mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
devil-jinH.MCR.1+2h!,t12,27i20+0d
* Transition to attack throw on standing or airborne hit
* Consumes 300F of the heat timer
* Low crush 1~12
devil-jinu+1+2h27i18-35
Hits airborne opponents only
dragunovf+3,1+2m, m11, 27i20, i30~31-3+22a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Combo from 1st hit
* Chip damage on block
* Interruptable by i10 from 1st block
dragunovf+1+2h27i17~18-9+35a
* Elbow
* Balcony Break
eddy1,2,4~4h, h, h5, 12, 27i10, ,i18~20+8~+10+42d (-16)
* Balcony Break
* Tech roll to r45 FC on frames 30~31
* Low crush 7~32
eddydb+4,4m, h14, 27i17~18, i33~34+1+35a (+9)
* Balcony Break
* 8 Chip damage on block
* Mandinga level increases by 1 on hit
* Becomes +19a(-7) on hit when gaining Mandinga
* Combos from 1st hit
* Low crush 22~30
* Floating state 31~33
eddyu+4~4h27i18~20+8+42d(-16)
Balcony Break
* Low crush 7?~
fahkumramb+3h27i16-7+15a (+6)
* Heat Engager
* Heat Dash +62a (+42)
* Homing
* 5 chip damage on block
feng3~4m27i34~36-7c+19a
* Transition to BT with B (-2c/+24a)
* Low crush 20~34
* Floating state 35~37
heihachi1,2,4*h, h, h5, 8, 27i10, ,i31~32+6+67a (+51)
* Tornado
* Balcony Break
* Tornado on standing hit
* 8 chip damage on block
heihachi4*h27i24~25+6+67a (+51)
* Tornado
* Balcony Break
* Tornado on standing hit
* 8 chip damage on block
hwoarangCD.3m27i18~19+4+25a (+16)+57a (+10)
* Tornado
* Balcony Break
* 8 chip damage on block
* Also possible during RFF
* Transition to LFS
hwoarangRFF.3~4h27i27~30+4~+7+46a~+49
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Clean hit, 35dmg
* 10 chip damage on block
* Power crush 8~26
jack-8b+2m27i19+2+2a
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* Gain GMC on Heat activation
* Can be charged to power up
jin4~3M27i24~34-11~-2+2a~+12a
* Spike
* Low crush 12~31
* Floating state 32~
junSS.2m27i16-9+14a (+5)+34d (+26)
* Balcony Break
* Tornado
* Restores 3 health and 3 recoverable on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
kazuyaDVK.1+4M27i21~31-9+3a
* Tornado
* Reversal Break
* Balcony Break if an attack is absorbed
* Consumes 300F? of remaining Heat time
* +8a (-1) and balcony break on hit if an attack is absorbed
* -7 on block if an attack is absorbed
* 10 chip damage on block after absorbing an attack in power crush state
* More evasive when performed from crouching state
* Power crush 6?~20?
kazuyaDVK.u+1+2h!27i18~35
* Hits airborne opponents only
* Consumes 60F? of remaining Heat time
kingf+2+3m27i20~24-9+8a(-1a)
* Heat Engager
* Heat Dash +5 on block, +36a(+26a) on hit.
* Balcony Break
* Shoulder
kingdf+4,3,4l, h, m10, 11, 27i14~15, ,i28~29-15+6a (-3)+47a(+16)
* Balcony Break
* Combo from 2nd CH.
* Crumple on 3rd CH.
* Shift to r32? BT (-8, +13a (+4a), +54a (+23a)) with B
* Shift to backturn is 14F punishable.
* Low crush 18~
lars4h27i17~18-7+18 (+9)
* Balcony Break
larsd+3,1(wall stun)l, h,h, m8, 4,10, 27i15, ,i35~36-3a (-15)
* Spike?
lawH.df+1,2m, h10, 27i13, i20~21-5+16a (+7)
* Weapon
* Balcony Break
* Strong Aerial Tailspin
* Combos from 1st hit
* Consumes 180F of remaining Heat Time
* Restores 60F of remaining Heat Time on hit
lawdb+4,4l, m20, 27i26, i37-8+30a (+12)
* Low crush
lawb+3m27i23-12+17a (+8)
* Homing
* Balcony Break
* Transition to BT with B
** (-11 oB, +18a (+9) oH)
lawuf+3+4l27i29-24+5
Alternate input DSS.uf+3+4
* Low crush 8~30?
lawFC.3,4l, m10, 27i16, i29-14+14a (-3)
Combo from 1st hit CH
* Low crush
lawDSS.f+3m27 (32)i20-9+22d (+12)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* 8 chip damage on block
* 9 chip damage on block (Just Frame)
* While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 5 more damage.
leef+4:1h, h13, 27i11, i24+5+20a (+3)
* Tornado
* Balcony Break
* 10 chip damage
* Combos on 1st hit CH
leodb+4,1L, m11, 27i20~22, i25~26-16~-15+8a
* Balcony Break
* Combo from 1st hit
** +14a (+7)
leroyb+3h27i22~23+9~+10+16~+17c
* Balcony Break
* Homing
* Transition to HRM
* Cancel to HRM with 3+4
* chip damage on block
leroyHRM.b+3,2L, m12, 27i20~21, i31~32-16+0a (-1)
* Balcony Break
* Combo from 1st hit
* Combo deals [30; 12] damage
lidia1,2,3h, h, h5, 8, 27i10, ,i26~27-6+20a (+11)
* Balcony Break
* Input can be delayed 3f
* Low crush 16~31
lidia2,1,4,4,1,2,1,3,2,1h, h, h, l, m, h, h, m, m, m8, 10, 15, 5, 5, 8, 8, 5, 4, 27i11, ,22+11a (+6)
lidiadf+4~4h27i12~13+6c~+7c+15a
Spike
lidiaqcf+4h27i17~19+5+17
* Homing
* Transitions to HRS
* 8 Chip damage on block
* Low crush 10~22
* Floating state 23~25
lilib+2,1,1+2h, m, m15, 13, 27i13, ,i23~24-12+20a (+10)
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 7f
* Move can be delayed 6f
miary-zoH.u+3,2m, m17, 27i17~18, i30~32-9+65a (+49)
* Tornado
* Weapon
* Combos from 1st hit
* Available only on hit or block
* 5 chip damage on block
* Partially consumes remaining Heat Time
* Low crush
paulb+2,1*m, M22, 27i18, i60~61+8+20d+56a
* Balcony Break
* H.b+2,1* with Heat
* Chip damage (7)
* Charge begins on frame 18
* Requires 42f charge
* b+2,1 from 0~41f charge
paulqcb+2m27i15-9+39d (-19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Clean Hit range 2.45
* Heat Dash disables Clean Hit
* 21 damage without Clean Hit
yoshimitsu3,2,NSS.1+2m, m, M12, 12, 27i15~16, ,i26~27-14c+20a (+10)
* Balcony Break
* Weapon
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* 10 chip damage on block
* Clean hit 35 damage
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
zafinab+1+2m27i19~20-6+12a (+3)
* Balcony Break
* Weapon
* Deals 12 recoverable damage to self without Heat
* Gain ORB on hit
* Azazel's Power
* 5 chip damage on block
alisadf+1,1,2m, h, h10, 20, 28i13, ,i22~25+6+8
* Weapon
* Combo from 2nd hit
* 2 chip damage on block
* 8 chip damage on block in heat
alisaws1+2**m28i39~40+0+33a
* Homing
* 11 chip damage on block
alisaDBT.f+1+2m,m,m,m,m28i17-18, i8~9, i8~9, i8~9, i8~9+4+25a (-1)
* Balcony Break
* Weapon
* 8 chip damage on block
* Low crush 1
alisaH.f,F+2,1+2m, m,m,m,m,m18, 28i16~17, i22-23+3+25a (-1)
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
* Partially uses remaining heat time
* Low crush 15~
annaf,f,F+2,4m, m10, 28i15~16, i28~30-13+9a (+0)
* Balcony Break
* Knee
* Combo from 1st hit
* Low crush 27~45
* Floating state 46~48
annaf,f,F+4m28i19~20+3+19a (+9)
* Balcony Break
* Chip damage on block
* Hitstop 20f on hit
* Low crush 14~29
* Floating state 30~32
armor-kingH.ub+1+2*M28i50~52+8+65a (+49)
* Tornado
* Can also be done during BAD
* Partially uses remaining Heat time
