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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
alisaDES.f+1h21i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1+3+9
* Weapon
* 1 chip damage on block
* 7 chip damage on block in heat
alisaFC.db+1+2t45i11-4-4
* Throw break: 1+2
* Opponent recovery on hit: FUFA
* Side switch
anna4h15i11-9+7+7s
anna4,2h, h15, 12i11, i25~26-8-4
* Combo from 1st CH
* Interrupt with i5
* Whiffs vs SSR from 1st block
anna4,2,1+2h, h, m15, 12, 21i11, ,i27-15+8a (-1)+28d (+20)
* Tornado
* Balcony Break
* Combo from 2nd hit
* Airborne combo from 1st CH
* Interrupt with i1
annaws3m20i11~12-3+8+12
annaws4m16i11~12-6+5
annaCJM.1h17i11~12+0+7+14
annaHAM.1+3t15i11-2+0
* Throw break 1+2
annaHAM.1+3,1t, t15, 35i11, -3+0d
* Throw break 1
* 15 damage to Anna on break
annaHAM.1+3,2t, t15, 30i11, -3+3d
* Throw break 2
* 15 damage to Anna on break
armor-kingf,n,d,df+2h20i11~12 (i14+)-10+36a (+26)
* Can also be performed with f,n,df#2 (i13+)
* Recovers 1F faster on hit(t39 r27)
armor-kingws4m20i11~12-6+5
armor-kingBAD.1h13i11+1+8
armor-kingBAD.1,2h, m13, 24i11, i24~25-12+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 6F delay
* Interrupt with i5 from 1st block
* 20f timestop on hit
* Input can be delayed by 6F
* Move can be delayed by 1F
armor-kingBAD.1,4h, h13, 22i11, i22~23+4~+5+11g~+12g
* Transition to BT
* Combo from 1st hit with 6F delay
* Interrupt with i3 from 1st block
* Input can be delayed by 6F
* Move can be delayed by 1F
armor-kinghFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
armor-kingdb,n,f+2+4th(h)53i11-2-3d
* Floor Break
* Throw break 2
* Opponent left FUFA
armor-kingdb+1+2th(h)40i11-6+2d
* Throw break 1+2
* Side switch on hit
* Opponent left FUFA
* Armor King recovers FUFA on hit
armor-kingqcb+1+2th(h)40(45)i11-3+0d
* Balcony Break
* Homing during heat
* Opponent takes 5 additional damage when they hit the ground
* Opponent takes 4 additional damage when they hit a wall
* Throw break 1+2
* Opponent left FUFA
asuka4h18i11-9+7+32a
Balcony Break (CH)
asukaws4m15i11~12-3+8
Can hit grounded while up-close and off-axis
asukahFC.2sl8i11-4+7
* High crush 1~
azucenadb+2sl8i11-4+7
* High crush 4~
azucenaws4m13i11~12-6+5
azucenaws4,1m, h13, 10i11~12, i21~22-2+6
* Combo from 1st hit with 6f delay
* Interrupt with i2 from 1st block
* Enter LIB +0 +8 r21 with F
azucenaws4,1,3m, h, m13, 10, 28i11~12, ,i22~23-13+10a (+1)+27a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Move can be delayed 10f
* Move cannot be interrupted
* Cancel to BT -16 -8 r20 with B
azucenaFC.d+2sl8i11-4+7
* High crush 1~
azucenauf+1+2t40i11+0-3d
* Throw break 1+2
* side switch on hit
bobub+4,1m25i11~13 (i28~30)-9+11a (+2)
* Balcony Break
* i28~30 effective startup (ub+4 takes 17 frames)
* 20f timestop on hit
* Low crush 1~27
* Floating state 28~30
bobws4m16i11~12-6+5
*
bobhFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
bryanws4m16i11~12-6+5
bryanFC.db+1+2t45i11-6+1d
* Throw break 1+2
claudiodb+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
claudiodb+2,1sl, m8, 12i11, i18-9+3
* Combo from 1st CH
* Move cannot be interrupted
* High crush 1~
claudiows4m18i11~12-6+5
clived+2sl8i11-6+5
+5c on crouching hit
* High crush 4~
clivews4m14i11~12-5+6
* Enter PHX -5 +6 r23 with F or 4 on hit or block
devil-jind+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
devil-jinf,n,d,df:2h23i11~12 (i14+)+5+39a (+29)
* 4 chip damage on block
* Can also be performed with f,n,df#2 (i13+)
devil-jinf,n,d,df+2h20i11~12 (i15+)-10+39a (+29)
* Turns into EWGF (f,n,d,df#2) while in heat
* Consumes 70F of remaining heat time while in heat
* 4 chip damage on block while in heat
devil-jinws4m10i11~12-3+8
devil-jinws4,4m, M10, 20i11~12, i27~28-16+7c
* Spike
* Combo from 1st hit with 1F delay
* Interrupt with i8 from 1st block
* Input can be delayed by 1F
* Move cannot be delayed
dragunovws4m15i11~12-5+6
dragunovf+1+4t40i11-2+0d
* Throw break 1
* Side switch on hit
* Opponent recovers in FDFT
dragunovf+2+3t40i11-2-1d
* Throw break 2
* Opponent recovers in FUFA (FUFL?)
