
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| raven | df+1 | m | 13 | i14~15 | -2~-1 | +8~+9 | Pseudo-homing. Can only be sidewalked left at range | |
| raven | db+2 | m | 13 | i13~14 | -4~-3 | +5~+6 | * Elbow | |
| raven | b+2,4 | h, h | 12, 13 | i15~17, i24~25 | -7~-6 | +4~+5 | * Combo from 1st hit with 4F delay * -22 on whiff after 1st hit * Interrupt with i6 from 1st block * Whiffs vs SS, SWL from 1st block * Input can be delayed 13f | |
| raven | b+4 | m | 13 | i14~15 | -9~-8 | -1~+0 | Knee | |
| raven | ub+1,2 | m, m | 11, 13 | i16, i18~19 | -13~-12 | -2c~-1c | * Spike * Combo from 1st hit with 7f delay * Interrupt with i5 * Can be performed during CD (Shadow Sprint) | |
| raven | BT.b+2,4 | m, h | 14, 13 | i16~17, i17~18 | +0 | +5 | * Transition to BT (+0/+5) with B * Transition to FC (+0/+5) with D * Combos from 1st hit CH * Jail from 1st attack with 3f delay | |
| raven | BT.f+2 | m | 13 | i17~18 | -5~-4 | +6~+7 | ||
| raven | BT.f+4 | L | 13 | i16 | -9 | +4 | ||
| reina | df+2 | m | 13 | i15~16 | -12 | +30a (+20) | * +2 on hit on crouching opp. * +30a (+20) on CH on crouching opp. | |
| reina | b+1,1,3 | h, m, m | 14, 15, 13 | i18, ,i15~17 | -10 | +3 | * Transition to SEN r18 with F (+0/+13) * Cannot block up to i14 on empty transition on block * Combo from 2nd CH * Jails from 2nd block | |
| reina | ub+4 | m | 13 | i17~18 | -13 | +16a (-1) | * Tornado * Balcony Break * Low crush 9~ | |
| shaheen | 2,3 | h, h | 10, 13 | i10, i20 | -8 | +3 | * Transition to -1, +10 SNK with DF * Combo from 1st hit with 2F delay * Interrupt with i2 from 1st block * Move cannot be delayed * Input can be delayed by 2F | |
| shaheen | df+2 | m | 13 | i15~16 | -7 | +34a (+24) | * Only launches standing opponents * +4s on hit against crouching opponents * Launches crouching on CH | |
| shaheen | df+4 | m | 13 | i14 | -7 | +0 | ||
| shaheen | uf+4 | m | 13 | i15~17 | -13 | +33 (+23) | * Alternate input: ub+4 or u+4 * Low crush 9 | |
| steve | 1,1,2 | h, h, h | 5, 7, 13 | i10, ,i13~14 | -7 | +4 | * Combo from 1st hit with 3F delay * Jail from 1st block with 3F delay * Move can be delayed by 3F * Transition to LWV with 3 (-5/+6) * Transition to RWV with 4 (-5/+6) * Transition to SWY with b+3_4 (-5/+6) * Transition to r20? DCK with f+3_4 (-3/+8) ** r22? DCK FC cancel? | |
| steve | df+1,2 | m, h | 12, 13 | i13~14, i19 | -6 | +3 | +5 | * Combo from 1st hit * Cancel to r16? LWV with 3 (-16/-9) at frame 17 * Cancel to r16? RWV with 4 (-16/-9) at frame 17 * Cancel to r16? SWY with b+3_4 (-16/-9) at frame 17 * Cancel to r14? DCK with f+3_4 (-14/-7) at frame 17 ** r15? DCK FC cancel? |
| steve | LWV.2 | m | 13 | i14~16 | -5 | +4 | * Shoulder * Transition to r10? PAB with f (-1/+8) * r10? PAB FC cancel? | |
| steve | RWV.1 | m | 13 | i14~16 | -5~-3 | +4~+6 | * Shoulder * Transition to r10? PAB with f (-1~+1/+8~+10) * r10? PAB FC cancel? | |
| victor | IAI.3 | m,th(m) | 13 (25) | i17 | -13 | +25 (+10) | * Knee * Power crush 8~16 | |
| victor | PRF.2,2 | m, m | 9, 13 | i12~13, i13~14 | -4 IAI | +5 IAI | * Weapon * Combo from 1st hit * Transition to IAI (Cannot cancel) | |
| xiaoyu | df+1 | m | 13 | i14 | -2 | +9 | * Transition to standing by holding any direction (-4, +7) * High crush 6~14 | |
| xiaoyu | db+2 | L | 13 | i18~19 | -8 | +5c | +12 | * * High crush 6~ |
| xiaoyu | b+2 | m | 13 | i15~16 | -6 | +5 | * Homing * Transition to BT | |
| xiaoyu | uf+3 | m | 13 | i16~17 | -13 | +29a (+19) | * Low crush 9~ | |
| xiaoyu | f,F+1 | m | 13 | i15 | -11 | +7c | * Spike * Transition to AOP with D (-5, +13c) | |
| xiaoyu | FC.df+4 | L | 13 | i18~20 | -7 | +4 | * Transition to AOP * Alternate input AOP.f+4 * High crush 1~ | |
| xiaoyu | FC.df+4,4 | L, L | 13, 13 | i18~20, i27~29 | -6 | +5 | * Combo from 1st hit CH * Interrupt with i8 from 1st block * Alternate input AOP.f+4,4 * High crush 1~ | |
| xiaoyu | AOP.d+1 | L | 13 | i19~21 | -12 | -1 | +0d | * Floor Break * Shift to attack throw on CH * High crush 1~50 |
| xiaoyu | AOP.f+4 | L | 13 | i18~20 | -7 | +4 | * Transition to AOP * i18~19 when AOP.f+4,4 is input. * High crush 1~ | |
| xiaoyu | AOP.f+4,4 | L, L | 13, 13 | i18~20, i27~29 | -6 | +5 | * Combo from 1st CH * Interrupt with i8 from 1st block * High crush 1~ | |
| xiaoyu | BT.3 | M | 13 | i16 | -5 | +12 | * +21d on backturned hit * Transition to BT * Low crush 5~ | |
| xiaoyu | BT.4 | M | 13 | i13~15 | -18 | +33a (+23) | * | |
| yoshimitsu | df+2 | m | 13 | i15~16 | -7 | +34a (+24) | * +4s against crouching * Launches crouching on CH * Can evade jabs on frames ?~? | |
| yoshimitsu | ws2 | m | 13 | i15~16 | -4 | +7 | Balcony Break (airborne) | |
| zafina | f+4 | h | 13 | i14~15 | -6 | +22a | ||
| zafina | df+2 | m | 13 | i16~17 | -12 | +32a (+22) | * Launches crouching opponent * Can evade some highs | |
| zafina | db+3 | L | 13 | i18 | -8 | +3 | * Cancel SCR transition -11 +0 t48 r30 with B | |
| zafina | MNT.4 | L | 13 | i17~18 | -19 | -3 | +7 | * Enter TRT with D * High crush 1~62 |
| zafina | TRT.1 | L | 13 | i18 | -11 | +5 | +15a | |
| alisa | f+4 | m | 14 | i16 | -9 | +1 | * Homing * Enter DES with 1+2 | |
| alisa | f+4,1 | m, h | 14, 14 | i16, i25~26 | -9 | +15d (+7) | * Balcony Break * Head * Combo from 1st hit * Interrupt with i2 from 1st block | |
| alisa | df+3 | m | 14 | i16 | -9 | +1 | ||
| anna | 2,3 | h, m | 10, 14 | i10, i19~20 | -3 | +8 | +12 | * Jail from 1st block with no delay * Combo from 1st hit with 2f delay * Move can be delayed 2f |
| anna | f+2 | h | 14 | i14 | -2 | +4 | * Elbow | |
| anna | d+3,4 | L, h | 10, 14 | 16, i20 | -8 | +1 | * Combo from 1st CH | |
| anna | db+4 | L | 14 | i17~18 | -13 | +6 | * Transition to r26 HAM on hit automatically * Cancel HAM transition -13 +1 with B | |
| anna | b+1 | m | 14 | i16~17 | -2 | +1 | ||
| anna | f,F+3 | m | 14 | i15 | -11 | +5 | * | |
| anna | f,F+3,3 | m, L | 14, 14 | i15, i25 | -14 | +4c | +14 | * Combo from 1st hit with 5f delay * Interrupt with i3 from 1st block * High crush 25~58 |
| armor-king | 1,2,1 | h, h, m | 5, 10, 14 | i10, ,i24~25 | -5 | +1 | +11 | * Combo from 2nd CH with 3F delay * Interrupt with i4 from 2nd block * Move can be delayed by 10F * Cancel to r38 BAD with F (-19/-11) at frame 13 |