* 8 chip damage on block
armor-king3,4,1h, m, m17, 15, 28i15~16, ,i21~22-13+15a(+6)
* Balcony Break
* Shoulder
* Combo from 2nd CH with 14F delay
* Move can be delayed by 13F
* Input can be delayed by 16F
* i17 r17 cancel with B (-14/-2)
armor-kingf+1+4m28i13~15-19+17d(+12)
* Balcony Break
* Shoulder
* Opponent recovers FUFT
asukaf+3**m!28i70~71+28a (+19)+28a (+19)
* Balcony Break
* Cancel to r58? with B
azucenaws4,1,3m, h, m13, 10, 28i11~12, ,i22~23-13+10a (+1)+27a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Move can be delayed 10f
* Cancel to BT -16 -8 r20 with B
bryanSLS.1+2m28i15~16-9+23a (+13)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Elbow
* Chip damage 8 (30%) on block
claudio3+4M28i24~26-11c+4a
* Floor Break
* Low crush 13~22
* Floating state 23~25
claudiod+1+2m28i13~14-18+7a (-2)
* Balcony Break
* Shoulder
devil-jinf,n,d,DF+4,4L, m7, 28i16, i25~26-16+7c+14a
* Spike
* Combo from 1st hit
dragunovws1+2m28i12~13-14+19a (+9)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Shoulder
dragunovSS.2,1+2,4m, m,m, h16, 8,12, 28i20~21, ,i26~27-10+45a
* Combo from 1st hit
eddyb+3+4h28i20~21-9+21a(+11)
* Balcony Break
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
fengf+2,1,2m, m, m10, 10, 28i15, ,i13~14-19+19a (+14)
* Balcony Break
* Shoulder
* Combo from 2nd hit with 12F delay
* Move can be delayed by 10F
* Input can be delayed by 16F
heihachidf+1,2*m, m10, 28i13~14, i38~39+1+32a (+11)
* Reversal Break
* Balcony Break
* 9 chip damage on block
* recover an additional 3 health on hit or block
hwoarangf,f,F+4h28i18~19+5+8
* 11 chip damage on block
* Also possible during RFF
* Sideswaps and leaves opponent backturned on hit
* Transition to BT on block
* Low crush 15~
hwoarangRFS.d+3,3L, h13, 28i15, i25~27-2+34a (+8)
* Balcony Break
* Combo from 1st CH with 4F delay
* Move cannot be delayed
* Input can be delayed by 4F
* 11 chip damage on block
* Increased chip damage scaling on block during heat
** 14 chip damage on block in heat
jack-8df+3+4m28i13-23+10a (+1)
* Balcony Break
* Shoulder
jack-8d+1+2m28i27-18+42a (+32)
*
* High crush 6
jack-8b+1+2m28i14-19-1d (-10)
* Heat Engager
* Heat Dash +5, +43d(+35)
* Balcony Break
* Gain GMC on Heat activation
jack-8b,db,d,df+1l28i29-37+18d
* Homing
* Alternate input df+1+4
jack-8uf,n,2m28i32-1c+10c
*
* Low crush
jack-8FC.df+3+4m28i21-9+6g
* Balcony Break
* Shoulder
* Can be charged to power up
jack-8FC.df+3+4,ufm28i21, -1+14g
* Recover in crouch
* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
* Low crush 15
jack-8GMH.3M28i24+4+9c+22a
* Floor Break
* Transition to FC with D
** (+7 oH, +2 oB)
jindb+3h28i19~i21-10~-8+17a
Balcony break on airborne hit
* High crush 4~21
jinf,n,d,DF+4,2l, M12, 28i20~i21, i31~i32-16+21a
* Balcony Break
* Spike
* Combo from 1st hit
* Chip damage on block
* Low crush 8~28
* Floating state 29~31
jund+1+2M28i26-9+72a (+56)
* Tornado
* Chip damage (11) on block
* Divine Aura: 12 chip damage on block
* Divine Aura: +4 damage on hit (32)
* Deals 12 damage to self (8 recoverable)
* Unparryable (projectile)
* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
* High crush 8~24
junf,f,F+3m28i24~28+3~+7+14a (+5)+46d (-1)
* Balcony Break
* 8 chip damage on block
* Low crush 3~30
* Low crush 31~33
junws1,4,1+2h, m, m14, 16, 28i12~13, ,i25~26-20+16a (+11)
* Balcony Break
* Elbow
* Combo from 2nd CH
junMIA.2sm28i16-20+26a (+0)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* DA: Range increases to 4.0
* Deals 8 (DA:11) chip damage on block
* Deals 6 damage to self (4 recoverable)
* Unparryable
* Gain 16 Kazama Essence on Heat activation
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
kingb+2+4:3+4r(m)25(,28)i10+27d(+1d)
* 2 Throw Break
* Parry opponent's right kick.
* Just frame input right before camera returns to normal position to deal extra damage.
* Opponent recovers in FUFT.
* Parry state 5~12
kingJGR.2*h28i18~19+8+32a
* Balcony Break
* Effective startup i48~49?
* 8 chip damage on block
* Partially uses remaining Heat time during Heat
kingFUFA.db+1+3t(g)28i18~20+0+0d
* 1 or 2 throw break, depending on King's input.
* Opponent recovers in FUFR.
kingFUFT.DB+2+4t(g)28i18~20+0+1d
* 2 throw break.
* Opponent recovers in FUFT.
kumaws1,2*m, m13, 28i13~15, i33-12+18cg+31a (-2)
* Combo from 1st CH
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4 (-12/+18cg/+34a (-2))
* Balcony Break
* Tornado
larsf+1+4m28i13~14-18+18 (+8)
* Balcony Break
* Shoulder
lawdb+1+2,1m,h,m, m8,8,8, 28i17, i22-16+16d (+6)
* Balcony Break
* Combo from 3rd CH
lidiauf+3M28i25~27-9+15c
* Balcony Break
* Spike
* Forces tech backroll on hit
* Low crush 11~24
* Floating state 25~27
lidiaHRS.3+4h28i20~21+6+32d
* Homing
* Transitions to WLF
lilib+1+2m28i23~24-12+29a (-7)
* Balcony Break
* Backswing blow
* Hit vs BT +8 (-1)
liliu+1+2m28i18~19-9+17a (+8)
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Move is delayed 10f, effective startup i28~29
liliDEW.3M28i17~18-11+20a (+3)
* Tornado
* Balcony Break
liliDEW.1+2m28i16~17-11+17g
* Tornado
* Balcony Break
* Opponent recovers crouching on hit
* Block advantage -7 on successful attack absorption, deals chip damage
* Hit vs BT +12a (+3)
* Power crush 6~15
pandaws1,2*m, m13, 28i13~15, i35-12+18c+33a (-2)
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
pauld+1+2m28i12~13-18+16d (+11)+24d (+16)
* Balcony Break
* Shoulder
paulb+1+2h28i24-9+21d (+16)
* Balcony Break
* Chip damage (11) if attack is absorbed
* Power crush 7~23
reinaH.3,4,4h, m, m12, 20, 28i18~19, ,i27-8+23a (+3)
* Balcony Break
* Combo from 2nd hit
reinaH.3+4,4,4m,m, m, m5,10, 20, 28i18 i26, ,i27-8+23a (+3)
* Balcony Break
* Combo from 2nd hit
reinaH.f+3+4*,4m, m30, 28i67, i27-8+23a (+3)
* Balcony Break
* Combo from 1st block
* does 19 damage if 1st connect on block or hit
reinaH.f+3+4,4m, m25, 28i43, i27-8+23a (+3)
* Balcony Break
* Combo from 1st hit
reinaH.d+2,1+2m, m17, 28i15, i12~13+7 UNS+33a (+7)
* Balcony Break
* Jail from 1st block
* Combo from 1st hit
* Transition to r20 +7 UNS on block
* 5 chip damage on block
* Consumes 300?F of remaining Heat time
reinaSSH.uf+4h28i32~33+4+31a (+5)
* Homing
* Balcony Break
* Can transition to WRA (+8/+35a (+9)/-) with input D
shaheendf+4,1,3m, m, m13, 10, 28i14, ,i27~28-13+19a (+9)
* Balcony Break
* Combo from 2nd CH with 3F delay
* Move can be delayed by 10F
* Input can be delayed by 11F
* Low crush
shaheenSNK.df+1,3m, m12, 28i15~16, i27~28-13+19a (+9)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 1F delay
