Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
BT.d+4 | l | 20 | i24 | -26 | +73a (+57) | +73a (+57) | * Instant Tornado * Has clean hit effect High crush |
df+3 | l | 23 | i29 | -23 | +71a (+55) | * Homing * Tornado * Cancel into BT with B * On hit, transition to AOP with D * [[Snake_Edge|Snake Edge]] | |
f+3,1,4 | m, m, m | 14, 8, 20 | i26 | -22 | +62a (+46) | * Tornado * Instant Tornado * Combos from 2nd hit CH | |
BT.d+1+3 | +51a (+35) | * Low Parry from BT * Alternate input BT.d+2+4 Parry state | |||||
AOP.d+1+2 | m | 21 | i26 | -8 | +42a (+32) | * | |
b+4,1 | m, m | 10, 20 | i27 | -14 | +40d (-18) | * Heat Engager * Heat Dash +5, +43a (+35) * Combos from 1st hit * Balcony Break | |
BT.f+3+4,3+4 | m | 23 | i12 | -11 | +40a (+30) | * "Cali Roll" High crush | |
f,F+3+4 | m | 23 | i37 | -3 | +39d | * Chip on block [9] Low crush | |
BT.f,F+3+4 | m (t) | 15 (43) | i39 | +4 | +39d | * Unbreakable throw when connecting at close range * Chip on block [9] Low crush | |
ws2* | m | 20 | i22 | -3 | +38a (+28) | * Recover facing forward with F (-5, +36a (+26)) | |
ub+3 | m | 23 | i20 | -13 | +36a (+26) | * Tornado * Transitions to AOP on hit or block Low crush | |
df+2,3 | m, h | 15, 23 | i23 | -1 | +35a (+9) | * Balcony Break | |
FC.3,2,1,4 | l, h, h, m | 11, 6, 6, 12 | i18 | -18 | +33a (+23) | * Combos from 3rd hit CH | |
BT.2,1,4 | h, h, m | 9, 8, 15 | i18 | -18 | +33a (+23) | * | |
BT.4 | m | 13 | i13 | -18 | +33a (+23) | * | |
AOP.1,2 | m, h | 11, 15 | i21 | -6 | +30g | * Combos from 1st hit | |
HYP.3+4 | h | 20 | i25 | -2 | +30a | * Causes Strong Aerial Tailspin * Cancel into BT with B * Chip on block [8] Low crush | |
b+1+2 | m | 20 | i15 | -13 | +29a (+19) | * | |
uf+3 | m | 13 | i16 | -13 | +29a (+19) | * Alternate input u+3 Low crush | |
While in the air 3 | m | 30 | i14 | -2 | +29d | * Balcony Break * Causes Strong Aerial Tailspin * Transition to AOP with D (-3, +28) Low crush | |
f,f,F+3 | m | 20 | i23 | +7 | +29a (+19) | * Automatically transitions to AOP on hit or block * Chip on block [9] * Alternate input wr3 Low crush | |
While landing 3 | l | 19 | i15 | -18 | +27a | * | |
uf,n,4 | m | 20 | i23 | -18 | +27a (+17) | * Low crush | |
AOP.uf+3 | m | 14 | i15 | -17 | +27a (+17) | * Alternate input AOP.ub+3, AOP.u+3 Low crush | |
d+3,4 | l, h | 12, 21 | i25 | +0 | +26a (+17) | * Balcony Break * Combos from 1st hit CH | |
HYP.4 | h | 20 | i14 | -2 | +26d | +50cs | * Balcony Break |
H.f,F+1,2 | m,m | 13,23 | i15, i20 | +6c | +24d | * Balcony Break * Partially uses remaining Heat time * Combos from 1st hit * Recovers in BT * Recover facing forward with F (+4, +22d) Low crush | |
H.f+2,1,2 | m,h,m | 12,14,23 | i16, i20, i20 | +6c | +23d | * Balcony Break * Partially uses remaining Heat time * Combos from 1st hit * Recovers in BT * Recover facing forward with F (+4, +21d) Low crush | |
