
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| claudio | df+2 | m | 19 | i14 | -13 | +5 | +57a | * Gain STB on counterhit * Completely homing to SSL/SWL? |
| claudio | df+3 | m | 12 | i14 | -7 | +6 | * Completely homing to SSR/SWR? | |
| claudio | df+3,1 | m, m | 12, 18 | i14, i17~19 | -12 | +29a (+14) | * Tornado * Combo from 1st hit with 14f delay * Input can be delayed 14f * Move can be delayed 8f | |
| claudio | df+4 | m | 14 | i13 | -8 | +3 | ||
| claudio | d+1 | m | 14 | i17~18 | -8 | +2 | ||
| claudio | STB.d+1,2 | m, M | 14, 23 | i17~18, i28 | +6 | +28a (+13) | * Tornado * Combo from 1st hit * 4 chip damage on block * 8 chip damage on block in heat * Interrupt with i8 from 1st block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
| claudio | d+1+2 | m | 28 | i13~14 | -18 | +7a (-2) | * Balcony Break * Shoulder | |
| claudio | db+2,1 | sl, m | 8, 12 | i11, i18 | -9 | +3 | * Combo from 1st CH * Jail from 1st block * High crush 1~ | |
| claudio | db+1+2 | M | 20 | i17~18 | -12 | +8a (-9) | +62a (+46) | * Tornado * Balcony Break * High crush 6~16 * Low crush 20~32 * Floating state 33~35 |
| claudio | b+1 | m | 17 | i18~19 | -8 | +9a | * Homing * Balcony Break | |
| claudio | b+3 | m | 14 | i13 | -4 | +7 | * Knee * Completely homing to SSL/SSR/SWR? | |
| claudio | b+3,n,3 | m, m | 14, 21 | i13, i24~25 | -10 | +9c | +14 | * Spike * Combo from 1st CH with 6f delay * Input can be delayed 9f * Move can be delayed 8f |
| claudio | b+4 | m | 10 | i17 | -14 | -3 | * Increased tracking when b4,1 is input? | |
| claudio | b+4,2 | m, m | 10, 20 | i17, i20 | -11 | +29a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Input can be delayed 12F * Transition to r45 STB on hit without STB and Heat | |
| claudio | b+4,3,2 | m, h, M | 10, 14, 20 | i17, ,i31~32 | -13 | +16a | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * Low crush 1~31 | |
| claudio | STB.b+4,3,2 | m, h, M | 10, 14, 38 | i17, ,i31~32 | -1c | 43a (+33) | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * 7 chip damage on block * 14 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * Low crush 1~31 | |
| claudio | b+4,4 | m, m | 10, 16 | i17, i28~29 | -13 | +30a (+20) | * Tornado * Combo from 1st CH with 2f delay * Input can be delayed 12F * Interrupt with i8 from 1st block * Low crush 22~37 * Floating state 38~40 | |
| claudio | b+1+2 | m | 25 | i22 | -13 | +15a | * Balcony Break * Spike * -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 | |
| claudio | b+3+4 | m | 24 | i29~30 | -15 | +9a (+0) | * Homing * Balcony Break * Backswing blow * Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?) | |
| claudio | uf+2 | m | 21 | i21~22 | +4c | +20a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Transition to r49 STB on hit without STB and Heat * Transition to +20a +4c r24 FC with D * 4 chip damage on block * Low crush 9~22 | |
| claudio | uf+3 | m | 22 | i23~25 | -6 | +23d | * Floor Break * 20 damage with input ub+3 * 21 damage with input u+3 * Linear move? * No tracking to SSL/SWL side? * Low crush 9~26 * Floating state 27~29 | |
| claudio | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Low crush 9~30 * Floating state 31~33 | |
| claudio | uf+3+4,2 | m,m, m | 10,12, 14 | i17,i13~14, i20 | -12 | +30a (+4) | * Balcony Break * Gain STB on hit * Combos from 1st hit | |
| claudio | f,F+2 | m | 14 | i14~16 | -18 | -7 | * Elbow * i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered | |
| claudio | f,F+2,1+2 | m, m | 14, 14,20 | i14~16, i14~16 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit with 10f delay * Input can be delayed 13f * Move can be delayed 10f * Transition to r57 STB on hit without STB * Frame advantage -14a (-23) on STB gain | |
| claudio | f,F+3 | m | 8 | i15~16 | -8 | -1 | ||
| claudio | f,F+3,2 | m, m | 8, 4,13 | i15~16, i20~21,i16~17 | -13 | +22a (+17) | * Tornado * 2 chip damage on block * Can be charged * Has roughly 5 levels of charge * Combos from 1st hit if uncharged | |
| claudio | f,F+3,2* | m, m | 8, 4,20 | i15~16, i20~21,i39~40 | 0 | +14d | * Tornado * Balcony Break * 6 chip damage on block * Gain STB on hit or block | |
| claudio | f,F+4 | m | 20 | i15~17 | -1~+1 | +6~+8 | +13~+15 | * Knee * i16 startup when buffering f,n. i18 fastest startup when unbuffered * Low crush 11~28 * Floating state 29~31 |
| claudio | uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| claudio | ws1 | m | 12 | i12~13 | -4 | +7 | ||
| claudio | ws1,2 | m, M | 12, 12 | i12~13, i28~29 | -9 | +4 | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i10 from 1st block | |
| claudio | STB.ws1,2 | m, M | 12, 23 | i12~13, i28~29 | +6 | +28a (+13) | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i10 from 1st block * 4 chip damage on block * 8 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
| claudio | ws2 | m | 20 | i15~16 | -14 | +26a (+16) | * Transition to r39 STB on hit without STB * Frame advantage +24a (+14) on STB gain | |
| claudio | ws3 | m | 20 | i16 | -12 | +11a (+2) | Balcony Break | |
| claudio | ws4 | m | 18 | i11~12 | -6 | +5 | ||
| claudio | FC.df+2 | m | 14 | i14~16 | -18 | -7 | * Elbow | |
| claudio | (back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8a | * Floating state 5~13 * Low crush 14~32 * Floating state 33~35 | |
| claudio | STB.db+1+2 | M | 25 | i17~18 | -9 | +62a (+46) | * Tornado * 5 chip damage on block * 9 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * High crush 6~16 * Low crush 20~32 * Floating state 33~35 | |
| clive | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| clive | H.PHX.2+3 | m | 42 | i15~16 | +8 | +0 | * Heat Smash * Floor Break * Weapon * Increases ZAN gauge by 1.16 on hit * Increases ZAN gauge by 0.66 on block * Transition to throw on hit * Opponent recovers in FDFA state * Only deals recoverable damage * (32) damage balcony break on 1st whiff * 9 chip damage on block | |
| clive | 1,2 | h, M | 5, 20 | i10, i21~22 | -14 | +22a (+17) | * Spike * Weapon * Combo from 1st hit with 2f delay * Increases ZAN gauge by 0.30 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage * +11d on BT hit * +14c on side hit; forces tech backroll | |
| clive | 2,2 | h, m | 11, 9 | i12, i23 | -8 | -1 | * Balcony Break (airborne) * Weapon * Combo from 1st hit * Jail from 1st block * Enter PHX -1 +6 r25 with F or 4 on hit or block | |
| clive | 2,2,1 | h, m, m | 11, 9, 18 | i12, ,i17~18 | -13 | +8a (-1) | +28d(+20d) | * Balcony Break * Weapon * Combo from 1st CH * Combo from 2nd CH with 10f? delay * Jail from 1st block with up to ?F delay * Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage |
| clive | 3 | m | 16 | i16 | -13 | -2 | ||
| clive | 3,3 | m, M | 16, 20 | i16, i30~32 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado * Balcony Break * Input can be delayed 1f * Floating state 31~ |
| clive | 4 | m | 8 | i12 | -10 | +1 | ||
