
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| feng | f,F+2 | m | 25 | i18~19 | -9 | +16a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
| feng | FC.df+2 | m | 21 | i18 | -14 | +55a | * High crush 18~40 | |
| feng | BT.d+3 | L | 20 | i18~20 | -26c | -4~-2 | +70a (+54) | * Has clean hit effect (+70a (+54)) * -4~-2 on normal hit * High crush 6~52 |
| feng | CD.1 | L | 18 | i18~19 | -14 | +0 | +12g | * Head * Transition to FC with D * High crush 6~19 |
| feng | CD.2 | m | 25 | i18~19 | -14 | +67a (+51) | * Tornado | |
| feng | KNP.4 | l | 10 | i18 | -31c | -4 | ||
| feng | KNP.4,1+2 | l, h | 10, 35 (24) | i18, i28 | -6 | +15a (+6) | * Balcony Break * Shoulder * Aerial combo from 1st hit (+30a (+20)) | |
| feng | STC.1+2 | m | 20 | i18 | -9c | +17d | ||
| feng | STC.P | m | 21 | i18~19 | -17 | +53a | * Only occurs during STC after absorbing 2 hits | |
| heihachi | f+3 | m | 10 | i18~20 | -5 | +9 | * Knee * Enter FUJ -2 +12 r25 with D * Pseudo-homing to SSR/SWR | |
| heihachi | b+4 | m | 23 | i18~19 | -8 | +30a (+4) | +53a | * Balcony Break * 6 chip damage on block * Has good left sidestep tracking * Recovers 11F faster on hit or block (t54 r35) |
| heihachi | ub+2 | h | 25 | i18~19 | -6 | +14c | * Balcony Break * Parries mid or high punches * Forces backroll on normal hit * 28dmg, +22a (+12) on successful parry * Balcony Break * Parry state 5~12 | |
| heihachi | ws2 | m | 20 | i18 | -8 | +8 | +14c | * Balcony break on airborne hit |
| heihachi | ws3 | m | 10 | i18~19 | -11 | +0 | ||
| heihachi | ws3,1+2 | m, m | 10, 20 | i18~19, i22 | -9 | +13a (+4) | * Balcony Break * Combo from 1st hit | |
| heihachi | FUJ.4 | L | 20 | i18~19 | -14 | -4 | +12g | * Spike |
| heihachi | FUJ.1+2 | m | 25 | i18~19 | -13 | +6a (-3) | * Homing * Balcony Break * -7 on block after absorbing an attack * Chip damage on block after absorbing an attack * Power crush 7~17 | |
| heihachi | FUJ.1+3 | t | 15 | i18 | +7 | * Homing * Unbreakable | ||
| heihachi | H.FUJ.1+3 | t | 15 | i18 | +8 | * Homing * Cancel RAI transition with B (+7) * Consumes 180F? of remaining Heat time * Throw is unbreakable | ||
| hwoarang | f,f,F+4 | h | 28 | i18~19 | +5 | +8 | * 11 chip damage on block * Also possible during RFF * Sideswaps and leaves opponent backturned on hit * Transition to BT on block * Low crush 15~ | |
| hwoarang | SS.3 | m | 13 | i18~19 | -12 | -1 | +5s | |
| hwoarang | SS.3,3 | m, h | 13, 16 | i18~19, i9~10 | +3 | +14 | * Jail from 1st block * Combo from 1st hit * +34a (+27) on 1st CH * Transition to LFS | |
| hwoarang | BT.d+3 | L | 20 | i18~19 | -13 | -2 | +31a | * High crush 4~50 |
| hwoarang | CD.3 | m | 27 | i18~19 | +4 | +25a (+16) | +57a (+10) | * Tornado * Balcony Break * 8 chip damage on block * Also possible during RFF * Transition to LFS |
| hwoarang | RFF.b+4 | h | 21 | i18~19 | -9 | +12g | +13c | * Balcony Break * High crush 6~17 |
| hwoarang | RFF.d+3 | L | 10 | i18 | -11 | +0 | * Transition to BT * +0c on crouching hit | |
| hwoarang | RFF.d+3,4 | L, h | 10, 13 | i18, i21~23 | +8g~+10g | +14g~+16g | +19~+21 | * Combo from 1st hit * Transition to RFS |
| hwoarang | RFF.f+4~4 | M | 20 | i18~20 | -13 | +41a (+31) | * Tornado * Remains in RFF | |
| jack-8 | db+1+2 | l,l | 8,21 | i18 | -70 | -5d | * Floor Break | |
| jack-8 | f,F+2 | m | 23 | i18 | -16 | +53a (+43) | * Strong Aerial Tailspin? * Can be charged to power up | |
| jun | db+3 | L | 14 | i18 | -12 | +2 | +6c | |
| jun | f,F+3 | m | 23 | i18~19 | -9 | +2 | * Homing * Balcony Break (airborne) | |
| jun | f,F+3,3+4 | m, m,m | 23, 12,15 | i18~19, i35~36 i41~42 | +3 | +14a | * Spike * 7 chip damage on block * Interrupt with i11 from 1st block * +14d on BT hit * Floating state 25~39 | |
| jun | ws3+4 | m | 23 | i18~19 | -21 | +38a (+28) | Tornado * Floating state 15~36 | |
| jun | SS.4 | m | 20 | i18~20 | +6 | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * Gain 10 Kazama Essence on Heat activation | |
| kazuya | H.2+3 | L,m,th | 9,14 (20),17 (34) | i18, i27 | -14 | +0d | * Heat Smash * Balcony Break * 8 chip damage | |
| kazuya | df+3 | m | 13 | i18 | -7 | +9 | Knee | |
| kazuya | df+3,1 | m, h | 13, 17 | i18, | -7 | +15g | +13c | * Elbow * Combo from 1st hit with 8F delay |
| kazuya | df+3,2 | m, m | 13, 15 | i18, | -11 | +5 | * Combo from 1st hit with 10F delay | |
| kazuya | df+3,2,1 | m, m, m | 13, 15, 21 | i18, | -14 | +8(-1) | +25 | * Tornado * Balcony Break * Combo from 2nd CH * Can be delayed 16F |
| kazuya | df+3,2,1* | m, m, m | 13, 15, 25 | i18, i46 | +11g | +10(+1) | * Tornado * Balcony Break * Chip damage when guarded | |
| kazuya | df+3+4 | m,h | 7,9 | i18 | -8 | +0 | ||
| kazuya | df+3+4,1 | m,h, m | 7,9, 15 | i18, i11 | -11 | +1 | ||
| kazuya | df+3+4,1,2 | m,h, m, M,M | 7,9, 15, 14,25 | i18, ,i20 | -19 | +7 (-10) | * Balcony Break * Recovers 60F of remaining Heat time on normal hit during Heat * 7 chip damage on block | |
| kazuya | b+3 | h | 15 | i18 | -8 | +3 | ||
| kazuya | b+3,1 | h, h | 15, 10 | i18, i12 | +0 | +6 | * Jails * Combo from 1st hit | |
| kazuya | b+3,1,4 | h, h, l | 15, 10, 10 | i18, ,i16 | -10c | +7 | ||
| kazuya | b+3,1,4,1 | h, h, l, m | 15, 10, 10, 15 | i18, ,i15 | -14 | +15a (+6) | Balcony Break | |
| kazuya | b+3,1,4,3 | h, h, l, l | 15, 10, 10, 12 | i18, ,i20 | -13c | +1 | ||
| kazuya | ub+1 | m | 12 | i18 | -12 | -1 | -1 | * Spike * Low crush ~9 |
| kazuya | f,n,d,df+3 | h | 30 | i18~27 | -9 | +12a (+2) | * Balcony Break * 12 chip damage on block * Low crush 9~ | |
| kazuya | DVK.f,n,d,df+3 | h,t | 30,20 | i18~27,i20~30 | -2~+8 | +0d | * Consumes 180F? of remaining Heat time * Extension available only on hit or block * Extension can be canceled with b * 16 chip damage on block * Low crush 9~ | |
| kazuya | DVK.u+1+2 | h! | 27 | i18~35 | * Hits airborne opponents only * Consumes 60F? of remaining Heat time | |||
| king | 1+2 | m | 17 | i18 | -11 | -2s | +0s | * Elbow * Forces standing on hit. * Transition to BT. |
| king | 1+2,1 | m, m | 17, 21 | i18, i22 | -13 | +12a(+3) | * Balcony Break * Combo from 1st hit with 3F delay * Interrupt with i5 from 1st block * Cancel move at frame 19 with B (-18/-9/-7) * Input can be delayed by 3F * Move cannot be delayed | |
| king | 1+2,3 | m, h | 17, 25 | i18, i24~25 | -3 | +12a(+3) | * Balcony Break * Tornado * Combo from 1st hit with 3F delay * Combo from 1st CH with 5F delay * Move can be delayed by 4F * Input can be delayed by 5F | |
| king | f+4 | m | 25 | i18~20 | -9 | +12a(+3) | Balcony Break Homing * Low crush 9~ | |
| king | f,f,n,2 | L,(t) | 17,(30) | i18 | -13 | +5s/(0d) | * i19 startup with buffered input * Shifts to throw on front grounded CH. * Unexecutable at long range from opponent * High crush 6~29 | |