While landing 4 | m | 25 | i8 | -8 | +23a (+13) | * Balcony Break Low crush | |
3 | h | 17 | i14 | -11 | +22a | * | |
f,F+1,4 | m, m | 13, 20 | i21 | -12 | +22d | * Combos from 1st hit CH | |
HYP.2 | m | 25 | i18 | -4 | +22 (-13) | * Heat Engager * Heat Dash +5, +36a (+26) * Wall Crush +24g on block (3 step version only * Balcony Break * Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th [[Xiaoyu_movelist#HYP_(Hypnotist)|HYP]] section for more details. up when in Heat or based on the number of steps taken. * Partially uses remaining Heat time * Chip on block | |
1+2 | m | 24 | i20 | -7 | +20a | * | |
f,F+1,3 | m, h | 13, 20 | i18 | -1 | +20a (+11) | * Balcony Break * Combos from 1st hit | |
ws4 | m | 20 | i11 | -10 | +20a (+13) | * | |
BT.d+3,4 | l, h | 12, 20 | i19 | -5 | +20a (+11) | +37a | * Balcony Break * Combos from 1st hit CH |
BT.f+2+3 | t | 20 | i31 | -2 | +20cs | * Throw Break 1+2 * Balcony Break * Cancel into FC with D Low crush | |
f+2+3 | t | 20 | i12 | -2 | +20cs | * Throw Break 1+2 * Balcony Break * Alternate input BT.f+2+3 * Side Swap | |
AOP.1+2 | m | 25 | i19 | -1 | +19a (+10) | * Tornado * Balcony Break | |
BT.1+2,4 | m, h | 12, 20 | i23 | +3 | +19a (+10) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combos from 1st hit * Chip on block | |
1,d+2,1+2 | h, m, m | 6, 10, 24 | i29 | -12 | +17a | * Combos from 2nd hit CH | |
f+2,1,4 | m, h, m | 12, 14, 20 | i26 | -13 | +17a (+8) | * Balcony Break * Combos from 2nd hit CH | |
BT.1,2 | m, m | 17, 20 | i24 | -13 | +17a | * Tornado * Balcony Break Low crush | |
H.BT.2+3 | m,t | 51 | i15 | +19 | +16d | * Heat Smash * Recovers in HYP, max level * Recover facing forward with F (+4) | |
u+1+2,2,1 | m, m, m | 10, 12, 20 | i27 | -12 | +16a (+7) | * Balcony Break * Combos from 2nd hit * Cancel into BT with B | |
f,F+2,1 | m, m | 12, 20 | i27 | -12 | +16a (+7) | * Balcony Break * Combos from 1st hit * Cancel into BT with B (-8) | |
f+1+2 | m | 25 | i12 | -16 | +15d (+10) | * Balcony Break | |
AOP.1,4 | m, m | 11, 20 | i25 | -9 | +15d (-2) | * Tornado * Balcony Break * Combos from 1st hit | |
1,2,1 | h, h, m | 6, 9, 24 | i16 | -9 | +14a (+5) | * Balcony Break * Combos from 2nd hit CH | |
db+1 | m | 30 | i18 | -9 | +14a (+5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Has Clean hit effect | |
f+4 | h | 23 | i19 | +1 | +13 | * Homing * Chip on block [4] | |
ub+4 | m | 26 | i22 | -13 | +13d (-4) | * Tornado * Balcony Break Power crush | |
f,F+4 | h | 20 | i20 | +9 | +13g c | +58a (+38) | * Balcony Break * Automatically transitions to HYP on hit or block * Chip on block [6] |
AOP.2,1 | m, m | 10, 20 | i21 | -12 | +13a (+4) | * Heat Engager * Heat Dash +5, +43d (+35) * Combos from 1st hit * Cancel 2nd hit into BT with B ** (-14, -3) | |
ws1,4 | m, m | 8, 16 | i22 | -10 | +12g | * | |
BT.uf+1 | l | 15 | i33 | -7 | +12g c | * Automatically transitions to AOP on hit or block * Cancel into FC with D * Alternate input BT.u+1 Low crush | |
