
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| lili | d+1 | L | 10 | i18~19 | -11 | +0 | * Transition to FC with D * High crush 9~29 | |
| lili | b+2 | h | 15 | i13 | -11 | +0 | ||
| lili | ws1 | m | 10 | i13~14 | -11 | +0 | ||
| lili | BT.3 | m | 12 | i14~15 | -10 | +0 | * Homing * High crush 4~37 | |
| lili | DEW.2 | m | 13 | i14 | -9 | +0 | * Homing | |
| lili | (Wall Splat).1+3 | t | 39 | +0d | * Unbreakable * Wall throw | |||
| lili | 1+3 | t | 35 | i12~14 | -3 | +0d | * Homing * Floor Break * Throw break 1 or 2 * Becomes a wall throw on a wall-splatted opponent | |
| lili | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Becomes a wall throw on a wall-splatted opponent | |
| lili | Left Throw | t | 42 | -3 | +0d | * Throw break 1 * Can side switch on hit | ||
| miary-zo | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| miary-zo | 1,3 | h, m | 5, 10 | i10, i20 | -6 | +0 | * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block * Move can be delayed 4f * +0c on crouching hit * Links to 10-hit strings | |
| miary-zo | b+2 | h | 10 | i13 | -12 | +0 | * Homing | |
| miary-zo | Back Throw | t | 50 | i12~14 | ! | +0d | * Floor Break * Unbreakable | |
| miary-zo | uf+1+2 | t | 40 | i12 | -3 | +0d | * Balcony Break * Throw break 1+2 | |
| nina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| nina | 2,3 | h, m | 10, 15 | i10, i18 | -13 | +0d | * Knee * Combo from 1st CH with 7f delay * Input can be delayed 12f * Move cannot be interrupted * Transition to Triple Slaps throw automatically on standing front hit * Throw is unbreakable, rest of the chain throw is breakable | |
| nina | df+3 | m | 13 | i14 | -11 | +0 | +1 | |
| nina | d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH * Jail from 1st block with ?F delay | |
| nina | d+2 | L | 13 | i20 | -12 | +0 | +5 | * Transition to CD r22/r23 with F (-8 r23/+2/+7) * Recovers 6F faster on hit (t45 r25) * High crush 6~51 |
| nina | ws3 | m,t | 15 | i13 | -13 | +0d | * Knee * Transition to Triple Slaps chain throw automatically on standing front hit * Throw is unbreakable, rest of the chain throw is breakable | |
| nina | qcf+3 | L | 17 | i19~28 | -20~-11 | +0c~+9c | +21a | * High crush 10~49 |
| nina | hFC.1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | Combo from 1st CH | |
| nina | 2+4 | t | 35 | i12~14 | +0 | +0d | * Homing * Throw break 1 or 2 * Side switch * Nina recovers BT | |
| nina | ABK.1 | t | 15 (20) | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Power up with 3,1,1+2 (+5 damage) | ||
| nina | BHS.2 | t | 9 (12),6 (8) | -3 | +0d | * Throw break 2 * Power up with 2,3,4,2 (+5 damage) | ||
| nina | HHD.2 | t | 25 (30) | -9 | +0d | * Removes Recoverable Health * Throw break 2 * Power up with 1,3,2+4,1+2 (+5 damage) | ||
| nina | TSS.1 | t | 15 (20) | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Power up with 1,1,2,1+2 (+5 damage) | ||
| nina | f+2+4 | t | 15 | i13 | -2 | +0 | * Throw break 2 * Alternate input: qcf+2+4 | |
| panda | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| panda | db+1+2,1+2 | mm, mm | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | * Combos from 1st hit +10 CH but only on the last hit | |
| paul | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * 114f cinematic freeze on frame 8 * t193 r56 on block * t134 on whiff * Power crush 8~ | |
| paul | f+3 | h | 11 | i16~17 | -14 | +0 | * Homing | |
| paul | b+2,1 | m, m | 22, 22 | i18, i36 | -12 | 0c | +16d | * Move can be delayed 20f (i56) * Charge begins on frame 18 * Requires 0~41f charge * Delayed startup from 22~41f charge * Combo from 1st CH with 0~23f charge * b+2,1* / H.b+2,1* at 42f charge |
| paul | f,f,F+2 | m,t | 19,29 | i18~19 | -9 | +0d FDFA | +35a | * Spike on 2nd hit * Elbow * Transition to throw on airborne hit * +17d FDFA without throw transition |
| paul | qcf+3 | L | 18 | i18~19 | -14c | +0 | +20a | * Clean hit range 2.0 * 17 damage on hit without Clean Hit * +7 on CH without Clean Hit * High crush 7~40 |
| paul | 2+4~b | t | 40 | i12~14 | -2 | +0d | * Homing * Throw break 2 | |
| paul | hFC.1+2,2,1,2,1 | t | 30 | ,i26 | +0d | * Throw break 1 or 2 * Alternate input 1,2,1,2 | ||
| paul | hFC.1+2,2,d+1,1,1+2 | t | 50 | ,i26 | +0d FDFA | * Throw break 1 * Transition to Arm Breaker with 1+2 after third hit | ||
| paul | uf+1+2 | t | 40 | i12 | -6 | +0d | * Spike * Throw break 1+2 | |
| raven | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| raven | d+3 | L | 10 | i15 | -11 | +0 | ||
| raven | b+4,B+4~3 | m, L | 13, 11 | i14~15, i20 | -11 | +0 | * Interrupt with i29 * High crush 12~37 | |
| raven | uf+3+4,4 | m, L | 17, 9 | i23~25, i21~22 | -11~-10 | +0~+1 | * Interrupt with i2 * Can be performed during CD (Shadow Sprint) * High crush 1~41 | |
| raven | b,B+2,P | m,h, t | 15,21, 35 | i17~18 i30~31, i15~25 | -8~+2 | +0d | ||
| raven | ws3 | m | 18 | i16~17 | -8~-7 | +0s | ||
| raven | BT.3 | h | 10 | i10 | -11 | +0 | ||
| raven | BT.d+3 | L | 16 | i25~27 | -26~-24 | +0~+2 | * Tornado * on Clean hit only * Clean hit +74a (+58), 20 damage * High crush 4~48 | |
| raven | 1+3 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 | |
| raven | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch | |
| raven | df+1+4 | t | 35 | i11 | -2 | +0d | * Floor Break * Throw break 1 * Alternate input: qcf,df+1+4 | |
| raven | uf+1+2 | t | 40 | i12 | -2 | +0d | * Throw break 1+2 * Can side switch on hit | |
| reina | H.WRA.d+3+4 | l,m,m,m | 12,8,3,12 | i18~19 | -17 | +0 | * Spike * Floor Break * Alternate input: H.WRA.R1 * Jails if any hit is blocked * Transitions to attack throw on 1st hit for a total of 35 dmg * +4a (-5) if any hit after the 1st connects * Consumes 600F of remaining Heat time | |
| reina | H.2+3 | m,m | 20,35 | i21 | +8 | +0d | * Heat Smash * Balcony Break * Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1 * Jails from 1st block * Transitions to attack throw on 1st hit for a total of 50 dmg * Transitions to r53 WRA on 2nd block, whiff or hit * +19a WRA if only second hit connects (25 dmg) * 7 chip damage on block | |
| reina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| reina | 1,2,2 | h, h, h | 5, 6, 14 | i10, ,i17 | -14 | +0 | * Jail from 2nd block with 2F delay * Combo from 2nd hit with 2F delay * Combo from 2nd CH with 3F delay * Move can be delayed by 1F * Input can be delayed by 3F * Transition to UNS r26 with u_d (-7/+7) | |
