
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| lili | SS.3 | M | 20 | i16~17 | -9 | +35d (+27) | * Balcony Break * Sidestep takes 9f, effective startup i25~26 * Hit vs BT +15d | |
| lili | FC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| lili | BT.d+2 | L | 17 | i16 | -12 | +5c | +14d | * High crush 4~ |
| lili | DEW.1+2 | m | 28 | i16~17 | -11 | +17g | * Tornado * Balcony Break * Opponent recovers crouching on hit * Block advantage -7 on successful attack absorption, deals chip damage * Hit vs BT +12a (+3) * Power crush 6~15 | |
| miary-zo | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| miary-zo | df+4 | m | 17 | i16 | -4 | +5 | +57a | * Knee * Enter MOR -1 +8 +60a r26 with F |
| miary-zo | b+3 | m | 9 | i16~17 | -13 | -2 | ||
| miary-zo | b+3,4 | m, h | 9, 13 | i16~17, i24 | -13 | -5 | * Combo from 1st hit * Interrupt with i5 from 1st block * Low crush 14~42 * Floating state 43~45 | |
| miary-zo | b+3,4,2 | m, h, h | 9, 13, 19 | i16~17, ,i28~29 | -13 | +7a (-2) | * Strong Aerial Tailspin * Balcony Break * Enter MOR -1 +19a (+10) r30 with F * Interrupt with i6 from 1st block * Chip damage on block | |
| miary-zo | u+4 | m | 17 | i16~17 | -13 | +6 | +35a (+25) | * Knee * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 9~32 * Floating state 33~35 |
| miary-zo | MOR.u+1+2 | m | 16 | i16~17 | -2 | +4 | * Low crush 13~29 * Floating state 30~32 | |
| nina | H.b+1+2 | m,m,h,h,h,h | 5,20,2,2,3,3 | i16, i8~10, i28, i5, i5, i6 | +0 | +33a (+7) | * Balcony Break * Weapon * Removes Recoverable Health * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16~-15 * Jails * t109? r33 FC on hit * 20f timestop on hit * Consumes 240F of remaining Heat time * 15 chip damage on block | |
| nina | H.2+3 | m,h,h,h,h,m | 20,9, 12 (8), 14 (7), 14 (5), 30 (52) | i16 i28, i5, i5, i6, i40~41 | +5~+6 | -2d | * Heat Smash * Spike * Transition to attack throw on hit (52 damage) * Transition to CD r30 with F on block (+7) * +11 FC from 2nd block * Last hit is available only on 1st block or hit * t151 r32 standing on block * +40a (+7) from 2nd or 3rd or 4th hit * +15a (+6) from 5th hit * First received bullet is always 9dmg on hit * 10f timestop on block * 10 chip damage on block * Jails * Strong jab evasion (frames 7 to 11?) | |
| nina | 1+2 | m | 19 | i16~17 | -3 | +8 | Homing | |
| nina | d+3 | L | 10 | i16 | -17 | -6 | * High crush 4~ | |
| nina | d+3,2 | L, m | 10, 18 | i16, i25~27 | -11~-9 | +12~+14 | * Combo from 1st CH * Interrupt with i5 from 1st block | |
| nina | d+3,4 | L, h | 10, 14 | i16, i20 | -8 | +1 | * Combo from 1st CH * Move cannot be interrupted | |
| nina | d+3,4,3 | L, h, m | 10, 14, 20 | i16, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| nina | db+4 | L | 5 | i16~17 | -9a | +2 | * High crush 6~16 | |
| nina | db+4,3 | L, m | 5, 21 | i16~17, i27~28 | -13 | +71a (+55) | * Tornado * Combo from 1st CH with 1f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| nina | b+1+2 | m,m | 5,20 | i16 i8~10 | -4 | +5a | * Removes Recoverable Health * Balcony break on airborne hit * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16 * Powered up in heat | |
| nina | qcf+2 | M | 25 | i16~17 | -8 | +32a (+17) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break | |
| nina | hFC.3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 1~ | |
| panda | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| panda | H.uf+3+4 | m | 21 (8) | i16~17 | +12g | +7a | * Alternate input: H.ROL.uf+3+4 * Uses 240F of remaining heat time * Transition to SIT (cannot cancel) * Low crush 9? | |
| panda | df+3 | m | 13 | i16 | -9 | +2 | * +2c on crouching hit | |
| panda | df+3,2 | m, h | 13, 24 | i16, i27~28 | -5 | +22a | * Balcony Break on airborne hit * Combo from 1st hit * 9 chip damage on block | |
| panda | d+4 | l | 10 | i16 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| panda | uf+3 | m | 13 | i16~17 | -13 | +30a (+20) | * Low crush | |
| panda | uf+3,4 | m, m | 13, 13 | i16~17, i10~12 | -11 | +30a (+20) / +21a (+14) | Less frame advantage occurs after Combo from last hit * Low crush | |
| panda | uf+3,4,1+2 | m, m, m | 13, 13, 22 | i16~17, ,i18~19 | -15 | +16a / -2a | * Spike * Transition to HBS with input D or 3+4 * Less frame advantage occurs after Combo from last hit | |
| panda | HBS.d+1+2 | m | 22 | i16~20 | -3 | +4 | +76a (+60) | * Tornado * Transition to HBS * Tornado on CH only * t44? r24? on hit * Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high) |
| paul | 2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Consumes Heat * t92 on whiff * Cinematic freeze on frame 15 * Cancel to t42 r26 standing with b,b * Power crush 7~ | |
| paul | f+3 | h | 11 | i16~17 | -14 | +0 | * Homing | |
| paul | f+3,1 | h, m | 11, 21 | i16~17, i17 | -13 | +12a (+3) | * Balcony Break * Elbow * Combo from 1st hit * Interrupt with i1 from 1st block * Move is delayed by 5F * Move cannot be delayed * Input cannot be delayed | |
| paul | f+3,2 | h, h | 11, 24 | i16~17, i18~19 | -7 | +17a (+8) | +32a (+24) | * Balcony Break * Combo from 1st hit * Interrupt with i2 from 1st block * Move is delayed by 5F * Move cannot be delayed * Input cannot be delayed |
| paul | df+3 | m | 14 | i16 | -9 | +2 | ||
| paul | df+3,4 | m, m | 14, 17 | i16, i21~22 | -10 | +6 | +59a | * Move can be delayed 10f * Input can be delayed 13f * Combo from 1st hit with 9f delay * Interrupt with i4 from 1st block * Whiffs vs SSR from 1st block |
| paul | qcf+1 | h | 21 | i16~17 | -4 | +33a (+26) | * Elbow * Chip damage (4) | |
| paul | qcb+1+2 | m | 22 | i16~17 | -14 | +37a (+27) | * Tornado * Elbow * High evasion | |
| raven | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| raven | 4~3 | m,m | 8,10 | i16 i29~30 | -16~-15 | +31a (+21) | Recovery listed is for the second hit * Low crush 14~27 * Floating state 28~30 | |
| raven | 4~3,1 | m,m, l | 8,10, 15 | i16 i29~30, i34~35 | -13~-2 | +4~+5 | * Interrupt with i15 * Can be delayed * High crush 1~ | |
| raven | 4~3,3 | m,m, h | 8,10, 18 | i16 i29~30, i24~27 | -3~+0 | +14a | * Balcony Break * Interrupt with i7 * Can be delayed | |
| raven | 4~3,4 | m,m, m | 8,10, 20 | i16 i29~30, i33~34 | -14~-13 | +15a | * Balcony Break * Interrupt with i14 * Can be delayed | |
| raven | df+2 | m | 15 | i16~18 | -13~-11 | +30a (+20) | * Elbow? * Launches crouching opponents * Unparryable by standard parries (bug?) | |
| raven | df+2,3 | m, h | 15, 17 | i16~18, i12~13 | -8~-7 | +28a (+19) | Balcony Break | |
| raven | df+2,4 | m, m | 15, 24 | i16~18, i12~13 | -15~-14 | +11a (+2) | Balcony Break | |
| raven | df+3 | h | 17 | i16~17 | -9~-8 | +12a | +46a (+36) | * High crush 6~17 |
| raven | b+1 | h | 21 | i16~17 | +7c~+8c | +10c~+11c | +33d | * Spike * Elbow * 6 chip damage on block * Transitions to r26 SZN on hit or block only |
| raven | ub+1 | m | 11 | i16 | -6 | +5 | Can be performed during CD (Shadow Sprint) | |
| raven | ub+1,2 | m, m | 11, 13 | i16, i18~19 | -13~-12 | -2c~-1c | * Spike * Combo from 1st hit with 7f delay * Interrupt with i5 * Can be performed during CD (Shadow Sprint) | |
| raven | qcf+1 | m | 15 | i16 | -6 | +9 | +13 | * Elbow * Transition to -2/+13g/+18 t44 r24 SZN with 3+4 or D |
| raven | qcf+1,2 | m, sm | 15, 21 | i16, i19~20 | -13 | +24a (+9) | * Tornado * Weapon * Projectile * Combo from 1st hit with 7F delay * Interrupt with i1 * Available only on hit or block * Move can be delayed by 2F * Input can be delayed by 7F | |
| raven | qcf+3 | h,t | 16,14 | i16~17 | -7~-6 | -4d | * Spike * Transitions to attack throw on front hit only, otherwise launch +33a (+23) | |
| raven | ws3 | m | 18 | i16~17 | -8~-7 | +0s | ||
