
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| king | PD.1+2,1+2 | t | 35 | i11 | -7 | -14d | Floor Break * 2 throw break. (when legs lifted to the top) * Opponent recovers in FDFA. | |
| kuma | HBS.df+1 | m | 23 | i25~27 | -7 | +20a (+11) | * Homing * Balcony Break * Strong Aerial Tailspin * 9 chip damage | |
| kunimitsu | 3 | h | 17 | i16~17 | -7 | +7 | * Homing * Balcony Break (airborne) | |
| kunimitsu | b+1+2 | m,t | 13,25 | i15~16 | -7 | -3a | * Balcony Break (airborne) * Transitions to attack throw on grounded hit automatically * Does not transition on BT hit * Hit vs BT +9 | |
| kunimitsu | ws1 | m | 11 | i12 | -7 | +4 | ||
| kunimitsu | BT.2 | h,t | 10,20 | i19~20 | -7 | -4d | * Balcony Break (airborne) * Weapon * Transitions to attack throw on front standing hit * Hit vs BT/Side +5 * Chip damage and +0 block advantage on successful attack absorption * Power crush 7~18 | |
| kunimitsu | KAT.1 | h | 12 | i11 | -7 | +4 | * Has good left sidestep tracking | |
| lars | 4 | h | 27 | i17~18 | -7 | +18a (+9) | * Balcony Break | |
| lars | d+3,1 | l, h,h | 8, 4,10 | i15, i19,i18 | -7 | +4 | * Combo from 1st hit CH | |
| lars | b+2 | m | 12 | i15 | -7 | +4 | Has good left sidestep tracking | |
| lars | uf+3+4,1+2 | sp, t(h) | 40 | i9~11 | -7 | +1 | * Throw break: 1+2 * i29~31 effective startup (uf+3+4 takes i20) * Side switch on break * Low crush 1~23 * Floating state 24~26 | |
| lars | f,F+4,2 | l, h | 12, 15 | i21, i24 | -7 | +11 | * Cannot cancel DEN transition (cannot block i36 moves?) * Combo from 1st hit | |
| lars | SS.2 | m | 20 | i16~17 | -7 | +22d | * 4 chip damage on block | |
| lars | DEN.2 | M | 17 | i17~19 | -7 | +7 | +62a | * Transition to Avalanche Flip on hit or CH with input UF (+9/+64a) * Jab evasion |
| law | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | +4s on crouching normal hit | |
| law | d+3,3 | l, h | 8, 17 | i16, i16 | -7 | +20a | +46CS | * Combos from 1st hit CH * -30 on block from 1st block * Delay-able |
| law | b+2,3,4 | m, l, m | 12, 10, 23 | i16, ,i23 | -7 | +36a (+26) | * Tornado * Combos from 2nd hit CH * Delay-able * Transition to DSS with F ** (+5 oB, +48a (+38) oH) | |
| law | b+4 | m | 13 | i14 | -7 | +3 | * Homing * Transition to BT with B ** (-4 oB, +6 oH) | |
| law | ws1 | m | 10 | i13 | -7 | -1 | * Transition to DSS with F ** (-5 oB, +1 oH) | |
| lee | f+4 | h | 13 | i11 | -7 | +4 | ||
| lee | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s on crouching normal hit * Very slight jab evasion when performed from certain low-profile animations | |
| lee | ws1,2 | m, h | 12, 17 | i13~14, i20 | -7 | +2 | +7 | * Combo from 1st hit with 7F delay * Transition to MS r22 cs10~23 with F (-3/+6/+11) * Move can be delayed by 10F |
| lee | HMS.1,1,1 | h, h, h | 7, 7, 20 | i12, ,i20 | -7 | +18cg | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit * Interrupt with i1 from 1st block | |
| leo | 2,1 | h, h | 9, 12 | i11, i16~17 | -7~-6 | +4 | * Jail from 1st block * Combo from 1st hit | |
| leo | 3,2,3 | h, h, m | 15, 10, 23 | i14, ,i23~24 | -7~-6 | +13a (+4) | * Tornado * Balcony Break * Combo from 2nd CH * Interrupt with i3 from 2nd block * Cancel to -15 -4 with B | |
| leo | 4 | h | 17 | i12 | -7 | +6 | +31a | |
| leo | b+3 | m | 12 | i14~15 | -7~-6 | +4 | ||
| leo | f,F+3 | M | 20 | i26~29 | -7c~-4c | +3d | * Enter BOK +0 +10d with d * Low crush 9~ | |
| leroy | 2,1 | h, m | 10, 12 | i12, i12~13 | -7~-6 | +4~+5 | * Elbow * Jail from 1st block | |
| leroy | 2,1,2 | h, m, h | 10, 12, 17 | i12, ,i20~21 | -7~-6 | +4~+5 | Elbow * Strong Attack Reversal * Follow-up after successful parry with input 1 or 2 * Delayable * Combo from 2nd hit CH * Parry state 2~16 | |
| leroy | 2,2 | h, h | 10, 20 | i12, i25~26 | -7~-6 | +7~+8 | * Elbow * chip damage on block | |
| leroy | f+3 | m | 14 | i14~15 | -7~-6 | +7~+8 | * Knee * Alternative input: ws3 | |
| leroy | f+2+3 | m,m,m | 10,10,15 | i16~17 i24 i26~27 | -7 | +73a | * Weapon * Only once per match * chip damage on block | |
| leroy | ws1 | m | 14 | i13~14 | -7 | +3 | Elbow | |
| leroy | HRM.4 | M | 13 | i11~12 | -7~-6 | +7~+8 | Transition to HRM | |
| lidia | f+2 | h | 10 | i12 | -7 | +4 | Elbow | |
| lidia | d+1 | m | 20 | i19~20 | -7c | +6c | +21d | Spike |
| lidia | db+2 | m | 14 | i16~17 | -7 | +7 | ||
| lidia | b+3 | m | 16 | i17~18 | -7 | +4 | ||
| lidia | WLF.2 | M | 21 | i15~16 | -7 | +22a (+5) | * Balcony Break * Steel pedal | |
| lili | f+1+2 | m | 17 | i14~15 | -7 | +4c | +12c | * Floor Break * Transition to BT -3 +8cg +8 with B |
| lili | df+3+4,3+4 | M, m,m | 14, 5,20 | i24~29, i26~28 i5~6 | -7 | +2d | * Floor Break * Combo from 1st hit * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * +25a on hit when only the last kick connects * Low crush 15~36 * Floating state 37~39 | |
| lili | d+2 | m | 16 | i16~17 | -7 | +1 | ||
| lili | BT.4 | m,M | 10,20 | i26~28 i21~22 | -7 | +11d | * Floor Break * Combo from 1st hit * Interrupt with i5 from 1st block * 2nd kick is delayed 6f, effective startup of 2nd hit i28~29 * Floating state 13~48 | |
| miary-zo | 1,2,2 | h, h, h | 5, 6, 20 | i10, ,i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st CH * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| miary-zo | 2,2 | h, h | 10, 20 | i11, i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 2f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed 2f * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| miary-zo | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s against crouching * Launches crouching on CH | |
| miary-zo | uf+3 | h,h,m | 6,6,12 | i18~19 i9~10 i9~10 | -7 | +6 | * Balcony Break (airborne) * Weapon * Low crush 9~38 * Floating state 39~41 | |
| nina | 4,4 | h, h | 15, 21 | i11, i28~39 | -7 | +4 | * Balcony break on airborne hit * Airborne combo from 1st CH (+19a (+12)) * Interrupt with i8 from 1st block * Low crush 21~34 * Floating state 35~37 | |
| nina | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s on hit against crouching opponent * Does not launch crouching opponent | |
| nina | d+3,4,3 | L, h, m | 10, 14, 20 | i16, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| nina | b+1 | h | 10 | i12~13 | -7 | +4 | ||
| nina | uf,n,D+3,4,3 | L, h, m | 15, 14, 20 | i43, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| nina | SS.4,2 | L, h | 14, 22 | i20, i22 | -7 | +11cg | * Tornado * Balcony Break * Combo from 1st CH * Interrupt with i3 from 1st block * Forces tech back roll on hit * 6 chip damage on block | |