| reina | 2,2 | h, h | 5, 5 | i12, i14~15 | -11 | +0 | * Jail from 1st block with 1f delay * Combo from 1st hit with 1f delay | |
| reina | SS.4 | l | 17 | i18~19 | -13 | +0 | +13g | |
| reina | SSH.CH.3 | L | 33,18 | i22 | +0d | * Floor Break | ||
| reina | CH.df+3+4 | m,t | 6,35 | i16 | +0 | Spike | ||
| reina | 1+3 | th(h) | 35 | i12~14 | -3 | +0 | * Floor Break * Homing * Throw break 1 or 2 * Opponent recovery on hit: FUFA off-axis to the left | |
| reina | 2+4 | th(h) | 35 | i12~14 | -6 | +0 | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: FUFA * Side switch on Hit or Throw break | |
| reina | Back throw | th(h) | 50 | i12~14 | +0 | * Break: none * Opponent recovery on hit: FDFA | ||
| reina | Left throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break: 1 * Opponent recovery on hit: FUFA off-axis to the left | |
| reina | Right throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break 2 * Opponent recovery on hit: FUFA | |
| reina | d,db,b,f+2 | th(h) | 40 | i12 | -3 | +0 | * Balcony Break * Throw break: 2 * Opponent recovery on hit: FUFT | |
| shaheen | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| shaheen | df+4 | m | 13 | i14 | -7 | +0 | ||
| shaheen | d+3 | L | 12 | i16~17 | -14 | +0 | * Transition to -10, +4 SNK with DF * High crush 6~48 | |
| shaheen | f,b+2 | h | 42 | i14 | -4 | +0d | * Tornado * Removes Recoverable Health * Transition to attack throw on standing front hit * Quick input properties during Heat * See also: f:b+2 | |
| shaheen | f:b+2 | h | 42 | i13 | -4 | +0d | * Tornado * Removes Recoverable Health * Transition to attack throw on standing front hit * Quick input properties during Heat * input must be less or equal to 6 frames * (example : 2 frames of f, 3 frames of neutral, 1 frame of b, then b+2) | |
| shaheen | ws3 | m | 9 | i13 | -11 | 0 | * Transition to -7, +4 SNK with DF | |
| shaheen | SNK.df+1,2 | m, h | 12, 40 | i15~16, i20 | -4 | 0 | * Tornado * Removes Recoverable Health * Combo from 1st hit with 10F delay * Interrupt with i1 from 1st block * Move can be delayed by 9F * Input can be delayed by 10F * Transition to attack throw on standing front hit | |
| shaheen | 1+3 | th(h) | 35 | i12~14 | -3 | +0d | * Homing * Throw escape: 1 or 2 * Opponent status on hit: FUFA | |
| shaheen | 2+4 | th(h) | 35 | i12~14 | -6 | +0d | * Homing * Floor Break * Throw escape: 1 or 2 * Opponent status on hit: FUFA * Side switch on hit | |
| shaheen | Back throw | th(h) | 50 | i12~14 | +0d | Removes Recoverable Health * Throw escape: none * Opponent status on hit: FUFA * Side switch on hit | ||
| shaheen | Left throw | th(h) | 40 | i12~14 | -3 | +0d | * Throw escape: 1 * Opponent status on hit: FUFT * Side switch on hit | |
| shaheen | Right throw | th(h) | 40 | i12~14 | -3 | +0d | Removes Recoverable Health * Throw escape: 2 * Opponent status on hit: FUFA | |
| shaheen | uf+1+2 | th(h) | 40 | i12~14 | -3 | +0d | * Floor Break * Throw escape: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |
| steve | H.2+3 | m,th | 10,4,2,3,3,3,25 | i16~17, i18~19, i23~24, i17~18, i7~8, i10~11, i34 | +8 LNH | +0 | * Heat Smash * Floor Break * Spike * Cancel to standing on block with B (-9) * 7 chip damage on block | |
| steve | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| steve | 1,1,d+1 | h, h, m | 5, 7, 15 | i10, ,i25 | -6 | +0 | +5 | * Transition to r18? FLK with b (+0/+6/+11) ** r18? FLK FC cancel? * Interrupt with i6 from 1st block * Move can be delayed by 3F |
| steve | 1,d+1 | h, m | 5, 15 | i10, i25 | -6 | +0 | +5 | * Transition to r18? FLK with b (+0/+6/+11) ** r18? FLK FC cancel? * Interrupt with i7 from 1st block * Move can be delayed by 3F |
| steve | df+1,2~f+1+2 | m, h,h | 12, 8,12 | i13~14, i34, i9 | -3 | +0 | +3 | * Interrupt with i15 from 1st block * Interrupt with i8 from 1st hit * Whiffs vs SW from 1st block * Transition to r22? LWV with 3 (-4/-1/+2) * Transition to r22? RWV with 4 (-4/-1/+2) * Transition to r22? SWY with b+3_4 (-4/-1/+2) * Transition to r20? DCK with f+3_4 (-2/+1/+4) ** r22? DCK FC cancel? |
| steve | db+3 | l | 10 | i16 | -13 | +0 | ||
| steve | b+1,d+2 | h, l | 10, 10 | i13~14, i27~28 | -11 | +0 | * Combo from 1st hit * Interrupt with i10 from 1st block * Transition to r25? PAB with f (-9/+2) * r25? PAB FC cancel? * High crush 13~ | |
| steve | FLK.1,1 | h, h | 14, 8 | i12, i15 | -9 | +0 | * Combo from 1st CH with 3F delay * Move can be delayed by 3F * Jail from 1st block with ?F delay * Duckable on block * Transition to r18? FLK with b (-4/+5/+5) * Transition to r1? ALB with 3+4 (+14g/+23g/+23) * r18? FLK FC cancel? | |
| steve | FLK.1,1,1 | h, h, h | 14, 8, 8 | i12, ,i15 | -9 | +0 | * Combo from 2nd CH with 1F delay * Jail from 2nd block with 1F delay * Duckable on block * Move can be delayed by 1F * Transition to r18? FLK with b (-4/+5/+5) * Transition to r1? ALB with 3+4 (+14g/+23g/+23) | |
| steve | FLK.1,1,f+1 | h, h, m | 14, 8, 17 | i12, ,i15 | -5 | +0c | +10d | * Spike * Combo from 2nd CH with 9F delay * Jail from 2nd block with no delay * Move can be delayed by 11F * Same hit as (FLK.1),f+1 |
| steve | FLK.1,f+1 | h, m | 14, 17 | i12, i15 | -5 | +0c | +10d | * Spike * Combo from 1st CH with 14F delay * Jail from 1st block with 3F delay * Move can be delayed by 14F |
| steve | 1+3 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 * Opponent left FUFA | |
| steve | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Floor Break * Throw break 1 or 2 * Sideswitch * Opponent left FDFT | |
| steve | FLK.1+2 | th | 40 | i12~14 | -6 | +0d | * 1+2 for throw break | |
| steve | Left throw | t | 40 | -3 | +0d | * Throw break 1 * Opponent left FUFR? | ||
| steve | PAB.1+2 | th | 45 | i11 | 0 | +0d | * 1+2 for throw break | |
| steve | Right throw | t | 40 | -3 | +0d | * Throw break 2 * Opponent left FUFL? | ||
| steve | TFA.2 | th | 50 (60) | +0 | +0d | * Press 2 for throw break * 15F throw break window * 1F throw break window on CH (bug) * Consumes 480F of remaining heat time on successful throw * Consumes 240F of Heat time on break * 60 damage on wall splat | ||
| steve | qcb+2+4 | t | 40 | i12~14 | -2 | +0d | * 2 Throw break * Opponent left FUFA | |