* Move can be delayed by 6F
* Input can be delayed by 7F
* Low crush
steveEXD.f+2h28i15~16+5+56a
* Strong Aerial Tailspin
* Transition to standing (+1/+52a) with B
* 11 chip damage on block
victordf+3+4m28i14~15-17+16 (+11)
* Balcony Break
yoshimitsud+1+4,B+1,1,1,1m!, m!, m!, m!, m!60, 18, 20, 21, 28i29~30, ,i1~18-29a
* Weapon
* 12 self damage
zafinaf+3h28i17+3+14c
* Balcony Break
* Good left sidestep tracking
* Cancel SCR transition -1 +10c t? r? with B
zafinaSCR.d+3,3l, h10, 28i18, i24+3+77a (+61)
* Combo from 1st CH
* Cancel SCR transition -1 +73a (+57) t55 r31 with B
* Tornado launches on standing hit only
alisaDES.f+1+2m,m,m,m,m,m,m,m29i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1+1+33a
* Weapon
* Combo from any hit
* Transition to DBT (+4/+36a) with 3_4
* 5 chip damage on block
* 8 chip damage on block in heat
azucenaH.2+3m,m,t15,9,29i15~16+6+0a
* Heat Smash
* Reversal Break
* Balcony Break
* 7 chip damage on block
* Transition to attack throw on hit
* Enter LIB +6 automatically on block/whiff
* +15a if only the last hit connects
* +30a (+20) if only the last two hits connect
* 2nd hit damage 9 > 15 if 1st hit whiffs
* 3rd hit damage 29 > 30 if 1st hit whiffs
* Hit level becomes m,h,m on block/whiff
* Spike on the last hit if the first two whiff
* Low crush 18~57
* Floating state 58~60
bryanf,F+2h29i13-9+41d (-17)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Chip damage on block (8)
miary-zouf+1m,t13,8,29i17-15-5d
* Floor Break
* Transitions to attack throw on front hit only
* Hit vs BT +16a (+9)
paulf,f,F+2m,t19,29i18~19-9+0d FDFA+35a
* Spike on 2nd hit
* Elbow
* Transition to throw on airborne hit
* +17d FDFA without throw transition
yoshimitsuNSS.f+1+2M29i20-7+29a (+3)
* Heat Engager
* Heat Dash +5g, +62a (+42)
* Balcony Break
* Weapon
* 8 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* Extended range
* Consumes 270F of heat timer during heat
alisab+1,1+2m, SL,m15, 1,30i15~16, i25~40 i26~28-16+71a
* Tornado
* Head
* Input can be delayed 13f
* 2nd hit combos into 3rd on CH only
alisauf+3,2m, m15, 30i17~18, i17~22-14+6c
* Balcony Break
* Spike
* Combo from 1st hit
* Available only as a combo from 1st hit
* Forces tech backroll on hit
* Low crush 9~58
* Floating state 59~75
* High crush 76~85
alisaf,f,F+2h30i13~15+5~+7+28a (+20)
* Balcony Break
* 9 chip damage on block
* Enter DES with 1+2
* Low crush 3~27
* Floating state 28~30
alisaBKP.3m30i24~27-9+72a
Balcony Break
* Low crush 15~40
* Floating state 41~43
alisaBKP.4m30i18~23-9~-4+31a (+21)
* Tornado
* Knee
* Low crush 17~52
* Floating state 53~55
alisaDBT.1h,h,h,h,h,h30i24~28 i1~6 i1~6 i1~6 i1~6 i1~2+9+11g
* Weapon
* Jail from 1st attack
* 3 chip damage on block
* 12 chip damage on block in heat
* Low crush 17~34
* Floating state 35~37
annaH.uf+3,2m, h22, 30i23~24, i40~139-1~+98g+20a (-6)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st hit
* Chip damage on block
* Partially uses remaining Heat time
* Jails from 1st attack
annaf,F+1+2*m30i27~29+5~+7+33a (+12)
* Balcony Break
* 12 chip damage on block
annaHAM.1+2M30i24~25+2c+17a (+7)
* Balcony Break
* Spike
* Weapon
* 6 chip damage on block
* 9 chip damage on block in heat (30%)
annaOTG.d+3+4L30i17~18-17-7d
* Spike
* Partially restores remaining Heat time on grounded hit
annaTOM.2m30i8~107-1~+98+20a (-6)
* Balcony Break
* Weapon
* Wall Crush +10g~ minimum
* 12 chip damage on block
* 16 chip damage on block in heat (40%)
* Power up in Heat: 40dmg
* Partially uses remaining Heat time
annaHAM.1+3,2t, t15, 30i11, -3+3d
* Throw break 2
* 15 damage to Anna on break
armor-kingdf+3+4SM,t15,30i28~35-12~-18?+17d/-7~0
* Throw only when opponent standing close.
* Cannot throw break.
* Recovers in BT/FUFT on throw success/failed.
* Low crush 13~
armor-kingf,n,d,DF+3h!30i35~37+19a (+10)
*
Balcony Break
*Hold B to cancel at frame 19 into r23 standing
armor-kingf,f,F+3m30i23~25+6+22c
* Balcony Break
* 9 chip damage on block
* Forces tech backroll on hit
* Low crush
armor-kingFUFT.db+1+3th(g)30i18~20+0+20d
* Balcony Break
* Throw break 1
* Side swap
* Opponent recovers FDFT
asukaf,F+1m30i23+5+14c
* Spike
* Recovers in r55 on hit or on block
* Chip damage on block
asukaFC.df+3*m30i26+8+37a
* 12 chip damage on block
asukaNWG.f,f,F+1+2h30i17~18+11g+66a (+50)
* Tornado
* Homing
* Balcony Break
* Wall Crush +18g~19g on block
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed
* Unparryable by traditional punch parries (running attack)
azucenadb+3+4m30i26~30-16~-12+15a (+5)
* Balcony Break
* Backswing blow
* Low crush 20~35
* Floating state 36~38
bryanSNE.3+4,2*m, M20, 30i18, i55~56+9g~+10g+66a (+50)
* Tornado
* Reversal Break
* Balcony Break
* Consumes SNE
* Chip damage on block (12)
* Wall splat on block
bryanb+1+3,P.2h30,i13~14-10+20d (-38)
* Balcony Break
* Gain SNE on hit
* SNE gain is r25
* +40d (-18) if Bryan has SNE already
* Chip damage on block
bryanf,f,F+3m30i22~25+6~+9+13a (+3)
* Balcony Break
* Chip damage on block (9)
* Low crush 3~25
* Floating state 26~28
cliveH.f+2,2,1*m, m, m10, 7, 30i15, ,i42~43+11+52a
* Guard Break
* Consumes 150F of remaining Heat time
* Interrupt with i24? from 2nd block
* Interrupt with i12 from 2nd hit
devil-jin1,2,3,4h, h, m, m5, 8, 25, 30i10, ,i36~38+0~+2+11c~+13c
* Spike
* Interrupt with i7 from 3rd block
devil-jinb+1+3m30i15-8+16a (+6)
* Balcony Break
* 50% damage reduction when absorbing attacks
* Damage taken during power crush is recoverable
* Reversal Break, -8 on block and 12 chip damage on block after absorbing an attack in power crush state
* r34 on hit
* Power crush 4~14
devil-jinb,f+1+2,2m, M6,6,6,6,6,6, 30 (9)i25 i6 i6 i6 i6 i6, i28~31-31-14a (-23)
* Balcony break on standing hit only
* Combo from 1st hit
* 9 damage with scaling from 1st
* Low crush 28~69
* Floating state 70~72
devil-jinf,n,d,df+1m30i22~24-16~-14+29a (+19)
* Active frame 1 range: 2.36
* Active frame 2 range: 2.52
* Low crush 22~43
* Floating state 44~46
devil-jinf,f,F+3m30i22~25+6~+9+13a (+3)
* Balcony Break
* 9 chip damage on block
* Active frame 1 range: 2.90
* Active frame 2 range: 3.53
* Active frame 3 range: 3.62
* Low crush 3~25
* Floating state 26~28
devil-jinFLY.3M30i15~22-15~-8+8c~+15c
* Balcony Break
* Spike
* Forces backroll on hit
** Opponent recovers in FC?
devil-jinFLY.1+2M!30i50~100-72c~-22c
* Balcony Break
* -72c~-56c on average
* Forces backroll on hit
* Low crush 1~111
* Floating state 112~114
devil-jinFLY.f+1+2M!30i32~75-65c~-22c
* Balcony Break
* -52c~-50c on average?