| king | ws1+2 | m | 20 | i18~19 | -10 | +35a(+25) | * Elbow | |
| king | FC.d+3 | L | 10 | i18 | -17 | -6 | * Can also be done by FC.db+3. * Get extra range by FC.df+3/CD.DF+3. | |
| king | JGR.2 | h | 24 | i18~19 | +3 | +5a | * Strong Aerial Tailspin * 4 chip damage on block. * Power up into JGR.2* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. | |
| king | JGR.2* | h | 28 | i18~19 | +8 | +32a | * Balcony Break * Effective startup i48~49? * 8 chip damage on block * Partially uses remaining Heat time during Heat | |
| king | FDFA.db+1+3 | t(g) | 32 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFA. | |
| king | FDFL.db+1+3 | t(g) | 37 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL. | |
| king | FDFR.db+1+3 | t(g) | 35 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Side Switch. * Opponent recovers in FDFL. | |
| king | FDFT.db+1+3 | t(g) | 30 | i18~20 | +0 | +22d | * 1 or 2 throw break, depending on King's input. * Side Switch. * Opponent recovers in FDFL. | |
| king | FUFA.db+1+3 | t(g) | 28 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFR. | |
| king | FUFL.db+1+3b+1+3 | t(g) | 0 | i18~20 | +0 | +25d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL/FDFR. | |
| king | FUFT.DB+1+3 | t(g) | 25 | i18~20 | +0 | +0d | Floor Break * 1 throw break. * Opponent recovers in FUFT. | |
| king | FUFT.DB+2+4 | t(g) | 28 | i18~20 | +0 | +1d | * 2 throw break. * Opponent recovers in FUFT. | |
| king | FUFT.db+1+3 | t(g) | 20,10 / 35 | i18~20 | +0 | +1d(-40) | * 1 or 2 throw break, depending on King's input. * Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35. * Opponent recovers in FUFT if fails to roll. | |
| kuma | 3 | h | 25 | i18 | -5 | +21a (+11) | * Balcony Break | |
| kuma | f+1+2 | m | 16 | i18 | -15 | +18a | ||
| kuma | f+1+2,1+2 | m, M | 16, 20 | i18, i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit * Grounded hit on off-axis hit against large body size characters? | |
| kuma | db+2 | L | 10 | i18 | -15 | -1 | * Transition to HBS with D or 3+4 (-17/-3) * High crush 6~51 | |
| kuma | db+3 | l | 12 | i18 | -12 | +1 | ||
| kuma | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d / HE | * Balcony Break * Heat Engager * Homing * chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |
| kuma | u+1+2 | m | 24 | i18~23 | -4 | +3 | * Transition to HBS with D or 3+4 (-3/+4) * Low crush 17~33 * Floating state 34~36 | |
| kuma | ws3 | m | 21 | i18~20 | -9 | +17 (+8) | * Balcony Break * Homing | |
| kuma | FC.df+2 | m | 12 | i18~19 | -13 | -2 | * | |
| kuma | FC.df+2,1 | m, h | 12, 12 | i18~19, i18~20 | -10~-8 | +1~+3 | * Combo from 1st hit * Jail from 1st block | |
| kuma | FC.df+2,1,1+2 | m, h, M | 12, 12, 6 | i18~19, ,i22~23 | -17 | -6 | * Interrupt with i6 from 2nd block | |
| kuma | FC.df+2,1,1+2,3 | m, h, M, L | 12, 12, 6, 5 | i18~19, ,i32~33 | -18 | -7 | * Interrupt with i15 from 3rd block | |
| kuma | FC.df+2,1,1+2,3,1+2 | m, h, M, L, M | 12, 12, 6, 5, 6 | i18~19, ,i26~27 | -19 | -8 | * Interrupt with i10 from 4th block * Can SSR hit from 4th block | |
| kuma | FC.df+2,1,1+2,3,1+2,3+4 | m, h, M, L, M, m | 12, 12, 6, 5, 6, 6 | i18~19, ,i25~26 | -12 | -1 | * Interrupt with i8 from 5th block * Can SSL/SSR and SWL/SWR from 5th block * Low crush 15~27 * Floating state ? * High crush 28~ | |
| kuma | FC.df+2,1,1+2,3,1+2,3+4,1+2 | m, h, M, L, M, m, m | 12, 12, 6, 5, 6, 6, 7 | i18~19, ,i55 | -49 | -38 | * Interrupt float with i40? from 6th block * Can SSL/SSR and SWL/SWR from 6th block * Floating state 1~122 | |
| kuma | FC.df+2,1,1+2,3,1+2,3+4,1+2,2 | m, h, M, L, M, m, m, m | 12, 12, 6, 5, 6, 6, 7, 6 | i18~19, ,i20~22 | -17 | -6 | * Interrupt with i21? from 7th block * Can SSL/SSR and SWL/SWR from 7th block | |
| kuma | FC.df+2,1,1+2,3,1+2,3+4,1+2,2,3 | m, h, M, L, M, m, m, m, h | 12, 12, 6, 5, 6, 6, 7, 6, 21 | i18~19, ,i26 | -21 | +34a (+24) | * Combo from 8th hit * Interrupt with i8 from 8th block * Can SSL/SSR and SWL/SWR from 8th block | |
| kuma | FC.df+2,1,1+2,3,1+2,3+4,1+2,2,3,1 | m, h, M, L, M, m, m, m, h, h | 12, 12, 6, 5, 6, 6, 7, 6, 21, 35 (24) | i18~19, ,i47 | +11 | +10c | * Balcony Break * Aerial combo (+14a (+7)) from 8th or 9th hit * Forces tech backroll on hit * Interrupt with i33? from 9th block * Can SSL/SSR and SWL/SWR from 9th block | |
| kuma | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
| lars | H.f+3+4 | sm | 5 | i18~24 | +5 | +10 | * Transition to SEN * Uses 300F of remaining heat time * Only deals recoverable damage * Power crush 6~17 | |
| lars | H.2+3 | m,M | 55 | i18~19, i38~41 | +12c | +0 / +81a | * Heat Smash * Spike * Transition to 30dmg attack throw on 1st hit (+0) * +81a 25dmg 2nd hit on 1st block or whiff * Transition to r30 DEN on block or whiff (+12c/+81a) * Transition to r37 standing on block (+10c/+79a) or whiff with input B * 7 chip damage on block | |
| lars | d+2 | m | 17 | i18~19 | +0c | +8c | +10d | * Elbow * Transition to FC with input D |
| lars | f,f,F+1 | h | 23 | i18~20 | +4 | +36a | * Strong Aerial Tailspin * Balcony Break * 9 chip damage on block * Transition to t51? r33? standing with B (+2/+34a) * Effectively homing? * Unparryable (bug?) | |
| lars | FC.1+2 | l,l | 9,15 | i18,i14~i15 | -12 | +1c | * Transition to LEN on hit with input n,D (+3c) * High crush 1~ | |
| law | f+3 | m | 12 | i18 | -10 | +1 | ||
| law | f+3,1 | m, m | 12, 15 | i18, i20 | -2 | +8 | * Transition to DSS with F ** (+3 oB, +13g) | |
| law | df+3+4 | l | 12 | i18 | -15 | +4c | +6a | * High crush 6~ |
| law | UF+4 | m | 23 | i18 | -17 | +28a (+18) | * Alternate input ** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4 * Low crush 9~ | |
| law | UF+4,3 | m, m | 23, 16 | i18, i19 | -14 | +78a (+62) | * Combos from 1st hit * Tornado * 2nd hit Instant Tornado ** (+68a (+52) oH) * Alternate input ** UB+4,3 U+4,3 ** FC.ub+4,3 FC.u+4,3 FC.uf+4,3 * Low crush | |
| law | uf+3 | m | 20 | i18 | -8 | +16c | * Heat Engager * Heat Dash +5, +36d (+26) * Balcony Break * Forces tech backroll on hit * Low crush 9~ | |
| law | ss2 | m | 23 | i18 | +0 | +16d (+6) | * Balcony Break * 4 chip damage on block | |
| law | ss3 | l | 17 | i18 | -13 | +7 | +16c | * Transition to DSS on hit |
| lee | H.d+1+2 | m | 30 | i18~19 | +6 | +21a (+11) | +21a (+11) | * Balcony Break * 6 chip damage on block * Partially consumes remaining Heat Time * Transition to +8, +21a (+11) HMS with 3+4 |
| lee | d+2 | m | 17 | i18 | -6 | +8 | +13 | * Jab evasion |
| lee | ub+3 | M | 20 | i18 | -13 | +20a (+13) | +74a (+58) | * Tornado * Low crush |