| steve | uf+1+2 | t | 40 | i12~13 | +0 | +0d | * 1+2 Throw break * Sideswitch * Opponent left FUFA | |
| victor | H.u+1+2 | M | 46 | i31~32 | -4 | +0a (-1) | * Balcony Break * Weapon * Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit) * 15 chip damage on block * Consumes 450F of remaining Heat time * Low crush 10~26 * Floating state 27~29 | |
| victor | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| victor | f+2,2,1 | h, h, m | 10, 10, 12 | i13~14, ,i13~14 | -11 | +0 | * Weapon * Combo from 2nd CH | |
| victor | f+4 | m | 15 | i14 | -10 | +0 | ||
| victor | b+1,2 | m, h,th | 11, 16(15) | i14, i20 | -8 | +0 | * Combo from 1st CH with 10F delay * Move cannot be interrupted * Move can be delayed by 9F * Input can be delayed by 10F * Side switch after attack throw connects | |
| victor | IAI.d+2 | M,M,SM | 31 | i23~24, i6, i7 | +4 | +0 (-7) | * Weapon * Projectile * Transition to IAI * Deals 6 chip damage on block | |
| victor | hFC.1+2 | l,h | 10,10 | i16,i10~11 | -23, -13 | +0 | * Weapon * Not parryable (weapon low and weapon high) * Can be done from Crouch Level 1 * Transition to PRF (-17 / +6) with F | |
| xiaoyu | H.2+3 | m,m,m,M | 8,10,12,20 (50) | i15~16, i9~10, i7~8, i15~17 | +9 | +0d | * Heat Smash * Balcony Break * Shift to attack throw on 1st hit (50 damage) * +9a (-8) BT or +5a (-12) standing from 2nd hit * Transition to standing r42 with F_B_U_D (+5 oB) * 7 chip damage on block * Low crush 9~40 * Floating state 41~43 * Floating state 69~99 | |
| xiaoyu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| xiaoyu | b+4 | m | 10 | i13~14 | -9 | +0 | * | |
| xiaoyu | u+1+2 | m,m | 5,5 | i16~18 i2~4 | -11 | +0c | * | |
| xiaoyu | AOP.2 | m | 10 | i13~14 | -11 | +0 | * | |
| xiaoyu | AOP.3 | L | 19 | i25~30 | -16~-11 | +0~+5 | +27a | * 4f timestop on CH * High crush 1~60 |
| xiaoyu | 2+4 | t | 35 | i12 | -3 | +0d | * Homing * Throw break 1 or 2 * Side swap | |
| xiaoyu | Back Throw | t | 50 | i12 | +0d | * Unbreakable | ||
| xiaoyu | Left Throw | t | 45 | i12 | -3 | +0d | * Throw break 1 | |
| xiaoyu | Right Throw | t | 45 | i12 | -3 | +0d | * Throw break 2 | |
| xiaoyu | df+2+4 | t | 38 | i12 | -2 | +0d | * Throw Break 2 * Floor Break * Side Swap | |
| xiaoyu | uf+1+2 | t | 40 | i12 | +0 | +0d | * Throw Break 1+2 * Side swap | |
| yoshimitsu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| yoshimitsu | 4 | h | 16 | i12~13 | -11 | +0 | +20a (+10) | Balcony Break (airborne) |
| yoshimitsu | 1+2+3 | m | 0 | i22~40 | -8~+10g | +0~+18 | +16~+34 | * Weapon * Can hit grounded when up-close and off-axis |
| yoshimitsu | d+2 | M | 12 | i16~17 | -9~-8 | +0~+1 | Weapon | |
| yoshimitsu | db+1,2 | L, m | 12, 20 | i26~28, i25~26 | -13 | +0 | +6g | * Balcony Break (airborne or CH) * Combo from 1st with 1f delay * Combo from 1st CH with 8f delay * Input can be delayed 8f |
| yoshimitsu | b+2,NSS.2 | m, h | 12, 18 | i14~15, i22~23 | -9 | +0 | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st with 1f delay * Combo from 1st CH with 7f delay * Input can be delayed 14f | |
| yoshimitsu | ws1,1 | m, h | 12, 12 | i13~14, i18 | -11 | +0 | * Floor Break * Combo from 1st hit with 11f delay * Combo from 1st CH with 13f delay * Input can be delayed 13f * Move can be delayed 8f * Cancel to Spinning Evade -5 -16 r25 with b+3_b+4 | |
| yoshimitsu | ws1,1,1 | m, h, h | 12, 12, 12 | i13~14, ,i18 | -11 | +0 | * Floor Break * Combo from 1st CH with 12f delay * Input can be delayed 12f | |
| yoshimitsu | ws3,2 | m, m | 12, 20 | i16, i32 | -12c | +0a | * Floor Break * Weapon * Combo from 1st hit | |
| yoshimitsu | DGF.3+4 | h!,t | 17,18 | i20~21 | +0 | * Floor Break * Transitions to attack throw on front hit (air hit OK) * Attack throw recovers standing * Low crush 1~ | ||
| yoshimitsu | IND.1 | M! | 15 | i53~55 | +0c~+2c | * Floor Break * Weapon * Same animation as the ending of qcf+1 * Low crush 30~52 * Floating state 53~55 | ||
| yoshimitsu | Left throw | t | 45 | -3 | +0d | * Throw break 1 * Side switch on hit | ||
| yoshimitsu | qcb,f+2 | t | 0 | i15~16 | +0 | * Unbreakable * Opponent recovers 26 health * Yoshimitsu loses 35 health | ||
| yoshimitsu | qcf+2 | t | 22 | i15~16 | +0 | +0 | * Throw break 1+2 * 35 damage as a backthrow * Yoshimitsu recovers 16 health * On break: ** -Opponent recovers 22 health (35 on backthrow) ** -Yoshimitsu loses 16 health | |
| zafina | H.2+3 | h,sm | 51 | i12~13 i47~53 i1~7 i1~7 i1~6 i1~2 | +3 | +0d | * Heat Smash * Reversal Break * Balcony Break * Jail from 1st block * 10 chip damage on block * Transition to attack throw on hit | |
| zafina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| zafina | b+1:1 | m, t | 14, 36 | i18, | +0d | * Deal 5 (8) recoverable damage to self without Heat * Side switch on hit * Gain ORB on hit * Azazel's Power * Low crush 80~92 * Floating state 93~95 | ||
| zafina | b+1:ORB.1+2 | m, t | 14, 19,10,16 | i18, | +0d | * Consumes ORB * Consumes 180F of remaining Heat time * Azazel's Power * Deals (5) 8 recoverable damage to Zafina without Heat * Deals 5 additional damage when Zafina's remaining health is below 48 * Available only from 1st front hit | ||
| zafina | MNT.d+1 | L | 14 | i15~16 | -11 | 0 | * High crush 1~58 | |
| zafina | 1+3 | t | 35 | i12~14 | -4 | +0d | * Homing * Throw break 1 or 2 | |
| zafina | 2+4 | t | 35 | i12~14 | -4 | +0d | * Homing * Throw break 1 or 2 * Transition to MNT on hit * Side switch on hit | |
| zafina | Back Throw | t | 50 | +0d | * Unbreakable | |||
| zafina | Right Throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
| zafina | uf+1+2 | t | 40 | i12 | -6 | +0d | * Throw break 1+2 * Can side switch on hit | |
| alisa | 3 | m | 10 | i13~14 | -12~-11 | -1~+0 | ||
| alisa | d+4 | L | 12 | i17~18 | -12 | -1 | +8g | |
| alisa | ws1 | M | 12 | i13~14 | -12 | -1 | * Elbow | |
| alisa | CLK.B | m | 18 | i19~20 | -12 | -1 | * Cancel with B | |
| armor-king | b+2,1 | m, m | 10, 8 | i13, i18 | -12 | -1 | * Combo from 1st hit * Move cannot be interrupted * Move is delayed 2f * Move cannot be delayed * Input cannot be delayed | |
| armor-king | uf+2 | m | 7 | i15~16 | -12 | -1 | ||
| azucena | 2+3+4 | h! | 0 | i45 | -1 | |||