* Forces backroll on hit
* Recovers front-facing when done from BT FLY
* Low crush 1~
dragunovFDFT.3l,t8,30i19-9+0d
On close hit
* High crush 1~47
eddyu+3M30i38~42+0+5a(-5)
*
Balcony Break
* 9 chip damage on block
* Low crush 10~42?
eddyb,B+2+3m!25,30i77~79-37a(-46)
* Balcony Break
* Can cancel with input b,B+2+3,b,b
eddyf,f,F+3m30i25~27+8+14a
* Transition to HSP on block
* 9 Chip damage on block
* Low crush 9~
eddyRLX.3,3L, h12, 30i16~17, i25~26-13+12a (+3) / +7a (+6)
* Balcony Break
* Combo from 1st clean hit
* Jails from 1st hit
* +7a (+6) from 1st clean hit
* Mandinga level increases by 1 on hit
** Becomes -3a (-6) on 2nd hit when gaining Mandinga
eddyd+1+3th(m)30i12~13-5
* Heat Engager
* Throw break: none
fahkumramf,f,F+3m30i19+6+15a (+5)
* Knee
* 9 chip damage on block
* Low crush
fahkumramGRF.f,F+4~3,2L, m (t)15, 30i19, i25+0+0d
* Balcony Break
* Consumes GRF
* Partially consumes remaining Heat Time
* Shift to attack throw on hit
* Combos from 1st hit
* 6 chip damage on block
fengH.f,F+1+2*m30i39~40+11+22a (+12)
* Balcony Break
* Guard Break
* Consumes 270F of remaining Heat time
* 12 chip damage on block
feng3,1+2m, m15, 30i16, i28~29-12+22a (+17)
Balcony Break
* Combo from 1st hit with 2F delay
** Combo from 1st hit with up to 2F of charge (i30~31 startup)
* Move can be delayed by 10F
fengf+4,3h, M19, 30 (21)i18~19, i22~24-10+25d
* Spike
* Aerial combo from 1st hit (+26a (-9)) with 5F delay
* Move cannot be delayed
* Input can be delayed by 5F
fengdb+1,2,4m, m, M15, 18, 30i16, ,i31-7-3a
* Floor Break
* Combo from 2nd CH with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
* Low crush 15~31
* Floating state 32~34
fengf,F+1+2*m30i39~40+6+22a (+12)
* Balcony Break
* 12 chip damage on block
* Becomes Essence of Nian Zhang Mie Ba in Heat
fengf,f,F+3m30i20~25+6~+11g+13d (+3)
* Balcony Break
* 9 chip damage on block
* Low crush 5~33
* Floating state 34~36
fengKNP.3+4M30i31~34-7-3d
* Low crush 15
heihachi1,b+2,4h, m, m5, 17, 30i10, ,i39+5+30a (+9)
* Balcony Break
* 12 chip damage on block
* 13 chip damage on block in heat
* Low crush 17~39
heihachib+2*m30i39~40+5+29a (+21)
* Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* Enter RAI +8 +32a (+24) r27 with F
heihachiH.uf+4,1m, M17, 30i24~26, i25~30+2+5a
* Balcony Break
* Chip damage on block
* Consumes 180F of remaining Heat time
* Combo from 1st hit
* Jail from 1st block
heihachif,n,d,DF+4,4,4,3L, L, L, h15, 10, 8, 30i16~17, ,i25~28+9+45a
* Balcony Break
* Chip damage on block
* Can be performed after any number of f,n,d,DF+4 lows
* Low crush 17~
heihachif,n,d,df+1m30i19~21-15+30a (+20)
* Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
* Low crush 19~40
* Floating state 41~43
heihachif,n,d,df+3m30i27~28+11g+31a (+10)
* Tornado
* Balcony Break
* Chip damage on block
* Low crush 5~28
heihachiqcf+2m30i14~15-17+18a (+8)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Gain 1 Ultimate Count on Heat activation
* Can be buffered
heihachif,f,F+3m30i22~25+6+13a (+3)
* Balcony Break
* Chip damage on block
* Low crush 3~25
* Floating state 26~28
heihachiOTG.d+4L30i19~20-14-3a (-11)
* Spike
heihachiRAI.3M30i22~23-7+3a
* Spike
* Chip damage on block
heihachiRAI.1+3t30i15~16+0d
* Unbreakable
* 42 damage on a wall splat
heihachiuf+1+4t30i12 i48-6+28d (-30)
* Balcony Break
* Throw break 1+2
* Headbutt can be reversed with input 1 or 2 or 3 or 4
* Only works on Male characters and Reina
hwoarangH.RFS.d+4,3,4L, h, h15, 12 (8), 30 (15)i20~21, ,i27~28-9+28a (+2) / +10a (+9)
* Balcony Break
* Combo from 2nd hit
* Airborne combo from 1st hit
** +10a (+9) on hit
** 15 dmg, 38 total dmg from 1st hit
* Increased chip damage scaling on block during heat
** 9 chip damage on block in heat
* Low crush 22~
hwoarangf,f,F+3m30i22~24+6+23a
* Balcony Break
* 9 chip damage on block
* Also possible during RFF
* Low crush 3~
jack-8H.f+3+4m30i22~23+0+9c
* Head
* Transition to GMH with D
** (+8 oB, +17c oH)
* Partially uses remaining heat time
* 6 chip damage on block
jack-81+4:df+1M30i20~23-17+66a (+50)
* Tornado
* Instant Tornado
* Just frame version of 1+4,df+1
* Alternate input hcf:df+1 to power up
jack-8f+4~1,2M30i15 (66~)+8+0d
* Elbow
* Floor Break
jack-8db+2*l30i36-33+17d
* Gain GMC on hit or block
* 9 chip damage on block
jack-8ub+1+2h30i20 pc7-9+23d
* Balcony Break
* Homing
* Chip damage on block when absorbing an attack (12)
* Power crush 7
jack-8HCF,1m30i22~, i17(43~)+21g+7a (-2)+39d (-8)
* Balcony Break
* Alternate input 1+4,1
* Chip damage on block (9)
jack-8FC.db+1,1,1*l, m, m14, 10, 30i14, ,i34~35-6+15a (+7)
* Balcony Break
* Gain GMC on hit or block
* 12 chip damage on block
jack-8FC.df+1,2,1,1m, m, m, h5, 8, 11, 30i23, ,i21+15+13BT
* Guard Break
jack-8GMH.4h30i14~18+4+21d (+11)
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* 9 chip damage on block
* Gain GMC on Heat activation
jack-8GMH.1+3t30i15!+0d
* Crouch Throw (Unbreakable)
* Floor Break
* Alternate input d+1+3
jack-8d+1+3t30i12!+0d
* Crouch Throw (Unbreakable)
* Floor Break
* Can be done from crouch
* Alternate input GMH.1+3
jinf,f,F+3m30i22~i23+6+13a~+14a (+3~+4)
* Balcony Break
* Transition to +6 +13a ZEN with F
* 9 Chip damage on block
* Low crush 3~25
* Floating state 26~28
junH.2+3m,m20,30i13 i32~75-6~+37g+21a~+64a (-5~+38)
* Heat Smash
* Balcony Break
* Restores 32 recoverable on hit (16 on block)
* 10 chip damage on block
* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
jun2,1,4,1h, m, m, m7, 9, 12, 30i12, ,i30-9+10a (+1)+42a (-5)
* Balcony Break
* Combo from 3rd CH
* Input can be delayed 10f
* Chip damage (9) on block
* Deals 6 damage to self (4 recoverable)
* Unparryable by traditional parries, Asuka, Nina, etc
* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
junuf+1h,h6,30i10 i26-14+12a (+3)
* Balcony Break
* Jail from 1st attack
* Deals 12 damage to self (8 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit
* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
junFC.df+1sl,m6,30i10 i25~26-19+26a (+11)
* Deals 18 damage to self (12 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit, t74 both hits
* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
* High crush 1~
junMIA.1M30i24~25-9+72a (+56)
* Tornado
* 12 Chip damage on block
* Deals 9 damage to self (8 recoverable)
* Unparryable
* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
kazuyaf,n,d,df+3h30i18~27-9+12a (+2)
* Balcony Break
* 12 chip damage on block
* Low crush 9~
kazuyaf,f,F+3m30i22~25+6+13a(+3)
* Balcony Break
* 9 chip damage on block
* Low crush 3~
kazuyaDVK.3+4M!30i60~90-49c~-19c
* Balcony Break
* -45c~-41c on average
* Consumes 150F? of remaining Heat time
* Forces backroll on hit
* Low crush 20~134
* Floating state 135~137
king1,2,2+4h, h, t5, 15, 30i10, ,i30+1d
* Throw break 2.
king3,2,2*h, m, m17, 18, 30i15~16, ,i34~35+9c JGR+25a (+15) JGR
* Balcony Break
* Elbow
* Transition to JGR on hit or block (+9/+25a (+15))
* Transition to standing on hit or block with B (+4c/+20a (+10))
* Move can be delayed by 11F
* Input can be delayed by 12F
* 12 chip damage on block
kingBT.1+4M!30i41~47+6d
* Unblockable mid attack.
