
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| alisa | DES.f+1 | h | 21 | i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 | +3 | +9 | * Weapon * 1 chip damage on block * 7 chip damage on block in heat | |
| alisa | FC.db+1+2 | t | 45 | i11 | -4 | -4 | * Throw break: 1+2 * Opponent recovery on hit: FUFA * Side switch | |
| anna | 4 | h | 15 | i11 | -9 | +7 | +7s | |
| anna | 4,2 | h, h | 15, 12 | i11, i25~26 | -8 | -4 | * Combo from 1st CH * Interrupt with i5 * Whiffs vs SSR from 1st block | |
| anna | 4,2,1+2 | h, h, m | 15, 12, 21 | i11, ,i27 | -15 | +8a (-1) | +28d (+20) | * Tornado * Balcony Break * Combo from 2nd hit * Airborne combo from 1st CH * Interrupt with i1 |
| anna | ws3 | m | 20 | i11~12 | -3 | +8 | +12 | |
| anna | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| anna | CJM.1 | h | 17 | i11~12 | +0 | +7 | +14 | |
| anna | HAM.1+3 | t | 15 | i11 | -2 | +0 | * Throw break 1+2 | |
| anna | HAM.1+3,1 | t, t | 15, 35 | i11, | -3 | +0d | * Throw break 1 * 15 damage to Anna on break | |
| anna | HAM.1+3,2 | t, t | 15, 30 | i11, | -3 | +3d | * Throw break 2 * 15 damage to Anna on break | |
| armor-king | f,n,d,df+2 | h | 20 | i11~12 (i14+) | -10 | +36a (+26) | * Can also be performed with f,n,df#2 (i13+) * Recovers 1F faster on hit(t39 r27) | |
| armor-king | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| armor-king | BAD.1 | h | 13 | i11 | +1 | +8 | ||
| armor-king | BAD.1,2 | h, m | 13, 24 | i11, i24~25 | -12 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i5 from 1st block * 20f timestop on hit * Input can be delayed by 6F * Move can be delayed by 1F | |
| armor-king | BAD.1,4 | h, h | 13, 22 | i11, i22~23 | +4~+5 | +11g~+12g | * Transition to BT * Combo from 1st hit with 6F delay * Interrupt with i3 from 1st block * Input can be delayed by 6F * Move can be delayed by 1F | |
| armor-king | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| armor-king | db,n,f+2+4 | th(h) | 53 | i11 | -2 | -3d | * Floor Break * Throw break 2 * Opponent left FUFA | |
| armor-king | db+1+2 | th(h) | 40 | i11 | -6 | +2d | * Throw break 1+2 * Side switch on hit * Opponent left FUFA * Armor King recovers FUFA on hit | |
| armor-king | qcb+1+2 | th(h) | 40(45) | i11 | -3 | +0d | * Balcony Break * Homing during heat * Opponent takes 5 additional damage when they hit the ground * Opponent takes 4 additional damage when they hit a wall * Throw break 1+2 * Opponent left FUFA | |
| asuka | 4 | h | 18 | i11 | -9 | +7 | +32a | Balcony Break (CH) |
| asuka | ws4 | m | 15 | i11~12 | -3 | +8 | Can hit grounded while up-close and off-axis | |
| asuka | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| azucena | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| azucena | ws4 | m | 13 | i11~12 | -6 | +5 | ||
| azucena | ws4,1 | m, h | 13, 10 | i11~12, i21~22 | -2 | +6 | * Combo from 1st hit with 6f delay * Interrupt with i2 from 1st block * Enter LIB +0 +8 r21 with F | |
| azucena | ws4,1,3 | m, h, m | 13, 10, 28 | i11~12, ,i22~23 | -13 | +10a (+1) | +27a | * Balcony Break * Combo from 2nd CH with 7f delay * Move can be delayed 10f * Move cannot be interrupted * Cancel to BT -16 -8 r20 with B |
| azucena | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| azucena | uf+1+2 | t | 40 | i11 | +0 | -3d | * Throw break 1+2 * side switch on hit | |
| bob | ub+4,1 | m | 25 | i11~13 (i28~30) | -9 | +11a (+2) | * Balcony Break * i28~30 effective startup (ub+4 takes 17 frames) * 20f timestop on hit * Low crush 1~27 * Floating state 28~30 | |
| bob | ws4 | m | 16 | i11~12 | -6 | +5 | * | |
| bob | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| bryan | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| bryan | FC.db+1+2 | t | 45 | i11 | -6 | +1d | * Throw break 1+2 | |
| claudio | db+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| claudio | db+2,1 | sl, m | 8, 12 | i11, i18 | -9 | +3 | * Combo from 1st CH * Move cannot be interrupted * High crush 1~ | |
| claudio | ws4 | m | 18 | i11~12 | -6 | +5 | ||
| clive | d+2 | sl | 8 | i11 | -6 | +5 | +5c on crouching hit * High crush 4~ | |
| clive | ws4 | m | 14 | i11~12 | -5 | +6 | * Enter PHX -5 +6 r23 with F or 4 on hit or block | |
| devil-jin | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| devil-jin | f,n,d,df:2 | h | 23 | i11~12 (i14+) | +5 | +39a (+29) | * 4 chip damage on block * Can also be performed with f,n,df#2 (i13+) | |
| devil-jin | f,n,d,df+2 | h | 20 | i11~12 (i15+) | -10 | +39a (+29) | * Turns into EWGF (f,n,d,df#2) while in heat * Consumes 70F of remaining heat time while in heat * 4 chip damage on block while in heat | |
| devil-jin | ws4 | m | 10 | i11~12 | -3 | +8 | ||
| devil-jin | ws4,4 | m, M | 10, 20 | i11~12, i27~28 | -16 | +7c | * Spike * Combo from 1st hit with 1F delay * Interrupt with i8 from 1st block * Input can be delayed by 1F * Move cannot be delayed | |
| dragunov | ws4 | m | 15 | i11~12 | -5 | +6 | ||
| dragunov | f+1+4 | t | 40 | i11 | -2 | +0d | * Throw break 1 * Side switch on hit * Opponent recovers in FDFT | |
| dragunov | f+2+3 | t | 40 | i11 | -2 | -1d | * Throw break 2 * Opponent recovers in FUFA (FUFL?) | |
| eddy | ws4 | m | 13 | i11~13 | -4 | +7 | ||
| eddy | ws4,4 | m, h | 13, 10 | i11~13, i26~27 | -4 | +8 | Combos from 1st hit | |
| eddy | ws4,4,4 | m, h, M,M | 13, 10, 6,6 | i11~13, ,i29~31 | -9 | +8c | * Cancel to HSP with F (-28/-16) | |
| eddy | ws4,4,4,3 | m, h, M,M, M | 13, 10, 6,6, 10 | i11~13, ,i28~30 | +4c | +14a | * Combos from 3rd hit * 3 Chip damage on block | |
| fahkumram | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| feng | 4 | h | 17 | i11 | -9 | +2 | +27g | |
| feng | ws4 | m | 18 | i11~12 | -7 | +7 | +29g | |
| heihachi | 2 | h | 10 | i11 | +0 | +9 | ||
| heihachi | 2,2 | h, m | 10, 13 | i11, i22 | -8 | +3c | * Spike * Combo from 1st hit with 2f delay * Interrupt with i2 from 1st block | |
| heihachi | f,n,d,df:2 | h | 23 | i11~12 | +5 | +39a (+29) | * Chip damage on block * Can be performed without the d input: f,n,df#2 | |
| heihachi | f,n,d,df+2 | h | 20 | i11~12 | -10 | +39a (+29) | * Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time | |
| heihachi | ws4 | m | 13 | i11~12 | -3 | +8 | ||
| heihachi | ws4,4 | m, m | 13, 16 | i11~12, i15 | -15 | +0c | * Spike * Combo from 1st hit with 9F delay * Jail from 1st block with 4F delay * Transition to FUJ r31 with D (-9/+6c) * Move can be delayed by 8F * Input can be delayed by 9F | |
| heihachi | H.d+1+2,P | t | 35 | i11 | * Parries high or mid punches or kicks * Regain health on a successful parry * Consumes 240F? of remaining heat time * Throws received are unbreakable * Parry state 19~40 | |||
| hwoarang | 4 | h | 14 | i11~12 | -6 | +5 | ||
| hwoarang | 4,3 | h, m | 14, 16 | i11~12, i22 | -6 | +5 | +20a (+11) | * Balcony Break on CH * Combo from 1st hit * +5c on crouching hit * Cancel the second hit and transition to r8 LFS with F (-6/+5) |
| hwoarang | 4,4 | h, h | 14, 13 | i11~12, i16 | -1 | +10g | +10 | * Jail from 1st block * Combo from 1st hit * Transition to RFS |