| clive | 4,2 | m, M | 8, 17 | i12, i20~21 | -11 | +3 | * Weapon * Combo from 1st hit * Input can be delayed 3f | |
| clive | 1+2 | m | 21 | i13 | -9 | +2 | * Heat Engager * Heat Dash +5, +43d (+35d) * Balcony Break (airborne) * Weapon * On hit regain 5 additional recoverable health | |
| clive | 1+4 | m | 10-80 | i22 | -15 | +9a (ZAN1) | * Removes Recoverable Health (ZAN5 only) * Weapon * Increases ZAN gauge by 0.20 on ZAN1 hit * Increases ZAN gauge by 0.10 on ZAN1 block * Transitions to attack throw on hit with ZAN2-5 * Resets ZAN gauge on hit with ZAN2-5 * Damage increases with ZAN gauge level: * ZAN1: 10 * ZAN2: 45 * ZAN3: 55 * ZAN4: 65 * ZAN5: 80 | |
| clive | 3+4,P | M | 20 | ,i27~28 | +61a (+45) | * Tornado * is1~27 * Floating state 28~70 | ||
| clive | f+2 | m | 10 | i15 | -12 | -4 | * Weapon | |
| clive | f+2,2 | m, m | 10, 7 | i15, i17~18 | -8 | +3 | * Weapon * Combo from 1st CH * Jail from 1st block * Enter PHX -5 +6 r30 with F or 4 on hit or block | |
| clive | f+2,2,2 | m, m, M | 10, 7, 20 | i15, ,i27~28 | -13 | +9a | * Heat Engager * Heat Dash +5, +67a {+50) * Balcony Break * Spike * Weapon * Combo from 1st CH * Combo from 2nd hit * Interrupt with i8 from 2nd block * Input can be delayed by 8F * Move cannot be delayed | |
| clive | f+2,2,1+2 | m, m, M | 10, 7, 18 | i15, ,i27~28 | -13c | +9a | * Balcony Break * Spike * Weapon * Combo from 1st CH * Combo from 2nd hit * Interrupt with i8 from 2nd block * Increases ZAN gauge by 0.70 on hit * Increases ZAN gauge by 0.30 on block * Only deals recoverable damage * Input can be delayed by 8F * Move cannot be delayed | |
| clive | H.f+2,2,1 | m, m, m | 10, 7, 25 | i15, ,i26~27 | -9 | +14c | * Balcony Break * Combo from 1st hit with 8F delay * Move cannot be delayed * Input can be delayed by 8F * Consumes 150F of remaining Heat time * Forces tech backroll on hit * 7 chip damage on block | |
| clive | H.f+2,2,1* | m, m, m | 10, 7, 30 | i15, ,i42~43 | +11 | +52a | * Guard Break * Consumes 150F of remaining Heat time * Interrupt with i24? from 2nd block * Interrupt with i12 from 2nd hit | |
| clive | f+3 | M | 15 | i20~21 | -14 | +37a | * Spike * 3 Chip Damage on block * Low crush 9~24 * Floating state 25~27 | |
| clive | df+1 | m | 10 | i14~15 | -3 | +4 | ||
| clive | df+1,2,1 | m, h, m | 10, 13, 15 | i14~15, ,i26~27 | -15 | +32a (+11) | * Balcony Break * Weapon * Combo from 1st hit * Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage | |
| clive | df+1,4 | m, m | 10, 12 | i14~15, i20~21 | -10 | +1 | * Knee * Combo from 1st hit | |
| clive | df+1,4,3 | m, m, M | 10, 12, 20 | i14~15, ,i27~28 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado * Balcony Break * Move can be delayed by 9f * Floating state 28~ |
| clive | df+2,2 | m,m, m | 5,10, 20 | i15~16 i26~27, i18~19 | +5a (-2) | * Weapon * Available only as combo from 2nd hit * Available on standing hit only * Low crush 9~ | ||
| clive | df+4 | m | 13 | i14 | -9 | +5 | ||
| clive | d+1+2 | M | 23 | i22~23 | -6 | +9a (-8) | +63a (+47) | * Tornado * Balcony Break * Weapon * 6 Chip Damage on block |
| clive | db+2 | m | 10 | i17~18 | -12 | -1 | * Weapon | |
| clive | db+2,1 | m, M | 10, 23 | i17~18, i25~26 | -13 | +27a (+12a) | * Tornado * Weapon * Combo from 1st hit | |
| clive | db+2,1* | m, M | 10, 27 | i17~18, i40~41 | -3 | +27a (+12a) | * Tornado * Weapon * 10 Chip damage on block | |
| clive | db+1+2,1 | M,m, M | 12,10, 20 | i17~18 i23, i22~i23 | -13 | +24a (+9a) | * Balcony Break (BT) * Weapon * Combo from 2nd CH * Transition to +41a (+23) GAR on airborne hit * Cancel GAR transition with B * 6 Chip damage on block | |
| clive | b+1 | m | 18 | i17~18 | -13 | +10g | +57a | * Homing * Balcony Break * Weapon |
| clive | b+3,P,2 | m | 35 | i20~21 | +3 | +16a (+6a) | * Reversal Break * Balcony Break * Weapon * is1~9 * Floating state 10~20 | |
| clive | b+4 | M | 20 | i18~19 | -9 | +16g | +25a (+19a) | * Balcony Break * Steel pedal, opponent recovers in FUFT * Opponent recovers crouching on standing hit |
| clive | b+1+2 | m | 25 | i24~25 | -14 | +14a (+4a) | * Balcony Break * Weapon * Reversal Break (after attack absorb) * 34 in total damage after absorbing an attack in power crush state * Damage taken during power crush state is recoverable * -7 frame advantage and 12 chip damage on block after absorbing an attack in power crush state * Power crush 7~23 | |
| clive | f,F+2 | m | 21 | i19~20 | -7 | +13a | +38a | * Balcony Break * Spike * Weapon * Increases ZAN gauge by 0.40 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage |
| clive | f,F+1+2 | m | 22 | i20 | +3 | +9c | * Spike * Weapon * 2 chip damage on block | |
| clive | f,f,F+2 | m | 20 | i24~26 | +2 | +31d (+10) | * Balcony Break * Weapon * Enter PHX +14 +43d (+22) r26 with F or 4 on hit or block * 4 Chip Damage on block | |
| clive | ws1 | m | 11 | i13~14 | -4 | +3 | +8 | * Elbow * Enter PHX -1 +6 +11 r23 with F or 4 on hit or block |
| clive | ws1,2 | m, m | 11, 19 | i13~14, i26~27 | -12 | +9 | +21a | * Balcony Break * Weapon * Combo from 1st hit with 3f delay * Combo from 1st CH with 8f delay * Input can be delayed 8f * Increases ZAN gauge by 0.40 on hit * Increases ZAN gauge by 0.14 on block |
| clive | ws2 | m | 15 | i15~16 | -14~-13 | +53a | * Weapon | |
| clive | ws4 | m | 14 | i11~12 | -5 | +6 | * Enter PHX -5 +6 r23 with F or 4 on hit or block | |
| clive | SS.2 | M | 12 | i17~18 | -9 | -2 | * Weapon * Side step takes 9f, effective startup i26 | |
| clive | SS.2,1 | M, m | 12, 23 | i17~18, i22~23 | -15 | +9c | * Heat Engager * Heat Dash +5, +45a (+35a) * Balcony Break * Weapon * Input 1 during the 1st hit animation on frames 16~18 to add +3 damage * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f * Force tech backroll on hit | |
| clive | SS.1+2 | M | 21 | i25~26 | +2 | +49a | * Spike * Weapon * 6 Chip Damage on block * Transition to FC with D * Side step takes 9f, effective startup i34~35 | |
| clive | CH.f,F+1+2 | m | 50 | i20 | +0d | * Spike * Weapon * Throw from front hit * Opponent recovers FUFA | ||
| clive | GAR.1 | m | 18 | i15~17 | -5~-3 | +17a | * Balcony Break * Spike * 21 damage with delayed input * Jump takes 17f, effective minimum startup i32~34 * 3 (4) chip damage on block * -12 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1 * Low crush 1~23 * Floating state 24~26 | |
| clive | GAR.2 | m | 20 | i18~19 | -15 | -13 | * Weapon * 24 damage with delayed input * -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2 * Jump takes 17f, effective minimum startup i35~36 * js1~48 with u+2 * Low crush 1~49 | |
| clive | PHX.2 | m | 12 | i15 | -7 | +4 | +35d (+27) | * Balcony Break * Weapon * 3 chip damage on block |
| clive | PHX.2,1 | m, M | 12, 23 | i15, i25~26 | -12 | +24a (+9) | * Tornado * Weapon * On hit regain 5 additional recoverable health * Combo from 1st hit with 4f delay * Airborne combo from 1st CH with 12F delay * Input can be delayed 16f * Move can be delayed 10f | |
