Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 | i16 | +1 | +2c | Heat Burst * Consumes Heat * Cancel move with b,b Power crush 8~ | |
H.1+2 | m | 30 | i28 | -13 | +20d (+10) | Balcony Break * Consumes Heat | |
H.1+2* | m | 35 | i55 | +0 | +20d (+10) | Balcony Break * Consumes Heat * Chip damage * Transition to Cormorant Step with f * Transition to Sway with b | |
H.2+3 | L,m,t | 9,16,15 | i18,21 | -12 | +60a, +3a | Heat Smash Balcony Break *Transition to throw on 1st hit only | |
R.df+1+2 | m,t | 55 | i20 | -15 | 0d | * Rage Art * Erases opponent's recoverable health on hit * Damage increases with lower health | |
1 | h | 5 | i10 | +1 | +8 | ||
1,2 | h,h | 5,12 | i10 | -3 | +8 | * Jail from 1st attack | |
1,4 | h,L | 5,8 | i23 | -11c | +1c | * CH from 1st attack | |
2 | h | 10 | i10 | 0 | +6 | ||
2,3 | h,h | 10,21 | i22 | -9 | +22d (+13) | +51a | Balcony Break * CH from 1st attack |
2,d+3 | h,L | 10,11 | i22 | -12c | -1c | * CH from 1st attack | |
3 | m | 14 | i15~16 | -7 | +4 | ||
3,2 | m,h | 14,17 | i23 | -3 | +7 | +50a | * Combo from 1st attack * Transition to +4 + 14 Sway with b * Move can be delayed |
4 | h | 17 | i12 | -7 | +7 | +32d | * Balcony Break (CH only) |
1+2 | m | 30 | i28 | -13 | +20d (+10) | Balcony Break * Consumes Heat | |
1+2* | m | 35 | i55 | 0 | +20d (+10) | Balcony Break * Consumes Heat * Chip damage * Transition to Cormorant Step with f * Transition to Sway with b | |
1+2** | m! | 40 | i71 | +20d (+10) | Balcony Break * Consumes Heat * Transition to Cormorant Step with f * Transition to Sway with b | ||
f+2 | h | 40 | i14 | -5 | +6 | * Heat Engager * Transition to throw on hit | |
f+3 | h | 11 | i16~17 | -9 | +2 | Homing | |
f+3,1 | h,m | 11,21 | i17 | -10 | +12d (+3) | Balcony Break Homing * Combo from 1st attack | |
f+4 | m | 21 | i22 | -8 | +17 | Heat Engager Homing | |
f+1+2 | M | 22 | i20~21 | +3c | +8c | +20d | * Balcony Break (CH only) |
f+1+4 | m | 25 | i21~23 | -14 | +41d (-17) | * Balcony Break | |
df+1 | m | 11 | i14 | -2 | +4 | * Transition to +3 +4 Sway with b | |
df+1,1 | m,h | 11,9 | i20~21 | -5 | +5 | * Combo from 1st attack * Move can be delayed | |
df+1,1,2 | m,h,m | 11,9,22 | i22~23 | -9 | +32d (+24) | * Balcony Break * Combo from 2nd CH | |
df+2 | m | 13 | i15~16 | -8 | +33a (+23) | ||
df+3 | m | 14 | i16 | -9 | +2 | ||
df+3,4 | m,m | 14,17 | i21~22 | -10 | +6 | * Combo from 1st attack * Move can be delayed | |
df+4 | m | 17 | i17~18 | -2 | +8 | +14 | * Knee |
d+1 | M | 16 | i14~15 | -9 | +2 | +3c | * Spike * Enter crouch with D |
d+1,2 | M,m | 16,26 | i29 | -17 | +20d (+10) | * Balcony Break * Combo from 1st CH * Consumes Heat | |
d+1,2* | M,m | 16,26,39 | i43 | +9 | +20d (+10) | * Balcony Break * Chip damage * Consumes Heat | |
d+1,4 | M,L | 16,15 | i19 | -31c | -17 | +14a | * Combo from 1st CH * Move can be delayed |
d+1,4,2 | M,L,m | 16,15,21 | i21 | -14 | +3d (-6) | Balcony Break Elbow | |
d+4 | L | 8 | i15 | 31c | -17 | +14a | * Has a clean hit effect |
d+4,2 | L,m | 8,23 | i21 | -18 | -9 | * Combo from 1st CH * Has a clean hit effect | |
