
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| eddy | HSP.2 | m | 15 | i17~18 | -8 | +8 | * Floating state 1~9 | |
| eddy | HSP.2,3 | m, m | 15, 23 | i17~18, i26~27 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit with 10F delay * Mandinga level increases by 1 on hit * Becomes -2(-11) on hit when gaining Mandinga * Cancel to r25 HSP with F at frame 18 (-24/-8) * Move can be delayed by 9F | |
| eddy | HSP.3 | m | 10 | i17~18 | -8 | +7 | * Floating state 1~5 * High crush 6~18 | |
| eddy | HSP.3,3 | m, h | 10, 10 | i17~18, i27~28 | -3 | +8 | Combos from 1st hit | |
| eddy | HSP.3,3,3 | m, h, h | 10, 10, 23 | i17~18, ,i30~31 | -5 | +13 | * Tornado * Transition to RLX * Combo from 1st CH with 4F delay * Move can be delayed by 7F | |
| eddy | RLX.1 | L | 11 | i17 | -11c | +0 | * Transition to FC with D * High crush 1~19 | |
| eddy | RLX.1,3 | L, m | 11, 17 | i17, i25~26 | -14 | +5c | +42a | * Transition to RLX * Combo from 1st CH with 5F delay * Move can be delayed by 9F * Input can be delayed by 10F |
| eddy | RLX.3+4 | M | 24 | i17~18 | -18 | +29a(+19) | Tornado * Floating state 1~56 | |
| eddy | RLX.uf+1+2 | th(h) | 40 | i17~18 | -6 | +0 | * Throw break: 1+2 * Sideswitch on break | |
| fahkumram | f+3 | m | 16 | i17 | -8 | +3 | * Knee | |
| fahkumram | f+3,2 | m, m | 16, 13 | i17, i20 | -12 | -1 | ||
| fahkumram | f+3,2,1 | m, m, h | 16, 13, 20 | i17, ,i19 | -5 | +24a (+15) | * Balcony Break * Combos from 2nd hit CH * Delayable | |
| fahkumram | f+3,2,4 | m, m, m | 16, 13, 20 | i17, ,i20 | -12 | +6 | +36d (+28) | * Knee * Combos from 2nd hit CH * Delayable |
| fahkumram | f+3,2,4~3 | m, m, m | 16, 13, 20 | i17, ,i18 | -7 | +9 | +37d (+29) | * Tornado * Wallbreak on CH * Combos from 1st hit CH * Can be charged |
| fahkumram | f+3,2,4~3* | m, m, m | 16, 13, 23 | i17, ,i36 | +9 | +70a (+54) | * Tornado * Balcony Break * 9 chip damage on block * Powered up with GRF * Cancel to FC with F | |
| fahkumram | f+3,2,4~3*~B | m, m, m | 16, 13, 25 | i17, ,i22 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | f+3,2,4~4 | m, m, h | 16, 13, 20 | i17, ,i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4 * 24 damage, 7 chip damage, slightly different juggle properties |
| fahkumram | df+3~3 | m | 20 | i17 | +2 | +12d | * 6 chip damage on block | |
| fahkumram | b+3+4 | m | 22 | i17 | -13 | +3 | +33d (+25) | * Balcony Break |
| feng | db+3 | l | 14 | i17 | -15 | +4c | +0d | * Transition to attack throw when CH from front * Transition to BT on CH * Can be accessed from a manual CD input with input qcf,db+3 * High crush 6~51 |
| feng | b+2 | m | 13 | i17 | -11 | +0c | Floor Break | |
| feng | b+2,3 | m, l | 13, 6 | i17, i22~24 | -11 | +0 | +8c | * Combo from 1st hit with 3F delay * Move can be delayed by 15F * Input can be delayed by 18F * +0c on crouching hit |
| feng | b+2,3,4 | m, l, m | 13, 6, 13 | i17, ,i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
| feng | b+2,3,4,2 | m, l, m, M | 13, 6, 13, 22 | i17, ,i24~25 | -6c | +4c | * Spike * Aerial combo from 3rd hit (-6a~-9a) with 13F delay * Move can be delayed by 10F * Input can be delayed by 13F | |
| heihachi | 1+4 | SL | [10;10] | i17 | +2 | +21g | * Reversal Break * Balcony Break * Can only be used once per match * Ultimate Count 3 required to use * Can be used while in FUJ * Opponent recovers crouching on hit * Cannot cause a K.O | |
| heihachi | RAI.1 | M | 38 | i17~18 | -11 | +12a (+2) | * Gains Reversal Break during Warrior Instinct * High crush 6~14 * Low crush 17~43 * Floating state 44~46 | |
| heihachi | RAI.2 | h | 25 | i17~18 | +10 | +51a | * Strong Aerial Tailspin * Homing * Guard Break * Chip damage on block | |
| heihachi | WAR.RAI.1 | M | 38 | i17~19 | -8 | +12a (+2) | * Reversal Break * Chip damage on block * Low crush 17~ | |
| hwoarang | H.2+3 | m,(t),m,h | 13,(14,24), 12,25 | i17~18, i18~19, i29 | +11 | +13d / +35d (+14) | * Heat Smash * Balcony Break * Jails * Transition to +13d attack throw on hit * 5 chip damage on block * Also possible during RFF and LFS * Transition to RFS * Low crush 55 | |
| hwoarang | f+4 | h | 21 | i17~23 | +7~+13 | +18g~+24g | +18~+24 | * +10~+16 guaranteed on CH depending on frame advantage * Transition to RFS |
| hwoarang | d+3 | l | 7 | i17 | -13 | -2 | -2c on crouching hit | |
| hwoarang | d+3,4 | l, h | 7, 13 | i17, i21~23 | +8g~+10g | +14g~+16g | +19~+21 | * Transition to RFS * Combo from 1st hit |
| hwoarang | ub+4 | m | 18 | i17~20 | -8 | +10 | * Opponent recovers non-guarding on hit (situational guaranteed follow-up) * Also possible during RFF * Low crush 5~17 | |
| hwoarang | f,F+4 | m | 22 | i17~18 | -7 | +19a (+10) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Also possible during RFF * Transition to RFF (does not transition on Heat activation or when using Heat Dash) | |
| hwoarang | LFS.f+4 | m | 18 | i17~18 | -10 | +6 | +16a (+7) | * Homing * Balcony Break on CH |
| hwoarang | RFS.df+4 | m | 17 | i17~19 | +1 | +8c | +26a | * Increased chip damage scaling on block during heat ** 4 chip damage on block in heat |
| hwoarang | RFS.uf+4 | m | 20 | i17~18 | -13 | +30a (+20) | * Tornado * Transition to RFF * Increased chip damage scaling on block during heat ** 6 chip damage on block in heat * Low crush 11~33 | |
| jack-8 | 1+4*,1 | m | 35/45/55/199 | i17(68/93/118~) | ! | +70d | * Balcony Break * Unblockable | |
| jack-8 | f+4 | h | 20 | i17 | -4 | +7 | +32a (+22) | * Balcony Break on CH |
| jack-8 | uf+1 | h | 10 | i17 | +71a (+55) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+75a (+59)) * Can be charged to power up * Alternate input ub+1, u+1 | ||
| jack-8 | ss2 | h | 20 | i17 | +9 | +35d (+27) | * Balcony Break * Transition to GMH with D ** (+9 oB, +35d (+27) oH) * Chip damage on block (6) | |
| jack-8 | FC.df+2 | m | 12 | i17 | -13 | -2 | * * High crush | |
| jack-8 | FC.df+2,1 | m, m | 12, 10 | i17, i26 | -4 | +7 | * * High crush | |
| jack-8 | FC.df+2,1,2 | m, m, m | 12, 10, 10 | i17, ,i27 | -12 | +29a (+19) | * Combos from 1st hit CH * High crush | |
| jack-8 | FC.df+2,d+1 | m, l | 12, 8 | i17, i22 | -11 | +0 | * Balcony Break * Combos from 1st hit * High crush | |
| jack-8 | FC.df+2,f+1 | m, h | 12, 23 | i17, i19 | -4 | +32a | * Balcony Break * Combos from 1st hit * High crush | |
| jack-8 | GMH.f+2 | m | 34 | i17 | -13 | +30a (+4) | * Balcony Break | |