| armor-king | 3+4 | M | 14 | i25~32 | -7 | +3 | * BT.3+4 spins backwards and recovers frontfacing * Low crush 11~36 * Floating state 37~39 | |
| armor-king | d+3 | L | 14 | i17 | -12 | +2 | +9 | |
| asuka | df+2 | m | 14 | i15~16 | -6 | +35a (+25) | +5s on crouch hit | |
| asuka | db+4 | L | 14 | i22~24 | -11 | +0 | +3 | Transition to r22 FC with D * High crush 6~41 |
| asuka | b+2,1 | m, m | 12, 14 | i15, i28 | -7 | +4 | * Combo from 1st CH * Interrupt with i2 WS from 1st block * Links to f+1 extensions | |
| asuka | b+2,4 | m, L | 12, 14 | i15, i33~35 | -11 | +0 | +3 | * Links to db+4 extensions * Interrupt with i7 from 1st block * Can be low parried from block or hit * Transition to r22 FC with D * High crush 15~ |
| asuka | b+3,4 | m, L | 15, 14 | i16~17, i20~22 | -11 | +0 | +3 | * Airborne combo from 1st hit (+20a (+13)) * Links to db+4 extensions * Transition to r22 FC with D * Interrupt with i26 from 1st block * Whiffs vs SWR from 1st block * High crush 1~ |
| azucena | 4,1 | h, h | 15, 14 | i12~13, i21~22 | -2 | +4 | +6~+7 | * Combo from 1st hit * Interrupt with i2 from 1st block * Unparryable by traditional punch parries (bug?) |
| azucena | f+2 | h | 14 | i17~18 | -10 | +1 | ||
| azucena | d+3,3 | L, m | 10, 14 | i15, i23 | -13 | +1 | * Combo from 1st CH with 7f delay * Move can be delayed 10f * Interrupt with i3 from 1st block | |
| azucena | db+3 | L | 14 | i16~17 | -7 | +4 | ||
| azucena | b+1,1 | h, h | 10, 14 | i14~15, i23 | -8 | +3 | * Combo from 1st CH hit with 6f delay * Jail from 1st block with 1f delay * 4 chip damage on block | |
| azucena | ws2 | m | 14 | i15~16 | -13 | +32a (+22) | ||
| azucena | LIB.1 | h | 14 | i13 | +3 | +8 | * 4 chip damage on block | |
| azucena | LIB.4 | m | 14 | i15~16 | -3 | +10 | +10a | |
| azucena | LIB.d+4 | L | 14 | i19~20 | -31 | -2 | ||
| bob | 3 | m | 14 | i15~16 | -6 | +5 | * | |
| bob | 3+4 | M,M | 14, 14 | i25, i8 | -9 | +1 | * * Floating state 15~29 | |
| bob | 3+4,4 | M,M, m | 14, 14, 14 | i25, i8, i28~29 | -14 | +16a | * Spike * Interrupt with i8 from 1st block * Whiffs vs SS, SW from 1st block * Move cannot be delayed * Input can be delayed by 1F * Low crush 9~30 * Floating state 31~33 | |
| bob | df+2 | m | 14 | i15~16 | -8 | +3s | +33a (+23) | * Slight jab evasion (frames 8 to 10?) |
| bob | d+3+4 | M,m | 12,14 | i15~16 i5~7 | -12 | +21a (+14) | * Slight jab evasion especially at range (frames 6 to 9?) * +3~+5 on second hit * Floating state 20~34 | |
| bob | db+4,4 | L, m | 15, 14 | i24~25, i25~27 | -12 | -2 | * Spike * Combo from 1st CH * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Low crush 14~28 * Floating state 29~31 | |
| bob | FC.df+2 | m | 14 | i14 | -8 | +3 | * +3c on crouching hit | |
| bob | FC.df+4 | L | 14 | i19 | -12 | +3 | +29d | * * High crush 1~26 |
| bob | BAL.4 | L | 14 | i23~26 | -24 | +27d | +25a | * Transition to FC r32 on CH * Side switch on CH * 4f timestop on CH * High crush 1~55 |
| bryan | 1,4 | h, h | 5, 14 | i10, i15 | -7 | +4 | Jail from 1st attack | |
| bryan | 2,3 | h, m | 10, 14 | i10, i16 | -10 | +6 | +16a (+7) | Balcony Break (CH) * Combo from 1st hit with 1f delay * Jail from 1st block with ?F delay * CH frames also apply to combo from 1st CH |
| bryan | 3 | m | 14 | i16 | -4 | +7 | ||
| bryan | 3,2,1,2 | m, m, m, m | 14, 11, 10, 14 | i16, ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 3rd CH with 2f delay * Interrupt with i1 from 3rd block | |
| bryan | b+3,2,1,2 | m, h, m, m | 12, 12, 10, 14 | i19, ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 2nd CH * Interrupt with i1 from 3rd block | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2,1,4 | m,m, m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14 | i15 i12, ,i10 | -35 | -15a (-24) | * Knee * Balcony Break * Combo from 1st hit * Jail from 1st block with ?F delay | |
| claudio | 3 | m | 14 | i14~15 | -10 | +1 | * Tracks sidestep right and sidewalk right completely? | |
| claudio | 4,3 | h, h | 13, 14 | i12, i25~26 | +1 | +15g | * Homing * Balcony Break * Combo from 1st hit with 1f delay * +22a (+15) if the 1st hit counterhits * Interrupt with i6 from 1st block * Low crush 17~30 | |
| claudio | df+4 | m | 14 | i13 | -8 | +3 | ||
| claudio | d+1 | m | 14 | i17~18 | -8 | +2 | ||
| claudio | b+3 | m | 14 | i13 | -4 | +7 | * Knee * Completely homing to SSL/SSR/SWR? | |
| claudio | b+4,3 | m, h | 10, 14 | i17, i22~23 | -12 | -4 | +1 | * Homing * Combo from 1st hit with no delay * Combo from 1st CH with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 12F |
| claudio | uf+3+4,2 | m,m, m | 10,12, 14 | i17,i10~11, i20 | -12 | +30a (+4) | * Balcony Break * Gain STB on hit (+21a (-5) r50) * Combo from 1st hit * 20f timestop on hit * Interrupt with i1 from 1st block | |
| claudio | f,F+2 | m | 14 | i14~16 | -18 | -7 | * Elbow * i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered | |
| clive | d+1 | L | 14 | i18~19 | -13 | +2 | * High crush 6~ | |
| clive | ws4 | m | 14 | i11~12 | -5 | +6 | * Enter PHX -5 +6 r23 with F or 4 on hit or block | |
| devil-jin | 1,1,2 | h, h, m | 5, 6, 14 | i10, ,i13~14 | -17 | +18a (+13) | * Balcony Break on airborne hit * Jail from 1st block with 5F delay * Combo from 1st hit with 11F delay * +41? (+3?) on wall hit * +7a (-2) on BT hit | |
| devil-jin | f+2 | m | 14 | i17~18 | -8 | +3 | Floor Break | |
| devil-jin | f,n,d,DF+4,1+2 | L, SM | 7, 14 (9) | i16, i29~40 | +58a (+42) | * Tornado * Available only on hit * Opponent recovers FUFA on hit * 9 damage with scaling from previous hit | ||
| devil-jin | FLY.4,2,1,UF | M, m, m, t | 10, 20 (14), 20 (14/10), 14 (10/7/6) | i20~21, , | -4d | * Floor Break * Airborne combo from 1st hit * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit * Low crush 1~ | ||
| devil-jin | MCR.4,2,1,UF | M, m, m, t | 10, 20 (14), 20 (14/10), 14 (10/7/6) | i20~21, , | -4d | * Floor Break * Airborne combo from 1st hit * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit * Low crush 1~ | ||
| dragunov | 1,3 | h, h | 5, 14 | i10, i16~17 | -7 | +1 | +9 | * Jail from 1st attack * Combo from 1st hit |
| dragunov | 2,1,4 | h, h, L | 10, 10, 14 | i10, ,i23 | -12 | +3c | * Floor Break * Interrupt with i7 from 2nd block | |