| panda | HBS.df+1 | m | 23 | i25~27 | -7 | +20a (+11) | * Homing * Balcony Break * Strong Aerial Tailspin * 9 chip damage | |
| paul | 3 | m | 14 | i15~16 | -7 | +4 | ||
| paul | 4 | h | 17 | i12 | -7 | +7 | +32d | * Balcony Break (CH only) |
| paul | f+3,2 | h, h | 11, 24 | i16~17, i18~19 | -7 | +17a (+8) | +32a (+24) | * Balcony Break * Combo from 1st hit * Interrupt with i2 from 1st block * Move is delayed by 5F * Move cannot be delayed * Input cannot be delayed |
| paul | ws3,2 | M, h | 16, 21 | i13~14, i21~22 | -7 | +17d (+8) | +46a | * Balcony Break * Move can be delayed 12f * Input can be delayed 12f * Combo from 1st hit with 12f delay |
| raven | 4 | h | 16 | i12~13 | -7~-6 | +3~+4 | ||
| raven | b+2,4 | h, h | 12, 13 | i15~17, i24~25 | -7~-6 | +4~+5 | * Combo from 1st hit with 4F delay * -22 on whiff after 1st hit * Interrupt with i6 from 1st block * Whiffs vs SS, SWL from 1st block * Input can be delayed 13f | |
| raven | qcf+3 | h,t | 16,14 | i16~17 | -7~-6 | -4d | * Spike * Transitions to attack throw on front hit only, otherwise launch +33a (+23) | |
| raven | ws4 | m | 18 | i11~12 | -7~-6 | +7~+8 | ||
| raven | BT.f+2,3 | m, M | 13, 15 | i17~18, i24~25 | -7~-6 | +14c~+15c | * Spike * Combo from 1st CH with 5f delay * Interrupt with i5 * Input can be delayed 12f | |
| raven | BT.f+2,4 | m, h | 13, 17 | i17~18, i20~21 | -7~-6 | +4~+5 | * Combo from 1st hit with 1f delay * Interrupt with i1 * Input can be delayed 12f | |
| reina | WGS.1,4 | m, h | 24/26, 26 (18) | i19~21, i23~27 | -7 | +13a (-13) / +1a (+0) | * Balcony Break * Wall Crush +0c on block * Airborne combo from 1st hit (+1a (+0)) * Interrupt with i2 from 1st block * 10 chip damage on block * Low crush 1~30 * Floating state 31~33 | |
| shaheen | f+2,4,4 | h, L, h | 10, 16, 21 | i12, ,i26~27 | -7 | +10g | +14c | * Strong Aerial Tailspin * Balcony Break * Aerial combo from 2nd CH * Interrupt with i7 from 2nd block * Whiffs vs SSR, SWR from 2nd block |
| shaheen | df+2 | m | 13 | i15~16 | -7 | +34a (+24) | * Only launches standing opponents * +4s on hit against crouching opponents * Launches crouching on CH | |
| shaheen | df+4 | m | 13 | i14 | -7 | +0 | ||
| shaheen | uf+3 | m | 22 | i25~26 | -7 | +24 | * Alternate input: ub+3 or u+3 * Low crush 9 | |
| steve | 1,1,2 | h, h, h | 5, 7, 13 | i10, ,i13~14 | -7 | +4 | * Combo from 1st hit with 3F delay * Jail from 1st block with 3F delay * Move can be delayed by 3F * Transition to LWV with 3 (-5/+6) * Transition to RWV with 4 (-5/+6) * Transition to SWY with b+3_4 (-5/+6) * Transition to r20? DCK with f+3_4 (-3/+8) ** r22? DCK FC cancel? | |
| steve | WS.2 | m | 17 | i13~15 | -7 | +4 | * Transition to r22? LWV with 3 (-7/+4) * Transition to r22? RWV with 4 (-7/+4) * Transition to r22? SWY with b+3_4 (-7/+4) * Transition to r20? DCK with f+3_4 (-5/+6) * r22? DCK FC cancel? | |
| steve | DCK.1 | m | 17 | i19~20 | -7 | +58a (+27) | +34a (+24) | |
| steve | EXD.1 | m | 21 | i19~20 | -7 | +44d (+36) | +41a (+31) | * 8 chip damage on block |
| steve | PAB.b+1,1 | m, h | 15, 10 | i17~18, i18~19 | -7 | -1 | * Combo from 1st hit with 11F delay * Move cannot be interrupted * Move can be delayed by 13F | |
| victor | d+1,1 | L, h | 7, 15 | i16, i18 | -7 | +6 | * Weapon * Combo from 1st CH * Jail on 1st hit * -26 on 1st block | |
| victor | db+1,1 | m, m | 9, 9 | i14~15, i21~22 | -7 | +2 | * Weapon * Transition to PRF with F (-5/+4) * Combo from 1st hit | |
| xiaoyu | 1+2 | m | 24 | i20~21 | -7 | +20a | * | |
| xiaoyu | b+2,2 | m, L | 13, 15 | i15~16, i21~23 | -7 | +4 | +22a | * Transition to BT * Combo from 1st hit with 9F delay * Interrupt with i6 from 1st block * Move can be delayed by 6F * Input can be delayed by 11F |
| xiaoyu | u+4 | m | 20 | i23~26 | -7 | +4c | +24a | * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2c, +22) * Low crush 9~ |
| xiaoyu | uf+1 | L | 15 | i33 | -7 | +10g c | * Cancel to r42? FC with D * Low crush 9~ | |
| xiaoyu | uf+4 | m | 20 | i23~26 | -7 | +4c | +24a | * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2c, +22) * Low crush 9~ |
| xiaoyu | ws1 | m | 8 | i12~13 | -7 | +4 | ||
| xiaoyu | FC.df+4 | L | 13 | i18~20 | -7 | +4 | * Transition to AOP * Alternate input AOP.f+4 * High crush 1~ | |
| xiaoyu | AOP.f+4 | L | 13 | i18~20 | -7 | +4 | * Transition to AOP * i18~19 when AOP.f+4,4 is input. * High crush 1~ | |
| xiaoyu | BT.2,2 | h, m | 9, 12 | i12, i21~23 | -7 | +5 | * Combos from 1st CH * Interrupt with i1 from 1st block * Transition to BT | |
| xiaoyu | BT.uf+1 | L | 15 | i33 | -7 | +12 | * Transition to AOP * Cancel to FC with D * Alternate input BT.u+1 * Low crush 9~ | |
| yoshimitsu | df+2 | m | 13 | i15~16 | -7 | +34a (+24) | * +4s against crouching * Launches crouching on CH * Can evade jabs on frames ?~? | |
| yoshimitsu | df+4 | m | 15 | i12 | -7 | +4 | Recovers 2f faster on hit or block | |
| yoshimitsu | BT.1,3 | h, h | 16, 25 | i15, i25~26 | -7 | +27a (+17) | * Balcony Break * Combo from 1st CH * Interrupt with i5 from 1st block | |
| yoshimitsu | NSS.f+1+2 | M | 29 | i20 | -7 | +29a (+3) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Extended range * H.f+1+2: Consumes 270F of heat timer during heat * Steel pedal | |
| zafina | 2 | h | 8 | i10 | -7 | -1 | ||
| zafina | ws4 | m | 14 | i11 | -7 | +4 | ||
| zafina | SCR.2 | m | 17 | i14 | -7 | +7 | ||
| zafina | TRT.3 | m | 16 | i14~i15 | -7 | +5c | +19c | * Spike * Floating state 1~49? |
| alisa | f+2,3 | m, h | 12, 8 | i17~18, i22 | -8 | +4 | * Balcony Break (airborne) * Combo from 1st CH with 1f delay * Interrupt with i4 from 1st block * Move cannot be delayed * Transition to r40 DES with 1+2 * Low crush 17~38 * Floating state 39~41 | |
| alisa | b+3 | m | 22 | i20~22 | -8 | +5a (-4) | * Homing * Balcony Break | |
| alisa | ws1+2 | m | 20 | i20~21 | -8 | +21 | * Homing * Hold input to power up | |
| alisa | DES.2 | M,M,m | 5,5,5 | i20~21 i1~2 i1~2 | -8 | +37a (+27) | * Weapon * Jab evasion * 2 chip damage on block * 8 chip damage on block in heat | |
| alisa | SBT.2 | m | 25 | i16~27 | -8 | +6a (-4) | * Balcony Break * Elbow * Transition to DES with SBT.1+2 * Hitstop 20f on hit * Low crush 26~63 * Floating state 64~66 | |
| anna | 1,2,2 | h, h, M | 5, 8, 20 | i10, ,i26~27 | -8 | +12 | +76a (+60) | * Transition to HAM on hit automatically * Interrupt with i11 * Whiffs vs SSR from 1st block |