| jin | b+4 | m | 21 | i17~18 | -7 | +15a | Balcony Break | |
| jin | f,F+4 | m | 32 | i17~i18 | -7 | +22a (+12) | Balcony Break | |
| jin | ZEN.3 | m | 20 | i17~i18 | -9 | +10g | +22a | * Homing * Balcony Break * +17a (+8) on BT hit |
| jun | f+2 | M | 20 | i17~18 | -18 | +33a (+23) | Cancel to r26 FC with D | |
| jun | f+2,1+2 | M, M | 20, 20 | i17~18, i29~32 | -9 | +32a (+17) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Jail from 1st attack * Chip damage (8) on block * Deals 18 damage to self (12 recoverable) * Available only on hit or block * Gain 16 Kazama Essence on Heat activation * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit | |
| jun | df+3 | m | 22 | i17 | -8 | +19a (+10) | * Homing * Balcony Break | |
| jun | GEN.3 | M | 14 | i17~20 | -4c~-1c | +4c~+7c | Spike | |
| jun | GEN.3,2 | M, M | 14, 16 | i17~20, i24 | -9 | +33a (+18) | * Combo from 1st hit with 8f delay * Input can be delayed 10f * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit | |
| kazuya | f+3 | m | 22 | i17 | -13 | +5 | +54a(+23) | Balcony Break on air hit |
| kazuya | b+4 | h | 20 | i17 | -5 | +16g | * Heat Engager * Heat Dash +62a (+42a) on hit * Homing * 6 chip damage on block | |
| kazuya | f,F+4 | M | 22 | i17~18 | -9 | +5 | +29a(+23) | |
| kazuya | DVK.SS.2 | m | 25 | i17~18 | -15 | +76a | * Tornado * Sidestep adds 9f, effective move startup: i26 * Consumes 150F? of remaining Heat time | |
| king | H.2+3 | M,t | 20,40 | i17~18,i21~22 | +12 JGR | +0d | * Heat Smash * Floor Break * Transition to attack throw on standing hit * Transition to JGR on block * Cancel transition to JGR on block with B (+7) * Transition to 2nd i21~22 23dmg mid hit on 1st block or whiff ** Tornado ** Balcony Break ** Hard balcony break ** i21~22 23dmg ** Jail from 1st block ** Forces crouch on 2nd hit ** +24 JGR on hit ** Cancel transition to JGR on hit with B (+19) * Hits OTG * 5 chip damage on block | |
| king | f+1+4 | m | 21 | i17~19 | +3 | +7s | * Body charge attack * Forces standing on hit. | |
| king | d+3 | L | 12 | i17 | -12 | +1 | * Hits OTG. | |
| king | b+4 | h | 25 | i17~21 | +2 | +14gc | * Balcony Break * Shifts into BT stance. * Forces crouching on hit | |
| king | JGS.1 | h | 21/25/31 | i17~18/i19~20 | -7/-1 | +47d/+53d | * Crumple on hit. * On block / hit / startup increases up to 2nd spin. * Damage increase up to 3rd spin. | |
| king | JGS.4 | h | 40/42/52 | i17~18 | +8/+15 | +5a(-4)/+10a(+1) | * Balcony Break * Guard Break * Chip damage on block. * On block / hit increases up to 2nd spin. * Damage increase up to 3rd spin. | |
| king | JGS.df+4 | m | 30/36/45 | i17~19 | -16/+8 | +5a(-4) | Balcony Break * On block increases up to 2nd spin. * Damage increase up to 3rd spin. | |
| kuma | qcf+2 | m | 15 | i17~18 | -8 | +3 | ||
| kuma | qcf+2,1 | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Combos from 1st hit | |
| kuma | qcf+2,2 | m, l | 15, 22 | i17~18, i33~34 | -18 | +40a | * Chip damage on block | |
| kuma | FUFA.1+2 | M | 15 | i17~19 | -2 | +6 | * Transition to HBS (Cannot cancel) * Reverse direction when performed in FUFT | |
| kuma | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
| lars | 4 | h | 27 | i17~18 | -7 | +18 (+9) | * Balcony Break | |
| lars | 3+4 | m | 22 | i17~18 | -8 | +17d | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
| lars | f+4 | m | 12 | i17 | -9 | +7 | * Knee | |
| lars | f+4,1 | m, m | 12, 8 | i17, i21~22 | -9 | +2 | Combo from 1st CH | |
| lars | f+4,1,2 | m, m, m | 12, 8, 8 | i17, ,i12 | -10 | +2 | Combo from 2nd hit | |
| lars | f+4,1,2,1 | m, m, m, m | 12, 8, 8, 20 | i17, ,i24~25 | -14 | +19 (+9) | * Balcony Break * Combo from 3rd CH | |
| lars | db+1 | l | 9 | i17 | -12 | -1 | * High crush 6~ | |
| lars | db+1,3 | l, h | 9, 10 | i17, i19 | -12 | -1 | * Combo from 1st hit * -31 on 1st block * Transition to LEN with input D (-31/-12/+3) * Recover 30F heat on transition | |
| lars | b+3 | m | 14 | i17 | -12 | +4 | * Transition to SEN with input F (-5/+11) | |
| lars | b+3,4 | m, h | 14, 20 | i17, i23~24 | -8 | +19 (+10) | * Balcony Break | |
| lars | DEN.2 | M | 17 | i17~19 | -7 | +7 | +62a | * Transition to Avalanche Flip on hit or CH with input UF (+9/+64a) * Jab evasion |
| lars | SEN.2 | L | 23 | i17~19 | -12 | +6c | +73a (+57) | * Tornado * High crush 1~ |
| lars | SEN.4 | h | 19 | i17~18 | +4 | +31a | * Strong Aerial Tailspin * Homing * Balcony Break * 7 chip damage on block | |
| law | db+3 | l | 15 | i17 | -13 | +3c | +13g | |
| law | db+1+2 | m,h,m | 8,8,8 | i17 | -4 | +7 | * Transition to DSS | |
| law | db+1+2,1 | m,h,m, m | 8,8,8, 28 | i17, i22 | -16 | +16d (+6) | * Balcony Break * Combo from 3rd CH | |
| leo | f+4 | m | 14 | i17~18 | +9~+10 | +15g | +19 | * Knee * Stance moves may be delayed by 11F * Enter CD -5 +1 +5 with df |
| leo | f+1+2 | m | 24 | i17~18 | -14~-13 | +10a (+1) | +56a | * Balcony Break |
| leo | f+3+4 | h | 24 | i17~18 | 0~-1 | +8 | +71a (+55) | * Tornado * Balcony Break * 7 chip damage on block |
| leo | df+3 | m | 22 | i17~19 | -9~-7 | +6a (-3) | +27a (-9) | * Homing * Balcony Break |
| leo | b+1+2 | m | 15 | i17~18 | -24~-23 | -11 | ||
| leo | b+1+2,1+2 | m, m | 15, 13 | i17~18, i21~22 | -14~-13 | -3 | +7 | Combo from 1st hit |
| leo | b+1+2,1+2,2 | m, m, m | 15, 13, 25 (30) | i17~18, ,i20~21 | -13~-12 | +17d (+12) | * Combo from 2nd CH * Power up with motion input d,df,f+2 * 12 chip damage on block with motion input * Deals 25 damage without motion input | |
| leo | ub+1,P.4 | h | 22 | i17~18 | -16~-15 | +14c | * Combo from parry | |
| leo | uf+3 | m | 21 | i17~21 | -9~-5 | +13a (+4) | Balcony Break * Can input with u+3 ** Less forward movement and deals 20 damage * Low crush 9~ | |
| leo | qcf+2 | m | 14 | i17 | -9 | +9 | * Enter KNK -9 +9 with b | |
| leo | qcf+2,1 | m, m | 14, 17 | i17, i18~19 | -6~-5 | +10 | +30d | * Wall Crush on hit +22g * Elbow * Combo from 1st hit with 8F delay * Move can be delayed by 4F * Input can be delayed by 8F |
| leo | qcf+2,4 | m, h | 14, 26 | i17, i25~28 | -4~-1 | +10d (+0) | * Balcony Break * Combo from 1st hit with 8F delay * Move can be delayed by 4F * Input can be delayed by 8F * 7 chip damage on block * Low crush 13~ | |
| leroy | f+1+2 | m | 20 | i17~18 | -13 | +20a (+15) | * Balcony Break * Elbow * Power crush | |