| clive | H.PHX.2,1+2 | m, m | 12, 32 | i15, i23~24 | +4 | +25a(-1a) | * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i5 from 1st block * 9 chip damage on block * Consumes 150F of remaining Heat time | |
| clive | PHX.3+4 | m | 20 | i28~29 | +7 | +18a (+8) | * Homing * Balcony Break * 6 Chip Damage on block * Low crush 18~39 * Floating state 40~42 | |
| clive | WOL.3 | M | 20 | i27~28 | -15~-14 | +61a (+45) | * Tornado * Low crush 1~52 * Floating state 53~55 | |
| devil-jin | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| devil-jin | 1,1,2 | h, h, m | 5, 6, 14 | i10, ,i13~14 | -17 | +18a (+13) | * Balcony Break on airborne hit * Combo from 2nd hit with 11F delay | |
| devil-jin | 1,2,3 | h, h, m | 5, 8, 25 | i10, ,i29~31 | +4 | +24a | * Spike * Input can be delayed 1f * Interrupt with i10 from 2nd block | |
| devil-jin | 1,2,3,4 | h, h, m, m | 5, 8, 25, 30 | i10, ,i36~38 | +0~+2 | +11c~+13c | * Spike * Interrupt with i7 from 3rd block | |
| devil-jin | 1,2,4 | h, h, m | 5, 8, 10 | i10, ,i11 | -10 | +4 | * Knee * Jail from 1st hit * Combo from 1st hit | |
| devil-jin | 3 | m | 16 | i17~19 | -12 | -6 | ||
| devil-jin | 3,1,2 | m, h, M | 16, 11, 20 | i17~19, ,i25~28 | -11 | +72a (+56) | * Tornado * Input can be delayed 12F * Move can be delayed 4F * Interrupt with i9 from 2nd block | |
| devil-jin | 3,1,4 | m, h, m | 16, 11, 20 | i17~19, ,i23~24 | -9 | +15a (+6) | +59a | * Balcony Break on normal hit * Input can be delayed 12F * Move can be delayed 4F * Interrupt with i7 from 2nd block |
| devil-jin | 4~3 | M | 21 | i29-32 | -7c | +14a | * Spike * Parryable by traditional kick parries * Low crush 14~23 * Floating state 24~26 | |
| devil-jin | 1+4,2 | SL,h, m | 5,5, 20 | i16~17,i14, i24~25 | -12 | +72a (+56) | * Tornado * Combo from 2nd CH * 6 chip damage on block | |
| devil-jin | f+2 | m | 14 | i17~18 | -8 | +3 | Spike | |
| devil-jin | f+2,4 | m, m | 14, 17 | i17~18, i15 | -11 | +0 | +29a (+23) | * Knee * Combo from 1st hit with 15F delay * Move can be delayed 13F * Input can be delayed by 15F |
| devil-jin | f+4 | m | 10 | i15~16 | -12 | -1 | ||
| devil-jin | f+4,3 | m, m | 10, 15 | i15~16, i26~27 | -22 | +18a (+8) | * Tornado * Combo on 1st CH with 4F delay * Move can be delayed by 15F * Input can be delayed 16F * Enter FLY +36a (+26) with ub_u_uf on hit * Low crush 27~51 * Floating state 52~54 | |
| devil-jin | df+1 | m | 11 | i13 | -6 | +5 | +9 | |
| devil-jin | df+1,4 | m, m | 11, 23 | i13, i20~21 | -13 | +16g | +31d (+23d) | * Balcony Break * Opponent recovers crouching on normal hit * Transition to MCR with F on hit or CH (+16g/+31d (+23d)) ** -9 on an empty MCR transition on hit * Combo on 1st CH with 10f delay * Move can be delayed 5f |
| devil-jin | df+2 | m | 17 | i15 | -9 | +6 | +9 | * Transition to MCR with F on hit or CH (+14/+17) ** -11/-8 on an empty MCR transition * Has good right sidestep tracking |
| devil-jin | df+3 | m | 12 | i16~17 | -9 | +2 | +2c on hit against crouching opponents | |
| devil-jin | df+3,2 | m, m | 12, 10 | i16~17, i19 | -13 | -7 | Combo from 1st hit | |
| devil-jin | df+3,2,4 | m, m, m | 12, 10, 20 | i16~17, ,i26-27 | -22 | +18a (+8) | * Tornado * Combo from 2nd CH with 4f delay * Input can be delayed 16f * Jails for 3?F from 2nd hit * Enter FLY +36a (+26) with ub_u_uf on hit * Low crush 27~50 * Floating state 51~53 | |
| devil-jin | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| devil-jin | df+4,4 | m, m | 10, 16 | i13~14, i13~14 | -15 | -4c | * Spike * Combo from 1st hit with 11F delay * Move can be delayed 10F | |
| devil-jin | d+1 | m | 25 | i18~19 | -14 | +20a (+10) | * Balcony Break * Damage taken during power crush state is recoverable. * Reversal Break and -9 on block if an attack is absorbed * 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~17 | |
| devil-jin | db+1+2 | m | 15 | i23~38 | -9 | +4 | * Cancel to r27 MCR with F (js27~) * Balcony Break on air hit | |
| devil-jin | db+1+2* | m | 25 | i39~60 | +5g | +7 | +37d (+29) | * Balcony Break on CH or air hit * Cancel to r27 MCR with F (js27~) * 10 chip damage on block |
| devil-jin | db+1+2** | m | 42 | i61~63 | +10 | +37d | * Balcony Break * Guard Break * Cancel to r27 MCR with F (js27~) * 16 chip damage on block | |
| devil-jin | b+1,2 | h, m | 10, 20 | i12, i23 | -14 | +23a (+13) | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed by 15f * Move can be delayed by 10f * Cancel to r15 -18 -7 with B | |
| devil-jin | b+1+3 | m | 30 | i15 | -8 | +16a (+6) | * Balcony Break * 50% damage reduction when absorbing attacks * Damage taken during power crush is recoverable * Reversal Break, -8 on block and 12 chip damage on block after absorbing an attack in power crush state * r34 on hit * Power crush 4~14 | |
| devil-jin | b+2,1 | h, m | 11, 21 | i14~16, i30-31 | -16 | +29a (+19) | * Tornado * Interrupt with i13 from 1st block * Can evade some jabs * Low crush 30~51 * Floating state 52~54 | |
| devil-jin | b+2,3 | h, m | 11, 23 | i14~16, i25~27 | -14 | +8a (-1) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * 6 chip damage on heat dash * Combo from 1st hit with 5f delay * Move can be delayed 3f * Low crush 25~47 * Floating state 48~50 | |
| devil-jin | b+3 | M | 24 | i29~32 | -15~-18 | +10a~+13a | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 6 chip damage on heat dash * Backsway * Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) * Low crush 8~33 * Floating state 34~36 | |
| devil-jin | b+4 | M | 20 | i17~18 | -8 | +6 | +30a (+24) | Opponent recovers FDFA on grounded hit |
| devil-jin | b+1+2 | m | 21 | i20~21 | +3c | +7c | +24d | * Spike * Opponent recovers FDFA on CH * 4 chip damage on block |
| devil-jin | u+4 | m | 22 | i20~21 | -25 | +15a (+5) | * Tornado * May evade some highs during frames 5-9 * Might evade some mids during frames 7-9 * Increased evasion when performed from crouching state * Enter FLY +35a (+25) with ub_u_uf on hit * Low crush 9~44 * Floating state 45~47 | |
| devil-jin | uf+3 | m | 21 | i28~29 | +3c | +7c | +19a | * Spike * Low crush 9~29 * Floating state 30~32 |
| devil-jin | uf+4 | m | 21 | i18 | -8 | +11 | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * 6 chip damage on heat dash * Low crush 8~18 | |
| devil-jin | b,f+2 | m | 12 | i15~17 | -9 | -1 | * Input bufferable * -1c on hit against crouching opponents * Homing at +3 and above * Can be sidestepped to the right at -2 to +2 | |
| devil-jin | b,f+2,1 | m, m | 12, 12 | i15~17, i14~15 | -10 | +1 | * Elbow * Combo from 1st hit with 15f delay * Jail from 1st attack with no delay * Move can be delayed 7f | |
| devil-jin | b,f+2,1,2 | m, m, m | 12, 12, 24 | i15~17, ,i22~23 | -8 | +15a (+6) | +45a (+0) | * Balcony Break * Combo on 2nd CH with 8f delay * Input can be delayed 20f * Move can be delayed 15f * 7 chip damage on block |