| hwoarang | 4,4,3 | h, h, M | 14, 13, 20 | i11~12, ,i25~31 | -14c | +14d | * Transition to RFF * Combo from 2nd CH | |
| hwoarang | 4,4,4 | h, h, h | 14, 13, 17 | i11~12, ,i25~26 | -2 | +8 | * Transition to RFF * Combo from 2nd CH with 1F delay * Cancel and transition to r15 RFS with F (-17/-6) * Input can be delayed by 1F * Move cannot be delayed * Low crush 19~ | |
| hwoarang | 4,4,4,4 | h, h, h, h | 14, 13, 17, 20 | i11~12, ,i31~32 | +0 | +10cg | * Balcony Break * Tornado * Combo from 3rd hit with 3F delay * Input can be delayed by 3F * Move cannot be delayed * 6 chip damage on block * Forces tech back roll on hit * Alternate input:(RFS.u+4),4 * Low crush 20~ | |
| hwoarang | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| hwoarang | ws4 | m | 12 | i11~12 | -3 | +8 | ||
| hwoarang | ws4,4 | m, M | 12, 13 | i11~12, i15~19 | -9 | +4c | * Jail from 1st block * Combo from 1st hit * Recovers 3 frames faster on hit (r21 t52) * Transition to RFF | |
| hwoarang | qcb+3 | th(h) | 45 | i11 | -2 | -5d | * Floor Break * Break: 1 * Opponent recovery on hit: FUFA, sideswap | |
| jack-8 | 2 | h | 10 | i11 | +1 | +9 | * Recovers 2f faster on hit or block (t29 r18) | |
| jack-8 | 2,1 | h, m | 10, 12 | i11, i16 | -3 | +2 | * Elbow * Combo from 1st hit * Jail from 1st block | |
| jack-8 | 2,1,2 | h, m, m | 10, 12, 20 | i11, ,i33-34 | -12 | +29a (+19) | * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| jack-8 | 2,1,1+2 | h, m, h,h,h,h,h | 10, 12, 10,6,6,6,20 | i11, ,i33~36, i8~14, i3~6, i7~13, i5~6 | -4 | +13d | * Interrupt with i7 from 1st block * Jails from 3rd block * Duckable * Chip damage on block (10) | |
| jack-8 | 2,1,uf | h, m | 10, 12 | i11, , | +1 | +6 | * Recover in crouch * Move can be delayed by 4F * Input can be delayed by 14F * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 12 | |
| jack-8 | 2,1,uf+1+2 | h, m, m | 10, 12, 20 | i11, ,i21~22 | +5 GMH | +17c GMH | * Strong Aerial Tailspin * Transition to GMH on hit or block * Interrupt with i13 from 1st block * Interrupt with i8 from 1st hit * Whiffs vs SS, SWR from 1st block * Whiffs vs SSR from 1st hit * Input can be delayed by 14F * Move cannot be delayed * 4 chip damage on block * Low crush 12 | |
| jack-8 | 2,3 | h, m | 10, 18 | i11, i19 | -13 | +5 | +30d (+22) | * Knee * Balcony Break on airborne hit or CH * Combo from 1st hit * Move cannot be interrupted |
| jack-8 | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4 | |
| jack-8 | d+2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input FC.2,1 Combos from 1st hit First two hits of 10 hit combo | |
| jack-8 | ws4 | m | 20 | i11 | -6 | +5 | * | |
| jack-8 | hFC.2 | sl | 8 | i11 | -4 | +7 | * Alternate input d+2 * High crush 1 | |
| jack-8 | hFC.2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input d+2,1 * Combos from 1st hit * First two hits of 10 hit combo * Interrupt with i4 from 1st block | |
| jack-8 | db,n,f+1+2 | t | 50 | i11 | -6 | -1d | * Throw Break 1+2 * Floor Break | |
| jack-8 | db+2+3 | t | 25 | i11 | -2 | +14c | * Throw Break 2 * Floor Break | |
| jack-8 | df+2+4 | t | 10 | i11 | -2 | +26a | * Throw Break 2 * | |
| jack-8 | qcb+2 | t | 45 | i11 | -2 | +5d | * Throw Break 2 | |
| jack-8 | qcf+1 | t | 40 | i11 | -2 | -2d | * Throw Break 1 * Floor Break | |
| jack-8 | uf+1+2 | t | 35 | i11 | -6 | -10d | * Throw Break 1+2 * Floor Break | |
| jack-8 | uf+1+2,d,df+2 | t | 40 | i11, i61 | -6 | +19a (-7) | * Throw Break 1+2 * Balcony Break * Wallsplats opponent * Opponent can block followup with B on frame 60 * If blocked, does 20 chip dmg and is -2 oB | |
| jin | ws4 | m | 13 | i11~12 | -3 | +8 | ||
| jin | ws4,4 | m, h | 13, 15 | i11~12, i19~20 | -7 | +4 | * Combo from 1st hit with 1f delay * Interrupt with i1 from 1st block * Move cannot be delayed | |
| jin | f,n,d,df:2 | h | 25 | i11~12 | +5~+6 | +76a (+60) | * Balcony Break * Recovers 3f faster on hit or block (t36 r24) * 5 chip damage on block | |
| jin | f,n,d,df+2 | h | 20 | i11~12 | -10 | +76a (+60) | * Balcony Break * Turns into EWHF (CD.df#2) while in heat * Recovers 4F faster on hit (t36 r24) | |
| jin | DVS.2 | sm | 23 | i11~12 | +4 | +38a (+28) | * 6 chip damage on block | |
| jun | ws4 | m | 21 | i11~12 | -12 | +18a (+11) | ||
| kazuya | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| kazuya | b+1 | h | 10 | i11 | -10 | +1 | ||
| kazuya | b+1,2 | h, m | 10, 20 | i11, i20 | -14 | +9 (+0) | * Balcony Break * Combo from 1st hit * Can be delayed 14F * Combo can be delayed 10F from hit | |
| kazuya | f,n,d,df:2 | h | 23 | i11~12 | +5 | +39a (+29) | * 5 chip damage on block * Actual startup i14 (i13 if done from Mist Step) | |
| kazuya | f,n,d,df+2 | h | 20 | i11~12 | -10 | +39a (+29) | Becomes Electric Wind God Fist during Heat (Consumes 60F of remaining Heat Time) | |
| kazuya | ws4 | m | 13 | i11~12 | -3 | +8 | ||
| kazuya | ws4,4 | m, m | 13, 16 | i11~12, i15~16 | -15 | +0c | * Jail from 1st block * Combo from 1st hit | |
| kazuya | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| king | d+2 | sl | 8 | i11 | -4 | +7 | ||
| king | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| king | JGS.2 | m | 15/18/22 | i11~12 | -9/-2/0c | +12c | * Forces Crouching on hit. * Forces Crouching on block from 3rd spin on. * Damage increase up to 3rd spin. | |
| king | PD.1+2,3,4,1+2 | t | 45 | i11 | -7 | +0d | * 1+2 throw break. (when legs lifted to the top) * Could use ki charge button for 1+2 input. * Opponent recovers in FDFL. | |
| king | PD.1+2,1+2 | t | 35 | i11 | -7 | -14d | Floor Break * 2 throw break. (when legs lifted to the top) * Opponent recovers in FDFA. | |
| king | db,n,f+2+4 | t | 53 | i11 | -2 | -1d | Floor Break * 2 throw break * Input n,f+2+4 in 30 frames * Cannot be buffered from crouch * Cannot be executed during while standing * Opponent recovers in FUFA | |
| king | qcb+1+2 | t | 50 | i11 | -6 | -6d | * Floor Break * Homing during heat * 1+2 throw break * Side switch * King recovers in BT * Opponent recovers in FUFA. | |
| king | qcf+1 | t | 30 | i11 | -2/-7 | +8d | * 1 throw break. * Opponent recovers in FUFT. | |
| kuma | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| kuma | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| kuma | hcb,f+1+2 | th(h) | 50 | i11 | +0 | +5 | * Throw break: 1+2 * 60 dmg if opponent hits the wall * Opponent status on hit: FUFA * Side switch on throw break and hit | |
| kunimitsu | ws4 | m | 15 | i11~12 | -6 | +5 | ||
| kunimitsu | BT.1 | h | 10 | i11 | -8 | +8 | * Elbow | |
| kunimitsu | BT.1,2 | h, m | 10, 14 | i11, i21~22 | -8 | +3 | * Weapon * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move can be delayed 4f * Interrupt with i5 from 1st block * Transition to KAT -8 +3 r28 with 1+2 | |
| kunimitsu | BT.1,2,1 | h, m, M | 10, 14, 18 | i11, ,i21~22 | -11 | +15a (-2) | * Tornado * Balcony Break * Weapon * Available on hit or block only * Combo from 2nd hit CH with 10f delay * Interrupt with i10 from 2nd block * Whiffs vs SSR from 2nd block (Inconsistent w/ all body types) * Input can be delayed 10f * Move cannot be delayed * Low crush 5~15 * Floating state 16~18 | |