| bob | 1,d+4 | h, l | 5, 13 | i10, i22 | -12 | -1 | * Combo from 1st hit with 3F delay * Interrupt with i3 from 1st block * -1c on crouching hit | |
| bob | d+2,1,2 | m, m, m | 12, 11, 18 | i15, ,i22~24 | -12 | -1 | * Interrupt with i3 from 1st block * Move can be delayed by 10F | |
| bob | d+4 | l | 11 | i16 | -12 | -1 | * -1c on crouching hit | |
| bob | db+4 | L | 15 | i24~25 | -12 | -1 | * -1c on crouching hit * High crush 6~38 | |
| bob | f,n,d,DF+4 | L | 16 | i18~19 | -28 | -1 | * Stagger low | |
| bryan | H.2+3 | m,m,t | 20,20,35 | i16, i18~19 | +9 | -1d | * Heat Smash * Reversal Break * Spike * Transition to attack throw on 1st or 2nd hit (55dmg total) * 5 chip damage on block * Low crush 9~36 * Floating state 37~39 | |
| bryan | d+3+4 | l | 16 | i19 | -12 | -1 | +4 | Can hit grounded on certain ranges |
| bryan | db+3 | L | 11 | i16~17 | -12 | -1 | +4 | * High crush 6~ |
| bryan | SNE.uf+2,2,2,2 | m, m, m, m | 6, 4, 4, 9 | i13, ,i10 | -12 | -1s | * Combo from 1st hit * Consumes SNE * Chip damage on block (2) | |
| bryan | Back throw | t | 60 | -1d | Unbreakable | |||
| claudio | 1,3 | h, l | 5, 11 | i10, i22 | -12 | -1 | * Combo from 1st CH with 3f delay * Interrupt with i4 from 1st block * Input can be delayed 5f * Move can be delayed 4f | |
| claudio | d+2,2 | L, L | 6, 8 | i20, i16~17 | -13 | -1 | * Jail from 1st block * Combo from 1st hit * High crush 1~ | |
| claudio | f,F+3 | m | 8 | i15~16 | -8 | -1 | ||
| clive | 2,2 | h, m | 11, 9 | i12, i23 | -8 | -1 | * Balcony Break (airborne) * Weapon * Combo from 1st hit * Jail from 1st block * Enter PHX -1 +6 r25 with F or 4 on hit or block | |
| clive | db+2 | m | 10 | i17~18 | -12 | -1 | * Weapon | |
| clive | PHX.4 | L | 15 | i15~16 | -13 | -1c | +13c | * High crush 6~47 |
| devil-jin | f+4 | m | 10 | i15~16 | -12 | -1 | ||
| devil-jin | d+3 | L | 12 | i18~19 | -12 | -1 | +7c | * Pseudo homing |
| devil-jin | b,f+2 | m | 12 | i15~17 | -9 | -1 | * Input bufferable * -1c on hit against crouching opponents | |
| devil-jin | MCR.2 | m | 12 | i15~16 | -9 | -1 | Homing * Low crush 1~37 * Floating state 38~40 | |
| dragunov | 4 | h | 10 | i12 | -9 | -1 | +2 | |
| dragunov | d+2 | L | 14 | i18~19 | -13 | -1c | +13g | * High crush 6~ |
| dragunov | PGR.3 | l | 21 | i18~19 | -26 | -1d | * Homing * Shift to Clipping Heel Hook on front hit only for 20 more damage * +3 on hit from the side or back * High crush 8~50 | |
| dragunov | f+2+3 | t | 40 | i11 | -2 | -1d | * Throw break 2 * Opponent recovers in FUFA (FUFL?) | |
| eddy | b+1,4,3 | m, m, m | 15, 10, 8 | i14~15, ,i23~24 | -13 | -1c | * Combo from 1st CH or 2nd hit with 10F delay * Interrupt with i3 from 1st block * Move can be delayed by 7F * Input can be delayed by 10F * Floating state 1~23 | |
| fahkumram | f+3,2 | m, m | 16, 13 | i17~18, i20 | -12 | -1 | ||
| fahkumram | df+3 | l | 15 | i20 | -13 | -1c | +28g | |
| fahkumram | b+4,3 | m, m | 14, 14 | i14, i24 | -10 | -1 | * Knee * Combo from 1st hit with 1F delay * Interrupt with i5 from 1st block * -1c on crouching hit * Move cannot be delayed * Input can be delayed by 1F | |
| feng | 2,4 | h, m | 8, 15 | i10, i17 | -12 | -1 | * Jail from 1st attack with 2F delay * Combo from 1st hit with 8F delay | |
| feng | d+2 | L | 16 | i20~21 | -12 | -1 | -1c on crouching hit * High crush 6~51 | |
| feng | ws1,2 | m, m | 13, 16 | i13, i9 | -12 | -1 | * Jail from 1st block with 6F delay * Combo from 1st hit with 6F delay * Move can be delayed by 4F * Input can be delayed by 6F | |
| heihachi | 1+3 | t | 35 | i12~14 | -3 | -1d | * Homing * Throw break 1 or 2 | |
| hwoarang | 1,1,3 | h, h, L | 5, 8, 10 | i10, ,i21 | -12 | -1 | * Combo from 2nd CH | |
| hwoarang | db+3 | L | 12 | i19 | -13 | -1 | +17g | * Also possible during RFF * High crush 6~51 |
| hwoarang | b+1 | m | 15 | i15 | -15 | -1 | * Spike * Sidesteps to the right | |
| hwoarang | SS.3 | m | 13 | i18~19 | -12 | -1 | +5s | |
| hwoarang | LFS.b+1 | m | 15 | i15 | -15 | -1 | * Sidesteps to the right | |
| hwoarang | RFS.d+4,3 | L, h | 15, 12 (8) | i20~21, i25 | -9 | -1 / +20a (+13) | * Combo from 1st hit * Airborne combo from 1st CH or 1st normal hit during Heat (+20a (+13)) * 3 chip damage on block during Heat | |
| hwoarang | H.RFS.d+4,3 | L, h | 15, 12 (8) | i20~21, i25 | -9 | -1 / +20a (+13) | * Consumes 600F of remaining Heat time * Airborne combo from 1st hit in heat (+20a (+13)) * 3 chip damage on block in heat | |
| hwoarang | Left throw | th(h) | 45 | i12~14 | -3 | -1d | * Break: 1 * Opponent recovery on hit: FUFT off-axis to the left * Also possible during RFF | |
| jack-8 | df+1,2 | m, h | 12, 10 | i14, i29 | -12 | -1 | * Combos from 1st hit CH * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Delayable | |
| jack-8 | db+1,1 | l, l | 13, 5 | i12, i16 | -12 | -1 | * Combos from 1st hit * Jails from 1st block with ?F delay | |
| jack-8 | db+1,1,1 | l, l, l | 13, 5, 5 | i12, ,i16 | -12 | -1 | * Combo from 1st hit (even on 2nd whiff) or 2nd hit with ?F delay * Whiffs from 1st or 2nd block (-28) * May whiff from 1st hit (-31) | |
| jack-8 | b+1+2 | m | 28 | i14 | -19 | -1d (-10) | * Heat Engager * Heat Dash +5, +43d(+35) * Balcony Break * Gain GMC on Heat activation | |
| jack-8 | db,n,f+1+2 | t | 50 | i11 | -6 | -1d | * Throw Break 1+2 * Floor Break | |
| jin | 1,3 | h, L | 5, 9 | i10, i16~17 | -12 | -1 | * Combo from 1st hit with 4f delay * Grounded hit can be inconsistent | |
| jin | d+4 | L | 11 | i16~17 | -12 | -1 | Flips over on grounded hit * High crush 6~31 | |
| jun | 2,1,4 | h, m, m | 7, 9, 12 | i12, ,i10 | -12 | -1 | * Knee * Jail from 2nd block * Combo from 1st hit | |
| jun | d+4 | L | 10 | i15 | -12 | -1 | -1c on crouching hit | |
| jun | IZU.4 | L | 10 | i19 | -37 | -1c | +23a | Stagger low * High crush 13~ |
| kazuya | 4~3 | m,M | 18,25 (17) | i31~33 i2~4 | -11a | -1a | * Floor Break * Airborne combo from 1st hit * +21a on hit if the 1st hit whiffs * Low crush 10~37 * Floating state 38~40 | |
| kazuya | db+3 | L | 14 | i19~20 | -12 | -1 | +7c | * -1c on crouching hit * High crush 6~50 |
| kazuya | ub+1 | m | 12 | i18 | -12 | -1 | -1 | * Spike * Low crush ~9 |
| kazuya | uf+4 | m | 16 | i25 | -12 | -1 | * Balcony Break on air hit * Low crush 9~ | |
| kazuya | OTG.d+3+4 | L | 25 | i23 | -12 | -1 | ||