* Low crush 8~
kingJGR.3m30i22~23-9+12d (+2)
* Balcony Break
* Homing
* Power up into JGR.3* after 30F? or during Heat
** Partially uses remaining Heat time during Heat.
* Low crush 11~30
* Floating state 31~33
kingJGS.df+4m30/36/45i17~19-16/+8+5a(-4)
Balcony Break
* On block increases up to 2nd spin.
* Damage increase up to 3rd spin.
kingAIR.1+3 / AIR.f+1+3t(a)30i12~14 / i15~17+0d
* Homing
* Cannot throw break.
* Input f+1+3 to increase throw range, but its startup is 3 frames slower.
* Opponent recovers in FDFT.
kingFDFT.db+1+3t(g)30i18~20+0+22d
* 1 or 2 throw break, depending on King's input.
* Side Switch.
* Opponent recovers in FDFL.
kingSHH1.2,1,1+3t30-10+0d
* 2 throw break.
* King suffers 10 recoverable damage on successful throw break
* Opponent recovers in FDFR. Max damage 55.
kingUT,3+4:1+2t, t20, 30i69?, +1d
* Input 1+2 during frames 68-70 of Leg Cross Hold
* Cannot throw break.
* Opponent recovers in FDFL.
kingdf+3+4t/s30/15i28~35-12~-18+18d/-7~0
* Throw only when opponent standing close.
* Cannot throw break.
* Recovers in BT/FUFT on throw success/failed.
* Low crush 13~
kingqcf+1t30i11-2/-7+8d
* 1 throw break.
* Opponent recovers in FUFT.
kinguf+1+2 / uf+1+2,Bt30i12-6+19d(-7) / +17d(-13)
* 1+2 throw break.
* Hold b to throw backwards.
* Damage becomes 15 on wall splat.
* Opponent recovers in FUFT.
kumaf+3h30i20-5+21a (+11)
* Balcony Break
kumaf+3+4,1+2L, M20, 30 (24)i28~30, i50~i60-16-13a
* Shoulder
** Body slam (unparryable)
* 24 damage from 1st hit with grounded scaling
* High crush 0~
kumadb+1,2**h, M11, 30i14~15, i47~48+3+42a
* Spike
* Reversal Break
* 12 chip damage on block
* Startup shortened during Heat: i34~35 startup (partially consumes Heat time)
* Transition to HBS with D or 3+4
kumadb+2+3l30i32~34-12+39a
* Balcony Break on airborne hit
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
kumaf,F+1+2M30i37~38+8 HBS+52a HBS
* 9 chip damage on block
* Transition to HBS
* Transition to ROL with input F (+5/+49a)
* Panda: Reduced vertical hitbox (does not hit as high)
* Low crush 9~32
* Floating state 33~35
kumaf,f,F+3m30i22~23+6+13a (+3)
* Balcony Break
* Chip damage on block
* Low crush 3~25
* Floating state 26~28
kumaf,f,F+1+2m30i20~24+3+9c
* Balcony Break
* Heat Engager
* 9 chip damage on block
* Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash)
* Forces tech backroll on hit
* Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)
* Low crush 21~35
* Floating state 36~38
kumaHBS.1,2**M, M10, 30i12, i44~45+3+49a
* Reversal Break
* Replaces HBS.1,2*: i33~34 startup during Heat (t83? r36?)
* 12 chip damage on block
kumaHBS.f+1+2th(h)30i26~27-2d
* Removes Recoverable Health
* Spike
* Throw break: none
* Opponent status on hit: FUFA
* Panda: Reduced attack range and vertical hitbox (does not hit as high)
larsf,f,F+3m30i20~26+6+15a (+5)
* Balcony Break
* 9 chip damage on block
* Low crush 3~
larsws3h30i200+21 (+15)
* Transition to LEN with input D (+4/+26a (+20))
lawf,F+3M30i23~26+0c+7d
* Spike
* 6 chip damage
* Low crush 11~26
* Floating state 27~29
lawf,f,F+3m30i20~28+6+9c
* Balcony Break
* 6 chip damage on block
* Forces tech backroll on hit
* Low crush 3~29
* Floating state 30~32
lawws3+4m30i14-21+0a (-17)
Balcony Break
* Low crush
lawFC.UF+3+4m30i46~49-4+17a (+7)
* Low crush
leeH.d+1+2m30i18~19+6+21a (+11)+21a (+11)
* Balcony Break
* 6 chip damage on block
* Partially consumes remaining Heat Time
* Transition to +8, +21a (+11) HMS with 3+4
leeuf+3+4h30i22+5+28d (+20)
* Balcony Break
* Transition to +8, +31d (+23) HMS with 3+4
* 9 chip damage
* Low crush
leeFC.UF+3+4m,M30i46~49-4+18a (+8)
* Balcony Break
* Can hit cross-up
* Alternate input FC.UB+3+4, FC.U+3+4
* Low crush
leo1,2,1,4h, h, h, h5, 10, 16, 30i10, ,i21~23-6~-4+32a (+6)
*
Balcony Break
* Combo from 3rd Hit
leob+1+3,P.2m30i14~15-9~-8-9a
* Balcony Break
* Combo from parry
* Gain LTG on hit
leof,f,F+3m30i23~26+6g~+11g+17a (+7)
* Balcony Break
* 9 chip damage on block
* Alternate input wr3
* Transition to BOK with D (+6/+17a (+7))
* Low crush 3~
leoSS.1+2m30i19-9+14a (+5)+29d
* Balcony Break
leoBOK.3h30i21+5+15d
* Homing
* Balcony Break
* 9 chip damage on block
* Low crush 10~
leroyf,f,F+3m30i24~27+6~+9+15c
* Balcony Break
* 9 chip damage on block
* Forces tech backroll on hit
* Low crush
lidia1+2**m30i65+7+55a
* 9 chip damage on block
* Hold for 55 frames
lidiaf,f,F+3m30i23~25+6+11c
* Balcony Break
* 9 Chip damage on block
* Forces tech backroll on hit
* Low crush 12~33
* 34~36
liliH.1,2,4h, h, m5, 12, 30i10, ,i29~34+5~+10+18~23a (-8~-3)
* Balcony Break
* 13 chip damage on block
* Input can be delayed 4?f
* Move can be delayed 3?f
* Partially consumes remaining Heat time
* Low crush 21?~41?
* Floating state 42?~44?