| lee | FC.UF+4 | m | 25 | i18~28 | -17 | +28a (+18) | * Transition to -17, +28a (+18) HMS with 3 * Alternate input FC.UB+4, FC.U+4 * Low crush | |
| lee | FC.df,d,DF:3 | l | 26 | i18~24 | -15~-9 | +5 | +5d | * * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. * Perfect Input not required during Heat * Perfect input when DF and 3 are input during the same frame * Partially consumes remaining Heat Time, while Perfect input restores Heat Time * Is not bufferable from full crouch (regular version gets buffered instead) * High crush * Low crush |
| lee | FC.df,d,DF+3 | l | 20 | i18~24 | -15~-9 | +5 | +5d | * * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range. * Bufferable from full crouch * High crush * Low crush |
| lee | HMS.3 | h,t | 21,20 | i18 | -3 | +0d | * Strong Aerial Tailspin * Homing * Shifts to throw on hit from the front * 6 chip damage * Power crush 8~ | |
| leo | d+1 | m | 18 | i18~19 | -2~-1 | +5 | +13 | * Spike * Enter FC with d |
| leo | b+1 | m | 17 | i18~19 | -12 | +1 | * Elbow | |
| leo | b+1,4 | m, m | 17, 14 | i18~19, i23 | +9 | +15g | +19 | * Knee * Combo from 1st CH |
| leo | b+1,1+2 | m, m | 17, 18 | i18~19, i22~23 | -12~-11 | +9 | * Combo from 1st hit * Enter BOK -10 +11 with d | |
| leo | b+4 | m | 13 | i18 | -8 | +5 | ||
| leo | b+4,1 | m, m | 13, 20 | i18, i30~31 | -12~-11 | +15a (+6) | ** Balcony Break * Combo from 1st hit * Cancel to FC -16 -3 with D | |
| leo | b+4,1~4 | m, m | 13, 14 | i18, i17~18 | +9~+10 | +15g | +19 | * Knee * Combo from 1st hit * Enter CD -5 +1 +5 with df |
| leo | uf+2 | m | 15 | i18~21 | -14~-11 | +18a (+11) | * Enter BOK -11 +21a (+14) with d * Low crush 20~ | |
| leo | uf+2,1 | m, m | 15, 17 | i18~21, i25~26 | -8~-7 | +4 | +32d | * Combo from 1st hit ** +23a (+16) * Low crush 0~12 |
| leo | qcf+1 | L | 17 | i18~19 | -13~-12 | -1 | +11 | * High crush 6~ |
| leo | qcf+3+4 | m,m | 6,20 | i18~20 i22~24 | -6~-4 | +13g | * Homing * Balcony Break * Low crush 17~ | |
| leo | KNK.1 | h | 12 | i18 | -9 | +2 | * Transition to r25 BOK with D (-7/+4) | |
| leo | KNK.1,2 | h, m | 12, 17 | i18, i18 | -10 | +17 | * Heat Engager * Heat Dash +5 +36a (+26) * Combo from 1st hit with 11F delay * Move can be delayed by 10F * Input can be delayed by 12F | |
| leo | KNK.1,4 | h, h | 12, 20 | i18, i22~24 | +4 | +32a (+6) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 7F delay * Transition to r18 BOK with D (+8/+32a (+6)) * 4 chip damage on block * Move can be delayed by 10F * Input can be delayed by 12F | |
| leroy | df+3+4 | h | 23 | i18~19 | -2 | +70a(+54)~+71a(+55) | * Tornado * chip damage on block * High crush * Low crush | |
| leroy | b+3+4 | M,th | 21,25 | i18~19 | -8 | +0d | * Balcony Break * Shifts to throw on hit from the front | |
| leroy | f,F+3 | h | 20 | i18~23 | -2~+3 | +33d | * Strong Aerial Tailspin * Balcony Break * 6 chip damage on block * Low crush | |
| leroy | SS.4 | L | 17 | i18~19 | -12 | +4 | +14 | * Can be delayed |
| lidia | H.2+3 | m,m,m,h | 55 | i18 | +10g | +0d | * Heat Smash * Balcony Break * Transition to r31 HAE on block ** Cancel HAE transition with B on block * Transition to attack throw on hit * Increases HAE level by 1 on hit * 8 chip on block * Low crush 77~105 | |
| lidia | d+2 | L | 12 | i18 | -14 | -4 | +12 | * High crush 6~ |
| lidia | b+1 | m | 24 | i18 | +2 | +22c | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 4 chip damage on block * Forces tech backroll on hit | |
| lidia | f,F+4 | m | 12 | i18 | -13 | -2 | ||
| lidia | f,F+4,3 | m, m | 12, 16 | i18, i24~25 | -27 | +17a (+2) | * Combo from 1st hit * Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level * Low crush 27~46 * Floating state 47~49 | |
| lidia | SS.2 | m | 18 | i18 | -1c | +10c | +17c | * Floor Break * Elbow * Transition to HRS |
| lidia | (airborne).f,F+4,3 | m,m,th | 8,8,8 | i18,i24~25 | -1 | * Balcony Break * Power up based on Heaven and Earth level **HAE lvl.0 16 damage **HAE lvl.1 20 damage **HAE lvl.2 28 damage **HAE lvl.3 38 damage *** lvl.3 causes Wallsplat * Regain recoverable health | ||
| lidia | HAE.1 | m | 21/23 | i18~19 | -11 | +80a (+60) | * Spike * Power up based on Heaven and Earth level * 7/6/4 chip damage on block * -7 frame advantage after absorbing an attack in power crush state * Guarantees grounded hit vs airborne opponent * +51a on BT hit * Power crush 7~17 | |
| lidia | OTG.d+1+2 | L | 24 | i18~19 | -13 | +6c | * Spike * Power up based on Heaven and Earth level * Regain recoverable health | |
| lili | f+3+4 | m,M | 6,20 | i18~20 i11~13 | -9 | +1d | * Floor Break * Jail from 1st attack * +12d on hit if the first kick whiffs * Low crush 11~27 * Floating state 28~30 | |
| lili | f+3+4,3 | m,M, M | 6,20, 20 | i18~20 i11~13, i30~33 | -8 | +23a | * Floor Break * Combo from 1st hit * Input can be delayed 3f * Move cannot be delayed * Interrupt with i15 from 1st block | |
| lili | f+3+4,3,4 | m,M, M, M | 6,20, 20, 20 | i18~20 i11~13, ,i19~23 | -20 | +10 (+3) | * Combo from 1st hit * Input can be delayed 12f * Move can be delayed 11f * Interrupt with i3 from 2nd block * Huge pushback on block, difficult to punish * Steel pedal * Low crush 19~43 * Floating state 44~46 | |
| lili | d+1 | L | 10 | i18~19 | -11 | +0 | * Transition to FC with D * High crush 9~29 | |
| lili | d+1,2 | L, h | 10, 8 | i18~19, i18 | -8 | +3 | +5 | * Combo from 1st hit with 4f delay * Move can be delayed 4f * Enter BT with B |
| lili | d+1,2,4 | L, h, m | 10, 8, 24 | i18~19, ,i30~32 | -12 | +17a (+8) | * Balcony Break * Combo from 2nd CH with 2f delay * Input can be delayed 9f * Move can be delayed 8f | |
| lili | u+1+2 | m | 28 | i18~19 | -9 | +17a (+8) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 10f, effective startup i28~29 | |
| lili | u+1+2* | m | 30 | i18~19 | +12g | +17a (+8) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 33f, effective startup i51~52 * 9 chip damage on block | |
| lili | u+1+2** | m! | 50 | i18~19 | +16a (+7) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 56f, effective startup i74~75 | ||
| miary-zo | f+4 | m | 12 | i18 | -6 | +2 | * Low crush 9~14 * Floating state 15~17 | |
| miary-zo | f+4,2 | m, m | 12, 20 | i18, i31 | -9 | +16a (+7) | * Balcony Break * Weapon * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Chip damage on block * Interrupt with i7 from 1st block * f+4,d+2 to push opponenet to foreground * f+4,u+2 to push opponenet to background * Power up in Heat | |
| miary-zo | f+4,4 | m, h | 12, 15 | i18, i26 | -5 | +9 | * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Low crush 21~22 * Floating state 23~25 | |
| miary-zo | f+4,4,4 | m, h, h | 12, 15, 30 | i18, ,i30~31 | -9 | +14d | * Balcony Break * Input can be delayed 1f * Move cannot be delayed * Hit vs BT +11d * Low crush 8~34 * Floating state 35~37 | |