| kunimitsu | BT.1,2,2 | h, m, m | 10, 14, 24 | i11, ,i19~20 | -9 | +14a (+5) | +46a (-1) | * Balcony Break * Weapon * Available on hit or block only * Combo from 2nd hit CH with 10f delay * Interrupt with i8 from 2nd block * Input can be delayed 10f * Move cannot be delayed |
| kunimitsu | BT.1,2,4 | h, m, m | 10, 14, 23 | i11, ,i26~27 | +3 | +5d | * Spike * Available on hit or block only * Interrupt with i15 from 2nd block * Whiffs vs SS, SW from 2nd block * Input can be delayed 10f * Move cannot be delayed * 4 chip damage on block * Low crush 5~29 * Floating state 30~32 | |
| kunimitsu | BT.1,3 | h, m | 10, 12 | i11, i22~23 | -5 | +2 | +11 | * Knee * Combo from 1st hit with 8f delay * Interrupt with i6 from 1st block * Input can be delayed 8f * Move can be delayed 4f * Transition to SET -1 +6 +15 r19 with F |
| kunimitsu | BT.1,4 | h, h | 10, 20 | i11, i21 | +3 | +15c | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 8f delay * Interrupt with i5 from 2nd block * Input can be delayed 8f * Move can be delayed 4f * Forces tech backroll on hit * 4 chip damage on block | |
| kunimitsu | KAT.1 | h | 12 | i11 | -7 | +4 | * Has good left sidestep tracking | |
| kunimitsu | KAT.1,2 | h, m | 12, 20 | i11, i21 | -9 | +9g | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * Combo from 1st hit with 11f delay * Interrupt with i3 from 1st block * Input can be delayed 11f * Move can be delayed 7f * Cancel to FC -14 -3 r31 with D on frame 12 (cs7~) | |
| kunimitsu | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| kunimitsu | f+1+4 | t | 38 | i11 | -3 BT | +0d | * Throw break: 1 * Side switch * Kunimitsu and the opponent recover in BT on break * Opponent recovers in FUFA * SET.1+4: i15 (t43 r28) | |
| lars | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| lars | DEN.1 | h | 14 | i11~12 | +1 | +8 | * Elbow * Transition to SEN with input F (-3/+4) | |
| lars | DEN.1,2 | h, h | 14, 20 | i11~12, i14~15 | -6 | +21c | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Jail from 1st block * Combo from 1st hit with 6F delay? * Move cannot be delayed * Input can be delayed by 6F * Forces tech backroll on hit | |
| lars | (airborne).f,f,F+2+4 | t | 31 (21) | i11 | 0 | * Throw break: none * Opponent status on hit: FUFT | ||
| lars | f,f,F+2+4 | t | 40 | i11 | -3 | 0 | * Throw break: 1+2 * Opponent status on hit: FDFA | |
| law | d+2 | sl | 8 | i11 | -4 | +7 | Alternate input hFC.d+2 * High crush 4~ | |
| law | d+2,3 | sl, m | 8, 21 | i11, i23 | -15 | +30a (+20) | * Combos from 1st hit CH * Tornado | |
| law | ws4 | m | 14 | i11 | -4 | +4 | +5 | * Transition to +4, +12, +13 DSS with F |
| law | ws4,3 | m, m | 14, 23 | i11, i27 | -14 | +68a (+52) | * Tornado ** Combos from 1st hit CH * Low crush | |
| law | BT.4 | h | 14 | i11 | -9 | +2 | ||
| law | BT.4,3 | h, m | 14, 24 | i11, i24 | -12 | +12a (+3) | * Balcony Break * Combos from 1st hit CH | |
| law | hFC.2 | sl | 8 | i11 | -4 | +7 | Alternate input d+2 * High crush 4~ | |
| lee | 4 | h | 14 | i11 | -9 | +2 | +2s | |
| lee | 4,3 | h, h | 14, 14 (9) | i11, i18 | -14 | -3 | +2 | * Combo from 1st hit * Airborne combo from 1st CH (+19a (+12)) * Move cannot be interrupted |
| lee | 4,3,3 | h, h, m | 14, 14 (9), 20 (10) | i11, ,i19~21 | -13 | +8d | * Spike * Combo from 2nd CH with 11F delay * Airborne combo from 1st CH (+23a (-12)) * Move cannot be interrupted * Move can be delayed by 10F * Input can be delayed by 11F | |
| lee | 4,3,4 | h, h, m | 14, 14 (9), 25 (12) | i11, ,i30~32 | -9 | +42a | * Tornado * Combo from 2nd CH with 5F delay * Airborne combo from 1st CH (+80a (+64)) * Interrupt with i10 from 2nd block * Whiffs vs SSR, SW from 2nd block (SSL inconsistent on big bodies) * Recovers 5F faster on hit (t85 r24) * Move can be delayed by 7F * Low crush 22~40 * Floating state 41~43 | |
| lee | 4,4 | h, h | 14, 5 (3) | i11, i10 | -13 | -2 | * Jail from 1st block * Combo from 1st hit * Airborne combo from 1st CH +20a (+13) | |
| lee | 4,4,4 | h, h, h | 14, 5 (3), 5 (2) | i11, ,i10 | -13 | -2 | * Jail from 1st block with 1F delay * Combo from 2nd hit with 1F delay * Airborne combo from 1st CH (+25a (+18)) * Consumes 60F of remaining Heat time * Move cannot be delayed * Input can be delayed by 1F | |
| lee | 4,4:4 | h, h, h | 14, 5 (3), 12 (6) | i11, ,i20~21 | -9 | +15a (+6) | * Heat Engager * Heat Dash +43d (+35) * Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 1f-5f delay only * Airborne combo from 1st CH (+29a (+22)) * Input 4 during frames 12~16 of previous hit * Interrupt with i2 from 2nd block * Consumes 60F of remaining Heat time without perfect input * 4 chip damage on block | |
| lee | 4,u+3 | h, m | 14, 23 | i11, i33~35 | -1 | +48a | * Transition to MS r26 with F (-9/+40) * Interrupt with i14 from 2nd block * Whiffs vs SSR, SW from 2nd block * Low crush 25~46 * Floating state 47~49 | |
| lee | f+4 | h | 13 | i11 | -7 | +4 | ||
| lee | f+4,1 | h, h | 13, 24 | i11, i24~25 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 1st CH with 6F delay * Interrupt with i9 from 1st block * Consumes 60F of remaining Heat time without perfect input * Move can be delayed by 8F * Input can be delayed by 16F | |
| lee | f+4,3 | h, m | 13, 18 | i11, i21~23 | -8 | +6c | +63a | * Combo from 1st CH with 9F delay * Interrupt with i6 from 1st block * Transition to HMS r21 with 4 (-4/+6c/+63a) ** Cancel to r10 standing or FC with b_db_d_df (Cannot block i14) ** Cancel to r1 standing or r7 FC with u_d~d_db_d_df * Recovers 4F faster on hit (t60 r21) * Move can be delayed 11F * Input can be delayed by 16F |
| lee | f+4:1 | h, h | 13, 27 | i11, i24~25 | +5 | +20a (+3) | * Tornado * Balcony Break * Combo from 1st CH with 1F delay * Input 1 on frames 9~12 * Interrupt with i9 from 1st block * 10 chip damage on block * Move cannot be delayed * Input can be delayed by 1F | |
| lee | db+2 | sl | 8 | i11 | -4 | +7 | Alternate input FC.2 * High crush | |
| lee | ws4 | m | 16 | i11 | -6 | +5 | * Transition to -9, +2 HMS with 3 | |
| lee | FC.2 | sl | 5 | i11 | -4 | +7 | * Alternate input db+2 * High crush | |
| leo | 2 | h | 9 | i11 | -1 | +5 | ||
| leo | 2,1 | h, h | 9, 12 | i11, i16~17 | -7~-6 | +4 | * Jail from 1st block * Combo from 1st hit | |
| leo | 2,2 | h, m | 9, 20 | i11, i22 | -12 | +6 | * Elbow * Combo from 1st hit * Interrupt with i2 from 1st block | |
| leo | ws4 | m | 8 | i11~12 | -9~-8 | +2 | Alternate input CD.4 | |
| leo | ws4,1+2 | m, m | 8, 18 | i11~12, i25~27 | -12~-10 | +4d | * Heat Engager * Heat Dash +5, +43d (+35) * Shoulder * Combo from 1st hit * Interrupt with i5 from 1st block * Alternate input CD.4,1+2 | |
| leo | BT.1+2 | m | 21 | i11 | -20 | +1a (-8) | +22a (-14) | * Balcony Break * Elbow |
| leo | hFC.2 | sl | 8 | i11 | -4 | +7 | ||
| leroy | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| leroy | HRM.4 | M | 13 | i11~12 | -7~-6 | +7~+8 | Transition to HRM | |
