mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
leof,F+4,3m, h12, 23i19, i12-14+20 (+11)
* Balcony Break
* Jail from 1st block
* Combo from 1st hit +28a (+21)
* Low crush 0~12
leoBOK.2M23i19~20-9~-8+41a (+31)
* High crush 0~17
leroydf+3+4h23i18~19-2+70a(+54)~+71a(+55)
* Tornado
* chip damage on block
* High crush
* Low crush
leroyHRM.2,3h, h14, 23i12~13, i24~25-9~-8+16a (+9)
* Tornado
* 9 chip damage on block
* Combo from 1st hit with 6F delay
* Move can be delayed by 10F
* Input can be delayed by 11F
* Low crush 22~37
lidiaf+2,4h, h10, 23i12, i18-13+16a (+7)
* Balcony Break
* Jail from 1st attack
lidiaf+4,3,4m, m, m8, 10, 23i17, ,i27~28-10+19a (+12)+28a (+22)
* Tornado
* Combo from 2nd CH
lilif+4m23i17-9+7+57a
* Tornado
* Balcony Break (airborne)
* Wall Crush +19g on hit
* Hit vs BT +12a (+3)
lilidf+4,4m, L12, 23i13~14, i20~21-13-2+8
* Floor Break
* Combo from 1st hit with 9f delay
* Input can be delayed 13f
* Move can be delayed 8f
lilid+3+4m23i17~21-21+45a (+35)
* Tornado
* Evasive, can go under some mids and highs
* Floating state 14~44
liliuf+3+4,3+4m, m15, 23i15~18, i19~23-21+45a (+35)
* Tornado
* Input can be delayed 12f
* Move cannot be delayed
* Floating state 29~58
lilif,F+4L23i22~23-12+4
* Floor Break
* Enter BT -6 +10g +10 r24 with B
* Different stun animation on CH, but no change in frame advantage without BT entry
miary-zof+2m23i20-13+5
* Balcony Break (airborne)
* Punch Sabaki, +30d (+22) and Balcony Break on successful parry
* Parry state 5~10
miary-zodf+1,1,1+2m, h, M10, 17, 23i13, ,i27~28-17+35a (+25)
* Tornado
* Weapon
* Input can be delayed 1f
* Move cannot be delayed
* Chip damage on block
* Recovers 3f faster on hit
* High crush 17~26
miary-zod+1+2M23i19~20-17+35a (+25)
* Tornado
* Weapon
* Chip damage on block
* Recovers 3f faster on hit
* High crush 9~18
miary-zouf+4,4m, m10, 23i15~16, i24~25-13+67a (+51)
* Tornado
* Combo from 1st hit
* Instant Tornado on hit
* Low crush 1~49
* Floating state 50~52
miary-zoMOR.1+2m23i26+6+23d+84a (+64)
* Spike
* Transition to BAO automatically on hit or block only
* Cancel BAO transition +6 +23d +83a (+63) r31 with B
* Chip damage on block
* Low crush 6~24
ninauf+4h23i18-9-1
* Low crush 9~30
* Floating state 31~33
ninaqcf+4,3m, h15, 23i14, i25-10+14a (+5)
* Balcony Break
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
pandad+1+2M23i14~15-15+13d (+3)
* Balcony Break
* Shoulder
** Body slam (unparryable)
* 27 damage on clean hit
pandaf,F+2m23i19~21-19+45a (+35)
pandaSS.1+2m23i22~23-3+6c
* 9 chip damage
* Transition to +12 +3 HBS with D
pandaHBS.df+1m23i25~27-7+20a (+11)
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 9 chip damage
pauld+4,2L, m9, 23i15, i21-18-9
* Elbow
* Move can be delayed 3f
* Input can be delayed 4f
* Combo from 1st CL with 3f delay +5d (-2)
* Combo from 1st CH with 3f delay +5d (-2)
ravenb+3M23i27~29+4~+6+15a
* Spike
* Chip damage on block
ravenu+3h23i27~28+2+6~+7
* Strong Aerial Tailspin
* Chip damage on block
* Alternate input: ub+3
* Can be performed during CD (Shadow Sprint)
* Low crush 9~30
* Floating state 31~33
ravenBT.1,4h, h7, 23i8, i16~17-8~-7+40a (-18)+67a (+51)
* Balcony Break
* Combo from 1st hit
ravenBT.1+2m23i15~16-13+30a (+22)
* Balcony Break
* Frame advantage is -7 if an attack is absorbed
* Chip damage on block if an attack is absorbed
* Power crush 6~
reinaf,n,d,df:2h23i11~12 (~i13)+5+35a (+25)
* Chip damage when guarded
reinaf,n,d,df:3M23i15~17-9+13a (-4)+23a (+17)
* Balcony Break
* 4 chip damage on block
reinaf,f,F+4h23i26~27+4+31a (+5)
* Strong Aerial Tailspin
* Balcony Break
* Homing
* Can transition to WRA (+8/+35a (+9)/-) with input D
* Low crush 17~26
* Floating state 27~29
reinaUNS.4m23i18~19-8+43a (-15)
* Balcony Break
* Heat Engager
* Heat Dash +5, +62a (+42)
* 6 chip damage on block
* Can be cancelled into crouch with DB/D/DF
* High crush 6~16
shaheenf+2,3h, h10, 23i12, i18-12+21a (+16)
* Tornado
* Combo from 1st hit with 7F delay
* Move can be delayed by 9F
* Input can be delayed by 10F
shaheendf+4,3m, h13, 23i14, i23~24-4+23a (+14)
* Balcony Break
* Combo from 1st hit
shaheendb+4h23i20-13+28 (+18)
* Tornado
* High crush 6
shaheenb+4M23i17-15+4+29a (+23)
shaheenf,F+3m23i17-12+63 (+48)
* Tornado
* Alternate input: f,f,F+3
* Hit throw which side switches
* Low crush 13
shaheenSS.1+2m23i19~20+3+22g+35a
* Partially restore remaining Heat time on hit
* Sidestep takes 9f; effective startup i28
* 6 chip damage on block
shaheenSNK.3m23i20-12+63 (+48)
* Tornado
* Hit throw which side switches
* Low crush 13
steve-afterafters+1l23i16-12+17d
* High crush 6~
steveFLK.1,1,d+1h, h, h14, 8, 23i12, ,i15~17+0+18g+42a
* Balcony Break
* Combo from 2nd CH with 9F delay
* Jail from 2nd block with no delay
* Move can be delayed by 11F
* Same hit as (FLK.1),d+1
steveFLK.1,d+1h, h14, 23i12, i15~17+0+18g+42a
* Balcony Break
* Combo from 1st CH with 14F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 14F
stevePAB.f+1+2h,h12,23i12, i15~16-5+24a (+15)
* Balcony Break
stevePAB.uf+2m23i17~19-15+34a (+24)
* Tornado
* Low crush 9~
victordf+3,4,2m, m, sm10, 14, 23i16, ,i32~34-9+17a (+10)+35a
* Tornado
* Deals 6 chip damage on block
victorws3,2h, sm16, 23i14~15, i30~32-9+17a (+10a)+35a
* Tornado
* Combo from 1st hit
* Deals 6 chip damage on block
victorIAI.1,1+2m, h9, 23i13~14, i20~21+3+20a (-6)+21a
* Homing
* Combo from 1st hit
* Deals 9 chip damage on block
* Hit confirmable 11F
* Opponent is FUFA on CH
* Low crush
victorIAI.2m23i16~17-9+15 (+5)+26a
* Balcony Break
* Tornado
* Deals 9 chip damage on block
* FUFA knockdown on CH
xiaoyu3+4m23i23-1c+3c+19a
* Spike
* Transition to AOP with D (0, +4c, +20a)
* Low crush 10~
xiaoyuf+4h23i19+1+13
* Homing
* Chip on block [4]
xiaoyudf+2,3m, h15, 23i14, i23~24-1+35a (+9)
* Balcony Break
* Cancel to r15 FC with DB, D, or DF (-3, -16)
* Combo from 1st hit with 8F delay
* Move can be delayed by 6F
* Input can be delayed by 9F
xiaoyudf+3L23i29~30-23+71a (+55)
* Tornado
* Instant Tornado
* Homing
* Cancel to BT with B (r31)
* On hit of whiff, transition to AOP with D
* Snake Edge
* High crush 6~29
xiaoyuub+3m23i20~21-13+36a (+26)
* Tornado
* Transition to AOP
* Low crush 18~
xiaoyuuf+2m23i26~27+6c+7c+49a
* Spike
* Transition to standing with F (+4c, +5c, +47a)
* Alternate input u+2
* Chip on block [6]
* Low crush 9~
xiaoyuf,F+3+4M23i37~45-3+39a
* Spike
* Chip on block [9]
* Low crush 9~
xiaoyuBT.f+3+4,3+4M23i12-11+40a (+30)
* "Cali Roll"
* High crush 1?~13?