| leroy | d+1+2 | m | 21 | i17~18 | -4~-3 | +6c / HE | * Heat Engager | |
| leroy | db+4 | L | 13 | i17 | -15 | -4c | +36d | * High crush |
| leroy | b+4 | m | 16 | i17~18 | -9 | +4 | Homing | |
| leroy | OTG.db+2 | l | i17~18 | -16 | -5 | Power up during Heat (partially uses remaining Heat time) | ||
| leroy | OTG.db+2,1+2 | l, l | i17~18, | -13 | -2 | |||
| lidia | f+3 | m | 12 | i17~18 | -11 | -4 | +6 | * Low crush 6~15 |
| lidia | f+3,2 | m, m | 12, 22 | i17~18, i24~25 | -4 | +24g | +59cs | * Tornado * Transitions to WLF |
| lidia | f+3,4 | m, h | 12, 21 | i17~18, i21~23 | +5 | +17 | * Combo from 1st CH with 10f delay * Move can be delayed 7f * Can be ducked on hit * Interrupt with i5 from 1st block * Power up with input qcf+4, adds 2 damage * Balcony break on airborne hit * Transitions to HRS * 6 chip damage on block * Low crush 15~27 * Floating state 28~30 | |
| lidia | f+4 | m | 8 | i17 | -4 | +1 | ||
| lidia | f+4,3 | m, m | 8, 10 | i17, i13~14 | -10 | +0 | Jail from 1st attack with 1f delay * Low crush 5~17 * Floating state 18~20 | |
| lidia | f+4,3,1 | m, m, m | 8, 10, 24 | i17, ,i21~22 | -12 | +17a | * Balcony Break * Spike * Combo from 2nd CH | |
| lidia | f+4,3,4 | m, m, m | 8, 10, 23 | i17, ,i27~28 | -10 | +19a (+12) | +28a (+22) | * Tornado * Combo from 2nd CH |
| lidia | b+3 | m | 16 | i17~18 | -7 | +4 | ||
| lidia | b+3,1 | m, m | 16, 10 | i17~18, i23~24 | -11~-10 | +5 | +14 | Combo from 1st hit |
| lidia | b+3,4 | m, h | 16, 16 | i17~18, i20 | -11 | +0s | Combo from 1st hit | |
| lidia | b+3,4,1+2 | m, h, m | 16, 16, 19 | i17~18, ,i20 | -15 | +21a (+11) | * Balcony Break * Combo from 1st or 2nd hit * Input qcf+1+2 to add 2 damage * Power up based on Heaven and Earth level **HAE lvl.0 19 damage **HAE lvl.1 21 damage **HAE lvl.2 23 damage **HAE lvl.3 29 damage | |
| lidia | qcf+4 | h | 27 | i17~19 | +5 | +17 | * Homing * Transitions to HRS * 8 Chip damage on block * Low crush 10~22 * Floating state 23~25 | |
| lidia | CAT.1 | m | 26 | i17 | -4 | +18a (+9) | +38a (+30) | Balcony Break |
| lidia | HRS.1 | h | 22 | i17 | +1 | +16g | * Balcony Break * Homing * Transition to WLF on hit or block * +8 WLF frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~16 | |
| lidia | WLF.3 | m | 10 | i17 | -6 | +4 | ||
| lidia | WLF.3,1 | m, m | 10, 21 | i17, i26 | -6 | +37a (+29) | * Balcony Break * Combo from 1st CH | |
| lili | f+4 | m | 23 | i17 | -9 | +7 | +57a | * Tornado * Balcony Break (airborne) * Wall Crush +19g on hit * Hit vs BT +12a (+3) |
| lili | d+3+4 | m | 23 | i17~21 | -21 | +45a (+35) | * Tornado * Evasive, can go under some mids and highs * Floating state 14~44 | |
| lili | b+1 | m | 16 | i17 | -8 | +2 | +8 | * Enter DEW -2 +8 +14 r22 with F |
| lili | b+1,4 | m, m | 16, 22 | i17, i25~26 | -11 | +32a (+17) | * Tornado * Combo from 1st hit with 5f delay * Input can be delayed 10f * Move can be delayed 9f | |
| lili | BT.d+3 | L | 8 | i17~19 | -17 | -1 | +2c | * High crush 4~40 |
| lili | BT.d+3,4 | L, m | 8, 20 | i17~19, i22~24 | -13 | +27a (+12) | * Combo from 1st CH | |
| lili | DEW.3 | M | 28 | i17~18 | -11 | +20a (+3) | * Tornado * Balcony Break | |
| miary-zo | H.2+3 | m,th | 52 | i17~18 | +6 | -5d | * Heat Smash * Floor Break * Transition to BAO +6 r24 automatically on block only Cancel BAO transition -13 -6 +23a (+13) r36 with B * 6 chip damage on block * Low crush | |
| miary-zo | u+3 | m | 17 | i17~18 | -9 | +27g | +40a | * Weapon * Opponent recovers crouching on hit * Low crush 9~28 * Floating state 29~31 |
| miary-zo | H.u+3,2 | m, m | 17, 27 | i17~18, i30~32 | -9 | +65a (+49) | * Tornado * Weapon * Combos from 1st hit * Available only on hit or block * 5 chip damage on block * Partially consumes remaining Heat Time * Low crush | |
| miary-zo | uf+1 | m,t | 13,8,29 | i17 | -15 | -5d | * Floor Break * Transitions to attack throw on front hit only * Hit vs BT +16a (+9) | |
| miary-zo | uf+2 | h | 14 | i17 | -2 | +2 | +3 | |
| miary-zo | uf+2,3 | h, L | 14, 14 | i17, i27~28 | -14 | +2c | * Combo from 1st hit | |
| miary-zo | uf+2,4 | h, m | 14, 20 | i17, i31~32 i5~6 | -11 | +6c | * Floor Break * Combo from 1st hit CH * Low crush 15~34 * Floating state 35~37 | |
| miary-zo | qcf+1 | m | 25 | i17 | -9 | +25a (+15) | * Balcony Break * Elbow * Bufferable | |
| miary-zo | MOR.3 | m | 20 | i17 | -13 | +12a (+3) | * Balcony Break * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~16 | |
| miary-zo | MOR.4 | L | 10 | i17 | -12 | -1 | * High crush 1~29 | |
| miary-zo | MOR.4,3 | L, h | 10, 14 | i17, i22~23 | -13 | +6 | * Balcony Break (airborne) * Combo from 1st hit | |
| miary-zo | H.MOR.4,3,1+2 | L, h, m | 10, 14, 20 | i17, ,i29~30 | -17 | +14a (-3) | * Balcony Break * Weapon * Combos from 1st hit * Partially consumes remaining Heat Time * High crush | |
| nina | f+1+2 | m | 24 | i17 | -14 | +11a (+2) | * Balcony Break * Frame advantage is -8 if an attack is absorbed * Deals chip damage if an attack is absorbed * Power crush 7~16 | |
| nina | OTG.d+3+4 | L | 30 | i17~18 | -17 | -7d | Spike | |
| panda | d,df,f+2 | m | 15 | i17~18 | -8 | +3 | ||
| panda | d,df,f+2,1 | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) / HE | * Balcony Break * Heat Engager | |
| panda | d,df,f+2,2 | m, l | 15, 22 | i17~18, i33~34 | -18 | +40a | * Chip damage on block | |
| panda | FUFA.1+2 | m | 15 | i17~19 | -2 (-2) | +6 (+6) | +6 (+6) | * Transition to HBS (Cannot cancel) |
| panda | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
| paul | df+4 | m | 17 | i17~18 | -2 | +8 | +14 | * Knee |
| paul | DPD.df+1 | h | 19 | i17 | -1 | +59a | * Strong Aerial Tailspin * Homing * Effective minimum startup 29f | |
| paul | DPD.df+4 | L | 17 | i17 | -13 | +3 | +24d | * Effective minimum startup 27f * Clean Hit range 1 * Damage without clean hit 20 |
| raven | f+3 | m | 18 | i17 | -9 | +3 | * Homing * Can transition to r30 BT at -6/+6 with B | |
| raven | f+3,2 | m, m | 18, 21 | i17, i30 | -14 | +10a (+1) | +30a (+22) | * Balcony Break * Combo from 1st hit |
| raven | b,B+2 | m,h | 15,21 | i17~18 i30~31 | -10~-9 | +5~+6 | * Balcony Break * Jail from 1st attack * Parries high or mid punches or kicks * Parry state 1?~ | |
| raven | b,B+2,P | m,h, t | 15,21, 35 | i17~18 i30~31, i15~25 | -8~+2 | +0d | ||
| raven | BT.f+2 | m | 13 | i17~18 | -5~-4 | +6~+7 | ||