| leroy | HRM.4,1+2 | M, M,m | 13, 5,20 | i11~12, i24~25 i8~9 | -14~-13 | +27a (+12) | * Tornado * Combo from 1st hit with 3F delay * Interrupt with i8 from 1st block * Move cannot be delayed * Input can be delayed by 3F | |
| lidia | 2 | h | 8 | i11 | +0 | +8 | ||
| lidia | 2,1 | h, h | 8, 10 | i11, i20~21 | +1 | |||
| lidia | 2,1,4 | h, h, h | 8, 10, 15 | i11, ,i22 | +2 | |||
| lidia | 2,1,4,4 | h, h, h, l | 8, 10, 15, 5 | i11, ,i24~25 | * High crush | |||
| lidia | 2,1,4,4,1 | h, h, h, l, m | 8, 10, 15, 5, 5 | i11, ,i23~24 | ||||
| lidia | 2,1,4,4,1,2 | h, h, h, l, m, h | 8, 10, 15, 5, 5, 8 | i11, ,i22 | ||||
| lidia | 2,1,4,4,1,2,1 | h, h, h, l, m, h, h | 8, 10, 15, 5, 5, 8, 8 | i11, ,i18~19 | ||||
| lidia | 2,1,4,4,1,2,1,3 | h, h, h, l, m, h, h, m | 8, 10, 15, 5, 5, 8, 8, 5 | i11, ,i22 | ||||
| lidia | 2,1,4,4,1,2,1,3,2 | h, h, h, l, m, h, h, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4 | i11, ,i14 | ||||
| lidia | 2,1,4,4,1,2,1,3,2,1 | h, h, h, l, m, h, h, m, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4, 27 | i11, ,22 | +11a (+6) | |||
| lidia | 2,2 | h, h | 8, 20 | i11, i20 | -4 | +11g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 4f delay * Move cannot be interrupted * Transition to CAT on hit or block only * CAT transition is -12 | |
| lidia | 2,4 | h, m | 8, 13 | i11, i21 | -8 | +4 | * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block | |
| lidia | ws4 | m | 13 | i11~12 | -4 | +7 | ||
| lidia | ws4,2 | m, h | 13, 12 | i11~12, i18 | +0 | +8 | * Combo from 1st hit with 2f delay * Transition to CAT on hit or block only | |
| lidia | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| lili | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| lili | ws4 | m | 18 | i11 | -9 | +20a (+13) | Does not wall-splat | |
| lili | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| miary-zo | 2 | h | 10 | i11 | -2 | +9 | ||
| miary-zo | 2,2 | h, h | 10, 20 | i11, i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 2f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed 2f * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| miary-zo | ws4 | m | 15 | i11~12 | -4 | +7 | ||
| nina | 4 | h | 15 | i11 | -9 | +7 | +7s | |
| nina | 4,2 | h, m | 15, 22 | i11, i19 | -9 | +3 | +37a | * Balcony Break * Side roll takes 35 frames, effective startup i54 * Interrupt with i34 from 1st block * Interrupt with i23 from 1st hit * Whiffs vs SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block) * 6 chip damage on block * Cancel to r38 FC with D |
| nina | 4,3 | h, m | 15, 20 | i11, i29~30 | -2c | +5c | +21a | * Spike * Interrupt with i13 from 1st block * Whiffs vs SSR from 1st block |
| nina | 4,4 | h, h | 15, 21 | i11, i28~39 | -7 | +4 | * Balcony break on airborne hit * Airborne combo from 1st CH (+19a (+12)) * Interrupt with i8 from 1st block * Low crush 21~34 * Floating state 35~37 | |
| nina | 4,4,4 | h, h, L | 15, 21, 20 | i11, ,i30~31 | -12 | +4c | +46a | * Balcony break on airborne hit * Combo from 2nd CH * Interrupt with i5 from 2nd block * High crush 16~55 |
| nina | 4,4,3+4 | h, h, M,M | 15, 21, 8,21 | i11, ,i35~39 i43~49 | -6~+0 | +20a | * Spike * Combo from 2nd CH * Interrupt with i10 from 2nd block * Whiffs vs delayed SWL from 2nd block (Must perform SSL->SWL) * Low crush 29~36 * Floating state 37~42 | |
| nina | db+1+2 | h,m | 5,22 | i11 i18 | -14 | +10a (+1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Jail from 1st attack | |
| nina | ws4 | m | 15 | i11~12 | -4 | +7 | ||
| nina | ws4,2 | m, m | 15, 22 | i11~12, i19 | -9 | +36a | * Balcony Break * Side roll takes 34 frames, effective startup i53 * Chip damage on block * Interrupt with i34 from 1st block * Interrupt with i23 from 1st hit * Whiffs vs SSR, SW from 1st hit (Whiffs vs delayed SS/SW from 1st block) * Cancel to r38 FC with D | |
| nina | ws4,3 | m, h | 15, 24 | i11~12, i25 | -10 | +14a (+5) | * Balcony Break * Combo from 1st CH * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| nina | ws4,3,1+2 | m, h, h,h,h | 15, 24, 6 (4),6 (3),6 (2) | i11~12, ,i28 i5 i5 | -9 | +8c | * Balcony Break * Jail from 3rd block * Aerial combo from 2nd hit (+24a (-9)) * Interrupt with i2 from 1st block * 12 chip damage on block * Powered up in heat * Forces tech backroll on hit | |
| nina | H.ws4,3,1+2 | m, h, h,h,h,h,h | 15, 24, 6 (4),6 (3),6 (2),[5] ([1]),[5] ([1]) | i11~12, ,i28, i5, i5, i6, i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Airborne combo from 2nd hit (+13a (+12)) * Jails from 3rd hit * 13 chip damage on block * Consumes 180F of remaining Heat time | |
| nina | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| nina | df+1+3 | t | 37 | i11 | -2 | +1d | Throw break 1 | |
| nina | df+2+4 | t | 37 | i11 | -2 | +1d | * Removes Recoverable Health * Throw break 2 * Side switch on hit | |
| panda | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| panda | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| panda | hcb,f+1+2 | th(h) | 50 | i11 | +0 | +5 | * Throw break: 1+2 * 60 dmg if opponent hits the wall * Opponent status on hit: FUFA * Side switch on throw break and hit | |
| paul | d+2 | sl | 8 | i11 | -4 | +7 | * cs1~ from 6f d/db/df input hold * OTG.d+2 when opponent is downed * High crush | |
| paul | ws4 | m | 18 | i11~12 | -6 | +5 | ||
| paul | b+1+4 | t | 40 | i11 | -2 | +6d FUFA | * Throw break 1 * Side switch * Transition to BT on hit | |
| raven | d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| raven | ws4 | m | 18 | i11~12 | -7~-6 | +7~+8 | ||
| raven | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| raven | df+1+4 | t | 35 | i11 | -2 | +0d | * Floor Break * Throw break 1 * Alternate input: qcf,df+1+4 | |
| reina | 2~1 | m,m | 4,18 | i11(~14) | -14 | +31d (+23) | * Balcony Break * Spike * Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. * 5f input window * tracks to the left | |
| reina | f,n,d,df:2 | h | 23 | i11~12 (~i13) | +5 | +35a (+25) | * 4 chip damage on block | |
| reina | ws4 | m | 10 | i11~12 | -6 | +5 | ||
| reina | ws4,4 | m, m | 10, 15 | i11~12, i17~18 | -17 | -1c | * Combo from 1st hit with 7F delay * Jails from 1st block with 2F delay * Transition to WRA r29 with D (-10/+6) * Move can be delayed by 6F * Input can be delayed by 7F | |
| reina | WGS.2 | h | 15/20 | i11~12 | -10 | +35a (+25) | * Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) ** 4 chip damage on block * 20dmg if manual CD | |
| shaheen | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| steve | WS.1 | m | 12 | i11~12 | -3 | +3 | +8 | |
| steve | WS.1,1 | m, h | 12, 7 | i11~12, i15 | -3 | +3 | * Combo from 1st hit * Combo from 1st CH with 11F delay * Move can be delayed by 11F * Jails attack inputs with ?F from 1st block (movement bufferable) * Duckable * Transition to r22? LWV with 3 (-6/+0) * Transition to r22? RWV with 4 (-6/+0) * Transition to r22? SWY with b+3_4 (-6/+0) * Transition to r20? DCK with f+3_4 (-2/+4) * r22? DCK FC cancel? | |