| raven | ws3,2 | m, sm | 18, 21 (14) | i16~17, i19~20 | -13 | +65a (+49) | * Tornado * Weapon * Projectile * Combo from 1st hit * Interrupt with i1 * 14 damage with scaling from 1st * Available only on hit or block | |
| raven | H.ws3,2 | m, sm,sm | 18, 21 (14),(30) | i16~17, i19~20, i39~41 | -3~-1 | +65a (+49) | * Tornado * Airborne combo from 1st hit * Available only on hit or block * 2nd hit only available on block (jailing) * Interrupt with i1 from 1st block * t80 r39 on hit * Consumes 600F of remaining Heat time on block * 10 chip damage on block * Move is delayed by 4F * Input cannot be delayed * Low crush 44~57 * Floating state 58~60 | |
| raven | ws3+4 | m | 20 | i16~18 | -12 | +7~+9 | * Heat Engager * Homing * Balcony Break * Heat Dash +5, +43d (+35) * Cancel to r19 BT with B | |
| raven | FC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| raven | BT.b+2 | m | 14 | i16~17 | -2~-1 | +6~+7 | * Elbow | |
| raven | BT.b+2,3 | m, m,m | 14, 5,16 | i16~17, i20 i39~40 | -14 | +34a (+24) | * Combo from 1st CH * Interrupt with i1 * Low crush 18~36 * Floating state 37~39 | |
| raven | BT.b+2,4 | m, h | 14, 13 | i16~17, i17~18 | +0 | +5 | * Transition to BT (+0/+5) with B * Transition to FC (+0/+5) with D * Combos from 1st hit CH * Jail from 1st attack with 3f delay | |
| raven | BT.f+1 | m | 18 | i16 | -8 | +6 | * Balcony Break * Transitions to throw on hit only * Opponent recovers BT on hit | |
| raven | BT.f+4 | L | 13 | i16 | -9 | +4 | ||
| raven | BT.f+4,1 | L, h | 13, 15 | i16, i22~23 | -9~-8 | +5~+6 | * Tornado * Combo from 1st hit * Interrupt with i2 * Transition to r26 t36 SZN with 3+4 or D (-6~-5/+8~+9) | |
| raven | SZN.3 | m | 16 | i16~17 | -1 | +5~+6 | * Transition to BT (-1/+5) with B * Transition to FC (-1/+5) with D * Low crush 9~17 | |
| raven | SZN.3,2 | m, sm | 16, 21 | i16~17, i19~20 | -13 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Power up during Heat | |
| raven | H.SZN.3,2 | m, sm,sm | 16, 21,30 | i16~17, i19~20 i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block | |
| raven | H.qcf+1,2 | m, sm,sm | 15, 21,(30) | i16, i19~20, i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Consumes 240F of remaining Heat time on block | |
| reina | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| reina | df+3+4 | m,h | 5,10 | i16,i5~9 | -15 | +2 | Transition to attack throw on CH * High crush 9~14 | |
| reina | df+3+4,4 | m,h, m | 5,10, 20 | i16,i5~9, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| reina | db+4 | L | 7 | i16 | -13 | -2 | +2 | |
| reina | db+4,1+2 | L, m | 7, 20 | i16, i15 | -12 | +39d (-19) | * Balcony Break * Combo from 1st CH even with delay * Can be delayed * CH-confirmable from 1st CH | |
| reina | b+2 | m | 14 | i16~17 | -9 | +3 | Homing | |
| reina | f,F+3+4 | h | 22 | i16~19 | -2 | +23c | +49a | * Balcony Break * Forces tech backroll on hit * Low crush 8~27 * Floating state 28~30 |
| reina | FC.d+3 | l | 10 | i16 | -17 | -6 | * High crush 1~ | |
| reina | CH.df+3+4 | m,t | 6,35 | i16 | +0 | Spike | ||
| reina | SEN.1 | m | 12 | i16 | -14 | +1 | -9 and 2 chip damage on block after absorbing an attack in power crush state * Power crush 6~15 | |
| reina | SEN.1,2 | m, m | 12, 25 | i16, i26 | -16 | +21a (+0) | * Balcony Break * Blue spark with input qcf+2 for 5 extra damage * Hit-confirmable from 1st hit or if attack was absorbed * Combo from 1st hit even with 9?F delay * Can be delayed by 10?F -9 and 7 chip damage on block after absorbing an attack in power crush state | |
| reina | WDS.3 | m | 17 | i16~17 | -6 | +4 | +58a | - WDS.3: Unbufferable. i18 effective startup |
| reina | WGS.DF+4 | L | 6/8 | i16 | -23 | +2c | * 8 dmg if manual CD * High crush 15~55 | |
| reina | WGS.DF+4,2 | L, h | 6/8, 20 | i16, i24 | -22 | -1 | * Transition to WRA with D (-15/+6) * Combo from 1st hit | |
| reina | WGS.DF+4,4 | L, L | 6/8, 16 | i16, i17~18 | -23 | +2 | +23a | * Combo from 1st hit * High crush 10~55 |
| reina | WRA.d+4 | L | 9 | i16~17 | -15 | -4 | +2 | * High crush 6~50 |
| reina | WRA.d+4,3 | L, m | 9, 20 | i16~17, i21~22 | -16 | +48 (+17) | +53a | * Combo from 1st CH with 15F delay * Input can be delayed 16F * Move can be delayed 13F * High crush 1~9 |
| reina | SEN.1+3 | th(h) | 12 | i16 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
| reina | WRA.1+3 | t(h) | 20 | i16 | +10d | * Unbreakable * Opponent recovery on hit: FUFT * Does 35 damage on wall hit * +22d (-17?) on wall hit | ||
| shaheen | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| shaheen | H.f+1+2 | m,m | 15,25 (17) | i16~17 | +4c SNK | +27d (-8) | * Floor Break * Spike * 32 damage with scaling from 1st hit * +21a from 2nd hit ** Balcony Break from 2nd hit only * Transition to SNK r27 on hit or block * Consumes 450F of remaining Heat time * Opponent recovers in FDFA * Low crush 28~48 * Floating state 49~51 | |
| shaheen | d+3 | L | 12 | i16~17 | -14 | +0 | * Transition to -10, +4 SNK with DF * High crush 6~48 | |
| shaheen | b+3+4 | h | 25 | i16 | -9 | +19a (+9) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| shaheen | ws2 | m | 21 | i16 | -17 | +57 | ||
| shaheen | FC.df,d,DF+3 | L | 17 | i16~20 | -23a | +7a | * Transitions to SNK on hit * Low crush | |
| shaheen | FC.df+4 | L | 16 | i16~17 | -14 | +1 | * Transition to -11, +4 SNK with DF ** -12 with perfect SNK cancel | |
| shaheen | FC.df+4,1 | L, h | 16, 20 | i16~17, i26 | -2 | +24a (+15) | * Balcony Break * Combo from 1st CH * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| steve | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| steve | H.2+3 | m,th | 10,4,2,3,3,3,25 | i16~17, i18~19, i23~24, i17~18, i7~8, i10~11, i34 | +8 LNH | +0 | * Heat Smash * Floor Break * Spike * Cancel to standing on block with B (-9) * 7 chip damage on block | |
| steve | df+2 | m | 10 | i16~17 | -11 | +6 | +10c | * Transition to r22? LWV with 3 (-7/+10/+14c) * Transition to r22? RWV with 4 (-7/+10/+14c) * Transition to r22? SWY with b+3_4 (-7/+10/+14c) * Transition to r18? DCK with f+3_4 (-3/+14g/+18c~+19c) ** r19? DCK FC cancel? |
| steve | d+1 | l | 12 | i16 | -13 | -2 | * High crush 6~ | |
| steve | db+3 | l | 10 | i16 | -13 | +0 | ||
| steve | db+3,2 | l, h | 10, 10 | i16, i15~16 | -6 | +8 | * Combo from 1st hit * -27 on block after blocking first hit * Transition to LNH * Transition to r34 standing with b (-31/-10/+4) | |
| steve | b+1+2 | m,h | 8,20 | i16, i12 | -8 | +19d | * Balcony Break * Jail from 1st attack | |
| steve | H.b+1+2,1+2 | m,h,m,h,m | 8,4,3,3,20 | i16,i12,i12,i12,i19 | -4 | +36a (+10) | * Balcony Break * Jail from 1st block * Combo from 1st hit * Transition to FLK r22 with B (+3/+43a (+17)) * Consumes 300F of remaining heat time | |
| steve-after | afters+1 | l | 23 | i16 | -12 | +17d | * High crush 6~ | |
| steve | qcf+1 | m | 21 | i16 | -10 | +16a (+7) | Heat Engager Heat Dash (+5, +36a (+26) * Balcony Break * Transition to r18? FLK with B (-3/+23a (+14)/+23a (+14)) ** r18? FLK FC cancel? | |
| steve | FC.df+2 | m | 20 | i16~17 | -15 | +34a (+24) | Tornado | |
| steve | DCK.1+2 | m,m | 3,3 | i16, i7 | -9 | +2 | ||
| steve | DCK.1+2,1+2 | m,m, m,m | 3,3, 3,3 | i16, i7, i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
| steve | DCK.1+2,1+2,1+2 | m,m, m,m, m,m | 3,3, 3,3, 2,2 | i16, i7, ,i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
| steve | DCK.1+2,1+2,1+2,1+2 | m,m, m,m, m,m, m,m | 3,3, 3,3, 2,2, 2,12 | i16, i7, ,i7, i9 | -12 | +32a (+22) | * Combo from 1st hit * Jail from 1st block? | |
| steve | LNH.2 | m | 22 | i16-17 | -13 | +61a (+51) | * Tornado | |
| steve | PAB.df+2 | m | 16 | i16~17 | -10 | +31a (+21) | * Elbow | |