| raven | BT.f+2,3 | m, M | 13, 15 | i17~18, i24~25 | -7~-6 | +14c~+15c | * Spike * Combo from 1st CH with 5f delay * Input can be delayed 12f | |
| raven | BT.f+2,4 | m, h | 13, 17 | i17~18, i20~21 | -7~-6 | +4~+5 | * Combo from 1st hit with 1f delay * Input can be delayed 12f | |
| raven | BT.f+2,4,2 | m, h, sm | 13, 17, 21 | i17~18, ,i19~20 | -13 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block | |
| raven | H.BT.f+2,4,2 | m, h, sm,sm | 13, 17, 21,30 | i17~18, ,i19~20 i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block * Recover Heat on hit | |
| raven | SZN.4 | L | 21 | i17~24 | -14~-7 | +4~+11g | +13a~+20a | * High crush 6~ |
| reina | ub+4 | m | 13 | i17~18 | -13 | +16a (-1) | * Tornado * Balcony Break * Low crush 9~ | |
| reina | uf+4 | m | 15 | i17~18 | -13 | +70a (+54) | * Tornado * Low crush 9~ | |
| reina | BT.4 | m | 20 | i17 | -14 | +54a | Strong Aerial Tailspin | |
| reina | WRA.4 | M,M | 6,8 | i17~18,i13 | -10 | -10 | +7 | * Spike ** on 2nd hit * Combo from 1st CH * Both hits jail on block |
| reina | WRA.4,2 | M,M, m | 6,8, 8 | i17~18,i13, i15 | -18 | -7 | * Jails from 2nd block * Hit-confirmable from 2nd hit * Combo from 1st CH * Combo from 2nd hit * Can be delayed | |
| reina | WRA.4,2,2 | M,M, m, h | 6,8, 8, 4 | i17~18,i13, ,i15 | -12 | -1 | * Jails from 3rd block * Combo from 3rd hit * Can be delayed | |
| reina | WRA.4,2,2,1+2 | M,M, m, h, m | 6,8, 8, 4, 22 | i17~18,i13, ,i24~25 | -20 | +24 (+3) | * Balcony Break * Blue spark with input qcf+1+2 for 6 extra damage * Combo from 4th hit without delay * Can be delayed | |
| shaheen | df+3 | m | 20 | i17 | -13 | +21d | * Homing | |
| shaheen | b+4 | M | 23 | i17 | -15 | +4 | +29a (+23) | |
| shaheen | f,F+3 | m | 23 | i17 | -12 | +63 (+48) | * Tornado * Alternate input: f,f,F+3 * Hit throw which side switches * Low crush 13 | |
| shaheen | f,f,F+2 | m | 30 | i17~18 | +5 | +13c | * Balcony Break * chip damage on block * during Heat, partially restores remaining Heat time * Forces tech backroll on hit * Jab evasion | |
| steve | d+2 | l | 11 | i17 | -18 | -5 | * High crush 6~ | |
| steve | d+2,1 | l, m | 11, 8 | i17, i14~15 | -11 | -5 | +0 | * Combo from 1st CH with 13F delay * Move can be delayed by 13F * Transition to r22 LWV with 3 (-6/+0/+5) * Transition to r22 RWV with 4 (-6/+0/+5) * Transition to r22 SWY with b+3_4 (-6/+0/+5) * Transition to r20 DCK with f+3_4 (-4/+2/+7) * r22? DCK FC cancel? |
| steve | d+2,1,2 | l, m, h | 11, 8, 17 | i17, ,i24~25 | -2 | +27a (+18) | +56a | * Balcony Break * Combo from 2nd CH |
| steve | b+2 | m | 20 | i17 | -13 | +14 | * Can evade highs | |
| steve | ub+2 | h | 17 | i17 | +5 | +14c | * Strong Aerial Tailspin * Homing * 5 chip damage on block * Transition into LNH * Transition to r30 standing with b (+1/+10c) | |
| steve | u+2 | m | 14 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 12~32 | |
| steve | FLK.u+2 | m | 14 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 12~32 | |
| steve | OTG.d+1+2 | L | 16 | i17 | -11c | +2 | * Recovers in crouch * +0d (-8) on grounded hit | |
| steve | PAB.b+1 | m | 15 | i17~18 | -19 | -6 | ||
| steve | PAB.b+1,1 | m, h | 15, 10 | i17~18, i18~19 | -7 | -1 | * Combo from 1st hit with 11F delay * Move can be delayed by 13F | |
| steve | PAB.b+1,1,2 | m, h, m | 15, 10, 12 | i17~18, ,i18~20 | -11 | -5 | * Combo from 2nd CH with 4F delay * Move can be delayed by 10F | |
| steve | PAB.b+1,1,2,1 | m, h, m, m | 15, 10, 12, 21 | i17~18, ,i21 | -10 | +16a (+7) | * Balcony Break * Combo from 3rd hit * Jail from 3rd block * Transition to r18? FLK with b (-3/+23a (+14)) ** r18? FLK FC cancel? | |
| steve | PAB.uf+2 | m | 23 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 9~ | |
| steve | SWY.2 | m | 30 | i17~18 | -18 | +36a | * High crush 1~ | |
| victor | b+3 | m | 15 | i17 | -9 | +4 | ||
| victor | b+3,1 | m, m | 15, 25 | i17, i25~26 | -13 | +21a (+16) | * Combo from 1st hit with 7F delay * Balcony Break | |
| victor | IAI.3 | m,th(m) | 13 (25) | i17 | -13 | +25 (+10) | * Knee * Power crush 8~16 | |
| xiaoyu | d+1 | m,m,M | 7,7,7 | i17~19 i4~6 i3~9 | -5 | +8c | +9c | * Transition to AOP with D+1 (-10, +4c, +5c) * This move can become more minus if the final hit whiffs ** Standing (-13, -2c) ** AOP (-17, -5c) |
| xiaoyu | BT.b+1+2 | m | 25 | i17~18 | -14 | +21a (+16) | * Balcony Break * Shoulder * -9 on block if an attack is absorbed * 10 chip damage on block after absorbing an attack in power crush state * Power crush 6~16 | |
| yoshimitsu | 3~4 | m,m | 6,22 | i17~18 i28~29 | -6 | +3 | * Jail from 1st attack * Enter DGF +5 +14 r18 with 1SS.U * Cannot transition after frame 29 * Low crush 12-37 * Floating state 38-40 | |
| yoshimitsu | f+2 | h | 18 | i17~18 | -4 | +14g | +39a | Balcony Break |
| yoshimitsu | f+2,1 | h, M | 18, 21 | i17~18, i26~27 | -12 | +17a (+10) | * Tornado * Weapon * Combo from 1st CH +66a (+50) | |
| yoshimitsu | f+2,NSS.1 | h, m | 18, 21 | i17~18, i26~27 | -12 | +17a (+10) | * Tornado * Combo from 1st CH | |
| yoshimitsu | f+2,db+2 | h, m | 18, 8 | i17~18, i15 | -5 | +6 | * Input can be delayed 2f * Move cannot be delayed * Leads to db+2 extensions | |
| yoshimitsu | df+3 | m | 10 | i17~18 | -4 | +4 | ||
| yoshimitsu | df+3,1 | m, M | 10, 20 | i17~18, i23~24 | -9 | +4c | +6a | * Floor Break * Weapon * Combo from 1st hit * 4 chip damage on block * Power up in NSS or Heat * Input can be held to transition to d+1* |
| yoshimitsu | df+3,NSS.1 | m, M | 10, 24 | i17~18, i23~24 | -9 | +16a | +52a | * Floor Break * Weapon * Combo from 1st hit * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 9 chip damage on block * Input can be held to transition to d+1* |
| yoshimitsu | df+2+3 | m | 18 | i17~18 | -13 | +6g | +58a (+38) | * Balcony Break * Weapon * Can be performed in FC * Faster startup and 20 damage with input f,n,d,df+2 * High crush 9~17 |
| yoshimitsu | db+4 | L | 14 | i17 | -12 | -1 | ||
