mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
lili1,2,3h, h, L5, 12, 13i10, ,i26-13-2+6c
* Combo from 2nd CH
* High crush 10~45
lili2,3h, L8, 13i10, i26-13-2+6c
* Combo from 1st hit
* High crush 10~45
lilidf+4m12i13~14-8-2+5
* Knee
lilidf+4,4m, L12, 23i13~14, i20~21-13-2+8
* Floor Break
* Combo from 1st hit with 9f delay
* Input can be delayed 13f
* Move can be delayed 8f
liliFC.df+3L19i19-28-18~-9-2~+7+26a
* Can be done from Crouch Level 1
* High crush 10~47
miary-zo4h12i12-12-2
miary-zob+3m9i16~17-13-2
miary-zoBAO.4L,m18,20i18~19 i27~28-24-2d+66a (+50)
* Tornado
* Jab evasion?
* 2nd available only on hit or block
* Low crush 1~43
* Floating state 44~46
ninaH.2+3m,h,h,h,h,m20,30i16 i28 i35 i42 i49 i90~91+5~+6-2d
* Heat Smash
* Spike
* Transition to attack throw on hit
* Enter CD r30 with F on block
* 10 chip damage on block
* Jails
ninadf+3,2,1,4m, h, h, L13, 12, 6, 12i14, ,i23-13-2
Combo from 3rd CH with 2f delay
* High crush 10~
nina1+3t35i12~14-6-2
* Throw break 1 or 2
* Opponent recovers FUFA
ninadf,df+1t43i12-6-2d
* Floor Break
* Throw break 1+2
panda2,1,3h, m, l10, 11, 13i10, ,i18-13-2
* Combo from 2nd CH
pandadf+1,2m, m6, 9i15~16, i22~23-11-2
* Combo from 1st CH
paulRight Throwt40i12~14-3-2d FUFA
* Throw break 2
* Side switch
raven2,3h, l9, 10i10, i22-13-2
Combo from 1st hit
* High crush 6~
ravend+4L18i21-13-2+13g
* High crush 6~
ravenub+1,2m, m11, 13i16, i18~19-13~-12-2c~-1c
* Spike
* Combo from 1st hit with 7f delay
* Can be performed during CD (Shadow Sprint)
reinadb+4L7i16-13-2+2
shaheenf+2h10i12-8-2
shaheenb+2m(th)12,16i14~15-9-2d
* Removes Recoverable Health
* Transition to attack throw on standing front hit
steved+1l12i16-13-2
* High crush 6~
victor2h10i12~13-12-2
* Weapon
victor2,2h, m,m10, 5,5i12~13, i17~18,i7-10-2
* Weapon
* -10 if last hit whiffs
* Combo from 1st hit
victord+3l11i18~19-13-2
victord+4l10i16-13-2+0 (th)
victordb+1m9i14~15-9-2
victor1+3t35i12~14-3-2
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
victorLeft throwt40i12~14-3-2
* Throw break: 1
* Opponent recovery on hit: FDFT
xiaoyuSS.4l19i18-13-2+29a
*
* High crush 6~
yoshimitsuf,F+3+4,1+2m, m15, 15i22~24, i12~18-31-2a (-12)
* Balcony Break
* Combo from 1st CH
* Tremendous forward travel
* Automatically recovers to r55 IND on self-wallsplat
* Low crush 24~46
* Floating state 47~90
yoshimitsuIND.3m15i32~38-31-2a (-12)
* Balcony Break
* Automatically recovers to r55 IND on self-wallsplat
* Low crush 12~34
* Floating state 35~90
yoshimitsuKIN.f+1M,M,M6,6,10i19~20 i6~7 i7~8-5-2
* Weapon
* Combos from any hit
* 8 chip damage on block
* Powers in NSS or Heat
alisaf+3h10i14~15-14-3
alisaub+4,1,1,2,1,1m, m, m, h, h, m,M,M10, 12, 9, 5, 5, 3,3,3i18, ,i32~33 i1~2 i1~2-14-3
* Spike
* Weapon
* Combo from 5th hit
* 1 chip damage on block
* 3 chip damage on block in heat
alisaDES.f+2,1m,m, m,m9, 9i15 i1~1, i23 i1~1-12-3c
* Weapon
* Combo from 1st hit with 1?F delay
* Move cannot be delayed
* Timestop on hit?
* 2 chip damage on block
* 3 chip damage on block in heat
* During heat: Transition to r20 DBT at -6/+3 with 3_4; partially uses remaining heat time
annaHAM.3L17i20~21-14-3+6c
* Homing
* Transition to r25 CJM with B (-7/+4/+13)
* High crush 8~
armor-kingd+2,4m, m17, 13i17~18, i22~23-14-3
armor-kingdb+4L20i29~31-17d-3d+27a
* Opponent recovers FDFA
* Armor King recovers in crouch on hit and FDFT on block
* High crush 6~14
* Low crush 16~
armor-kingDMD.2t10 (15)-3-3d
* 2 break
* Power up with input 3+4,1+2
* 30/35 total damage
* Opponent recovers FDFR?
* Side switch on break
armor-kingDMD.2,1t, t10 (15), 15 (20)+4-3d
* 1 break
* Power up with input 1,1,1+2
* 45/55 total damage
* Opponent recovers FDFR?
* AK recovers FUFA on break
* Side switch on break
armor-kingDMD.2,2t, t10 (15), 20 (25)+4-3d
* 2 break
* Power up with input 3,4,1+2
* 50/60 total damage
* Opponent recovers FDFL?
* AK recovers FUFA on break
* Side switch on break
armor-kingDMD.1+2t10 (15)+0-3d
* 1+2 break
* Power up with input 2,1,1+2
* 30/35 total damage
* Opponent recovers FDFA
* Side switch on break
armor-kingDMD.1+2,1t, t10 (15), 20 (25)+4-3d
* 1 break
* Power up with input 4,3,4,1+2
* 50/60 total damage
* Opponent recovers FDFL?