| dragunov | f+3,3 | m, m | 11, 14 | i20, i17~20 | -10 | +1d / +1c | * Floor Break * Combo from 1st CH * Interrupt with i4 from 1st block * Side switch on hit * +20 damage throw when hit from the front in close range ** Removes Recoverable Health * +1c on normal hit at long range | |
| dragunov | df+2 | m | 14 | i15~16 | -12 | +28a (+18) | Launches crouching opponent | |
| dragunov | df+4 | m | 14 | i12 | -9 | +2 | ||
| dragunov | d+2 | L | 14 | i18~19 | -13 | -1c | +13g | * High crush 6~ |
| dragunov | b+1 | m | 14 | i17 | -10 | +1 | ||
| dragunov | b+2 | m | 14 | i15 | -3 | +8 | ||
| dragunov | ws1,2 | m, h | 11, 14 | i12~13, i22~23 | -7 | +10g | * Balcony Break * Combo from 1st hit * Interrupt with i4 from 1st block | |
| eddy | df+4 | L | 14 | i18 | -12 | +0 | +14g | |
| eddy | db+4 | m | 14 | i17~18 | -8 | +2 | ||
| eddy | b+4 | h | 14 | i21~22 | +0 | +8 | ||
| eddy | uf+3+4 | m,h | 10,14 | i17~18 | -13 | +32a (+25) | * Balcony Break * Strong Aerial Tailspin * +20a if only the 2nd hit connects * Low crush 15~ | |
| eddy | ws1,3 | h, M | 6, 14 | i13~14, i19~21 | -15 | +38a(+20) | * Transition to RLX * Combo from 1st hit | |
| eddy | RLX.4 | m | 14 | i15~16 | -8 | +8 | * Transition to FC | |
| fahkumram | 1,2,4,3 | h, h, h, h | 5, 8, 10, 14 | i10, ,i19~20 | -7 | +6 | +29a | * Balcony Break (airborne) * Combo from 3rd hit * Move cannot be interrupted |
| fahkumram | 4,3 | h, h | 10, 14 | i12, i19 | -7 | +6 | +29a | * Combos from 1st hit |
| fahkumram | f+2 | m | 14 | i15~16 | -9 | +0 | ||
| fahkumram | d+3,4,3 | L, h, h | 11, 10, 14 | i16, ,i19 | -7 | +6 | +29a | * Combos from 1st hit CH |
| fahkumram | b+4 | m | 14 | i14 | -5 | +6 | * Knee | |
| fahkumram | b+4,3 | m, m | 14, 14 | i14, i24 | -10 | -1 | * Knee * Combo from 1st hit with 1F delay * Interrupt with i5 from 1st block * -1c on crouching hit * Move cannot be delayed * Input can be delayed by 1F | |
| feng | db+3 | l | 14 | i17 | -15 | +4c | +0d | * Transition to attack throw when CH from front * Transition to BT on CH * Can be accessed from a manual CD input with input qcf,db+3 * High crush 6~51 |
| heihachi | d+1,2 | m, m | 12, 14 | i16, i27~28 | -9 | +9 | +35a (+28) | * Combo from 1st hit with 2f delay * Input can be delayed 11f * Move can be delayed 10f * Enter RAI -5 +13 r24 with F |
| heihachi | b+3 | h | 14 | i14~15 | -9 | +2 | * Homing | |
| hwoarang | 1,1,3,3 | h, h, L, h | 5, 8, 10, 14 | i10, ,i20 | -14 | +4 | * Combo from 3rd hit with 1F delay * Move can be delayed by 10F | |
| hwoarang | 1,2,f+3 | h, h, m | 5, 10, 14 | i10, ,i21 | -8 | +9 | * Wall Crush +21g on hit * Combo from 2nd CH with 4F delay | |
| hwoarang | 2,f+3 | h, m | 9, 14 | i10, i21 | -8 | +9 | * Wall Crush +21g on hit * Combo from 1st hit with 1F delay * Combo from 1st CH with 4F delay | |
| hwoarang | 4 | h | 14 | i11~12 | -6 | +5 | ||
| hwoarang | db+4 | L | 14 | i16 | -12 | -8 | -1 | * Transition to r20 RFS with F (-1/+3/+10) * Also possible during RFF |
| jack-8 | 1+2 | m,m | 8,14 | i15~16 | -13 | +67a (+51) | * Tornado * Homing * Instant Tornado * High evasion from frames 4? to 12? | |
| jack-8 | db+4 | l | 14 | i16 | -13 | -2 | * * High crush 6 | |
| jack-8 | b+3 | m | 14 | i16 | -9 | +2 | * | |
| jack-8 | ws1 | m | 14 | i15 | -13 | +34a (+24) | * | |
| jack-8 | ws1+2 | m | 14 | i20 | -15 | +26a (+16) | * | |
| jack-8 | ws1+2,1+2,1+2 | m, m, l | 14, 12, 14 | i20, ,i27~28 | -23 | +6d | * Balcony Break * Combos from 1st hit * Interrupt with i9 from 2nd block | |
| jack-8 | hFC.1,1 | L, L | 10, 14 | i19~21, i31~33 | -12~-10 | +4~+6 | * Interrupt with i14 from 1st block * Interrupt with i4 from 1st hit * Move cannot be delayed * Input can be delayed by 2F * High crush 1~62 | |
| jack-8 | hFC.db+1 | l | 14 | i14 | -11 | +3 | * Can be done from Crouch Level 1 * High crush 1 | |
| jin | f+3,3 | m, h | 12, 14 | i14, i20 | -8 | +8 | * Combo from 1st hit with 8F delay * Interrupt with i1 from 1st block * Move can be delayed by 7F * Input can be delayed by 8F * Enter ZEN -7 +9 r26 with F * Transition to Special Move backdash with B | |
| jin | b,f+2,1 | m, h | 15, 14 | i15~16, i21 | -5 | +6 | +9 | * Combo from 1st hit with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 12f |
| jin | ws2 | m | 14 | i14~15 | -12 | +39a (+29) | ||
| jin | ZEN.1 | m | 14 | i16~17 | -3 | +8 | ||
| jin | ZEN.1,3 | m, h,t | 14, 14,14 | i16~17, i24~25 | -9 | +0d | * Combo from 1st hit * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Transition to attack throw on standing or airborne hit * +33a (+18) on side hit * +18a (+11) and balcony break on BT hit | |
| jun | 3 | m | 14 | i14~15 | -10 | +2 | Balcony Break | |
| jun | df+2 | m | 14 | i16~17 | -12 | +29a (+19) | * Launches crouching opponent * Increased tracking when f2,1+2's input is buffered late | |
| jun | db+3 | L | 14 | i18 | -12 | +2 | +6c | |
| jun | db+4 | L | 14 | i22~24 | -11~-9 | +0~+2 | +3~+5 | Transition to r28 FC with D * High crush 6~41 |
| jun | b+3,4 | m, L | 20, 14 | i16~17, i20~22 | -11 | +0~+2 | +3 | * Combo from 1st hit with 25F delay * Interrupt with i26 from 1st block * Links to db+4 extensions * Transition in r28 FC with D * Move cannot be delayed * High crush 1~42 |
| jun | b+4 | m | 14 | i13~14 | -7 | +5 | Knee | |
| jun | ws1 | h | 14 | i12~13 | -6 | +5 | ||
| jun | GEN.3 | M | 14 | i17~20 | -4c~-1c | +4c~+7c | Spike | |
| kazuya | 1,1,2 | h, h, m | 5, 6, 14 | i10, ,i13 | -17 | +20a (+15) | * Balcony Break (airborne) * Combo from 1st hit * Combo from 2nd hit with 11f delay * Move can be delayed 11f | |
| kazuya | db+3 | L | 14 | i19~20 | -12 | -1 | +7c | * -1c on crouching hit * High crush 6~50 |
| kazuya | b+2,2 | m, m | 12, 14 | i14, i25 | -10 | +1 | ||
| kazuya | SS.4 | m | 14 | i15 | -6 | +4 | Balcony Break | |
| king | d+3+4 | L | 14 | i16 | -25 | -9 | * On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4) * Can be done from Crouch Level 1 * High crush 6~ | |
| kuma | 1,1,1 | h, m, m | 5, 8, 14 | i10, ,i22~23 | -16 | +69a (+23) | * Tornado * Combo from 2nd hit * Combo from 1st CH | |
| kuma | H.db+4,1 | l, m | 20, 14 | i21~22, i28~31 | +10a (+3) | * On hit only * Combos from 1st hit * Partially consumes remaining Heat time * Low crush | ||
| kuma | b+2,1 | m, h | 12, 14 | i15, i23 | -3 | +8 | * Transition to HBS with input D or 3+4 (-4/+7) * Transition to ROL with input F (-14/-3) ** Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) *** +14~+17 or -6~-3 HBS or +1~+4 FC on block *** +20~+23 or +0~+3 HBS or +7~+10 FC on hit | |