| anna | 2,2 | h, M | 10, 20 | i10, i26~27 | -8 | +12 | +76a (+60) | * High evasion * Interrupt with i11 from 1st block * Whiffs vs SSR from 1st block * Input can be delayed 5f * Transition to HAM on hit automatically |
| anna | 4,2 | h, h | 15, 12 | i11, i25~26 | -8 | -4 | * Combo from 1st CH * Interrupt with i5 * Whiffs vs SSR from 1st block | |
| anna | df+3,2,2 | m, h, M | 13, 9, 20 | i14, ,i26~27 | -8 | +12 | +76a (+60) | * Combo from 2nd CH * Input can be delayed 10f * Move can be delayed 5f * Transition to HAM on hit automatically |
| anna | d+3,4 | L, h | 10, 14 | 16, i20 | -8 | +1 | * Combo from 1st CH | |
| anna | db+1,4 | m, h | 16, 24 | i16~18, i24 | -8 | +10a (+1) | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 15f | |
| anna | uf+2 | M | 18 | i20~21 | -8 | +12s | +72a (+56) | * Transition to r27 HAM on hit automatically * Instant Tornado on CH |
| anna | f,f,F+2 | m | 10 | i15~16 | -8 | +1 | ||
| anna | ws1 | m | 10 | i13~14 | -8 | +5 | ||
| anna | BT.1 | h | 15 | i8 | -8 | +3 | * Links to 1 jab extensions * Combo into extensions on CH | |
| armor-king | 3+4,1 | M, h | 14, 16 | i25~32, i14~15 | -8 | +8 | * Combo from 1st hit * Interrupt with i6 from 1st block * Transition to BAD r28 with F (-8/+8) | |
| armor-king | d+2+3 | M | 25 | i30~35 | -8 | +0c | * Elbow * Spike * Floating state 21~59 | |
| armor-king | uf+3 | m | 17 | i19~21 | -8 | +5 | +35a (+25) | Knee * Low crush 17~24 * Floating state 25~27 |
| armor-king | f,F+4 | m | 25 | i14 | -8 | +13cg | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Forces tech back roll on hit | |
| armor-king | SS.4 | m | 22 | i19~20 | -8 | +13a | +58a | * Balcony Break * +13a (+4) on side or backturned hit * 5f timestop on CH |
| asuka | 1,2 | h, m | 5, 8 | i10, i22~23 | -8 | +6 | * Combo from 1st hit * Combo from 1st CH with 3f delay * Interrupt with i2 from 1st block | |
| asuka | f+2,NWG.1+2 | M, m | 20, 15 | i17~18, i31~32 | -8 | +67a (+51a) | * Tornado * Jail from 1st attack * 4 chip damage on block * Consumes NWG * Consumes 600F of remaining Heat time * Available only on hit or block | |
| asuka | df+3 | M | 23 | i20~21 | -8 | +12a | Balcony Break | |
| asuka | d+3+4 | l,h | 5,15 | i14 i9~12 | -8 | +30a (+20) | * Combo from 1st CH * -25 if 1st hit is blocked * Low crush 5~42 * Floating state 43~45 | |
| asuka | b+1+4 | h,L | 15,8 | i12 i17~18 | -8 | +5 | +7 | * Combo from 1st hit * Interrupt with i1 from 1st block |
| asuka | ws2 | m | 18 | i13~14 | -8 | +8 | Elbow | |
| azucena | H.LIB.P (High) | m | 25 | i17~18 | -8 | +32a | * Restores 5 recoverable health on successful parry * Opponent recovers FUFA * is1~17 | |
| azucena | 4 | h | 15 | i12~13 | -8 | +3 | +8 | * Has good left sidestep tracking |
| azucena | 1+2 | h | 17 | i15 | -8 | +13g | +56a | Balcony Break * High crush 8~15 |
| azucena | f+4 | m | 16 | i17~18 | -8 | +1 | Homing | |
| azucena | d+4,1~2 | L, m | 13, 20 | i15~16, i17~18 | -8 | +20a (+11) | +59a | * Strong Aerial Tailspin * Balcony Break * Interrupt with i17 from 1st block * Interrupt with i7 from 1st hit |
| azucena | b+1,1 | h, h | 10, 14 | i14~15, i23 | -8 | +3 | * Combo from 1st CH hit with 6f delay * Jail from 1st block with 1f delay * 4 chip damage on block | |
| azucena | uf+4 | M | 22 | i24~26 | -8 | +21a | * Spike *20 damage when u+4 or ub+4 input is used * Low crush 9~26 | |
| azucena | ws1 | m | 17 | i13~14 | -8 | +6 | +32a (+26) | Only hits grounded up-close and off-axis |
| azucena | BT.2 | m | 15 | i17~18 | -8 | +3 | Transition to attack throw on front standing hit by inputting 2 on frames 10~16 | |
| azucena | LIB.2 | m | 22 | i14~15 | -8 | +21~22cg | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break | |
| bob | df+2 | m | 14 | i15~16 | -8 | +3s | +33a (+23) | * Slight jab evasion (frames 8 to 10?) |
| bob | df+4,3 | h, h | 12, 23 | i13~14, i20~21 | -8 | +4 | * Combo from 1st hit with 3F delay * Interrupt with i2 from 1st block * Transition to BAL r20 with F (+12g/+0) ** FC r37 transition with no input (Cannot block i17 moves when transitioning on block) * Move can be delayed by 2F * Input can be delayed by 3F | |
| bob | d+1 | M | 18 | i18~19 | -8 | +7c | +12d | * Spike * Recovers 4F faster on hit or block (t46 r27) |
| bob | d+3,4 | L, h | 12, 15 | i19~20, i25~26 | -8 | +10g | * Balcony Break * Combo from 1st CH with 4F delay | |
| bob | d+1+2,2 | h,h, m | 6,6, 6 | i14, i11, i10~11 | -8 | +3 | * Jail from 1st block * Combo from 1st hit | |
| bob | db+2 | m | 17 | i14 | -8 | +6 | * Slight jab evasion especially with pushback or after certain hit reactions (stomach stuns? frames 3 to 7?) | |
| bob | b+1 | m | 15 | i18~19 | -8 | +5c | * Elbow * Spike | |
| bob | b+1,2 | m, m | 15, 16 | i18~19, i23~24 | -8 | +7 | * Combo from 1st hit * Jails attack inputs from 1st block (cannot CH) | |
| bob | u+1+2,4 | m, h | 15, 20 | i16~18, i18~19 | -8 | -2d | * Tornado * Combo from 1st hit with 13F delay * Interrupt with i7 from 1st block * Move cannot be delayed * Input can be delayed by 13F * Low crush 10~27 * Floating state 28~30 | |
| bob | f,F+2 | m | 21 | i14 | -8 | +14a | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
| bob | ws3 | h | 17 | i17~18 | -8~-7 | +17a (+8) | * Balcony Break * Homing | |
| bob | ws1+2 | m | 20 | i15~17 | -8 | +17a (+10) | +31a (+21) | * |
| bob | FC.df+2 | m | 14 | i14 | -8 | +3 | * +3c on crouching hit | |
| bob | BAL.2 | m | 21 | i23~24 | -8 | +12g | * Balcony Break * Homing * Strong Aerial Tailspin | |
| bryan | FC.df+2,1 | m, h | 12, 25 | i13, i22~23 | -8 | +34a (+8) | * Balcony Break * Combo from 1st hit with 7f delay * Interrupt with i1 from 1st block * Input can be delayed 11f * Move can be delayed 10f | |
| claudio | df+4 | m | 14 | i13 | -8 | +3 | ||
| claudio | d+1 | m | 14 | i17~18 | -8 | +2 | ||
| claudio | b+1 | m | 17 | i18~19 | -8 | +9a | * Homing * Balcony Break | |
| claudio | f,F+3 | m | 8 | i15~16 | -8 | -1 | ||
| clive | 2,2 | h, m | 11, 9 | i12, i23 | -8 | -1 | * Balcony Break (airborne) * Weapon * Combo from 1st hit * Jail from 1st block * Enter PHX -1 +6 r25 with F or 4 on hit or block | |
| clive | 4,4 | m, h | 8, 13 | i12, i25 | -8 | +0 | * Combo from 1st hit * Input can be delayed 3f * Enter PHX +6 +14 r21 with F or 4 on hit or block | |
| clive | f+2,2 | m, m | 10, 7 | i15, i17~18 | -8 | +3 | * Weapon * Combo from 1st CH * Jail from 1st block * Enter PHX -5 +6 r30 with F or 4 on hit or block | |
| clive | ws3 | m,m | 20,15(20) | i20~21, i28~41 | -8 | +21a (+11a) | * Homing * Balcony Break * Power up in Heat: 20 damage and +20a(+10a) on hit * Jail from 1st block | |
