-16/-9) at frame 17
* Cancel to r16? SWY with b+3_4 (-16/-9) at frame 17
* Cancel to r14? DCK with f+3_4 (-14/-7) at frame 17
** r15? DCK FC cancel?
stevedf+1,2~1m, h12, 20i13, i30~31-2+2+61a
* Transition to r14? FLK with b (+0/+4/+63a)
** r14? FLK FC cancel?
stevedf+1,2~2m, m12, 12i13, i37-10+36d (+28)
* Balcony Break
stevedf+1,2~f+1+2m, h,h12, 8,12i13, i34, i9-3+0+3
* Transition to r22? LWV with 3 (-4/-1/+2)
* Transition to r22? RWV with 4 (-4/-1/+2)
* Transition to r22? SWY with b+3_4 (-4/-1/+2)
* Transition to r20? DCK with f+3_4 (-2/+1/+4)
** r22? DCK FC cancel?
stevedf+1,2~f+1+2,1m, h,h, m12, 8,12, 7i13, ,i17~18-19-8
* Combo from 2nd CH
stevedf+1,2~f+1+2,1,1m, h,h, m, m12, 8,12, 7, 8i13, ,i23~26-25-17
* Combo from 3rd hit
stevedf+1,2~f+1+2,1,1,2m, h,h, m, m, m12, 8,12, 7, 8, 8i13, ,i22~23-8
* Combo from 4th hit
stevedf+1,2~f+1+2,1,1,2,1m, h,h, m, m, m, h12, 8,12, 7, 8, 8, 8i13, ,i15~15-9+5
stevedf+2m10i16~17-11+6+10c
* Transition to r22? LWV with 3 (-7/+10/+14c)
* Transition to r22? RWV with 4 (-7/+10/+14c)
* Transition to r22? SWY with b+3_4 (-7/+10/+14c)
* Transition to r18? DCK with f+3_4 (-3/+14g/+18c~+19c)
** r19? DCK FC cancel?
steved+2,1l, m11, 8i17, i14~15-11-5+0
* Combo from 1st CH with 13F delay
* Move can be delayed by 13F
* Transition to r22 LWV with 3 (-6/+0/+5)
* Transition to r22 RWV with 4 (-6/+0/+5)
* Transition to r22 SWY with b+3_4 (-6/+0/+5)
* Transition to r20 DCK with f+3_4 (-4/+2/+7)
* r22? DCK FC cancel?
steved+2,1,2l, m, h11, 8, 17i17, ,i24~25-2+27a (+18)+56a
* Balcony Break
* Combo from 2nd CH
stevedb+3l10i16-13+0
stevedb+3,2l, h10, 10i16, i15~16-6+8
* Combo from 1st hit
* -27 on block after blocking first hit
* Transition to LNH
* Transition to r34 standing with b (-31/-10/+4)
steveb+1h10i13-14+2+61a
* Transition to r16? FLK with B (-1/+10/+69)
** r16? FLK FC cancel?
steveb+1,2h, h10, 17i13, i17~18+3+8
* Homing
* Strong Aerial Tailspin
* Combo from 1st hit
* Transition to LNH
* Transition to r34? standing with b (-1/+4)
steveb+1,2~1h, m10, 17i13, i30~31-8+4+63a
steveb+1,d+2,1h, l, m10, 10, 10i13, ,i25~27-9+35a (+20a)
* Tornado
* Combo from 2nd CH
steveb+1+3sp
* Parry h and m punches
* +7? on successful parry
* Press 1 on successful parry for follow-up
** i14,30dmg (-12/+24a (+18)/+26a (+16))
* Parry state 5~12
steveb+2m20i17-13+14
* Can evade highs
steveb+1+2m,h8,20i16,i12-8+19d
* Balcony Break
steveH.b+1+2,1+2m,h,m,h,m8,4,3,3,20i16,i12,i12,i12,i19-4+36a (+10)
* Balcony Break
* Jails from 1st hit
* Transition to FLK (+3/+43a(+17)) with B
* 8 chip damage on block
* Partially uses remaining heat time
steveb+3+4sp
* Transition to FLK
* Actionable for 64F
* Auto i5? high and mid neutral block high and mid?
* Can cancel immediately into FC with db after b+3+4 input (3F iWS)
* Can cancel immediately into r6 DCK with f+3_4
* Can cancel immediately into r10 SWY with b+3_4
* Transition to r8 LWV with 3 (steps left)
* Transition to r8 RWV with 4 (steps right)
steveub+2h17i17+5+14c
* Strong Aerial Tailspin
* Homing
* 5 chip damage on block
* Transition into LNH
* Transition to r30 standing with b (+1/+10c)
<Showing 5201-5600 of 6206 moves>