| miary-zo | H.f+4,2 | m, m | 12, 25 | i18, i31 | +2 | +16a (+7) | * Balcony Break * Weapon * Combos from 1st hit * 7 chip damage on block * Partially consumes remaining Heat Time * f+4,H.d+2 to push opponenet to foreground * f+4,H.u+2 to push opponenet to background | |
| miary-zo | f+3+4 | m | 10 | i18 | -9 | +3 | * Low crush 9~18 * Floating state 19~21 | |
| miary-zo | f+3+4,2 | m, m | 10, 20 | i18, i29~30 | -20 | +64a (+48) | * Tornado * Combo from 1st hit with 2f delay * Input can be delayed 2f * Move cannot be delayed * Chip damage on block * Instant Tornado on hit * Can hit grounded when off-axis, steel pedal effect * Low crush 31~55 * Floating state 56~58 | |
| miary-zo | db+4 | L | 13 | i18 | -12 | +1 | ||
| miary-zo | db+1+2 | h | 18 | i18 | +3 | +13c | * Balcony Break (airborne) | |
| miary-zo | b+1+2 | m | 25 | i18 | -13 | +20a (+15) | * Balcony Break * Spike * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~17 | |
| miary-zo | uf+3 | h,h,m | 6,6,12 | i18~19 i9~10 i9~10 | -7 | +6 | * Balcony Break (airborne) * Weapon * Low crush 9~38 * Floating state 39~41 | |
| miary-zo | H.uf+3,2 | h,h,m, m | 6,6,12, 22 | i18~19 i9~10 i9~10, i24~25 | +4 | +17a (+7) | * Balcony Break * Weapon * Combos from 1st hit * 4 chip damage on block * Partially consumes remaining Heat Time | |
| miary-zo | FC.df+4 | L | 16 | i18~19 | -26 | +4c | * Clean hit +9a, 4 extra damage * Stagger on block * High crush 1~44 | |
| miary-zo | BAO.4 | L,m | 18,20 | i18~19 i27~28 | -24 | -2d | +66a (+50) | * Tornado * Jab evasion? * 2nd available only on hit or block * Low crush 1~43 * Floating state 44~46 |
| nina | 3+4 | m | 20 | i18~19 | -10 | +11g | * Balcony Break * Homing * Enter CD -6 +15g t34 r15 with F | |
| nina | db+3+4 | m | 21 | i18~19 | -17 | +36a (+26) | * Tornado | |
| nina | b+3 | m | 10 | i18 | -6 | +6c | Spike | |
| nina | b+3,4 | m, h | 10, 17 | i18, i20~21 | -8 | +14c | +45a | * Combo from 1st hit with 16f delay * Move can be delayed by 10F * Input can be delayed by 17F |
| nina | uf+2 | m | 10 | i18 | -10 | +1 | ||
| nina | uf+2,1 | m, m | 10, 10 | i18, i21 | -13 | +49a (+40) | * Spike * Combo from 1st hit with 9f delay * Move can be delayed 7f | |
| nina | uf+4 | h | 23 | i18 | -9 | -1 | * Low crush 9~30 * Floating state 31~33 | |
| nina | uf+4,3 | h, L | 23, 10 | i18, i18 | -19 | -8 | Combo from 1st CH * High crush 35~64 | |
| nina | uf+4,3,4 | h, L, h | 23, 10, 14 | i18, ,i20 | -6 | +5 | * Combo from 2nd hit * Enter SS -5 +6 with D_U | |
| nina | ws3+4 | m | 21 | i18~19 | -17 | +36a (+26) | * Tornado | |
| panda | 3 | h | 25 | i18 | -5 | +21a (+11) | * Balcony Break | |
| panda | f+1+2 | m | 16 | i18 | -15 | +18a | ||
| panda | f+1+2,1+2 | m, M | 16, 20 | i18, i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit * Grounded hit on off-axis hit against large body size characters? | |
| panda | db+2 | L | 10 | i18 | -15 | -1 | * Transition to HBS with D or 3+4 (-17/-3) * High crush 6~51 | |
| panda | db+3 | l | 12 | i18 | -12 | +1 | ||
| panda | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d / HE | * Balcony Break * Floor Break * Heat Engager * Homing * chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |
| panda | u+1+2 | m | 24 | i18~23 | -4 / -3 HBS | +3 / +4 HBS | * Transition to HBS with input D or 3+4 * Low crush | |
| panda | ws3 | m | 21 | i18~20 | -9 | +17 (+8) | * Balcony Break * Homing | |
| panda | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
| paul | H.2+3 | L,m,t | 9,23,25 | i18,i21,i38 | -14 | +3d | * Heat Smash * Balcony Break * Fully consumes Heat * Chip damage (8) * Transition to throw on 1st hit only * 40 damage with throw transition * 53 damage on 2nd + 3rd hit * t134 r49 on block * t124 on whiff | |
| paul | b+2 | m | 22 | i18 | -5c | +4c | * Spike | |
| paul | b+2,1 | m, m | 22, 22 | i18, i36 | -12 | 0c | +16d | * Move can be delayed 20f (i56) * Charge begins on frame 18 * Requires 0~41f charge * Delayed startup from 22~41f charge * Combo from 1st CH with 0~23f charge * b+2,1* / H.b+2,1* at 42f charge |
| paul | b+2,1* | m, M | 22, 27 | i18, i60~61 | +8 | +20d | +56a | * Balcony Break * H.b+2,1* with Heat * Chip damage (7) * Charge begins on frame 18 * Requires 42f charge * b+2,1 from 0~41f charge |
| paul | H.b+2,1* | m, m | 22, 35 | i18, i60~61 | +12 | +56a | * Balcony Break * Guard Break * Consumes Heat * Chip damage (13) * Charge begins on frame 18 * Requires 42f charge * b+2,1 from 0~41f charge | |
| paul | ub+2 | m | 22 | i18 | -5 | +14d | * Balcony Break * +21d (+14) on airborne opponent * Can be charged to power up | |
| paul | f,f,F+2 | m,t | 19,29 | i18~19 | -9 | +0d FDFA | +35a | * Spike on 2nd hit * Elbow * Transition to throw on airborne hit * +17d FDFA without throw transition |
| paul | qcf+3 | L | 18 | i18~19 | -14c | +0 | +20a | * Clean hit range 2.0 * 17 damage on hit without Clean Hit * +7 on CH without Clean Hit * High crush 7~40 |
| paul | DPD.df+3+4 | m,M | 32,10 | i18~23,i51~61 | -49d | -9d (-24) | * Effective minimum startup 28f * t112 on hit * Deals recoverable damage to self * Low crush 16~35 * Floating state 36~62 * FDFA * 63~92 | |
| paul | OTG.d+2 | L | 16 | i18 | -12c | -1d (-9) | * Spike * +4 on hit against standing opponent | |
| paul | qcb+3 | L | 14 | i18~19 | -21c | -10g | +21a | * High crush 1~ |
| paul | qcb+3,2 | L, m | 14, 20 | i18~19, i27~28 | -10 | +6 | * Combo from 1st CH +20d (+13) | |
| paul | qcb+3,2,1 | L, m, h | 14, 20, 25 | i18~19, ,i18~19 | -5 | +21d (-5) | * Tornado * Combo from 1st CH +63a (+47) T! | |
| paul | qcb+3,2,3 | L, m, M | 14, 20, 22 | i18~19, ,i25~26 | -13c | +10d FDFA | +46a | * Spike * Combo from 1st CH +15d (-20) FDFA * Move can be delayed 10f * Input can be delayed 17f |
| raven | H.2+3 | m,t | 20,35 | i18~20 | +14g | +3a | * Heat Smash * Balcony Break * Transition to r20 SZN on block * 9 chip damage on block | |
| raven | f+1+2 | h,m | 10,20 | i18~19, i26 | -13 | +30a (+4) | * Balcony Break * Frame advantage is -9 if an attack is absorbed ** 8 chip damage on block after absorbing an attack * Power crush 7~ | |
| raven | qcf+4 | M | 15 | i18~20 | -14~-12 | +32a (+22) | Tornado * Floating state 20~32 | |
| raven | FC.df+3+4 | L,sm | 17,25 | i18~20 i34~36 | -23~-21 | -5a | * Spike * Transition to r20 SZN on hit only * Second hit available on hit only ** Airborne spike on 1st and 2nd hit * Recovers heat on hit * High crush 1~17 | |
| raven | BT.b+3 | h | 22 | i18~19 | +4~+5 | +41a | * Homing * Balcony Break * Strong Aerial Tailspin * Chip damage on block | |