| king | uf+3 | M | 23 | i22~29 | -10d | -1d | * Floor Break * King lands off-axis on block * Low crush 13~32 * 33~35 | |
| king | (Behind 2 throw) | t | 60 | (depends) | -1d | * Cannot throw break. * Any 2 break throw behind opponent's back except chain throws. * Side switch? Opponent recovers in FDFL. | ||
| king | db,n,f+2+4 | t | 53 | i11 | -2 | -1d | Floor Break * 2 throw break * Input n,f+2+4 in 30 frames * Cannot be buffered from crouch * Cannot be executed during while standing * Opponent recovers in FUFA | |
| kuma | db+2 | L | 10 | i18 | -15 | -1 | * Transition to HBS with D or 3+4 (-17/-3) * High crush 6~51 | |
| kuma | FC.df+2,1,1+2,3,1+2,3+4 | m, h, M, L, M, m | 12, 12, 6, 5, 6, 6 | i18~19, ,i25~26 | -12 | -1 | * Interrupt with i8 from 5th block * Can SSL/SSR and SWL/SWR from 5th block * Low crush 15~27 * Floating state ? * High crush 28~ | |
| kunimitsu | f+4 | m | 12 | i15 | -5 | -1 | +7 | * Knee * Enter SET +3 +7 +15 r19 with F |
| kunimitsu | d+2,1 | m, m | 11, 7 | i16, i16~17 | -12 | -1 | * Jail from 1st block * Combo from 1st CH * Input cannot be delayed | |
| kunimitsu | f,F+4 | m | 11 | i9~11 | -17~-15 | -1~+1 | Knee * Low crush 9~25 * Floating state 26~28 | |
| lars | db+1 | l | 9 | i17 | -12 | -1 | * High crush 6~ | |
| lars | db+1,3 | l, h | 9, 10 | i17, i19 | -12 | -1 | * Combo from 1st hit * -31 on 1st block * Transition to LEN with input D (-31/-12/+3) | |
| law | 4,3,4 | h, h, h | 15, 12, 14 | i13, ,i20 | -6 | -1 | +31a (+24) | * Airborne combo from 1st CH (+31a (+24)/+44a (+37)) * Transition to DSS with F (+7/+12g/+43a (+33)) |
| law | df+1,3,2 | m, l, m | 10, 6, 6 | i13, ,i28 | -12 | -1 | * Combo from 1st hit * Interrupt with i8 | |
| law | d+1 | l | 15 | i19~20 | -12 | -1 | Transition to Slide Step with DF * High crush 6~ | |
| law | b+2,3 | m, l | 12, 10 | i16, i23 | -12 | -1 | Delay-able | |
| law | uf+1,3 | h, l | 10, 10 | i12, i19 | -13 | -1 | * Combos from 1st hit * Alternate input: ** Ki Charge~1,3 ** b,B+2+3~1,3 | |
| law | 1+2+3+4~1,3 | h, l | 10, 10 | i12, i19 | -13 | -1 | * Combos from 1st hit * Alternate input: ** uf+1,3 ** b,B+2+3~1,3 | |
| law | ws1 | m | 10 | i13 | -7 | -1 | * Transition to DSS with F ** (-5 oB, +1 oH) | |
| law | BT.2 | m | 17 | i15 | -14 | -1 | +52a | * Elbow |
| lee | 1,2,4 | h, h, m | 5, 9, 10 | i10, ,i18 | -12 | -1 | +58a | * Jail from 1st block * Combo from 2nd hit * Transition to HMS r33 with 3 (-14/-3/+57a) ** Cancel to r11 standing or FC with b_db_d_df (Cannot block i25) ** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i15) * Consumes 60F of remaining Heat time without perfect input |
| lee | d+3 | L | 17 | i16 | -15 | -1 | +17a | * Transition to HMS r31 cs1~15 with 4 (-15/-1/+17a) ** Cancel to r1 standing or FC with b_db_d_df (Can block i16 moves) * -1c on crouching opponents * High crush 6~47 |
| lee | db+3 | L | 12 | i20 | -12 | -1 | ||
| lee | b+3,3 | l, h | 9, 12 | i15, i19 | -12 | -1 | * Transition to -7, +4 MS with F * Combos from 1st hit | |
| lee | MS.3 | m | 10 | i15 | -12 | -1 | * * Low crush | |
| leo | f,F+4,3,4 | m, h, L | 12, 23, 17 | i19, ,i29~31 | -12~-10 | -1 | +30a | * Low crush 0~7 * Floating state 8~10 * High crush 20~ |
| leo | ws1,4 | m, L | 13, 12 | i14~15, i19~20 | -12~-11 | -1 | * Combo from 1st CH * Interrupt with i1 from 1st block | |
| leo | qcf+1 | L | 17 | i18~19 | -13~-12 | -1 | +11 | * High crush 6~50 |
| leroy | d+1,2 | sl, m | 5, 8 | i10, i15~16 | -10~-9 | -1~0 | Combos from 1st hit CH | |
| leroy | d+4 | L | 9 | i14~15 | -12~-11 | -1~0 | ||
| leroy | d,df,f+3+4,F | m! | 80 | i56~57 | -1~0d | * Strong Attack Reversal * Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch * Parry state 20~60 | ||
| lidia | qcf+2,2 | m, m | 12, 17 | i16, i20 | -14 | -1 | Combo from 1st CH | |
| lidia | (airborne).f,F+4,3 | m,m,th | 8,8,8 | i18,i24~25 | -1 | * Balcony Break * Power up based on Heaven and Earth level **HAE lvl.0 16 damage **HAE lvl.1 20 damage **HAE lvl.2 28 damage **HAE lvl.3 38 damage *** lvl.3 causes Wallsplat * Regain recoverable health | ||
| lidia | HRS.1+2 | L | 17 | i20~21 | -18 | -1c | +67a (+51) | * Powered up based on Heaven and Earth Level ** HAE lvl.1 19 damage ** HAE lvl.2 21 damage ** HAE lvl.3 23 damage +21a on hit, and decreases HAE level by 1 * High crush 8~ |
| lili | f+2 | h | 10 | i12~13 | -9 | -1 | ||
| lili | BT.4,3+4 | m,M, M,M | 10,20, 5,10 | i26~28 i21~22, i28~29 i8~10 | -10~-8 | -1d | * Floor Break * Combo from 1st hit * Interrupt with i7 from 2nd block * +21a on hit when only the last kick connects * Input can be delayed 1f * Move cannot be delayed * Floating state 15~32 | |
| lili | BT.d+3 | L | 8 | i17~19 | -17 | -1 | +2c | * High crush 4~40 |
| miary-zo | MOR.4 | L | 10 | i17 | -12 | -1 | * High crush 1~29 | |
| nina | uf+4 | h | 22 | i18 | -9 | -1 | * Low crush 9~30 * Floating state 31~33 | |
| panda | db+2 | L | 10 | i18 | -15 | -1 | * Transition to HBS with D or 3+4 (-17/-3) * High crush 6~51 | |
| paul | OTG.d+2 | L | 16 | i18 | -12c | -1d (-9) | * Spike * +4 on hit against standing opponent | |
| raven | f+2 | m | 10 | i15~16 | -12~-11 | -1~+0 | ||
| raven | b+4 | m | 13 | i14~15 | -9~-8 | -1~+0 | Knee | |
| reina | uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | * Low crush 9~ | |
| reina | ws4,4 | m, m | 10, 15 | i11~12, i17~18 | -17 | -1c | * Combo from 1st hit with 7F delay * Jails from 1st block with 2F delay * Transition to WRA r29 with D (-10/+6) * Move can be delayed by 6F * Input can be delayed by 7F | |
| reina | WGS.DF+4,2 | L, h | 6/8, 20 | i16, i24 | -22 | -1 | * Transition to WRA with D (-15/+6) * Combo from 1st hit | |
| reina | WRA.4,2,2 | M,M, m, h | 6,8, 8, 4 | i17~18,i13, ,i15 | -12 | -1 | * Jails from 1st block with 4F delay * Combo from 1st CH or 2nd hit with 10F delay | |
| steve | PAB.b+1,1 | m, h | 15, 10 | i17~18, i18~19 | -7 | -1 | * Combo from 1st hit with 11F delay * Move cannot be interrupted * Move can be delayed by 13F | |
| victor | 1,3 | h, L | 5, 11 | i10, i21~22 | -12 | -1 | * Combo from 1st hit with 2F delay * -1c on crouching hit | |
| xiaoyu | u+1+2,2 | m,m, m | 5,5, 12 | i16~18 i2~4, i27 | -12 | -1 | * Combo from 1st CH * Interrupt with i7 from 1st block | |
| xiaoyu | AOP.d+1 | L | 13 | i19~21 | -12 | -1 | +0d | * Floor Break * Shift to attack throw on CH * High crush 1~50 |