* AK recovers FUFA on break
* Side switch on break
armor-kingDMD.1+2,2t, t10 (15), 25 (30)+4-3d
* 2 break
* Power up with input 2,1,1,1+2
* 55/65 total damage
* Opponent recovers FDFR?
* AK recovers FUFA on break
* Side switch on break
armor-kingdb,n,f+2+4th(h)53i11-2-3d
* Floor Break
* Throw break 2
* Opponent left FUFA
asuka1+4sl,h5,8i14 i17-3-3+4
* Jail from 1st attack
asukaLeft throwt40-3-3d
* Throw break 1
* Opponent recovers FDFT on hit
azucenad+3L10i15-14-3
azucenadb+4L13i19-14-3+12g
* High crush 6~20
azucenaRight throwt40-3-3d
* Throw break 2
azucenauf+1+2t40i11+0-3d
* Throw break 1+2
* side switch on hit
bryanub+1+2,1m,m, m5,2, 2i15 i12, i12-13-3
* Combo from 1st hit 8f delay
* Input can be delayed 18f
bryanub+1+2,1,2,1m,m, m, m, m5,2, 2, 2, 2i15 i12, ,i10-13-3
* Combo from 1st hit
* 9f input window
bryanub+1+2,1,2,1,2,1m,m, m, m, m, m, m5,2, 2, 2, 2, 2, 2i15 i12, ,i8-13-3
* Combo from 1st hit
* 7f input window
bryanub+1+2,1,2,1,2,1,2,1m,m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2i15 i12, ,i6-13-3
* Combo from 1st hit
* 5f input window
claudiob+4m10i17-14-3
* Increased tracking when b4,1 is input?
clivePHX.3L8i21-26-3c
* Stagger on block
dragunovd+3L13i17~18-14-3+1c
fahkumramRAM.1+3t!40i23!-3d
* Homing
* Floor Break
* Unbreakable throw
* Grants GRF on hit
* Partially restores remaining Heat time
fengdb+1,2,4m, m, M15, 18, 30i16, ,i31-7-3a
* Floor Break
* Combo from 2nd CH with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
* Low crush 15~31
* Floating state 32~34
fengb+1+325-3d
* Timed with opponent punch
* Sideswitch on parry
* Parry state 5~12
fengSS.4l19i20~22-31c-3~-1+71a (+55)
* Has a clean hit effect (+71a (+55) on hit)
* -3~-1 on hit with no clean hit
* High crush 10~31
fengKNP.3+4M30i31~34-7-3d
* Low crush 15
heihachiOTG.d+4L30i19~20-14-3a (-11)
* Spike
heihachiLeft throwt40-3d
* Throw break 1
hwoarangLFS.2,2,3m, h, h15, 7, 10i16, ,i14~17-6~-3-3~+0
* Combo from 2nd hit (1st active frame only)
* Combo from 2nd CH
* Interrupt from 2nd block with i3
hwoarangLFS.2,2,3,4m, h, h, L15, 7, 10, 7i16, ,i22-14-3
jack-8d+2,1sl, l8, 6i11, i24-14-3
* Alternate input FC.2,1
Combos from 1st hit
First two hits of 10 hit combo
jack-8FC.2,1sl, l8, 6i11, i24-14-3
* Alternate input d+2,1
Combos from 1st hit
First two hits of 10 hit combo
jack-82+4t35i12-6-3d
* Throw Break 1 or 2
* Swaps positions on break
* Side Switch
jind+3l7i15~16-14-3
jind+3,4l, h7, 10i15~16, i20~21-11-3
Combo from 1st CH
jun1+4SL,h5,8i14 i17-3-3+4
* Jail from 1st attack
* CH advantage listed is for the 2nd hit
jundb+4,1+4L, sl,h14, 5,8i22~24, i22 i17-3-3+4
* Combo from 1st hit
* Links to 1+4 extensions
* Alternate inputs:
** db+4,4,1+2
** db+4,4,4,1+2
* CH advantage listed is for the last hit
kazuya1,2,4h, h, L5, 8, 18i10, ,i23~24-14c-3+0c
* Combo from 2nd CH with 7f delay
* Move can be delayed 7f
kazuyaf,n,d,DF+4L15i16-23-3c+20a
kazuyaFC.db+1+2th(h)40i12~14-6-3d
Throw break: 1+2
kingdf+4l10i14~15-14-3
kingdb+4L20i29~31-17a-3d+27d
* r41 FC on hit
* High crush 6~14
* Low crush 16~29
* Floating state 30~
kingDHH.1+2,1+2t15-6-3d
* 1 throw break.
* Opponent recovers in FDFT.
larsd+3l8i15-14-3
larsd+3,1(wall stun)l, h,h, m8, 4,10, 27i15, ,i35~36-3a (-15)
* Spike?