uf+1 | l | 15 | i33 | -7 | +10g c | * Automatically transitions to AOP on hit or block * Cancel into FC with D * Alternate input ub+1, u+1 Low crush | |
BT.3+4 | m | 25 | i18 | -16 | +10a (+1) | * Balcony Break Low crush | |
HYP.2+3 | ! | 40 | i61 | +10d | * Unblockable * Cancel into BT with BB | ||
df+1 | m | 13 | i14 | -2 | +9 | * Recover facing forward with F (-4, +7) | |
1 | h | 6 | i10 | +1 | +8 | ||
1,d+2 | h, m | 6, 10 | i20 | -3 | +8 | * Combos from 1st hit * Recover facing forward with 1,D+2 (-4, +7) * Recover in HYP with 1,d+2~B (-2, +9) | |
4 | h | 15 | i11 | -9 | +8 | +33a | * |
f+3,1 | m, m | 14, 8 | i22 | -3 | +8 | * Combos from 1st hit | |
d+1 | m | 21 | i17 | -6 | +8c | +9c | * Recover in AOP with D+1 (-10, +4c, +5c) |
b+3 | h | 22 | i18 | +3 | +8c | +32d | * Chip on block [6] Automatically transitions to BT |
AOP.4 | m | 14 | i12 | -3 | +8 | * | |
AOP.uf+3,1 | m, m | 14, 22 | i24 | -4 | +8c | * Alternate input AOP.ub+3,1 AOP.u+3,1 * Floor Break on airborne opponent | |
BT.1+2 | m | 12 | i16 | -6 | +8 | * | |
BT.1+2,1+2 | m, m | 12, 12 | i17 | -13 | +8d | * Combos from 1st hit | |
1,2 | h, h | 6, 9 | i11 | -3 | +7 | * Combos from 1st hit | |
2,1 | h, m | 8, 10 | i19 | -4 | +7 | * Combos from 1st hit CH * Recover facing forward with 2,DF+2 (-4, +7) | |
f+3,1,1+2 | m, m, m | 14, 8, 27 | i16 | -12 | +7c | * Combos from 2nd hit CH | |
df+2 | m | 15 | i14 | -6 | +7 | * | |
df+4 | m | 12 | i12 | -4 | +7 | * | |
d+2 | s | 8 | i11 | -4 | +7 | * Alternate input FC.2 | |
uf+2 | m | 23 | i26 | +6c | +7c | +49a | * Recover facing forward with F (+4c, +5c, +47a) * Alternate input u+2 * Chip on block [6] Low crush |
f,F+1 | m | 13 | i15 | -11 | +7c | * Transition to AOP with D (-5, +13) | |
f,F+1+2,1+2 | m, m | 12, 20 | i19 | -8 | +7c | +43a | * Alternate input ws1+2,1+2 |
ws2 | m | 17 | i13 | -3 | +7 | +38a (+28) | * Recover facing forward with F (-5, +5, +36a (+26)) |
ws1+2,1+2 | m, m | 12, 20 | i19~20 | -8 | +7c | +43a | * Combos from 1st hit * Alternate input f,F+1+2,1+2 |
FC.2 | s | 8 | i11 | -4 | +7 | High crush | |
FC.3,2 | l, h | 11, 6 | i18 | +0 | +7 | * Combos from 1st hit CH | |
BT.3 | m | 18 | i16 | -5 | +7 | +41d (+33) | * On CH: Balcony Break Low crush |
BT.d+3 | l | 12 | i16 | -12 | +7c | * | |
HYP.3 | l | 20 | i20 | -13 | +7c | * Homing * Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th [[Xiaoyu_movelist#HYP_(Hypnotist)|HYP]] section for more details. up when in Heat or based on the number of steps taken. * Partially uses remaining Heat time | |
2 | h | 8 | i10 | -2 | +6 | * | |
b+1+3 | +6 | * Automatically transitions to BT * Alternate input b+2+4 * Also possible during HYP and BT Parry state | |||||
f,F+2 | m | 12 | i15 | -5 | +6 | * | |
f,F+3 | m | 12 | i14 | -5 | +6 | +12 | * |
ws3 | m | 22 | i22 | +3c | +6c | +51a | * |
FC.1 | s | 5 | i10 | -5 | +6 | High crush | |