* Floating state 1?~13?
yoshimitsu2,1h, m10, 23i11, i26~27-9+12a
* Balcony Break
* Weapon
* Combo from 1st CH with 1f delay
* Move cannot be delayed
* Cancel to r15 with b
* Cancel into block is -12
* Interrupt with i8 from 1st block
* Replaced by a different move in NSS
yoshimitsuf+1+2M23i20-12+8a (-1)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Weapon
* 4 chip damage on block
* Power up in NSS or Heat (29 damage and extended range)
yoshimitsud+2,1M, h12, 23i16~17, i27~28-9+17a (+8)
* Balcony Break
* Weapon
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f
yoshimitsuBDS.3m23i17~30-15~-2-13~+0
Can hit from the front of the opponent attacks into it
* Low crush 14~27
* Floating state 28~30
yoshimitsuDGF.f+2h23i20~21+7+19a (+10)+64a (+44)
* Homing
* Balcony Break
* Weapon
* Low crush 1~
yoshimitsuKIN.4h23i16~17+0+20a (+11)+49a
* Homing
* Balcony Break
* Enter KIN +3 +23a (+14) r26 with 1+2
* Enter MED -1 +19a (+10) r28 with 3+4
zafinab+1+3,Pm,m5,23,i30~34 i29~30+2+12d
* 17 chip damage on block
* Gain ORB on hit
zafinab+3m23i24~26-14+12a
* Balcony Break
* Spike
* -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
* Power crush 7~23
zafinaMNT.4,3L, m13, 23i17~18, i27-30+32a (+22)
* Tornado
* Combo from 1st CH
* Floating state 10~63
zafinaMNT.d+1,4L, m14, 23i15~16, i27~30-16+15 (+6)+60a (+40)
* Balcony Break
* Combo from 1st CH
alisa1,2,d+2*h, h, l5, 10, 22i10, ,i36~37-10+34a
* Input can be delayed 8f
* Move can be delayed 7f
alisa2,2h, h10, 22i12, i20~35-13~+2+15a (+5)
* Balcony Break
* Combo from 1st hit
* 2nd hit available on hit or block only
alisa1+2m22i19~20-4+15a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Head
* 6 chip damage on block
alisaf+2,3,3m, h, m12, 8, 22i17~18, ,i35~36-10+12a (-3)
* Balcony Break
* Combo from 2nd hit
alisab+2,3m, m12, 22i18, i23~24-15+9a (-8)
* Tornado
* Balcony Break
* Combo from 1st hit with 9f delay
* Move can be delayed 12f
* Low crush 21~60
* Floating state 61~63
alisab+3m22i20~22-8+5a (-4)
* Homing
* Balcony Break
alisab+3+4m22i18~19-17+32a (+22)
* Tornado
* Actually a js5 low crush (framedata display bug?)
* Low crush 6~35
* Floating state 36~53
alisauf+2h22i16~17-2+20a (+11)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Homing
* Balcony Break
* Weapon
* 6 chip damage on block
* 11 chip damage on block in heat
alisaf,F+4m,m14,22i22~29 i34~39-9~-2+9a (+0)
* Balcony Break
* Knee
* Transition to attack throw on front hit only
* +8a (-1) on BT hit
* Just frame input: Input 1 during frames 16-19? to add 5 more dmg
alisaCLK(Two spins).3m22i13~14+0+63a (+43)
* Balcony Break
* Effective startup time is i32~33?
* 8 chip damage on block
anna1,2,4h, h, h5, 8, 22i10, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH
anna2,4h, h10, 22i10, i22-6+20a (+11)+49a
* Balcony Break
* Combo from 1st CH with 9f delay
* Input can be delayed 10f
annadf+1,2,4m, h, h10, 10, 22i13~14, ,i17~20-5+20a (+11)+14c
* Balcony Break
* Combo from 2nd CH with 10f delay
* Input can be delayed 10f
* Move can be delayed 8f
annadf+3,2,4m, h, h13, 9, 22i14, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
annauf+3m22i23~24+0+27d
* Balcony Break
* Low crush 9~30
* Floating state 31~33
annaFC.df+1m22i20-10+21d (+11)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Weapon
* Jab evasion?
* Chip damage on block
annaCJM.uf+3m22i23~24+0+27d
* Balcony Break
* Low crush 9~30
* Floating state 31~33
annaCJM.uf+4m22i15~16-13+30a (+20)
* Tornado
* Low crush 8~29
* Floating state 30~32
armor-kingf+3,2,1m, m, m12, 13, 22i15~16, ,i24~26-13+34d+70a (+54)
* Tornado
* Combo from 2nd CH
armor-kingb+3+4m22i20~21-9+12a (+3)
* Homing
* Balcony Break
armor-kingf,n,d,DF+4m22i16~18-9+28a (+20)
* Balcony Break
* Tornado
* Knee
* Low crush 11~27
armor-kingSS.4m22i19~20-8+13a+58a
armor-kingBAD.1,4h, h13, 22i11, i22~23+4~+5+11g~+12g
* Combo from 1st hit with 6F delay
* Interrupt from 1st block with i3
* Input can be delayed by 6F
* Move can be delayed by 1F
* Recovers in BT
armor-kingBAD.1+2m22i26~27+5+12c+40a
* Head
* 6 chip damage on block
armor-kingCH.ws2,2m,m20,22 (15) / 25 (17)i12, i11~12+1+35a(+28)
* Power up with input f,d,df+2
asukadf+1,4m, m10, 22i13~14, i23~24-12+22a (+17)+59a
* Balcony Break
* Combo from 1st CH with 1f delay
* Input can be delayed 7f
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
* High crush 6~
asukadb+2m22i20~21-11+32a (+22)
Tornado
* High crush 3~17
asukaf,F+2,3m, M16, 22i15~16, i27~28-7+15a
* Balcony Break
* Combo from 1st CH with 4f delay
* Input can be delayed 12f
* Move can be delayed 10f
azucenauf+4M22i24~26-8+21a
* Spike
*20 damage when u+4 or ub+4 input is used
* Low crush 9~26
azucenaLIB.2m22i14~15-8+22g
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
bryan1,4,2,1,2h, h, h, h, h5, 14, 18, 16, 22i10, ,i24-9+41d (-17)
* Balcony Break
* Input can be delayed 1f
bryanf+1+2h22i20~21+1+19d
* Balcony Break
* Elbow
* 6 chip damage on block
bryand+3,2l, h10, 22i16, i21-7+35a (+9)
* Balcony Break
* Combo from 1st CH
* Gain SNE on hit with 1+2
bryanb+2,1,2h, h, h18, 16, 22i17, ,i24-9+41d (-17)
* Balcony Break
bryanuf+1m22i20~21-13+15a
* Balcony Break
* Floor Break
* Gain SNE on hit (+3a on hit)
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
bryanuf+3+4m22i16~17-7+8a
* Tornado
* Knee
* Gain SNE on hit
* Low crush 9~26
* Floating state 27~29
bryanSLS.2,4h, m16, 22i15~16, i16~17-10+5a
* Tornado
* Knee
* Combo from 1st hit with 4f delay
* Gain SNE on hit, -12a
* Low crush 9~26
* Floating state 27~29
bryanSLS.4,1,2m, h, h13, 13, 22i18, ,i24-9+41d (-17)
* Balcony Break
* Combo from 2nd hit
bryanqcb+1h22i13~14+5+36a (+28)+72a (+56)
* Tornado
* Balcony Break
* Chip damage 6 (30%) on block
claudio3,2m, h14, 22i14, i22~23-6+25a (+16)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Transition to r55 STB on hit without STB
* -6a (-13) upon STB gain on an airborne hit
claudiouf+3m22i23~25-6+23d
* Floor Break
* 20 damage with input ub+3
* 21 damage with input u+3
* Linear move?