larsf,F+4,3l, m12, 20i21, i28-16-3
larsws2,3m, h13, 20i13~14, i20-15-3
* Combo from 1st hit
* Transition to LEN with D (-11/+6)
larsDEN.3+4L21i22~23-14-3+5c
* Transition to SEN with input F (-7/+4/+12c)
law3,3h, m12, 17i12, i27-14-3+53a (+22)
* Combos from 1st hit CH
* Delay-able
lawd+3l8i16-14-3
Transition to FC with D
lee4,3h, h14, 14i11, i18-14-3+2
Combos from 1st hit
leeb+3l9i15-14-3
leeLeft Throwt40i12~14-3-3d
Throw break 1
leob+1+2,1+2m, m15, 13i17~18, i21~22-14~-13-3+7
Combo from 1st hit
leoBack throwt50i12~14-3d
* Deals 10 more damage at the wall
lili3m12i15~16-11-3
liliH.3+4,3+4h,t45i23+7-3d
* Homing
* Floor Break
* Partially consumes remaining Heat time
* Low crush 22~
miary-zof,f,F+2h12i14-9-3
miary-zo2+4t35i12~14-6-3d
* Floor Break
* Homing
* Throw break 1 or 2
* Side switch on hit and throw break
miary-zoRight Throwt40i12~14-3-3d
* Floor Break
* Homing
* Throw break 2
* Side switch on hit
nina3,3h, h14, 4i14, i17-14-3
Jail from 1st attack
nina3,3,3h, h, h14, 4, 6i14, ,i17-14-3
Jail from 1st attack
ninab+2h12i12-14-3
* Homing
* Female characters can slap back with 2 on hit
pandaH.2+3m50i15~16+9-3d
* Heat Smash
* Floor Break
* Balcony Break
* Alternate input: H.HBS.2+3
* Transition to +8 ROL with F on block only
* Transition to +13g HBS with D or 3+4 on block only
* 9 chip damage on block
* Floor breaks if 1st hit connects, or if 2nd hit connects on airborne opponent
* Balcony breaks if only 2nd hit connects on standing opponent
* Low crush
ravenb+2h12i15~17-14~-12-3~-1
ravenLeft throwt40-3-3d
* Floor Break
* Throw break 1
* Side switch on hit
reinaf+2h8i13-9-3
* Transition to r16 UNS (+0/+6) with u_d
reinadb+2l,l10,12i20~21,i9~10-16-3
reinaSEN.1+3th(h)12i16-3
* Throw break: none
* Opponent recovery on hit: FUFA
stevef+1+2m,h10,12i15~16, i7~9-14-3
* Jail from 1st block
stevePAB.df+1,1,2m, m, m12, 14, 12i15~16, ,i22-11-3
* Combo from 2nd CH with 5F delay
* Move can be delayed by 10F
victorb+1m11i14-13 / -5 PRF-3 / +5 PRF
* Transition to PRF with F
victorIAI.d+1+2l,l10,20i20~21,i14~15-29-3
victorBack throwt50i12~14-3
* Throw break: none
* Opponent recovery on hit: FUFA
xiaoyud+3L12i14-12-3+1
*
* High crush 6~
xiaoyuAOP.uf+3,4m, M14, 17i15, i15-14-3+22g
* Alternate input AOP.ub+3,4 AOP.u+3,4
yoshimitsuH.2+3M,m,m,m51i18~19+4-3d
* Heat Smash
* Reversal Break
* Balcony Break
* Recovers 4 base health or 14 additional recoverable health on hit
* Enter DGF +10 r29 with U on block
* Transition to attack throw after 1st hit
* 9 chip damage on block
* Jail from 1st attack
* Ends Heat
* Low crush 68~89
* Floating state 90~92
yoshimitsuNSS.b,B+1+4m!40i65~70-3a (-12)+29a (-18)
Balcony Break
yoshimitsuRight Throwt40-3-3d
Throw break 2
zafinad+2m17i19~20-16c-3c+17a
* Spike
zafinad+4L8i17~18-19-3+7
zafinadb+4L14i21~22-12-3+3
* Transition to -13 -4 +2 MNT with D
* High crush 6~40
zafinaMNT.2m19i13~14-14-3+57a
zafinaMNT.2,1m, m19, 10i13~14, i18~19-14-3
* Input can be delayed 5f
zafinaMNT.4L13i17~18-19-3+7
* Enter TRT with D
* High crush 1~62
zafinaSCR.d+3l10i18-6-3+9c
* Interrupt with i13 if Zafina uses SCR.4
* Can hit grounded when off-axis
alisab+4m17i15~16-13-4+54a
Knee
alisauf+4m8i15~16-15-4
* Low crush 9~37
* Floating state 38~40
alisaFC.d+4l6i12-15-4
* High crush 1~
alisaFC.db+1+2t45i11-4-4
* Throw break: 1+2
* Opponent recovery on hit: FUFA
* Side switch
anna4,2h, h15, 2i11, i25~26-8-4
* Combo from 1st CH
annad+4l6i12-15-4
armor-kingd+4l6i14-15c-4
armor-kingFC.4sl6i14-15-4
* High crush
armor-king(Back Throw)th(h)60i12~14!-4d
* Unbreakable throw
* Opponent left FUFA
asukahFC.4l6i12-15-4
* High crush 1~
azucenauf+1,Ph, t18, 25i18~19, -4d
Opponent recovers FUFA
azucenaFC.d+4l6i12-15-4
* High crush 1~
bryanDF+1,1m, m8, 2i15, i10-10-4
* Jail from 1st block with 8F delay
* Combo from 1st hit with 14F delay
* Move can be delayed 16F
bryanDF+1,1,1m, m, m8, 2, 2i15, ,i10-10-4
* Jail from 1st block with 8?F delay
* Combo from 1st hit with 14F delay
* Move can be delayed by 25F
bryanDF+1,1,1,1m, m, m, m8, 2, 2, 2i15, ,i10-10-4
* Jail from 1st block with 8?F delay
* Combo from 1st hit with 14F delay
* Move can be delayed by 25F
claudiod+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
claudiob+4,3m, h10, 14i17, i22~23-12-4+1
* Homing
* Combo from 1st hit with no delay
* Combo from 1st CH with 8f delay
* Input can be delayed 12F
clivef+2m10i15-12-4
* Weapon
clived+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
devil-jindf+4,4m, m10, 16i13~14, i13~14-15-4c
* Spike
* Combo from 1st hit with 11F delay