| kunimitsu | H.KAT.d+1+2 | L,m,m | 8,8,14 | i20~21 i19~20 i7~8 | -14 | +23a (+5) | * Weapon * Consumes 600F of remaining Heat Time * 6 chip damage on block * is1~4 * High crush 5~22 | |
| kunimitsu | 2,2 | h, m | 12, 14 | i12, i12~13 | -6 | +5 | * Weapon * Jail from 1st block with 5f delay * Combo from 1st hit with 5f delay * Transition to KAT -6 +5 r26 with 1+2 * Input can be delayed 5f * Move cannot be delayed | |
| kunimitsu | df+3 | m | 14 | i17~18 | -6 | +2 | +4 | |
| kunimitsu | b+1,1,1,1,1 | h, h, h, h, h | 8, 9, 10, 12, 14 | i17, ,i12 | +5 | +6 | +11 | * Combo from 4th hit * Combo from 3rd CH |
| kunimitsu | ws2 | m | 14 | i13~14 | -9 | +1 | * Weapon | |
| kunimitsu | BT.1,2 | h, m | 10, 14 | i11, i21~22 | -8 | +3 | * Weapon * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move can be delayed 4f * Interrupt with i5 from 1st block * Transition to KAT -8 +3 r28 with 1+2 | |
| lars | b+3 | m | 14 | i17 | -12 | +4 | * Transition to SEN with input F (-5/+11) | |
| lars | uf+3 | m,m | 12,14 (20) | i16~17,i15~18 | -26 | +33a (+15) | * Knee * Second hit available on 1st hit (t75 r38, js12~61, fs62~64) * Transition to FC on hit * Low crush 12~44 * Floating state 45~47 | |
| lars | DEN.1 | h | 14 | i11~12 | +1 | +8 | * Elbow * Transition to SEN with input F (-3/+4) | |
| lars | DEN.4 | l | 14 | i23~25 | -12 | +1 | * Transition to LEN with input D (-12/+3) | |
| law | 4,3,4 | h, h, h | 15, 12, 14 | i13, ,i20 | -6 | -1 | +31a (+24) | * Airborne combo from 1st CH (+31a (+24)/+44a (+37)) * Transition to DSS with F (+7/+12g/+43a (+33)) |
| law | uf+4 | m | 14 | i15 | -13 | +33a (+23) | * Low crush 9~ | |
| law | ws4 | m | 14 | i11 | -4 | +4 | +5 | * Transition to +4, +12, +13 DSS with F |
| law | BT.4 | h | 14 | i11 | -9 | +2 | ||
| law | DSS.1 | h | 14 | i12 | +3 | +7 | +17c | * 4 chip damage on block * Transition to DSS |
| lee | 1,2,2 | h, h, m | 5, 9, 14 | i10, ,i20~21 | -13 | -2 | * Combo from 2nd CH with 7F delay * Interrupt with i2 from 1st block * Move can be delayed 5F * Input can be delayed 7F | |
| lee | 1,3:3:3 | h, h, m, h | 5, 5, 4, 14 | i10, ,i21 | -17 | +14a | * Combo from 1st hit * Input 3 during frames 8-9? of previous hit * Interrupt from i1 from 1st block * 20f timestop on hit * Consumes 240F of remaining Heat time without perfect input * 5 chip damage on block * Low crush 10~17 * Floating state 18~20 | |
| lee | 2,2 | h, m | 10, 14 | i10, i20~21 | -13 | -2 | * Combo from 1st CH with 5F delay * Interrupt with i2 from 1st block * Move can be delayed 5F * Input can be delayed 7F | |
| lee | 4 | h | 14 | i11 | -9 | +2 | +2s | |
| lee | 4,3 | h, h | 14, 14 (9) | i11, i18 | -14 | -3 | +2 | * Combo from 1st hit * Airborne combo from 1st CH (+19a (+12)) * Move cannot be interrupted |
| lee | uf+4 | m | 14 | i15 | -13 | +31a (+21) | * Knee * Alternate input ub+4, u+4 * Low crush | |
| lee | f,f,F+3 | m | 14 | i14 | -9 | +16a (+9) | * Knee * Alternate input wr3 * Low crush | |
| leo | 3,2,4 | h, h, m | 15, 10, 14 | i14, ,i22~23 | +9~+10 | +15g | +19 | * Knee * Combo from 2nd CH * Interrupt with i4 from 2nd block |
| leo | f+2 | h | 14 | i14~16 | 0~+2 | +6 | ||
| leo | f+4 | M | 14 | i17~18 | +9~+10 | +15g | +19 | * Knee * Stance moves may be delayed by 11F * 4f timestop on CH * Enter CD r23 with df (-5/+1/+5) |
| leo | df+4 | m | 14 | i13 | -6 | +5 | ||
| leo | b+1,4 | m, m | 17, 14 | i18~19, i23 | +9 | +15g | +19 | * Knee * Combo from 1st CH * Interrupt with i5 from 1st block * Whiffs vs SSL from 1st block |
| leo | b+4,1~4 | m, m | 13, 14 | i18, i17~18 | +9~+10 | +15g | +19 | * Knee * Combo from 1st hit * Interrupt with i17 from 1st block * Whiffs vs SS, SW from 1st block * Enter CD -5 +1 +5 with df |
| leo | BOK.1 | m | 14 | i13 | -4 | +9 | +9s on hit when performing BOK.1,2 * High crush 1~12 | |
| leo | BOK.4 | M | 14 | i20 | +9 | +15g | +19 | * Stance moves may be delayed by 11F * 4f timestop on CH * Enter CD r24 with df (-5/+1/+5) |
| leo | qcf+2 | m | 14 | i17 | -9 | +9 | * Transition to KNK r28 with b (-9/+9) | |
| leo | LTG.KNK.4,1+2 | L, m,m | 18, 13,14 (20) | i20~21, i20~21,i31~32 | -14~-13 | +31a (+13) | * Balcony Break * 35 damage with scaling from 1st hit * Combo from 1st hit * +15a (-2) on 2nd whiff and 3rd hit * Consumes 450F of heat timer during heat | |
| leroy | 3 | m | 14 | i15 | -8 | +3 | ||
| leroy | f+3 | m | 14 | i14~15 | -7~-6 | +7~+8 | * Knee * Alternative input: ws3 | |
| leroy | f+4 | m | 14 | i16~17 | -9~-8 | +4 | ||
| leroy | df+3 | m | 14 | i16 | -11 | +0 | ||
| leroy | df+4 | m | 14 | i13 | -6 | +6 | Transition to HRM | |
| leroy | df+4,3 | m, m | 14, 14 | i13, i20~21 | -9 | +7 | +37d (+29) | * Knee * Combo from 1st hit CH with 7F delay * Move can be delayed by 3F * Input can be delayed by 7F * Interrupt with i3 from 1st block |
| leroy | db+2+3 | L,M | 10,14 (9) | i20~21 i15~16 | -14 | +67a (+51) | * Weapon * Tornado * Only once per match * chip damage on block * Tracks to both sides effectively homing | |
| leroy | ws1 | m | 14 | i13~14 | -7 | +3 | Elbow | |
| leroy | FC.df+4 | L | 14 | i15~16 | -13~-12 | -2~-1 | +3~+4 | * High crush |
| leroy | HRM.2 | h | 14 | i12~13 | -2 | +5~+6 | ||
| lidia | 4 | h | 14 | i13 | -8 | +1 | ||
| lidia | db+2 | m | 14 | i16~17 | -7 | +7 | ||
| lidia | b+2 | h | 14 | i13 | -9 | +1 | ||
| lidia | b+2,3 | h, m | 14, 14 | i13, i22 | -10 | +6 | +63a | * Knee * Combo from 1st hit with 7f delay * Input 3 on frames 12~14 to add 3 damage |
| lidia | CAT.4 | L | 14 | i19~20 | -6 | +8c | +33a | * Transition to WLF on hit or block only * Crouching state ends early on frame 20 when transitioning to WLF * WLF transition is -14 * Powered up based on Heaven and Earth Level * HAE lvl.1 16 damage * HAE lvl.2 18 damage * HAE lvl.3 20 damage * High crush 11~31 |
| lili | df+3+4 | M | 14 | i24~29 | -4~+1 | +27a | * Low crush 12~30 | |
| lili | d+3 | L | 14 | i19~20 | -12 | +1 | +5c | |
| miary-zo | d+3 | L | 14 | i20 | -14 | +1 | +12g | Weapon * High crush 12~ |
| miary-zo | uf+2 | h | 14 | i17 | -2 | +2 | +3 | |
| miary-zo | uf+2,3 | h, L | 14, 14 | i17, i27~28 | -14 | +2c | * Combo from 1st hit * Move cannot be interrupted | |