d+4,2,1+2 | L,m,m | 8,23,13 | i26~27 | -17 | +3 (-6) | * Balcony Break * Combo from 1st CH * Combo from Clean Hit * Higher damage with perfect frame input (38 > 40) | |
d+1+2 | m | 30 | i12~13 | -16 | +16d (+11) | Balcony Break | |
db+1 | special L | 5 | i10 | -5 | +6 | ||
db+2 | M | 21 | i19~20 | -11 | +14d (-3) | +28a (+18) | Tornado Balcony Break |
db+3 | L | 12 | i15 (15-17) | -18 | -4 | ||
db+4 | L | 6 | i12 | -15 | -4 | ||
db+1+2 | M | 21 | i20~21 | -14 | +30d (+22) | * Absorb an attack to power up and deal more chip damage Power crush | |
b+1 | h | 12 | i12~13 | -9 | +2 | ||
b+1,2 | h,M | 12,21 | i20~21 | -14 | +16d (-1) | * Tornado * Balcony Break * Combo from 1st attack | |
b+2 | m | 22 | i18 | -5c | +4c | ||
b+2,1 | m,m | 22,22 | i36 | -12 | 0c | +48a | * Combo from 1st CH |
b+2,1* | m,m,m | 22,22,35 | i60~61 | +8 | +20d | * Balcony Break * Chip damage * Consumes Heat | |
b+3 | h | 16 | i14~15 | -6 | +31a (+25) | ||
b+4 | L | 14 | i20~21 | -12c | +4 | +17g | |
b+1+2 | h | 28 | i24 | -6 | +21d (+16) | * Balcony Break * Absorb an attack to power up and deal more damage on block Power crush | |
ub+2 | m | 22 | i18 | -7 | +14d | * Balcony Break | |
uf+2 | h | 22 | i22~23 | +5 | +17 | * Heat Engager * Balcony Break * Alternate input u+2 | |
uf+3 | m | 15 | i15~16 | -16 | +59a (+49) | * Alternate input u+3 and/or ub+3 | |
uf+3,4 | m,m | 15,10 | i13~14 | -13 | +32a (+22) | * Combo from 1st attack * Alternate input u+3,4 and/or ub+3,4 | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input ub+4 and/or u+4 | |
1+2+3+4 | |||||||
b,n,f+1 | h | 22 | i28~31 | -6 | +34d (+25) | * Balcony Break * Often written b,f+1 | |
b1+3/2+4 | 25 | +1d | * Timed with opponent attack Parry state | ||||
f,F+2 | m | 14 | i15~17 | -17 | -7 | * Elbow | |
f,F+2,1 | m,m | 14,20 | i26 | -12 | +14d | * Balcony Break * Combo from 1st attack * Alternate input FC.df+2,1 * Cancel with B | |
f,F+2,2 | m,L | 14,21 | i36~38 | -19c | +27a | * Alternate input FC.df+2,2 * Cancel to -18 FC with B | |
f,F+2:1 | m,h | 14,24 | ,i15 | -4 | +37d (+11) | * Balcony Break * Chip damage * Combo from 1st hit * Alternate input FC.df+2:1 | |
f,F+3 | m | 17 | i15~16 | -17 | +24a (+14) | ||
f,F+3,4 | m,m | 17,10 | i13~14 | -16 | +27a (+20) | * Combo from 1st hit | |
f,F+3,4,4 | m,m,h | 17,10,25 | i23~25 | -5 | +62a (+42) | * Balcony Break | |
f,F+3,4,d+4 | m,m,L | 17,10,15 | i27~28 | -17c | -6 | ||
f,F+3,4,f+4 | m,m,m | 17,10,18 | i27~29 | -14 | +12d (+3) | * Balcony Break | |
f,F+4 | m | 20 | i27~34 | -1~+5 | +18a | ||
qcb | |||||||
qcf (d,df,f) | * D,df to enter crouching state | ||||||
uf,n,4 | m | 20 | i23~25 | -13 | +32a(+22) | ||
f,f,F+2 | m,t | 21,34 | i18~19 | -10 | +0d | * Spike * Transition to throw on front hit only * Alternate input wr2 | |
ws1 | m | 16 | i15~16 | -10 | -7 | ||
ws1,2 | m,m | 16,17 | i20 | -11 | +2 | * Hold b to transition to Sway (+1/+14g/+15) * Combo from 1st CH * Move can be delayed | |
ws2 | m | 20 | i15~16 | -14 | +27a (+17) | ||
ws3 | M | 16 | i13~14 | -8 | +3 | ||
ws3,2 | M,h | 16,21 | i21~22 | -9 | +17d (+8) | +46a | * Balcony Break * Combo from 1st * Move can be delayed |
ws4 | m | 18 | i11 (11~12) | -6 | +5 | ||