| devil-jin | f+2 | m | 14 | i17~18 | -8 | +3 | Floor Break | |
| devil-jin | b+1+3 | m | 30 | i15 | -8 | +16a (+6) | * Balcony Break * 50% damage reduction when absorbing attacks * Devil Jin automatically retaliates on successful power crush * Reversal Break, -8 on block and 12 chip damage on block after attack absorption * r34 on hit * Power crush 4~14 | |
| devil-jin | b+4 | M | 20 | i17~18 | -8 | +6 | +30a (+24) | Opponent recovers FDFA on grounded hit |
| devil-jin | uf+4 | m | 21 | i18 | -8 | +11 | * Heat Engager * Heat Dash +62a (+42) * Balcony Break * +18a (+9) on BT hit * Low crush 8~18 | |
| devil-jin | b,f+2,1,2 | m, m, m | 12, 12, 24 | i15~17, ,i22~23 | -8 | +15a (+6) | +45a (+0) | * Balcony Break * Combo on 2nd CH with 7f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block (SSL & SWL inconsistent with less evasive sidesteps) * Input can be delayed 20f * Move can be delayed 15f * 7 chip damage on block |
| devil-jin | b,f+2,1,4 | m, m, M | 12, 12, 21 | i15~17, ,i26~29 | -8c | +14a | * Floor Break * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * Move can be delayed by 14f * Input can be delayed by 20f * Low crush 12~20 * Floating state 21~23 | |
| devil-jin | f,F+2 | m | 24 | i15~16 | -8 | +15a (+6) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * 7 chip damage on block * Active frame 1 range: 2.73 | |
| devil-jin | f,n,d,df+3 | M | 25 | i26~28 | -8c | +16a | * Floor Break * 7 chip damage on block * Active frame 1 range: 3.62 * Active frame 2 range: 3.63? * Low crush 5~28 | |
| dragunov | f+2 | h | 16 | i19~20 | -8 | +3 | +8 | Elbow |
| dragunov | d+3,2 | L, h | 13, 18 | i17~18, i24~25 | -8 | +6 | * Combo from 1st CH * Interrupt with i5 from 1st block | |
| dragunov | SNK.1 | h | 20 | i15~16 | -8 | +51a | * Balcony Break (airborne) | |
| eddy | 2,3 | h, m | 10, 20 | i12, i20~21 | -8 | +8s | Combo from 1st hit | |
| eddy | f+4 | m | 13 | i23~25 | -8 | +8c | Floor Break * Floating state 16~ | |
| eddy | db+4 | m | 14 | i17~18 | -8 | +2 | ||
| eddy | db+1+2 | m | 20 | i30 | -8 | +14c | Floor Break | |
| eddy | db+3+4,4 | m,M, m | 12,12, 10 | i20~22, i21~22 | -8 | +5 | * Combo from 2nd CH with 7F delay * Interrupt with i3 * Move can be delayed by 10F * Input can be delayed by 14F | |
| eddy | b+1,4 | m, m | 15, 10 | i14~15, i25~27 | -8 | +8c | * Transition to HSP * Combo from 1st CH with 8F delay * Interrupt with i10 from 1st block * Floating state 19~57 | |
| eddy | b+2 | m | 12 | i15~16 | -8 | +3 | * Elbow | |
| eddy | uf+1,4 | m, h | 12, 25 | i14~15, i29~30 | -8 | +11g | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit * Low crush 18~? | |
| eddy | HSP.2 | m | 15 | i17~18 | -8 | +8 | * Floating state 1~9 | |
| eddy | HSP.3 | m | 10 | i17~18 | -8 | +7 | * Floating state 1~5 * High crush 6~18 | |
| eddy | RLX.4 | m | 14 | i15~16 | -8 | +8 | * Transition to FC | |
| eddy | RLX.1+2 | m | 25 | i18~19 | -8 | +25a(+20) | * Balcony Break * Head * 7 chip damage on block * High crush 1~17 | |
| fahkumram | 1,4 | h, h | 5, 17 | i10, i17~18 | -8 | +8 | * Combo from 1st hit with 2F delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 2F | |
| fahkumram | 2 | h | 13 | i12~13 | -8 | +3 | * Elbow | |
| fahkumram | f+3 | m | 16 | i17~18 | -8 | +3 | * Knee | |
| feng | H.b+1 | h | 20 | i10~11 | -8 | +36a (+28) | * Balcony Break * Consumes 210F of remaining Heat time | |
| feng | f+2 | m | 10 | i15 | -8 | +3 | +10g | |
| feng | f+2,1 | m, m | 10, 10 | i15, i19 | -8 | +3 | * Combo from 1st CH with 1F delay * Move cannot be interrupted * Move can be delayed by 10F * Input can be delayed by 11F | |
| feng | df+2 | m | 15 | i20~21 | -8 | +4 | ||
| feng | FC.df+4 | l | 13 | i19~20 | -8c | +3 | * Can be input with D,df+4 (i27? effective startup) * Transition to BT * +3c on crouching opponent | |
| heihachi | 2,2 | h, m | 10, 13 | i11, i22 | -8 | +3c | * Spike * Combo from 1st hit with 2f delay * Interrupt with i2 from 1st block | |
| heihachi | b+4 | m | 23 | i18~19 | -8 | +30a (+4) | +53a | * Balcony Break * 6 chip damage on block * Has good left sidestep tracking * Recovers 11F faster on hit or block (t54 r35) |
| heihachi | ub+1+2 | m | 17 | i15 | -8 | +7c | +28d | * Spike * Can be charged to power up |
| heihachi | f,F+1+2 | m | 22 | i13 | -8 | +22a (+12) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 4 chip damage on block * Gain 1 Ultimate Count on Heat activation | |
| heihachi | ws2 | m | 20 | i18 | -8 | +8 | +14c | * Balcony break on airborne hit * 8F evasion? * High crush 1~8 |
| heihachi | WAR.RAI.1 | M | 38 | i17~19 | -8~-6 | +12a (+2) | * Reversal Break * 11 chip damage on block * High crush 6~14 * Low crush 17~39 * Floating state 40~42 | |
| hwoarang | 1,2,f+3 | h, h, m | 5, 10, 14 | i10, ,i21 | -8 | +9 | * Wall Crush +21g on hit * Combo from 2nd CH with 4F delay | |
| hwoarang | 2,f+3 | h, m | 9, 14 | i10, i21 | -8 | +9 | * Wall Crush +21g on hit * Combo from 1st hit with 1F delay * Combo from 1st CH with 4F delay | |
| hwoarang | df+4 | m | 20 | i16~17 | -8~-7 | +8~+9 | +18a (+9) | * Homing * Balcony Break on CH * Transition to RFF * Wall splats |
| hwoarang | ub+4 | m | 18 | i17~20 | -8 | +10 | * Opponent recovers non-guarding on hit (situational guaranteed follow-up) * Also possible during RFF * Low crush 5~17 | |
| hwoarang | f,n,df:4 | m | 18 | i16 | -8 | +59a (+49) | * Tornado * 3 chip damage on block * Also possible during RFF. * The 4 input can be delayed up to 10 frames after df input during RFF. | |
| hwoarang | LFS.b+4 | m | 15 | i16~17 | -8 | +0 | * Transition to RFF | |
| hwoarang | RFF.1,1 | h, m | 10, 12 | i10, i19 | -8 | +3 | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move can be delayed by 3F | |
| hwoarang | RFF.2,1,1 | h, h, m | 6, 10, 12 | i10, ,i19 | -8 | +3 | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move can be delayed by 3F | |
| hwoarang | RFF.2,4 | h, h | 6, 9 | i10, i12 | -8 | +3g | +3 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Input can be delayed by 2F * Move cannot be delayed * Remains in RFF * Transition to RFS with F_B_D_U (+4/+16g/+16) ** i14 RFS? guaranteed on CH |
| hwoarang | RFF.4 | h | 9 | i12 | -8 | +3 | * Remains in RFF * Transition to RFS with F_B_D_U (+4/+16g/+16) ** i13 RFS followups guaranteed on CH? | |
| jack-8 | hFC.1 | L | 10 | i19~21 | -8 | +3 | * Can be done from Crouch Level 1 * +3c on crouching hit * High crush 1~46 | |