| steve | SWY.1 | m | 26 | i16~17 | -1c~+0c | +14c~+15c | * Can be +15c at farther ranges * 10 chip damage on block | |
| victor | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| victor | df+3 | m | 10 | i16 | -9 | +2 | ||
| victor | df+3,4 | m, m | 10, 14 | i16, i21 | -9 | +2 | * Knee * Combo from 1st CH * Interrupt with i1 | |
| victor | df+3,4,2 | m, m, sm | 10, 14, 23 | i16, ,i32~34 | -9 | +17a (+10) | +35a | * Tornado * Weapon * Projectile * Interrupt with i12 from 2nd block * 6 chip damage on block |
| victor | d+1 | L | 7 | i16 | -17 | -6 | * Weapon * Cannot be parried (weapon low) * High crush 6~52 | |
| victor | d+1,1 | L, h | 7, 15 | i16, i18 | -7 | +6 | * Weapon * Combo from 1st CH * Jail on 1st hit * -26 on 1st block | |
| victor | d+4 | L | 10 | i16 | -13 | -2 | +0d | * Perform Guilty Mariko on counter hit |
| victor | CH.d+4 | L,t | 12,18 | i16 | +0d | |||
| victor | IAI.2 | m | 23 | i16~17 | -9 | +15 (+5) | +26a | * Balcony Break * Tornado * Weapon * 9 chip damage on block * FUFA knockdown on CH |
| victor | IAI.P.f | m | 21 | i16~17 | +60a (+44) | * Balcony Break * Tornado | ||
| victor | hFC.1+2 | l,h | 10,10 | i16,i10~11 | -23, -13 | +0 | * Weapon * Not parryable (weapon low and weapon high) * Can be done from Crouch Level 1 * Transition to PRF (-17 / +6) with F | |
| xiaoyu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| xiaoyu | f+2 | m | 12 | i16~17 | -5 | +4 | ||
| xiaoyu | f+2,1 | m, h | 12, 14 | i16~17, i20 | -6 | +5 | +7 | * Combo from 1st hit * Jails from 1st block with ?F delay * Transition to HYP with B (+0, +11) |
| xiaoyu | f+2,1,4 | m, h, m | 12, 14, 20 | i16~17, ,i26~27 | -13 | +17a (+8) | +62a (+42) | * Balcony Break * Combo from 2nd CH with 6F delay * Interrupt with i6 from 1st block * Whiffs vs SWL from 1st block * Move can be delayed by 10F |
| xiaoyu | H.f+2,1,2 | m, h, m | 12, 14, 20 | i16~17, ,i26~28 | +6 | +23d | +50a | * Balcony Break * Spike * Partially uses remaining Heat time * Combo from 1st hit with no delay * Combo from 2nd CH with 6F delay * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed by 5-10F * Transition to standing with F (+4, +21d, +47a) * Low crush |
| xiaoyu | f+3 | M | 14 | i16~18 | -9 | +2 | * Knee * Doesn't hit grounded if opponent is on-axis in FUFT | |
| xiaoyu | f+3,1 | M, m | 14, 8 | i16~18, i22~23 | -3 | +8 | * Combo from 1st hit * Interrupt with i3 from 1st block | |
| xiaoyu | f+3,1,4 | M, m, M | 14, 8, 20 | i16~18, ,i26~28 | -22 | +62a (+46) | * Tornado * Instant Tornado * Combo from 2nd hit CH * Interrupt with i8 from 2nd block | |
| xiaoyu | f+3,1,1+2 | M, m, m,M | 14, 8, 6,20 | i16~18, ,i16~18 i5~6 | -12 | +7c | * Spike * Combo from 2nd CH * Jail from 2nd block with ?F delay | |
| xiaoyu | u+1+2 | m,m | 5,5 | i16~18 i2~4 | -11 | +0c | * | |
| xiaoyu | u+1+2,2 | m,m, m | 5,5, 12 | i16~18 i2~4, i27 | -12 | -1 | * Combo from 1st CH * Interrupt with i7 from 1st block | |
| xiaoyu | u+1+2,2,1 | m,m, m, m | 5,5, 12, 20 | i16~18 i2~4, ,i27~28 | -12 | +16a (+7) | * Balcony Break * Combo from 2nd hit * Combo from 1st CH * Interrupt with i7 from 1st block * Cancel to BT with B (-19/-8) | |
| xiaoyu | uf+3 | m | 13 | i16~17 | -13 | +29a (+19) | * Low crush 9~ | |
| xiaoyu | uf+3+4 | m,m,m | 8,10,12 | i16~17, i10~11, i8~9 | -1 | +4d | * Balcony Break * Spike * Transition to BT on block or whiff * Transition to standing on hit * Low crush 9~ | |
| xiaoyu | AOP.uf+4 | m | 12 | i16~26 | -10 | +1 | * Transition to AOP with D (-12, +0) * Transition to BT with B (-15, -3) * Alternate input AOP.u+4 * Low crush | |
| xiaoyu | AOP.uf+4,4 | m, m | 12, 12 | i16~26, i23 | -12 | -1 | * Combo from 1st hit only AOP.uf+4 connects on frame 21 or later * Interrupt with i14 from 1st block * Alternate input AOP.u+4,4 * Low crush | |
| xiaoyu | BT.1 | m | 17 | i16~18 | -5 | +4 | +64a | * Elbow * Jab evasion * Transition to BT |
| xiaoyu | BT.1,2 | m, m | 17, 20 | i16~18, i24~25 | -13 | +17a | * Tornado * Balcony Break * Combo from 1st hit * Interrupt with i6 from 1st block * Move is delayed 2F * Move cannot be delayed * Cancel to r15 FC with D at frame 18 (-16/-7/+53a) * Low crush 9~18 * Floating state 19~21 | |
| xiaoyu | BT.3 | M | 13 | i16 | -5 | +12 | * +21d on backturned hit * Transition to BT * Low crush 5~ | |
| xiaoyu | BT.1+2 | m,m | 6,6 | i16~18,i3~5 | -6 | +8 | * | |
| xiaoyu | BT.1+2,4 | m,m, h | 6,6, 20 | i16~18,i3~5, i23~24 | +3 | +19a (+10) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 14F delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Move can be delayed by 8F * Input can be delayed by 15F * 6 chip damage on block * Transition to BT | |
| xiaoyu | BT.1+2,1+2 | m,m, m | 6,6, 6,6 | i16~18,i3~5, i17~18, i4~5 | -13 | +8d | * Combo from 1st hit with 15F delay * Move cannot be interrupted * Move can be delayed by 8F * Input can be delayed by 15F | |
| xiaoyu | BT.d+3 | L | 12 | i16 | -12 | +7c | * | |
| xiaoyu | BT.d+3,4 | L, h | 12, 20 | i16, i19 | -5 | +20a (+11) | +37a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st CH with 12F delay * Interrupt with i1 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F |
| yoshimitsu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~62 * On * cancel: * Floating state 12~20 * Low crush 21~29 * Floating state 30~32 | |
| yoshimitsu | H.DGF.f+1+2 | h,h,h | 10,10,20 | i16~17 i11~12 i11~12 | +4 | +18a (+9) | * Homing * Balcony Break * Weapon * Jail from 1st block * Combo from 1st hit * 16 chip damage on block * Recovers 1 base health or 5 additional recoverable health on hit * Consumes 90F of remaining Heat time * Low crush 1~65 | |
| yoshimitsu | f+3 | h | 24 | i16~17 | -9 | +17a (+8) | * Homing * Balcony Break | |
| yoshimitsu | f+3,4 | h, m | 24, 20 | i16~17, i23~24 | -6 | +37a (+23) | * Knee * 2nd hit delayed 18f * Interrupt with i17 from 1st block * Low crush 22~29 * Floating state 30~32 | |
| yoshimitsu | d+2 | M | 12 | i16~17 | -9~-8 | +0~+1 | Weapon | |
| yoshimitsu | d+2,1 | M, h | 12, 23 | i16~17, i27~28 | -9 | +17a (+8) | * Balcony Break * Weapon * Combo from 1st hit with 8f delay * Input can be delayed 16f * Move can be delayed 10f | |
| yoshimitsu | d+2,2 | M, m | 12, 15 | i16~17, i22~23 | -12 | +7g | +28a (+22) | * Weapon * Combo from 1st hit with 13f delay * Input can be delayed 16f * Move can be delayed 10f * In 1SS Enter NSS r31 with B |
| yoshimitsu | d+2,2,1 | M, m, h | 12, 15, 20 | i16~17, ,i19~20 | -9 | +8a (-1) | * Balcony Break * Weapon * Input can be delayed 10f * Move can be delayed 9f | |
| yoshimitsu | d+2,2,2 | M, m, M | 12, 15, 19 | i16~17, ,i25~27 | -13 | +16a (+9) | * Tornado * Weapon * Input can be delayed 10f * Move can be delayed 9f * Steel pedal | |
| yoshimitsu | d+2,2,NSS.1 | M, m, h | 12, 15, 20 | i16~17, ,i19~20 | -9 | +8a (-1) | * Balcony Break * Input can be delayed 10f * Move can be delayed 9f | |
| yoshimitsu | d+2,2,NSS.d+1 | M, m, m | 12, 15, 17 | i16~17, ,i29~30 | -12 | +2c | +42a | * Floor Break * Input can be delayed 10f * Move can be delayed 9f |
| yoshimitsu | d+2,2,d+1 | M, m, m | 12, 15, 17 | i16~17, ,i29~30 | -12 | +2c | +42a | * Floor Break * Weapon * Input can be delayed 10f * Move can be delayed 9f * Last hit has shorter range and no Weapon property in NSS |
| yoshimitsu | d+2,NSS.1 | M, h | 12, 18 | i16~17, i27~28 | -9 | +10g | * Balcony Break * Combo from 1st hit with 8f delay * Input can be delayed 16f * Move can be delayed 10f | |
| yoshimitsu | ws3 | m | 12 | i16 | -6 | +3 | ||
| yoshimitsu | ws3,2 | m, m | 12, 20 | i16, i32 | -12c | +0a | * Floor Break * Weapon * Combo from 1st hit | |
| yoshimitsu | SS.2 | m | 22 | i16~17 | -13 | +28a (+18) | * Tornado * Sidestep adds minimum 9f, effective startup i25~26 | |