FC.3,2,1 | l, h, h | 11, 6, 6 | i14 | -1 | +6 | +10g | * Transition to HYP with B (-2, +5) * Combos from 2nd hit * Jails from 2nd hit |
AOP.1 | m | 11 | i18 | -5 | +6 | * Transition to HYP with B (-2, +9) | |
BT.2 | h | 9 | i12 | +0 | +6 | * | |
BT.2,1 | h, h | 9, 8 | i14 | -1 | +6 | +10 | * Transition to HYP with B (-2, +5) * Combos from 1st hit |
f+2,1 | m, h | 12, 14 | i20 | -6 | +5 | +7 | * Combos from 1st hit * Jails from 1st block * Transition to HYP with B (+0, +11) |
db+2 | l | 13 | i18 | -8 | +5c | +18g | * |
b+2 | m | 13 | i15 | -6 | +5 | * Homing Automatically transitions to BT | |
f,F+1+2 | m | 12 | i14 | -9 | +5 | +58a (+38) | * Alternate input ws1+2 |
ws1+2 | m | 12 | i14~16 | -9 | +5 | * Alternate input f,F+1+2 | |
FC.df+4,4 | l, l | 13, 13 | i28 | -6 | +5 | * Combos from 1st hit CH * Alternate input AOP.f+4,4 High crush | |
AOP.f+4,4 | l, l | 13, 13 | i28 | -6 | +5 | * Combos from 1st hit CH * Alternate input FC.df+4,4 High crush | |
BT.2,2 | h, m | 9, 12 | i22 | -7 | +5 | * Combos from 1st hit | |
BT.2,2,1 | h, m, m | 9, 12, 21 | i21 | -11 | +5c | * Transition to AOP with D (-10, +5) * Combos from 2nd hit | |
f+2 | m | 12 | i16 | -5 | +4 | ||
db+4 | l | 14 | i18 | -12 | +4c | +14 | * |
b+2,2 | m, l | 13, 15 | i21 | -7 | +4 | * Automatically transitions to BT | |
uf+4 | m | 20 | i23 | -7 | +4 | +24a | * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2, +22) Low crush |
uf+3+4 | m | 30 | i16 | -1 | +4d | * Balcony Break * Floor Break on airborne opponent * Transitions to BT on hit or block Low crush | |
ws1 | m | 8 | i12 | -7 | +4 | * Combos from 1st hit | |
FC.df+4 | l | 13 | i18 | -7 | +4 | * Automatically transitions to AOP on hit or block * Alternate input AOP.f+4 High crush | |
AOP.f+4 | l | 13 | i18 | -7 | +4 | * Automatically transitions to AOP on hit or block * Alternate input FC.df+4 High crush | |
BT.1 | m | 17 | i16 | -5 | +4 | +64cs | * Elbow |
3+4 | m | 23 | i23 | -1c | +3c | +19a | * Transition to AOP with D (0, +4, +20a) Low crush |
BT.f+1+2 | m | 21 | i23 | -8 | +3 | +5 | * Punch parry ** 50 damage, +20d, transitions to BT Parry state |
2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst Power crush 7 | |
f+3 | m | 14 | i16 | -9 | +2 | * Knee | |
f+3+4,3+4 | m | 30 | i20 | +8 | +2d | * Low crush | |
db+3 | l | 0 | i15 | +2c | +2c | +14 | * |
BT.db+4 | l | 0 | i15 | +2 | +2 | +14 | * Alternate input BT.df+4 |
b+1 | m | 10 | i8 | -12 | +1 | * Automatically transitions to BT on hit * Recover facing forward with B+1 (between -1 and +4) | |
AOP.3+4 | l | 22 | i23 | -33 | +1d | * Recovers in FUFT when blocked | |
AOP.uf+4 | m | 12 | i16 | -10 | +1 | +24d | * Transition to AOP with D (-12, +0) * Transition to BT with B (-15, -3) * Alternate input AOP.u+4 Low crush |
1+3 | t | 35 | i12 | -6 | +1d | * Throw break 1 or 2 | |