| yoshimitsu | b+1 | h | 8 | i17 | +1 | +7 | +12 | Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | b+1,1 | h, h | 8, 9 | i17, i11~12 | +4 | +5 | +10 | * Combo from 1st hit * Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | b+1,1,1 | h, h, h | 8, 9, 10 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 1st hit * Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | b+1,1,1,1 | h, h, h, h | 8, 9, 10, 12 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 3rd CH * Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | b+1,1,1,1,1 | h, h, h, h, h | 8, 9, 10, 12, 14 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 4th hit * Combo from 3rd CH * Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | b+1,1,1,1,1,1 | h, h, h, h, h, h | 8, 9, 10, 12, 14, 16 | i17, ,i11~12 | -73 | -71 | -67 | * Combo from 4th hit * Combo from 3rd CH |
| yoshimitsu | b+1,1,db+3 | h, h, l | 8, 9, 7 | i17, ,i13~14 | -20 | -9 | * Combo from 1st hit * Can combo to DB+3 extensions * Can be performed after one or three b+1 * High crush 10~ | |
| yoshimitsu | b+1,1,db+3,3 | h, h, l, l | 8, 9, 7, 5 | i17, ,i15~17 | -19 | -7 | * Combo from 3rd CH * Can combo to db+3 extensions * Enter IND r20 with d+3+4 * Can be performed after one or three b+1 * High crush 1~ | |
| yoshimitsu | uf+1 | m | 10 | i17 | -10 | +2c | * Weapon | |
| yoshimitsu | uf+1,1 | m, M | 10, 17 | i17, i29~30 | -9 | +9c | * Floor Break * Weapon * Combo from 1st hit with 4f delay * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i6 from 1st block * Transition to FLE on hit only * Good SSR tracking * Power up in NSS or Heat | |
| yoshimitsu | uf+1,NSS.1 | m, M | 10, 22 | i17, i29~30 | -9 | +9c | * Floor Break * Weapon * Combo from 1st hit with 4f delay * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i6 from 1st block * Transition to FLE on hit only * Good sidestep right tracking * Restores 3 additional recoverable health on hit * Partially uses remaining Heat time | |
| yoshimitsu | f,n,d,df+1 | M | 22 | i17~18 | -17 | +35a (+25a) | * Weapon * Can be buffered * Enter KIN r30 with 1+2 * Can be performed from FC * Low crush 17~39 * Floating state 40~42 | |
| yoshimitsu | SS.1 | m | 21 | i17~18 | -9 | +2 | +27a (+17) | Sidestep adds minimum 9f, effective startup i26~27 |
| yoshimitsu | BDS.3 | m | 23 | i17~30 | -15~-2 | -13~+0 | Can hit from the front of the opponent attacks into it * Low crush 14~27 * Floating state 28~30 | |
| yoshimitsu | BT.d+1 | L | 20 | i17~18 | -13 | +3 | +38a | Weapon * High crush 6~ |
| yoshimitsu | FLE.f,f | M,M,M,M,M | 3,3,3,3,3 | i17~19 i6~8 i5~7 i6~8 i6~8 | -10 | +1 | * Combos from any hit * Floor break on all hits * Sometimes combos into FLE.n * Low crush 1~ | |
| yoshimitsu | IND.3+4 | m,m | 6,22 | i17~18 i10~11 | -6 | +3 | * Homing * Enter DGF r18 with 1SS.U * Low crush 12-37 * Floating state 38-40 | |
| yoshimitsu | KIN.1 | m | 10 | i17 | -12 | -1 | * Floor Break * Weapon * Deals 2 chip damage in NSS | |
| yoshimitsu | KIN.1,1 | m, m,m | 10, 5,15 | i17, i23~24 i14~15 | -9 | +7c | * Floor Break * Weapon * Combo from 1st hit with 2f delay * Power up in NSS or Heat | |
| yoshimitsu | KIN.1,NSS.1 | m, m,m | 10, 5,20 | i17, i23~24 i14~15 | -1 | +37a (+29) | * Balcony Break * Floor Break * Weapon * Combo from 1st hit with 2f delay * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less | |
| yoshimitsu | MED.3 | m,M | 15,15 | i17~28 i28~39 | +2~+13 | +43a | * Floor Break * BT.d+3 is guaranteed on meaty block * 1st hit only connects if the opponent is close enough * Low crush 14~41 * Floating state 42~44 | |
| yoshimitsu | NSS.f,n,d,df+1 | m | 19 | i17~18 | -17 | +35a (+25a) | * Weapon * Can be buffered * Enter KIN r30 with 1+2 * Can be performed from FC * Low crush 17~39 * Floating state 40~42 | |
| yoshimitsu | WFL.3 | m | 25 | i17 | -16 | +2a (-7) | * Balcony Break * Clean hit, 1st hit 25 > 37 damage * Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage * Can side switch on throw hit * Low crush 1~ | |
| zafina | f+3 | h | 28 | i17 | +3 | +14c | * Balcony Break * Good left sidestep tracking * Cancel SCR transition -1 +10c t? r? with B | |
| zafina | d+4 | L | 8 | i17~18 | -19 | -3 | +7 | |
| zafina | d+4,3 | L, h | 8, 10 | i17~18, i19 | -6 | +36a (+26) | * Combo from 1st hit CH with 11f delay * Move can be delayed 9f * Low crush 11~17 * Floating state 18~20 | |
| zafina | ub+4 | m | 18 | i17~18 | -13 | +19a (+9) | +29a (+19) | * Balcony Break * Recovers 2f faster on hit (t48 r30) * Low crush 9~30 * Floating state 31~33 |
| zafina | uf+4 | m | 18 | i17~18 | -13 | +29a (+19) | * Recovers 2 frames faster on hit (t48 r30) * Low crush 9~30 * Floating state 31~33 | |
| zafina | f,F+4 | m | 16 | i17~19 | -8 | +6 | * Homing * | |
| zafina | SS.1+2 | m | 22 | i17~18 | -2c | +8c | +28a | * Spike |
| zafina | MNT.4 | L | 13 | i17~18 | -19 | -3 | +7 | * Enter TRT with D * High crush 1~62 |
| zafina | MNT.4,3 | L, m | 13, 23 | i17~18, i27 | -30 | +32a (+22) | * Tornado * Combo from 1st CH * Floating state 10~63 | |
| zafina | MNT.df+4 | m | 18 | i17~18 | -5 | +13g | * Homing * Balcony Break * High crush 1~40 * gs41~56 | |
| zafina | SCR.1+2 | m | 20 | i17~19 | +6 | +17a | * Spike * Enter TRT with D | |
| alisa | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| alisa | f+4 | m | 14 | i16 | -9 | +1 | * Homing * Enter DES with 1+2 | |
| alisa | f+4,1 | m, h | 14, 14 | i16, i25~26 | -9 | +15d (+7) | * Balcony Break * Head * Combo from 1st hit | |
| alisa | f+4,1,4 | m, h, m | 14, 14, 24 (19) | i16, ,i27~65 | -12~+26g | +1a | * Aerial combo from 2nd hit * i25-26 bounce, i25-26 travel, (---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively | |
| alisa | df+2 | m | 16 | i16~17 | -9 | +32a (+22) | * +7 on hit against crouching opponent * Does not launch crouching opponent except on CH | |
| alisa | df+3 | m | 14 | i16 | -9 | +1 | ||
| alisa | df+3,3 | m, L | 14, 17 | i16, i23~24 | -12 | +1 | +14a | * Spike * Combo from 1st hit with 9f delay * Input can be delayed 16f * Move can be delayed 12f |
| alisa | db+3 | L | 11 | i16 | -13 | -2 | +3 | * High crush 4~ |
| alisa | ub+2 | h | 23 | i16~20 | -9 | +12c | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption * Forces tech backroll on hit * Power crush 7~15 * Floating state 20~30 | |
| alisa | uf+2 | h | 22 | i16~17 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +62a (+42) * Homing * Balcony Break * Weapon * 6 chip damage on block * 11 chip damage on block in heat | |
| alisa | f,F+2 | m | 18 | i16~17 | -18 | +5a | * Balcony Break | |
| alisa | f,F+2,3 | m, m | 18, 25 | i16~17, i22~24 | -13 | +28a (+2) | * Balcony Break * Combo from 1st hit with ~7~8?F delay (character-dependent) * Input can be delayed 14F * Move can be delayed 8F | |