| yoshimitsu | BT.2 | h | 18 | i16~17 | -4 | +14g | +39a | * Balcony Break * Leads to f+2 extensions |
| yoshimitsu | DGF.2 | h | 15 | i16~18 | +4 | +13s | * Low crush 1~ | |
| yoshimitsu | DGF.2,4 | h, M | 15, 22 | i16~18, i26~28 | -14 | +15a (+8) | * Tornado * Combo from 1st hit * Enter NSS r33 with B * Low crush 1~46 * Floating state 47~49 | |
| yoshimitsu | DGF.f+1+2 | h,h,h | 9,9,18 | i16~17 i11~12 i11~12 | -2 | +18a (+9) | * Homing * Balcony Break * Weapon * Jail from 1st block * Combo from 1st hit * 9 chip damage on block * Power up in Heat * Low crush 1~65 | |
| yoshimitsu | KIN.4 | h | 23 | i16~17 | +0 | +20a (+11) | +49a | * Homing * Balcony Break * Enter KIN +3 +23a (+14) r26 with 1+2 * Enter MED -1 +19a (+10) r28 with 3+4 |
| yoshimitsu | hFC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| zafina | 1+2 | m | 17 | i16~17 | -12 | +4 | +25a | Spike |
| zafina | 1+2,4 | m, m | 17, 10 | i16~17, i24~25 | -10 | +1 | +6 | * Combo from 1st hit with 1f delay * Interrupt with i6 from 1st block |
| zafina | 1+2,4,4 | m, m, m | 17, 10, 20 | i16~17, ,i30~31 | -11 | +19a | * Balcony break on airborne hit * Combo from 2nd hit CH with 1f delay * Can pick up from the ground with db+3 for a juggle * Interrupt with i12 from 2nd block * Whiffs vs SSR from 2nd block | |
| zafina | df+2 | m | 13 | i16~17 | -12 | +32a (+22) | * Launches crouching opponent * Can evade some highs | |
| zafina | FC.d+3 | l | 10 | i16 | -17 | -6 | * High crush 1~ | |
| zafina | SCR.b+1+2 | L | 20 | i16 | -18 | +23g | * Weapon * Evasive (can go under some mids) * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * High crush 7~35 | |
| alisa | b+1 | m | 15 | i15~16 | -5 | +8 | * High crush 12~ | |
| alisa | b+1,1+2 | m, SL,m | 15, 1,30 | i15~16, i25~40 i26~28 | -16 | +71a | * Tornado * Head * Input can be delayed 13f * 2nd hit combos into 3rd on CH only | |
| alisa | b+4 | m | 17 | i15~16 | -13 | -4 | +54a | Knee |
| alisa | b+4,3 | m, m | 17, 20 | i15~16, i29~30 | -11 | +6c | +10a | * Spike * Combo from 1st hit * Enter DES with 1+2 * Low crush 17~24 * Floating state 25~27 |
| alisa | b+4,4 | m, M | 17, 17 | i15~16, i25~27 | -37 | +9a (-1) | * Tornado * Combo from 1st hit * Transition to SBT -19 +27a (+17) with input 3_4 * Transition to DBT -19 +27a (+17) with input f+3_f+4 * Low crush 25~62 * Floating state 63~65 | |
| alisa | uf+4 | m | 8 | i15~16 | -15 | -4 | * Low crush 9~37 * Floating state 38~40 | |
| alisa | uf+4,4 | m, M | 8, 8 | i15~16, i24~26 | -13 | +45a (+37) | * Spike * Jail from 1st block * Move cannot be delayed * Low crush 9~41 * Floating state 42~44 | |
| alisa | DES.f+2 | m,m | 9 | i15 i1~1 | -9 | +0c | * Weapon * Timestop on hit? * 2 chip damage on block * 3 chip damage on block in heat | |
| alisa | DES.f+2,1 | m,m, m,m | 9, 9 | i15 i1~1, i23 i1~1 | -12 | -3c | * Weapon * Combo from 1st hit with 1?F delay * Move cannot be delayed * Timestop on hit? * 2 chip damage on block * 3 chip damage on block in heat * During heat: Transition to r20 DBT at -6/+3 with 3_4 ** DBT transition consumes 150F of remaining Heat time | |
| alisa | DES.f+2,1,2 | m,m, m,m, m,m | 9, 9, 23 | i15 i1~1, ,i23~24 i4~5 | -13 | +30a | * Heat Engager * Heat Dash +5, +62a (+42) * Weapon * Combo from 1st or 2nd CH with 3?F delay * Move cannot be delayed * 6 chip damage on block * 7 chip damage on block in heat | |
| anna | db+2 | m | 17 | i15~16 | -9 | +8g | +36a | * Strong Aerial Tailspin * Transition to TOM r31 on hit automatically * +13a (+4) on BT hit |
| anna | f,F+3 | m | 14 | i15 | -11 | +5 | * | |
| anna | f,F+3,2 | m, M | 14, 20 | i15, i28~29 | -7 | +20d | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Weapon * Combo from 1st hit with 5f delay * Interrupt with i6 from 1st block * 6 chip damage on block | |
| anna | f,F+3,3 | m, L | 14, 14 | i15, i25 | -14 | +4c | +14 | * Combo from 1st hit with 5f delay * Interrupt with i3 from 1st block * High crush 25~58 |
| anna | f,F+3+4 | m,m,m | 8,8,10 | i15~16 i8~11 i7~8 | +0 | +9 | +30a (+23) | * CH advantage is for the first hit * Low crush 13~ |
| anna | f,f,F+2 | m | 10 | i15~16 | -8 | +1 | ||
| anna | f,f,F+2,4 | m, m | 10, 28 | i15~16, i28~30 | -13 | +9a (+0) | * Balcony Break * Knee * Combo from 1st hit * Trade with i1? * Low crush 27~45 * Floating state 46~48 | |
| anna | CJM.P | m | 20 | i15~16 | -14 | +29a (+19) | * Tornado * Tornado launch on hit * is1~ | |
| anna | CJM.d+3 | L | 8 | i15 | -11 | +0 | * | |
| anna | CJM.d+3,3 | L, h | 8, 20 | i15, i21 | -7 | +7 | * Combo from 1st hit * -31 from 1st block | |
| anna | CJM.uf+4 | m | 22 | i15~16 | -13 | +30a (+20) | * Tornado * Low crush 8~29 * Floating state 30~32 | |
| anna | HAM.2 | m | 12 | i15~16 | -9 | +3 | * Weapon * 2 chip damage on block | |
| anna | HAM.2,1 | m, h | 12, 23 | i15~16, i25~26 | -3 | +17a (+8) | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i1 from 1st block * 4 chip damage on block | |
| anna | HAM.2,1,2 | m, h, M | 12, 23, 32 | i15~16, ,i33~34 | +2c | +17a (+7) | * Spike * Weapon * Combo from 1st hit * Interrupt with i4 from 1st block * 6 chip damage on block * 9 chip damage on block in heat (30%) | |
| anna | HAM.2,2 | m, M | 12, 23 | i15~16, i22~23 | -14 | +33a | * Tornado * Weapon * Combo from 1st hit * Transition to r34 TOM on hit automatically * Jails attack inputs from 1st block * Steel Pedal * 6 chip damage on block | |
| anna | TOM.4 | L | 21 | i15 | -13 | +28g | ||
| armor-king | 3 | h | 17 | i15~16 | -4 | +3 | * Has good right sidestep tracking | |
| armor-king | 3,4 | h, m | 17, 15 | i15~16, i27~29 | -9 | +3 | * Combo from 1st hit with 7F delay * Move cannot be interrupted * Move can be delayed by 7F * Input can be delayed by 8F | |
| armor-king | 3,4,1 | h, m, m | 17, 15, 28 | i15~16, ,i21~22 | -13 | +15a (+6) | * Balcony Break * Shoulder * Combo from 2nd CH with 14F delay * Move can be delayed by 13F * Input can be delayed by 16F * Trade with i1? * i17 r17 cancel with B (-14/-2) | |
| armor-king | f+2 | m | 12 | i15~16 | -11 | +2 | Elbow | |
| armor-king | f+2,1 | m, h | 12, 25 | i15~16, i18~19 | -9 | +16a | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 5F delay * Combo from 1st CH with 11F delay * Trade with i1? * Move can be delayed by 10F * Input can be delayed by 11F * Opponent recovers in FDFA | |
| armor-king | f+3 | m | 9 | i15~16 | -9 | +7 | ||
| armor-king | f+3,2 | m, m | 9, 12 | i15~16, i20~21 | -11 | +5 | * Combo from 1st hit with 4F delay * Move cannot be interrupted * Transition to CD r19 with DF (-1/+15) | |
| armor-king | f+3,2,1 | m, m, m | 9, 12, 19 | i15~16, ,i24~26 | -13 | +16cg | +34a | * Tornado * Balcony Break * Combo from 2nd CH with 4F delay * Opponent recovers crouching on hit * Recovers 1F faster on hit (t98 r32) * Interrupt with i8 from 2nd block * Whiffs vs SSL from 2nd block * Move can be delayed by 8F * Input can be delayed by 11F |
| armor-king | df+2 | m | 21 | i15~16 | -12 | +4 | +22a | Jab evasion? |
| armor-king | df+2,1 | m, h | 21, 8 | i15~16, i15~16 | +0 | +8 | +11 | * Combo from 1st hit * Transition to BAD r25 with F (+0/+8/+11) * Interrupt with i1 from 1st block * Move is delayed 5f * Move cannot be delayed * Input cannot be delayed * No KND on 1st CH * Links to 10-hit strings |
| armor-king | b+4 | m | 15 | i15~16 | -9 | +2 | ||
| armor-king | b+4,1+2 | m, t | 15, 20 | i15~16, | +0d | * Throw only comes out on front hit * Input 1+2 during frames 1-17 of b+4 | ||
| armor-king | uf+2 | m | 7 | i15~16 | -12 | -1 | ||
| armor-king | uf+2,1 | m, m | 7, 10 | i15~16, i25~26 | -13 | +45a (+37) | * Floor Break * Elbow * Combo from 1st hit with 1F delay * Interrupt with i7 * May whiff vs SSR from 1st block (inconsistent) * Move cannot be delayed * Input can be delayed by 1F * +50a (+38) on BT hit | |
