Big damage, big mixups close range |
SSR extremely strong, close at -1, avoids 80% of the movelist |
Still works at -3(f1+2 on 2P), but df1 / d1 / 3 now tracks |
SSR is still strong at -5 (uf2), about same as at -3 |
Backdash duck is another good option. |
Deep Dive (DPD): Press df during qcf. | |||
One shitty poke low (+0 on hit), pretty weak stance. | |||
DPD df2,1_3: same string as (QCB3),2,1_3 | |||
DPD1,2: mid, mid -11 oB, can go into QCB at +1 (df1 interrupt). | |||
DPD df4: -12 low, 0 on both hit and CH. | |||
DPD df3+4: i18 meme backflip, -49 grounded, does 15 self dmg. |
−15 pushback | d1,2(-17) | qcf2(-17) | (d4),2,1+2(-31,-18,-17) | d1+2(-16) | | ||||||
−15 | uf3(-16) | ff2(-17) | | ||||||
−14 | f1+4 | (d1,4),2 | db1+2 | b1,2 | ff3,4,df4 | ws2 | qcb1+2 | | ||||||
−13 | 1+2 | uf3,4 | uf4 | uf,n,4 | | ||||||
−12 | b2,1 | ff2,1 | HS | ||||||
-11 / -10 | f3,1(-10) | df3,4(-10) | db2(-11 pushback) | ws1,2(-11) | qcb3,2(-10) | |
1+2*: Can cancel the hold to roll dash or sway (~f and ~b). |
ff2,1~b: -21 on cancel. |
ws1,2~b: If you have an i11 which reaches the backsway, you can OS this. |
df1~backsway (+3 backsway, i15 high fastest move): SSR duck OS? |
DPD1,2 / ws1,2 has worse frames into QCB(+1), just df1 interrupt. Paul can delay his moves to backsway further to maybe avoid df1s. |
The most damaging option from ultimate tackle is broken with 1. |
2,3 | 3,2 | ff2:1 | ff3,4,4(mix) | bf1(on reaction) | ws3,2 | DPD df2,1(mix, but 7f fuzzy) | |
qcb3,2,1(mix, but 7f fuzzy) | |
d1,2*(+9 / +16 WC) | b2,1*(+8) | ss1(+8) | QCB3,2,1(+7 WC) | uf2(+5) | f1+2*(+5c) | ff4(+2~+9) | |
f1+2(+3c) | qcb4(+1) | qcf1(+0c) | 1+2*(+0, unblockable at full hold) | b1+2(+0 on absorb) | |