* No tracking to SSL/SWL side?
* Low crush 9~26
* Floating state 27~29
cliveH.u+1+2,1M,m, m,m18,21, 17,22i19~20,i20~21, i25~26,i20~21-8+14a(+4a)
* Balcony Break
* Weapon 2nd hit
* Move cannot be delayed
* Input can be delayed by 25F
* Interrupt with i3 from 2nd block
* 14 chip damage on block
* Same move as (df+1,H.1),1
clive1,f+2h, h5, 22i10, i25~26+1+13g
* Balcony Break
* Weapon
* Combo from 1st CH
* Input can be delayed 2f
* 6 chip damage on block
* +20a (+11) on BT hit
cliveH.df+1,1,1m, M,m, m,m10, 13,15, 17,22i14~15, ,i25~26,i20~21-8+14a(+4a)
* Balcony Break
* Weapon 2nd hit
* Move cannot be delayed
* Input can be delayed by 25F
* Interrupt with i3 from 3rd block
* 14 chip damage on block
clivef,F+1+2m22i20+3+9c
* Spike
* Weapon
* 2 chip damage on block
devil-jinu+4m22i20~21-25+15a (+5)
* Tornado
* May evade some highs during frames 5-9
* Might evade some mids during frames 7-9
* Increased evasion when performed from crouching state
* Enter FLY +35a (+25) with ub_u_uf on hit
* Low crush 9~44
* Floating state 45~47
devil-jinf,F+4m22i20~21-6+16g+55a
* Balcony Break on normal hit
* i23 startup when unbuffered, and i21 startup when buffered
* Opponent recovers crouching on hit
* Active frame 1 range: 3.70
* Low crush 10~30
* Floating state 31~33
dragunov1,1,3h, h, m5, 8, 22i10, ,i25~26-9+15a (+6)+36a (+0)
* Balcony Break
* Combo from 2nd CH with 5f delay
* Input can be 10f delayed
dragunovf+4,3h, h16, 22i14~15, i30~32-9+20a
* Tornado
* Balcony Break
* Combo from 1st hit with 3f delay
* Interruptable by i14 from 1st block
dragunovb+3+4h22i28~29-2+1d
* Transitions to throw on block front hit
* +26a on side or back hit
* Balcony break on airborne hit
* Punch parry
* Parry state 7~15
dragunovf,f,F+2m22i15~17+4+32d (-26)+44a
* Balcony Break
* Spike
* 20% (4) Chip damage on block - 30% (7) when powered up
* Do f,n,f+2 within 8 total frames (first forward and neutral doesn't matter) for the powered up (bluespark) version - 26 damage
dragunovSNK.4m22i19~20+7+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* 4 chip damage on block
eddy3,3m, m12, 22i14~15, i23~25-3+8s
* Combo from 1st CH
* Transition to HSP
fahkumram2,3h, m13, 22i12, i31-4+27a (+17)
*
Balcony Break
* Combos from 1st hit CH
fahkumramf+2,1m, m14, 22i15, i20-14+33a (+18)
* Combos from 1st hit
fahkumramf+3+4m22i22-14+19a (+14)
* Knee
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Grants GRF on hit
* Power crush 7~21
fahkumramdf+2,1m, m10, 22i15, i24-13+13d
* Balcony Break
* Floor Break
* Elbow
* Combos from 1st hit
fahkumramb+3+4m22i17-13+3+33d (+25)
* Balcony Break
fahkumramuf+4m22i20-16+66a (+55)
* Tornado
* Balcony Break
* Low crush
fahkumramf,F+1+2m22i18-14+43a (+33)
* Grants GRF on hit
fahkumramFC.df+2L22i19-14+4+12d
* Elbow
* High crush
fengd+4,1+2L, m7, 22i14~15, i26-10+11a (+2)
* Balcony Break
* Combo from 1st CH with 4F delay
* Move can be delayed by 5F
* Input can be delayed by 6F
fengb+2,3,4,2m, l, m, M13, 6, 13, 22i17, ,i24~25-6c+4c
* Spike
* Aerial combo from 3rd hit (-6a~-9a) with 13F delay
* Move can be delayed by 10F
* Input can be delayed by 13F
heihachiWAR.1,b+2,2h, m, m5, 17, 22i10, ,i25~26-13+23a (+13)
* Reversal Break
* Balcony Break
* Head
* Combo from 2nd hit
* Chip damage on block
* Erases opponent's recoverable health on hit
* +42d on airborne hit, opponent can tech roll after
heihachif,F+2M22i19~21-16+37a (+27)
* Tornado
heihachif,F+1+2m22i13-8+22a (+12)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Chip damage on block
* Gain 1 Ultimate Count on Heat activation
heihachiWAR.f,F+2M22i19~21-16+37a (+27)
* Tornado
* Chip Damage on block
hwoarangd+4,4l, h7, 22i19, i20-13+69a (+53)
* Tornado
* Jail from 1st normal hit
* Combo from 1st CH
* Also possible during RFF
hwoaranguf+2m22i26+5c+6c+28d
* Also possible during RFF
* Low crush 13~
hwoarangf,F+4m22i17~18-7+19a (+10)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Also possible during RFF
* Transition to RFF (does not transition on Heat activation or when using Heat Dash)
hwoarangws3m22i14~16-12+14c
hwoarangRFF.f,F+3M22i22~25-7+19d
* Low crush 3~
hwoarangRFS.uf+3M22i24~27-7+19d
* Increased chip damage scaling on block during heat
** 6 chip damage on block in heat
* Low crush 9~
jack-81,1h, m10, 22i12, i15-14c+4c+12d
* Elbow
* Combo from 1st hit with 9F delay
* Transition to GMH with D
* (+4 oB, +8c oH, +16d cH)
* Input can be delayed by 9F
* Move cannot be delayed
jack-8f+1,2,2m, h, m13, 12, 22i14, ,i33+6+3a
* Can be charged to power up
jack-8f+2h22i10-12+5+32a (+24)
jack-8df+2,1*m, h13, 22 (32)i15, i35-46+69a (+53)
* Tornado
* Transition to GMH with D
* Gain GMC on hit
** (+70a (+54) oH))
* 28 damage with scaling from 1st hit
jack-8f,F+1m22i15~16-6+8c+16d
* Elbow
* Transition to GMH with D
* (+4 oB, +8c oH, +16d cH)
jack-8f,F+3M22i26+4+9c+22a
* Transition to FC with D
jack-8GMC.1m22i22-6+73a (+57)
* Strong Aerial Tailspin
* Homing
* Partially uses remaining Heat time
* Chip damage on block (4)
jindf+4m22i20~i21+0+8c
* Spike
* Heat Engager
* Heat Dash +67a (+50), +5
jind+2L22i22~23-14+4c
* Balcony break on airborne hit
* High crush 8~55
jinb,f+2,1,df+2m, h, M15, 14, 22i15~i16, ,i28~29-14+37a (+27)
* Tornado
* Combo from 2nd CH
* Input can be delayed 16f
* Move can be delayed 10f
jinf,F+2m22i14~15-8+15a (+6)
* Heat Engager
* Heat Dash +36a (+26), +5
* Balcony Break
* Cannot be buffered
* 6 chip damage on block
jinf,n,d,df:1M22i16~i17-13+36a (+26)
* Tornado
* Chip damage on block
junf+3,4m, M13, 22i16, i20~22-13~-11+28a (+13)
* Tornado
* Combo from 1st hit with 10F delay
* Move can be delayed by 5F
* Input can be delayed by 10F
jundf+3m22i17-8+19a (+10)
* Homing
* Balcony Break
jundf+4m22i15-14+48a (+17)+52a