| miary-zo | f,F+2 | m | 14 | i15~16 | -9 | +7 | ||
| miary-zo | f,f,F+2,1 | h, h | 12, 14 | i14, i17~18 | +1 | +33d (+25) | * Balcony Break * Elbow * Jail from 1st attack * Chip damage on block * Enter MOR +4 +36d (+28) r27 with F on hit or block only | |
| miary-zo | MOR.1 | m | 14 | i13 | -4 | +8 | * Good right sidestep tracking | |
| miary-zo | MOR.4,3 | L, h | 10, 14 | i17, i22~23 | -13 | +6 | * Balcony Break (airborne) * Combo from 1st hit * -36 from 1st block | |
| nina | 3 | h | 14 | i14 | -16 | -5 | ||
| nina | df+3,3 | m, m | 13, 14 | i14, i28 | -10 | +2c | * Spike * Combo from 1st hit with 2f delay * Interrupt with i9 from 1st block * Whiffs vs SSR and SW from 1st block * Move can be delayed 10f | |
| nina | d+3,4 | L, h | 10, 14 | i16, i20 | -8 | +1 | * Combo from 1st CH * Move cannot be interrupted | |
| nina | b+1+4 | m,m | 4,14 | i15 i13~14 | -15 | +34a (+24) | Tornado | |
| nina | uf+4,3,4 | h, L, h | 22, 10, 14 | i18, ,i20 | -6 | +5 | * Combo from 2nd hit * Move cannot be interrupted * Enter SS -5 +6 with D_U | |
| nina | uf,n,D+3,4 | L, h | 15, 14 | i43, i20 | -8 | +1 | * Combo from 1st CH * Move cannot be interrupted | |
| nina | SS.4 | L | 14 | i20 | -14 | +6c | Sidestep adds minimum 9f, effective startup i29 * High crush 6~39 | |
| panda | 1,1,1 | h, m, m | 5, 8, 14 | i10, ,i22~23 | -16 | +69a (+23) | * Tornado * Combo from 2nd hit * Combo from 1st CH | |
| panda | H.db+4,1 | l, m | 20, 14 | i21~22, i27~28 | +17a (-18) | * Floor Break * On hit only * Combos from 1st hit * Partially consumes remaining Heat time * Low crush | ||
| panda | b+2,1 | m, h | 12, 14 | i15, i23 | -3 / - 4 HBS / -14 ROL | +8 / +7 HBS / -3 ROL | * Combos from 1st hit * Transition to HBS with input D or 3+4 * Transition to ROL with input F | |
| paul | 2,3 | h, h | 8, 14 | i10, i19 | -2 | +8 | * Knee * Combo from 1st hit with 6F delay * Move cannot be interrupted | |
| paul | 3 | m | 14 | i15~16 | -7 | +4 | ||
| paul | df+3 | m | 14 | i16 | -9 | +2 | ||
| paul | b+4 | L | 14 | i20~21 | -12c | +4 | +17g | |
| paul | f,F+2 | m | 14 | i15~17 | -17 | -7 | * Elbow * Alternate input FC.df+2 | |
| paul | qcb+3 | L | 14 | i18~19 | -21c | -10g | +21a | * High crush 1~ |
| raven | uf+4 | m | 14 | i20~21 | -9~-8 | +22a (+12) | * Balcony Break * Can be performed during CD (Shadow Sprint) * Low crush 8~27 * Floating state 28~30 | |
| raven | qcf+3 | h,t | 16,14 | i16~17 | -7~-6 | -4d | * Spike * Transitions to attack throw on front hit only, otherwise launch +33a (+23) | |
| raven | ws1 | m | 14 | i14~15 | -14~-13 | +35a (+25) | ||
| raven | BT.b+2 | m | 14 | i16~17 | -2~-1 | +6~+7 | * Elbow | |
| reina | 1,2,2 | h, h, h | 5, 6, 14 | i10, ,i17 | -14 | +0 | * Jail from 2nd block with 2F delay * Combo from 2nd hit with 2F delay * Combo from 2nd CH with 3F delay * Move can be delayed by 1F * Input can be delayed by 3F * Transition to UNS r26 with u_d (-7/+7) | |
| reina | df+4 | m | 14 | i15 | -4 | +7 | ||
| reina | b+1 | h | 14 | i18 | -4 | +6 | ||
| reina | b+2 | m | 14 | i16~17 | -9 | +3 | Homing | |
| reina | f,F+2 | m | 14 | i12 | -9 | +2 | * Transition to SEN r22 with F (+2/+13) * Cannot block up to i12 on empty transition on block | |
| reina | ws3 | m | 14 | i15~16 | -10 | +1 | ||
| reina | ws3+4 | m | 14 | i14~15 | -8 | +14 | * High crush 1~13 | |
| reina | OTG.d+4 | L | 14 (11) | i19 | -19 | -8 / -8a (-16) | 22 (17) dmg if done with input OTG.d+4 alone | |
| reina | UNS.d+4 | L | 14 | i20 | -12 | +3 SEN | +13 SEN | * Transition to SEN on hit only * Transition to standing (+0/+10) on hit with B * WDS.4: Unbufferable. i22 effective startup * High crush 6~35 |
| shaheen | 4,1 | h, h | 16, 14 | i13, i18 | -5 | +5 | * +31a (+24) from 1st CH * Combo from 1st hit * Jails attack inputs from 1st block (crouch assist bufferable) * Duckable | |
| shaheen | SS.2 | L | 14 | i20 | -12 | +1c | * Sidestep takes 9f; effective startup i29 * High crush 15~ | |
| steve | 2,1 | h, h | 12, 14 | i12, i19 | -5 | +6 | * Combo from 1st hit * Jail from 1st block * Transition to r15? PAB with f (+2/+13g/+13) * Transition to r14? FLK with b (+3/+14g/+14) ** r14? PAB/FLK FC cancel? | |
| steve | u+2 | m | 14 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 12~32 | |
| steve | FLK.1 | h | 14 | i12 | -4 | +7 | * Transition to r18? FLK with b (-1/+10/+10) * Transition to r1? ALB with 3+4 with 2?F delay (+17g/+28g/+28) * r18? FLK FC cancel? | |
| steve | FLK.u+2 | m | 14 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 12~32 | |
| steve | LWV.1 | m | 14 | i14 | -10 | +1 | * Input b to r18? FLK (-3/+8/+8) | |
| steve | LWV.1,2 | m, h | 14, 14 | i14, i22~23 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 7F delay * Interrupt with i2 from 1st block * Move can be delayed by 10F * Transition to LNH * Input b to cancel LNH at r34? (-1/+4/+4) | |
| steve | PAB.1,2 | h, h | 10, 14 | i12~13, i15~16 | +0 | +8 | * Combo from 1st hit * Jail from 1st block | |
| steve | PAB.df+1,1 | m, m | 12, 14 | i15~16, i19~20 | -10 | +1 | * Combo from 1st hit with 7F delay * Interrupt with i2 from 1st block * Move can be delayed by 12f | |
| victor | df+2 | m | 14 | i15~16 | -14 | +31a (+21) | * Weapon * Recovers 3f faster on hit (t48 r32) | |
| victor | df+3,4 | m, m | 10, 14 | i16, i21 | -9 | +2 | * Knee * Combo from 1st CH * Interrupt with i1 | |
| victor | f,f,F+1+2 | L,L | 10,14 | i18, i14~15 | -14 | +4 IAI | +15g IAI | * Weapon * Transition to IAI r29 on hit (+4/+15g) * Unparryable (weapon low) * High crush 15~50 |
| xiaoyu | f+2,1 | m, h | 12, 14 | i16~17, i20 | -6 | +5 | +7 | * Combo from 1st hit * Jails from 1st block with ?F delay * Transition to HYP with B (+0, +11) |
| xiaoyu | f+3 | M | 14 | i16~18 | -9 | +2 | * Knee * Doesn't hit grounded if opponent is on-axis in FUFT | |
| xiaoyu | f+3+4,3+4 | m,m,m | 8,8,14 | i20~21 i4~5 i5~8 | +8 | +2d | * * Low crush 23~ | |
| xiaoyu | db+4 | L | 14 | i18 | -12 | +4c | +14 | * This move is +20 on a traded hit |
| xiaoyu | AOP.4 | m | 14 | i12~13 | -3 | +8 | * Inconsistent grounded hit (more consistent on side hit) | |
| xiaoyu | AOP.uf+3 | m | 14 | i15~17 | -17 | +27a (+17) | * Alternate input AOP.ub+3, AOP.u+3 * AOP.u+3: No forward momentum * AOP.ub+3: Backwards momentum * Low crush 10~35 * Floating state 36~38 | |
