1 | Standard quick jab with extensions. 1,d+2 puts her into BT while 1,d+2,b puts her into HYP. 1,D+2 makes her facing forward again. Going into BT or front facing is good option on block and transitioning into HYP after a hit. |
df+1 | Her go-to mid check, which high crushes and puts her in BT for further mixups. |
db+2 | A long range low that high crushes and can often be made safe on block through parrying afterwards (BT.b+1+3). Also a great round ender. |
b+1 | A great tool to interrupt an opponent constantly pressuring you since its the second fastest move (i8) in the game after Yoshis Flash. It also limits many stance options from the opponent. |
d+1+2 | Her manual stance transition into AOP. Going manually into it crushes highs and evades many mids. Amplified by doing a SSR or being in full crouch beforehand. |
f+4 | High, rewarding but somewhat slow homing move with decent range which guarentees b+4,1 on hit. I also +1 on block. Great keepout tool. |
f,f+4 | A high with medium range which puts her automatically in HYP-stance for a free 50/50. |
ss4 | A low with good range and damage which also CH-launches and puts you into crouch. But be aware that it's -2 on hit. |
AOP.1+2 | A long range CH launcher which is only -1 on block and also wall splats. Great tool at the wall and in the open with not many drawbacks. |
f,f+3 | Long range mid poke which puts her into BT for further mixups. It's one of her approach tools because of its speed, range and tracking. |