* Move can be delayed 10F
devil-jind+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
devil-jinf,n,d,df+1,UFm, t30, 10i22~24, -4d
* Floor Break
* Transition to attack throw on hit
* Available only on hit
* Opponent recovers FDFA on hit
devil-jinFLY.4,2,1,UFM, m, m, t10, 20, 20, 14 (10)i20~21, ,-4d
* Floor Break
* Transition to attack throw on hit
* Available only on hit
* 10dmg with combo scaling from previous hit
* Opponent recovers FDFA on hit
* Low crush 1~
devil-jinMCR.4,2,1,UFM, m, m, t10, 20, 20, 14 (10)i20~21, ,-4d
* Floor Break
* Transition to attack throw on hit
* Available only on hit
* 10dmg with combo scaling from previous hit
* Opponent recovers FDFA on hit
* Low crush 1~
dragunovFC.df+1L8i16~17-13-4
eddyFC.4l6i13-15-4
* Hits grounded up-close
eddyRLX.3L12i16~17-26c-4+27a
* Transition to FC
* High crush 1~50
eddyuf+1+2th(h)40i12~14-6-4(-34)
Throw break: 1+2
fahkumram1,2,4,4h, h, h, L5, 8, 10, 15i10, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumram3,1,d+4m, h, L11, 12, 15i13, ,i20-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
* Combos from 2nd hit CH
fahkumram4,4h, L10, 15i12, i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumramd+3,4,4L, h, L11, 10, 15i16, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumramd+4L18i14-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
fahkumramFC.4l6i12-15-4
* High crush
fengd+3+4l6i12-15-4
* -4c on crouching hit
* High crush 4~46
fengBT.d+3L20i18~20-26c-4~-2+70a (+54)
* Has clean hit effect (+70a (+54))
* -4~-2 on normal hit
* High crush 6~52
fengKNP.4l10i18-31c-4
feng1+3t35i12~14-6-4d
* Throw break 1 or 2
fengBack Throwt50-4d
* Cannot break throw
fengRight Throwt40-3-4d
* Throw break 2
heihachidf+3,1+2m, h,m,m10, 3,3,3i15~16, i14 i9 i8-15-4
* Jail from 1st attack
heihachiFUJ.4L20i18~19-14-4+12g
* Spike
heihachiRight throwt45-4d
* Floor Break
* Throw break 2
hwoarangdf+3m12i22~23-14~-13-4~-3
* Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
* Power up if an attack is absorbed
** Reversal Break
** 2 chip damage on block
** -9 on block
* Power crush 7~21
hwoarangLFS.df+3m12i22~23-14-4
* Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
* Power up if an attack is absorbed
** Reversal Break
** 2 chip damage on block
** -9 on block
* Power crush 7~21
hwoarangRFF.df+2+3m12i22~23-14-4
* Power up if an attack is absorbed
** Reversal Break
** 2 chip damage on block
** -9 on block
* Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
* Power crush 7~
hwoaranghFC.4l6i12-15-4
* -4c on crouching hit
* High crush 1~
jack-8d+4l10i16-15-4
* Alternate input FC.d+4
* High crush 4
jack-8FC.4l10i16-15-4
* Alternate input d+4
* High crush 1
jindb+2m12i16-10-4
jindf+2+4t40i12-2-4d
* Throw break 2
junb+1+3,Pt25-4d
* Opponent recovers FDFT
kazuyad+4l6i12-15-4
* High crush 4~
kazuyaBT.d+3l6i12-15-4
* High crush 1~
kazuyahFC.4l6i12-15-4
* -4c on crouching hit
* High crush 1~
kazuyaRight throwth(h)40i12~14-3-4d
Throw break: 2
kingd+4l6i14-15-4
kuma1,1h, m5, 8i10, i22~23-15-4c
* Combo from 1st hit CH with 2F delay
* Move can be delayed by 3F
kumad+4l10i16-15-4
* -4c on crouching hit
* High crush 4~
kumaSIT.3+4M20i25-12 / -10 ROL-4a / -2a ROL
* Transition to ROL with input SIT.F
lawBT.d+3l6i12-15-4
leedb+4l6i12-15-4
Alternate input FC.4
* High crush
leews3,3M, m16, 11i10, i15-15-4c
* Transition to -15, -4 HMS with 4
* Combos from 1st hit
leeFC.4l6i12-15-4
* Alternate input db+4
* High crush
leod+3+4l7i12-15-4
* High crush 4~
leohFC.4l6i12-15-4
leroydb+4L13i17-15-4c+36d
* High crush
lidiaf+3m12i17~18-11-4+6
* Low crush 6~15
lidiad+2L12i18-14-4+12
* High crush 6~
lidiad+4l6i12-15-4
* High crush 4~
lidiaFC.d+4l6i12-15-4
* High crush 1~
lilid+2,2m, h16, 10i16~17, i17~18-10-4-2
* Jail from 1st attack with 6f delay
* Input can be delayed 13f
* Move can be delayed 11f
* Transition to r25 RAB (-7/-1/+1) with b+3 or b+4
* Transition to BT (bug?) with perfect input b+3~4 (~+1/~+7/~+9)
** Frame advantage depends on input
lilid+4l6i12-15-4
* High crush 4~
liliFC.4l6i12-15-4
* High crush 1~
liliDEW.1m12i15~16-9-4+2
* Elbow
miary-zof+1+2m,m3,3,i14~15 i8~9-10-4
miary-zodf+3+4L17i21-15-4+6a
* High crush 6~45
ninad+4l6i12-15-4
* High crush 4~
ninaub+3m15i14-15-4
* Low crush 6~26
* Floating state 27~29
ninahFC.4l6i12-15-4
* -4c on crouching hit
* High crush 1~
panda1,1h, m5, 8i10, i22~23-15-4c
* Combo from 1st hit CH with 2F delay
* Move can be delayed by 3F
pandad+4l10i16-15-4
* -4c on crouching hit
* High crush 4~
pandaSIT.3+4m20i25-12 / -10 ROL-4a / -2a ROL