| raven | SZN.2 | m,sm | 20,10 | i18, i23~24 | -9 | +7a (-2) | * Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break * Transition to second hit on hit * Recovers heat on normal hit | |
| reina | H.WRA.d+3+4 | l,m,m,m | 12,8,3,12 | i18~19 | -17 | +0 | * Spike * Floor Break * Alternate input: H.WRA.R1 * Jails if any hit is blocked * Transitions to attack throw on 1st hit for a total of 35 dmg * +4a (-5) if any hit after the 1st connects * Consumes 300F of remaining Heat time | |
| reina | 3 | h | 12 | i18~19 | -11 | +5 | Homing * High crush 8~17 | |
| reina | 3,2 | h, h | 12, 16 | i18~19, i20 | -9 | +8 | +66a (+50) | * Tornado * Combo from 1st hit |
| reina | 3,4 | h, m | 12, 20 | i18~19, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| reina | H.3,4,4 | h, m, m | 12, 20, 28 | i18~19, ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 2nd hit | |
| reina | 3+4 | m,m | 5,10 | i18 i26 | -8 | +3c | Spike * Low crush 9~26 | |
| reina | 3+4,4 | m,m, m | 5,10, 20 | i18 i26, i16 | -14 | +50 (+19) | +54a | Combo from 1st hit with 4f delay |
| reina | H.3+4,4,4 | m,m, m, m | 5,10, 20, 28 | i18 i26, ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 2nd hit | |
| reina | b+1 | h | 14 | i18 | -4 | +6 | ||
| reina | b+1,1 | h, m | 14, 15 | i18, i22 | -10 | -4 | * Combo from 1st hit without delay * Can be delayed | |
| reina | b+1,1,3 | h, m, m | 14, 15, 13 | i18, ,i15~17 | -10 | +3 | * Can transition to SEN (+0/+13/+13) with input F * Cannot block up to i14 on empty transition on block * Combo from 2nd CH * Jails from 2nd block | |
| reina | b+1,1,3,3 | h, m, m, m | 14, 15, 13, 20 | i18, ,i32 | -16 | +48 (+17) | +53a | |
| reina | b+4 | h | 20 | i18 | -8 | +35a | +71a (+55) | * Tornado * High crush 6~17 |
| reina | b+1+2 | m | 20 | i18 | -13 | +14g | Balcony Break * Power crush 7~ | |
| reina | ws2 | m | 20 | i18 | -8 | +9 | +14c | Balcony Break |
| reina | SS.4 | l | 17 | i18~19 | -13 | +0 | +13g | |
| reina | UNS.4 | m | 23 | i18~19 | -8 | +43a (-15) | * Balcony Break * Heat Engager * Heat Dash +5, +62a (+42) * 6 chip damage on block * Can be cancelled into crouch with DB/D/DF * High crush 6~16 | |
| reina | WRA.3+4 | M | 26 | i18~19 | +0c | +5d | * Spike * 7 chip damage on block * Opponent is FDFA on normal hit | |
| shaheen | H.D*,u+2 | h | 35 | i18~19 | +13 | +63a (+47) | * Balcony Break * Tornado * Guard break * Read more * Low crush | |
| shaheen | d+2 | m | 15 | i18~19 | -6 | +8 | * Jab evasion | |
| shaheen | D*,u+2 | h | 30 | i18~19 | +6 | +30d | * Balcony Break * Tornado * Alternate input: SNK.D*,u+2 * 12 chip damage on block * FUFA knockdown on hit * Powered up during Heat * Read more * Low crush 18~ | |
| shaheen | FC.df+2 | m | 21 | i18~19 | -9 | +17a (+8) | * Strong Aerial Tailspin * Balcony Break * Partially restore remaining Heat time on hit | |
| steve | H.EXD.1+3 | h (th) | i18 | * Homing * Unbreakable * Transitions to TFA | ||||
| steve | FLK.2 | m | 21 | i18~19 | -5c | +7d | +42a | * Spike * 6 chip damage on block |
| steve | LNH.1+2 | h | 24 | i18-19 | +12 | +51a (+31) | * Guard Break * Reversal Break * Balcony Break * 9 chip damage on block | |
| steve | PAB.f+2 | m | 18 | i18~19 | -13 | +31a (+16) | ||
| steve | PAB.f+2,1 | m, m | 18, 24 | i18~19, i34~35 | +1 | +24a (+14) | * Balcony Break * Combo from 1st hit * Interruptible by i16 or faster moves | |
| victor | d+2 | m | 21 | i18 | +0 | +4 / HE | * Heat Engager * Heat Dash +5, +67a (+50a) * Weapon * 6 chip damage on block | |
| victor | d+3 | l | 11 | i18~19 | -13 | -2 | ||
| victor | b+4 | h | 20 | i18~19 | -2 | +13 | * Homing * Balcony Break | |
| victor | uf+3 | m | 17 | i18~19 | -9 | +3 | +36d | * Low crush 7-15 |
| victor | f,F+2 | m | 24 | i18~20 | -16 | +33a (+23a) | * Tornado * Deals 7 chip damage on block | |
| victor | f,f,F+2 | m | 21 | i18~19 | +2 | +34d (-24d) | +61a (+45a) | * Balcony Break * Deals 6 chip damage on block * Transition to IAI with d or 3+4 at +5 / +37d (-21d) / +64a (+48a) |
| victor | f,f,F+1+2 | L,L | 10,14 | i18, i14~15 | -14 | +4 IAI | +15g | * Transition to r18 IAI at +4 on hit * High crush 15~ |
| victor | SS.1+2 | m | 25 | i18~19 | -9 | +15 (+5) | * Balcony Break | |
| victor | IAI.4 | L | 17 | i18~19 | -13 | +3 | +8 | |
| victor | IAI.4,2 | L, h | 17, 20 | i18~19, i26~27 | -5 | +26 (+0) | +55a (+35a) | Strong Aerial Tailspin * Balcony Break * Combo from 1st CH * Deals 8 chip damage on block |
| victor | IAI.d+1 | M | 25 | i18 | -2 | +24a (+9) | * Heat Engager * Heat Dash +5, +42a (+27a) * Balcony Break * Weapon * 7 chip damage on block | |
| victor | PRF.4 | h | 20 | i18~19 | -2 | +13 | * Homing * Balcony Break | |
| xiaoyu | db+1 | m | 22 | i18 | -9 | +14a (+5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Clean hit damage: 30 | |
| xiaoyu | db+2 | L | 13 | i18~19 | -8 | +5c | +12 | * * High crush 6~ |
| xiaoyu | db+4 | L | 14 | i18 | -12 | +4c | +14 | * This move is +20 on a traded hit |
| xiaoyu | b+3 | h | 22 | i18~19 | +3 | +8c | +32d | * Chip on block [6] * Unparryable by traditional kick parries (bug?) * Transition to BT |
| xiaoyu | SS.4 | l | 19 | i18 | -13 | -2 | +29a | * * High crush 6~ |
| xiaoyu | FC.df+4 | L | 13 | i18~20 | -7 | +4 | * Transition to AOP * Alternate input AOP.f+4 * High crush 1~ | |
| xiaoyu | FC.df+4,4 | L, L | 13, 13 | i18~20, i27~29 | -6 | +5 | * Combo from 1st hit CH * Alternate input AOP.f+4,4 * High crush 1~ | |
| xiaoyu | AOP.1 | m | 11 | i18 | -5 | +6 | * Transition to HYP with B (-2, +9) | |
| xiaoyu | AOP.1,2 | m, h | 11, 15 | i18, i21 | -3 | +30g | * Combo from 1st hit with 8F delay * Move can be delayed by 11F * Input can be delayed by 12F | |
| xiaoyu | AOP.1,4 | m, M | 11, 20 | i18, i25 | -9 | +15d (-2) | * Tornado * Balcony Break * Combo from 1st hit with 4F delay * Move can be delayed by 11F * Input can be delayed by 12F | |
| xiaoyu | AOP.f+4 | L | 13 | i18~20 | -7 | +4 | * Transition to AOP * Alternate input FC.df+4 * High crush 1~ | |
| xiaoyu | AOP.f+4,4 | L, L | 13, 13 | i18~20, i27~29 | -6 | +5 | * Combos from 1st hit CH * Alternate input FC.df+4,4 * High crush 1~ | |
| xiaoyu | BT.3+4 | m | 25 | i18~19 | -16 | +10a (+1) | * Balcony Break * Low crush 9 | |
| xiaoyu | HYP.2 | m | 25 | i18 | -4 | +22 (-13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. * Consumes 240?F of heat timer during heat * 9 chip damage on block (2 steps) * 14 chip damage on block (3 steps) | |
| yoshimitsu | H.2+3 | M,m,m,m | 51 | i18~19 | +4 | -3d | * Heat Smash * Reversal Break * Balcony Break * Recovers 4 base health or 14 additional recoverable health on hit * Enter DGF +10 r29 with U on block * Transition to attack throw after 1st hit * 9 chip damage on block * Jail from 1st attack * Ends Heat * Low crush 68~89 * Floating state 90~92 | |