| devil-jin | b,f+2,1,4 | m, m, M | 12, 12, 21 | i15~17, ,i26~29 | -8c | +14a | Spike * Low crush 12~20 * Floating state 21~23 | |
| devil-jin | b,f+2,1,df+2 | m, m, m | 12, 12, 20 | i15~17, ,i18~19 | -13 | +25a (+8) | * Tornado * Balcony Break on grounded hit only * Combo on 2nd CH with 11f delay * Input can be delayed 20f * Input can be delayed 14f * Opponent recovers FDFA on hit | |
| devil-jin | b,f+1+2 | m | 6,6,6,6,6,6 | i25 i6 i6 i6 i6 i6 | -17 | +31a (-2) | * Weapon * Projectile (unparryable) * 17 damage on hit with scaling * 6 chip damage on block * Low crush 24~80 * Floating state 81~83 | |
| devil-jin | b,f+1+2,2 | m, M | 6,6,6,6,6,6, 30 (9) | i25 i6 i6 i6 i6 i6, i28~31 | -31 | -14a (-23) | * Balcony break on standing hit only * Combo from 1st hit * 9 damage with scaling from 1st * Low crush 28~69 * Floating state 70~72 | |
| devil-jin | f,F+2 | m | 24 | i15~16 | -8 | +15a (+6) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * i18 startup when unbuffered, and i16 startup when buffered * 7 chip damage on block * 9 chip damage on heat dash * Active frame 1 range: 2.73 | |
| devil-jin | f,F+4 | m | 22 | i20~21 | -6 | +16g | +55a | * Balcony Break on normal hit * i23 startup when unbuffered, and i21 startup when buffered * Opponent recovers crouching on hit * Active frame 1 range: 3.70 * Low crush 10~30 * Floating state 31~33 |
| devil-jin | f,n,d,DF+4,4 | L, m | 7, 28 | i16, i25~26 | -16 | +7c | +14a | * Spike * Combo from 1st hit |
| devil-jin | f,n,d,df+1 | m | 30 | i22~24 | -16~-14 | +29a (+19) | * Active frame 1 range: 2.36 * Active frame 2 range: 2.52 * Low crush 22~43 * Floating state 44~46 | |
| devil-jin | f,n,d,df+3 | M | 25 | i26~28 | -8c | +16a | * Spike * 7 chip damage on block * Active frame 1 range: 3.62 * Active frame 2 range: 3.63? * Low crush 5~28 | |
| devil-jin | f,n,d,df+1+2 | m | 25 | i26~27 | -5 | +32d (+24d) | * Homing * Balcony Break * 7 chip damage on block * Opponent recovers FUFA on CH | |
| devil-jin | f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break * 9 chip damage on block * Active frame 1 range: 2.90 * Active frame 2 range: 3.53 * Active frame 3 range: 3.62 * Low crush 3~25 * Floating state 26~28 | |
| devil-jin | ws1 | m | 12 | i13~14 | -6 | +5 | +9 | |
| devil-jin | ws1,2 | m, m | 12, 15 | i13~14, i22 | -11 | +6 | +10 | * Transition to MCR with F on hit or CH (+14/+17) ** -11/-8 on an empty MCR transition * Combos from 1st hit with 8F delay * Combos from 1st CH with 11F delay * Interrupt with i4 from 1st block (trade with i5) * Input can be delayed 11F * Move can be delayed 9F |
| devil-jin | ws2 | m | 20 | i14~15 | -12~-11 | +72a (+56) | * Tornado * First active frame range: 2.50 * 6 chip damage on block * Slight jab evasion properties | |
| devil-jin | ws3 | m | 16 | i14 | -11 | +9 | +14 | * Knee * Transition to MCR with F on hit or CH (+14/+23) ** -12/-3 on an empty MCR transition |
| devil-jin | ws4 | m | 10 | i11~12 | -3 | +8 | ||
| devil-jin | ws4,4 | m, M | 10, 20 | i11~12, i27~28 | -16 | +7c | * Spike * Combo from 1st hit with 1F delay * Interrupt with i8 from 1st block * Input can be delayed by 1F * Move cannot be delayed | |
| devil-jin | SS.2 | m | 25 | i17~18 | -22 | +72a | * Transition to Hell's Gate on hit with U * Sidestep adds 9f, effective move startup: i26 | |
| devil-jin | (back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8d | * Low crush 14~45 | |
| devil-jin | FLY.3 | M | 30 | i15~22 | -15~-8 | +8c~+15c | * Balcony Break * Spike * Forces backroll on hit ** Opponent recovers in FC? | |
| devil-jin | FLY.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50 * Floating state 51~53 | |
| devil-jin | FLY.4,2 | M, m | 10, 20 | i20~21, i22~23 | -27 | +52a (+7) | * 14 damage with combo scaling from 1st hit * 24 damage total from 1st hit * Interrupt with i1 from 1st block | |
| devil-jin | FLY.4,2,1 | M, m, m | 10, 20, 20 | i20~21, ,i22~24 | -16 | +29a(+19a) | * Interrupt with i24 from 2nd block * Attack is delayed 23f, effective startup i45~47 * Low crush 22~43 * Floating state 44~46 | |
| devil-jin | MCR.1 | m | 20 | i22 | +8 | +20d | * Spike * Opponent recovers FDFA on hit * 6 chip damage on block * Low crush 1~38 * Floating state 39~41 | |
| devil-jin | MCR.2 | m | 12 | i15~16 | -9 | -1 | Homing * Low crush 1~37 * Floating state 38~40 | |
| devil-jin | MCR.2,2 | m, M | 12, 20 | i15~16, i24-26 | -14c | +2a | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * 6 chip damage on blocked Heat Dash * Combo from 1st hit with 2F delay * Opponent recovers FDFA on hit * Input can be delayed by 2F * Move cannot be delayed * Low crush 1~17 * Floating state 18~20 | |
| devil-jin | MCR.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50 * Floating state 51~53 | |
| devil-jin | MCR.4,2 | M, m | 10, 20 | i20~21, i22~23 | -27 | +52a (+7) | * 14 damage with combo scaling from 1st hit * 24 damage total from 1st hit * Interrupt with i1 from 1st block | |
| devil-jin | MCR.4,2,1 | M, m, m | 10, 20, 20 | i20~21, ,i22~24 | -16 | +29a(+19a) | * Interrupt with i24 from 2nd block * Attack is delayed 23f, effective startup i45~47 * Low crush 22~43 * Floating state 44~46 | |
| dragunov | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| dragunov | 1,1,3 | h, h, m | 5, 8, 22 | i10, ,i25~26 | -9 | +15a (+6) | +36a (+0) | * Balcony Break * Combo from 2nd CH with 5f delay * Input can be 10f delayed |
| dragunov | 1,2 | h, m | 5, 8 | i10, i18 | -9 | +2 | * Jail from 1st attack * Combo from 1st hit | |
| dragunov | 1,2,1 | h, m, m | 5, 8, 20 | i10, ,i19~20 | -14 | +15g | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break * Combo from 1st or 2nd CH * Opponent recovers Crouching | |
| dragunov | 1,3,2 | h, h, m | 5, 14, 20 | i10, ,i22~23 | -13 | +41a | * Spike * Combo from 2nd CH | |
| dragunov | 3 | m | 10 | i15~16 | -9 | +2 | ||
| dragunov | 3,1,2 | m, h, m | 10, 8, 24 | i15~16, ,i19~21 | -12 | +12a (+3) | * Balcony Break * Combo from 2nd CH with 10f delay * Input can be delayed 11f * Move can be delayed 10f | |
| dragunov | 4,3 | h, m | 10, 18 | i12, i23~24 | -12 | +14c | * Spike * Combo from 1st CH | |
| dragunov | 4,4 | h, m | 10, 23 | i12, i35~36 | +5 | +29a (+20) | +46a | * Balcony Break * Chip damage on block * Interrupt with i16 from 1st block * Low crush 22~42 * Floating state 43~45 |
| dragunov | 1+2 | m | 25 | i21~22 | -14 | +19a | * Balcony Break * Spike * -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~20 | |
| dragunov | f+2,4 | h, m | 16, 24 | i19~20, i19~20 | -7 | +28a (+23) | +31a (+25) | * Balcony Break * Knee * Combo from 1st CH with 10f delay * Input can be delayed 10f |
| dragunov | f+3 | m | 11 | i20 | -6 | +5 | Enter SNK +0 +11 r19 with DF | |