| yoshimitsu | df+1 | m | 14 | i13 | -4 | +5 | ||
| yoshimitsu | db+4 | L | 14 | i17 | -12 | -1 | ||
| yoshimitsu | b+1,1,1,1,1 | h, h, h, h, h | 8, 9, 10, 12, 14 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 4th hit * Combo from 3rd CH * Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | ws2,1 | m, m | 13, 14 | i15~16, i27~28 | -3a | +36a (+26) | * Weapon * Combo from 1st hit with 1f delay | |
| yoshimitsu | ws4 | m | 14 | i11~12 | -6 | +5 | * Enter KIN r24 with 1+2 * Enter NSS r24 with B | |
| zafina | 1,3 | h, h | 5, 14 | i10, i17~18 | -2 | +7 | * Combo from 1st hit with 3f delay * Jail from 1st attack with 1f delay * Move can be delayed 2f * Cancel SCR transition -8 +1 t55 r26 with B | |
| zafina | 2,2,1+2 | h, m, m,m,m | 8, 12, 7,11,14 | i10, ,i25~26 i10~11 i4~5 | -9c | +19d (-16) | * Spike * Combo from 2nd hit CH with 9f delay * Interrupt with i11 from 2nd block * Whiffs vs SW from 2nd block * Input can be delayed 14f * Move can be delayed 9f | |
| zafina | df+4 | m | 14 | i13 | -13 | +3 | ||
| zafina | d+3 | L | 14 | i22 | -15 | +5c | +24d | * Transition to MNT -13 +7c +26d r32 with D * Evasive (can go under some mids) * High crush 6~ |
| zafina | db+4 | L | 14 | i21~22 | -12 | -3 | +3 | * Transition to -13 -4 +2 MNT with D * High crush 6~40 |
| zafina | b+1 | m | 14 | i18 | -14 | +2 | * Transition to attack throw on standing or airborne front hit with 1+2 * 8f input window for attack throw (frames 10~17) | |
| zafina | b+4 | m | 14 | i22~23 | -9 | +4 | ||
| zafina | ws4 | m | 14 | i11 | -7 | +4 | ||
| zafina | MNT.d+1 | L | 14 | i15~16 | -11 | 0 | * High crush 1~58 | |
| alisa | b+1 | m | 15 | i15~16 | -5 | +8 | * High crush 12~ | |
| alisa | ub+4,1,1,2,1,1,3+4,3 | m, m, m, h, h, m,M,M, L, m | 10, 12, 9, 5, 5, 3,3,3, 7, 15 | i18, ,i20~21 | -65 | -40 | * Combo from 7th hit * Low crush 9~ | |
| alisa | uf+3 | m | 15 | i17~18 | -52 | -25 | * Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 * on * whiff: * Low crush 9~31 * Floating state 32~34 * oh * hit/block: * Low crush 9~61 * Floating state 62~64 | |
| alisa | f,F+3,4 | m, h | 12, 15 | i18~19, i19~20 | -10 | +20a (+11) | * Balcony Break * Combo from 1st hit * Jail from 1st block * Enter DES with 1+2 * Low crush 15~48 * Floating state 49~51 | |
| alisa | f,f,F+3 | m | 15 | i18~19 | -4 | +6 | * Balcony Break (airborne) * Low crush 3~30 * Floating state 31~33 | |
| alisa | ws4 | m | 15 | i11~12 | -5 | +6 | ||
| anna | 4 | h | 15 | i11 | -9 | +7 | +7s | |
| anna | BT.1 | h | 15 | i8 | -8 | +3 | * Links to 1 jab extensions * Combo into extensions on CH | |
| anna | HAM.1+3 | t | 15 | i11 | -2 | +0 | * Throw break 1+2 | |
| armor-king | 2,1 | h, m | 10, 15 | i10, i23~24 | -3 | +7 | * Combo from 1st hit * Interrupt with i3 from 1st block * t53 r19 on hit | |
| armor-king | 3,4 | h, m | 17, 15 | i15~16, i27~29 | -9 | +3 | * Combo from 1st hit with 7F delay * Move cannot be interrupted * Move can be delayed by 7F * Input can be delayed by 8F | |
| armor-king | df+4 | m | 15 | i12 | -4 | +7 | ||
| armor-king | d+3+4 | L | 15 | i17 | -16 | -2 | +0 | * Can be done from Crouch Level 1 * Recovers 3F faster on hit (r32 t49) * High crush 6~52 |
| armor-king | b+4 | m | 15 | i15~16 | -9 | +2 | ||
| armor-king | ub+4 | 15 | +19a (+9) | +33a (+29) | * Balcony Break * No forward momentum * Recovers 2f faster on hit (t46 r29) | |||
| armor-king | BAD.db+1+2 | m,t | 18,15 | i14~17 | -18c | +0d | * Shift to attack throw on grounded, airborne, and backturn hit * Recovers standing r66 on hit * Opponent is left FUFT on hit * Low crush 14~34 * Floating state 35~60 | |
| armor-king | BM.2,1,2,1 | t | 5,5,5,15 | +0 | -6d | * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. * Opponent recovers FDFT * AK recovers FUFA on throw break | ||
| armor-king | DMD.2,1 | t, t | 10 (15), 15 (20) | +4 | -3d | * 1 break * Power up with input 1,1,1+2 * 45/55 total damage * Opponent recovers FDFR? * AK recovers FUFA on break * Side switch on break | ||
| armor-king | UT.2,1,2,1 | t | 5,5,5,15 | +0 | +0d | * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. | ||
| asuka | 1,1 | h, m | 5, 15 | i10, i24 | -7 | +4 | * Combo from 1st CH with 3f delay * Links to f+1 extensions * Interrupt with i4 from 1st block | |
| asuka | 1+4,2,d+4 | sl,h, h, L | 5,8, 10, 15 | i14 i17, ,i24~25 | -23 | +27d | * Combo from 3rd CH * Interrupt with i4 from 3rd block * Cancel to FC -7 -18 r37 with DB * High crush 10~38 | |
| asuka | f+2,NWG.1+2 | M, m | 20, 15 | i17~18, i31~32 | -8 | +67a (+51a) | * Tornado * Jail from 1st attack * 4 chip damage on block * Consumes NWG * Consumes 600F of remaining Heat time * Available only on hit or block | |
| asuka | d+3+4 | l,h | 5,15 | i14 i9~12 | -8 | +30a (+20) | * Combo from 1st CH * -25 if 1st hit is blocked * Low crush 5~42 * Floating state 43~45 | |
| asuka | db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7 | +4 | +35a | * Transition to r22 FC with D * Interrupt with i12 from 1st block * Slight mid evasion * Can be low parried from block or normal hit only * High crush 1~49 |
| asuka | b+3 | m | 15 | i16~17 | -19 | +22a (+12) | * Low crush 10~37 * Floating state 38~40 | |
| asuka | ws4 | m | 15 | i11~12 | -3 | +8 | Can hit grounded while up-close and off-axis | |
| asuka | FC.db+1+2 | t | 15,15,15 | i14 | -6 | +56a (+28) | * Throw break 1+2 * Side switch on hit * 2nd damage on landing * 3rd damage without tech roll | |
| azucena | 1,1 | h, m | 5, 15 | i10, i24~25 | -10 | +8 | +18a | * Combo from 1st hit with 1f delay * Transition to LIB on standing hit only * Interrupt with i5 from 1st block * Move can be delayed 8f |
| azucena | 4 | h | 15 | i12~13 | -8 | +3 | +8 | * Has good left sidestep tracking |
| azucena | f+3 | m | 15 | i17 | -4 | +5 | * Has good right sidestep tracking | |
| azucena | df+4 | m | 15 | i16~17 | -7 | +2 | ||
| azucena | d+2 | m | 15 | i17~18 | -9 | +5 | ||
| azucena | BT.2 | m | 15 | i17~18 | -8 | +3 | Transition to attack throw on front standing hit by inputting 2 on frames 10~16 | |
| azucena | BT.4 | m | 15 | i15~16 | -3 | +6 | ||
| azucena | LIB.3 | L | 15 | i16~17 | -9 | +2 | ||
| azucena | Tackle.2,1,2,1 | t | 5,5,5,15 | +0d | * Throw break 1 for right punches * Throw break 2 for left punches * Only 1st and 4th hits can be blocked * Inputs are reversed for tackle from behind * Can cancel the last punch to Arm Breaker with 1+2 | |||