| yoshimitsu | f+4 | m | 20 | i18 | -13 | +21a (+11) | * Balcony Break * -9 on block after absorbing an attack * 8 chip damage on attack absorbtion * Power crush 7~17 | |
| yoshimitsu | db+3 | l | 8 | i18~19 | -25 | -14 | * High crush 6~ | |
| yoshimitsu | db+3,3 | l, l | 8, 7 | i18~19, i15~17 | -19 | -7 | * Combo from 1st hit * Enter IND r20 with d+3+4 * High crush 1~ | |
| yoshimitsu | db+3,3,3 | l, l, l | 8, 7, 7 | i18~19, ,i15~17 | -19~-17 | -7~-5 | * Combo from 2nd CH * Enter IND r20 with d+3+4 * High crush 1~ | |
| yoshimitsu | db+3,3,3,3 | l, l, l, l | 8, 7, 7, 5 | i18~19, ,i15~17 | -19 | -7 | * Combo from 3rd CH * Enter IND r20 with d+3+4 * High crush 1~ | |
| yoshimitsu | db+3,3,3,3,3 | l, l, l, l, l | 8, 7, 7, 5, 5 | i18~19, ,i15~17 | -19 | -7 | * Combo from 4th CH * Enter IND r20 with d+3+4 * High crush 1~ | |
| yoshimitsu | db+3,3,3,3,3,3 | l, l, l, l, l, l | 8, 7, 7, 5, 5, 5 | i18~19, ,i9~11 | -26 | -15 | * Combo from 5th CH * High crush 1~ | |
| yoshimitsu | DGF.4 | m | 24 | i18~20 | -4 | +14g | * Heat Engager * Heat Dash +5g, +62a (+42) * Balcony Break * Low crush 1~19 | |
| yoshimitsu | FLE.1+2 | m | 16 | i18~19 | -9 | +4 | +31a (+21) | * Tornado * Head * High crush 6~17 |
| yoshimitsu | hFC.db+3 | l | 8 | i18~19 | -25 | -14 | * Leads to db+3 extensions * Can be done from Crouch Level 1 * High crush 1~ | |
| yoshimitsu | hFC.df+4 | L | 18 | i18~19 | -26 | +4c | +31a | * Homing * Enter IND -26 +8c +35a r24 with d+3+4 * Can be done from Crouch Level 1 * High crush 1~ |
| zafina | db+3 | L | 13 | i18 | -8 | +3 | * Cancel SCR transition -11 +0 t48 r30 with B | |
| zafina | b+1 | m | 14 | i18 | -14 | +2 | * Transition to attack throw on standing or airborne front hit with 1+2 * 8f input window for attack throw (frames 10~17) | |
| zafina | b+1:1 | m, t | 14, 36 | i18, | +0d | * Deal 5 (8) recoverable damage to self without Heat * Side switch on hit * Gain ORB on hit * Azazel's Power * Low crush 80~92 * Floating state 93~95 | ||
| zafina | b+1:ORB.1+2 | m, t | 14, 19,10,16 | i18, | +0d | * Consumes ORB * Consumes 180F of remaining Heat time * Azazel's Power * Deals (5) 8 recoverable damage to Zafina without Heat * Deals 5 additional damage when Zafina's remaining health is 42 or lower * Available only from 1st front hit | ||
| zafina | ws2 | m | 20 | i18~19 | -14 | +28a (+18) | * Tornado * Enter MNT -40 +2a (-8) r60 with D | |
| zafina | SCR.3+4 | m,m | 10,20 | i18~19 i6~8 | -12 | +8g | * Strong Aerial Tailspin * Balcony Break * Jail from 1st attack * Low crush 6~22 * Floating state 23~25 | |
| zafina | SCR.df+1 | m,M | 10,30 | i18 i17~19 | -9 | +68a (+52) | * Tornado * Weapon * Instant tornado on 1st hit * Jail from 1st attack * 15 chip damage on block * Deal 18 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power | |
| zafina | SCR.d+3 | l | 10 | i18 | -6 | -3 | +9c | * Interrupt with i13 if Zafina uses SCR.4 * Can hit grounded when off-axis |
| zafina | SCR.d+3,3 | l, h | 10, 28 | i18, i24 | +3 | +77a (+61) | * Combo from 1st CH * Cancel SCR transition -1 +73a (+57) t55 r31 with B * Tornado launches on standing hit only | |
| zafina | TRT.1 | L | 13 | i18 | -11 | +5 | +15a | |
| alisa | f+2 | m | 12 | i17~18 | -4 | +7 | * Enter DES with 1+2 | |
| alisa | f+2,1 | m, m | 12, 20 | i17~18, i24~25 | -12 | +14c | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * 10 chip damage on block in heat * Does not transition to DES when using Heat Dash | |
| alisa | f+2,3 | m, h | 12, 8 | i17~18, i22 | -8 | +4 | * Balcony Break ** on airborne hit * Combo from 1st CH with 1f delay * Transition to r40 DES with 1+2 * Low crush 17~38 * Floating state 39~41 | |
| alisa | f+2,3,3 | m, h, m | 12, 8, 22 | i17~18, ,i35~36 | -10 | +12a (-3) | * Balcony Break * Combo from 2nd hit | |
| alisa | d+4 | L | 12 | i17~18 | -12 | -1 | +8g | |
| alisa | d+4,1+2 | L, h | 12, 20 | i17~18, i20~21 | +0 | +11a (+2) | * Balcony Break * Head * Jail from 1st normal hit * Combo from 1st CH | |
| alisa | uf+3 | m | 15 | i17~18 | -52 | -25 | * Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 * on * whiff: * Low crush 9~31 * Floating state 32~34 * oh * hit/block: * Low crush 9~61 * Floating state 62~64 | |
| alisa | uf+3,2 | m, m | 15, 30 | i17~18, i17~22 | -14 | +6c | * Balcony Break * Spike * Combo from 1st hit * Available only as a combo from 1st hit * Forces tech backroll on hit * Low crush 9~58 * Floating state 59~75 * High crush 76~85 | |
| alisa | f,F+1+2 | m,m | 5,10 | i17~18 i12~13 | -9 | +4 | +13 | 13 extra damage on CH, 28 in total |
| alisa | ws2 | m | 24 | i17~18 | -13 | +33a (+23) | * Tornado * Transition to SBT 3_4 * Transition to DBT f+3_f+4 | |
| alisa | DBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal * Low crush 17~62 * Floating state 63~65 | |
| alisa | DBT.f+1+2 | m,m,m,m,m | 28 | i17-18, i8~9, i8~9, i8~9, i8~9 | +4 | +25a (-1) | * Balcony Break * Weapon * 8 chip damage on block * Low crush 1 | |
| alisa | SBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal * Low crush 26~71 * Floating state 72~74 | |
| anna | f+1+2 | m | 21 | i17 | -13 | +19a (+14) | +28d (+20) | * Tornado * Balcony Break |
| anna | db+4 | L | 14 | i17~18 | -13 | +6c | +13 | * Transition to r26 HAM on hit automatically * Cancel HAM transition -13 +1c +8 with B |
| anna | f,F+2 | h | 21 | i17~18 | +4 | +15d | * Homing * Balcony Break (airborne) * Weapon * 6 chip damage on block | |
| anna | CJM.1+2 | M | 23 | i17~18 | +2c | +8c | +23d | * Spike * 4 chip damage on block |
| anna | OTG.d+3+4 | L | 30 | i17~18 | -17 | -7d | * Spike * Partially restores remaining Heat time on grounded hit | |
| armor-king | H.2+3 | m,t | 54 | i17, i42~43 | +9 | +1d | * Heat Smash * Balcony Break * Can also be done during BAD * Transition to attack throw on hit * 2nd hit 16dmg and +13a (-4) on hit after 1st whiff * Opponent left FUFT after attack throw * 5 chip damage on block | |
| armor-king | 1+2 | m | 10 | i17~19 | -10 | +0 | * Elbow * Transition to r15 BT with B (-10/+0) | |
| armor-king | 1+2,2 | m, h | 10, 20 | i17~19, i18 | -3 | +16a | * Combo from 1st hit with 13F delay * Move cannot be delayed * Input can be delayed by 13F | |
| armor-king | 1+2,4 | m, m | 10, 17 | i17~19, i19~20 | -13 | +8 | +58a | * Combo from 1st hit |
| armor-king | df+3 | m | 17 | i17~18 | -5 | +5 | +49a | Knee |
| armor-king | d+2 | m | 17 | i17~18 | -5 | +5 | +13 | |
| armor-king | d+2,4 | m, m | 17, 13 | i17~18, i22~23 | -14 | -3 | ||
| armor-king | d+2,4,3 | m, m, m | 17, 13, 20 | i17~18, ,i35~40 | -11c | +7d | * Combo from 2nd CH * Opponent recovers FUFT | |
| armor-king | d+3 | L | 14 | i17 | -12 | +2 | +9 | |