* Tornado
* Balcony Break (airborne)
* Crumple stun launcher (+52a) on CH
junb+3,2m, M20, 22i16~17, i20-9+30a (+15)+69a (+53)
* Tornado
* Combo from 1st hit
* Chip damage (8) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
junf,F+2,2m, m16, 22i16~17, i21-13+8a+53a
* Tornado
* Balcony Break
* Elbow
* Combo from 1st hit with 8f delay
junf,F+2,3m, h16, 22i16~17, i20~21-8~-7+29a (+14)
Combo from 1st hit with 8f delay
junws1,1,2h, h, M14, 7, 22i12~13, ,i23-9+30a (+15)+69a (+53)
* Tornado
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* Chip damage on block
* Deals recoverable self-damage when not in Heat
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
junGEN.1L22i20~21-12+3c+26a
* Has good left sidestep tracking
* High crush 11~
kazuyaf+3m22i17-13+5+54a(+23)
Balcony Break on air hit
kazuyadf+1,df+2m, m11, 22i15~16, i22-8+18c+32a(+22)
* Tornado
* Balcony Break
* Combo from 1st hit with 5F delay
* Move can be delayed by 2F
* Input can be delayed by 5F
kazuyadf+2m22i14-12+5+59a
* Homing
* Balcony Break on air hit
* Crumple stun +13F after CH
kazuyab+2,4,1m, h, m12, 12, 22i14, ,i19-14+11a (+2)
* Balcony Break
* Combo from 2nd CH
kazuyaf,F+4M22i17~18-9+5+29a(+23)
kazuyaSS.4,1m, m14, 22i15, i21~22-13+21a (+12)
* Strong Aerial Tailspin
* Elbow
* Combo from 1st hit with 9f delay
* Move can be delayed 9F
* Recovers 5F faster on hit (t65 r28)
kingb+2,1+2h, h16, 22i14, i24~25+2c+22a
* Head
* Forces crouching on block.
* Move can be delayed by 10F
* Input can be delayed by 15F
kuma2,1,2h, m, m10, 11, 22i10, ,i33~34-14+31a (+21)
kumaf+4h22i15-6+5+30a
* Balcony Break on CH
kumauf+3,4,1+2m, m, M13, 13, 22i16~17, ,i18~19-15+16a / -2a
* Spike
* Transition to HBS with input D or 3+4
* Less frame advantage occurs after Combo from last hit
kumaqcf+2,2m, l15, 22i17~18, i33~34-18+40a
* Chip damage on block
kumaHBS.d+1+2m22i16~20-3+4+76a (+60)
* Tornado
* Transition to HBS
* Tornado on CH only
* t44? r24? on hit
* Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high)
kumaROL.1+2SM22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
lars3+4m22i17~18-8+17d
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
larsf+2,4h, h10, 22i12, i18~19-12+15 (+6)
* Balcony Break
larsSEN.3+4m,m22 (11)i13~14,i18~19+0c+22d (-13)
* Spike
* 6 chip damage on block
* Low crush 7~
lawb+1,2,2m, m, m12, 12, 22i14, ,i18-14+12a (+5)
* Heat Engager
* Heat Dash +5, +42a (+27)
* Balcony Break
* Combo from 1st or 2nd hit CH with 12F delay
* Move can be delayed by 8F
* Input can be delayed by 16F
law1+2+3+4,2h22i14+1+15a+50a
* Balcony Break
* 6 chip damage on block
leef+2,1m, h12, 22i14, i19-10+42d (-16)
* Balcony Break
* Combos from 1st hit
* Delayable
leedf+4,4m, h14, 22i13-14, i22-23-9+10g
* Heat Engager
* Heat Dash +5, +34d
* Combo from 1st hit with 7F delay
leef,F+4h22i16-5+29a
*
* High crush 5~
leodf+3m22i17~19-9~-7+6a (-3)+27a (-9)
* Homing
* Balcony Break
leoub+1,P.4h22i17~18-16~-15+14c
* Combo from parry
leoBOK.1+2M22i20~21-12~-11+15d
* Heat Engager
* Heat Dash +5 +17d
* Balcony Break
* Spike
* Power crush 8~
leoOTG.d+3+4L22i21~22-13~-12+3
* Spike
* -2d (-10) on grounded hit
leroyuf+4m22i23~25-8~-6+21a
Alternate input: ub+4 or u+4
* Low crush 9
lidiaH.f,F+2m22i13+5+17
* Reversal Break
* Transition to HRS on hit or block only
* Partially uses remaining Heat time
* Input H.f,f,F+2 to power up
lidiaf+3,2m, m12, 22i17~18, i24~25-4+24g+59cs
* Tornado
* Transitions to WLF
lidiaqcf+1+2,2m, m18, 22i16~17, i24~25-4+24g+58a
* Tornado
* Combo from 1st hit
* Combo from 1st CH with 12f delay
* Transition to WLF on hit or block only
* Balcony break on airborne hit
* Can be charged to enhance
lidiaFC.df+2m22i12-14+9a
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* Elbow
lidiaCAT.2,3,1h, m, m12, 13, 22i14~15, ,i18-10+12a (+3)
* Balcony Break
* Elbow
* Combo from 2nd hit with 10f delay
* Combo from 1st CH
* Move can be delayed 9f
lidiaHRS.1h22i17+1+16g
* Balcony Break
* Homing
* Transition to WLF on hit or block
* +8 WLF frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~16
liliH.RAB.3L22i20~21-13+24a+70a (+54)
* Homing
* Tornado on CH
* Partially consumes remaining Heat time
* High crush 6~
lili3,2,3m, h, h12, 8, 22i15~16, ,i24~27-9~-6+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
* Input can be delayed 4f
* Move cannot be delayed
* Low crush 17~35
* Floating state 36~38
lilidb+3h22i19~22-9~-6+34d+46a
* Balcony Break
* High crush 6~18
lilib+1,4m, m16, 22i17, i25~26-11+32a (+17)
* Tornado
* Combo from 1st hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 9f
liliBT.2m22i14~16-13+8g
* Balcony Break
* Hit vs BT +15a (+6)
* Block advantage -7 on successful attack absorption, deals 2 chip damage on block, becomes a Reversal Break
* Power crush 6~13
miary-zo3,1,2m, m, m12, 10, 22i13~14, ,i16~18-14+28a (+13)
* Combo from 2nd CH with 11f delay
* Jail from 1st block
* Input can be delayed 11f
* Move can be delayed 9f
miary-zoH.uf+3,2h,h,m, m6,6,12, 22i18~19 i9~10 i9~10, i24~25+4+17a (+7)
* Balcony Break
* Weapon
* Combos from 1st hit
* 4 chip damage on block
* Partially consumes remaining Heat Time
miary-zoSS.2m22i20+1+3+59a
* Balcony Break (airborne)
* Enter MOR +4 +6 r32 with F
* 4 chip damage on block
* Sidestep takes 9f, effective startup i29
nina1,2,4h, h, h5, 10, 22i10, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 8f delay
* Input can be delayed 10f
nina1,2,1+2h, h, m5, 10, 22i10, ,i23-14+17a (+8)+36d (+28)
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 10f
* Interrupt with i3 from 2nd block
nina3,2h, m14, 22i14, i19-9+36a
* Balcony Break
* Side roll takes 34 frames, effective startup i53
* Chip damage on block
* Cancel to r38 FC with D
nina4,2h, m15, 22i11, i19-9+36a