| alisa | FC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| alisa | BT.4 | m | 20 | i16~17 | -3 | +19a (+2) | * Balcony Break * High crush 5~12 | |
| alisa | DBT.2 | M,M,h,h,h | 25 | i16~18 i1~5 i1~5 i1~5 i1~1 | -14 | +32a (+14) | * Weapon * Jail from 1st attack * 2 chip damage on block * 4 chip damage on block in heat * Low crush 17~66 * Floating state 67~69 | |
| alisa | DBT.2,1 | M,M,h,h,h, h | 25, 45 | i16~18 i1~5 i1~5 i1~5 i1~1, i26~28 | -11c | +14a | -28 on whiff. * Balcony Break * Spike * 13 chip damage on block * 18 chip damage on block in heat * Low crush 17~100 * Floating state 101~103 | |
| alisa | DBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * Listed states are on hit only * Low crush 26~34 * High crush 35~ * Floating state 34~38 |
| alisa | DES.1+2 | h,h,h | 7,7,20 | i16~18 i5~7 i9~11 | +4 | +15g | * Homing * Balcony Break * Weapon * 6 chip damage on block * 12 chip damage on block in heat * Jails | |
| alisa | SBT.2 | m | 25 | i16~27 | -8 | +6a (-4) | * Balcony Break * Elbow * Transition to DES with SBT.1+2 * Hitstop 20f on hit * Low crush 26~63 * Floating state 64~66 | |
| alisa | SBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * Listed states are on hit only * Low crush 26~34 * High crush 35~ * Floating state 34~38 |
| alisa | H.f,F+2,1+2 | m, m,m,m,m,m | 18, 28 | i16~17, i22-23 | +3 | +25a (-1) | * Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block * Partially uses remaining heat time * Low crush 15~ | |
| anna | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| anna | 1+2 | m | [5;5] | i16~18 | +1 | +9 | +14 | * Homing * Enter TOM +3 +8 with F on hit only * 100% recoverable damage |
| anna | df+4 | L | 17 | i16~17 | -15 | +5c | +25d | * Pseudo homing to SSR side |
| anna | d+2 | m | 17 | i16~17 | +1 | +7c | +24d | * Spike |
| anna | d+3 | L | 10 | 16 | -17 | -6 | * High crush 4~ | |
| anna | d+3,2 | L, m | 10, 18 | 16, i25~27 | -11 | +14~+16 | * Combo from 1st CH | |
| anna | d+3,4 | L, h | 10, 14 | 16, i20 | -8 | +1 | * Combo from 1st CH | |
| anna | d+3,4,1 | L, h, m | 10, 14, 20 | 16, ,i29~30 | -3 | +5c | +21a | * Spike * Combo from 2nd hit * Combo from 1st CH |
| anna | db+1 | m | 16 | i16~18 | -12 | +3 | * Spike * Transition to FC with DB_D_DF | |
| anna | db+1,2 | m, m | 16, 20 | i16~18, i25~26 | -13 | +5 | * Balcony Break (airborne) * Combo from 1st CH with 8f delay * Input can be delayed 15f | |
| anna | db+1,4 | m, h | 16, 24 | i16~18, i24 | -8 | +10a (+1) | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 15f | |
| anna | b+1 | m | 14 | i16~17 | -2 | +1 | ||
| anna | b+1,2 | m, h | 14, 12 | i16~17, i24 | -11 | +5 | * Combo from 1st hit * Jails from 1st attack | |
| anna | b+1,2,2 | m, h, m | 14, 12, 24 | i16~17, ,i26~27 | -12 | +20a (+15) | +29d (+21) | * Balcony Break (airborne) * Elbow * Combo from 1st CH * Combo from 2nd CH with 9f delay * Input can be delayed 15f |
| anna | qcf+2 | m | 10 | i16 | -12 | +3 | * Elbow * Can be buffered | |
| anna | qcf+2,1 | m, m | 10, 16 | i16, i22~24 | -16 | +67a (+51) | * Tornado * Elbow * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move can be delayed 7f * Can be buffered * Cancel to CJM -13 +2 r34 with B on frame 14 | |
| anna | f,f,F+3 | L | 12 | i16~20 | -20 | -2c | * * High crush 9~ | |
| anna | f,f,F+3,2 | L, SL | 12, 24 | i16~20, i28~77 | -16~+33g | +19a (+9) | * Weapon * Combo from 1st CH * Chip damage on block * Power up in Heat | |
| anna | H.f,f,F+3,2 | L, SL,SL,SL | 12, 9,9,32 | i16~20, i28~77 i41~90 i60~109 | -5~+44g | +21a (-5) | * Weapon * Combo from 1st CH * Jails from 2nd hit * Chip damage on block * Partially uses remaining Heat time | |
| anna | ws2 | m | 16 | i16~17 | -13 | +27a (+17) | * Tornado | |
| anna | HAM.4 | m,m | 12,12 | i16~19 i4~6 | -12 | +6 | * Balcony Break * High crush 5~ | |
| armor-king | 2+3 | m | [12;12] | i16 | +1 | +2c | * Can also be done during BAD * Power crush 7~16 | |
| armor-king | b+3 | h | 17 | i16~18 | -12 | +66a (+50) | * Balcony Break * Tornado | |
| armor-king | b+1+2 | m | 0 | i16~17 | +0 | +4 | +15 | |
| armor-king | f,F+2 | m | 20 | i16~17 | -6 | +6 | +44a | |
| armor-king | f,n,d,DF+4 | m | 22 | i16~18 | -9 | +28a (+20) | * Balcony Break * Tornado * Knee * Low crush 11~27 | |
| armor-king | FUFT.b+3+4 | m | 25 | i16~28 | -25 | +4a(-6) | Balcony Break * Faster than normal spring kick and knocks down. | |
| asuka | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| asuka | H.2+3 | m,t | 12,11,27 | i16 | +10g | -6 | * Heat Smash * Floor Break * 7 chip damage on block * Transition to attack throw on hit * +15a if only the last hit connects * +11d (-24) if only the last two hits connect * 2nd hit damage 11 > 18 if 1st hit whiffs * 3rd hit damage 27 > 30 if 1st hit whiffs * Hit level becomes m,m,m on block/whiff * Low crush 5~ | |
| asuka | 1+2 | m | 21 | i16 | -9 | +27a | ||
| asuka | b+3 | m | 15 | i16~17 | -19 | +22a (+12) | * Low crush 10~37 * Floating state 38~40 | |
| asuka | b+3,2 | m, M | 15, 20 | i16~17, i17~18 | -20 | +33a (+23) | * Cancel to r11 with D * Gain NWG on hit with 1 * Interrupt with i23 on 1st block | |
| asuka | b+3,4 | m, L | 15, 14 | i16~17, i20~22 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D * High crush 1~ |
| asuka | 1+2+3+4,1+2 | m,t | 0,0 | i16 | -6 | +3 | * Throw break 1+2 * Works on standing or crouching opponent * Tackle is reversed on the player on break * Opponent recovers FUFT on hit | |
| asuka | FC.df+2 | L | 10 | i16~17 | -11 | +0 | +25g | * Only i17 or faster guaranteed on CH * High crush 1~ |
| asuka | hFC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| azucena | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| azucena | H.LIB.P (Low) | m | 20 | i16~18 | -9 | +58a (+42) | * Tornado * Restores 120F of remaining heat time on successful parry * Restores 5 recoverable health on successful parry * is1 * Floating state 2~48 | |
| azucena | H.LIB.d+3+4 | M | 27 | i16~18 | +4~+6 | +58a (+42) | * Tornado * Uses heat gauge * * Transition to FC with D * Floating state 2~48 | |
| azucena | f+1+2 | h | 25 | i16~17 | -9 | +15d | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| azucena | df+4 | m | 15 | i16~17 | -7 | +2 | ||
| azucena | df+4,1 | m, h | 15, 23 | i16~17, i23~24 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Move can be delayed 10f | |