* Transition to ROL with input F
pauldb+3L12i15~i17-18c-4
* -4c on crouching hit
* High crush
pauldb+4L6i12-15c-4
* High crush
ravenqcf+3h,t16,14i16~17-7~-6-4d
* Spike
* Transitions to attack throw on front hit only, otherwise launch +33a (+23)
* Recovers heat on hit
ravenFC.4l6i12-15-4
* High crush 1~
ravenBT.d+4l6i12-15-4
* High crush 1~
ravenBack throwt50-4d
* Floor Break
* Unbreakable
ravenRight throwt40-3-4d
* Floor Break
* Throw break 2
reinad+4l6i12-15-4
* High crush 4~
reinab+1,1h, m14, 15i18, i22-10-4
* Combo from 1st hit without delay
* Can be delayed
reinauf+3+4,1+2mm, m10,10, 20i20,i4, i17-14-4
* Combo from 1st hit
reinaSSH.3L26i32-26-4c
* High crush
reinaWRA.d+4L9i16~17-15-4+2
* High crush 6~
victorf+2,2h, h10, 10i13~14, i11-15-4
* Combo from 1st hit
victor2+4t35i12~14-3-4
* Throw break: 1 or 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
victorRight throwt40i12~14-3-4
* Throw break: 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
victoruf+1+2t40i12~14-3-4
* Floor Break
* Throw break: 1+2
* Opponent recovery on hit: FUFA
xiaoyud+4l6i12-15-4
* Alternate input FC.4
xiaoyuu+4,1m, h20, 4i23~26, i18-10-4-1
*
xiaoyuFC.3L11i15~17-15-4
* High crush 1~49
xiaoyuFC.4l6i12-15-4
*
* High crush 1~46
yoshimitsud+3L12i15~17-18~-16-4~-2
Most commonly impacts on frame 16, except when tracking right
* High crush 4~
yoshimitsud+4l6i12-15-4
* High crush 4~
yoshimitsuuf+3+4M20i31~35-16~-12-4a
* Floor Break
* In 1SS cancel to DGF r41 with 1+2 on frame 23
* In 1SS enter FLE r28 with d+1+2
* In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
* On hit, transitions to -4a r49 backward jump automatically
* Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT
* Low crush 10~32
* Floating state 33~35
yoshimitsuFC.d+4l6i12-15-4
* High crush 1~
yoshimitsuNSS.ub+1+3,1+2m!, h50, 15i51~65, i18~19-15-4+45a
Floor Break
zafinad+2,4m, m17, 10i19~20, i26-22-4-4c
* Spike
* Combo from 1st hit
* Enter TRT -22 -4 with D
* High crush 56~84
* Floating state 6~55
zafinaFC.d+4l6i12-15-4
* High crush 1~
zafinaSCR.d+4L20i24~30-25-4a
* Enter MNT with D
* High crush 10~
zafinaTRT.4m10i26-22-4-4c
* Transition to TRT with D
* Floating state 1~70?
alisadb+2m10i18~19-18-5
alisab+1+3,Pm!25i20~21-5a (-14)
* Balcony Break
* Interrupt with i11 after parry
* High crush 1~39
alisaLeft throwt40-3-5d
* Throw break: 1
* Opponent recovery on hit: FDFA
* Can side switch on hit
armor-king3+4,1+2M, M,t14, 25,5i25~32, i24~34+0c-5d
* Transition to attack throw on close range front hit
* +2c~+12c on mid hit
* Opponent left FUFA
* Armor King recovers FUFL on hit, and FDFL on block
* Low crush 9~34
armor-kingOTG.d+4L18i19~21-16-5d (-13)
* -5 on hit when opponent is standing
bryanuf+1+2t40i12-6-5d
* Floor Break
* Throw break 1+2
claudio1+2,1+2,2m, t, t20, 10, 18i17, ,i17-5d or +0d
* Combo from 1st hit
* Gain STB on hit
* -5d vs FUFT when gaining STB
* +0d vs FUFA if already STB
* Deals 20 damage with input b,f+2
* Not a timed input
devil-jinf,n,d,DF+4L7i16-23c-5c
devil-jinSS.2,Um, m!,M!25, 35 (24), 40 (20)i17~18, i37~38 i22~60-5a
* Only available as combo from 1st hit
* 44 damage with scaling
dragunovb+1+325-5d
* Parries mid and high punches and kicks
* +1d on a successful kick parry
* 100% recoverable damage
* Sometimes Side switches on hit
* Parry state 5~12
dragunovuf+1+2t40i12-6-5d
* Floor Break
* Throw break 1+2
* Side switch on hit
eddyd+4L10i15~16-16c-5
* Transition to FC
* High crush 6~50
eddyd+1+3th(m)30i12~13-5
* Heat Engager
* Throw break: none
fahkumramd+3L11i16-16-5
fengBT.1+4t45i12~14-6-5d
* Throw break 1+2
hwoarangRFS.d+3L13i15-13-5+2
* Transition to RFF
* Increased chip damage scaling on block during heat
** 3 chip damage on block in heat
* cs10~19 crush state when canceled into followup
* High crush 10~25
hwoarang1+3th(h)35i12~14-3-5d
* Break: 1 or 2
* Opponent recovery on hit: FDFT
* Sideswap on break
hwoarangRFF.1+3th(h)45i12-6-5d
* Break: 1+2
* Opponent recovery on hit: FUFA, sideswap
hwoarangqcb+3th(h)45i11-2-5d
* Floor Break
* Break: 1
* Opponent recovery on hit: FUFA, sideswap
hwoaranguf+1+2th(h)40i12-6-5d
* Break: 1+2
* Opponent recovery on hit: FUFA
* Also possible during RFF
jack-8db+3,4,3,4l, l, l, l15, 12, 12, 12i21, ,i27-16-5
*
jack-8db+3,4,3,4,3,4l, l, l, l, l, l15, 12, 12, 12, 12, 12i21, ,i27-16-5
*
jack-8db+1+2l,l8,21i18-70-5d
* Floor Break
jinf+3m12i14-16-5
kingf+3,1+2m, t18, 20i15~16, -5d
* Input 1+2 during frames 2-20 of f+3
* Shifts to throw on front grounded hit.
kingAIR.d+1+3t(a)15i12~13-5d
* Cannot throw break.