SS.1 | h | 21 | i20 | +8 | +35d (+27) | * Balcony Break * Chip damage | |
SS.3 | L | 17 | i19 | -12c | +4 | +12 | |
FC.D | |||||||
FC.D,U+4 | m | 40 | i13~18 | -49d | -9d (-24) | * Deals recoverable damage to self | |
CD.df | 1-10f startup delay/input lockout immediately after use - see [[https://wavu.wiki/t/Paul_strategy#Deep_Dive_Startup_Delay/CC_Lockout| Deep Dive Startup Delay]] | ||||||
CS.1 | h | 21 | i16~17 | -4 | +33a (+26) | * Chip damage | |
CS.2 | m | 45 | i13~14 | -17 | +17 | * Heat Engager * Balcony Break * Has a clean hit effect * Power up while Heat is active | |
CS.3 | L | 18 | i18~19 | -14c | +0 | +20a | * Has a clean hit effect * Power up while Heat is active |
CS.1+2 | L | 20 | i32~33 | -12c | +71a (+55) | * Cancel to FC with B | |
CS.3+4 | m | 22 | i19~20 | -9 | +35d (+27) | +74a (+58) | * Tornado * Balcony Break |
DPD.2 | m | 17 | i15 | -10 | +6 | Tornado Elbow | |
DPD.2,1 | m,h | 17,18 | i18~19 | -5 (+7 at wall) | +21d (-5) | * Tornado * Balcony Break * Combo from 1st attack * Move can be delayed | |
DPD.2,3 | m,m | 1722 | i25~26 | -13c | +10d | +46a | * Tornado * Balcony Break * Combo from 1st attack * Move can be delayed |
DPD.4 | L | 12 | i17 | -12c | 0 | ||
DPD.3+4 | m | 32 | i18~23 | -49d | -9d (-24) | * Deals recoverable damage to self | |
OTG.d+2 | L | 16 | i18 | -1d (-9) | |||
SWA.1 | M | 24 | i21~22 | 0c | +21d | +53a | * Chip damage |
SWA.2 | m | 27 | i15 | -9 | +17 | * Heat Engager * Has a clean hit effect | |
SWA.3 | L | 14 | i18~19 | -21c | -10g | +21a | |
SWA.3,2 | L,m | 14,20 | i27~28 | -10 | +6 | * Combo from 1st CH | |
SWA.3,2,1 | L,m,h | 14,20,25 | i18~19 | -5 | +21(-5) | * Tornado * Combo from 1st CH * Wall Stagger on Block | |
SWA.3,2,3 | L,m,m | 14,2022 | i25~26 | -13c | +10g | +46a | * Spike * Combo from 1st CH |
SWA.4 | h | 20 | i15~16 | +1 | +23d (+14) | +59a | * Homing * Chip damage on block |
SWA.1+2 | m | 22 | i16~17 | -14 | +37a (+27) | * Tornado | |
1+3 | t | 35 | i12~14 | +1d | * Throw break 1 or 2 | ||
2+4 | t | 35 | i12~14 | +1d | * Throw break 1 or 2 | ||
2+4,b | t | 40 | i12~14 | +0d | * Throw break 2 | ||
Back Throw.1+3 | t | 50 | i12~14 | -14d | * Throw cannot be broken | ||
Back Throw.2+4 | t | 50 | i12~14 | +1d | * Spike * Throw cannot be broken | ||
FC.1+2 | t | 0 | i26 | +3d | * Throw break 1+2 * Transition to Takedown on hit | ||
Left Throw | t | 45 | i12~14 | +1d | * Throw break 1 | ||
Right Throw | t | 40 | i12~14 | -2d | * Throw break 2 | ||
Takedown.2,1,2,1 | t | 30 | i26 | +0d | * Throw break 1 or 2 * Alternate input 1,2,1,2 | ||
Takedown.2,d+1,1,1+2 | t | 50 | i26 | +0d | * Throw break 1 * Transition to Arm Breaker with 1+2 after third hit | ||
Takedown.1+2,1+2 | t | 25 | i26 | +1d | * Throw break 1+2 | ||
b+1+4 | t | 40 | i11 | +6d | * Throw break 1 | ||
df+1+3 | t | 22 | i12~13 | +9 | * Throw break 1 | ||
df+1+3:qcf+2 | t,m | 22,20 | i13~14 | +16d (-20) | * Balcony Break * Throw break 1 * bluespark with frame perfect input, or in heat (+6 dmg) * partially uses remaining Heat | ||
ff+1+2 | t | 38 | i12 | +20d | * Balcony Break * Throw break 1+2 | ||
uf+1+2 | t | 40 | i12 | +0d | * Throw break 1+2 * Spike |