liliu+1+2*m30i18~19+12g+17a (+8)
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Move is delayed 33f, effective startup i51~52
* 9 chip damage on block
lilif,F+3+4m30i19~25-2~+4+4a (-5)
* Balcony Break
* Powers up in Heat
* Chip damage on block [9]
* Low crush 11~31
* Floating state 32~34
lilif,f,F+3m30i23~30+3~+10+20a (+10)
* Balcony Break
* Chip damage on block [9]
* Low crush 3~27
* Floating state 28~30
liliH.DEW.1,4m, m12, 30i15~16, i25~31+7~+13+20~26a (-6~+0)
* Balcony Break
* Combos from 1st hit CH
* 16 chip damage on block
* Partially consumes remaining Heat time
* Low crush 17~
miary-zof+4,4,4m, h, h12, 15, 30i18, ,i30~31-9+14d
* Balcony Break
* Input can be delayed 1f
* Move cannot be delayed
* Hit vs BT +11d
* Low crush 8~34
* Floating state 35~37
miary-zob,B+2+3m!30i62~63-6d
* Balcony Break
miary-zof,f,F+3m30i23~26+6~+9+19a (+9)
* Balcony Break
* Chip damage on block
* Transition to BAO +6 r34 automatically on hit or block only
* Cancel BAO transition with B
* Low crush 21~35
* Floating state 36~38
ninaH.2+3m,h,h,h,h,m20,30i16 i28 i35 i42 i49 i90~91+5~+6-2d
* Heat Smash
* Spike
* Transition to attack throw on hit
* Enter CD r30 with F on block
* 10 chip damage on block
* Jails
ninaf,f,F+1+2m30i20~21+4+12a (+3)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* CDf+1+2: i22~23
* 9 chip damage on block
* Low crush 5~14
* Floating state 15~17
ninaOTG.d+3+4L30i17~18-17-7d
Spike
ninaSTB.2t30+0-6d
* Removes Recoverable Health
* Unbreakable
* Side switch
* Powered up input: STB.2,1,3
pandaf+3h30i20-5+21a (+11)
* Balcony Break
pandaf+3+4,1+2L, M20, 30 (24)i28~30, i50~i60-16-13a
* Shoulder
** Body slam (unparryable)
* 24 damage from 1st hit with grounded scaling
* High crush 0~
pandadb+1,2**h, M11, 30i14~15, i47~48+3+42a
* Spike
* Reversal Break
* 12 chip damage on block
* Startup shortened during Heat: i34~35 startup (partially consumes Heat time)
* Transition to HBS with D or 3+4
pandadb+2+3l30i32~34-12+39a
* Balcony Break
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
pandaf,F+1+2m30i37~38+8 HBS / +5 ROL52a HBS / +49a ROL
* Chip damage
* Transition to HBS (cannot cancel into standing)
* Transition to ROL with input F
pandaf,f,F+3m30i22~23+6+13a (+3)
* Balcony Break
* Chip damage on block
pandaf,f,F+1+2m30i20~24+3+35d (-23)
* Balcony Break
* Heat Engager
* Chip damage
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
* Low crush
* 21F
pandaHBS.1,2**m, m10, 30i12~13, i44~45+3+49a
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
pandaHBS.f+1+2th(h)30i26~27+1
* Removes Recoverable Health
* Spike
* Throw break: none
* Opponent status on hit: FUFA
paulH.f+1+2*m30i29~30+5c+55a
* Balcony Break
* Consumes Heat
* Chip damage (13)
* Requires 24f charge
* f+1+2 from 0~23f charge
paul1+2m30i28-10+20d (+10)
* Balcony Break
* H.1+2 with Heat
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27 r1 CS from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 SWA from 17~35f with b
* Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* 1+2* from 28~55f charge
* Burning Fist at 56f charge
pauld+4,2:1+2L, m, m9, 23, 30i15, ,i26~27-17+3d (-6)+35a (-12)
* Balcony Break
* Move can be delayed 1f
* Input can be delayed 1f
* Combo from 1st CL with 1f delay +13d (+6)
* Combo from 1st CH with 1f delay +13d (+6)
* Combo from 2nd hit with 1f delay +13d (+6)
* Perfect input window 21~22f after 2 input
* Perfect input increases damage, wall carry
paulub+2*m30i27+1+17a
* Homing
* Balcony Break
* 9 chip damage
paulDPD.df+2,1m, h10, 30i14, i18~19+4+23d
* Tornado
* Balcony Break
* Move can be delayed 10f
* Input can be delayed 17f
* Combo from 1st hit with 10f delay
paulFC.1+2,2,1,2,1t30,i26+0d
* Throw break 1 or 2
* Alternate input 1,2,1,2
ravenH.df+1,4m, sm,sm13, 25,30i14~15, i18~27, i44~45-3~-2+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenH.db+2,1,1m, h, sm,sm13, 15, 24,30i13~14, ,i18~19, i39~47-3~+5+2a (-7)
* Balcony Break
* Combo from 2nd CH
* Available only on hit or block
* Recovers Heat on hit
ravenH.b+2,4,2h, h, sm,sm12, 13, 21,30i15~17, ,i19~20, i39~-41-3~-1+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
* Recover Heat on hit
ravenb+1+2m30i28~30-15~-13+20a (+10)
* Balcony Break
* Backswing blow
* Evades on 6f
ravenH.ws3,2m, sm,sm18, 21 (14),30i16~17, i19~20, i39~41-3~-1+65a (+49)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenH.BT.2,2,1h, m, sm,sm9, 12, 24,30i10, ,i18~19, i39~47-3+2a (-7)
* Balcony Break
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenH.BT.f+2,4,2m, h, sm,sm13, 17, 21,30i17~18, ,i19~20 i39~41-3~-1+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
* Recover Heat on hit
ravenH.SZN.1,4h, sm,sm12, 25,30i14~15, i18~27, i44~45-3~-2+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenH.SZN.3,2m, sm,sm16, 21,30i16~17, i19~20 i39~-41-3~-1+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenH.qcf+1,2m, sm,sm15, 21,30i16, 19~20, 39~41-3~-1+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
reinaf+3+4*m30i67+10+52a
* Cancel to r24 FC at earliest with input DB/D/DF
* 9 chip damage in heat
* High crush 6~57
reinaWRA.2m30i15~16-9+11a (+2)
* Balcony Break
* Heat Engager
* Heat Dash +5, +36a (+26)
* Deals chip damage on block
reinaWRA.1+2m30i15~16-13+16d
* Balcony Break
* Power crush 6~14
shaheenD*,u+2h30i18~19+6+30d
* Balcony Break
* Tornado
* Alternate input: SNK.D*,u+2
* 12 chip damage on block
* FUFA knockdown on hit
* Powered up during Heat
* Read more
* Low crush 18~
shaheenf,f,F+2m30i17~18+5+13c
* Balcony Break
* chip damage on block
* during Heat, partially restores remaining Heat time
* Forces tech backroll on hit
* Jab evasion
stevef,f,F+2m30i20~24+6+10d
Heat Engager
Heat Dash (+5/+67a (+50)/-)
* Balcony Break
* Spike
* 9 chip damage on block
* Low crush 9~
steveALB.d,d+1sp, l30i13, i22-12+14d
* ALB.d_u takes 37 frames, effective startup time is i59
* High crush 6~
steveSWY.2m30i17~18-18+36a
* High crush 1~
victorH.db+1+2m30i28~29+9+6a (-4)
* Weapon
* Transitions to IAI
* Partially uses remaining Heat time
victorf+1+2m30i24~25+3+1a / HE
* Balcony Break
* Heat Engager
* Heat Dash +5, +67a (+50a)
* Weapon
* Deals 10 chip damage on block
* Partially restores Heat on hit
victorIAI.1+2h30i20~21+3+20 (-6)+21a
* Homing
* Deals 12 chip damage on block
* Opponent is FUFA on CH
* Low crush 10
xiaoyuf+1+2m30i12-16+15d (+10)
* Balcony Break
* Shoulder
xiaoyuWhile in the air 3m30i14-2+29d
* Strong Aerial Tailspin
* Balcony Break
* Transition to AOP with D (-3, +28)
* Low crush
yoshimitsu4,4,2,2,1h, h, m, h, m!16, 16, 5, 6, 30i12~13, ,i67-18
* Weapon
yoshimitsu4,4,2,2,NSS.1h, h, m, h, m16, 16, 5, 6, 30i12~13, ,i67-54-17a
yoshimitsud+1*(3),nM!30i130~131+4c+6a
* Floor Break
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1+4,B+1,1,1,1,1m!, m!, m!, m!, m!, m!60, 18, 20, 21, 28, 30i29~30, ,i1~35-30a
* Weapon
* 17 self-damage
* The entire string deals 111 self damage
yoshimitsuuf+1+3<dM30i83~84-1+34a
* Floor Break
* Weapon
* 12 chip damage on block
* Input during frames 35-60 of uf+1+2
* Low crush 9~80
* Floating state 81~83
yoshimitsuf,f,F+3M30i22~23+5g+13a (+3)
* Balcony Break
* 9 chip damage on block
* Enter DGF +7 +15a (+5) r34 with 1SS.U
* Low crush 3~33
* Floating state 34~36
yoshimitsuFLE.u+3+4m30i38~40+4~+6+21a (+12)
* Balcony Break
* Tech roll to r33 FC on frames 41-42
* Low crush 1~37
* Floating state 38~40
yoshimitsuKIN.2,1+2m, M15, 30i21~22, i32~34-15~-13+2a
* Balcony Break
* Floor Break
* Weapon
* 6 chip damage on block
* Power in NSS or Heat
* -3d on backturned hit
yoshimitsuKIN.2,1+2*m, M15, 30i21~22, i47~49+2~+4+2a
* Balcony Break
* Floor Break
* Weapon
* 9 chip damage on block
* Power in NSS or Heat
* -3d on backturned hit
yoshimitsuKIN.2,NSS.1+2m, M15, 30i21~22, i32~34-3+15a
* Balcony Break
* Floor Break
* Weapon
* 9 chip damage on block
* Recovers 5 base health or 10? additional recoverable health on hit
* Recovers 1 base health on hit when remaining recoverable health is 7 to 12
* Recovers 5 additional total health on hit when remaining recoverable health is 6 or less (recoverable + base -> 5)
* +15d on backturned hit
yoshimitsuKIN.2,NSS.1+2*m, M15, 30i21~22, i47~49+11+69a (+49)
* Balcony Break
* Floor Break
* Weapon
* Guard Break
* 12 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* Consumes 210F of Heat
* +26d (+26) on airborne hit
* +40a on backturned hit
yoshimitsuNSS.qcf+1M30i53~56-8c+5a
* Floor Break
* Can be buffered
* Can be performed in FC
* Low crush 10~55
* Floating state 56~58
yoshimitsuNSS.ub+1+2M30i24~25-8c+16a (+6)
* Balcony Break
* Weapon
* 12 chip damage on block
* Clean hit 39 damage
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* -12c if blocked at tip range
zafinaf,f,F+3m30i23~26+7+19a (+9)
* Balcony Break
* Cancel SCR transition +3 +15a (+5) t58 r32 with B
* 9 chip damage on block
* Low crush 3~34
* Floating state 35~37
zafinaMNT.df+1M30i20~21+10+11a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Weapon
* 12 chip damage on block
* Transition to SCR on normal hit
* Transition to standing with B (+6/+11a)
* Deal 8 recoverable damage to self without heat
* Gain ORB on hit or heat activation
* Azazel's Power
zafinaSCR.df+1m,M10,30i18 i17~19-9+68a (+52)
* Tornado
* Weapon
* Instant tornado on 1st hit
* Jail from 1st attack
* 15 chip damage on block
* Deal 18 recoverable damage to self without Heat
* Gain ORB on hit
* Azazel's Power
zafinaTRT.df+1M30i19~20+6+30a (+15)
* Heat Engager
* Heat Dash +5, +35a (+27)
* Balcony Break
* Weapon
* 12 chip damage on block
* Deal 8 recoverable damage to self without Heat
* Gain ORB on hit or heat activation
* Azazel's Power
fahkumramRAM.4l31i21-13+11a
* Balcony Break
fengb+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Shoulder
heihachiWAR.1+2m31i12-10+32a (+24)
* Balcony Break
* Chip Damage on block
jack-8b,db,d,df+2m31i22-9+31d (-5)
* Balcony Break
* Alternate input df+2+3
kingMMD6.2,4,3,1,1+3/ MMD6.2,4,3,1,2+4t31-6-10d
* 1 or 2 throw break, depending on King's input.