| armor-king | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Low crush 9~30 * Floating state 31~33 | |
| armor-king | f,n,d,df+1 | h | 20 | i15~16 | +5 | +16a | * 6 chip damage on block * 20f timestop on hit * Recovers 8F faster on hit (t38 r22) * Opponent left FDFA on hit | |
| armor-king | ws1 | m | 16 | i15~16 | -12 | +31a (+21) | * Elbow * Recovers 2F faster on hit (t44 r29) | |
| armor-king | BAD.2 | m | 12 | i15~16 | -7 | +4 | ||
| armor-king | BAD.2,3 | m, h | 12, 24 | i15~16, i22~23 | -7 | +18cg | * Balcony Break * Tornado * Combo from 1st hit with 7F delay * Interrupt with i6 from 1st block * Input can be delayed by 8F * Move can be delayed by 5F * Forces crouching on hit | |
| armor-king | BAD.2,4 | m, m,t | 12, 15,20 | i15~16, i18~19 | -12 | +0d | * Combo from 1st hit with 8F delay * Interrupt with i2 from 1st block * Input can be delayed by 8F * Move can be delayed by 5F * Transitions to attack throw on front hit only * Opponent left FUFT | |
| asuka | f+1+2 | h | 26 | i15~16 | -9 | +19a (+9) | * Balcony Break * Elbow * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~14 | |
| asuka | df+2 | m | 14 | i15~16 | -6 | +35a (+25) | +5s on crouch hit | |
| asuka | b+2 | m | 12 | i15 | -4c | +1c | ||
| asuka | b+2,1 | m, m | 12, 14 | i15, i28 | -7 | +4 | * Combo from 1st CH * Interrupt with i2 WS from 1st block * Links to f+1 extensions | |
| asuka | b+2,4 | m, L | 12, 14 | i15, i33~35 | -11 | +0 | +3 | * Links to db+4 extensions * Interrupt with i7 from 1st block * Can be low parried from block or hit * Transition to r22 FC with D * High crush 15~ |
| asuka | b+2,1+2 | m, h | 12, 7 | i15, i21 | -9 | +2 | * Elbow * Jail from 1st attack with 5f delay * Combo from 1st CH with 9f delay * Input can be delayed 12F * Cancel to r15 FC with D | |
| asuka | b+2,1+2,4 | m, h, m | 12, 7, 20 | i15, ,i23~24 | -13 | +18a (+9) | * Balcony Break * Combo from 1st CH * Combo from 2nd CH * Interrupt with i4 from 1st block | |
| asuka | b+4 | m | 17 | i15~16 | -7 | +8 | +56a | Knee |
| asuka | b+4,2 | m, m | 17, 12 | i15~16, i18~19 | -12 | +4c | * Floor Break * Knee * Jail from 1st block with ?F delay * Input can be delayed 14f | |
| asuka | b+4,2,3 | m, m, M | 17, 12, 21 | i15~16, ,i20~23 | -16 | +15a (-2) | * Balcony Break * Combo from 2nd hit with 6f delay * Interrupt with i4 from 1st block * Move can be delayed 3f * Gain NWG on hit with 1 | |
| asuka | f,F+2 | m | 16 | i15~16 | -9 | +2 | * Elbow * Transition to -9 +2 FC r30 with D at frame 18 * Has good right sidestep tracking | |
| asuka | f,F+2,1 | m, h | 16, 21 | i15~16, i21~22 | -5 | +19cg | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Elbow * Combo from 1st hit with 6f delay * Combo from 1st CH with 12f delay * Interrupt with i1 from 1st block * Input can be delayed 12f * Move can be delayed 10f * Gain Naniwa Gusto on Heat activation * Forces tech backroll on hit | |
| asuka | f,F+2,3 | m, M | 16, 22 | i15~16, i27~28 | -7 | +15a | * Balcony Break * Combo from 1st CH with 5f delay * Interrupt with i7 from 1st block * Input can be delayed 12f * Move can be delayed 10f | |
| asuka | f,F+2,3* | m, m | 16, 26 | i15~16, i38~39 | +7 | +39a | * Interrupt with i18 from 1st block * Interrupt with i7 from 1st hit * Whiffs vs SSL, SW from 1st block * 10 chip damage on block | |
| asuka | f,F+2,1+2 | m, m | 16, 25 | i15~16, i25~26 | -13 | +23a (+13) | * Balcony Break * Combo from 1st hit with 2F delay * Combo from 1st CH with 7f delay * Interrupt with i5 from 1st block * Input can be delayed 12f * Move can be delayed 10f * Gain Naniwa Gusto on hit, advantage becomes +0a (-10) | |
| azucena | H.2+3 | m,m,t | 15,9,29 | i15~16 | +6 | +0a | * Heat Smash * Reversal Break * Balcony Break * 7 chip damage on block * Transition to attack throw on hit * Enter LIB +6 automatically on block/whiff * +15a if only the last hit connects * +30a (+20) if only the last two hits connect * 2nd hit damage 9 > 15 if 1st hit whiffs * 3rd hit damage 29 > 30 if 1st hit whiffs * Hit level becomes m,h,m on block/whiff * Spike on the last hit if the first two whiff * Jab evasion (frames 7 to 10?) * Low crush 18~57 * Floating state 58~60 | |
| azucena | 1+2 | h | 17 | i15 | -8 | +13g | +56a | Balcony Break * High crush 8~15 |
| azucena | df+2 | m | 12 | i15~16 | -13 | +28a (+18) | Launches crouching opponent | |
| azucena | d+3 | L | 10 | i15 | -14 | -3 | ||
| azucena | d+3,3 | L, m | 10, 14 | i15, i23 | -13 | +1 | * Combo from 1st CH with 7f delay * Move can be delayed 10f * Interrupt with i3 from 1st block | |
| azucena | d+3,3,4 | L, m, m | 10, 14, 21 | i15, ,i25~26 | -14 | +15a (-2) | * Tornado * Balcony Break * Combo from 2nd CH with 10f delay * Interrupt with i3 from 1st block | |
| azucena | d+4 | L | 13 | i15~16 | -13 | -2 | ||
| azucena | d+4,1 | L, h | 13, 5 | i15~16, i27~28 | -1 | +3 | * Combo from 1st CH with 2f delay * Move can be delayed 10f * Interrupt with i8 from 1st block * Whiffs vs SS, SW from 1st block * Cancel to LIB -20 -9 r38 with F at frame 20 | |
| azucena | d+4,1~2 | L, m | 13, 20 | i15~16, i17~18 | -8 | +20a (+11) | +59a | * Strong Aerial Tailspin * Balcony Break * Interrupt with i17 from 1st block * Interrupt with i7 from 1st hit |
| azucena | b+4 | m | 10 | i15~16 | -9 | +2 | Knee | |
| azucena | b+4,3 | m, m | 10, 10 | i15~16, i23~24 | -10 | +4 | * Knee * Combo from 1st hit with 6f delay * Interrupt with i4 from 1st block | |
| azucena | b+4,3,4 | m, m, m | 10, 10, 16 | i15~16, ,i23~24 | -10 | -2 | * Knee * Combo from 2nd CH with 10f delay * Interrupt with i2 from 2nd block | |
| azucena | b+4,3,4,3 | m, m, m, h | 10, 10, 16, 23 | i15~16, ,i27~28 | -7 | +13cg | * Balcony Break * Combo from 2nd CH with 6f delay * Combo from 3rd hit with 2f delay * Interrupt with i5 from 3rd block * Whiffs vs SSR, SWR from 3rd block * Forces tech back roll on hit * Move can be delayed 6f | |
| azucena | f,F+3 | M | 20 | i15~17 | -14~-12 | +35a (+25) | Tornado * Low crush 17~37 * Floating state 38~40 | |
| azucena | f,f,F+3 | m | 10 | i15~16 | -14 | -9 | Knee * Low crush 9~36 * Floating state 37~39 | |
| azucena | f,f,F+3,2 | m, h | 10, 20 | i15~16, i10~12 | +2 | +25a (-1) | * Balcony Break * Elbow * Jail from 1st attack * 8 chip damage on block * Available only as combo from 1st hit * Transition to LIB r37 with F on frame 22 (+3/+28a (+2)) * Low crush 1~24 * Floating state 25~27 | |
| azucena | ws2 | m | 14 | i15~16 | -13 | +32a (+22) | ||
| azucena | BT.4 | m | 15 | i15~16 | -3 | +6 | ||
| azucena | BT.4,3 | m, m | 15, 21 | i15~16, i23~24 | -14 | +16a (-1) | +70a (+54) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i2 from 1st block * Move can be delayed 10f * Only hits grounded when up-close and off-axis |
| azucena | LIB.4 | m | 14 | i15~16 | -3 | +10 | +10a | |
| azucena | LIB.4,1 | m, h | 14, 10 | i15~16, i23~24 | -1 | +5 | +10 | * Combo from 1st hit with 9f delay * Launches from first counter hit * Interrupt with i1 from 1st block |
| azucena | LIB.4,1,2 | m, h, m | 14, 10, 23 | i15~16, ,i28~29 | -10 | +67a (+51) | * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Move can be delayed 10f * Interrupt with i9 from 2nd block * Whiffs vs SS, SW from 2nd block | |
| azucena | LIB.4,2 | m, M | 14, 21 | i15~16, i25~26 | -13 | +16a | * Balcony Break * Spike * Combo from 1st hit with 5f delay * Interrupt with i3 from 1st block * Will not wall splat when the first hit is a counter hit due to float state | |
| bob | 3 | m | 14 | i15~16 | -6 | +5 | * | |
| bob | 3,1 | m, h | 14, 11 | i15~16, i19 | -3 | +8 | * Combo from 1st hit * Move cannot be interrupted | |