* Opponent recovers in FDFL.
kingWALL.f,hcf+1t(w)65(70)i10-5d
* Cannot throw break. Also converts from RKO.
* (f,hcf+1_2): Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage).
* (f,f,F+2+4): Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFR.
lawdf+1,3m, l10, 6i13, i20-16-5
Combos from 1st hit
leews3,3,D+3,3 ...M, m, l, h16, 11, 8, 10i10, ,i24-16-5
* D+3,3 can be repeated infinitely
* Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
leeBack Throwt50i12~14!-5d
Unbreakable
leroyOTG.db+2li17~18-16-5
Power up during Heat (partially uses remaining Heat time)
lidiad+3l9i15-16-5+5
Can hit grounded off-axis
miary-zoH.2+3m,th52i17~18+6-5d
* Heat Smash
* Floor Break
* Transition to BAO +6 r24 automatically on block only
Cancel BAO transition -13 -6 +23a (+13) r36 with B
* 6 chip damage on block
* Low crush
miary-zob+3,4m, h9, 13i16~17, i24-13-5
* Combo from 1st hit
* Low crush 14~42
* Floating state 43~45
miary-zouf+1m,t13,8,29i17-15-5d
* Floor Break
* Transitions to attack throw on front hit only
* Hit vs BT +16a (+9)
miary-zo1+3t35i12~14-9-5d
* Floor Break
* Homing
* Throw break 1 or 2
* Transition to WAL on throw break if Miary Zo makes contact with a wall
nina3h14i14-16-5
nina2+4,2t25+0-5d
* Unbreakable
* Side switch
ravenFC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5a
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
** Airborne spike on 1st and 2nd hit
* Recovers heat on hit
* High crush 1~17
steved+2l11i17-18-5
* High crush 6~
steved+2,1l, m11, 8i17, i14~15-11-5+0
* Combo from 1st CH with 13F delay
* Move can be delayed by 13F
* Transition to r22 LWV with 3 (-6/+0/+5)
* Transition to r22 RWV with 4 (-6/+0/+5)
* Transition to r22 SWY with b+3_4 (-6/+0/+5)
* Transition to r20 DCK with f+3_4 (-4/+2/+7)
* r22? DCK FC cancel?
stevePAB.b+1,1,2m, h, m15, 10, 12i17~18, ,i18~20-11-5
* Combo from 2nd CH with 4F delay
* Move can be delayed by 10F
alisaf,F+3m12i18~19-14-6
* Low crush 15~41
* Floating state 42~44
alisaFC.d+3L10i16-17-6
* High crush 1~
alisaDBT.f+2,2L, m13, 25 (17)i19~20, i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
* 10 chip damage on block in heat
* Low crush 35~67
* Floating state 68~70
annad+3L1016-17-6
* High crush 4~
annadb+3+4L18i24-26-6
* Clean hit -4 on hit, +3 damage
* High crush 6~
armor-kingBM,2,1,2,1t5,5,5,15+0-6d
* Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
* Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
* Opponent recovers FDFT
asukaH.2+3m,t12,11,27i16+10g-6
* Heat Smash
* Floor Break
* 7 chip damage on block
* Transition to attack throw on hit
* +15a if only the last hit connects
* +11d (-24) if only the last two hits connect
* 2nd hit damage 11 > 18 if 1st hit whiffs
* 3rd hit damage 27 > 30 if 1st hit whiffs
* Hit level becomes m,m,m on block/whiff
* Low crush 5~
asukaws2,1,1,1,2,1,4m, h, m, h, m, sm, m18, 10, 8, 8, 6, 5, 7i13~14, ,-16-6
asukahFC.3L10i16-17-6
* High crush 1~
asukadf+2+3t40i12-6-6d
* Floor Break
* Throw break 2
* Opponent recovers off-axis FUFT on hit
* Can side switch on hit
azucenaFC.d+3L10i16-17-6
* High crush 1~
bryanub+1+2m,m5,2i15 i12-16-6
* Combo from 1st hit
bryanub+1+2,1,2m,m, m, m5,2, 2, 2i15 i12, ,i11-16-6
* Combo from 1st hit
* 11f input window-
bryanub+1+2,1,2,1,2m,m, m, m, m, m5,2, 2, 2, 2, 2i15 i12, ,i9-16-6
* Combo from 1st hit
* 8f input window
bryanub+1+2,1,2,1,2,1,2m,m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2i15 i12, ,i7-16-6
* Combo from 1st hit
* 6f input window
bryanub+1+2,1,2,1,2,1,2,1,2m,m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2i15 i12, ,i5-16-6
* Combo from 1st hit
* 4f input window
claudiod+3L10i16-17-6
* -6c on crouching hit
* High crush 4~
clived+3L10i16-17-6
* -6c on crouching hit
* High crush 4~
devil-jin3m16i17~19-12-6
devil-jindb+3L10i16-17-6
* -6c on crouching hit
* High crush 4~
devil-jinFLY.4,2,1+2M, m, m!,M!10, 20, 14, 20i20~21, ,i27~28 i22~60-6a
* Available only as combo from 2nd hit
* 15 (7+8) damage with combo scaling from 1st hit
* 39 damage total from 1st hit
* 20 damage (10+10) with combo scaling from 2nd hit
* 40 damage total from 2nd hit
* Low crush 1~
devil-jinMCR.4,2,1+2M, m, m!,M!10, 20, 14, 20i20~21, ,i27~28 i22~60-6a
* Available only as combo from 2nd hit
* 15 (7+8) damage with combo scaling from 1st hit
* 39 damage total from 1st hit
* 20 damage (10+10) with combo scaling from 2nd hit
* 40 damage total from 2nd hit
* Low crush 1~
devil-jindf+2+3t40i12-2-6d
* Floor Break
* Throw break 2
* Can be done from FC
dragunovub+3m16i17~21-17-6
* Low crush 9~27
* Floating state 28~30
eddyub+4m12i19~21-17-6
* Floating state 20~?