| armor-king | d+3+4 | l | 15 | i17 | -16c | -2 | +0 | * High crush 6~ |
| armor-king | d+3+4,1 | l, h | 15, 12 | i17, i20~21 | -9 | +15g | +27d | * Balcony Break * Combo from 1st CH |
| armor-king | d+3+4,3 | l, m | 15, 16 | i17, i23~24 | -15 | +15a(-2) | * Balcony Break * Tornado * Combo from 1st CH * Opponent recovers FDFA | |
| armor-king | b+1+3,2 | m | 17 | i17 | -9 | +3 | +27a | * On CH transition to True Dark Smash |
| armor-king | f,F+3 | h | 23 | i17~19 | +2 | +15a (+6) | * Balcony Break * Homing * 6 chip damage on block | |
| armor-king | BAD.4 | L | 23 | i17~18 | -13 | +3c | +26a | |
| asuka | f+2 | M | 20 | i17~18 | -18 | +33a (+23) | * Cancel to r11 FC with D * Gain NWG on hit with 1 * hit advantage becomes +26a (+16) on NWG gain | |
| asuka | f,f,F+1+2 | h | 27 | i17~18 | +4 | +32a (+6) | +67a (+51) | * Tornado * Homing * Balcony Break * Chip damage on block * Unparryable by traditional punch parries (running attack) |
| asuka | SS.4 | h | 18 | i17~21 | -6~-2 | +7~+11 | +30a | |
| asuka | FC.df+3 | m | 20 | i17 | -9 | +34a (+26) | Balcony Break | |
| asuka | NWG.f,f,F+1+2 | h | 30 | i17~18 | +11g | +66a (+50) | * Tornado * Homing * Balcony Break * Wall Crush +18g~19g on block * Chip damage on block * Consumes NWG * During Heat, remaining Heat is consumed * Unparryable by traditional punch parries (running attack) | |
| asuka | NWG.f+2,1+2 | m,m | 10, 15 | i17, i31 | -8 | +67a (+51a) | * Tornado * Consumes NWG * 4 chip damage on block * Combos from 1st hit * Jail from 1st block | |
| azucena | H.LIB.P (High) | m | 25 | i17~18 | -8 | +32a | * Restores 120F of remaining heat time on successful parry * Restores 5 recoverable health on successful parry * Opponent recovers FUFA * is1~17 | |
| azucena | f+2 | h | 14 | i17~18 | -10 | +1 | ||
| azucena | f+2,1 | h, m | 14, 17 | i17~18, i22~23 | -10 | +5 | * Combo from 1st hit with 7f delay * Move can be delayed 8f | |
| azucena | f+2,1,4 | h, m, m | 14, 17, 23 | i17~18, ,i24~25 | -14 | +19a (+9) | * Balcony Break * Combo from 2nd CH with 10f delay * Low crush 18~38 * Floating state 39~41 | |
| azucena | f+4 | m | 16 | i17~18 | -8 | +1 | Homing | |
| azucena | f+4,4 | m, h | 16, 21 | i17~18, i24~25 | -7 | +19a (+10) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit * Cancel 2nd hit into BT -19 -10 r20 with B * Low crush 15~23 * Floating state 24~26 | |
| azucena | f+4,4~2 | m, h | 16, 23 | i17~18, i23~24 | +1 | +52a | * 6 chip damage on block * 9 chip damage on block during heat * Interrupt with i21 from 1st block | |
| azucena | f+4,4~3 | m, m | 16, 24 | i17~18, i21~22 | -9~-8 | +15a (+6) | +70a (+54) | * Balcony Break * Tornado on CH * Interrupt with i19 from 1st block * Low crush 1~6 * Floating state 7~9 |
| azucena | df+3 | m | 17 | i17~18 | -5 | +5 | +59a | Knee |
| azucena | d+2 | m | 15 | i17~18 | -9 | +5 | ||
| azucena | d+2,3 | m, h | 15, 20 | i17~18, i24~25 | +1 | +16g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 7f delay | |
| azucena | uf+2 | h | 20 | i17~18 | -5 | +14c | * Strong Aerial Tailspin * Guaranteed 14f or faster follow-up mid on hit * 70% scaling on combo * Sidesteps to the right | |
| azucena | FC.df+4 | L | 23 | i17~18 | -15 | +5 | +24d | * Transition to r33 LIB on hit only * High crush 1~ |
| azucena | BT.2 | m | 15 | i17~18 | -8 | +3 | Transition to attack throw on front standing hit by inputting 2 on frames 10~16 | |
| azucena | BT.2:2 | m, t | 15, 23 | i17~18, | +0d | Transition to attack throw on front standing hit by inputting 2 on frames 10~16 | ||
| bryan | 1+2 | m | 15 | i17~18 | -7 | +6 | Homing | |
| bryan | 1+2,1 | m, h | 15, 15 | i17~18, i23~24 | -1 | +6 | * Combo from 1st hit * Enter SWA +0 +7 r15 with b | |
| bryan | 1+2,2 | m, m | 15, 20 | i17~18, i26~27 | -14 | +51d (+20) | * Combo from 1st hit with delay | |
| bryan | d+1+2 | m,m | 10,15 | i17 | -10 | +3 | * Combo from 1st hit * Can be canceled into stances after 24 frames * Enter SLS -3 +10g r13 with f * Enter SWA -5 +8 r15 with b * Opponent is further away on CH | |
| bryan | d+1+2,3 | m,m, l | 10,15, 20 | i17, i27~28 | -13 | +5 | +25a | |
| bryan | b+2 | h | 18 | i17 | -7 | +4 | +53a | * Cancel into b+2,1 with f+1 * Cancel into b+2,4 with f+4 |
| bryan | b+2,1 | h, h | 18, 16 | i17, i19 | +0 | +55 | * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Inpput can be delayed 17f * Move can be delayed 16f | |
| bryan | b+2,1,2 | h, h, h | 18, 16, 22 | i17, ,i24 | -9 | +41d (-17) | * Balcony Break | |
| bryan | b+2,1,4 | h, h, m | 18, 16, 20 | i17, ,i25-26 | -10 | +37a | * Tornado * Can hit grounded when off-axis | |
| bryan | b+2,4 | h, m | 18, 21 | i17, i30-31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break * Low crush 16~31 * Floating state 32~34 | |
| bryan | SS.1 | h | 23 | i17~18 | -5 | +8 | +15c | Balcony break on airborne hit |
| bryan | SS.2 | M | 15 | i17~18 | -9 | +1 | ||
| bryan | SS.2,1 | M, h | 15, 20 | i17~18, i21~22 | -5 | +43d (-15) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Elbow * Combo from 1st hit with 8f delay * Input can be delayed 11f * Move can be delayed 10f | |
| bryan | qcb+4 | M | 23 | i17~18 | -12 | +31a (+21) | ||
| claudio | 1+2 | m | 20 | i17 | -14 | +2c | Spike | |
| claudio | 1+2,1+2 | m, t | 20, 10 | i17, i17 | +0 | * Combo from 1st hit * Only comes out on standing hit * Doesn't work at tip range * Doesn't work in the side or back * Not a timed input | ||
| claudio | 1+2,1+2,2 | m, t, t | 20, 10, 18 | i17, ,i17 | -5d or +0d | * Combo from 1st hit * Gain STB on hit * -5d vs FUFT when gaining STB * +0d vs FUFA if already STB * Deals 20 damage with input b,f+2 * Not a timed input | ||
| claudio | f+3+4 | h | 18 | i17~18 | -8 | +19a | ||
| claudio | d+1 | m | 14 | i17~18 | -8 | +2 | ||
| claudio | STB.d+1,2 | m, M | 14, 23 | i17~18, i28 | +6 | +28a (+13) | * Tornado * Combo from 1st hit * 4 chip damage on block * 8 chip damage on block in heat * Interrupt with i8 from 1st block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
| claudio | db+1+2 | M | 20 | i17~18 | -12 | +8a (-9) | +62a (+46) | * Tornado * Balcony Break * High crush 6~16 * Low crush 20~32 * Floating state 33~35 |
| claudio | b+4 | m | 10 | i17 | -14 | -3 | * Increased tracking when b4,1 is input? | |
| claudio | b+4,1 | m, h | 10, 18 | i17, i20~21 | +1 | +4 | * Tornado * Balcony break on airborne hit * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Input can be delayed 12F * 5 chip damage on block * 7 chip damage on block in heat | |
| claudio | b+4,2 | m, m | 10, 20 | i17, i20 | -11 | +29a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Input can be delayed 12F * Transition to r45 STB on hit without STB and Heat | |