| bob | 1,4 | h, h | 5, 15 | i10, i16 | -6 | +5 | * Jails from 1st block with 2F delay * Combo from 1st hit with 3F delay | |
| bob | 4 | h | 15 | i13 | -9 | +4 | +9s | * |
| bob | 4,3 | h, h | 15, 15 | i13, i19~20 | -9 | +6 | * Combo from 1st hit with 2F delay * Airborne combo from 1st CH with 2F delay (+21a (+14)) * Interrupt with i1 from 1st block * Move cannot be delayed * Input can be delayed by 2F | |
| bob | df+1,2 | m, m | 13, 15 | i14, i19 | -10 | +6 | * Elbow * Jail from 1st block with 1F delay * Combo from 1st hit with 3F delay * Combo from 1st CH with 8F delay * Move can be delayed by 10F * Input can be delayed by 11F | |
| bob | d+3,4 | L, h | 12, 15 | i19~20, i25~26 | -8 | +10g | * Balcony Break * Combo from 1st CH with 4F delay | |
| bob | d+4,3,4 | l, h, m | 11, 12, 15 | i16, ,i25~26 | -15 | +8a (-1) | * Balcony Break * Combo from 1st CH or 2nd hit * Move cannot be interrupted | |
| bob | db+4 | L | 15 | i24~25 | -12 | -1 | * -1c on crouching hit * High crush 6~38 | |
| bob | b+1 | m | 15 | i18~19 | -8 | +5c | * Elbow * Spike | |
| bob | u+1+2 | m | 15 | i16~18 | -11 | -3 | * Head * Slight jab evasion? * Transition to BAL r23 on hit or block with F (+0/+8) * FC r46 transition with no input (Cannot block i23 and i15 moves on block or hit transitions respectively) * Low crush 13~24 * Floating state 25~27 | |
| bryan | 1,2,3 | h, h, L | 5, 8, 15 | i10, ,i24 | -12 | +2 | +14a | * Combo from 1st CH with no delay * Combo from 2nd CH with 3F delay * Interrupt with i8 from 1st block * Move cannot be delayed * Input can be delayed by 3F |
| bryan | 1,4,3 | h, h, m | 5, 14, 15 | i10, ,i21 | -10 | +1 | * Combo from 2nd CH with 5f delay * Interrupt with i1 from 1st block | |
| bryan | 4 | h | 15 | i12 | -7 | +6 | ||
| bryan | 4,1 | h, h | 15, 15 | i12, i23~24 | -1 | +7 | * Combo from 1st hit * Interrupt with i3 from 1st block * Transition to +8 +0 r15 SWA with B | |
| bryan | 1+2 | m | 15 | i17~18 | -7 | +6 | Homing | |
| bryan | 1+2,1 | m, h | 15, 15 | i17~18, i23~24 | -1 | +6 | * Combo from 1st hit * Interrupt with i3 from 1st block * Enter SWA +0 +7 r15 with b | |
| bryan | d+1+2 | m,m | 10,15 | i17 | -10 | +3 | * Combo from 1st hit * Can be canceled into stances after 24 frames * Enter SLS -3 +10g r13 with f * Enter SWA -5 +8 r15 with b * Opponent is further away on CH * Can be done from Crouch Level 1 | |
| bryan | uf+3 | m | 15 | i27~28 | -2 | +15 | * Low crush 9~28 * Floating state 29~31 | |
| bryan | SS.2 | M | 15 | i17~18 | -9 | +5 | ||
| bryan | SNE.b+1+2 | m,m | 9,15 | i20 i14 | +4 | +33d (+25) | * Balcony Break * Elbow * Consumes SNE * Chip damage on block (6) | |
| claudio | df+1,2 | m, m | 10, 15 | i15~16, i23~24 | -15 | +31a (+21) | * Combo from 1st hit with 1f delay * Interrupt with i4 from 1st block | |
| claudio | d+1,2 | m, m | 14, 15 | i17~18, i28~29 | -9 | +4 | * Tornado * Combo from 1st CH * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block | |
| claudio | ws1,1 | m, h | 12, 15 | i12~13, i20 | -7 | +19g c | * Balcony Break * Transition to STB on hit without STB ** Frame advantage +44g on STB gain * Combo from 1st hit with 1f delay * Interrupt with i1 from 1st block | |
| clive | 3,2 | m, m,m | 16, 15,15 (20) | i16, i23~24 i29~41 | -12~+0 | +22a (+12) | * Balcony Break * Weapon * Combo from 1st CH * Jail from 2nd block * 3rd hit never combos on standing hit * 3rd hit available only on hit or block * Interrupt with i4 from 1st block * +23a (+13) on BT hit * Power up in Heat (15,20dmg) | |
| clive | f+3 | M | 15 | i20~21 | -14 | +37a | * Spike * 3 chip damage on block * Low crush 9~24 * Floating state 25~27 | |
| clive | df+1,2,1 | m, h, m | 10, 13, 15 | i14~15, ,i26~27 | -15 | +32a (+11) | * Balcony Break * Weapon * Combo from 1st hit * Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage | |
| clive | H.df+1,1 | m, M,m | 10, 13,15 | i14~15, i22~23,i20~21 | -12 | +3c | * Weapon 2nd hit * Combo from 1st hit with 1F delay * Input can be delayed by 1F * Move cannot be delayed by 2F * Move is delayed by 2F * Interrupt with i4 from 1st block * Consumes 150F of remaining Heat time * Transition to r15 PHX with F or 4 on hit or block (-1/+14c) * 5 chip damage on block | |
| clive | ws2 | m | 15 | i15~16 | -14~-13 | +53a | * Weapon | |
| clive | ws3 | m,m | 20,15(20) | i20~21, i28~41 | -8 | +21a (+11a) | * Homing * Balcony Break * Power up in Heat: 20 damage and +20a(+10a) on hit * Jail from 1st block | |
| clive | PHX.4 | L | 15 | i15~16 | -13 | -1c | +13c | * High crush 6~47 |
| devil-jin | H.4~3,1+2 | M, SM | 21, 15 | i29-32, i24~35 | +2~+13 | +4cg~+15cg | * Tornado * Weapon * Balcony Break * Projectile (unparryable) * Forces tech back roll on hit * +58a (+42) from previous hit * Jail from 1st block * 3 chip damage on block * Consumes 210F of remaining heat time * +1d on BT hit | |
| devil-jin | f+4,3 | m, m | 10, 15 | i15~16, i26~27 | -22 | +18a (+8) | * Tornado * Combo on 1st CH with 3F delay * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed by 15F * Enter FLY +36a (+26) with ub_u_uf on hit * Low crush 27~51 * Floating state 52~54 | |
| devil-jin | db+2 | L | 15 | i21~22 | -13 | +3c | +26a | * 4 chip damage on block * High crush 6~ |
| devil-jin | db+1+2 | m | 15 | i23~38 | -9 | +4 | * Cancel to r27 MCR with F (js27~) at frame 5 onwards * Balcony Break on air hit | |
| devil-jin | ws1,2 | m, m | 12, 15 | i13~14, i22 | -11 | +6 | +10 | * Combo from 1st hit with 7F delay * Combo from 1st CH with 10F delay * Interrupt with i4 from 1st block * Transition to MCR r25 with F on hit or CH (+14/+17) ** -11/-8 on an empty MCR transition * Move can be delayed 9F * Input can be delayed 10F |
| devil-jin | H.b,f+2,1,4,1+2 | m, m, M, SM | 12, 12, 21, 15 | i15~17, ,i24~35 | +2~+13 | +4cg~+15cg | * Balcony Break * Tornado * Weapon * Projectile (unparryable) * Forces tech back roll on hit * +59a(+43) from previous hit * Jail from 3rd block * 3 chip damage on block * Consumes 210F of remaining heat time * +1d on BT hit | |
| dragunov | b+4 | m | 15 | i14 | -7 | +4 | +4c on crouching opponents | |
| dragunov | ws2 | m | 15 | i15~16 | -12 | +28a (+18) | ||
| dragunov | ws4 | m | 15 | i11~12 | -5 | +6 | ||