* Opponent recovers in FUFA. Max Damage 116.
kumaROL.1h31i15~16+4+35d (+27)
* Balcony Break
* Tornado
* Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time)
lars(airborne).f,f,F+2+4t31 (21)i110
* Throw break: none
* Opponent status on hit: FUFT
pandaROL.1h31i15~16+4+35d (+27)
* Balcony Break
* Tornado
* Power up during Heat (partially uses remaining Heat time)
paulH.f,F+2,1+2m, m14, 31i15~17, i29~30+1+25a (-1)
* Balcony Break
* Consumes 300F of Heat
* Combos from 1st hit
* Jails from 1st hit
* 7 chip damage
victorIAI.d+2M,SM31i23~24+4+0 (-7)
* Weapon
* Projectile
* Transition to IAI
* Deals 6 chip damage on block
victorPRF.2,2,1+2m, m, m9, 13, 31i12~13, ,i12-13+7d
* Combo from 2nd CH
annaH.f,f,F+3,2L, SL,SL,SL12, 9,9,32i16~20, i28~77 i41~90 i60~109-5~+44g+21a (-5)
* Weapon
* Combo from 1st CH
* Jails from 2nd hit
* Chip damage on block
* Partially uses remaining Heat time
annaH.CJM.3,2m, m,m,m12, 9,9,32i12~14, i28~77 i41~90 i59~108-2~+47g+26a (+0)
* Weapon
* Combo from 1st hit
* Jails from 2nd hit
* Chip damage on block
* Partially uses remaining Heat time
annaHAM.2,1,2m, h, M12, 23, 32i15~16, ,i33~34+2c+17a (+7)
* Spike
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* 9 chip damage on block in heat (30%)
asukaf,f,F+3m32i24~28+3~+7+16a (+7)+48a (+1)
* Balcony Break
* Chip damage on block
* Low crush 3~30
* Floating state 31~33
bryanf,F+4h32i16~19-9c~-6c+15a
* Homing
* Balcony break on airborne hit
* Chip damage on block (9)
* Initial side step can evade some attacks
claudioSTB.4,2h, sm13, 32i12, i28-36-19~-11+27a (+1)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 1f delay
* 6 chip damage on block
* 12 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
cliveH.PHX.2,1+2m, m12, 32i15, i23~24+4+25a(-1a)
* Balcony Break
* Weapon
* Combo from 1st hit
* Interrupt with i5 from 1st block
* 9 chip damage on block
* Consumes 150F of remaining Heat time
jack-8uf+1*h32i35+69a (+53)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+70a (+54))
* Gain GMC on hit
* Alternate input ub+1*, u+1*
jack-8f,F+4m32i16-10+15d (+5)
* Tornado
* Balcony Break
* Chip damage on block (12)
jack-8FC.df+3+4*m32i30~35-4+21d (+13d)
* Balcony Break
* Reversal Break
* Shoulder
* Gain GMC on hit or block
* 9 chip damage on block
jack-8FC.df+3+4*,ufm32i30~35, +4+29d (+21d)
* Recover in crouch
* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
* Low crush 15
jinf,F+4m32i17~i18-7+22a (+12)
Balcony Break
junf,F+1+2m32i22+6+23a (+13)
* Balcony Break
* 6 chip damage on block
* Transition to +9, +26a (+16) GEN with F
* Transition to +9, +26a (+16) MIA with B
* Deals 6 damage to self (4 recoverable)
* Non-limb attack, unparryable by Asuka, Nina, etc
* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
junGEN.2m,t16,32i16~17-13~-12+0d
* Transition to attack throw on front standing or airborne hit
* Deals 12 damage to self (8 recoverable)
* Frame advantage is -9 if an attack is absorbed
* Chip damage on block if an attack is absorbed
* +10a (+1) and Balcony Break on BT hit
* Gain 8 Kazama Essence on normal hit or airborne hit
* Power crush 8~15
kazuyaub+1+2h32i41~56-7c~+8c
* Balcony Break
* 9 chip damage on block
* Forces tech backroll on hit
** Opponent recovers crouching
kingFDFA.db+1+3t(g)32i18~20+0+0d
* 1 or 2 throw break, depending on King's input.
* Opponent recovers in FDFA.
leeHMS.u+3m32i20~22-9+23d (+13)
* Balcony Break
* Transition to -9, +23d (+13) FC with D
* 7 chip damage
* Low crush 9~
ninaf,F+1+2*M32i33~34+8g+19a (+9)
* Balcony Break
* Chip damage on block
* Cannot be buffered
paulH.d+1,2m, m16, 32i14~15, i29-13+29d (-7) FDFA
* Balcony Break
* Reversal Break
* Consumes Heat
* Move can be delayed 14f (i43)
* Charge begins on frame 16
* Requires 0~26f charge
* Delayed startup from 1~26f charge
* Combo from 1st CH with 0~6f charge
* H.d+1,2* at 27f charge
victoru+1+2m32i31~32-20+1a
* Deals 11 chip damage on block
* Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit)
* is10~?