| azucena | db+3 | L | 14 | i16~17 | -7 | +4 | ||
| azucena | db+3,4 | L, h | 14, 20 | i16~17, i24~25 | -13 | +66a (+50) | * Tornado * Balcony Break * Jails from first hit * Combo from 1st CH | |
| azucena | FC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| azucena | LIB.3 | L | 15 | i16~17 | -9 | +2 | ||
| azucena | LIB.3,1 | L, m | 15, 20 | i16~17, i22~23 | -10 | +21d | * Spike * Combo from 1st CH with 7f delay * Move can be delayed 8f * On block only regular i10 punishers are guaranteed, even though she is backturned | |
| azucena | LIB.3+4 | h | 25 | i16~17 | -2 | +32a | * Strong Aerial Tailspin * Homing * Balcony Break * 7 chip damage on block * +3 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| bryan | H.2+3 | m,m,t | 20,20,35 | i16 | +9 | -1d | * Heat Smash * Reversal Break * Spike * Transition to attack throw on hit * Low crush 9~ | |
| bryan | 3 | m | 14 | i16 | -4 | +7 | ||
| bryan | 3,2 | m, m | 14, 11 | i16, i22 | -10 | +1 | Combo from 1st CH | |
| bryan | 3,2,1 | m, m, m | 14, 11, 10 | i16, ,i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH | |
| bryan | 3,2,1,2 | m, m, m, m | 14, 11, 10, 14 | i16, ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 3rd CH with 2f delay | |
| bryan | 3,2,1,4 | m, m, m, L | 14, 11, 10, 12 | i16, ,i22 | -11 | +0 | Combo from 3rd CH with 3f delay | |
| bryan | 3,3 | m, h | 14, 13 | i16, i23 | -6 | +6 | Combo from 1st CH | |
| bryan | 3,3,2 | m, h, h | 14, 13, 20 | i16, ,i22~23 | -7 | +43a (+33) | * Tornado * Combo from 2nd CH | |
| bryan | 3,3,4 | m, h, m | 14, 13, 25 | i16, ,i28 | -12 | +37d (-21) | * Balcony Break * Combo from 2nd CH | |
| bryan | f+3 | m | 18 | i16~18 | +0~+2 | +4~+6 | +50a | Knee |
| bryan | d+3 | l | 10 | i16 | -11 | +0 | ||
| bryan | d+3,2 | l, h | 10, 22 | i16, i21 | -7 | +35a (+9) | * Balcony Break * Combo from 1st CH * Gain SNE on hit with 1+2 | |
| bryan | db+3 | L | 11 | i16~17 | -12 | -1 | +4 | * High crush 6~ |
| bryan | b+4 | m | 18 | i16 | -10 | +15 | Knee | |
| bryan | uf+3+4 | m | 22 | i16~17 | -7 | +8a | * Tornado * Knee * Gain SNE on hit * Low crush 9~26 * Floating state 27~29 | |
| bryan | f,F+4 | h | 32 | i16~19 | -9c~-6c | +15a | * Homing * Balcony break on airborne hit * Chip damage on block (9) * Initial side step can evade some attacks | |
| claudio | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| claudio | f+1+2 | m | 8 | i16 | -18 | -7 | ||
| claudio | f+1+2,1+2 | m, m | 8, 16 | i16, i18 | -14 | +4a | * Combo from 1st hit with 11f delay * Jail from 1st block with no delay * Input can be delayed 11f * Move can be delayed 10f | |
| claudio | STB.f+1+2,1+2 | m, m | 8, 16 | i16, i18 | -9 | +64a | * Balcony Break * Jail from 1st attack with 1f delay * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f * 3 chip damage on block * 6 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
| claudio | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| claudio | ws3 | m | 20 | i16 | -12 | +11a (+2) | Balcony Break | |
| clive | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| clive | 3 | m | 16 | i16 | -13 | -2 | ||
| clive | 3,2 | m, m,m | 16, 15,15 (20) | i16, i23~24 i29~41 | -12~+0 | +22a (+12) | * Balcony Break * Weapon * Combo from 1st CH * Jail from 2nd block * 3rd hit never combos on standing hit * 3rd hit available only on hit or block * Interrupt with i4 from 1st block * +23a (+13) on BT hit * Power up in Heat (15,20dmg) | |
| clive | 3,3 | m, M | 16, 20 | i16, i30~32 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado * Balcony Break * Input can be delayed 1f * Floating state 31~ |
| clive | f+1+2 | m,m | 10,18 | i16~17 i19 | -12 | +20a (+10) | * Heat Engager * Heat Dash +5, +45a (+35) * Balcony Break * Weapon * 5 chip damage on block * 7 chip damage on block in heat | |
| clive | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| devil-jin | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| devil-jin | 1+4 | SL,h | 5,5 | i16~17,i14 | -3 | +4 | Jails | |
| devil-jin | 1+4,2 | SL,h, m | 5,5, 20 | i16~17,i14, i24~25 | -12 | +72a (+56) | * Tornado * Combo from 2nd CH * 6 chip damage on block | |
| devil-jin | df+3 | m | 12 | i16~17 | -9 | +2 | +2c on hit against crouching opponents | |
| devil-jin | df+3,2 | m, m | 12, 10 | i16~17, i19 | -13 | -7 | Combo from 1st hit | |
| devil-jin | df+3,2,4 | m, m, m | 12, 10, 20 | i16~17, ,i26-27 | -22 | +18a (+8) | * Tornado * Combo from 2nd CH with 4f delay * Input can be delayed 16f * Jails for 3?F from 2nd hit * Enter FLY +36a (+26) with ub_u_uf on hit * Low crush 27~50 * Floating state 51~53 | |
| devil-jin | db+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| devil-jin | uf+3+4 | m,m | 8,20 | i16~17 i13~14 | -16 | +7c | * Balcony Break * Forces backroll on hit ** Opponent recovers in FC * Pseudo homing to SSL/SWL side * Low crush 10~47 * Floating state 48~50 | |
| devil-jin | H.uf+3+4,1+2 | m,m, t | 8,20, 20 | i16~17 i13~14, i25~50 | -15 | +0d | * Weapon * Projectile (unparryable) * 4 chip damage on block * Available only on hit or block * Unavailable on whiff * Jail from 1st block * Transition to attack throw on hit * Combo from 1st hit with 15F delay * Move cannot be delayed * Input can be delayed by 15F * Consumes 250F of remaining heat time * Low crush | |
| devil-jin | f,n,d,DF+4 | L | 7 | i16 | -23c | -5c | ||
| devil-jin | f,n,d,DF+4,4 | L, m | 7, 28 | i16, i25~26 | -16 | +7c | +14a | * Spike * Combo from 1st hit |
| devil-jin | f,n,d,DF+4,1+2 | L, SM | 7, 14 (9) | i16, i29~40 | +58a (+42) | * Tornado * Available only on hit * Opponent recovers FUFA on hit * 9 damage with scaling from previous hit | ||
| devil-jin | H.f,n,d,DF+4,3 | L, SM | 7, 26 (18) | i16, i31 | +72a (+56a) | * Tornado * Spike * Available only on hit * 18dmg with combo scaling from 1st * Consumes 300F of remaining Heat timer on hit or block or whiff * Low crush 15~27 * Floating state 28~30 | ||
| dragunov | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| dragunov | ws3 | m | 21 | i16~17 | -9 | +15a (+6) | +36a (+0) | Balcony Break |
| dragunov | FC.df+1 | L | 8 | i16~17 | -13 | -4 | ||
| dragunov | FC.df+1,4 | L, m | 8, 10 | i16~17, i16~17 | +7 | * Knee * Combo from 1st hit * Available only as combo from 1st hit * Input 4 on frames 16~19 to power up - 14 damage | ||