* Balcony Break
* Side roll takes 35 frames, effective startup i54
* Chip damage on block
* Cancel to r38 FC with D
ninaf+2,1,4h, m, h12, 12, 22i13, ,i25~27-3~-1+23a (+14)+40a
* Balcony Break
* Combo from 2nd hit with 4f delay
* Combo from 1st CH
* Input can be delayed 19f
* Move can be delayed 18f
ninaf+4,2m, h15, 22i21~22, i18-9+39d (-19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 14f delay
* Input can be delayed 15f
* Move can be delayed 9f
ninaf+3+4,1m, m12, 22i14, i27-14+10(+1)+6
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit
ninadf+3,2,1,2,1+2m, h, h, h, m13, 12, 6, 6, 22i14, ,i23-14+17a (+8)+36d (+28)
* Balcony Break
* Combo from 4th CH with ?f delay
* Input can be delayed 10f
* Interrupt with i? from 4th block
ninadf+3,2,4m, h, h13, 12, 22i14, ,i22-6+20a+49a
* Balcony Break
* Combo from 2nd CH with 8f delay
ninadb+1+2h,m5,22i11 i18-14+10a (+1)
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* Jail from 1st attack
ninab+1,4h, M10, 22i12~13, i28~29-12+7+71a (+55)
* Tornado
* Combo from 1st hit with 1f delay
* Can hit grounded when off-axis
ninaws4,2m, m15, 22i11~12, i19-9+36a
* Balcony Break
* Side roll takes 34 frames, effective startup i53
* Chip damage on block
* Cancel to r38 FC with D
ninaSS.4,2L, h14, 22i20, i22-7+37d (-21)
* Tornado
* Balcony Break
* Combo from 1st CH
* Chip damage on block
ninaSS.1+2m22i19-8+3+37a
* Balcony Break
* Sidestep adds minimum 9f, effective startup i28
* Chip damage on block
panda2,1,2h, m, m10, 11, 22i10, ,i33~34-14+31a (+21)
pandaf+4h22i15-6+5+30a
* Balcony Break on CH
pandauf+3,4,1+2m, m, m13, 13, 22i16~17, ,i18~19-15+16a / -2a
* Spike
* Transition to HBS with input D or 3+4
* Less frame advantage occurs after Combo from last hit
pandad,df,f+2,2m, l15, 22i17~18, i33~34-18+40a
* Chip damage on block
pandaHBS.d+1+2m22i16~20-3+4+76a (+60)
* Tornado
* Transition to HBS
* Tornado on CH only
* t44? r24? on hit
* Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high)
pandaROL.1+2sm22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
paulf+2h,t12,22i13-5+9
* Heat Engager +9
* Heat Dash +5, +62a (+42)
* Transition to throw on front hit
* Transition to +7 DPD on hit with DF
* +32a without throw transition
paulf+1+2m22i20~21+3c+8c+35d (+27)
* Balcony Break (CH only)
* Chip damage (4)
* Move can be delayed 9f (i29~30)
* Delayed startup from 5~23f charge
* f+1+2* at 24f charge
* H.f+1+2* at 24f charge
* Transition to 0, +5c DPD with DF
pauldf+1,1,2m, h, m11, 9, 22i14, ,i22~23-9+32a (+24)
* Balcony Break
* Combo from 2nd CH
paulb+2m22i18-5c+4c
* Spike
paulb+2,1m, m22, 22i18, i36-120c+16d
* Move can be delayed 20f (i56)
* Charge begins on frame 18
* Requires 0~41f charge
* Delayed startup from 22~41f charge
* Combo from 1st CH with 0~23f charge
* b+2,1* / H.b+2,1* at 42f charge
paulub+2m22i18-5+14d
* Balcony Break
* +21d (+14) on airborne opponent
* Can be charged to power up
paulqcf+3+4m22i19~20-9+35a (+27)+74a (+58)
* Tornado
* Balcony Break
* Knee
* High Evasion (brief)
* Low crush 19~39
paulDPD.df+2,3m, M10, 22i14, i25~26-13c+10d FDFA+46a
* Spike
* Move can be delayed 10f
* Input can be delayed 17f
* Combo from 1st hit with 6f delay
paulqcb+3,2,3L, m, M14, 20, 22i18~19, ,i25~26-13c+10d FDFA+46a
* Spike
* Combo from 1st CH +15d (-20) FDFA
* Move can be delayed 10f
* Input can be delayed 17f
paulqcb+1+2m22i16~17-14+37a (+27)
* Tornado
* High evasion
pauldf+1+3t22i12~13-2+9
* Throw break 1
ravendf+4,4,3m, M, M15, 16, 22i15~16, ,i27~30-6~-3+18a
* Low crush 1~27
* Floating state 28~30
ravenu+3,3,3h, L, M23, 18, 22i27~28, ,i27~30-6~-4+18a
* Alternate input: ub+3,3,3
* Can be performed during CD (Shadow Sprint)
* Low crush 1~27
* Floating state 28~30
ravenBT.3,4,3h, m, M10, 17, 22i10, ,i27~30-6~-3+18a
Same move as (df+4,4),3
* Low crush 1~27
* Floating state 28~30
ravenBT.b+3h22i18~19+4~+5+41a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Chip damage on block
reinaf+1+2m22i32-11+7
* Wall Crush +19g on hit
* High crush 6~24
reinaf,F+3+4h22i16~19-2+49d (-9)+49a
* Balcony Break
* Low crush
reinaf,f,F+3m22i24~27+6+32a (+24)
* Balcony Break
* Chip damage when guarded
* Low crush
reinaSSH.uf+3m22i30~33+6+32a (+24)
* Balcony Break
reinaSEN.3h22i12~13+1+7
* Homing
* Heat Engager
* Heat Dash +5, +34a (+27)
* Deals chip damage on block
reinaWGS.1,3m, m24, 22i19~21, i26~30-12+18d (-17)
* Spike
* Combo from 1st hit
* Low crush
reinaWRA.1,4h, M12, 22i12, i25~26-9+9d
* Balcony Break
* Spike
* Combo from 1st hit
reinaWRA.4,2,2,1+2M,M, m, h, m6,8, 8, 4, 22i17~18,i13, ,i24~25-20+24 (+3)
* Balcony Break
* Blue spark with input qcf+1+2 for 6 extra damage
* Combo from 4th hit without delay
* Can be delayed
shaheenuf+3m22i25~26-7+24
* Alternate input: ub+3 or u+3
* Low crush 9
steve2,1,2h, h, m12, 14, 22i12, ,i25-11+13a (+4)
* Balcony Break
* Combo from 2nd CH with 3?F delay
* Move can be delayed by 10?F
steveALB.2m22i23-3+16a (+7)
Heat Engager
Heat Dash (+5/+36a (+26)/-)
* Balcony Break
steveFLK.1,1,1,2h, h, h, m14, 8, 8, 22i12, ,i20~22-12+17a (+0)
* Tornado
* Combo from 3rd hit
steveFLK.1,1,2h, h, m14, 8, 22i12, ,i20~22-12+17a (+0)
* Tornado
* Combo from 2nd CH
* Same hit as (FLK.1,1,1),2
steveFLK.1,2h, m14, 22i12, i20~22-12+17a (+0)
* Tornado
* Combo from 1st CH
* Same hit as (FLK.1,1,1),2
steveLNH.2m22i16-17-13+61a (+51)
* Tornado
steveLWV.1,1m, m14, 22i14, i24~26-13+28a (+19)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 5F delay
* Move can be delayed by 10F
steveRWV.2m22i14-13+10a (+1)+31a (+5)
*
Balcony Break
xiaoyudb+1m22i18-9+14a (+5)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Clean hit damage: 30
xiaoyub+3h22i18~19+3+8c+32d
* Chip on block [6]
* Unparryable by traditional kick parries (bug?)