| xiaoyu | AOP.uf+4,4 | m, m | 12, 12 | i16~26, i23 | -12 | -1 | * Combo from 1st hit only AOP.uf+4 connects on frame 21 or later * Interrupt with i14 from 1st block * Alternate input AOP.u+4,4 * Low crush | |
| xiaoyu | BT.d+4 | L | 19 | i20~22 | -26 | -1 | +27d | * Instant Tornado * Clean hit damage: 20 * +27d on clean hit * High crush 8~ |
| yoshimitsu | 2,d+3 | h, L | 10, 11 | i11, i22 | -12 | -1 | * Combo from 1st hit with 2f delay * Interrupt with i4 from 1st block * Input can be delayed 2f * Move cannot be delayed * High crush 10~ | |
| yoshimitsu | db+4 | L | 14 | i17 | -12 | -1 | ||
| yoshimitsu | KIN.1 | m | 10 | i17 | -12 | -1 | * Floor Break * Weapon * 2 chip damage on block in NSS * H.KIN.1: Consumes 90F of remaining Heat time | |
| yoshimitsu | MED.1+2 | m! | 10 | i30~34 | -1a | Recovers 12 base health | ||
| zafina | 2 | h | 8 | i10 | -7 | -1 | ||
| zafina | 4 | h | 19 | i14~15 | -6 | -1 | +19a (+10) | Balcony break on airborne hit |
| zafina | MNT.3 | L | 12 | i15~16 | -12 | -1 | * High crush 1~46 | |
| alisa | db+3 | L | 11 | i16 | -13 | -2 | +3 | * High crush 4~ |
| anna | 1,4 | h, L | 5, 12 | i10, i22~23 | -13 | -2 | * Combo from 1st hit * High crush 10~ | |
| anna | f,f,F+3 | L | 12 | i16~20 | -20 | -2c | * * High crush 9~ | |
| armor-king | d+3+4 | L | 15 | i17 | -16 | -2 | +0 | * Can be done from Crouch Level 1 * Recovers 3F faster on hit (r32 t49) * High crush 6~52 |
| armor-king | hFC.3 | L | 12 | i18 | -16 | -2 | -2c on crouching hit * High crush 1~ | |
| asuka | b+1+4,3 | h,L, L | 15,8, 18 | i12 i17~18, i32~33 | -13 | -2 | +16a | * Combo from 2nd CH * Interrupt with i13 from 2nd block |
| azucena | d+4 | L | 13 | i15~16 | -13 | -2 | ||
| azucena | b+4,3,4 | m, m, m | 10, 10, 16 | i15~16, ,i23~24 | -10 | -2 | * Knee * Combo from 2nd CH with 10f delay * Interrupt with i2 from 2nd block | |
| azucena | LIB.d+4 | L | 14 | i19~20 | -31 | -2 | ||
| bob | d+4,3 | l, h | 11, 12 | i16, i23~24 | -7 | -2 | * Combo from 1st CH * Interrupt with i3 from 1st block | |
| bob | db+4,4 | L, m | 15, 14 | i24~25, i25~27 | -12 | -2 | * Spike * Combo from 1st CH * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Low crush 14~28 * Floating state 29~31 | |
| bob | u+1+2,4 | m, h | 15, 20 | i16~18, i18~19 | -8 | -2d | * Tornado * Combo from 1st hit with 13F delay * Interrupt with i7 from 1st block * Move cannot be delayed * Input can be delayed by 13F * Low crush 10~27 * Floating state 28~30 | |
| bryan | SNE.uf+2,2,2,2,2 | m, m, m, m, m | 6, 4, 4, 9, 9 | i13, ,i10 | -12 | -2s | * Combo from 1st hit * Jail from 1st block with ?F delay * Chip damage 2 (22%) on block | |
| bryan | 1+3 | t | 35 | i12~14 | -3 | -2d | * Floor Break * Homing * Throw break 1 or 2 | |
| claudio | db+4 | L | 7 | i15 | -13 | -2 | * Pseudo homing to SSL/SWL side? | |
| clive | 3 | m | 16 | i16 | -13 | -2 | ||
| clive | db+1+2 | M,m | 12,10 | i17~18 i23 | -11 | -2c | * Weapon * 6 chip damage on block | |
| clive | SS.2 | M | 12 | i17~18 | -9 | -2 | * Weapon * Side step takes 9f, effective startup i26 | |
| devil-jin | 2,2 | h, h | 9, 20 | i10, i17 | -13 | -2 | * Jail from 1st attack with 2f delay * Move cannot be delayed | |
| devil-jin | b+2 | h | 11 | i14~16 | -13 | -2 | ||
| devil-jin | f,n,d,DF+3 | L | 24 | i33~34 | -23 | -2a | * Opponent recovers FDFA on hit * Active frame 1 range: 3.89 * Hold df for at least 13F after inputting f,n,d,df+3 * Low crush 5~28 | |
| dragunov | H.2+3,db+1+2 | m,m,m, t | 25,14,23, 0 | i15~16, i30~32,i31~32, i26 | -2d | * Unbreakable on hit * Shift to tackle on hit * Interrupt with i15 on 1st block | ||
| dragunov | 1,3,2~1+2 | h, h, t | 5, 14, 40 | i10, ,i29~32 | +5 | -2d | * Homing * Input 1+2 at frame 21 of 1,3,2 * i50 effective startup * Throw break: 1+2 ** Unbreakable during Heat ** Consumes 180F of remaining Heat time * Cancel to r28 with B | |
| dragunov | db+3 | l | 17 | i27~29 | -26 | -2c | +67a (+51) | Clean hit +67a (+51) * High crush 6~49 |
| dragunov | b+2,1,3 | m, h, l | 14, 11, 17 | i15, ,i29~31 | -26 | -2c | +1d | * Clean hit +4 * Interrupt with i11 from 1st block * Shift to Clipping Heel Hook on close range CH * High crush 15~50 |
| dragunov | H.f,f,F+2,1+2 | m, t | 22, 0 | i15~17, i40 | -2d | * Consumes 300F of remaining Heat time * Shift to tackle on hit * Interrupt with i24 from 1st block * Whiffs vs SSL, SWL and SWR from 1st block * High crush 24~40 | ||
| dragunov | H.FC.df+1,1+2 | L, t | 8, 0 | i16~17, i40 | -2d | * Consumes 300F of remaining Heat time * Shift to tackle on hit * Interrupt with i28 from 1st block * Interrupt with i19 from 1st hit * Whiffs vs SSL, SWL and SWR from 1st block or hit * High crush 24~40 | ||
| eddy | f+4,3 | m, m | 13, 8 | i23~25, i23~24 | -13 | -2c | * Floor Break * Combo from 1st hit with 10f delay * Move can be delayed 7f | |
| feng | FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13g | -2c on crouching opponent * High crush 1~53 |
| feng | OTG.d+3+4 | L | 24 (19) | i24~25 | -13 | -2 | -2d (-10) on grounded hit | |
| heihachi | H.2+3,F | m | 50 | i15 | +10 | -2d | * Heat Smash * Reversal Break * Balcony Break * 15 chip damage on block * Transition to attack throw on hit * Transition to RAI on block only * Cancel RAI transition with B, +6 on block instead | |
| heihachi | 3,2 | m, m | 10, 10 | i15, i22~23 | -13 | -2 | * Jail from 1st block * Combo from 1st hit * Enter FUJ -2 +9 r25 with D | |
| heihachi | f+2,2 | h, m | 13, 10 | i15~16, i22~23 | -13 | -2 | * Combo from 1st hit with 4f delay * Enter FUJ -2 +9 r25 with D | |
| heihachi | db+3 | L | 10 | i16 | -13 | -2 | ||
| hwoarang | d+3 | l | 7 | i17 | -13 | -2 | -2c on crouching hit | |
| hwoarang | BT.d+3 | L | 20 | i18~19 | -13 | -2 | +31a | * High crush 4~50 |
| hwoarang | LFS.1+4 | m! | 80 | i66~69 | -2a~+1a | * Cancel with b,b * Low crush 55~ | ||
| hwoarang | 2+4 | th(h) | 25 | i12~14 | -6 | -2d | * Floor Break * Homing * Break: 1 or 2 * Opponent recovery on hit: FDFT off-axis to the left, sideswap | |
| jack-8 | H.2+3 | h,m,t | 50 | i10 | -9 | -2d (-12) | * Heat Smash * Balcony Break * 10 chip damage on block | |
| jack-8 | df+1,2,1 | m, h, h | 12, 10, 2 | i14, ,i15 | -10 | -2 | * Jail from 2nd block with ?F delay * On air hit +22a (+15) * Combos from 2nd hit * Combos from 1st hit CH | |