| bob | 3,1,1 | m, h, m | 14, 11, 20 | i15~16, ,i19 | -13 | +6 | +23a | * Spike * Combo from 2nd CH with 10F delay * Move cannot be interrupted * Move can be delayed by 9F * Input can be delayed by 10F |
| bob | 3,2 | m, h | 14, 20 | i15~16, i22~23 | +1 | +19cg | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit with no delay * Combo from 1st CH with 7F delay * Interrupt with i3 from 1st block * Instant Tornado on CH * Move can be delayed by 9F |
| bob | 3,3 | m, m | 14, 18 | i15~16, i25~26 | -13 | +4a (-5) | * Balcony Break * Combo from 1st CH * Interrupt with i6 from 1st block | |
| bob | df+2 | m | 14 | i15~16 | -8 | +3s | +33a (+23) | * Slight jab evasion (frames 8 to 10?) |
| bob | d+2 | m | 12 | i15 | -9 | +2 | * | |
| bob | d+2,1 | m, m | 12, 11 | i15, i14~15 | -11 | +0 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Move can be delayed by 1F * Input can be delayed by 2F | |
| bob | d+2,1,2 | m, m, m | 12, 11, 18 | i15, ,i22~24 | -12 | -1 | * Interrupt with i3 from 1st block * Move can be delayed by 10F | |
| bob | d+2,1,2,2 | m, m, m, m | 12, 11, 18, 21 | i15, ,i29 | -15 | +15a (+5) | * Balcony Break * Combo from 3rd hit with 4F delay * Interrupt with i6 from 3rd block * Whiffs vs SSL, SWL from 3rd block * 20f timestop on hit * Move can be delayed by 10F | |
| bob | d+2,3 | m, m | 12, 21 | i15, i41 | -2 | +9 | +67a | * Knee * Interrupt with i21 from 1st block * Interrupt with i10 from 1st hit * Whiffs vs SS, SW from 1st block * 4f timestop on CH * Crumple stun on CH * Move can be delayed by 2F |
| bob | d+2,4 | m, m | 12, 21 | i15, i17 | -13 | +14a (+7) | * Balcony Break * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Low crush 19~32 * Floating state 33~35 | |
| bob | d+3+4 | M,m | 12,14 | i15~16 i5~7 | -12 | +21a (+14) | * Slight jab evasion especially at range (frames 6 to 9?) * +3~+5 on second hit * Floating state 20~34 | |
| bob | b+4 | m | 13 | i15 | -11 | +4 | +9 | * Knee |
| bob | b+4,3 | m, m,h | 13, 16,20 (24) | i15, i32~33,i15~16 | -9 | +17a (+0) | * Balcony Break * Tornado * Combo from 1st CH * Interrupt with i12 from 1st block * Whiffs vs SSR, SWR from 1st block * Transition to BAL r24 with F (-1/+25a (+8)) ** FC r47 transition with no input (Cannot block i24 moves on block transition) * Input 3 during frames 30~33 to power up (+4 damage) * Low crush 27~52 * Floating state 53~55 | |
| bob | b+4,4 | m, h | 13, 20 | i15, i23 | -3 | +18a (+9) | * Balcony Break * Combo from 1st hit * Interrupt with i3 from 1st block * 4 chip damage on block | |
| bob | b,B+1+4,2 | m | 25 | i15~16 (i57~58) | -11 | +11a | * Balcony Break * Spike * i57~58 actual startup * Input 2 at frame 42 | |
| bob | f,n,d,df+1+2 | m | 20 | i15 | -10 | +24a (+14) | * Balcony Break * Can be charged to power up * i28 latest uncharged startup with max charge delay | |
| bob | ws1+2 | m | 20 | i15~17 | -8 | +17a (+10) | +31a (+21) | * |
| bob | SS.1+2 | m | 24 | i15~16 | -5c | +13cg | * Balcony Break * i24~25 effective startup (sidestep takes 9f) * Forces tech back roll on hit | |
| bob | BAL.1 | m | 16 | i15~17 | -5 | +5 | * | |
| bob | BAL.1,2 | m, h | 16, 21 | i15~17, i24~25 | +1 | +28a (+18) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Move cannot be interrupted (crouch assist bufferable) | |
| bob | H.BAL.1,4 | m, m,m (t) | 16, 11,20 (14) | i15~17, i24~25 | +4 | +0d | * Floor Break * Balcony Break +17a from 3rd hit * Shift to attack throw r86 on front hit * Combo from 1st hit with 8F delay * 25dmg with scaling from 2nd hit * Move cannot be interrupted * +22a (-13) on back hit * Consumes 240F of remaining Heat Time * Low crush 23~58 * Floating state 59~73 | |
| bob | BT.d+2 | m | 17 | i15~16 | -9 | +14a (+5) | +59a | * Balcony Break * 4f timestop on CH * Crumple stun +13F on CH |
| bryan | f+2 | m | 10 | i15 | -10 | +1 | ||
| bryan | f+2,1 | m, m | 10, 12 | i15, i10 | -10 | +1 | Jail from 1st attack | |
| bryan | f+2,1,4 | m, m, m | 10, 12, 20 | i15, ,i18~19 | -13 | +3a | * Balcony Break (airborne) * Combo from 1st or 2nd hit * Jail from 1st or 2nd block with ?F delay * Gain SNE on hit with 1+2 * SNE gain is r25 | |
| bryan | SNE.f+2,1,2 | m, m, m | 10, 12, 5 | i15, ,i14~15 | -7 | +9c | * Floor Break * Elbow * Combo from 1st hit * Jail from 1st block with ?F delay * Consumes SNE * Consumes 240f of Heat Time * Chip damage on block (1) | |
| bryan | SNE.f+2,1,2,3 | m, m, m, m | 10, 12, 5, 7 | i15, ,i22 | -10 | +18a (+11) | * Knee * Combo from 1st hit * Move cannot be interrupted * Chip damage on block (2) | |
| bryan | SNE.f+2,1,2,3,2 | m, m, m, m, m | 10, 12, 5, 7, 20 (14) | i15, ,i35~36 | -13 | +25a (-1) | * Balcony Break * Airborne combo from 1st hit (+0a (-1)) * Interrupt with i13 from 4th block * Whiffs vs SS, SW from 4th block * Chip damage on block (8) * Unparryable by traditional parries, Asuka, Nina, etc * Consumes 210f of Heat | |
| bryan | DF+1 | m | 8 | i15 | -5 | +1 | * DF must be held for the extensions | |
| bryan | DF+1,1 | m, m | 8, 2 | i15, i10 | -10 | -4 | * Jail from 1st block with 9F delay * Combo from 1st hit with 14F delay * Move can be delayed 16F | |
| bryan | DF+1,1,1 | m, m, m | 8, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F | |
| bryan | DF+1,1,1,1 | m, m, m, m | 8, 2, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F | |
| bryan | DF+1,2 | m, m | 8, 20 | i15, i23 | -15 | +1 | +14a (+5) | * Balcony Break (airborne) * Combo from any hit * Interrupt with i3 from any block |
| bryan | d+4 | L | 13 | i15 | -11 | +0 | +0c on crouching hit | |
| bryan | db+2 | m | 13 | i15~17 | -6 | +8 | ||
| bryan | db+1+2 | m,h | 8,16 | i15 i12 | -9 | +4 | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break (airborne) * Jail from 1st attack | |
| bryan | ub+1+2 | m,m | 5,2 | i15 i12 | -16 | -6 | * Combo from 1st hit | |
| bryan | ub+1+2,1 | m,m, m | 5,2, 2 | i15 i12, i12 | -13 | -3 | * Combo from 1st hit 8f delay * Jail from 1st block with ?F delay * Input can be delayed 18f | |
| bryan | ub+1+2,1,2 | m,m, m, m | 5,2, 2, 2 | i15 i12, ,i11 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 11f input window- | |
| bryan | ub+1+2,1,2,1 | m,m, m, m, m | 5,2, 2, 2, 2 | i15 i12, ,i10 | -13 | -3 | * Combo from 1st hit * Jail from 1st block with ?F delay * 9f input window | |
| bryan | ub+1+2,1,2,1,2 | m,m, m, m, m, m | 5,2, 2, 2, 2, 2 | i15 i12, ,i9 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 8f input window | |
| bryan | ub+1+2,1,2,1,2,1 | m,m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2 | i15 i12, ,i8 | -13 | -3 | * Combo from 1st hit * Jail from 1st block with ?F delay * 7f input window | |
| bryan | ub+1+2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i7 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 6f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i6 | -13 | -3 | * Combo from 1st hit * Jail from 1st block with ?F delay * 5f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 4f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -26 | -15 | * Combo from 1st hit * Jail from 1st block with ?F delay * 4f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2,1,4 | m,m, m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14 | i15 i12, ,i10 | -35 | -15a (-24) | * Knee * Balcony Break * Combo from 1st hit * Jail from 1st block with ?F delay | |
| bryan | ws1 | m | 20 | i15~16 | -14 | +35a (+25) | ||
| bryan | FC.df+4 | m | 21 | i15~16 | -10 | +13g | +25d | Balcony Break * High crush 1~14 |
| bryan | SLS.2 | h | 16 | i15~16 | -6 | +2 | ||
| bryan | SLS.2,1 | h, m | 16, 23 | i15~16, i15~16 | -11 | +33a (+18) | * Combo from 1st hit with 4f delay * Jail from 1st block with ?F delay | |