* Transition to BT
xiaoyuws3m22i22~23+3c+6c+51a
*
xiaoyuAOP.3+4L22i23-33+1d
* Transition to FUFT on block
xiaoyuAOP.uf+3,1m, m14, 22i15, i24-4+8c
* Alternate input AOP.ub+3,1 AOP.u+3,1
* Floor Break on airborne opponent
yoshimitsu1,NSS.1h, m5, 22i10, i23-9+16a+52a
* Floor Break
* Weapon
* Combo from 1st hit with 1f delay
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 8 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
yoshimitsu3,NSS.1m, h12, 22i15~16, i22~24+7+18g
* Heat Engager
* Heat Dash +5g, +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* Does not transition to DGF during Heat Dash
* Recovers in 1SS
* Low crush 26~
yoshimitsu3~4m,m6,22i17~18 i28~29-6+3
* Jail from 1st attack
* Enter DGF +5 +14 r18 with 1SS.U
* Cannot transition after frame 29
* Low crush 12-37
* Floating state 38-40
yoshimitsu4,4,2,2,1~1h, h, m, h, m!, m!16, 16, 5, 6, 30, 22i12~13, ,i28~113-58
* Weapon
* Cancel early to r26 with B (earliest cancel -12a)
* Possible to double-hit
yoshimitsuub+1+3,n,1m!, m!40, 22i50~52, i28~113 i2~4-57a
* Weapon
* Cancel early to r25 with B on frame 64
* Possible to double-hit during cancel
yoshimitsuuf+1,NSS.1m, M10, 22i17, i29~30-9+9c
* Floor Break
* Weapon
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Interrupt with i6 from 1st block
* Transition to FLE on hit only
* Good sidestep right tracking
* Restores 3 additional recoverable health on hit
* Partially uses remaining Heat time
yoshimitsuf,F+1+2m22i22~24-8+3c
* Floor Break
* Cannot be buffered
* Visually similar to f,F+3+4
* Low crush 10~21
* Floating state 22~24
* Low crush 25~29
* Floating state 30~32
yoshimitsuf,n,d,df+1M22i17~18-17+35a (+25a)
* Weapon
* Can be buffered
* Enter KIN r30 with 1+2
* Can be performed from FC
* Low crush 17~39
* Floating state 40~42
yoshimitsuSS.2m22i16~17-13+28a (+18)
* Tornado
* Sidestep adds minimum 9f, effective startup i25~26
yoshimitsuDGF.1M22i30~31-2c+10a+46a
* Floor Break
* Weapon
* 11 chip damage on block
* Power up in Heat
* Partially uses remaining Heat time
* Low crush 1~27
yoshimitsuDGF.2,4h, M15, 22i16~18, i26~28-14+15a (+8)
* Tornado
* Combo from 1st hit
* Enter NSS r33 with B
* Low crush 1~46
* Floating state 47~49
yoshimitsuIND.3+4m,m6,22i17~18 i10~11-6+3
* Homing
* Enter DGF r18 with 1SS.U
* Low crush 12-37
* Floating state 38-40
yoshimitsuqcf+2t22i15~16+0+0
* Throw break 1+2
* 35 damage as a backthrow
* Yoshimitsu recovers 16 health
* On break:
** -Opponent recovers 22 health (35 on backthrow)
** -Yoshimitsu loses 16 health
zafinaf+1+2m,m16,22i19~20 i13~14-9+5a (-5)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Jab evasion?
* Second hit available only on hit or block
* 8 chip damage on block
* Deal 10 recoverable damage to self without Heat
* Azazel's Power
* Gain ORB on hit or heat activation
zafinadf+4,1m, m14, 22i13, i31-9+3a
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* Spike
* Weapon
* Combo from 1st hit
* Cancel to FC -18 -2 r37 with D
* Deal 10 recoverable damage to self without Heat
* Interrupt with i11 from 1st block
* 8 chip damage on block
* Azazel's Power
* Gain ORB on hit or heat activation
zafinab+2h22i22~23-5+14
* Homing
* Balcony Break on airborne hit
* +23a on BT hit
zafinaSS.1+2m22i17~18-2c+8c+28a
* Spike
alisau+1+2m21i33~34-5+56a
* Spike
* Low crush 7~33
* Floating state 34~36
alisaBKP.1h21i11~13+4~+6+27a (+1)
* Strong Aerial Tailspin
* Balcony Break
* 9 chip damage on block
* Transition to SBT at +6/+29 (+3) with 3 or 4
* Transition to DBT at +6/+29 (+3) with f+3 or f+4
alisaDES.f+1h21i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1+3+9
* Weapon
* 1 chip damage on block
* 7 chip damage on block in heat
anna4,2,1+2h, h, m15, 2, 21i11, ,i27-15+8a (-1)+28d (+20)
* Tornado
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
annaf+1+2m21i17-13+19a (+14)+28d (+20)
* Tornado
* Balcony Break
annadb+3L21i30~32-26+68a (+52)
* Stagger on block
* Instant Tornado on hit
* High crush 16~63
annab+1+2m21i20~21-13+20a (+15)
* Balcony Break
* -8 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
annaf,F+2h21i17~18+4+15d
* Homing
* Balcony Break (airborne)
* Weapon
* 6 chip damage on block
annaROLL.4h21i20+7+32a (+22)+57a
* Tornado
* Chip damage on block
* Roll adds minimum 20f, effective startup i40
* High crush 39~69
* Low crush 20~35
* Floating state 36~38
annaTOM.4L21i15-13+28g
anna2+4t21i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
armor-kingf+4M21i23~25+3c+7c+12c
armor-kingf+1+2m21i22~23-12+22g
* Strong Aerial Tailspin
* Transition to BAD on hit only with F (+26g)
* -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~21
armor-kingdf+2m21i15~16-12+4+22a
armor-kingub+1h21i24~25+5+39d (+31)
* Balcony Break
* Homing
* 5 chip damage on block
* Powered up in during Heat
asuka1+2m21i16-9+27a
asuka3+4m,M10,21i23~24 i6~8-6+25a
* Spike
* Cancel to FC with D
* r44 on grounded hit
* Low crush 5~33
* Floating state 34~36
asukaf+4h21i19~21+3+28a
* Homing
* Balcony break on CH
asukaf+2+3h21i23~24+0+25a
* Balcony Break
* Sabaki, parries high or mid punches
* +51a on a successful parry
* Parry state 4~15
asukadb+4,3L, h14, 21i22~24, i17-3+39a (+29)
Combo from 1st CH with 1f delay
asukab+4,2,3m, m, M17, 12, 21i15~16, ,i20~23-16+15a (-2)
* Balcony Break
* Combo from 2nd hit with 6f delay
* Move can be delayed 3f
* Gain NWG on hit with 1
asukaf,F+2,1m, h16, 21i15~16, i21~22-5+19c
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Elbow
* Combo from 1st hit with 6f delay
* Combo from 1st CH with 10f delay
* Input can be delayed 12f
* Move can be delayed 10f
* Gain Naniwa Gusto on Heat activation
* Forces tech backroll on hit
asuka(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
azucena2,1,2h, m, h9, 11, 21i10, ,i24~25-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 2nd CH with 5f delay
* Move can be delayed 10f
azucenaf+3,4m, m15, 21i18, i24~25-11+8+52a