| dragunov | f+3,3 | m, m | 11, 14 | i20, i17~20 | -10 | +1d / +1c | * Spike * Combo from 1st CH * Side switch on hit * +20 damage throw when hit from the front in close range ** Removes Recoverable Health * +1c on normal hit at long range | |
| dragunov | f+3,1+2 | m, m | 11, 27 | i20, i30~31 | -3 | +22a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Combo from 1st hit * Chip damage on block * Interruptable by i10 from 1st block | |
| dragunov | df+1 | m | 13 | i13 | -2 | +7 | Enter -2, -11 PGR with 3+4 (or d+3+4) | |
| dragunov | df+2 | m | 14 | i15~16 | -12 | +28a (+18) | Launches crouching opponent | |
| dragunov | df+3 | m | 16 | i17~20 | -6~-3 | +5c~+8c | * Spike * +20 damage throw when hit from the front in close range * Removes Recoverable Health | |
| dragunov | df+4 | m | 14 | i12 | -9 | +2 | ||
| dragunov | df+3+4 | m | 19 | i22~24 | -7 | +12g | +24d | * Strong Aerial Tailspin * Homing * Balcony Break |
| dragunov | d+1 | m | 18 | i18~19 | +1c | +8c | +13d | Elbow |
| dragunov | d+3,2,1+2 | L, h, m | 13, 18, 24 | i17~18, ,i35~36 | -2c | +20a | * Balcony Break * Spike * Chip damage on block * Interruptable by i14 from 2nd block | |
| dragunov | d+3,4 | L, m | 13, 18 | i17~18, i28 | -11 | +5 | +23g | * Spike * Combo from 1st CH |
| dragunov | db+2 | m | 12 | i14~15 | -7 | +4 | ||
| dragunov | db+2,1 | m, m | 12, 10 | i14~15, i20~21 | -10 | +1 | +3 | * Combo from 1st hit with 9f delay * Input can be delayed 11f |
| dragunov | db+2,1,2 | m, m, m | 12, 10, 20 | i14~15, ,i25 | -14 | +29a (+23) | * Combo from 2nd CH with 6f delay * Input can be delayed 14f | |
| dragunov | b+1 | m | 14 | i17 | -10 | +1 | ||
| dragunov | b+1,2 | m, m | 14, 18 | i17, i25~26 | -12 | +18g | * Tornado * Balcony Break * Combo from 1st hit with 1f delay * Opponent recovers crouching | |
| dragunov | b+2 | m | 14 | i15 | -3 | +8 | ||
| dragunov | b+4 | m | 15 | i14 | -7 | +4 | ||
| dragunov | b+4,2 | m, m | 15, 10 | i14, i21 | -7 | +4 | * Spike * Combo from 1st CH with 5f delay * Enter FC r26 with D or DB * Enter SNK -6 +5 r25 with DF | |
| dragunov | b+1+2 | m | 26 | i22~23 | +6 | +13c | Spike | |
| dragunov | ub+3 | m | 16 | i17~21 | -17 | -6 | * Low crush 9~27 * Floating state 28~30 | |
| dragunov | ub+4 | m | 21 | i22~23 | -16~17 | +11a | * Balcony Break ** on airborne hit * Low crush 9~27 * Floating state 28~30 | |
| dragunov | u+3 | m | 16 | i17~21 | -13 | +14a (+4) | Balcony Break * Low crush 9~27 * Floating state 28~30 | |
| dragunov | u+4 | m | 21 | i22~23 | -12~13 | +15a | * Balcony Break ** on airborne hit * Low crush 9~27 * Floating state 28~30 | |
| dragunov | uf+2 | M | 20 | i30-31 | -5 | +42a | Spike * Low crush 9~30 | |
| dragunov | uf+3 | m | 16 | i17~21 | -7 | +20a (+10) | Balcony Break * Low crush 9~27 * Floating state 28~30 | |
| dragunov | uf+4 | m | 21 | i22~23 | -9 | +19a | * Balcony Break ** on airborne hit * Low crush 9~27 * Floating state 28~30 | |
| dragunov | f,F+2 | m | 20 | i15~16 | -12 | +15a | +30d (+22) | * Balcony Break * Spike |
| dragunov | f,F+4 | M | 21 | i26~28 | -1 | +13c | Spike * Floating state 10~30 | |
| dragunov | qcb+2 | m | 23 | i26~27 | -15 | +32a | * Tornado * Elbow | |
| dragunov | uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| dragunov | f,f,F+2 | m | 22 | i15~17 | +4 | +32d (-26) | +44a | * Balcony Break * Spike * 20% (4) Chip damage on block - 30% (7) when powered up * Do f,n,f+2 within 8 total frames (first forward and neutral doesn't matter) for the powered up (bluespark) version - 26 damage |
| dragunov | ws1 | m | 11 | i12~13 | -3 | +4 | Enter SNK -5 +2 r22 with DF | |
| dragunov | ws1,3 | m, m | 11, 17 | i12~13, i17~18 | -13 | +15a (+6) | +36a (+0) | * Balcony Break * Combo from 1st hit |
| dragunov | ws2 | m | 15 | i15~16 | -12 | +28a (+18) | ||
| dragunov | ws3 | m | 21 | i16~17 | -9 | +15a (+6) | +36a (+0) | Balcony Break |
| dragunov | ws4 | m | 15 | i11~12 | -5 | +6 | ||
| dragunov | ws1+2 | m | 28 | i12~13 | -14 | +19a (+9) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Shoulder | |
| dragunov | SS.2 | m | 16 | i20~21 | -10 | +1 | Spike | |
| dragunov | FC.df+1,4 | L, m | 8, 10 | i16~17, i16~17 | +7 | * Knee * Combo from 1st hit * Available only as combo from 1st hit * Input 4 on frames 16~19 to power up - 14 damage | ||
| dragunov | PGR.2 | M | 24 | i16~17 | -9 | +19a (+2) | * Balcony Break * Strong Aerial Tailspin | |
| dragunov | SNK.2 | m | 25 | i18~19 | -14 | +36a (+26) | * Tornado * Elbow | |
| dragunov | SNK.4 | m | 22 | i19~20 | +7 | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * 4 chip damage on block | |
| dragunov | SNK.3+4 | m | 20 | i17~18 | -13 | +27g | * Knee * Absorb a hit to transition to Snap Knee Assault ** +1d 45dmg total * -7 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~16 | |
| eddy | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| eddy | H.3+4 | m | 20 | i20~22 | +9 | +66a(+50) | * Tornado * Transition to HSP * 6 chip damage on block * High crush 6~11? * Floating state 11?~? * Low crush 20~? | |
| eddy | H.2+3 | m | 55 | i18~19 | +6 | +0 | * Heat Smash * Balcony Break * Transition to RLX on block * Low crush 34~ | |
| eddy | 1,3 | h, m | 5, 16 | i10, i23~24 | -14 | +7c | * Spike * Combo from 1st hit with 2f delay | |
| eddy | 2,1,4 | h, h, m | 10, 13, 21 | i12, ,i20~22 | -12~-10 | +17a (+8) | +56a | * Balcony Break * Combo from 2nd Ch with 10f delay * Input can be delayed 14f |
| eddy | 2,3 | h, m | 10, 20 | i12, i20~21 | -8 | +8s | Combo from 1st hit | |
| eddy | 3 | m | 12 | i14~15 | -9 | +2 | ||
| eddy | 3,3 | m, m | 12, 22 | i14~15, i23~25 | -3 | +8s | * Combo from 1st CH * Transition to HSP | |
| eddy | 4 | m | 10 | i13~14 | -9 | +7 | ||
| eddy | 4,4 | m, m | 10, 20 | i13~14, i30~31 | -7 | +12g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st CH with 4f delay * Input can be delayed 7f * Low crush 22~33 * Floating state 34~36 | |
| eddy | 1+2 | m | 17 | i20 | +3c | +5c | +14c | * Spike * Elbow |
| eddy | f+2 | m | 15 | i18 | -9 | +6 | ||
| eddy | f+3,4 | h, m | 16, 25 | i16~18, i29~31 | -11~-9 | +15a (+6) | +32a | * Balcony Break * Combo from 1st hit * Cancel to HSP -14 -2 r40 with F on frame 20 * Floating state 25~46 |
| eddy | f+4 | m | 13 | i23~25 | -8 | +8c | Spike * Floating state 16~ | |
| eddy | f+4,3 | m, m | 13, 8 | i23~25, i23~24 | -13 | -2c | * Spike * Combo from 1st hit with 10f delay * Move can be delayed 7f | |
| eddy | f+3+4 | m | 25 | i19~21 | -9 | +18a (+8) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 5 chip damage on block * Floating state 9~18 * Low crush 19~32 * Floating state 33~35 | |
| eddy | df+1 | m | 10 | i13 | -3 | +6 | ||
| eddy | df+2 | m | 19 | i14~15 | -5 | +6 | +21a (+4) | * Balcony Break ** on CH * Elbow |
| eddy | df+3 | m | 17 | i15~18 | -18~-16 | +31a (+21) | Tornado * Floating state 19~33 | |
| eddy | d+2 | m | 10 | i17~18 | -9 | +0 | * Elbow | |