| jack-8 | db+4 | l | 14 | i16 | -13 | -2 | * * High crush 6 | |
| jack-8 | b+4 | m | 16 | i13 | -13 | -2 | -2s | * Knee |
| jack-8 | FC.df+2 | m | 12 | i17 | -13 | -2 | * * High crush | |
| jack-8 | qcf+1 | t | 40 | i11 | -2 | -2d | * Throw Break 1 * Floor Break | |
| jin | DVS.4 | L | 10 | i16 | -12 | -2c | * 3 chip damage on block | |
| jin | DVS.DF+3 | L | 24 | i33~34 | -23 | -2a | * 7 chip damage on block * Low crush 5~25 * Floating state 26~28 | |
| jin | OTG.d+1+2 | L | 24 | i19~20 | -13 | -2 (-10) | * Spike | |
| king | 1+2 | m | 17 | i18 | -11 | -2 | +0 | * Elbow |
| king | BT.d+4 | l | 20 | i22~24 | -14 | -2d | +28d | * Transitions to FC r40 on hit * Also can be done in backturn crouching. * Low crush 11~25 * Floating state 26~55 |
| kuma | 2,1,3 | h, m, l | 10, 11, 13 | i10, ,i18 | -13 | -2 | * Combo from 2nd CH | |
| kuma | df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| kuma | FC.df+2 | m | 12 | i18~19 | -13 | -2 | * | |
| kuma | HBS.f+1+2 | th(h) | 30 | i26~27 | -2d | * Removes Recoverable Health * Spike * Throw break: none * Opponent status on hit: FUFA * Panda: Reduced attack range and vertical hitbox (does not hit as high) | ||
| kunimitsu | KAT.4 | L | 16 | i22~28 | -16~-10 | -2~+4 | * is1~4 * Floating state 1~4 * Low crush 5~18 * Floating state 19~21 | |
| kunimitsu | Left Throw | t | 40 | -3 | -2d | * Throw break: 1 * Opponent recovers FUFA | ||
| law | d+3+4 | l | 7 | i12 | -15 | -2 | Alternate input hFC.4 * High crush 4~ | |
| law | hFC.4 | l | 7 | i12 | -15 | -2 | Alternate input d+3+4 * High crush 4~ | |
| lee | 1,2,2 | h, h, m | 5, 9, 14 | i10, ,i20~21 | -13 | -2 | * Combo from 2nd CH with 7F delay * Interrupt with i2 from 1st block * Move can be delayed 5F * Input can be delayed 7F | |
| lee | 2,2 | h, m | 10, 14 | i10, i20~21 | -13 | -2 | * Combo from 1st CH with 5F delay * Interrupt with i2 from 1st block * Move can be delayed 5F * Input can be delayed 7F | |
| lee | 4,4 | h, h | 14, 5 (3) | i11, i10 | -13 | -2 | * Jail from 1st block * Combo from 1st hit * Airborne combo from 1st CH +20a (+13) | |
| lee | 4,4,4 | h, h, h | 14, 5 (3), 5 (2) | i11, ,i10 | -13 | -2 | * Jail from 1st block with 1F delay * Combo from 2nd hit with 1F delay * Airborne combo from 1st CH (+25a (+18)) * Consumes 60F of remaining Heat time * Move cannot be delayed * Input can be delayed by 1F | |
| lee | 1+3 | t | 35 | i12~14 | -3 | -2d | * Homing * Throw break 1 or 2 | |
| lee | 2+4 | t | 35 | i12~14 | -6 | -2d | * Homing * Throw break 1 or 2 * Side swap | |
| leroy | 1,1,1+2 | h, m, h | 5, 7, 12 | i10, ,i19~20 | -9~-8 | -2~-1 | * Power up during Heat (partially uses remaining Heat time) * Combo from 2nd hit | |
| leroy | d+2 | L | 11 | i15~16 | -13~-12 | -2~-1 | +3~+4 | * High crush |
| leroy | d+2,4 | L, L | 11, 11 | i15~16, i24~25 | -13~-12 | -2c | +38d | * High crush |
| leroy | d+3 | L | 8 | i16 | -13 | -2 | ||
| leroy | FC.df+4 | L | 14 | i15~16 | -13~-12 | -2~-1 | +3~+4 | * High crush |
| leroy | HRM.3 | L | 8 | i16 | -13 | -2 | -2c on crouching opponents | |
| leroy | OTG.db+2,1+2 | l, l | i17~18, | -13 | -2 | |||
| lidia | f+1+2,3 | h,m, m | 5,4, 5 | i14, i9~10, i16 | -13 | -2 | * Knee * Jail from 1st attack | |
| lidia | f,F+4 | m | 12 | i18 | -13 | -2 | ||
| lidia | CH.db+3 | t | 20/24,17/19/21/27 | i16~17 | -2 | * Power up based on Heaven and Earth level: ** Level 0: 17 damage ** Level 1: 19 damage ** Level 2: 21 damage ** Level 3: 27 damage * Restores recoverable health | ||
| lili | 1,2,3 | h, h, L | 5, 12, 13 | i10, ,i26 | -13 | -2 | +6c | * Combo from 2nd CH * Interrupt with i7 from 1st block * High crush 10~45 |
| lili | 2,3 | h, L | 8, 13 | i10, i26 | -13 | -2 | +6c | * Combo from 1st hit * Interrupt with i6 from 1st block * High crush 10~45 |
| lili | df+4 | m | 12 | i13~14 | -8 | -2 | +5 | * Knee |
| lili | df+4,4 | m, L | 12, 23 | i13~14, i20~21 | -13 | -2 | +8 | * Floor Break * Combo from 1st hit with 9f delay * Interrupt with i1 from 1st block * Input can be delayed 13f * Move can be delayed 8f * Transition to BT -9 +2 +10 with B |
| lili | FC.df+3 | L | 19 | i19-28 | -18~-9 | -2~+7 | +26a | * High crush 10~47 |
| miary-zo | 4 | h | 12 | i12 | -12 | -2 | ||
| miary-zo | b+3 | m | 9 | i16~17 | -13 | -2 | ||
| miary-zo | BAO.4 | L,m | 18,20 | i18~19 i27~28 | -24 | -2d | +66a (+50) | * Tornado * Jab evasion? * 2nd available only on hit or block * Low crush 1~43 * Floating state 44~46 |
| nina | H.2+3 | m,h,h,h,h,m | 20,9, 12 (8), 14 (7), 14 (5), 30 (52) | i16 i28, i5, i5, i6, i40~41 | +5~+6 | -2d | * Heat Smash * Spike * Transition to attack throw on hit (52 damage) * Transition to CD r30 with F on block (+7) * +11 FC from 2nd block * Last hit is available only on 1st block or hit * t151 r32 standing on block * +40a (+7) from 2nd or 3rd or 4th hit * +15a (+6) from 5th hit * First received bullet is always 9dmg on hit * 10f timestop on block * 10 chip damage on block * Jails * Strong jab evasion (frames 7 to 11?) | |
| nina | df+3,2,1,4 | m, h, h, L | 13, 9, 6, 12 | i14, ,i23 | -13 | -2 | * Combo from 3rd CH with 2f delay * Interrupt with i4 from 3rd block * -2c vs crouching opponents * Move can be delayed by 11f * High crush 10~55 | |
| nina | 1+3 | t | 35 | i12~14 | -6 | -2 | * Homing * Throw break 1 or 2 * Opponent recovers FUFA | |
| nina | df,df+1 | t | 43 | i12 | -6 | -2d | * Floor Break * Throw break 1+2 | |
| panda | 2,1,3 | h, m, l | 10, 11, 13 | i10, ,i18 | -13 | -2 | * Combo from 2nd CH | |
| panda | df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| panda | HBS.f+1+2 | th(h) | 30 | i26~27 | -2d | * Removes Recoverable Health * Spike * Throw break: none * Opponent status on hit: FUFA * Panda: Reduced attack range and vertical hitbox (does not hit as high) | ||
| paul | Right Throw | t | 40 | i12~14 | -3 | -2d FUFA | * Throw break 2 * Side switch | |
| raven | 2,3 | h, l | 9, 10 | i10, i22 | -13 | -2 | * Combo from 1st hit * Interrupt with i4 * High crush 6~ | |
| raven | d+4 | L | 18 | i21 | -13 | -2 | +13g | -2c on crouching opponents * High crush 6~ |
| raven | ub+1,2 | m, m | 11, 13 | i16, i18~19 | -13~-12 | -2c~-1c | * Spike * Combo from 1st hit with 7f delay * Interrupt with i5 * Can be performed during CD (Shadow Sprint) | |
| reina | db+4 | L | 7 | i16 | -13 | -2 | +2 | |