| steve | WS.1,2 | m, m | 12, 17 | i11~12, i13~14 | -13 | +3c | +23d | * Spike * Combo from 1st hit with 1F delay * Combo from 1st CH with 11F delay * Jail from 1st block with 3F delay * Move can be delayed by 11F |
| steve | PAB.1+2 | th | 45 | i11 | 0 | +0d | * 1+2 for throw break | |
| victor | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4 | |
| victor | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| xiaoyu | 4 | h | 15 | i11 | -9 | +8 | +33a | * Balcony Break on CH |
| xiaoyu | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4~ | |
| xiaoyu | ws4 | m | 20 | i11~13 | -10 | +20a (+13) | * | |
| xiaoyu | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~34 | |
| yoshimitsu | 2 | h | 10 | i11 | -1 | +5 | +8 | |
| yoshimitsu | 2,1 | h, m | 10, 23 | i11, i26~27 | -9 | +12a | * Balcony Break * Weapon * Combo from 1st CH with 1f delay * Move cannot be delayed * Cancel to -12 -6 r30 with B * Interrupt with i8 from 1st block * Replaced by a different move in NSS | |
| yoshimitsu | 2,2 | h, h | 10, 18 | i11, i24 | -1 | +15g | * Tornado * Balcony Break (airborne) * Combo from 1st hit with 1f delay * Move cannot be delayed * Enter KIN r25 with 1+2 * Transitions to NSS on hit or block only * Recovers 2f faster on hit or block * Interrupt with i5 from 1st block * Hit vs BT +20a (+11) | |
| yoshimitsu | 2,3 | h, h | 10, 24 | i11, i26~27 | -10 | +16a (+7) | * Balcony Break * Combo from 1st CH with 2f delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Move can be delayed 5f | |
| yoshimitsu | 2,NSS.1 | h, h | 10, 5,15 | i11, i23~24 i18 | -5 | +19a | * Balcony Break * Combo from 1st hit * Interrupt with i3 from 1st block * Jail from 2nd attack * Duckable | |
| yoshimitsu | 2,d+3 | h, L | 10, 11 | i11, i22 | -12 | -1 | * Combo from 1st hit with 2f delay * Interrupt with i4 from 1st block * Input can be delayed 2f * Move cannot be delayed * High crush 10~ | |
| yoshimitsu | ws4 | m | 14 | i11~12 | -6 | +5 | * Enter KIN r24 with 1+2 * Enter NSS r24 with B | |
| yoshimitsu | hFC.2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
| yoshimitsu | uf+1+2 | t | 40 | i11 | +0 | +1 | * Floor Break * Throw break 1+2 * Side switch on break | |
| zafina | ws4 | m | 14 | i11 | -7 | +4 | ||
| zafina | FC.d+2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
| alisa | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| alisa | 1,1 | h, h | 5, 18 | i10, i21 | -3 | +5 | +14d | * Combo from 1st hit with 4f delay * Interrupt with i2 from 1st block * Input can be delayed 8f * Enter DES with 1+2 |
| alisa | 1,2 | h, h | 5, 10 | i10, i12 | -3 | +8 | Jail from 1st attack with 4f delay | |
| alisa | 1,2,2 | h, h, h | 5, 10, 20 | i10, ,i20~35 | -9~+6 | +21a (+6) | * Tornado * Balcony Break (airborne) * Weapon * Combo from 2nd CH with 1f delay * Interrupt with i1 from 1st block * 6 chip damage on block | |
| alisa | 1,2,d+2 | h, h, l | 5, 10, 17 | i10, ,i27~28 | -11 | +2 | +33a | * Combo from 2nd CH * Interrupt with i8 from 1st block * Input can be delayed 8f * Move can be delayed 7f |
| alisa | 1,2,d+2* | h, h, l | 5, 10, 22 | i10, ,i36~37 | -10 | +34a | * Interrupt with i17 from 1st block * Input can be delayed 8f * Move can be delayed 7f | |
| alisa | FC.d+1 | sl | 5 | i10 | -5 | +6 | Transition to standing with f * High crush 1~ | |
| alisa | DES.uf+2 | h,h,h,h,h | 5,5,5,5,5 | i10~14 i1~5 i1~5 i1~5 i1~1 | +35a (+28) | * Weapon * Only hits airborne opponents | ||
| anna | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| anna | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Enter HAM +0 +11 r19 with F | |
| anna | 1,2,1 | h, h, h | 5, 8, 4 | i10, ,i16 | -4 | +0 | * Jail from 1st attack with 3f delay * Combo from 1st hit with 4f delay * Input can be delayed 10f | |
| anna | 1,2,1,2 | h, h, h, m | 5, 8, 4, 24 | i10, ,i23~72 | -14~+35 | +21a (+11) | * Weapon * Combo from 3rd CH * Interrupt with i1 * 4 chip damage on block | |
| anna | 1,2,1,4 | h, h, h, h | 5, 8, 4, 18 | i10, ,i20~21 | +4 | +32a (+22) | * Tornado * Chip damage on block * String jails vs hits (string duckable) * Floating state 20~39 | |
| anna | H.1,2,1,2 | h, h, h, m,m,m | 5, 8, 4, 5,5,24 | i10, ,i23~72 i36~85 i54~103 | -2~+47g | +9a (+4) | * Weapon * Combo from 3rd CH * Interrupt with i1 from 3rd block * Jails from 4th block * Consumes 300F of remaining Heat time * +13a (+8) on average? | |
| anna | 1,2,2 | h, h, M | 5, 8, 20 | i10, ,i26~27 | -8 | +12 | +76a (+60) | * Transition to HAM on hit automatically * Interrupt with i11 * Whiffs vs SSR from 1st block |
| anna | 1,2,4 | h, h, h | 5, 8, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 8F delay * Interrupt with i2 * Move can be delayed by 10F |
| anna | 1,2,uf+1+2 | h, h, h | 5, 8, 13 | i10, ,i21~65 | -14~+10 | +33a (+18) | * Weapon * Combo from 2nd CH with 9f delay * Input can be delayed 10f * Move can be delayed 5f * Chip damage on block * Recovers 7f slower on block | |
| anna | 1,4 | h, L | 5, 12 | i10, i22~23 | -13 | -2 | * Combo from 1st hit * High crush 10~ | |
| anna | 2 | h | 10 | i10 | -3 | +3 | * Enter HAM +1 +7 with F | |
| anna | 2,2 | h, M | 10, 20 | i10, i26~27 | -8 | +12 | +76a (+60) | * High evasion * Interrupt with i11 from 1st block * Whiffs vs SSR from 1st block * Input can be delayed 5f * Transition to HAM on hit automatically |
| anna | 2,3 | h, m | 10, 14 | i10, i19~20 | -3 | +8 | +12 | * Jail from 1st block with no delay * Combo from 1st hit with 2f delay * Move can be delayed 2f |
| anna | 2,4 | h, h | 10, 22 | i10, i22 | -6 | +20a (+11) | +49a | * Balcony Break * Interrupt with i2 * Move can be delayed 10f |
| anna | 2,uf+1+2 | h, h | 10, 13 | i10, i21~65 | -14~+10 | +33a (+18) | * Weapon * Input can be delayed 10f * Move can be delayed 5f * 2 chip damage on block * Recovers 7f slower on block | |
| anna | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with F | |
| anna | d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH | |
| anna | CJM.2 | h | 10 | i10 | -11 | +0 | ||
| anna | CJM.2,1 | h, m | 10, 16 | i10, i20~21 | -11 | +24a (+19) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 6f delay | |
| anna | ROLL.3 | m | 27 | i10~11 (i30~31) | -9 | +32d (+24) | * Balcony Break * Roll adds minimum 20f, effective startup i30~31 * High crush 1~43 | |
| armor-king | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| armor-king | 1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | * Combo from 1st hit with 2F delay * Jail from 1st block with 2F delay | |
| armor-king | 1,2,1 | h, h, m | 5, 10, 14 | i10, ,i24~25 | -5 | +1 | +11 | * Combo from 2nd CH with 3F delay * Interrupt with i4 from 2nd block * Move can be delayed by 10F * Cancel to r38 BAD with F (-19/-11) at frame 13 |
| armor-king | 2 | h | 10 | i10 | +1 | +7 | ||
| armor-king | 2,1 | h, m | 10, 15 | i10, i23~24 | -3 | +7 | * Combo from 1st hit * Interrupt with i3 from 1st block * t53 r19 on hit | |
| armor-king | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f * +6c on crouching hit * High crush 4~34 | |
| armor-king | d+1,4 | sl, m | 5, 13 | i10, i15 | -10 | +6 | * Knee * Jail from 1st block * Combo from 1st CH | |