| jin | f+3,3 | m, h | 12, 14 | i14, i20 | -8 | +8 | * Combo from 1st hit with 8F delay * Interrupt with i1 from 1st block * Move can be delayed by 7F * Input can be delayed by 8F * Enter ZEN -7 +9 r26 with F * Transition to Special Move backdash with B | |
| jin | f+4 | m | 21 | i16-17 | -8 | +4 | +42a | * Enter ZEN -1 +11 +49a r26 with F * Balcony break on airborne hit |
| jin | df+3 | m | 16 | i12 | -8 | +3 | ||
| jin | db+2,3 | m, M | 12, 23 | i16, i27~29 | -8 | +7a | * Spike * Interrupt with i7 from 1st block * Whiffs vs SSR from 1st block (inconsistent?) | |
| jin | f,F+2 | m | 22 | i14~15 | -8 | +15a (+6) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * 6 chip damage on block | |
| jin | ws1,2 | m, m | 7, 19 | i13~14, i19~20 | -8 | +3c | * Spike * Combo from 1st hit with 1f delay * Combo from 1st CH with 10f delay * Move cannot be interrupted * Input can be delayed 13f * Enter ZEN -9 +2c r27 with F | |
| jun | df+3 | m | 22 | i17 | -8 | +19a (+10) | * Homing * Balcony Break | |
| jun | db+1 | m | 7 | i15~16 | -8 | +1 | ||
| jun | b+2,1,4 | m, h, h | 10, 7, 24 | i14~15, ,i23~25 | -8~-7 | +16cg | * Balcony Break * Combo from 2nd CH with 6f delay * Interrupt with i4 from 2nd block * Move can be delayed 14f * Forces tech back roll on hit | |
| jun | uf+3+4 | m,M | 5,21 | i20~23 i2~6 | -8~-4 | +18a | * Spike * Low crush 9~30 | |
| jun | f,F+2,3 | m, h | 16, 22 | i16~17, i20~21 | -8~-7 | +29a (+14) | * Combo from 1st hit with 8f delay * Move cannot be interrupted | |
| jun | ws1,1,4 | h, h, h | 14, 7, 24 | i12~13, ,i23~25 | -8 | +16c | * Balcony Break * Combo from 2nd CH with 6f delay * Interrupt with i4 from 2nd block * Move can be delayed by 14f * +13d on BT hit * Forces tech backroll on hit | |
| jun | ws2 | m | 12 | i13~14 | -8 | +5 | +32a | Hits grounded up-close only |
| kazuya | 2,2 | h, m | 12, 24 | i12, i24~25 | -8 | +7 | +50a | * Balcony Break (airborne) * Combo from 1st CH * Interrupt with i4 from 1st block |
| kazuya | 3 | h | 12 | i14 | -8 | +4 | ||
| kazuya | df+1,df+2 | m, m | 11, 20 | i15~16, i22~23 | -8 | +18cg | +32a (+22) | * Tornado * Balcony Break * Combo from 1st CH with 4F delay * Interrupt with i5 from 1st block * Move is delayed 2F * Move can be delayed by 2F * Input can be delayed by 4F |
| kazuya | df+3+4 | m,h | 7,9 | i18, i13~14 | -8 | +0 | * Does not jail on block * Duckable on 1st block | |
| kazuya | b+2 | m | 12 | i14 | -8 | +4 | ||
| kazuya | b+2,2,1+2 | m, m, h | 12, 14, 20 | i14, ,i28~32 | -8 | +38d (-20) | * Balcony Break * Chip damage when guarded | |
| kazuya | b+3 | h | 15 | i18 | -8 | +3 | ||
| kazuya | b+1+2 | m | 21 | i22 | -8 | +5 | * Heat Engager * Heat Dash +5, +43d (+35) * 6 chip damage on block | |
| kazuya | BT.3 | h | 18 | i10 | -8 | +8 | ||
| king | f+3 | m | 18 | i15~16 | -8 | +1 | +9 | * Hit vs BT +4 |
| king | d+2+3 | M | 25 | i30~35 | -8~-3 | +0c~+5c | * Floor Break * Elbow * Opponent cannot tech roll on FUFT hit * Low crush 21~32 * Floating state 33~35 * Floating state 37~54 | |
| king | b+1 | h | 13 | i12 | -8 | +3 | +3s | |
| king | b+2,4 | h, m,t | 16, 18,20 | i14, i21 | -8 | +0d | * Shifts to throw on front grounded hit * Move can be delayed by 10f * Input can be delayed by 15f * Hit vs Side/BT +10s | |
| king | JGR.1 | m | 21 | i16~17 | -8 | +26c | * Balcony Break * Elbow * Power up into JGR.1* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. | |
| king | (back to wall).b,b,UB | t / m | 45 / 21 | i43~48 / i44~63 | -8 | +2 / +15 | * Unbreakable throw near wall, becomes air attack if throw not connected. * Side switch on attack throw. King recovers in FUFL. Opponent recovers in FUFA. * Floating state 5~62 * is8~13 | |
| kuma | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Floor Break on airborne hit * Homing * Strong Aerial Tailspin 1st hit only * 12 chip damage * Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash) | |
| kuma | u+1+2 | m | 24 | i18~23 | -8f | +6 | +8a | * Transition to HBS with D or 3+4 (-7/+7/+9a) * Low crush 17~33 * Floating state 34~36 |
| kuma | qcf+2 | m | 15 | i17~18 | -8 | +3 | ||
| kuma | hFC.1 | L | 12 | i19~21 | -8 | +2c | * Can be done from Crouch Level 1 * High crush 0~46 | |
| kunimitsu | db+2,4,2 | M, m, M | 10, 15, 23 | i16~17, ,i35 | -8c | +15a | * Weapon * Input can be delayed 1f * Move cannot be delayed * Interrupt with i17 from 2nd block | |
| kunimitsu | db+3,3,3,3,3,4 | l, l, l, l, l, m | 8, 7, 7, 5, 5, 15 | i18, ,i12~13 | -8 | +23a (+13) | * Balcony Break * Same animation as ws4 * Can be performed following any number of db+3 lows except the first and last | |
| kunimitsu | b+4 | M | 15 | i18~19 | -8 | +6 | * Low crush 17~30 * Floating state 31~33 | |
| kunimitsu | uf+4 | m | 22 | i24~25 | -8 | +20a | Balcony Break (airborne) * Low crush 9~26 | |
| kunimitsu | BT.1 | h | 10 | i11 | -8 | +8 | * Elbow | |
| kunimitsu | BT.1,2 | h, m | 10, 14 | i11, i21~22 | -8 | +3 | * Weapon * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move can be delayed 4f * Interrupt with i5 from 1st block * Transition to KAT -8 +3 r28 with 1+2 | |
| kunimitsu | SET.4 | M | 13 | i18~19 | -8 | +6 | Hits grounded but can miss when too close vs small bodies | |
| lars | 1,1 | h, m | 5, 8 | i10, i18~19 | -8 | +0 | * Combo from 1st CH with 3f delay * Jail from 1st block | |
| lars | 3+4 | m | 22 | i17~18 | -8 | +17d | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Forces tech backroll on hit * Hit vs BT +14d | |
| lars | df+4 | m | 16 | i15~16 | -8 | +2 | ||
| lars | db+2 | m | 12 | i15 | -8 | +3 | * Transition to SEN with input F (-5/+6) | |
| lars | db+2,1 | m, m | 12, 8 | i15, i15~16 | -8 | +6 | * Jail from 1st block with ?F delay | |
| lars | b+2,3 | m, h | 12, 21 | i15, i18 | -8 | +38d (-20) | * Balcony Break * Tornado * Combo from 1st hit with 5F delay * Interrupt with i1 from 1st block * Move cannot be delayed * Input can be delayed by 5F | |
| lars | b+3,4 | m, h | 14, 20 | i17, i23~24 | -8 | +19 (+10) | * Balcony Break * Combo from 1st hit with ?F delay * Interrupt with i3 from 1st block | |
| lars | b+4 | m | 23 | i15 | -8 | +8 | Knee | |
| lars | uf+4 | m | 20 | i25~27 | -8 | +42a | * Has high and mid evasive frames from frames 4? to 10? * Increased evasion when performed from crouching state or LEN * Low crush 9~29 * Floating state 30~32 | |
| lars | ws2 | m | 13 | i13~14 | -8 | +3 | * Transition to DEN r30 with D (-12/-1) ** Retreats during stance transition * Transition to SEN r23 with F (-5/+6) * Jab evasion (from frames 1 to 11?) | |
| lars | FC.df+2 | m | 19 | i15~16 | -8 | +5 | +63a | |