| bryan | SLS.2,2 | h, m | 16, 25 | i15~16, i25 | -7 | +14a | * Balcony Break * Spike * Combo from 1st hit with 4f delay * Interrupt with i7 from 1st block * +9a on BT hit | |
| bryan | SLS.2,4 | h, m | 16, 22 | i15~16, i16~17 | -10 | +5a | * Tornado * Knee * Combo from 1st hit with 4f delay * Jail from 1st block with ?F delay * Gain SNE on hit, -12a * Low crush 9~26 * Floating state 27~29 | |
| bryan | SLS.1+2 | m | 23 | i15~16 | -9 | +23a (+13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow | |
| bryan | qcb+2 | m | 16 | i15~16 | -9 | +6 | ||
| bryan | qcb+2,4 | m, h | 16, 25 | i15~16, i22~25 | -9c | +15a | * Balcony Break (airborne) * Combo from 1st hit with 10f delay * Interrupt with i3 from 1st block * Move is delayed 3f * Move can be delayed 7f * 7 chip damage on block | |
| claudio | df+1 | m | 10 | i15~16 | -4 | +7 | * Cannot be sidestepped or sidewalked right? | |
| claudio | df+1,2 | m, m | 10, 15 | i15~16, i23~24 | -15 | +31a (+21) | * Combo from 1st hit with 1f delay * Interrupt with i4 from 1st block | |
| claudio | db+4 | L | 7 | i15 | -13 | -2 | * Pseudo homing to SSL/SWL side? | |
| claudio | db+4,3 | L, h | 7, 10 | i15, i18 | -11 | +0 | * Combo from 1st hit with 1f delay * -30 from 1st block | |
| claudio | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Low crush 9~30 * Floating state 31~33 | |
| claudio | f,F+3 | m | 8 | i15~16 | -8 | -1 | ||
| claudio | f,F+3,2 | m, m | 8, 4,13 | i15~16, i20~21,i16~17 | -13 | +22a (+17) | * Tornado * 2 chip damage on block * Can be charged * Has roughly 5 levels of charge * Combos from 1st hit if uncharged * Jail from 1st block with ?F of charge | |
| claudio | f,F+3,2* | m, m | 8, 4,20 | i15~16, i20~21,i39~40 | +0 | +14cg | * Tornado * Balcony Break * 6 chip damage on block * Gain STB on hit or block * Interrupt with i16 from 1st block * Whiffs vs SS, SW (SSR preferred with shorter charge inputs) * Forces tech back roll on hit | |
| claudio | f,F+4 | m | 20 | i15~17 | -1~+1 | +6~+8 | +13~+15 | * Knee * i16 startup when buffering f,n. i18 fastest startup when unbuffered * Low crush 11~28 * Floating state 29~31 |
| claudio | ws2 | m | 20 | i15~16 | -14 | +26a (+16) | * Transition to r39 STB on hit without STB * Frame advantage +24a (+14) on STB gain | |
| claudio | STB.f,F+3,2 | m, m,m | 8, 4,20 | i15~16, i20,i16 | -9 | +22a (+17) | * Tornado * Balcony Break on airborne hit only * Can be charged * Roughly 5 levels of charge * 6 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * Combo from 1st if uncharged * Jail from 1st block with ?F of charge time | |
| claudio | STB.f,F+3,2* | m, m,m | 8, 4,25 | i15~16, i20,i39~40 | +12 | +67a (+51) | * Tornado * Balcony Break * Guard Break * Instant Tornado on hit * 7 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * Interrupt with i16 from 1st block * Whiffs vs SS, SW from 1st block (SSR preferred on shorter charge durations) | |
| clive | H.PHX.2+3 | m | 42 | i15~16 | +8 | +0 | * Heat Smash * Floor Break * Weapon * Increases ZAN gauge by 1.16 on hit * Increases ZAN gauge by 0.66 on block * Transition to throw on hit * Opponent recovers in FDFA state * Only deals recoverable damage * (32) damage balcony break on 1st whiff * 6 chip damage on block | |
| clive | f+2 | m | 10 | i15 | -12 | -4 | * Weapon | |
| clive | f+2,1 | m, h | 10, 13 | i15, i21~22 | +1 | +20g | * Balcony Break * Combo from 1st hit | |
| clive | f+2,2 | m, m | 10, 7 | i15, i17~18 | -8 | +3 | * Weapon * Combo from 1st CH * Jail from 1st block * Enter PHX -5 +6 r30 with F or 4 on hit or block | |
| clive | f+2,2,2 | m, m, M | 10, 7, 20 | i15, ,i27~28 | -13 | +9a | * Heat Engager * Heat Dash +5, +67a {+50) * Balcony Break * Spike * Weapon * Combo from 1st CH * Combo from 2nd hit * Interrupt with i8 from 2nd block * Input can be delayed by 8F * Move cannot be delayed | |
| clive | f+2,2,1+2 | m, m, M | 10, 7, 18 | i15, ,i27~28 | -13c | +9a | * Balcony Break * Spike * Weapon * Combo from 1st CH * Combo from 2nd hit * Interrupt with i8 from 2nd block * Increases ZAN gauge by 0.70 on hit * Increases ZAN gauge by 0.30 on block * Only deals recoverable damage * Input can be delayed by 8F * Move cannot be delayed | |
| clive | H.f+2,2,1 | m, m, m | 10, 7, 25 | i15, ,i26~27 | -9 | +14c | * Balcony Break * Combo from 1st hit with 8F delay * Interrupt with i7 * Move cannot be delayed * Input can be delayed by 8F * Consumes 150F of remaining Heat time * Forces tech backroll on hit * 5 chip damage on block | |
| clive | H.f+2,2,1* | m, m, m | 10, 7, 30 | i15, ,i42~43 | +11 | +52a | * Guard Break * Consumes 150F of remaining Heat time * Interrupt with i23 from 2nd block * Interrupt with i12 from 2nd hit * Whiffs vs SSL, SW from 2nd block * Whiffs vs SSR, SWR from 2nd hit * 12 chip damage on block | |
| clive | df+2 | m,m | 5,10 | i15~16 i26~27 | -13 | +30a (+20) | * Weapon * 2nd hit available only on hit or block | |
| clive | df+2,2 | m,m, m | 5,10, 20 | i15~16 i26~27, i18~19 | +5a (-2) | * Weapon * Available only as combo from 2nd hit * Available on standing hit only * Low crush 9~ | ||
| clive | df+2,2,2 | m,m, m, m,M | 5,10, 20, 6,25 | i15~16 i26~27, ,i26~27 i3~4 | +60a (+44) | * Tornado * Weapon * Available only as combo from 3rd hit * Available on standing hit only | ||
| clive | ws2 | m | 15 | i15~16 | -14~-13 | +53a | * Weapon | |
| clive | GAR.1 | m | 18 | i15~17 | -5~-3 | +17a | * Balcony Break * Spike * 21 damage with delayed input * Jump takes 17f, effective minimum startup i32~34 * 3 (4) chip damage on block * -12 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1 * Low crush 1~23 * Floating state 24~26 | |
| clive | PHX.2 | m | 12 | i15 | -9 | +4c | +35d (+27) | * Balcony Break on CH * Weapon * 3 chip damage on block |
| clive | PHX.2,1 | m, M | 12, 23 | i15, i25~26 | -12 | +24a (+9) | * Tornado * Weapon * On hit regain 5 additional recoverable health * Combo from 1st hit with 9f delay * Airborne combo from 1st CH with 12F delay ** Grounded combo with more than 12F delay * Interrupt with i9 from 1st block * Input can be delayed 16f * Move can be delayed 10f | |
| clive | PHX.2,2 | m, m,t | 12, 8,18 | i15, i20 | -13 | +5d / +5a (-4) | * Balcony Break * Weapon * Combo from 1st hit with 6F delay * Interrupt with i4 from 1st block * Transition to attack throw on hit * Cancel throw transition with B * Increases ZAN gauge by 0.72 on hit * Increases ZAN gauge by 0.40 on hit without throw * Increases ZAN gauge by 0.10 on block * Side switch on hit * Move cannot be delayed * Input can be delayed by 6F | |
| clive | H.PHX.2,1+2 | m, m | 12, 32 | i15, i23~24 | +4 | +25a(-1a) | * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i7 from 1st block * 6 chip damage on block * Consumes 150F of remaining Heat time | |
| clive | PHX.4 | L | 15 | i15~16 | -13 | -1c | +13c | * High crush 6~47 |
| devil-jin | f+4 | m | 10 | i15~16 | -12 | -1 | ||
| devil-jin | f+4,3 | m, m | 10, 15 | i15~16, i26~27 | -22 | +18a (+8) | * Tornado * Combo on 1st CH with 3F delay * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed by 15F * Enter FLY +36a (+26) with ub_u_uf on hit * Low crush 27~51 * Floating state 52~54 | |
| devil-jin | df+2 | m | 17 | i15 | -9 | +6 | +9 | * Transition to MCR r25 with F on hit or CH (+14/+17) ** -11/-8 on an empty MCR transition * Has good right sidestep tracking |
| devil-jin | d+3+4 | m,m | 5,20 | i15-16 i15-16 | -15 | +30a (+20) | * Low crush 16~30 | |
| devil-jin | b+1+3 | m | 30 | i15 | -8 | +16a (+6) | * Balcony Break * 50% damage reduction when absorbing attacks * Devil Jin automatically retaliates on successful power crush * Reversal Break, -8 on block and 12 chip damage on block after attack absorption * r34 on hit * Power crush 4~14 | |