| shaheen | f+2 | h | 10 | i12 | -8 | -2 | ||
| shaheen | b+2 | m(th) | 12,16 | i14~15 | -9 | -2d | * Removes Recoverable Health * Transition to attack throw on standing front hit | |
| steve | d+1 | l | 12 | i16 | -13 | -2 | * High crush 6~ | |
| victor | 2 | h | 10 | i12~13 | -12 | -2 | * Weapon | |
| victor | 2,2 | h, m,m | 10, 5,5 | i12~13, i17~18,i7 | -10 | -2 | * Weapon * Combo from 1st hit with 6F delay * Move cannot be delayed * Input can be delayed by 6F * -10 if last hit whiffs | |
| victor | d+3 | L | 11 | i18~19 | -13 | -2 | ||
| victor | d+4 | L | 10 | i16 | -13 | -2 | +0d | * Perform Guilty Mariko on counter hit |
| victor | db+1 | m | 9 | i14~15 | -9 | -2 | * Weapon | |
| victor | 1+3 | t | 35 | i12~14 | -3 | -2 | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: FDFT | |
| victor | Left throw | t | 40 | i12~14 | -3 | -2 | * Throw break: 1 * Opponent recovery on hit: FDFT | |
| xiaoyu | SS.4 | L | 19 | i18 | -13 | -2 | +29a | * * High crush 6~ |
| yoshimitsu | f,F+3+4,1+2 | m, m | 15, 15 | i22~24, i12~18 | -31 | -2a (-12) | * Balcony Break * Combo from 1st CH * Tremendous forward travel * Automatically recovers to r55 IND on self-wallsplat * Low crush 24~46 * Floating state 47~90 | |
| yoshimitsu | IND.3 | m | 15 | i32~38 | -31 | -2a (-12) | * Balcony Break * Automatically recovers to r55 IND on self-wallsplat * Low crush 12~34 * Floating state 35~90 | |
| yoshimitsu | KIN.f+1 | M,M,M | 6,6,10 | i19~20 i6~7 i7~8 | -5 | -2 | * Weapon * Combos from any hit * 8 chip damage on block * Powers in NSS or Heat | |
| alisa | f+3 | h | 10 | i14~15 | -14 | -3 | ||
| alisa | ub+4,1,1,2,1,1 | m, m, m, h, h, m,M,M | 10, 12, 9, 5, 5, 3,3,3 | i18, ,i32~33 i1~2 i1~2 | -14 | -3 | * Spike * Weapon * Combo from 5th hit * 1 chip damage on block * 3 chip damage on block in heat | |
| alisa | DES.f+2,1 | m,m, m,m | 9, 9 | i15 i1~1, i23 i1~1 | -12 | -3c | * Weapon * Combo from 1st hit with 1?F delay * Move cannot be delayed * Timestop on hit? * 2 chip damage on block * 3 chip damage on block in heat * During heat: Transition to r20 DBT at -6/+3 with 3_4 ** DBT transition consumes 150F of remaining Heat time | |
| anna | HAM.3 | L | 17 | i20~21 | -14 | -3 | +6c | * Homing * Transition to CJM r25 with B (-7/+4/+13c) * High crush 8~ |
| armor-king | d+2,4 | m, M | 17, 13 | i17~18, i22~23 | -14 | -3 | * Interrupt with i1 from 1st block * Move is delayed 2F * Input cannot be delayed | |
| armor-king | db+4 | L | 20 | i29~31 | -17 FDFT | -3d | +27a | * Opponent recovers FDFA * Transitions to FDFT * Transitions to r41 FC on hit (t71 r41 fs30~34, cs35~71) * High crush 6~14 * Low crush 16~29 * Floating state 30~65 |
| armor-king | DMD.2 | t | 10 (15) | -3 | -3d | * 2 break * Power up with input 3+4,1+2 * 30/35 total damage * Opponent recovers FDFR? * Side switch on break | ||
| armor-king | DMD.2,1 | t, t | 10 (15), 15 (20) | +4 | -3d | * 1 break * Power up with input 1,1,1+2 * 45/55 total damage * Opponent recovers FDFR? * AK recovers FUFA on break * Side switch on break | ||
| armor-king | DMD.2,2 | t, t | 10 (15), 20 (25) | +4 | -3d | * 2 break * Power up with input 3,4,1+2 * 50/60 total damage * Opponent recovers FDFL? * AK recovers FUFA on break * Side switch on break | ||
| armor-king | DMD.1+2 | t | 10 (15) | +0 | -3d | * 1+2 break * Power up with input 2,1,1+2 * 30/35 total damage * Opponent recovers FDFA * Side switch on break | ||
| armor-king | DMD.1+2,1 | t, t | 10 (15), 20 (25) | +4 | -3d | * 1 break * Power up with input 4,3,4,1+2 * 50/60 total damage * Opponent recovers FDFL? * AK recovers FUFA on break * Side switch on break | ||
| armor-king | DMD.1+2,2 | t, t | 10 (15), 25 (30) | +4 | -3d | * 2 break * Power up with input 2,1,1,1+2 * 55/65 total damage * Opponent recovers FDFR? * AK recovers FUFA on break * Side switch on break | ||
| armor-king | db,n,f+2+4 | th(h) | 53 | i11 | -2 | -3d | * Floor Break * Throw break 2 * Opponent left FUFA | |
| asuka | 1+4 | sl,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack |
| asuka | Left throw | t | 40 | -3 | -3d | * Throw break 1 * Opponent recovers FDFT on hit | ||
| azucena | d+3 | L | 10 | i15 | -14 | -3 | ||
| azucena | db+4 | L | 13 | i19 | -14 | -3 | +12g | * High crush 6~20 |
| azucena | Right throw | t | 40 | -3 | -3d | * Throw break 2 | ||
| azucena | uf+1+2 | t | 40 | i11 | +0 | -3d | * Throw break 1+2 * side switch on hit | |
| bob | u+1+2 | m | 15 | i16~18 | -11 | -3 | * Head * Slight jab evasion? * Transition to BAL r23 on hit or block with F (+0/+8) * FC r46 transition with no input (Cannot block i23 and i15 moves on block or hit transitions respectively) * Low crush 13~24 * Floating state 25~27 | |
| bryan | ub+1+2,1 | m,m, m | 5,2, 2 | i15 i12, i12 | -13 | -3 | * Combo from 1st hit 8f delay * Jail from 1st block with ?F delay * Input can be delayed 18f | |
| bryan | ub+1+2,1,2,1 | m,m, m, m, m | 5,2, 2, 2, 2 | i15 i12, ,i10 | -13 | -3 | * Combo from 1st hit * Jail from 1st block with ?F delay * 9f input window | |
| bryan | ub+1+2,1,2,1,2,1 | m,m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2 | i15 i12, ,i8 | -13 | -3 | * Combo from 1st hit * Jail from 1st block with ?F delay * 7f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i6 | -13 | -3 | * Combo from 1st hit * Jail from 1st block with ?F delay * 5f input window | |
| claudio | b+4 | m | 10 | i17 | -14 | -3 | * Increased tracking when b4,2 is input with delayed buffer? | |
| clive | PHX.3 | L | 8 | i21 | -26 | -3c | * Stagger on block | |
| dragunov | d+3 | L | 13 | i17~18 | -14 | -3 | +1c | |
| fahkumram | RAM.1+3 | t! | 40 | i23 | ! | -3d | * Homing * Floor Break * Unbreakable throw * Grants GRF on hit | |
| feng | db+1,2,4 | m, m, M | 15, 18, 30 | i16, ,i31 | -7 | -3a | * Floor Break * Combo from 2nd CH with 2F delay * Interrupt with i11 from 2nd block * Whiffs vs SS, SW from 2nd block * Move cannot be delayed * Input can be delayed by 2F * Low crush 15~31 * Floating state 32~34 | |
| feng | b+1+3 | 25 | -3d | * Timed with opponent punch * Sideswitch on parry * Parry state 5~12 | ||||
| feng | SS.4 | l | 19 | i20~22 | -31c | -3~-1 | +71a (+55) | * Has a clean hit effect (+71a (+55) on hit) * -3~-1 on hit with no clean hit * High crush 10~31 |
| feng | KNP.3+4 | M | 30 | i31~34 | -7 | -3d | * Low crush 15 |