| law | H.1+2 | -8~-7 | +30a | +66a (+50) | * Tornado * Weapon * Consumes 240F remaining Heat Time on block or whiff * Alternate input DSS.1+2 | |||
| law | 1,1 | h, h | 5, 5 | i10, i18 | -8 | -6 | +6 | * CH frames also apply to combo from 1st CH |
| law | 1,2,2 | h, h, m | 5, 8, 10 | i10, ,i20 | -8 | +4 | +4 | Combos from 1st hit CH |
| law | 2,2 | h, m | 8, 10 | i10, i20 | -8 | +4 | Delay-able | |
| law | 4,3 | h, h | 15, 12 | i13, i18~19 | -8 | +1 | * Combo from 1st hit * Airborne combo from 1st CH (+24a (+17)) * Transition to DSS with F (+7/+16g/+39a (+32)) | |
| law | df+1,2 | m, h | 10, 24 | i13, i20~21 | -8 | +9 | * Weapon * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit with 2F delay * Interrupt wiht i2 * Powered up in Heat * Move cannot be delayed | |
| law | df+4 | m | 15 | i13 | -8 | +3 | ||
| law | db+4,4 | l, m | 20, 27 | i26, i37 | -8 | +30a (+12) | * Low crush | |
| law | b+2 | m | 12 | i16 | -8 | +4 | ||
| law | uf+3 | m | 20 | i18 | -8 | +16c | * Heat Engager * Heat Dash +5, +36d (+26) * Balcony Break * Forces tech backroll on hit * Low crush 9~ | |
| law | BT.3 | h | 18 | i10 | -8 | +8 | ||
| lee | 3 | m | 16 | i14 | -8 | +7 | * Transition to HMS r27 with 4 (-8/+7) ** Cancel to r10 standing or FC with b_db_d_df (Cannot block i18) ** Cancel to r1 standing or r7 FC with u_d~d_db_d_df | |
| lee | f+4,3 | h, m | 13, 18 | i11, i21~23 | -8 | +6c | +63a | * Combo from 1st CH with 9F delay * Interrupt with i6 from 1st block * Transition to HMS r21 with 4 (-4/+6c/+63a) ** Cancel to r10 standing or FC with b_db_d_df (Cannot block i14) ** Cancel to r1 standing or r7 FC with u_d~d_db_d_df * Recovers 4F faster on hit (t60 r21) * Move can be delayed 11F * Input can be delayed by 16F |
| lee | df+3 | m | 13 | i14~15 | -8 | +3 | ||
| lee | ws2 | m | 12 | i14 | -8 | +3 | * | |
| lee | HMS.1,4 | h, m | 7, 17 | i12, i15 | -8 | +4 | +57a | * Combo from 1st hit with 10F delay * Jail from 1st block with 6F * Transition to HMS r32 with 3 (-8/+4/+58a) |
| leo | 3 | h | 15 | i14 | -8 | +4 | ||
| leo | db+3 | h | 23 | i31~32 | -8~-9 | +38a (+28) | No crouching state | |
| leo | b+4 | m | 13 | i18 | -8 | +5 | ||
| leo | b+2+3 | m | 21 | i30~31 | -8~-7 | +23g | +28a | * Parries high and mid punches * Hit after parry is the same as on CH * Parry state 5~9 |
| leo | uf+2,1 | m, m | 15, 17 | i18~21, i25~26 | -8~-7 | +4 | +32d | * Combo from 1st hit ** +23a (+16) * Interrupt with i11 from 1st block * Whiffs vs SSR from 1st block * Low crush 0~12 |
| leo | ws1 | m | 13 | i14~15 | -8~-7 | +4 | ||
| leroy | 3 | m | 14 | i15 | -8 | +3 | ||
| leroy | f+3,1+2 | m, h,h,h | 14, 5,5,5 | i14~15, i13,i9,i7 | -8 | -6 | * Jail from 1st block with 1F delay * Combo from 1st CH with 1F delay * Power up during Heat (18dmg, 12 chip damage) * Consumes 120F of remaining Heat Time * Move cannot be delayed * Input can be delayed by 1F | |
| leroy | db+3 | L | 12 | i20~21 | -8~-7 | +5~+6 | +14c | Transition to HRM * High crush 6~39 |
| leroy | b+3+4 | M,th | 21,25 | i18~19 | -8 | +7 | * Balcony Break * Shifts to throw on airborne hit (+0d) | |
| leroy | uf+3 | m | 25 | i20~24 | -8 | +14a (+5) | * Balcony Break * Alternate input: ub+3 or u+3 * Low crush | |
| leroy | uf+4 | m | 22 | i23~25 | -8~-6 | +21a | Alternate input: ub+4 or u+4 * Low crush 9 | |
| lidia | 1,2,2 | h, h, m | 5, 8, 10 | i10, ,i22 | -8 | +8 | * Combo from 1st hit with 3f delay * Interrupt with i3 from 1st block * Transition to CAT on hit or block only * CAT transition is -16 | |
| lidia | 1,4 | h, h | 5, 17 | i10, i19 | -8 | +1 | * Combo from 1st hit with 4f delay * Move cannot be interrupted * Balcony break on airborne hit | |
| lidia | 2,4 | h, m | 8, 13 | i11, i21 | -8 | +4 | * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block | |
| lidia | 4 | h | 14 | i13 | -8 | +1 | ||
| lidia | df+3 | m | 15 | i14~15 | -8 | +5 | Knee | |
| lidia | df+4,2 | m, h | 12, 20 | i15, i26 | -8 | +11d | * Tornado * Elbow * Combo from 1st hit with 1f delay * Balcony break on airborne hit | |
| lidia | qcf+2 | m | 12 | i16 | -8 | +0 | Input qcf,qcf+2 to power up, adds 3 damage | |
| lili | H.BT.2+3 | l,M,M,M | 15,5,5,20 | i16 i27~28 i6~8 i20~22 | -8 | +23a (+5) | * Heat Smash * Homing * Balcony Break * 5 chip damage on block * +7a (-10) on 4th hit * High crush 4~16 * Low crush 25~45 * Floating state 46~48 | |
| lili | f+3+4,3 | m,M, M | 6,20, 20 | i18~20 i11~13, i30~33 | -8 | +23a | * Floor Break * Combo from 1st hit * Input can be delayed 3f * Move cannot be delayed * Interrupt with i15 from 1st block * Whiffs vs SWR from 1st block | |
| lili | df+4 | m | 12 | i13~14 | -8 | -2 | +5 | * Knee |
| lili | d+1,2 | L, h | 10, 8 | i18~19, i18 | -8 | +3 | +5 | * Combo from 1st hit with 4f delay * Move can be delayed 4f * -27 from 1st block * Enter BT with B |
| lili | b+1 | m | 16 | i17 | -8 | +2 | +8 | * Enter DEW -2 +8 +14 r22 with F |
| lili | u+3,3,3+4 | m, m, m,m | 20, 15, 5,20 | i22~23, ,i27~29 i5~6 | -8 | +13d | * Floor Break * Combo from 1st hit * Interrupt with i8 from 2nd block * Whiffs vs SS, SW from 2nd block * Available only on hit or block * Low crush 1~27 * Floating state 28~32 | |
| lili | u+3+4 | M | 18 | i36~39 | -8~-5 | +6d | * Floor Break * Transitions to attack throw on standing hit when at range 1.65 or closer (+10 damage, +39a) * Low crush 5~37 * Floating state 38~40 | |
| lili | f,F+3,3+4 | m, m,m | 15, 5,20 | i22, i27~29 i5~6 | -8 | +13d | * Floor Break * Combo from 1st hit * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block * Available only on hit or block * Floating state 1~3 | |
| lili | BT.1 | h | 8 | i8 | -8 | +3 | ||
| miary-zo | ws1 | m | 12 | i13~14 | -8 | +7 | ||
| nina | df+3,1 | m, h | 13, 10 | i14, i30 | -8 | +3 | * Combo from 1st CH * Interrupt with i11 from 1st block * Whiffs vs SSR, SWR from 1st block ** Must delay SSR or perform SSR to delayed SWR * Move can be delayed by 10f * Cancel to SS -19 -8 -7 with D_U | |
| nina | d+3,4 | L, h | 10, 14 | i16, i20 | -8 | +1 | * Combo from 1st CH * Move cannot be interrupted | |
| nina | b+3,4 | m, h | 10, 17 | i18, i20~21 | -8 | +14c | +45a | * Combo from 1st hit with 16f delay * Interrupt with i2 from 1st block * Move can be delayed by 10F * Input can be delayed by 17F |
| nina | BT+1 | h | 15 | i8 | -8 | +3 | Links to 1 jab extensions | |
| nina | uf,n,D+3,4 | L, h | 15, 14 | i43, i20 | -8 | +1 | * Combo from 1st CH * Move cannot be interrupted | |
| nina | f,f,F+3 | m | 10 | i20~21 | -8 | +1 | * Low crush 4~18 * Floating state 19~21 | |