| eddy | d+2,3 | m, M | 10, 20 | i17~18, i24~25 | -4c | +5c | * Combos from 1st CH * Transition to RLX | |
| eddy | d+4,3 | L, m | 10, 20 | i15~16, i21~22 | -13c | +12c | ||
| eddy | db+2,3 | L, m | 10, 23 | i18~19, i27~28 | -18 | +64(+49) | * Tornado * Combos from 1st CH | |
| eddy | db+4 | m | 14 | i17~18 | -8 | +2 | ||
| eddy | db+1+2 | m | 20 | i30 | -8 | +14c | Spike | |
| eddy | db+3+4,4 | m,M, m | 12,12, 10 | i20~22, i21~22 | -8 | +5 | ||
| eddy | db+3+4,4,3 | m,M, m, m | 12,12, 10, 26 | i20~22, ,i22~23 | -14 | +15a(+6) | Combos from 2nd CH | |
| eddy | b+1 | m | 15 | i14~15 | -7 | +8 | * Transition to FC | |
| eddy | b+1,4 | m, m | 15, 10 | i14~15, i25~27 | -8 | +8c | * Transition to HSP * Combos from 1st CH * Low crush 19~ | |
| eddy | b+1,4,3 | m, m, m | 15, 10, 8 | i14~15, ,i23~24 | -13 | -1c | * Combos from 1st CH * Combos from 2nd hit * Low crush 1~? | |
| eddy | b+2 | m | 12 | i15~16 | -8 | +3 | * Elbow | |
| eddy | b+2,3 | m, m | 12, 13 | i15~16, i22~23 | -11 | +4 | Combos from 1st hit | |
| eddy | b+2,3,3 | m, m, M | 12, 13, 25 | i15~16, ,i33~35 | -14 | +13a(-4) | * Balcony Break * Combo from 2nd CH | |
| eddy | b+3 | m | 10 | i13~14 | -9 | +8 | * Knee | |
| eddy | b+3,3 | m, M | 10, 21 | i13~14, i26~28 | -15 | +33a(+23) | * Transition to RLX * Combos on 1st CH | |
| eddy | b+4,4,3 | h, M,M, M | 14, 6,6, 10 | i21~22, ,i28~30 | +4c | +14a | * Combo from 3rd hit * 3 Chip damage on block * Low crush 8~27 * Floating state 28~30 | |
| eddy | ub+3 | M | 25 | i31~33 | +4c | +13a | 7 Chip damage on block | |
| eddy | ub+4 | m | 12 | i19~21 | -17 | -6 | * Floating state 20~? | |
| eddy | u+3 | M | 30 | i38~42 | +0 | +5a(-5) | * Balcony Break * 9 chip damage on block * Low crush 10~42? | |
| eddy | uf+1 | m | 12 | i14~15 | -5 | +5 | ||
| eddy | uf+1,3 | m, m | 12, 23 | i14~15, i29~30 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit * Mandinga level increases by 1 on hit * becomes -2a (-11) on hit when Mandinga level increases * Cancel and transition to -12, -22 HSP with F | |
| eddy | uf+2 | m | 21 | i22~23 | -13 | +32a(+24) | Balcony Break | |
| eddy | uf+3 | m | 15 | i26~28 | -10c | -8c | +12a | * Transition to HSP with input F (-14/-12/+8a) * Low crush 13~ |
| eddy | uf+3,3 | m, m | 15, 20 | i26~28, i21~24 | -18 | +31a(+21) | Tornado | |
| eddy | uf+4 | m | 20 | i22~24 | -9 | +12 | * Strong Aerial Tailspin * Homing * Balcony Break * Transition to RLX on hit * Low crush 9~ | |
| eddy | f,F+4 | M | 25 | i19~20 | -12 | +37a(+27) | * Tornado * Transition to HSP * Low crush 12~26? | |
| eddy | uf,n,4 | m | 20 | i23~25 | -13 | +32a(+22) | * Low crush 9~ | |
| eddy | f,f,F+3 | m | 30 | i25~27 | +8 | +14a | * Transition to HSP on block * 9 Chip damage on block * Low crush 9~ | |
| eddy | ws1,3 | h, M | 6, 14 | i13~14, i19~21 | -15 | +38a(+20) | * Transition to RLX * Combo from 1st hit | |
| eddy | ws2 | m | 20 | i15~16 | -18 | +51 | * Elbow | |
| eddy | ws3 | M | 20 | i19~21 | -13 | +72a(+56) | Tornado | |
| eddy | ws4 | m | 13 | i11~13 | -4 | +7 | ||
| eddy | ws4,4,4,3 | m, h, M,M, M | 13, 10, 6,6, 10 | i11~13, ,i28~30 | +4c | +14a | * Combos from 3rd hit * 3 Chip damage on block | |
| eddy | ws3+4 | M | 20 | i25~27 | +5c | +14d | * Spike * Transition to RLX * 6 chip damage on block * Floating state 12~30 | |
| eddy | SS.3 | m | 17 | i25~26 | +0 | +8 | * Transition to RLX * Cancel to RLX with D * High crush 6~54 | |
| eddy | FC.df+3 | m | 20 | i22~23 | +6 | +9c | +41a | * Transition to RLX * 6 Chip damage on block |
| eddy | FUFT.b+3+4 | m | 25 | i16-28 | -15~-27 | +2a(-10~)+18a(+6) | * Floating state 1~11 * Low crush 12~ | |
| eddy | HSP.1 | M | 21 | i23~25 | +6 | +8c | +19d | * Elbow * Transition to RLX * 6 Chip damage on block * Floating state 1~12 |
| eddy | HSP.2 | m | 15 | i17~18 | -8 | +8 | * Floating state 1~9 | |
| eddy | HSP.2,3 | m, m | 15, 23 | i17~18, i26~27 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit with 10F delay * Mandinga level increases by 1 on hit * Becomes -2(-11) on hit when gaining Mandinga * Cancel to r25 HSP with F at frame 18 (-24/-8) * Move can be delayed by 9F | |
| eddy | HSP.3 | m | 10 | i17~18 | -8 | +7 | * Floating state 1~5 * High crush 6~18 | |
| eddy | HSP.4 | m | 10 | i12~13 | -1 | +10 | +31a | * Transition to HSP * Floating state 1~36? |
| eddy | HSP.4,2 | m, m | 10, 21 | i12~13, i23~24 | -13 | +12a(+3) | * Tornado * Balcony Break * Combo from 1st hit * Floating state 1~9? | |
| eddy | HSP.4,2~3 | m, M | 10, 20 | i12~13, i28~30 | +4c | +14d | * Combo from 1st CH * 6 chip damage on block * Low crush * Floating state | |
| eddy | HSP.1+2 | m | 20 | i22~23 | -12 | +14c | * Spike * Head * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Floating state 1~? * Power crush 7~21 | |
| eddy | HSP.b+3 | m | 20 | i36~37 | -12 | +13a | +58a | Balcony Break * Floating state 36? |
| eddy | MD1.HSP.b+4 | m | 25 | i23~25 | +7 | +15d | * Spike * Transition to RLX with D * 7 chip damage on block * Low crush 9~ | |
| eddy | MD2.HSP.b+4 | m | 25 | i23~25 | +7 | +36a | * Spike * Transition to RLX with D * 7 chip damage on block * Low crush 9~ | |
| eddy | RLX.1,3 | L, m | 11, 17 | i17, i25~26 | -14 | +5c | +42a | * Transition to RLX * Combo from 1st CH with 5F delay * Move can be delayed by 9F * Input can be delayed by 10F |
| eddy | RLX.2 | m | 16 | i18~19 | -2 | +8 | ||
| eddy | RLX.2,4,4 | m, h, m | 16, 17, 25 | i18~19, ,i32~33 | -14 | +15a(+6) | Balcony Break | |
| eddy | RLX.4 | m | 14 | i15~16 | -8 | +8 | * Transition to FC | |
| eddy | RLX.4,3 | m, m | 14, 25 | i15~16, i28~30 | -13 | +16a/HE | * Heat Engager * Balcony Break * Heat Dash +67a(+50) on hit * Combo from 1st hit with 9F delay * Move can be delayed by 8F * Low crush 16~? | |
| eddy | RLX.1+2 | m | 25 | i18~19 | -8 | +25a(+20) | * Balcony Break * Head * 7 chip damage on block * High crush 1~17 | |
| eddy | RLX.3+4 | M | 24 | i17~18 | -18 | +29a(+19) | Tornado * Floating state 1~56 | |
| fahkumram | 1,1 | h, m | 5, 20 | i10, i20~21 | -9 | +8c | * Floor Break * Elbow * Combo from 1st CH with 2F delay * Input can be delayed by 2F * Move cannot be delayed * +10a on BT hit | |
| fahkumram | 1,2,1 | h, h, m | 5, 8, 15 | i10, ,i17~18 | -10 | +3 | * Input can be delayed 12f | |
| fahkumram | 1,2,1,4 | h, h, m, m | 5, 8, 15, 23 | i10, ,i21~22 | -14 | +13a (+4) | * Balcony Break * Knee * Combo from 3rd hit with 10f delay * Input can be delayed 12f * Move can be delayed 10f | |
| fahkumram | 1,2,4,3~4 | h, h, h, m | 5, 8, 10, 20 | i10, ,i21~22 | -5 | +9 | +44a | * Knee * Can be charged with held input * Effective startup i36~37 * Interrupt with i17 from 3rd block * Interrupt with i5 from 3rd hit * Move can be delayed by 2F * Recovers 2f slower on hit or block |