* Combo from 1st hit with 6f delay
* Input can be delayed for 8f
* Move can be delayed for 7f
azucenaf+4,4m, h16, 21i17~18, i24~25-7+19a (+10)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Combo from 1st hit
* Cancel 2nd hit into BT -19 -10 r20 with B
* Low crush 15~23
* Floating state 24~26
azucenad+3,3,4L, m, m10, 14, 21i15, ,i25~26-14+15a (-2)
* Tornado
* Balcony Break
* Combo from 2nd CH with 10f delay
azucenab+2h21i18~19+2+22a (+13)
* Balcony Break
* Homing
* 6 chip damage on block
* 7 chip damage on block during heat
azucenab+3m21i19+2c+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* 6 chip damage on block
* 7 chip damage on block during heat
azucenaf,F+4M21i25~27+0~+2+13c~+15c
* Spike
* Guaranteed 13f or faster mid on hit
* 70% scaling on combo
* Chip damage on block
azucenaBT.1,4h, m9, 21i10~11, i24~25-11+8+53a
* Combo from 1st hit
* Combo from 1st CH with 2f delay
* Move can be delayed 10f
* Will not combo if the kick impacts on i25
azucenaBT.4,3m, m15, 21i15~16, i23~24-14+16a (-1)+70a (+54)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Move can be delayed 10f
* Only hits grounded when up-close and off-axis
azucenaLIB.4,2m, M14, 21i15~16, i25~26-13+16a
* Balcony Break
* Spike
* Combo from 1st hit with 5f delay
* Will not wall splat when the first hit is a counter hit due to float state
bryan1,4,2,1,4h, h, h, h, m5, 14, 18, 16, 21i10, ,i25~26-10+37a
* Tornado
* Strong Aerial Tailspin
* Can hit grounded while off-axis
bryan1,4,2,4h, h, h, m5, 14, 18, 21i10, ,i30~31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
* Low crush 16~31
* Floating state 32~34
bryand+2,3m, m17, 21i14~15, i22-10+16a (-1)+32a (+18)
* Balcony Break
* Knee
* Combo from 1st CH with 10f delay
* Move can be delayed 9f
bryanb+1m21i20~21+4+7c+78a (+58)
* Spike
* Elbow
bryanb+2,4h, m18, 21i17, i30-31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
* Low crush 16~31
* Floating state 32~34
bryanws3,4m, m17, 21i12, i28-10+4+29g
* Knee
* Input can be delayed 10f
* Interrupt with i8 from 1st block
bryanFC.df+4m21i15~16-10+13g+25d
Balcony Break
* High crush 1~14
claudiob+3,n,3m, m14, 21i13, i24~25-10+9c+14
* Spike
* Combo from 1st CH with 6f delay
* Input can be delayed 9f
* Move can be delayed 8f
claudiouf+2m21i21~22+4c+20a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Transition to r49 STB on hit without STB and Heat
* Transition to +20a +4c r24 FC with D
* 4 chip damage on block
* Low crush 9~22
claudio(back to wall).b,b,ubm21i36~38+0c+8a
* Floating state 5~13
* Low crush 14~32
* Floating state 33~35
cliveH.u+1+2M,m18,21i19~20,i20~21-12+3c
* Weapon 2nd hit
* Consumes 150F of remaining Heat time
* Transition to r15 PHX with F or 4 on hit or block (-1/+14c)
* 13 chip damage on block
clive1+2m21i13-9+2
* Heat Engager
* Heat Dash +5, +43d (+35d)
* Balcony Break (airborne)
* Weapon
* On hit regain 5 additional recoverable health
clivef,F+2m21i19~20-7+13a+38a
* Balcony Break
* Spike
* Weapon
* Increases ZAN gauge by 0.40 on hit
* Increases ZAN gauge by 0.14 on block
* Only deals recoverable damage
cliveSS.1+2M21i25~26+2+49a
* Spike
* Weapon
* 6 Chip Damage on block
* Transition to FC with D
* Side step takes 9f, effective startup i34~35
devil-jin4~3M21i29-32-7c+14a
* Spike
* Parryable by traditional kick parries
* Low crush 14~23
* Floating state 24~26
devil-jinb+2,1h, m11, 21i14~16, i30-31-16+29a (+19)
* Tornado
* Interrupt with i13 from 1st block
* Can evade some jabs
* Low crush 30~51
* Floating state 52~54
devil-jinb+1+2m21i20~21+3c+7c+24d
* Spike
* Opponent recovers FDFA on CH
* 4 chip damage on block
devil-jinuf+3m21i28~29+3c+7c+19a
* Spike
* Low crush 9~29
* Floating state 30~32
devil-jinuf+4m21i18-8+11
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* 6 chip damage on heat dash
* Low crush 8~18
devil-jinb,f+2,1,4m, m, M12, 12, 21i15~17, ,i26~29-8c+14a
Spike
* Low crush 12~20
* Floating state 21~23
devil-jinb,f+2,3m, h12, 21i15~17, i19~20-5+16g
* Balcony Break
* Combo from 1st hit with 8F delay
* Interrupt with i4 from 1st block
* Opponent recovers crouching on hit
* Transition to MCR with F on hit with F (+14)
** -11 on an empty MCR transition
* Move cannot be delayed
* Input can be delayed by 8F
devil-jin(back to wall).b,b,ubm21i36~38+0c+8d
* Low crush 14~45
dragunovd+4,1,3L, h, h12, 8, 21i15~16, ,i15~16-16+9a (+0)
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
dragunovub+4m21i22~23-16~17+11a
* Balcony Break
** on airborne hit
* Low crush 9~27
* Floating state 28~30
dragunovu+4m21i22~23-12~13+15a
* Balcony Break
** on airborne hit
* Low crush 9~27
* Floating state 28~30
dragunovuf+4m21i22~23-9+19a
* Balcony Break
** on airborne hit
* Low crush 9~27
* Floating state 28~30
dragunovf,F+4M21i26~28-1+13c
Spike
* Floating state 10~30
dragunovws3m21i16~17-9+15a (+6)+36a (+0)
Balcony Break
dragunovPGR.3l21i18~19-26-1d
* Homing
* Shift to Clipping Heel Hook on front hit only for 20 more damage
* +3 on hit from the side or back
* High crush 8~50
eddy1,2,3h, h, h5, 12, 21i10, ,i24~25-9+21a (+11)
* Balcony Break
* Combo from 1st or 2nd CH with 4F delay
* Interrupt from 2nd block with i5
eddy2,1,4h, h, m10, 13, 21i12, ,i20~22-12~-10+17a (+8)+56a
* Balcony Break
* Combo from 2nd Ch with 10f delay
* Input can be delayed 14f
eddydf+1,3m, h10, 21i13, i26~27-7+22a (+5)
* Tornado
* Balcony Break
* Combo from 1st hit with 2f delay
* Input can be delayed 10f
* Move can be delayed 9f
* Low crush 16~43
* Floating state 44~46
eddydb+3L21i28-14c+5c+21a
* Has good right sidestep tracking
eddyb+3,3m, M10, 21i13~14, i26~28-15+33a(+23)
* Transition to RLX
* Combos on 1st CH
eddyuf+2m21i22~23-13+32a(+24)
Balcony Break
eddyHSP.1M21i23~25+6+8c+19d
* Elbow
* Transition to RLX
* 6 Chip damage on block
* Floating state 1~12
eddyHSP.4,2m, m10, 21i12~13, i23~24-13+12a(+3)
* Tornado
* Balcony Break
* Combo from 1st hit
* Floating state 1~9?