| armor-king | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f * +6c on crouching hit * High crush 1~ | |
| armor-king | AIR.f,f,F+2+4 | t(a) | 50(55) | i10 | +0d | * Floor Break * Cannot throw break. * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * Opponent recovers in FUFT. | ||
| armor-king | AIR.f,hcf+1 | t(a) | 40(45) | i10 | +0d | * Floor Break * Cannot throw break. * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage). * AIR.BAD1+3: i14 startup. Cannot execute blue spark variant * Opponent recovers in FDFA. * Side switch | ||
| armor-king | WALL.1+3 | t(w) | 65? | i10 | +0d | * Homing * Cannot throw break. * Opponent recovers in FUFT. | ||
| armor-king | f,f,F+2+4 | th(h) | 40 (45) | i10 | -5 | +10d | * Balcony Break * Homing during heat * Throw break 1+2 * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * i13 startup for Bluespark throw with buffered input * Opponent left FUFT * Armor King recovers FUFT on hit | |
| armor-king | f,hcf+1 | th(h) | 40(45)/70,5 | i10 | -7 | -20d (-50) | * Homing during Heat * Throw break 1 * Perform tech ukemi to reduce 5 damage. * Side switch * 70 damage on wall splat regardless of input. * Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. * f,b,d,f are required inputs for normal throw * i11 startup for Bluespark throw with buffered input * BAD.1+3: i14 startup (t43). Cannot execute blue spark variant * Opponent recovers in FDFT. | |
| asuka | 1 | h | 5 | i10 | -2 | +9 | ||
| asuka | 1,1 | h, m | 5, 15 | i10, i24 | -7 | +4 | * Combo from 1st CH with 3f delay * Links to f+1 extensions * Interrupt with i4 from 1st block | |
| asuka | 1,1,3 | h, m, m | 5, 15, 17 | i10, ,i21~22 | -5 | +6 | +14c | * Combo from 2nd CH with 9f delay * Interrupt with i1 from 2nd block * Input can be delayed 10f |
| asuka | 1,2 | h, m | 5, 8 | i10, i22~23 | -8 | +6 | * Combo from 1st hit * Combo from 1st CH with 3f delay * Interrupt with i2 from 1st block | |
| asuka | 1,2,3 | h, m, m | 5, 8, 24 | i10, ,i31~33 | -2 | +29a (+20) | * Balcony Break * Strong Aerial Tailspin * 4 chip damage on block * Cancel to r18 with B * Interrupt with i15 from 2nd block * Whiffs vs SS, SW from 2nd block * Interrupt with i1 from 2nd hit * Last input can be held to power up | |
| asuka | 1,2,3* | h, m, m | 5, 8, 26 | i10, ,i52~53 | +6 | +28a (+19) | * Balcony Break * Strong Aerial Tailspin * 10 chip damage on block * Cancel to r15 with B * Interrupt with i36 from 2nd block * Interrupt with i22 from 2nd hit * Whiffs vs delayed SS, SW from 2nd block or hit | |
| asuka | 1,2,4 | h, m, m | 5, 8, 18 | i10, ,i18~19 | -12 | +18a (-1) | * Balcony Break * Combo from 1st CH or 2nd CH with 1f delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 1F | |
| asuka | 1,3 | h, l | 5, 10 | i10, i21 | -11 | +0 | * Combo from 1st hit with 2f delay * Combo from 1st CH with 3f delay * Interrupt with i1 from 1st block | |
| asuka | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~ | |
| azucena | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| azucena | 1,1 | h, m | 5, 15 | i10, i24~25 | -10 | +8 | +18a | * Combo from 1st hit with 1f delay * Transition to LIB on standing hit only * Interrupt with i5 from 1st block * Move can be delayed 8f |
| azucena | 1,2 | h, h | 5, 23 | i10, i20~21 | -14 | +8 | * Balcony Break * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block * Transition to BT with B | |
| azucena | 2 | h | 9 | i10 | +0 | +9 | ||
| azucena | 2,1 | h, m | 9, 11 | i10, i17~18 | -7 | +3 | * Combo from 1st hit with 4f delay * Jail from 1st attack with 2f delay | |
| azucena | 2,1,2 | h, m, h | 9, 11, 21 | i10, ,i24~25 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 2nd CH with 5f delay * Interrupt with i4 from 1st block * Move can be delayed 10f | |
| azucena | db+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F * High crush 4~ | |
| azucena | FC.d+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F * High crush 1~ | |
| azucena | BT.1 | h | 9 | i10~11 | +2 | +6 | +8 | |
| azucena | BT.1,2 | h, h | 9, 23 | i10~11, i22~23 | -1 | +19a (+10) | * Balcony Break * Combo from 1st hit with 2f delay * Combo from 1st CH with 4f delay * Interrupt with i1 from 1st block * Move can be delayed 10f * 6 chip damage on block * Cancel to LIB -19 -13 r37 with F at frame 17 | |
| azucena | BT.1,4 | h, m | 9, 21 | i10~11, i24~25 | -11 | +8 | +53a | * Combo from 1st hit * Combo from 1st CH with 2f delay * Interrupt with i3 from 1st block * Move can be delayed 10f * Will not combo if the kick impacts on i25 |
| bob | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| bob | 1,1 | h, h | 5, 7 | i10, i17 | -3 | +5 | * Jails from 1st block with 1F delay * Combo from 1st hit with 3F delay | |
| bob | 1,1,2 | h, h, h | 5, 7, 12 | i10, ,i19 | -12 | +3 | * Jails from 1st block * Combo from 1st hit | |
| bob | 1,2 | h, h | 5, 10 | i10, i13 | -3 | +7 | * Jail from 1st block with 3F delay * Combo from 1st hit with 3F delay | |
| bob | 1,2,2 | h, h, m | 5, 10, 20 | i10, ,i20~21 | -14 | +5 | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st CH with 3F delay * Interrupt with i1 from 1st block * Move can be delayed by 2F * Input can be delayed by 3F | |
| bob | 1,4 | h, h | 5, 15 | i10, i16 | -6 | +5 | * Jails from 1st block with 2F delay * Combo from 1st hit with 3F delay | |
| bob | 1,d+4 | h, l | 5, 13 | i10, i22 | -12 | -1 | * Combo from 1st hit with 3F delay * Interrupt with i3 from 1st block * -1c on crouching hit | |
| bob | 2 | h | 8 | i10 | +0 | +6 | * | |
| bob | 2,1 | h, m | 8, 10 | i10, i23~25 | -7 | +0 | +3 | * Combo from 1st hit with 2F delay * Interrupt with i3 from 1st block * Move can be delayed by 7F |
| bob | 2,1,4 | h, m, m | 8, 10, 20 | i10, ,i27~28 | -10 | +11d | * Spike * Combo from 2nd CH * Interrupt with i8 from 2nd block * Whiffs vs SSR, SWR from 2nd block * Floating state 17~37 | |
| bob | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| bob | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~ | |
| bryan | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| bryan | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +8 | +9 | * Jail from 1st block * Combo from 1st hit |
| bryan | 1,2,1 | h, h, m | 5, 8, 18 | i10, ,i19 | -6 | +6 | +30d | * Combo from 1st CH with no delay * Combo from 2nd CH with 10F delay * Move cannot be interrupted * Move can be delayed by 10F |
| bryan | 1,2,3 | h, h, L | 5, 8, 15 | i10, ,i24 | -12 | +2 | +14a | * Combo from 1st CH with no delay * Combo from 2nd CH with 3F delay * Interrupt with i8 from 1st block * Move cannot be delayed * Input can be delayed by 3F |
| bryan | 1,2,4 | h, h, h | 5, 8, 24 | i10, ,i20 | -5 | +20a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st CH or 2nd CH with 3f delay * Interrupt with i2 from 1st block * Move can be delayed 2F * Input can be delayed by 3F | |
| bryan | 1,4 | h, h | 5, 14 | i10, i15 | -7 | +4 | Jail from 1st attack | |