| fahkumram | 1,2,4,3~4* | h, h, h, m | 5, 8, 10, 25 | i10, ,i36~37 | +9 | +73a (+57) | * Knee * Unparryable * Instant Tornado on hit * Chip damage on block * Effective startup i51~52 * Interrupt with i32 from 3rd block * Interrupt with i20 from 3rd hit * Cancel to r20 FC with F at frames 16-24 (frames 31-39 from 3rd attack) ** Interrupt with i33? mid/low from 3rd block ** Interrupt with i21? mid/low from 3rd hit * Move can be delayed by 2F * Power up in Heat or GRF | |
| fahkumram | 1,2,4,3~4*~B | h, h, h, m | 5, 8, 10, 25 | i10, ,i22 | -7 | +9 | * Homing * Balcony Break * Effective startup i53 * Interrupt with i34 from 3rd block * Interrupt with i22 from 3rd hit * Input B during frames 16-24 of Eruption Maw (charged) * Move can be delayed by 8F from Eruption Maw (charged) | |
| fahkumram | 2,3 | h, m | 13, 22 | i12, i31 | -4 | +27a (+17) | * Balcony Break * Combos from 1st hit CH | |
| fahkumram | 3 | m | 11 | i13 | -9 | +2 | +9 | |
| fahkumram | 3,1,4 | m, h, m | 11, 12, 23 | i13, ,i21 | -14 | +8d (-1) | * Balcony Break * Combos from 2nd hit CH | |
| fahkumram | 3,4 | m, m | 11, 18 | i13, i19 | -12 | +24g | +34d (+26) | * Knee * Wallbreak on CH * Combos from 1st hit CH * Input can be delayed by 2F |
| fahkumram | 3,4~3 | m, m | 11, 20 | i13, i18 | -7 | +9 | +37d (+29) | * Tornado * Balcony Break on CH * Effective startup i34 * Interrupt with i16 from 1st block * Interrupt with i5 from 1st hit * Combo from 1st hit CH * Can be charged |
| fahkumram | 3,4~3* | m, m | 11, 23 | i13, i36 | +9 | +70a (+54) | * Tornado * Balcony Break * Effective startup i52 * Interrupt with i34 from 1st block * Interrupt with i23 from 1st hit * Cancel to r20 FC with F at frames 20-24 (frames 36-40 from 1st attack) ** Interrupt with i39? from 1st block ** Interrupt with i28? from 1st attack * 9 chip damage on block * Powered up with GRF | |
| fahkumram | 3,4~3*~B | m, m | 11, 25 | i13, i22 | -7 | +9 | * Homing * Balcony Break * Effective startup i54 * Interrupt with i36 from 3rd block * Interrupt with i25 from 3rd hit * Input B during frames 16-24 of Tornado Maw (charged) * Move can be delayed by 8F from Tornado Maw (charged) | |
| fahkumram | 4,3~4 | h, m | 10, 20 | i12, i21 | -5 | +9 | +44a | * Knee * Can be charged * r25 on block |
| fahkumram | 4,3~4* | h, m | 10, 25 | i12, i36 | +9 | +73a (+57) | * Tornado * Knee * Powered up with GRF * Cancel to FC with F | |
| fahkumram | 4,3~4*~B | h, m | 10, 25 | i12, i22 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | 3+4 | m | 20 | i18 | -9 | +18a (+9) | +58cs | * Balcony Break * Good right sidestep tracking |
| fahkumram | f+2 | m | 14 | i15 | -9 | +0 | ||
| fahkumram | f+2,1 | m, m | 14, 22 | i15, i20 | -14 | +33a (+18) | * Combos from 1st hit | |
| fahkumram | GRF.f+2,1,2 | m, m, m | 14, 22, 20 | i15, ,i29 | +2 | +15d | * Floor Break * Elbow * Consumes GRF * Partially consumes remaining Heat Time * Combos from 1st hit * 6 chip damage on block * Low crush | |
| fahkumram | f+3 | m | 16 | i17 | -8 | +3 | * Knee | |
| fahkumram | f+3,2 | m, m | 16, 13 | i17, i20 | -12 | -1 | ||
| fahkumram | f+3,2,4 | m, m, m | 16, 13, 20 | i17, ,i20 | -12 | +6 | +36d (+28) | * Knee * Combos from 2nd hit CH * Delayable |
| fahkumram | f+3,2,4~3 | m, m, m | 16, 13, 20 | i17, ,i18 | -7 | +9 | +37d (+29) | * Tornado * Wallbreak on CH * Combos from 1st hit CH * Can be charged |
| fahkumram | f+3,2,4~3* | m, m, m | 16, 13, 23 | i17, ,i36 | +9 | +70a (+54) | * Tornado * Balcony Break * 9 chip damage on block * Powered up with GRF * Cancel to FC with F | |
| fahkumram | f+3,2,4~3*~B | m, m, m | 16, 13, 25 | i17, ,i22 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | f+4 | m | 26 | i25 | +3c | +8c | +14c | * Floor Break |
| fahkumram | f+1+2 | m | 25 | i21 | -4 | +24a (+14) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * 7 chip damage on block | |
| fahkumram | f+3+4 | m | 22 | i22 | -14 | +19a (+14) | * Knee * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Grants GRF on hit * Power crush 7~21 | |
| fahkumram | df+1 | m | 12 | i15 | -3 | +6 | ||
| fahkumram | df+1,2 | m, M | 12, 20 | i15, i27 | -13 | +12d | * Floor Break * Elbow * Combos from 1st hit * Grants GRF on hit * Low crush | |
| fahkumram | df+1,4~3 | m, m | 12, 20 | i15, i18 | -7 | +9 | +37d (+29) | * Tornado * Wallbreak on CH * Combos from 1st hit CH * Can be charged |
| fahkumram | df+1,4~3* | m, m | 12, 23 | i15, i36 | +9 | +70a (+54) | * Tornado * Balcony Break * 9 chip damage on block * Powered up with GRF * Cancel to FC with F | |
| fahkumram | df+1,4~3*~B | m, m | 12, 25 | i15, i22 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | df+2 | m | 10 | i15 | -7 | +4 | ||
| fahkumram | df+2,1 | m, m | 10, 22 | i15, i24 | -13 | +13d | * Balcony Break * Floor Break * Elbow * Combos from 1st hit | |
| fahkumram | df+3~3 | m | 20 | i17 | +2 | +12d | * 6 chip damage on block | |
| fahkumram | df+3~4 | M | 20 | i25 | -10 | +21a (+4) | * Balcony Break * Knee * Just frame input 4 on frames 1-2 for 6 more damage | |
| fahkumram | df+4 | m | 15 | i16 | -6 | +3 | ||
| fahkumram | df+4,3 | m, m | 15, 23 | i16, i25 | -12 | +9d | * Tornado * Knee * Combos from 1st hit * Low crush | |
| fahkumram | GRF.df+3+4,3 | m,m, m | 8,16, 23 | i13, i26 | -9 | +13g | * Consumes GRF * Partially consumes remaining Heat Time * Transition to +13g RAM on hit * Combos from 1st hit * 9 chip damage on block | |
| fahkumram | d+1 | M | 20 | i18 | -5 | +8c | +13c | * Elbow |
| fahkumram | d+3,4,3~4 | L, h, m | 11, 10, 20 | i16, ,i21 | -5 | +9 | +44a | * Knee * Can be charged |
| fahkumram | d+3,4,3~4* | L, h, m | 11, 10, 25 | i16, ,i36 | +9 | +73a (+57) | * Tornado * Knee * Powered up with GRF * Cancel to FC with F | |
| fahkumram | d+3,4,3~4*~B | L, h, m | 11, 10, 25 | i16, ,i22 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | db+2 | m | 16 | i16 | -10 | +1 | * High evasion | |
| fahkumram | db+2,2 | m, m | 16, 16 | i16, i25 | -13 | +1 | * Elbow * Combos from 1st hit | |
| fahkumram | db+3+4 | m | 25 | i30 | -9 | +15a | * Balcony Break | |
| fahkumram | b+1 | m | 20 | i14 | -13 | +34d | ||
| fahkumram | b+4 | m | 14 | i14 | -5 | +6 | * Knee | |
| fahkumram | b+4,3 | m, m | 14, 14 | i14, i24 | -10 | -1 | * Knee * Combos from 1st hit | |
| fahkumram | b+4,3,2 | m, m, m | 14, 14, 21 | i14, ,i31 | -12 | +16d | * Knee * Elbow * Grants GRF on hit | |
| fahkumram | b+3+4 | m | 22 | i17 | -13 | +3 | +33d (+25) | * Balcony Break |
| fahkumram | uf+1 | m | 20 | i28 | +6 | +24d | * Floor Break * Elbow * 4 chip damage on block * Low crush | |
| fahkumram | uf+3 | m | 23 | i14 | -14 | +9a (+0) | * Heat Engager * Heat Dash +43d (+35) * Knee * Low crush | |
| fahkumram | uf+4 | m | 22 | i20 | -16 | +66a (+55) | * Tornado * Balcony Break * Low crush | |
| fahkumram | f,F+4 | m | 25 | i22 | -13 | +33a | * Homing * Balcony Break | |
| fahkumram | f,F+4~1 | m | 20 | i21 | -3c | +8c | ||
| fahkumram | f,F+4~3,2 | L, m | 15, 20 | i19, i25 | +0 | +13d (-4) | * Elbow * Powered up in GRF * Combos from 1st hit CH * 6 chip damage on block | |