| claudio | b+4,3 | m, h | 10, 14 | i17, i22~23 | -12 | -4 | +1 | * Homing * Combo from 1st hit with no delay * Combo from 1st CH with 8f delay * Input can be delayed 12F |
| claudio | b+4,3,2 | m, h, M | 10, 14, 20 | i17, ,i31~32 | -13 | +16a | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * Low crush 1~31 | |
| claudio | STB.b+4,3,2 | m, h, M | 10, 14, 38 | i17, ,i31~32 | -1c | 43a (+33) | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * 7 chip damage on block * 14 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * Low crush 1~31 | |
| claudio | b+4,4 | m, m | 10, 16 | i17, i28~29 | -13 | +30a (+20) | * Tornado * Combo from 1st CH with 2f delay * Input can be delayed 12F * Interrupt with i8 from 1st block * Low crush 22~37 * Floating state 38~40 | |
| claudio | uf+3+4 | m,m | 10,12 | i17,i13~14 | -11 | +9 | * First hit can be parried * Low crush 18~35 | |
| claudio | uf+3+4,2 | m,m, m | 10,12, 14 | i17,i13~14, i20 | -12 | +30a (+4) | * Balcony Break * Gain STB on hit * Combos from 1st hit | |
| claudio | STB.db+1+2 | M | 25 | i17~18 | -9 | +62a (+46) | * Tornado * 5 chip damage on block * 9 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * High crush 6~16 * Low crush 20~32 * Floating state 33~35 | |
| clive | db+1 | h | 10 | i17~18 | +0 | +4 | +12a | * Homing * 5 chip damage on block |
| clive | db+1,1 | h, m,m | 10, 7,20 | i17~18, i21~22 i18~19 | +31d (+10d) | * Tornado * Homing * Balcony Break * Available only as combo from 1st hit * Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage | ||
| clive | db+2 | m | 10 | i17~18 | -12 | -1 | * Weapon | |
| clive | db+2,1 | m, M | 10, 23 | i17~18, i25~26 | -13 | +27a (+12a) | * Tornado * Weapon * Combo from 1st hit | |
| clive | db+2,1* | m, M | 10, 27 | i17~18, i40~41 | -3 | +27a (+12a) | * Tornado * Weapon * 10 Chip damage on block | |
| clive | db+1+2 | M,m | 12,10 | i17~18 i23 | -11 | -2c | * Weapon * 6 chip damage on block | |
| clive | db+1+2,1 | M,m, M | 12,10, 20 | i17~18 i23, i22~i23 | -13 | +24a (+9a) | * Balcony Break (BT) * Weapon * Combo from 2nd CH * Transition to +41a (+23) GAR on airborne hit * Cancel GAR transition with B * 6 Chip damage on block | |
| clive | b+1 | m | 18 | i17~18 | -13 | +10g | +57a | * Homing * Balcony Break * Weapon |
| clive | SS.2 | M | 12 | i17~18 | -9 | -2 | * Weapon * Side step takes 9f, effective startup i26 | |
| clive | SS.2,1 | M, m | 12, 23 | i17~18, i22~23 | -15 | +9c | * Heat Engager * Heat Dash +5, +45a (+35a) * Balcony Break * Weapon * Input 1 during the 1st hit animation on frames 16~18 to add +3 damage * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f * Force tech backroll on hit | |
| devil-jin | 3 | m | 16 | i17~19 | -12 | -6 | ||
| devil-jin | 3,1 | m, h | 16, 11 | i17~19, i29~30 | +2 | +8 | Combo from 1st hit | |
| devil-jin | 3,1,2 | m, h, M | 16, 11, 20 | i17~19, ,i25~28 | -11 | +72a (+56) | * Tornado * Input can be delayed 12F * Move can be delayed 4F * Interrupt with i9 from 2nd block | |
| devil-jin | 3,1,4 | m, h, m | 16, 11, 20 | i17~19, ,i23~24 | -9 | +15a (+6) | +59a | * Balcony Break on normal hit * Input can be delayed 12F * Move can be delayed 4F * Interrupt with i7 from 2nd block |
| devil-jin | 3,1,f,F | m, h | 16, 11 | i17~19, , | -2 | +4 | ||
| devil-jin | 4 | h | 24 | i17~18 | -5 | +10g | * Homing * Balcony Break * 7 chip damage on block | |
| devil-jin | 1+2 | m,m | 12,25 | i17 i25~26 | -12 | +7 | * Homing * Balcony Break * Interrupt with i1 from 1st block * 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit) | |
| devil-jin | f+2 | m | 14 | i17~18 | -8 | +3 | Spike | |
| devil-jin | f+2,4 | m, m | 14, 17 | i17~18, i15 | -11 | +0 | +29a (+23) | * Knee * Combo from 1st hit with 15F delay * Move can be delayed 13F * Input can be delayed by 15F |
| devil-jin | b+4 | M | 20 | i17~18 | -8 | +6 | +30a (+24) | Opponent recovers FDFA on grounded hit |
| devil-jin | SS.2 | m | 25 | i17~18 | -22 | +72a | * Transition to Hell's Gate on hit with U * Sidestep adds 9f, effective move startup: i26 | |
| devil-jin | SS.2,U | m, m!,M! | 25, 35 (24), 40 (20) | i17~18, i37~38 i22~60 | -5a | * Only available as combo from 1st hit * 44 damage with scaling | ||
| dragunov | f+1+2 | h | 27 | i17~18 | -9 | +35a | * Elbow * Balcony Break | |
| dragunov | df+3 | m | 16 | i17~20 | -6~-3 | +5c~+8c | * Spike * +20 damage throw when hit from the front in close range * Removes Recoverable Health | |
| dragunov | d+3 | L | 13 | i17~18 | -14 | -3 | +1c | |
| dragunov | d+3,2 | L, h | 13, 18 | i17~18, i24~25 | -8 | +6 | Combo from 1st CH | |
| dragunov | d+3,2,1+2 | L, h, m | 13, 18, 24 | i17~18, ,i35~36 | -2c | +20a | * Balcony Break * Spike * Chip damage on block * Interruptable by i14 from 2nd block | |
| dragunov | d+3,4 | L, m | 13, 18 | i17~18, i28 | -11 | +5 | +23g | * Spike * Combo from 1st CH |
| dragunov | b+1 | m | 14 | i17 | -10 | +1 | ||
| dragunov | b+1,2 | m, m | 14, 18 | i17, i25~26 | -12 | +18g | * Tornado * Balcony Break * Combo from 1st hit with 1f delay * Opponent recovers crouching | |
| dragunov | ub+3 | m | 16 | i17~21 | -17 | -6 | * Low crush 9~27 * Floating state 28~30 | |
| dragunov | u+3 | m | 16 | i17~21 | -13 | +14a (+4) | Balcony Break * Low crush 9~27 * Floating state 28~30 | |
| dragunov | uf+3 | m | 16 | i17~21 | -7 | +20a (+10) | Balcony Break * Low crush 9~27 * Floating state 28~30 | |
| dragunov | SNK.3 | L,t | 17,20 | i17~18 | -16 | +0 | +1d/(+26a) | * Throw when CH from the front or on airborne hit in close range ** Called "Needle Hold" in-game * +26a on CH from distance * Floating state 10~42 * High crush 12~ |
| dragunov | SNK.3+4 | m | 20 | i17~18 | -13 | +27g | * Knee * Absorb a hit to transition to Snap Knee Assault ** +1d 45dmg total * -7 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~16 | |
| dragunov | WR.F+3 | L,t | 20,20 | i17~18 | -15 | +1d | * Transition to attack throw on front standing hit * Must run for 32f to access this move * +27a on BT hit * Normally Side switches on hit * High crush 12~44 * Floating state 10~42 | |
| eddy | d+2 | m | 10 | i17~18 | -9 | +0 | * Elbow | |
| eddy | d+2,3 | m, M | 10, 20 | i17~18, i24~25 | -4c | +5c | * Combos from 1st CH * Transition to RLX | |
| eddy | db+4 | m | 14 | i17~18 | -8 | +2 | ||
| eddy | db+4,4 | m, h | 14, 27 | i17~18, i33~34 | +1 | +35a (+9) | * Balcony Break * 8 Chip damage on block * Mandinga level increases by 1 on hit * Becomes +19a(-7) on hit when gaining Mandinga * Combos from 1st hit * Low crush 22~30 * Floating state 31~33 | |
| eddy | uf+3+4 | m,h | 10,14 | i17~18 | -13 | +32a (+25) | * Balcony Break * Strong Aerial Tailspin * +20a if only the 2nd hit connects * Low crush 15~ |