| bryan | 1,4,2 | h, h, h | 5, 14, 18 | i10, ,i24 | -7 | +4 | +53a | * Combo from 2nd CH with 10f delay * Input can be delayed 18f * Move can be delayed 16f * Interrupt with i8 from 3rd block * Whiffs vs SSR, SWR from 1st block * Crouch assist bufferable from 1st block or hit * Cancel into 1,4,2,1 with f+1 ** Interrupt with i21 from 1st block ** Interrupt with i10 from 1st hit ** Whiffs vs SWR from 1st block ** Whiffs vs SS, SW from 1st hit * Cancel into 1,4,2,4 with f+4 ** Interrupt with i35 from 1st block ** Interrupt with i24 from 1st hit ** Whiffs vs SSR, SW from 1st block ** Whiffs vs SS, SW from 1st hit |
| bryan | 1,4,2,1 | h, h, h, h | 5, 14, 18, 16 | i10, ,i19 | +0 | +55a | * Airborne combo from 3rd CH (+55a, 100% scaling) * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Interrupt with i1 from 3rd block * Input can be delayed 8f * Move can be delayed 6f | |
| bryan | 1,4,2,1,2 | h, h, h, h, h | 5, 14, 18, 16, 22 | i10, ,i24 | -9 | +15cg | * Balcony Break * Jail from 4th block with ?F delay * Combo from 4th hit with ?F delay * Forces tech back roll on hit * Input can be delayed 1f | |
| bryan | 1,4,2,1,4 | h, h, h, h, m | 5, 14, 18, 16, 21 | i10, ,i25~26 | -10 | +37a | * Tornado * Strong Aerial Tailspin * Can hit grounded while off-axis * Airborne combo from 4th hit (+73a (+57)) * Interrupt with i2 from 4th block | |
| bryan | 1,4,2,4 | h, h, h, m | 5, 14, 18, 21 | i10, ,i30~31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break * Airborne combo from 3rd CH (+38a (+31)) * Whiffs vs SS, SW from 3rd block * Interrupt with i16 from 3rd block * Interrupt with i5 from 3rd hit * Low crush 16~31 * Floating state 32~34 | |
| bryan | 1,4,3 | h, h, m | 5, 14, 15 | i10, ,i21 | -10 | +1 | * Combo from 2nd CH with 5f delay * Interrupt with i1 from 1st block | |
| bryan | 1,4,3,3 | h, h, m, h | 5, 14, 15, 18 | i10, ,i23 | -7 | +7 | +14a | * Combo from 3rd CH * Interrupt with i3 from 3rd block |
| bryan | 2 | h | 10 | i10 | +1 | +7 | ||
| bryan | 2,3 | h, m | 10, 14 | i10, i16 | -10 | +6 | +16a (+7) | Balcony Break (CH) * Combo from 1st hit with 1f delay * Jail from 1st block with ?F delay * CH frames also apply to combo from 1st CH |
| claudio | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| claudio | 1,2 | h, h | 5, 12 | i10, i13~14 | -3 | +8 | * Jail from 1st attack with 5f delay * Input can be delayed 5f * Move can be delayed 4f | |
| claudio | 1,3 | h, l | 5, 11 | i10, i22 | -12 | -1 | * Combo from 1st CH with 3f delay * Interrupt with i4 from 1st block * Input can be delayed 5f * Move can be delayed 4f | |
| claudio | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| clive | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| clive | 1,1 | h, h | 5, 13 | i10, i18~19 | -3 | +6 | * Jail from 1st block * Combo from 1st hit * Enter PHX -3 +6 r23 with F or 4 on hit or block at frame 25 | |
| clive | 1,2 | h, M | 5, 20 | i10, i21~22 | -14 | +22a (+17) | * Floor Break * Weapon * Combo from 1st hit with 2f delay * Increases ZAN gauge by 0.40 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage * +11d on BT hit * +14c on side hit; forces tech backroll | |
| clive | 1,f+2 | h, h | 5, 22 | i10, i25~26 | +1 | +13g | * Balcony Break * Weapon * Combo from 1st CH * Input can be delayed 2f * 6 chip damage on block * +20a (+11) on BT hit | |
| clive | FC.1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * +6c on crouching hit * High crush 1~ | |
| clive | GAR.4 | h | 10 | i10 | -4 | +2 | * Balcony Break * 13 damage with delayed input * 8 damage, 11 delayed input damage with ub+4 * Jump takes 17f, effective minimum startup i27 * js1~27 fs28~30 with ub+4 and u+4 * Low crush 1~31 * Floating state 32~34 | |
| devil-jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| devil-jin | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +8 | * Jail from 1st attack with 3F delay * Combo from 1st hit with 3F delay | |
| devil-jin | 1,1,2 | h, h, m | 5, 6, 14 | i10, ,i13~14 | -17 | +18a (+13) | * Balcony Break on airborne hit * Jail from 1st block with 5F delay * Combo from 1st hit with 11F delay * +41? (+3?) on wall hit * +7a (-2) on BT hit | |
| devil-jin | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4F delay * Combo from 1st hit with 4F delay | |
| devil-jin | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit with 11F delay * Jail from 2nd hit with 2F delay * Move can be delayed 9F * Input can be delayed 11F | |
| devil-jin | 1,2,3 | h, h, m | 5, 8, 25 | i10, ,i29~31 | +4 | +24a | * Floor Break * Input can be delayed 1f * Move cannot be delayed * Interrupt with i10 from 2nd block * Whiffs vs SS, SW from 2nd block | |
| devil-jin | 1,2,3,4 | h, h, m, m | 5, 8, 25, 30 | i10, ,i36~38 | +0~+2 | +11c~+13c | * Floor Break * Interrupt with i7 from 3rd block * Whiffs vs SSL, SWL from 3rd block | |
| devil-jin | 1,2,4 | h, h, m | 5, 8, 10 | i10, ,i11 | -10 | +4 | * Knee * Jail from 1st block * Combo from 1st hit * Move is delayed 6F * Input cannot be delayed | |
| devil-jin | 2 | h | 9 | i10 | +0 | +9 | ||
| devil-jin | 2,2 | h, h | 9, 20 | i10, i17 | -13 | -2 | * Jail from 1st attack with 2f delay * Move cannot be delayed | |
| devil-jin | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| dragunov | 1 | h | 5 | i10 | +1 | +8 | * Recovers 2f faster on hit or block (t27 r17) * Increased tracking and different animation when 1,3 is input | |
| dragunov | 1,1 | h, h | 5, 8 | i10, i20 | -4 | +7 | * Combo from 1st hit * Interrupt with i1 from 1st block | |
| dragunov | 1,1,3 | h, h, m | 5, 8, 22 | i10, ,i25~26 | -9 | +15a (+6) | +36a (+0) | * Balcony Break * Combo from 2nd CH with 5f delay * Interrupt with i5 from 1st block * Input can be 10f delayed |
| dragunov | 1,2 | h, m | 5, 8 | i10, i18 | -9 | +2 | * Jail from 1st attack * Combo from 1st hit | |
| dragunov | 1,2,1 | h, m, m | 5, 8, 20 | i10, ,i19~20 | -14 | +15cg | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st or 2nd CH * Jail from 1st block * Opponent recovers Crouching | |
| dragunov | 1,3 | h, h | 5, 14 | i10, i16~17 | -7 | +1 | +9 | * Jail from 1st attack * Combo from 1st hit |
| dragunov | 1,3,1 | h, h, h | 5, 14, 10 | i10, ,i27~28 | -3 | +8 | * Combo from 2nd CH * Interrupt with i8 from 1st block * Whiffs vs SS, SW from 1st block * Links to 10-hit strings | |
| dragunov | 1,3,2 | h, h, m | 5, 14, 20 | i10, ,i22~23 | -13 | +41a | * Spike * Combo from 2nd CH * Interrupt with i4 from 1st block | |
| dragunov | 1,3,2~1+2 | h, h, t | 5, 14, 40 | i10, ,i29~32 | +5 | -2d | * Homing * Input 1+2 at frame 21 of 1,3,2 * i50 effective startup * Throw break: 1+2 ** Unbreakable during Heat ** Consumes 180F of remaining Heat time * Cancel to r28 with B | |
| dragunov | 2 | h | 10 | i10 | +0 | +9 | ||
| dragunov | 2,1 | h, h | 10, 10 | i10, i12 | -3 | +8 | * Jail from 1st attack * Combo from 1st hit * Enter SNK -1 +10 r20 with DF * Enter -3, -14 PGR with 3+4 (or d+3+4) | |
| dragunov | 2,1,3 | h, h, h | 10, 10, 24 | i10, ,i18~19 | -9 | +14cg | * Balcony Break * Interrupt with i2 from 1st block * Forces tech back roll on hit * Input can be delayed 14f * Move can be delayed 10f | |