AOP.1+3 | t | 35 | i12 | -6 | +1d | * Throw Break 1 * Alternate input AOP.2+4 (Throw Break 2) * Xiaoyu rolls to her left then throws * Cancel into FC with D High crush | |
BT.f+1+3 | t | 35 | i31 | -6 | +1d | * Throw Break 1 * Alternate input BT.f+2+4 (Throw Break 2) * Cancel into FC with D Low crush | |
H.2+3 | m,t | 50 | i15 | +9 | +0d | * Heat Smash * Balcony Break * Recovers in BT * Recover facing forward with F (+5) Low crush | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Removes Recoverable Health * Damage increases with lower health * Alternate input AOP.df+1+2 Power crush 8~ | |
b+4 | m | 10 | i13 | -11 | +0 | * | |
u+1+2 | m | 10 | i17 | -11 | +0c | * | |
FC.df+2,1 | l, l | 10, 14 | i21 | -11 | +0 | * Recover in BT with DF (-, +3) High crush | |
AOP.2 | m | 10 | i13 | -11 | +0 | * | |
AOP.3 | l | 19 | i25 | -16 | +0 | +27a | * High crush |
CH AOP.d+1 | l,t | 40 | i19 | -12 | +0 | * Floor Break * Attack throw on CH High crush | |
2+4 | t | 35 | i12 | -3 | +0d | * Throw break 1 or 2 * Side swap | |
Back Throw | t | 50 | i12 | +0d | * Unbreakable | ||
Left Throw | t | 45 | i12 | -3 | +0d | * Throw break 1 | |
Right Throw | t | 45 | i12 | -3 | +0d | * Throw break 2 | |
df+2+4 | t | 38 | i12 | -2 | +0d | * Throw Break 2 * Floor Break * Side Swap | |
uf+1+2 | t | 40 | i12 | +0 | +0d | * Throw Break 1+2 * Side swap | |
u+1+2,2 | m, m | 10, 12 | i27 | -12 | -1 | * | |
AOP.d+1 | l | 13 | i19 | -12 | -1 | +0 | * High crush |
AOP.uf+4,4 | m, m | 12, 12 | i23 | -12 | -1 | * Alternate input AOP.u+4,4 Low crush | |
ss4 | l | 19 | i18 | -13 | -2 | +29a | * |
d+3 | l | 12 | i14 | -12 | -3 | * | |
AOP.uf+3,4 | m, m | 14, 17 | i15 | -14 | -3 | +22g | * Alternate input AOP.ub+3,4 AOP.u+3,4 |
d+4 | l | 6 | i12 | -15 | -4 | * Alternate input FC.4 | |
FC.3 | l | 11 | i15 | -15 | -4 | High crush | |
FC.4 | l | 6 | i12 | -15 | -4 | * High crush | |
FC.df+2 | l | 10 | i19 | -17 | -6 | * Recover in BT with FC.DF+2 (-8, +3) High crush | |
f+3+4 | * Transition to AOP with D Low crush | ||||||
d+1+2 | * Transitions to AOP * Alternate input BT.d+1+2 High crush | ||||||
d+3+4 | special | * Alternate input u+3+4 | |||||
db+1+2 | * Transitions to HYP * Punch parry (+9 HYP, opponent BT) * Successful parry partially restores remaining Heat time * Alternate input ub+1+2 Parry state | ||||||
db+1+2 | * Transitions to HYP * During Heat, taking 3 or more steps partially restores remaining Heat time * Alternate input ub+1+2 | ||||||
db+3+4 | * Transitions to BT High crush | ||||||
b+3+4 | * Transitions to BT * Alternate input BT.b+3+4, AOP.b+3+4 | ||||||
AOP.d | * Xiaoyu ducks lower High crush | ||||||
AOP.f+3+4 | * Transition to AOP with D High crush | ||||||
AOP.uf | * Alternate input AOP.ub AOP.u Low crush | ||||||
BT.d+3+4 | * Xiaoyu spins and steps to the right * Alternate input BT.u+3+4 (steps to the left) | ||||||
BT.f+3+4 | * "Cali Roll" High crush | ||||||
HYP.1+2 | * Starts taking steps in the opposite direction Parry state |