| Hit level | t |
|---|---|
| Damage | 5,5,5,15 |
| Startup | i46/i47, i19/i18, i16, i20/i19 |
| Block | +0 |
| Hit | +0d |
| Counter hit | |
| Recovery frames | N/A |
| Notes | * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * 2 Combinations are 1F faster * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. * 23F throw break window (1st) |