| dragunov | 2,1,4 | h, h, L | 10, 10, 14 | i10, ,i23 | -12 | +3c | * Floor Break * Interrupt with i7 from 2nd block | |
| eddy | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| eddy | 1,2 | h, h | 5, 12 | i10, i10 | -3 | +8 | * Jail from 1st block with 4f delay * Combo from 1st hit with 4f delay * Enter HSP -5 +6 r24 with F | |
| eddy | 1,2,3 | h, h, h | 5, 12, 21 | i10, ,i24~25 | -9 | +21a (+11) | * Balcony Break * Combo from 1st or 2nd CH with 4F delay * Interrupt from 2nd block with i5 | |
| eddy | 1,2,4 | h, h | 5, 12 | i10, , | +6 | +17 | * Low crush 7~37 * Floating state 38~40 | |
| eddy | 1,2,4~3 | h, h, L | 5, 12, 20 | i10, ,i32~33 | -14c | +18a | * Interrupt with i25 * Whiffs vs SWL and SWR from 1st block * High crush 32~ | |
| eddy | 1,2,4~4 | h, h, h | 5, 12, 27 | i10, ,i18~20 | +8~+10 | +42d (-16) | * Balcony Break * Interrupt with i11 * Whiffs vs SSL, SSR, SWR from 1st block * Tech roll to r45 FC on frames 30~31 * Low crush 7~32 | |
| eddy | 1,3 | h, m | 5, 16 | i10, i23~24 | -14 | +7c | * Floor Break * Combo from 1st hit with 2f delay | |
| fahkumram | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| fahkumram | 1,1 | h, m | 5, 20 | i10, i20~21 | -9 | +8c | * Floor Break * Elbow * Combo from 1st CH with 2F delay * Input can be delayed by 2F * Move cannot be delayed * +10a on BT hit * Interrupt with i3 from 1st block | |
| fahkumram | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +5 | * Jail from 1st block with 2f delay * Combo from 1st hit with 2F delay | |
| fahkumram | 1,2,1 | h, h, m | 5, 8, 15 | i10, ,i17~18 | -10 | +3 | * Move cannot be interrupted * Move can be delayed by 10F * Input can be delayed by 12F | |
| fahkumram | 1,2,1,4 | h, h, m, m | 5, 8, 15, 23 | i10, ,i21~22 | -14 | +13a (+4) | * Balcony Break * Knee * Combo from 3rd hit with 10f delay * Interrupt with i4 from 1st block * Input can be delayed 12f * Move can be delayed 10f | |
| fahkumram | 1,2,4 | h, h, h | 5, 8, 10 | i10, ,i17 | -9 | +6 | * Move cannot be interrupted * Input can be delayed 2f * Move cannot be delayed | |
| fahkumram | 1,2,4,3 | h, h, h, h | 5, 8, 10, 14 | i10, ,i19~20 | -7 | +6 | +29a | * Balcony Break (airborne) * Combo from 3rd hit * Move cannot be interrupted |
| fahkumram | 1,2,4,3~4 | h, h, h, m | 5, 8, 10, 20 | i10, ,i21~22 | -5 | +9 | +44a | * Knee * Can be charged with held input * Effective startup i36~37 * Interrupt with i17 from 3rd block * Interrupt with i5 from 3rd hit * Move can be delayed by 2F * Recovers 2f slower on hit or block |
| fahkumram | 1,2,4,3~4* | h, h, h, m | 5, 8, 10, 25 | i10, ,i36~37 | +9 | +73a (+57) | * Knee * Unparryable * Instant Tornado on hit * Chip damage on block * Effective startup i51~52 * Interrupt with i32 from 3rd block * Interrupt with i20 from 3rd hit * Whiffs vs SS, SW from 3rd block * Whiffs vs SWL from 3rd hit (SSR/SWR inconsistent) * Cancel to r20 FC with F at frames 16-24 (frames 31-39 from 3rd attack) ** Interrupt with i33? mid/low from 3rd block ** Interrupt with i21? mid/low from 3rd hit * Move can be delayed by 2F * Power up in Heat or GRF | |
| fahkumram | 1,2,4,3~4*~B | h, h, h, m | 5, 8, 10, 25 | i10, ,i22 | -7 | +6 | * Homing * Balcony Break * Effective startup i53 * Interrupt with i34 from 3rd block * Interrupt with i22 from 3rd hit * Input B during frames 16-24 of Eruption Maw (charged) * Move can be delayed by 8F from Eruption Maw (charged) | |
| fahkumram | 1,2,4,4 | h, h, h, L | 5, 8, 10, 15 | i10, ,i25 | -15 | -4 | +0d | * Combo from 3rd hit * Interrupt with i6 from 3rd block * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | 1,4 | h, h | 5, 17 | i10, i17~18 | -8 | +8 | * Combo from 1st hit with 2F delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 2F | |
| fahkumram | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~ | |
| fahkumram | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~ | |
| feng | H.b+1 | h | 20 | i10~11 | -8 | +36a (+28) | * Balcony Break * Consumes 210F of remaining Heat time | |
| feng | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| feng | 1,1 | h, m | 5, 21 | i10, i25~26 | -11 | +2 | +61a | * Links to 10-hit string * Interrupt with i7 from 1st block * Whiffs vs SWR from 1st block * Move can be delayed by 3F * Input can be delayed by 4F |
| feng | 1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay | |
| feng | 1,2,2 | h, h, h | 5, 9, 12 | i10, ,i17 | -13 | +3 | * Combo from 1st hit with 3F delay * Jails attack inputs with 2F delay (crouch assist bufferable) * Duckable * Transition to BT with B (-11/+5) | |
| feng | 1,3 | h, h | 5, 19 | i10, i16~17 | -5 | +8~+9 | * Combo from 1st hit with 4F delay * Move cannot be interrupted * Move can be delayed by 1F * Input can be delayed by 4F | |
| feng | 2 | h | 8 | i10 | -3 | +5 | ||
| feng | 2,4 | h, m | 8, 15 | i10, i17 | -12 | -1 | * Jail from 1st attack with 2F delay * Combo from 1st hit with 8F delay | |
| feng | 2,4,1 | h, m, m | 8, 15, 25 | i10, ,i24 | -12 | +24a (+14) | Balcony Break * Combo from 2nd CH with 6F delay * Interrupt with i6 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F * Cancel to BT with B (-13/-2) * Low crush 12~19 | |
| feng | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~34 | |
| feng | b+1 | h | 17 | i10~11 | -12 | +1 | +36a (+28) | * Balcony Break on CH |
| heihachi | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| heihachi | 1,1 | h, h | 5, 6 | i10, i10 | -5 | +6 | * Jail from 1st block with 3f delay * Combo from 1st hit with 3F delay | |
| heihachi | 1,1,2 | h, h, m | 5, 6, 16 | i10, ,i18 | -17 | +19a (+9) | * Balcony Break * Jail from 1st block with 1F delay * Combo from 1st hit with 12f delay * Clean wall splat when near the wall * Applies 70% combo scaling on wall splat | |
| heihachi | WAR.1,1,2 | h, h, m | 5, 6, 20 | i10, ,i18 | -17 | +28a (+2) | * Balcony Break * Combo from 1st hit with 12f delay * 6 chip damage on block | |
| heihachi | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Combo from 1st hit with 4f delay * Move can be delayed 3f * Input can be delayed by 4F | |
| heihachi | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Enter FUJ -9 +4 r30 with D on frame 22 * Move cannot be delayed * Input can be delayed by 2F | |
| heihachi | 1,2,2~1 | h, h, m | 5, 8, 20 | i10, ,i13 | -11 | +6 | * Combo from 2nd CH * Input 1 at frame 13 (effective startup i26) * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block * Cancel to SS -5 -16 with D_U | |
| heihachi | 1,2,2~1,1+2 | h, h, m, m | 5, 8, 20, 24 | i10, ,i26 | -13 | +11a (+2) | * Balcony Break * Combo from 2nd CH or 3rd hit with 10F delay * Interrupt with i8 from 3rd block * Move can be delayed by 12F * Input can be delayed by 14F | |
| heihachi | 1,2,4 | h, h, h | 5, 8, 21 | i10, ,i22~23 | -9 | +16cg | +52a | * Balcony Break * Tornado * Combo from 2nd CH with 2f delay or 8F charge delay (i30~31) * Interrupt with i2 from 2nd block * Can be charged with up to 27F (i31~32) * Move can be delayed by 1F * Input can be delayed by 2F |