fahkumramb+4,3,2m, m, m14, 14, 21i14, ,i31-12+16d
* Knee
* Elbow
* Grants GRF on hit
feng1,1h, m5, 21i10, i25~26-11+2+61a
* Move can be delayed by 3F
* Input can be delayed by 4F
fengdf+2,2m, m15, 21i20~21, i13~14-6+14a (+4)
* Balcony Break
* Combo from 1st hit
fengdf+4,2,1+2m, m, M13, 13, 21i15, ,i34~35-19+31a (+16)
* Tornado
* Shoulder
* Combo from 2nd CH with 4F delay
* Move can be delayed by 9F
* Input can be delayed by 10F
fengb+3m21i22~23+4+6+10a
* Knee
* 4 chip damage on block
* Transition to r25 CD on hit or block with df (+6/+8/+12d)
** Transition to r1 FC with DF~db (+5/+7/+11d)
fengf,F+4,3m, m15, 21i19~20, i20~21-14+32a (+22)
* Combo from 1st hit with 11F delay
* Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24))
* Recovers 1F faster on hit (t72 r31)
* Low crush 20
fengFC.df+2m21i18-14+55a
* High crush 18~40
feng(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
fengSTC.Pm21i18~19-17+53a
* Only occurs during STC after absorbing 2 hits
heihachi1,2,4h, h, h5, 8, 21i10, ,i22~23-9+16g+52a
* Tornado
* Combo from 2nd CH with 2f delay
* Opponent recovers crouching
* Can be charged
heihachi4h21i15~16-9+16g+52a
* Tornado
* Balcony Break
* Opponent recovers crouching on hit
heihachif,F+3m21i20~22-3c+56a
* Spike
hwoarang3~4m,m11,21i22,i7-3+26a (+16)
* Balcony Break
* Input 4 the following frame after 3 to power up
** 37dmg, +1 oB, +42a (+16) oH
* Low crush 16~
hwoarangf+4h21i17~23+7~+13+18g~+24g+18~+24
* +10~+16 guaranteed on CH depending on frame advantage
* Transition to RFS
hwoarangdb+4,4L, h14, 21i16, i17~19-1~+1+24a~+26a
* Combo from 1st CH
hwoarang(Back to wall).b,b,UBm21i36~38+0c+8a
* Low crush 14?~32?
hwoarangLFS.2,2,3,4,3,4,4,4,4m, h, h, L, m, m, l, h, m15, 7, 10, 7, 7, 8, 7, 10, 21 (14)i16, ,i22-18-16
* Airborne combo from 8th hit
* Interrupt from 8th block with i33
* Can be sidestepped
hwoarangRFF.b+4h21i18~19-9+12g+13c
* Balcony Break
* High crush 6~17
hwoarangRFF.df+3m21i22~24+1+6
* Homing
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash)
* Low crush 9~
hwoarangRFF.f+3h21i14~17+12~+15+23~+26
* Transition to LFS
* Transition to r44? BT with B (-11~-8/+0~+3)
hwoarangRFS.3~4m,m11,21i16,i7-3+26 (+16)
* Balcony Break
* Jail from 1st block
* Increased chip damage scaling on block during heat
** 9 chip damage on block in heat
* Input 4 the following frame after 3 to power up
** 37dmg on hit, +1 on block
** 14 chip damage on block in heat
* Low crush 16~
hwoarangRFS.4,3m, m17, 21i14, i23~24+4+25a (+16)
* Tornado
* Balcony Break
* Transition to LFS
* Combo from 1st CH
* Combo from 1st hit during heat
* Increased chip damage scaling on block during heat
** 4 chip damage on block in heat
hwoarangRFS.b+3m21i16~17-9+7
* Heat Engager
* Heat Dash +5, +42a (+27)
* Increased chip damage scaling on block during heat
** 6 chip damage on block in heat
jack-81+4,df+1M21i22~, i20~23-17+52a (+42)
* Tornado
* Non just frame version of 1+4:df+1
* Alternate input hcf,df+1 to power up
jack-8db+1,1,1,2l, l, l, m13, 5, 5, 21i12, ,i19-11+43a (-4)
* Balcony Break
jack-8db+3, ... 1+2l, h15, 21i21, i34+14g+17c
* Balcony Break
* Forces tech backroll on hit
jack-8db+3, ... d+1+2l, m (th)15, 4,5,5,5,5,21i21, i340
* Crouch throw (Unbreakable)
* Can be executed after any hit of Cossack Kicks (DB+3,4,3...)
jack-8db+1+2l,l8,21i18-70-5d
* Floor Break
jack-8b+4,4m, M16, 21i13, i30-4c+3d
* Combo from 1st CH
* When comboing from 1st CH:
** Floor Break
** -8d on hit
* Interrupt with i10 from 1st block
jack-8f,F+1+2,1+2m, l20, 21i15, i28-19+13d
* High crush
jack-8FC.1+2l21i24-15+13d
* Alternate input FC.db+1+2
* High crush 1
jack-8SIT.1+2m21i24-44-12d
*
* Floating state
jinf+4m21i16-17-8+4+42a
* Enter ZEN -1 +11 +49a r26 with F
* Balcony break on airborne hit
jind+3,4,3l, h, m7, 10, 21i15~16, ,i24~25-12+31d (+23)
* Tornado
* Balcony Break
* Combo from 2nd CH with 2f delay
* Input can be delayed 10f
jindb+2,2,3m, h, m12, 11, 21i16, ,i35~i36-9+20a
* Balcony break on airborne hit
jinb+4m21i17~18-7+15a
Balcony Break
jinZEN.1,2m, m14, 21i16~i17, i23~24-14+32a (+6)
* Heat Engager
* Heat Dash +?, +5
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 12f
* Move can be delayed 11f
* Cancel to Breaking Step -11 -12 r40 with DF on frame 20
jun2,1,4,3h, m, m, h7, 9, 12, 21i12, ,i25-9+13a (+4)
* Balcony Break
* Combo from 3rd CH with 5f delay
* Input can be delayed 10f
jun2,1,1+2h, m, h7, 9, 21i12, ,i22+2+22c
* Balcony Break
* Elbow
* Combo from 2nd CH with 9f delay
* Forces tech backroll on hit
junf+4h21i19~21+3~+5+13~+15
* Balcony Break (airborne)
* Homing
junf+2+3h21i28~29+0+25a
* Balcony Break (airborne)
* Punch sabaki
* Crumple stun launcher (+51a) on parry effect
* Parry state 4~15
junu+4m21i22~23-3~-2+22a
* Balcony Break (airborne)
* Low crush 8~28
* Floating state 29~31
junuf+3+4m,M5,21i20~23 i2~6-8~-4+18a
* Spike
* Low crush 9~30
junws4m21i11~12-12+18a (+11)
jun(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
junIZU.4,1L, M10, 21i19, i19~20-14~-13+14a (+3)
* Balcony Break
* 2nd hit only available as combo from 1st hit
* DA: +9 damage on hit (30)
* Deals 18 damage to self (12 recoverable)
* Unparryable
* Gain 20 Kazama Essence on normal or airborne hit
* Low crush 22~38
* Floating state 39~41
junIZU.f+1+2m21i16~17-6+5+25
* Homing
* Balcony Break (airborne)
* Only i15 or faster attacks guaranteed on CH
* Jab evasion
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
kazuyadf+3,2,1m, m, m13, 15, 21i18, -14+8(-1)+25
* Tornado
* Balcony Break
* Combo from 2nd CH
* Can be delayed 16F
kazuyab+1+2m21i22-8+5
* Heat Engager
* Heat Dash +36a (+26a) on hit
* 6 chip damage on block
kazuyaf,F+3m21i20-3c+46a
* Spike
king1+2,1m, m17, 21i18, i22-13+12a(+3)
* Balcony Break
* Combo from 1st hit with 3F delay
* Interrupt with i5 from 1st block
* Cancel move at frame 19 with B (-18/-9/-7)
* Input can be delayed by 3F
* Move cannot be delayed
kingf+1+4m21i17~19+3+7s
* Body charge attack
* Forces standing on hit.
kingd+1+2m21i23-24+45a(+35)
* Tornado
* High crush 6~23
kingdb+2m21i25~26-5c+19a
* Forces Crouching on block.
kingb+2,1h, h16, 21i14, i20~21-9+19a(+10)
* Balcony Break
* Elbow
* Combo from 1st hit with 5F delay (buffered).
* Move can be delayed by 10F
* Input can be delayed by 15F
kinguf+1h21i20~23-3+36a(+27)
Homing
Balcony Break
kingf,F+1m21i20~21-5+14g+38d
* Homing
* Balcony Break
<Showing 1601-2000 of 6205 moves>