eddyRight throwth(h)40i12~14-3-6
Throw break: 2
fahkumramb+2h17i14-15-6
fahkumramFC.3L10i16-17-6
* High crush
fahkumramRAM.3m20i21-11-6
fengd+3L10i16-17-6
* -6c on crouching hit
* High crush 4~52
fengLeft Throwt40-3-6d
* Throw break 1
hwoarangd+4l7i19-17-6+4s
* Also possible during RFF
* High crush 6~55
hwoarangLFS.d+3L7i16-17-6
* -6c on crouching hit
hwoaranghFC.3L10i16-17-6
* -6c on crouching hit
* High crush 1~
hwoarang2+4,Bth(h)40i12~14-2-6d
* Break: 2
* Opponent recovery on hit: FUFA, sideswap
* Transition to BT on hit
jack-8d+3l12i20-17-6
* Alternate input FC.d+3
* High crush 4
jack-8FC.3l12i20-17-6
* Alternate input d+3
* High crush 1
jinws1,3,2m, h, m7, 8, 4i13~i14, ,i18-11-6
* Combo from 1st hit
* Jail from 1st block
jundf+2+3t40i12-6-6d
* Throw break 2
* Floor Break
kazuyad+3L10i16-17-6
* High crush 4~
kazuyahFC.3L10i16-17-6
* -6c on crouching hit
* High crush 1~
kingFC.d+3L10i18-17-6
* Can also be done by FC.db+3.
* Get extra range by FC.df+3/CD.DF+3.
kingqcb+1+2t50i11-6-6d
* Floor Break
* Homing during heat
* 1+2 throw break
* Side switch
* King recovers in BT
* Partially restores remaining Heat time
* Opponent recovers in FUFA.
kumad+3L12i20-17-6
* -6c on crouching hit
* High crush 4~
kumaFC.df+2,1,1+2m, h, M12, 12, 6i18~19, ,i22~23-17-6
* Interrupt with i6 from 2nd block
kumaFC.df+2,1,1+2,3,1+2,3+4,1+2,2m, h, M, L, M, m, m, m12, 12, 6, 5, 6, 6, 7, 6i18~19, ,i20~22-17-6
* Interrupt with i21? from 7th block
* Can SSL/SSR and SWL/SWR from 7th block
law1,1h, h5, 5i10, i18-8-6+6
* CH frames also apply to combo from 1st CH
lawFC.3l10i16-17-6
* High crush 4~
lawuf+1+2,1,2,1+2t40i12-6-6d
* Throw break 1+2
* Floor Break
leeFC.3l10i13-17-6
*
* High crush
leod+3l10i16-17-6
* High crush 4~
leohFC.3l10i16-17-6
leroyf+3,1+2m, h14, 15i14~15, -8-6
* jail from 1st hit
* power up during Heat (partially uses remaining Heat time)
* Combo from 1st hit CH
lidiaFC.d+3L10i16-17-6
* High crush 1~
liliFC.3L10i16-17-6
* High crush 1~
miary-zob,B+2+3m!30i62~63-6d
* Balcony Break
miary-zoLeft Throwt40i12~14-3-6d
* Floor Break
* Homing
* Throw break 1
ninaf+2,1h, m12, 12i13, i19~20-13-6s
* Combo from 1st CH with 9f delay
ninad+3L10i16-17-6
* High crush 4~
ninauf,n,D+3L15i43-17-6
* Low crush 9~30
* Floating state 31~33
* High crush 34~53
ninahFC.3L10i16-17-6
* -6c on crouching hit
* High crush 1~
ninaSTB.2t30+0-6d
* Removes Recoverable Health
* Unbreakable
* Side switch
* Powered up input: STB.2,1,3
pandad+3L12i20-17-6
* -6c on crouching hit
* High crush 4~
paulf,F+3,4,d+4m, m, L17, 10, 15i15~16, ,i27~28-17c-6
* Low crush 10~24
* Floating state 25~27
* High crush 58~101
ravenFC.3L10i16-17-6
* High crush 1~
reinaFC.d+3l10i16-17-6
* High crush 1~
shaheendb+3L12i20~21-17-6
stevePAB.b+1m15i17~18-19-6
victord+1l7i16-17-6
* Cannot be parried (weapon low)
yoshimitsuFC.d+3L10i16-17-6
* High crush 1~
zafinaf+2m17i19-18-6+52a
zafinaub+3m19i22~23-17-6
* Balcony break on airborne hit
* Low crush 8~31
* Floating state 32~34
zafinaFC.d+3l10i16-17-6
* High crush 1~
annaOTG.d+3+4L30i17~18-17-7d
* Spike
* Partially restores remaining Heat time on grounded hit
asukaws2,1,1,1,2,1+4m, h, m, h, m, sll,h18, 10, 8, 8, 6, 7,5i13~14, ,-33-7
azucena3,2~Fm13i14, -18-7
Listed parry state is at earliest cancel
* Parry state 36~
* on
* whiff
* Parry state 17~
* on
* block
* Parry state 6~
* on
* hit
bryanb,B+4M24i21~33-19~-7-7a~+5a
Spike
* Low crush 18~32
* Floating state 33~
claudiof+1+2m8i16-18-7
claudiof,F+2m14i14~16-18-7
* Elbow
* i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered
claudioFC.df+2m14i14~16-18-7
* Elbow
devil-jindf+3,2m, m12, 10i16~17, i19-13-7
Combo from 1st hit
eddydb+2L10i18~19-18c-7-2
* High crush 6~55
eddy1+3th(h)35i12~14-5-7
* Floor Break
* Throw break: 1 or 2
hwoarang3,3h, m15, 12i14, i18-13-7-2
* Jail from 1st block
* Combo from 1st CH
* -7c on crouching hit
* Transition to r17 LFS with F (+2/+8/+13)
hwoaranguf+3m11i28~29-6-7
* Also possible during RFF
* Low crush 9~
hwoarangLFS.3m10i14-13-7-2
* Transition to r17 LFS with F (+2/+8/+13)
* -7c on crouching hit
hwoarangLFS.uf+3m11i28~29-6-7
* Low crush 9~
jindb+2,2m, h12, 11i16, i8-12-7+43a
Jail from 1st attack
kazuyaub+1+2h32i41~56-7c~+8c
* Balcony Break
* 9 chip damage on block
* Forces tech backroll on hit
** Opponent recovers crouching
kingb+3,1+2h, t23, 15i16~18, -7d
* Shifts to throw on front grounded hit.