| devil-jin | b,f+2 | m | 12 | i15~17 | -9 | -1 | * Input bufferable * -1c on hit against crouching opponents | |
| devil-jin | b,f+2,1 | m, m | 12, 12 | i15~17, i14~15 | -10 | +1 | * Elbow * Jail from 1st block with 6f delay * Combo from 1st hit with 13f delay * Move can be delayed by 7f * Input can be delayed by 13f | |
| devil-jin | b,f+2,1,2 | m, m, m | 12, 12, 24 | i15~17, ,i22~23 | -8 | +15a (+6) | +45a (+0) | * Balcony Break * Combo on 2nd CH with 7f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block (SSL & SWL inconsistent with less evasive sidesteps) * Input can be delayed 20f * Move can be delayed 15f * 7 chip damage on block |
| devil-jin | b,f+2,1,4 | m, m, M | 12, 12, 21 | i15~17, ,i26~29 | -8c | +14a | * Floor Break * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * Move can be delayed by 14f * Input can be delayed by 20f * Low crush 12~20 * Floating state 21~23 | |
| devil-jin | b,f+2,1,df+2 | m, m, m | 12, 12, 20 | i15~17, ,i18~19 | -13 | +25a (+8) | * Tornado * Balcony Break on grounded hit only * Combo on 2nd CH with 11f delay * Interrupt with i5 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed 20f * Move can be delayed 14f * Opponent recovers FDFA on hit | |
| devil-jin | b,f+2,3 | m, h | 12, 21 | i15~17, i19~20 | -5 | +16cg | * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i4 from 1st block * Opponent recovers crouching on hit * Transition to MCR r35 with F on hit (+14) ** -11 on an empty MCR transition * Move cannot be delayed * Input can be delayed by 6F * +11d (+9d MCR) on BT hit | |
| devil-jin | f,F+2 | m | 24 | i15~16 | -8 | +15a (+6) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * 7 chip damage on block * Active frame 1 range: 2.73 | |
| devil-jin | FLY.3 | M | 30 | i15~22 | -15~-8 | +8cg~+15cg | * Balcony Break * Spike * Forces tech back roll on hit ** Opponent recovers in FC? * +5d on BT hit | |
| devil-jin | MCR.2 | m | 12 | i15~16 | -9 | -1 | Homing * Low crush 1~37 * Floating state 38~40 | |
| devil-jin | MCR.2,2 | m, M | 12, 20 | i15~16, i24-26 | -14c | +2a | * Heat Engager * Heat Dash +5, +43d (+35) * Floor Break * Combo from 1st hit with 2F delay * Opponent recovers FDFA on hit * Interrupt with i3 * Input can be delayed by 2F * Move cannot be delayed * Low crush 1~17 * Floating state 18~20 | |
| devil-jin | H.b,f+2,1,4,1+2 | m, m, M, SM | 12, 12, 21, 15 | i15~17, ,i24~35 | +2~+13 | +4cg~+15cg | * Balcony Break * Tornado * Weapon * Projectile (unparryable) * Forces tech back roll on hit * +59a(+43) from previous hit * Jail from 3rd block * 3 chip damage on block * Consumes 210F of remaining heat time * +1d on BT hit | |
| dragunov | H.2+3 | m,m,m | 25,14,23 | i15~16, i30~32,i31~32 | +6 | +3d | * Heat Smash * Balcony Break * Only 1st and 3rd hit * 7 Chip damage on block * Throw on 1st hit - 50 damage | |
| dragunov | H.2+3,db+1+2 | m,m,m, t | 25,14,23, 0 | i15~16, i30~32,i31~32, i26 | -2d | * Unbreakable on hit * Shift to tackle on hit * Interrupt with i15 on 1st block | ||
| dragunov | 3 | m | 10 | i15~16 | -9 | +2 | ||
| dragunov | 3,1 | m, h | 10, 8 | i15~16, i21~22 | -2 | +7 | * Combo from 1st hit * Interrupt with i3 from 1st block * Enter SNK -3 +6 r23 with DF | |
| dragunov | 3,1,2 | m, h, m | 10, 8, 24 | i15~16, ,i19~21 | -12 | +12a (+3) | * Balcony Break * Jail from 2nd block with 1F delay * Combo from 2nd CH with 10f delay * Input can be delayed 11f * Move can be delayed 10f | |
| dragunov | 3,1,4 | m, h, h | 10, 8, 24 | i15~16, ,i22~23 | -9 | +16cg | * Balcony Break * Combo from 2nd CH with 7f delay * Interrupt with i2 from 2nd block * Input can be delayed 11f * Move can be delayed 10f | |
| dragunov | df+2 | m | 14 | i15~16 | -12 | +28a (+18) | Launches crouching opponent | |
| dragunov | d+4 | L | 12 | i15~16 | -15 | -9 | -4 | |
| dragunov | d+4,1 | L, h | 12, 8 | i15~16, i14~15 | -11 | +5 | * Combo from 1st CH with 1f delay * -27 from 1st block | |
| dragunov | d+4,1,3 | L, h, h | 12, 8, 21 | i15~16, ,i15~16 | -16 | +9a (+0) | * Balcony Break * Combo from 1st CH or 2nd hit * Jails from 2nd block * Interrupt with i12 from 1st block * Whiffs vs SS, SW from 1st block | |
| dragunov | d+4,4 | L, h | 12, 23 | i15~16, i22~23 | -14 | +16a (+6) | * Balcony Break * Combo from 1st CH * Interrupt with i3 from 1st block | |
| dragunov | b+2 | m | 14 | i15 | -3 | +8 | ||
| dragunov | b+2,1 | m, h | 14, 11 | i15, i17~19 | -5 | +6 | * Combo from 1st hit with 3F delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 3F | |
| dragunov | b+2,1,3 | m, h, l | 14, 11, 17 | i15, ,i29~31 | -26 | -2c | +1d | * Clean hit +4 * Interrupt with i11 from 1st block * Shift to Clipping Heel Hook on close range CH * High crush 15~50 |
| dragunov | ub+1 | h | 17 | i15~16 | -4 | +8 | +18g | * Balcony Break (airborne) |
| dragunov | f,F+2 | m | 20 | i15~16 | -12 | +15a | +30d (+22) | * Balcony Break * Spike * Cancel to Feint & Catch with 1+2 at frame 14 |
| dragunov | f,f,F+2 | m | 22 | i15~17 | +4 | +6cg | +44a | * Balcony Break * Spike * 4 chip damage on block * Do f,n,f+2 within 8 total frames for the powered up (bluespark) version - 26 damage and 7 chip damage on block * Forces tech back roll on hit |
| dragunov | H.f,f,F+2,1+2 | m, t | 22, 0 | i15~17, i40 | -2d | * Consumes 300F of remaining Heat time * Shift to tackle on hit * Interrupt with i24 from 1st block * Whiffs vs SSL, SWL and SWR from 1st block * High crush 24~40 | ||
| dragunov | ws2 | m | 15 | i15~16 | -12 | +28a (+18) | ||
| dragunov | SNK.1 | h | 20 | i15~16 | -8 | +51a | * Balcony Break (airborne) | |
| eddy | df+3 | m | 17 | i15~18 | -18~-16 | +31a (+21) | Tornado * Floating state 19~33 | |
| eddy | d+4 | L | 10 | i15~16 | -16c | -5 | * Transition to FC * High crush 6~50 | |
| eddy | d+4,3 | L, m | 10, 20 | i15~16, i21~22 | -13c | +12c | ||
| eddy | b+2 | m | 12 | i15~16 | -8 | +3 | * Elbow | |
| eddy | b+2,3 | m, m | 12, 13 | i15~16, i22~23 | -11 | +4 | * Combo from 1st hit with 7F delay * Interrupt with i1 from 1st block * Move can be delayed by 6F * Input can be delayed by 7F | |
| eddy | b+2,3,3 | m, m, M | 12, 13, 25 | i15~16, ,i33~35 | -14 | +13a(-4) | * Balcony Break * Combo from 2nd CH with 1F delay * Interrupt with i12 from 2nd block * Move cannot be delayed * Input can be delayed by 1F | |
| eddy | b+2,4 | m, h | 12, 23 | i15~16, i25~26 | -7 | +14a(+5) | * Combo from 1st hit with 7F delay * Interrupt with i4 from 1st block * Move can be delayed by 6F * Input can be delayed by 7F * Low crush 19~23 * Floating state 24~26 | |
| eddy | ws2 | m | 20 | i15~16 | -18 | +51 | * Elbow | |
| eddy | RLX.4 | m | 14 | i15~16 | -8 | +8 | * Transition to FC | |
| eddy | RLX.4,3 | m, m | 14, 25 | i15~16, i28~30 | -13 | +16a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Combo from 1st hit with 9F delay * Move can be delayed by 8F * Low crush 16~34 * Floating state 35~37 | |
| eddy | RLX.4,3+4 | m, m | 14, 27 | i15~16, i34~36 | -13 | +22a (+12) | * Balcony Break * Combo from 1st hit with 5f delay * Move can be delayed by 8f * Cancel to HSP -21 -5 r23 with F * Floating state 1~20 * Low crush 21~40 * Floating state 41~43 | |
| fahkumram | f+2 | m | 14 | i15~16 | -9 | +0 | ||
| fahkumram | f+2,1 | m, M | 14, 22 | i15~16, i20~21 | -14 | +33a (+18) | * Combo from 1st hit with 1F delay * Move cannot be delayed * Input can be delayed by 1F * Recovers 3F faster on hit (t69 r31) | |
| fahkumram | GRF.f+2,1,2 | m, M, m | 14, 22, 20 | i15~16, ,i29 | +2 | +15d | * Floor Break * Elbow * Consumes GRF * Partially consumes remaining Heat Time * Combos from 1st hit * 6 chip damage on block * Low crush |