| fahkumram | f,F+1+2 | m | 22 | i18 | -14 | +43a (+33) | * Grants GRF on hit | |
| fahkumram | uf,n,4 | m | 20 | i23 | -13 | +32a (+22) | * Low crush | |
| fahkumram | f,f,F+3 | m | 30 | i19 | +6 | +15a (+5) | * Knee * 9 chip damage on block * Low crush | |
| fahkumram | ws1 | m | 12 | i13 | -4 | +4 | * Elbow | |
| fahkumram | ws2 | m | 13 | i14 | -9 | +7 | ||
| fahkumram | ws2,4 | m, m | 13, 20 | i14, i22 | -13 | +34d | * Balcony Break * Homing * Combo from 1st hit with 6F delay * Move cannot be delayed * Input can be delayed by 6F * Can cancel into the same options as f,F+4 (f,F+4~1 and f,F+4~3,2) | |
| fahkumram | ws3 | m | 20 | i15 | -14 | +55cs | * Knee | |
| fahkumram | ws4 | m | 20 | i11 | -6 | +5 | ||
| fahkumram | SS.4 | m | 23 | i15 | -11 | +38a | * Tornado * Knee * Low crush | |
| fahkumram | ...GRF.3* | m | 25 | i36 | ! | +58cs | * Tornado * Reversal Break * Consumes GRF * Partially consumes remaining Heat time * Transition to +13 RAM on block * Cancel to FC with F * Cancel to Surendrajit with D at frames 16-24? of Tornado Kick * 10 chip damage on block | |
| fahkumram | ...GRF.4* | m | 25 | i36 | ! | +42a (+32) | * Tornado * Reversal Break * Consumes GRF * Partially consumes remaining Heat time * Transition to +13 RAM on block * Cancel to FC with F * Cancel to Surendrajit with D at frames 16-24? of Tornado Kick * 10 chip damage on block | |
| fahkumram | GRF.1+2,P | sp, m | 20 | i21 | -9 | +13g | * Transitions to +13g RAM * Only occurs when GRF.1+2 absorbs an attack * r21? freeze for the opponent after absorbing an attack * i36? effective startup * 8 chip damage on block | |
| fahkumram | RAM.1 | m | 20 | i19 | +1 | +20a (+3) | * Balcony Break * Elbow * 6 chip damage on block | |
| fahkumram | RAM.3 | m | 20 | i21 | -11 | -6 | ||
| feng | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| feng | H.3+4 | M | 23 | i30~31 | +12cg | +22d | * Spike * Consumes 300F of remaining Heat time * 4 chip damage on block * +38d on aerial hit * Creates an unblockable low shockwave along the ground that deals 5 recoverable damage and +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It does not come out when the first hit is blocked or absorbed by a Power Crush. * Recovers 3F faster on hit (t67 r35 BT) | |
| feng | H.f,F+1+2* | m | 30 | i39~40 | +11 | +22a (+12) | * Balcony Break * Guard Break * Consumes 270F of remaining Heat time * 12 chip damage on block | |
| feng | 1,1 | h, m | 5, 21 | i10, i25~26 | -11 | +2 | +61a | * Move can be delayed by 3F * Input can be delayed by 4F |
| feng | 2,4 | h, m | 8, 15 | i10, i17 | -12 | -1 | * Jail from 1st attack with 2F delay * Combo from 1st hit with 8F delay | |
| feng | 2,4,1 | h, m, m | 8, 15, 25 | i10, ,i24 | -12 | +24a (+14) | Balcony Break * Combo from 2nd CH with 6F delay * Move can be delayed by 10F * Input can be delayed by 12F * Cancel to BT with B (-13/-2) * Low crush 12~19 | |
| feng | 3 | m | 15 | i16 | -11 | +0 | ||
| feng | 3,1+2 | m, m | 15, 30 | i16, i28~29 | -12 | +22a (+17) | Balcony Break * Combo from 1st hit with 2F delay ** Combo from 1st hit with up to 2F of charge (i30~31 startup) * Move can be delayed by 10F | |
| feng | 3,1+2* | m, m | 15, 35 | i16, i44~45 | +7 | +23a (+13) | * Balcony Break * 14 chip damage on block | |
| feng | 3~4 | m | 27 | i34~36 | -7c | +19a | * Transition to BT with B (-2c/+24a) * Low crush 20~34 * Floating state 35~37 | |
| feng | 4~3 | M | 25 | i28~i34 | -7 | +1c | +16a~+22a | 7 chip damage on block * Low crush 15~32 * Floating state 33~35 |
| feng | 1+2 | m | 20 | i21~22 | -13 | +8 | * Wall Crush +20g on hit * Elbow * Punch sabaki * +14 on successful parry * Parry state 5~9 | |
| feng | f+2 | m | 10 | i15 | -8 | +3 | +10g | |
| feng | f+2,1 | m, m | 10, 10 | i15, i19 | -8 | +3 | * Combo from 1st CH with 1F delay * Move can be delayed by 10F * Input can be delayed by 11F | |
| feng | f+2,1,2 | m, m, m | 10, 10, 28 | i15, ,i13~14 | -19 | +19a (+14) | * Balcony Break * Shoulder * Combo from 2nd hit with 12F delay * Move can be delayed by 10F * Input can be delayed by 16F | |
| feng | f+3 | m | 10 | i21 | -3 | +7 | ||
| feng | f+3,4 | m, m | 10, 15 | i21, i23~24 | -16 | +33a (+23) | * Tornado * Combo from 1st hit * Low crush 21~43 * Floating state 44~46 | |
| feng | f+4,2 | h, m | 19, 24 (16) | i18~19, i24~25 | -14 | +31a (+16) | * Tornado * Aerial combo from 1st hit (+70a (+54)) with 5F delay * Move cannot be delayed * Input can be delayed by 5F | |
| feng | f+4,3 | h, M | 19, 30 (21) | i18~19, i22~24 | -10 | +25d | * Spike * Aerial combo from 1st hit (+26a (-9)) with 5F delay * Move cannot be delayed * Input can be delayed by 5F | |
| feng | df+1 | m | 11 | i14 | +0 | +6 | +36g | |
| feng | df+2 | m | 15 | i20~21 | -8 | +4 | ||
| feng | df+2,2 | m, m | 15, 21 | i20~21, i13~14 | -6 | +14a (+4) | * Balcony Break * Combo from 1st hit | |
| feng | df+3 | M | 17 | i18~19 | -9 | +76a (+60) | * Tornado * Can be accessed from a manual CD input with input qcf,df+3 | |
| feng | df+4 | m | 13 | i15 | -6 | +5 | ||
| feng | df+4,2 | m, m | 13, 13 | i15, i20~21 | -11 | +1 | +8 | * Combo from 1st hit with 8F delay |
| feng | df+4,2,1+2 | m, m, M | 13, 13, 21 | i15, ,i34~35 | -19 | +31a (+16) | * Tornado * Shoulder * Combo from 2nd CH with 4F delay * Move can be delayed by 9F * Input can be delayed by 10F | |
| feng | df+3+4 | m | 23 | i23~27 | -7 | +21a | * Homing | |
| feng | d+4,1+2 | L, m | 7, 22 | i14~15, i26 | -10 | +11a (+2) | * Balcony Break * Combo from 1st CH with 4F delay * Move can be delayed by 5F * Input can be delayed by 6F | |
| feng | d+1+2 | M | 15 | i20~21 | -9 | +8c | ||
| feng | d+1+2,1 | M, m | 15, 20 | i20~21, i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit with 12F delay * Move can be delayed by 10F * Input can be delayed by 12F | |
| feng | db+1 | m | 15 | i16 | -12 | +4 | * Transition to r28 KNP with B (-9/+7) ** Cannot block i15 when going to KNP on block * Transition to r35 STC with F (-16/+0) | |
| feng | db+1,2 | m, m | 15, 18 | i16, i23~24 | -11 | +3 | * Combo from 1st hit with 8F delay * Move can be delayed by 10F | |
| feng | db+1,2,4 | m, m, M | 15, 18, 30 | i16, ,i31 | -7 | -3a | * Floor Break * Combo from 2nd CH with 2F delay * Move cannot be delayed * Input can be delayed by 2F * Low crush 15~31 * Floating state 32~34 | |
| feng | db+1,2,4,3+4 | m, m, M, m | 15, 18, 30, 20 | i16, ,i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) * Move can be delayed by 12F * Low crush 38~45 * Floating state 46~48 | |
| feng | db+2,2,2 | l, l, M | 10, 10, 25 | i20~21, ,i28~29 | -8 | +13a | * Spike * Aerial combo from 2nd hit (+28a (-7)) | |
| feng | db+1+2 | m | 13 | i21~22 | -4 | +4 | Floor Break | |
| feng | b+2 | m | 13 | i17 | -11 | +0c | Floor Break | |
| feng | b+2,3,4 | m, l, m | 13, 6, 13 | i17, ,i24~25 | -12 | +19a (+12) | * Combo from 2nd CH |