* Input 1+2 during frames 2-17 of b+3
kinguf+2M35i47~53-17c-7d/-4c
* Elbow
* Hits OTG.
* u+2 to jump vertical (js9~), ub+2 to jump back (js9~).
* Force Crouching on block. (ub+2 also on hit)
* Low crush 10~
kingDHH.2,1,3,4t12,13 / 32-6-7d(-40)
* 2 throw break.
* Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
* Opponent recovers in FUFT if fails to roll.
kumaFC.df+2,1,1+2,3m, h, M, L12, 12, 6, 5i18~19, ,i32~33-18-7
* Interrupt with i15 from 3rd block
leef+3m6i15-18-7
leef+3,3m, m6, 3i15, i8-18-7
Combos from 1st hit
leef+3,3,3m, m, h6, 3, 3i15, ,i8-18-7
Combos from 1st hit
leef+3,3,3,3m, m, h, h6, 3, 3, 3i15, ,i8-18-7
Combos from 1st hit
leedf+1,2,2m, h, h10, 5, 6i13, ,i22-18-7
* Combo from 1st hit
leod+4,2L, h13, 23i16~17, i26~27-5~-4-7d+3d
* Combo from 1st CH
* Gain LTG -11d -1d on hit with 1+2
miary-zouf+4m10i15~16-15-7s
* Low crush 9~31
* Floating state 32~34
ninaOTG.d+3+4L30i17~18-17-7d
Spike
paulf,F+2m14i15~17-17-7
* Elbow
* Alternate input FC.df+2
paulws1m16i15~16-10-7+1
reinaWRA.4,2M,M, m6,8, 8i17~18,i13, i15-18-7
* Jails from 2nd block
* Hit-confirmable from 2nd hit
* Combo from 1st CH
* Combo from 2nd hit
* Can be delayed
yoshimitsudb+3,3l, l8, 7i18~19, i15~17-19-7
* Combo from 1st hit
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsudb+3,3,3l, l, l8, 7, 7i18~19, ,i15~17-19~-17-7~-5
* Combo from 2nd CH
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsudb+3,3,3,3l, l, l, l8, 7, 7, 5i18~19, ,i15~17-19-7
* Combo from 3rd CH
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsudb+3,3,3,3,3l, l, l, l, l8, 7, 7, 5, 5i18~19, ,i15~17-19-7
* Combo from 4th CH
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsub+1,1,db+3,3h, h, l, l8, 9, 7, 5i17, ,i15~17-19-7
* Combo from 3rd CH
* Can combo to db+3 extensions
* Enter IND r20 with d+3+4
* Can be performed after one or three b+1
* High crush 1~
zafinaWR.f+4L21i14~30-52~-36-7a
* Enter BT -52 -7a with U
* Enter TRT -52 -7a r35 with D
* Zafina must run for 32f to access this move
* Floating state 14~40
alisaub+4,1m, m10, 12i18, i25~27-21-8
Combo from 1st CH
* High crush 24~
armor-kingOTG.d+4,4L, L18, 8i19~21, i18~21-16-8d
* Floor Break
* Combos from 1st hit on grounded opponent
* -5 on hit when opponent is standing
armor-kingOTG.d+4,4,4L, L, L18, 8, 6i19~21, ,i18~21-16-8d
* Floor Break
* Combos from 1st hit on grounded opponent
* -5 on hit when opponent is standing
azucena1+2+3+4,3+4m!54i75-8a
Base damage is 45
clivedf+1,2m, h10, 13i14~15, i23-16-8
* Strong Aerial Tailspin
* Weapon
* Combo from 1st hit
* Enter PHX +6 +14 r21 with F or 4 on hit or block
eddyuf+3m15i26~28-10c-8c+12a
* Transition to HSP with input F (-14/-12/+8a)
* Low crush 13~
hwoarangdb+4L14i16-12-8-1
* Transition to r20 RFS with F (-1/+3/+10)
* Also possible during RFF
jack-8db+3,4,3l, l, l15, 12, 12i21, ,i27-19-8
*
jack-8db+3,4,3,4,3l, l, l, l, l15, 12, 12, 12, 12i21, ,i27-19-8
*
jinws1,3,2,1,4,2m, h, m, m, l, M7, 8, 4, 3, 5, 10i13~i14, ,i31~32-16-8
* Combo from 1st hit
* Spike
* Low crush 8~28
* Floating state 29~31
kingdf+4,3,d+4l, h, L10, 11, 20i14~15, ,i33~35-10-8a FC+22a FC
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
* Low crush 25~
kumaFC.df+2,1,1+2,3,1+2m, h, M, L, M12, 12, 6, 5, 6i18~19, ,i26~27-19-8
* Interrupt with i10 from 4th block
* Can SSR hit from 4th block
<Showing 5201-5600 of 6206 moves>