| nina | SS.1+2 | m | 22 | i19 | -8 | +3 | +37a | * Balcony Break * Sidestep adds minimum 9f, effective startup i28 * 6 chip damage on block |
| nina | qcf+2 | M | 25 | i16~17 | -8 | +32a (+17) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break | |
| nina | qcf+4 | m | 15 | i14 | -8 | +6s | Knee | |
| panda | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Floor Break on airborne hit * Homing * Strong Aerial Tailspin 1st hit only * 12 chip damage * Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash) | |
| panda | u+1+2 | m | 24 | i18~23 | -8 / -7 HBS | +6 / +7 HBS | +8a / +9a | * Transition to HBS with input D or 3+4 * Low crush |
| panda | d,df,f+2 | m | 15 | i17~18 | -8 | +3 | ||
| panda | hFC.1 | L | 12 | i19~21 | -8 | +2c | * Can be done from Crouch Level 1 * High crush 0~46 | |
| paul | df+2 | m | 13 | i15~16 | -8 | +33a (+23) | * High evasion * +4s on crouching normal hit | |
| paul | ws3 | M | 16 | i13~14 | -8 | +6 | * Knee | |
| raven | 2,4 | h, h | 9, 16 | i10, i18~19 | -8~-7 | +8 | * Wall Crush +16g on hit, +18g on hit when transitioning into CD * Transition to +8 BT on hit with B * Transition to +8 FC on hit with D * Transition to +10 CD on hit with F | |
| raven | 3 | m | 10 | ,i14~15 | -8~-7 | +3~+4 | ||
| raven | 3,3 | m, h | 10, 16 | ,i14~15, i17~18 | -8~-7 | +5~+6 | * Combo from 1st hit * Jail from 1st block | |
| raven | df+2,3 | m, h | 15, 17 | i16~18, i12~13 | -8~-7 | +28a (+19) | Balcony Break | |
| raven | b+4,4 | m, m | 13, 20 | i14~15, i17~19 | -8~-6 | +6c~+8c | * Spike * Combo from 1st hit * Jail from 1st block | |
| raven | b,B+2,P | m,h, t | 15,21, 35 | i17~18 i30~31, i15~25 | -8~+2 | +0d | ||
| raven | ws2 | m | 17 | i13~14 | -8~-7 | +8~+9 | +37a (+27) | Elbow |
| raven | ws3 | m | 18 | i16~17 | -8~-7 | +0s | ||
| raven | BT.1,4 | h, h | 7, 23 | i8, i16~17 | -8~-7 | +14c | +67a (+51) | * Balcony Break * Combo from 1st hit * Interrupt with i1 * Forces tech backroll on hit |
| raven | BT.f+1 | m | 18 | i16 | -8 | +6 | * Balcony Break * Transitions to throw on hit only * Opponent recovers BT on hit | |
| reina | H.3,4,4 | h, m, m | 12, 20, 28 | i18~19, ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st hit * Jail from 2nd block * Consumes 240F of remaining Heat time * 11 chip damage on block | |
| reina | 4 | h | 20 | i13~14 | -8 | +11g | +35a | * Balcony Break * Opponent is FUFA on CH |
| reina | 3+4 | m,m | 5,10 | i18 i26 | -8 | +3c | Spike * Low crush 9~26 | |
| reina | H.3+4,4,4 | m,m, m, m | 5,10, 20, 28 | i18 i26, ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 2nd hit * Consumes 240F of remaining Heat time | |
| reina | H.f+3+4*,4 | m, m | 30, 28 | i67, i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st block * Airborne combo from 1st hit * does 19 damage if 1st connect on block or hit | |
| reina | H.f+3+4,4 | m, m | 25, 28 | i43, i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st hit | |
| reina | df+4,2 | m, m | 14, 10 | i15, i18 | -8 | +6 | * Transition to WRA r28 with D (-6/+8) * Combo from 1st hit | |
| reina | df+4,2,3 | m, m, h | 14, 10, 20 | i15, ,i27 | -8 | +35a | +71a (+55) | * Tornado * Combo from 2nd CH with 8F delay * Move can be delayed by 9F * Input can be delayed by 10F * High crush 7~15 |
| reina | b+4 | h | 20 | i18 | -8 | +35a | +71a (+55) | * Tornado * High crush 6~17 |
| reina | ws2 | m | 20 | i18 | -8 | +9 | +14c | Balcony Break * High crush 1~6 |
| reina | ws3+4 | m | 14 | i14~15 | -8 | +14 | * High crush 1~13 | |
| reina | UNS.4 | m | 23 | i18~19 | -8 | +43a (-15) | * Balcony Break * Heat Engager * Heat Dash +5, +62a (+42) * 6 chip damage on block * Can be cancelled into crouch with DB/D/DF * High crush 6~16 | |
| shaheen | 1,2,3 | h, h, h | 5, 9, 18 | i10, ,i20 | -8 | +3 | * Transition to -1, +10 SNK with DF * Combo from 1st CH with 7F delay * Interrupt with i2 from 1st block * Move can be delayed by 5F * Input can be delayed by 7F | |
| shaheen | 2,3 | h, h | 10, 13 | i10, i20 | -8 | +3 | * Transition to -1, +10 SNK with DF * Combo from 1st hit with 2F delay * Interrupt with i2 from 1st block * Move cannot be delayed * Input can be delayed by 2F | |
| shaheen | 3 | h | 18 | i14 | -8 | +3 | * Transition to -1, +10 SNK with DF | |
| shaheen | f+2 | h | 10 | i12 | -8 | -2 | ||
| steve | b+1,2~1 | h, m | 10, 17 | i13~14, i30~31 | -8 | +4 | +63a | * Interrupt with i14 from 1st block * Interrupt with i3 from 1st hit |
| steve | b+1+2 | m,h | 8,20 | i16, i12 | -8 | +19d | * Balcony Break * Jail from 1st attack | |
| steve | ub+2~1 | m | 17 | i30~31 | -8 | +4 | +63a | |
| steve | DCK.f+2~1 | m | 17 | i28~29 | -8 | +4 | +63a | |
| steve | EXD.f+2~1 | m | 17 | i28~29 | -8 | +4 | +63a | |
| steve | LWV.1,2~1 | m, m | 14, 17 | i14, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of LWV.1,2 * Interrupt with i15 from 1st block * Interrupt with i4 from 1st hit * Whiffs vs SWL from 1st block (must perform delayed sidewalk by performing SSL -> SWL) |
| steve | LWV.2,1 | m, m | 13, 21 | i14~16, i19 | -8 | +4c | +7d | * Spike * Combo from 1st CH with 5F delay * Interrupt with i2 from 1st block * Move can be delayed by 11F |
| steve | PAB.2~1 | m | 17 | i27~28 | -8 | +4 | +63a | |
| steve | PAB.df+1,2~1 | m, m | 12, 17 | i15~16, i30~31 | -8 | +4 | +63a | Move cannot be interrupted |
| steve | RWV.1,2~1 | m, m | 13, 17 | i14~16, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of RWV.1,2 * Interrupt with i18 from 1st block * Interrupt with i9 from 1st hit * Whiffs vs SSL, SWL from 1st block |
| victor | b+1,2 | m, h,th | 11, 16(15) | i14, i20 | -8 | +0 | * Combo from 1st CH with 10F delay * Move cannot be interrupted * Move can be delayed by 9F * Input can be delayed by 10F * Side switch after attack throw connects | |
| victor | ws2 | m | 15 | i14~15 | -8 | +6 | +35a (+25) | * Weapon |
| victor | ws1+2 | m,m | 10,12 | i13~14,i9~10 | -8 | +8 | * Weapon * Transition to PRF (-8/+8) with F | |
| victor | PRF.2 | m | 9 | i12~13 | -8 | +1 | +1 | * Weapon |
| victor | PRF.3 | m | 21 | i15~17 | -8 | +15c | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Knee * Forces tech backroll on hit * Low crush 11~23 * Floating state 24~25 | |
| xiaoyu | db+2 | L | 13 | i18~19 | -8 | +5c | +12 | * * High crush 6~ |
| xiaoyu | While landing 4 | m | 25 | i8 | -8 | +23a (+13) | * Balcony Break * Low crush | |
| xiaoyu | f,F+1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | ws1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | FC.df+2 | L | 8 | i19 | -8 | +3 | * Transition to FC BT with DF_D_DB * High crush 1~27 | |