| eddy | f+2 | m | 15 | i18 | -9 | +6 | ||
| eddy | b+1 | m | 15 | i14~15 | -7 | +8 | * Transition to FC | |
| eddy | uf+3 | m | 15 | i26~28 | -10c | -8c | +12a | * Transition to HSP with input F (-14/-12/+8a) * Low crush 13~ |
| eddy | HSP.2 | m | 15 | i17~18 | -8 | +8 | * Floating state 1~9 | |
| fahkumram | 1,2,1 | h, h, m | 5, 8, 15 | i10, ,i17~18 | -10 | +3 | * Move cannot be interrupted * Move can be delayed by 10F * Input can be delayed by 12F | |
| fahkumram | 1,2,4,4 | h, h, h, L | 5, 8, 10, 15 | i10, ,i25 | -15 | -4 | +0d | * Combo from 3rd hit * Interrupt with i6 from 3rd block * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | 3,1,d+4 | m, h, L | 11, 12, 15 | i13, ,i20 | -15 | -4 | +0d | * Combo from 2nd CH with 6F delay * Shift to attack throw Murderous Sweep and gain GRF on CH * Interrupt with i2 |
| fahkumram | 4,4 | h, L | 10, 15 | i12, i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | df+3 | l | 15 | i20 | -13 | -1c | +28g | |
| fahkumram | df+4 | m | 15 | i16 | -6 | +3 | ||
| fahkumram | d+3,4,4 | L, h, L | 11, 10, 15 | i16, ,i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | f,F+4~3 | L | 15 | i19~20 | -23 | +1c | * Stagger on block * Input 3 at frame 18 of f,F+4 * Effective startup i37~38, cancel adds 18f | |
| fahkumram | ws2,4~3 | m, L | 13, 15 | i14~15, i19~20 | -23 | +1c | * Input 3 at frame 18 of ws2,4 * Interrupt with i21 from 1st block (i5 from 1st hit) * Effective startup i37~38, cancel adds 18f * Whiffs vs SS, SW from 1st block | |
| feng | 2,4 | h, m | 8, 15 | i10, i17 | -12 | -1 | * Jail from 1st attack with 2F delay * Combo from 1st hit with 8F delay | |
| feng | 3 | m | 15 | i16 | -11 | +0 | ||
| feng | f+3,4 | m, m | 10, 15 | i21, i23~24 | -16 | +33a (+23) | * Tornado * Combo from 1st hit * Interrupt with i2 from 1st block * Low crush 21~43 * Floating state 44~46 | |
| feng | df+2 | m | 15 | i20~21 | -8 | +4 | ||
| feng | d+1+2 | M | 15 | i20~21 | -9 | +8c | ||
| feng | db+1 | m | 15 | i16 | -12 | +4 | * Transition to r28 KNP with B (-9/+7) ** Cannot block i15 when going to KNP on block * Transition to r35 STC with F (-16/+0) | |
| feng | ub+4 | 15 | +19a (+9) | +33a (+23) | * Balcony Break * No forward momentum | |||
| feng | f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
| feng | ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
| heihachi | f+1+2 | h | 15 | i12 | -14 | +14c | * Spike * Head | |
| heihachi | f,n,d,DF+4 | L | 15 | i16~17 | -23 | +8c | +28a | |
| heihachi | RAI.4 | L | 15 | i19~20 | -23 | +8c | +28a | * Links to f,n,d,DF+4 extensions |
| heihachi | WAR.f,n,d,DF+4 | L | 15 | i16~17 | -14 | +8c | +28a | * No stagger on block * Links to f,n,d,DF+4 extensions * 4 chip damage on block |
| heihachi | FUJ.1+3 | t | 15 | i18 | +7 | * Homing * Unbreakable | ||
| heihachi | H.FUJ.1+3 | t | 15 | i18 | +8 | * Homing * Cancel RAI transition with B (+7) * Consumes 300f of remaining Heat time * Throw is unbreakable | ||
| hwoarang | 3 | h | 15 | i14 | -7 | +4 | ||
| hwoarang | 3,3,3 | h, m, m | 15, 12, 15 | i14, ,i21 | -14 | +32d (+24) | * Balcony Break * Combo from 2nd CH with 8F delay * Move can be delayed by 10F | |
| hwoarang | 3,3,4 | h, m, h | 15, 12, 15 | i14, ,i21~23 | +8 | +19g | +19 | * Transition to RFS * Combo from 2nd CH with 8F delay * Move can be delayed by 10F |
| hwoarang | f+2 | m | 15 | i16 | -2 | +9 | * Transition to RFF | |
| hwoarang | df+1,3 | m, m | 10, 15 | i13~14, i22~23 | -2 | +6 | * Combo from 1st hit * Transition to LFS | |
| hwoarang | b+1 | m | 15 | i15 | -15 | -1 | * Spike * Sidesteps to the right | |
| hwoarang | LFS.2 | m | 15 | i16 | -2 | +9 | * Transition to RFF * Links to 10-hit string | |
| hwoarang | LFS.3,3 | m, m | 10, 15 | i14, i21 | -14 | +32d (+24) | * Balcony Break * Combo from 1st CH with 9?F delay * Move can be delayed by 10F | |
| hwoarang | LFS.3,4 | m, h | 10, 15 | i14, i21~23 | +8 | +19g | +19 | * Transition to RFS * Combo from 1st CH with 9?F delay * Move can be delayed by 10F |
| hwoarang | LFS.b+1 | m | 15 | i15 | -15 | -1 | * Sidesteps to the right | |
| hwoarang | LFS.b+4 | m | 15 | i16~17 | -8 | +0 | * Transition to RFF | |
| hwoarang | RFS.1 | m | 15 | i16 | -2 | +9 | * Links to 10-hit string | |
| hwoarang | RFS.d+4 | L | 15 | i20~21 | -23 | +7c | * Transition to RFF * Stagger low * 4 chip damage on block during Heat | |
| jack-8 | db+3 | l | 15 | i21 | -20 | -9 | * | |
| jin | 4 | h | 15 | i13~14 | -9 | +10g | +13c | * Homing * Balcony Break |
| jin | d+3+4 | m,m | 5,15 | i15 i10~12 | -19 | +32a (+22) | Can be performed in reverse during backturn (Fox Step) * Low crush 16~31 * Floating state 32~34 | |
| jin | ub+4 | m | 15 | i15~17 | -13 | +19a (+9) | +33a (+23a) | Balcony Break * Low crush 9~20 * Floating state 21~23 |
| jin | b,f+2 | m | 15 | i15~16 | -7 | +4 | * Has good left sidestep tracking | |
| jin | ws4,4 | m, h | 13, 15 | i11~12, i19~20 | -7 | +4 | * Combo from 1st hit with 1f delay * Interrupt with i1 from 1st block * Move cannot be delayed | |
| jun | 1,1 | h, m | 5, 15 | i10, i25 | -1 | +8 | +13 | * Move can be delayed by 1f * Input can be delayed by 2f * Interrupt with i7 from 1st block * Transition to standing with B (t64 r28) * Restores 2 health and 2 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | 1+4,2,d+4 | SL,h, h, L | 5,8, 10, 15 | i14 i17, ,i24~25 | -23~-22 | +27a | * Combo from 3rd CH * Interrupt with i4 from 3rd block * High crush 10~38 | |
| jun | 1+4,3 | SL,h, m | 5,8, 15 | i14 i17, i24~25 | -11~-10 | +1~+2 | * Combo from 2nd CH * Interrupt with i19 from 1st block * Interrupt with i3 from 2nd block * Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies) | |
| jun | f+1 | m | 15 | i20 | +0 | +9 | +14 | * Restores 2 health and 2 recoverable on hit * Recover to standing with B (t48 r28) * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | d+3+4 | l,h | 5,15 | i14 i24~27 | -6 | +30a (+20) | * Combo from 1st CH * Jail from 1st attack * -25 if 1st hit is blocked * Low crush 5~27 * Floating state 28~30 | |
| jun | db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7~-5 | +4~+6 | +35a | * Combo from 1st CH * Interrupt with i12 from 1st block * Slight mid evasion * Can be low parried from block or normal hit only * Transition to r28 FC with D * High crush 1~49 |