| dragunov | H.FC.df+1,1+2 | L, t | 8, 0 | i16~17, i40 | -2d | * Consumes 300F of remaining Heat time * Shift to tackle on hit * Interrupt with i28 from 1st block * High crush 24~40 | ||
| dragunov | BT.d+3 | l | 20 | i16 | -11 | +10d | ||
| dragunov | PGR.2 | M | 24 | i16~17 | -9 | +19a (+2) | * Balcony Break * Strong Aerial Tailspin | |
| eddy | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| eddy | f+3 | h | 16 | i16~18 | -5 | +7 | Homing | |
| eddy | f+3,4 | h, m | 16, 25 | i16~18, i29~31 | -11~-9 | +15a (+6) | +32a | * Balcony Break * Combo from 1st hit * Cancel to HSP -14 -2 r40 with F on frame 20 * Floating state 25~46 |
| eddy | u+1+2 | h | 20 | i16~17 | +0 | +18d | * Low crush 9~ | |
| eddy | FUFT.b+3+4 | m | 25 | i16-28 | -15~-27 | +2a(-10~)+18a(+6) | * Floating state 1~11 * Low crush 12~ | |
| eddy | RLX.3 | L | 12 | i16~17 | -26c | -4 | +27a | * Transition to FC * High crush 1~50 |
| eddy | RLX.3,3 | L, h | 12, 30 | i16~17, i25~26 | -13 | +12a (+3) / +7a (+6) | * Balcony Break * Combo from 1st clean hit * Jails from 1st hit * +7a (+6) from 1st clean hit * Mandinga level increases by 1 on hit ** Becomes -3a (-6) on 2nd hit when gaining Mandinga | |
| fahkumram | H.2+3 | m,m (t) | 50 | i16 | +7 | 0d | * Heat Smash * Balcony Break * Transition to Attack Throw on hit * 2nd hit damage 25 * +27a (+1) If only last hit connects on standing opponent * 5 chip damage on block * Low crush | |
| fahkumram | df+4 | m | 15 | i16 | -6 | +3 | ||
| fahkumram | df+4,1 | m, h | 15, 25 | i16, i22 | -6 | +14a (+5) | * Balcony Break * Combos from 1st hit | |
| fahkumram | df+4,3 | m, m | 15, 23 | i16, i25 | -12 | +9d | * Tornado * Knee * Combos from 1st hit * Low crush | |
| fahkumram | d+3 | L | 11 | i16 | -16 | -5 | ||
| fahkumram | d+3,4 | L, h | 11, 10 | i16, i20 | -9 | +6 | * Combos from 1st hit CH | |
| fahkumram | d+3,4,3 | L, h, h | 11, 10, 14 | i16, ,i19 | -7 | +6 | +29a | * Combos from 1st hit CH |
| fahkumram | d+3,4,3~4 | L, h, m | 11, 10, 20 | i16, ,i21 | -5 | +9 | +44a | * Knee * Can be charged |
| fahkumram | d+3,4,3~4* | L, h, m | 11, 10, 25 | i16, ,i36 | +9 | +73a (+57) | * Tornado * Knee * Powered up with GRF * Cancel to FC with F | |
| fahkumram | d+3,4,3~4*~B | L, h, m | 11, 10, 25 | i16, ,i22 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | d+3,4,4 | L, h, L | 11, 10, 15 | i16, ,i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep on counterhit |
| fahkumram | db+2 | m | 16 | i16 | -10 | +1 | * High evasion | |
| fahkumram | db+2,2 | m, m | 16, 16 | i16, i25 | -13 | +1 | * Elbow * Combos from 1st hit | |
| fahkumram | b+3 | h | 27 | i16 | -7 | +15a (+6) | * Heat Engager * Heat Dash +62a (+42) * Homing * 5 chip damage on block | |
| fahkumram | FC.3 | L | 10 | i16 | -17 | -6 | * High crush | |
| feng | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| feng | 3 | m | 15 | i16 | -11 | +0 | ||
| feng | 3,3 | m, h | 15, 10 | i16, i17 | -9 | +2 | * Jail from 1st block with 2F delay * Combo from 1st hit with 10F delay | |
| feng | 3,3,4 | m, h, l | 15, 10, 23 | i16, ,i25~26 | -12 | +7c | +17a | * Combo from 2nd CH with 5F delay * Cancel to r16 BT with B (-13/-2) * Move can be delayed by 10F * Input can be delayed by 11F |
| feng | 3,1+2 | m, m | 15, 30 | i16, i28~29 | -12 | +22a (+17) | Balcony Break * Combo from 1st hit with 2F delay ** Combo from 1st hit with up to 2F of charge (i30~31 startup) * Move can be delayed by 10F | |
| feng | 3,1+2* | m, m | 15, 35 | i16, i44~45 | +7 | +23a (+13) | * Balcony Break * 14 chip damage on block | |
| feng | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~52 | |
| feng | db+1 | m | 15 | i16 | -12 | +4 | * Transition to r28 KNP with B (-9/+7) ** Cannot block i15 when going to KNP on block * Transition to r35 STC with F (-16/+0) | |
| feng | db+1,2 | m, m | 15, 18 | i16, i23~24 | -11 | +3 | * Combo from 1st hit with 8F delay * Move can be delayed by 10F | |
| feng | db+1,2,4 | m, m, M | 15, 18, 30 | i16, ,i31 | -7 | -3a | * Floor Break * Combo from 2nd CH with 2F delay * Move cannot be delayed * Input can be delayed by 2F * Low crush 15~31 * Floating state 32~34 | |
| feng | db+1,2,4,3+4 | m, m, M, m | 15, 18, 30, 20 | i16, ,i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) * Move can be delayed by 12F * Low crush 38~45 * Floating state 46~48 | |
| feng | db+1,4 | m, h | 15, 23 | i16, i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit with 7F delay * Move can be delayed by 8F * Input can be delayed by 10F | |
| feng | ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | Does not jail | |
| feng | BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41a (+33) | * Balcony Break (CH only) * Elbow |
| feng | CD.1+2 | m | 25 | i16~17 | +0c | +7c | +13 | Head |
| heihachi | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| heihachi | d+1 | m | 12 | i16 | -9 | +2 | * Spike * Enter FC r28 with D | |
| heihachi | d+1,2 | m, m | 12, 14 | i16, i27~28 | -9 | +9 | +35a (+28) | * Combo from 1st hit with 2f delay * Input can be delayed 11f * Move can be delayed 10f * Enter RAI -5 +13 r24 with F |
| heihachi | db+3 | L | 10 | i16 | -13 | -2 | ||
| heihachi | f,n,d,DF+4 | L | 15 | i16~17 | -23 | +8c | +28a | |
| heihachi | f,n,d,DF+4,4 | L, L | 15, 10 | i16~17, i24 | -10 | +3c | +26a | * +26a if previous hit connects |
| heihachi | f,n,d,DF+4,4,4 | L, L, L | 15, 10, 8 | i16~17, ,i24 | -10 | +3c | +26a | * +26a if previous hit connects |
| heihachi | f,n,d,DF+4,4,4,1 | L, L, L, m | 15, 10, 8, 20 | i16~17, ,i23~24 | -15 | +25a (+18) | * Can be performed after any number of f,n,d,DF+4 lows * Low crush ?~ | |
| heihachi | f,n,d,DF+4,4,4,3 | L, L, L, h | 15, 10, 8, 30 | i16~17, ,i25~28 | +9 | +45a | * Balcony Break * Chip damage on block * Can be performed after any number of f,n,d,DF+4 lows * Low crush 17~ | |
| heihachi | f,n,d,DF+4,4,4,n+4 | L, L, L, m | 15, 10, 8, 10 | i16~17, ,i24~25 | -3 | +8 | * Can be performed after any number of f,n,d,DF+4 lows | |
| heihachi | f,n,d,DF+4,4,4,n+4,4 | L, L, L, m, m | 15, 10, 8, 10, 20 | i16~17, ,i15 | -15 | +0c | * Spike * Combo from 4th hit with 11?F delay * Enter FUJ -9 +6c r31 with D * Can be performed after any number of f,n,d,DF+4 lows | |
| heihachi | WAR.f,n,d,DF+4 | L | 15 | i16~17 | -14 | +8c | +28a | * No stagger on block * Links to f,n,d,DF+4 extensions |