* Low crush ?~
alisaSBT.1,2,1,3+4m, m, m, m,m12, 13, 7, 33i13~14, ,i18-18+4 (-13)
* Balcony Break
* Combo from 3rd hit
* Combo from 2nd CH
* Transition to DES with input SBT.1,2,1,3+4,1+2
* Low crush 26~150
* Floating state 151~153
asukaNWG.u+1+2M33i31~32+8~+9+44a
* Spike
* 13 chip damage on block
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
* Low crush 9~31
bryanf,F+3*m33i34~35+8+71a
* Balcony Break
* Gain SNE on hit with 1+2
* Chip damage on block (9)
* Hitstop 20f on hit
fengf,F+3M33i32~33+8c+8c
* 9 chip damage on block
* Transition to r28 STC with f (+8c/+8c)
fengBT.3M33i32~33+8c+8c
* 9 chip damage on block
* Transition to STC with f (+8c/+8c)
heihachif,n,d,df:1M33i19~21-11+26a (+16)
* 9 chip damage on block
* Low crush 19~40
* Floating state 41~43
jack-8(During Enemy wall stun) 1+3t33i12!+0d
* Wall throw (Unbreakable)
* Alternate input 2+4 or uf+1+2
kazuyaf,n,d,df+1+2m33i24+5+25a(+15)
* Tornado
* Balcony Break
* 9 chip damage on block
kumaHBS.b+1+2,1+2L, L16, 33i26~29, i22~24-29c+8a
* Balcony Break
* Head
* Combo from 1st CH
* Panda: Reduced attack range and vertical hitbox (does not hit as high)
* High crush 1~59
miary-zoH.f,F+2,2m, m14, 33i15~16, i22~23-1+40a (+14)
* Balcony Break
* Weapon
* Combos from 1st hit
* Available only on hit or block
* 7 chip damage on block
* Partially consumes remaining Heat Time
pandaHBS.b+1+2,1+2l, l16, 33i26~29, i22~24-29c+8a / -3a (-10)
* Balcony Break
* Less frame advantage occurs after Combo from last hit
alisaBKP.2h34i11~33-9~+13+21 (+6)
* Tornado
* 6 chip damage on block
jack-8f,f,F+1+2m34i20~23+4+7a (-2)
* Balcony Break
* Shoulder
* Chip damage on block (10)
* Alternate input wr1+2
jack-8GMH.f+2m34i17-13+30a (+4)
* Balcony Break
kingJGR.3*m34i22~23+2+21a (-5)
* Balcony Break
* Homing
* Effective startup i52~53?
* 10 chip damage on block
* Partially uses remaining Heat time during Heat
* Low crush 11~30
* Floating state 31~33
lawb+2+4t34+0d
* Punches only
* Partially restores remaining Heat Time
* Does 38 damage in Heat
* Parry state 5?
lidiaH.WLF.1*m34i36+15g+66
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Balcony break on airborne hit
steveALB.d,1sp, m34i13, i12-3+16a (+7)
* Balcony Break
* ALB.d_u takes 37 frames, effective startup time is i49
alisaDES.1m,m,h,h,h,m35i13~18 i1~5 i1~7 i1~5 i1~4 i16~17-9+17a
* Weapon
* 3 chip damage on block
* 7 chip damage on block in heat
* Final hit available only on hit
alisaFUFT.1+2,3m35i22~23-10+60a
* Balcony Break
* Floating state 1~5
* Low crush 6~54
* Floating state 55~57
alisa1+3t35i12~14-7+0d
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch on break
alisa2+4t35i12~14-5+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch
* Transition to DES with 1+2
annadf+3,1,2m, h, M13, 10, 35i14, ,i30~42-11~+1+3d
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Unpunishable on block due to pushback
* Interrupt with i12 from 2nd block
* 7 Chip damage on block
* Low crush 21~50
* Floating state 51~53
annaCJM.uf+2M35i19~29-11~+1+3a
* Balcony Break
* Chip damage on block
* Unpunishable on block due to pushback
* Low crush 9~37
* Floating state 38~40
anna1+3t35i12~14-6+0d
* Homing
* Throw break 1 or 2
annaHAM.1+3,1t, t15, 35i11, -3+0d
* Throw break 1
* 15 damage to Anna on break
armor-kingf,F+3+4h35i23~24-10+10c
* Balcony Break
* Forces tech backroll wakeup on hit
** Opponent recovers crouching
* 10 chip damage on block
* Low crush 14~
armor-king1+3th(h)35i12~14-6+0
* Homing
* Throw break 1 or 2
* Opponent left FUFA
armor-king2+4th(h)35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Opponent left FUFA
armor-kingFDFT.db+1+3th(g)35i18~20+0+0d
* Throw break 1
* Opponent recovers FUFT
armor-kingFUFA.db+1+3th(g)35i18~20+035
* Balcony Break
* Throw break 1
* Opponent recovers FDFT
armor-kingd+1+3th(m)35i12~13!+0d
* Floor Break
* Unbreakable
* Opponent recovers FUFA
armor-kingd+2+4th(m)35i12~13!+0d
* Heat Engager
* Unable to Heat Dash
* Partially restores remaining Heat Time
* Unbreakable
* Opponent recovers FUFA
asuka1+3t35i12~14-2+0d
* Homing
* Floor Break
* Throw break 1 or 2
asuka2+4t35i12~14-2+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FDFA on hit
azucena1+3t35i12~14-3+0d
* Throw break 1 or 2
azucena2+4t35i12~14-3+0d
* Throw break 1 or 2
* Side switch on hit and break
azucenad+1+3t(m)35i12~13+0d
* Heat Engager
* Regains heat during heat
* Crouch throw
* Unbreakable
* Can't Heat Dash cancel
bryanH.2+3m,m,t20,20,35i16+9-1d
* Heat Smash
* Reversal Break
* Spike
* Transition to attack throw on hit
* Low crush 9~
bryan1+3t35i12~14-3-2d
* Floor Break
* Throw break 1 or 2
bryan2+4t35i12~14-6+0d
* Floor Break
* Throw break 1 or 2
* Side switch on hit
claudio1+3t35i12~14-3+1d
* Homing
* Throw Break 1 or 2
claudio2+4t35i12~14-6+0d
* Throw break 1 or 2
* Side switch on hit
* Both players transition to FUFA on hit
cliveb+3,P,2m35i20~21+3+16a (+6a)
* Reversal Break
* Balcony Break
* Weapon
* is1~9
* Floating state 10~20
cliveb+3,P,1+2m,t35i20~21-13+5d
* Reversal Break
* Weapon
* Increases ZAN gauge by 0.72 on hit
* Increases ZAN gauge by 0.10 on block
* Transition to attack throw on hit
* Side switch on hit
* is1~20
clive1+3t35i12~14-5+0d
* Homing
* Throw break 1 or 2
* Can be done from FC
* Opponent recovers in FUFA state
clive2+4t35i12~14-5+0d
* Homing
* Throw break 1 or 2
* Can be done from FC
* Side switch on hit and on throw break
* Opponent recovers in FUFT
devil-jin1+3t35i12~14+0+2d
* Homing
* Throw break: 1 or 2
* Can be done from FC
* Transition to BT on break
devil-jin2+4t35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FUFA on hit
* Can be done from FC
devil-jinuf+1+2t35i12+0+25d (+7)
* Balcony Break
* Throw break 1+2
* Side switch on throw break
* Can be done from FC
dragunovf,F+3h35i21~23+5+30a (+4)
* Homing
* Balcony Break
* Chip damage on block
dragunov(During enemy wall stun).f,f,F+4m,t20,20,25,35i20~21
* Tornado
* Deals maximum 32 (20) damage due to scaling
dragunov1+3t35i12~14-2+1d
* Throw break 1 or 2
* Homing
dragunov2+4t35i12~14-2+1d
* Throw break 1 or 2
* Homing
* Side switch on hit or break
dragunovTackle.1t35+0d
* Throw break 1
* Removes Recoverable Health
dragunovdb+3~1+2t35i19~20+1d
* Side switch
* Crouch throw
* Cancel to FC with D, DB or DF
* High crush 1~19
dragunovd+1+3t (m)35i12~14+1d
* Side switch
* Crouch throw
dragunovuf+3+4t35i38~42-12d
Unbreakable (avoid by ducking)
eddy1+3th(h)35i12~14-5-7
* Floor Break
* Throw break: 1 or 2
eddy2+4th(h)35i12~14-6-9
* Floor Break
* Throw break: 1 or 2
* Sideswitch on break
eddyd+2+4th(m)35i12~13+0
Throw break: none
fahkumram1+3t35i12-3+0d
* Homing
* Throw break 1 or 2
fahkumram2+4t35i12-6+0d
* Homing
* Throw break 1 or 2
* Sideswaps on hit
fengH.2+3m,t20,35i20~21, i24~25+12+0
* Heat Smash
* Balcony Break
* 7 chip damage on block
* 2nd hit 26dmg +30a (-6) on 1st whiff
* Transition to STC on block
* Transition to standing with B (+7)
feng3,1+2*m, m15, 35i16, i44~45+7+23a (+13)
* Balcony Break
* 14 chip damage on block
fengKNP.4,1+2l, h10, 35 (24)i18, i28-6+15a (+6)
* Balcony Break
* Shoulder
* Aerial combo from 1st hit (+30a (+20))
feng1+3t35i12~14-6-4d
* Throw break 1 or 2
feng2+4t35i12~14-3+0d
* Throw break 1 or 2
heihachi1+3t35i12~14-3-1d
* Homing
* Throw break 1 or 2
heihachi2+4t35i12~14+0d
* Floor Break
* Throw break 1 or 2
* Side switch on break
* Heihachi recovers BT on break
<Showing 4801-5200 of 6206 moves>