| xiaoyu | FC.df+2,1 | L, l | 8, 10 | i19, i18 | -8 | +5c | * Combo from 1st hit * Jail from 1st block with ?F delay * Transition to FC BT with DF_D_DB * High crush 1~45 | |
| xiaoyu | AOP.d+1+2 | m | 21 | i26 | -8 | +42a (+32) | * * High crush 1~25 | |
| xiaoyu | AOP.f+2 | L | 8 | i19 | -8 | +3 | * Transition to FC BT with DF_D_DB * High crush 1~27 | |
| xiaoyu | AOP.f+2,1 | L, l | 8, 10 | i19, i18 | -8 | +5c | * Combo from 1st hit * Jail from 1st block with ?F delay * Transition to FC BT with DF_D_DB * High crush 1~45 | |
| xiaoyu | BT.f+1+2 | m | 21 | i23 | -8 | +3 | +5 | * Sabaki punch parry ** 50 damage, +20d ** Transition to BT * Parry state 1~5? |
| yoshimitsu | 1+2+3 | m | 0 | i22~40 | -8~+10g | +0~+18 | +16~+34 | * Weapon * Can hit grounded when up-close and off-axis |
| yoshimitsu | db+3,3,3,3,3,4 | l, l, l, l, l, m | 8, 7, 7, 5, 5, 15 | i18~19, ,i12~13 | -8 | +23a (+13) | * Balcony Break * Enter KIN -6 +25a (+15) r21 with 1+2 * Enter NSS -6 +25a (+15) r24 with B * Same animation as ws4 * Can be performed following any number of db+3 lows except the first and last | |
| yoshimitsu | ub+1+2 | M | 25 | i24~25 | -8c | +27a (+17) | * Balcony Break * Weapon * 5 chip damage on block * Power up in NSS or Heat | |
| yoshimitsu | f,F+1+2 | m | 22 | i22~24 | -8 | +3c | * Floor Break * Cannot be buffered * Visually similar to f,F+3+4 * Low crush 10~21 * Floating state 22~24 * Low crush 25~29 * Floating state 30~32 | |
| yoshimitsu | IND.2 | m | 7 | i39~43 | -8~-5 | +2~+6 | * Leads to db+2 extensions * Greater forward momentum than a standing db+2 | |
| yoshimitsu | NSS.IND.1 | M | 15 | i48~51 | -8c | +5a | * Floor Break * Same animation as the ending of NSS.qcf+1 * Low crush 30~52 * Floating state 53~55 | |
| yoshimitsu | NSS.qcf+1 | M | 30 | i53~56 | -8c | +5a | * Floor Break * Can be buffered * Can be performed in FC * Low crush 10~55 * Floating state 56~58 | |
| yoshimitsu | NSS.ub+1+2 | M | 30 | i24~25 | -8c | +16a (+6) | * Balcony Break * Weapon * 12 chip damage on block * Clean hit 39 damage * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * -12c if blocked at tip range * H.ub+1+2: Consumes 180F of remaining Heat time | |
| zafina | db+3 | L | 13 | i18 | -8 | +3 | * Cancel SCR transition -11 +0 t48 r30 with B | |
| zafina | uf+3 | m | 19 | i22~23 | -8 | +19a | * Strong Aerial Tailspin * Balcony Break * Transition to MNT -8 +19a with D * No forward movement when using input ub+3 * Low crush 8~31 * Floating state 32~34 | |
| zafina | f,F+4 | m | 16 | i17~19 | -8 | +6 | * Homing * | |
| alisa | 1,2,2 | h, h, h | 5, 10, 20 | i10, ,i20~35 | -9~+6 | +21a (+6) | * Tornado * Balcony Break (airborne) * Weapon * Combo from 2nd CH with 1f delay * Interrupt with i1 from 1st block * 6 chip damage on block | |
| alisa | f+4 | m | 14 | i16 | -9 | +1 | * Homing * Enter DES with 1+2 | |
| alisa | f+4,1 | m, h | 14, 14 | i16, i25~26 | -9 | +15d (+7) | * Balcony Break * Head * Combo from 1st hit * Interrupt with i2 from 1st block | |
| alisa | df+2 | m | 16 | i16~17 | -9 | +32a (+22) | * +7 on hit against crouching opponent * Does not launch crouching opponent except on CH | |
| alisa | df+3 | m | 14 | i16 | -9 | +1 | ||
| alisa | d+2,4 | M, M | 8, 20 | i24~26, i18~21 | -9 | +28a (+13a) | * Combo from 1st hit * Enter DES with 1+2 * Low crush 21~43 * Floating state 44~46 | |
| alisa | db+2,2 | m, m | 10, 10 | i18~19, i19~20 | -9 | +5 | * Combo from 1st hit with 12f delay * Input can be delayed 15f * Move can be delayed 14f * Enter DES with 1+2 | |
| alisa | b+2 | m | 12 | i18 | -9 | +1 | ||
| alisa | ub+2 | h | 23 | i16~20 | -9 | +12c | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption * Forces tech backroll on hit * Power crush 7~15 * Floating state 20~30 | |
| alisa | ub+4 | m | 10 | i18 | -9 | +7 | * Low crush 9~31 * Floating state 32~34 | |
| alisa | ub+4,1,1,2,1 | m, m, m, h, h | 10, 12, 9, 5, 5 | i18, ,i35~36 | -9 | +7 | * Balcony Break (airborne) | |
| alisa | f,F+4 | m,m | 14,22 | i22~29 i34~39 | -9~-2 | +9a (+0) | * Balcony Break * Knee * Transition to attack throw on front hit only * +8a (-1) on BT hit * Just frame input: Input 1 during frames 16-19? to add 5 more dmg | |
| alisa | f,F+1+2 | m,m | 5,10 | i17~18 i12~13 | -9 | +4 | +13 | 13 extra damage on CH, 28 in total |
| alisa | BKP.2 | h | 34 | i11~33 | -9~+13 | +21a (+6) | * Tornado * 6 chip damage on block | |
| alisa | BKP.3 | m | 30 | i24~27 | -9 | +72a | Balcony Break * Low crush 15~40 * Floating state 41~43 | |
| alisa | BKP.4 | m | 30 | i18~23 | -9~-4 | +31a (+21) | * Tornado * Knee * Low crush 17~52 * Floating state 53~55 | |
| alisa | CLK.3 | m | 20 | i13~14 | -9 | +12g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Power up after 2 or more spins (i19?) * Interrupt with i8 from 1st block | |
| alisa | DBT.f+1 | M,t | 49 | i19~21 | -9 | +0d | * Weapon * Transition to attack throw on front standing or airborne hit * 14 damage +3c vs BT opponent * 4 chip damage on block * 7 chip damage on block in heat * Low crush 17~32 * Floating state 33~35 | |
| alisa | DES.1 | m,m,h,h,h,m | 35 | i13~18 i1~5 i1~7 i1~5 i1~4 i16~17 | -9 | +17a | * Weapon * 3 chip damage on block * 7 chip damage on block in heat * Final hit available only on hit | |
| alisa | DES.BT.1 | m,m,m,m,m,m | 4,4,4,4,4,4 | i19~22 i1~3 i1~3 i1~3 i1~3 i1~3 | -9 | +25a | * Weapon * Combo from any hit * 1 chip damage on block * 11 chip damage on block in heat | |
| alisa | DES.f+2 | m,m | 9 | i15 i1~1 | -9 | +0c | * Weapon * Timestop on hit? * 2 chip damage on block * 3 chip damage on block in heat | |
| alisa | DES.uf+1+2 | m,M,M | 27 | i29~31 i1~3 i1~2 | -9c | +23a | * Spike * Weapon * 2 chip damage on block * 6 chip damage on block in heat * Cancel to standing with DES.1+2 * Low crush 5~25 * Floating state 26~28 | |
| alisa | SBT.1,2 | m, m | 12, 13 | i13~14, i18~19 | -9 | +2 | +7c | * Spike * Combo from 1st hit with 1f delay * Rest of the string is natural on CH * Low crush 26~64 * Floating state 65~67 |
| anna | 4 | h | 15 | i11 | -9 | +7 | +7s | |
| anna | db+2 | m | 17 | i15~16 | -9 | +8g | +36a | * Strong Aerial Tailspin * Transition to TOM r31 on hit automatically * +13a (+4) on BT hit |
| anna | db+3+4,4 | L, h | 18, 23 | i24, i29~30 | -9 | +14a (+5) | * Balcony Break * Combo from 1st hit on clean hit * Combo from 1st CH with no clean hit * Low crush 18~29 * Floating state 30~32 |