eddyws4m13i11~13-4+7
eddyws4,4m, h13, 10i11~13, i26~27-4+8
Combos from 1st hit
eddyws4,4,4m, h, M,M13, 10, 6,6i11~13, ,i29~31-9+8c
* Cancel to HSP with F (-28/-16)
eddyws4,4,4,3m, h, M,M, M13, 10, 6,6, 10i11~13, ,i28~30+4c+14a
* Combos from 3rd hit
* 3 Chip damage on block
fahkumramws4m20i11~12-6+5
feng4h17i11-9+2+27g
fengws4m18i11~12-7+7+29g
heihachi2h10i11+0+9
heihachi2,2h, m10, 13i11, i22-8+3c
* Spike
* Combo from 1st hit with 2f delay
* Interrupt with i2 from 1st block
heihachif,n,d,df:2h23i11~12+5+39a (+29)
* Chip damage on block
* Can be performed without the d input: f,n,df#2
heihachif,n,d,df+2h20i11~12-10+39a (+29)
* Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
heihachiws4m13i11~12-3+8
heihachiws4,4m, m13, 16i11~12, i15-15+0c
* Spike
* Combo from 1st hit with 9F delay
* Jail from 1st block with 4F delay
* Transition to FUJ r31 with D (-9/+6c)
* Move can be delayed by 8F
* Input can be delayed by 9F
heihachiH.d+1+2,Pt35i11
* Parries high or mid punches or kicks
* Regain health on a successful parry
* Consumes 240F? of remaining heat time
* Throws received are unbreakable
* Parry state 19~40
hwoarang4h14i11~12-6+5
hwoarang4,3h, m14, 16i11~12, i22-6+5+20a (+11)
* Balcony Break on CH
* Combo from 1st hit
* +5c on crouching hit
* Cancel the second hit and transition to r8 LFS with F (-6/+5)
hwoarang4,4h, h14, 13i11~12, i16-1+10g+10
* Jail from 1st block
* Combo from 1st hit
* Transition to RFS
hwoarang4,4,3h, h, M14, 13, 20i11~12, ,i25~31-14c+14d
* Transition to RFF
* Combo from 2nd CH
hwoarang4,4,4h, h, h14, 13, 17i11~12, ,i25~26-2+8
* Transition to RFF
* Combo from 2nd CH with 1F delay
* Cancel and transition to r15 RFS with F (-17/-6)
* Input can be delayed by 1F
* Move cannot be delayed
* Low crush 19~
hwoarang4,4,4,4h, h, h, h14, 13, 17, 20i11~12, ,i31~32+0+10cg
* Balcony Break
* Tornado
* Combo from 3rd hit with 3F delay
* Input can be delayed by 3F
* Move cannot be delayed
* 6 chip damage on block
* Forces tech back roll on hit
* Alternate input:(RFS.u+4),4
* Low crush 20~
hwoarangd+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
hwoarangws4m12i11~12-3+8
hwoarangws4,4m, M12, 13i11~12, i15~19-9+4c
* Jail from 1st block
* Combo from 1st hit
* Recovers 3 frames faster on hit (r21 t52)
* Transition to RFF
hwoarangqcb+3th(h)45i11-2-5d
* Floor Break
* Break: 1
* Opponent recovery on hit: FUFA, sideswap
jack-82h10i11+1+9
* Recovers 2f faster on hit or block (t29 r18)
jack-82,1h, m10, 12i11, i16-3+2
* Elbow
* Combo from 1st hit
* Jail from 1st block
jack-82,1,2h, m, m10, 12, 20i11, ,i33-34-12+29a (+19)
* Interrupt with i7 from 1st block
* Whiffs vs SSR, SWR from 1st block
jack-82,1,1+2h, m, h,h,h,h,h10, 12, 10,6,6,6,20i11, ,i33~36, i8~14, i3~6, i7~13, i5~6-4+13d
* Interrupt with i7 from 1st block
* Jails from 3rd block
* Duckable
* Chip damage on block (10)
jack-82,1,ufh, m10, 12i11, ,+1+6
* Recover in crouch
* Move can be delayed by 4F
* Input can be delayed by 14F
* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
* Low crush 12
jack-82,1,uf+1+2h, m, m10, 12, 20i11, ,i21~22+5 GMH+17c GMH
* Strong Aerial Tailspin
* Transition to GMH on hit or block
* Interrupt with i13 from 1st block
* Interrupt with i8 from 1st hit
* Whiffs vs SS, SWR from 1st block
* Whiffs vs SSR from 1st hit
* Input can be delayed by 14F
* Move cannot be delayed
* 4 chip damage on block
* Low crush 12
jack-82,3h, m10, 18i11, i19-13+5+30d (+22)
* Knee
* Balcony Break on airborne hit or CH
* Combo from 1st hit
* Move cannot be interrupted
jack-8d+2sl8i11-4+7
* Alternate input FC.2
* High crush 4
jack-8d+2,1sl, l8, 6i11, i24-14-3
* Alternate input FC.2,1
Combos from 1st hit
First two hits of 10 hit combo
jack-8ws4m20i11-6+5
*
jack-8hFC.2sl8i11-4+7
* Alternate input d+2
* High crush 1
jack-8hFC.2,1sl, l8, 6i11, i24-14-3
* Alternate input d+2,1
* Combos from 1st hit
* First two hits of 10 hit combo
* Interrupt with i4 from 1st block
jack-8db,n,f+1+2t50i11-6-1d
* Throw Break 1+2
* Floor Break
jack-8db+2+3t25i11-2+14c
* Throw Break 2
* Floor Break
jack-8df+2+4t10i11-2+26a
* Throw Break 2
*
jack-8qcb+2t45i11-2+5d
* Throw Break 2
jack-8qcf+1t40i11-2-2d
* Throw Break 1
* Floor Break
jack-8uf+1+2t35i11-6-10d
* Throw Break 1+2
* Floor Break
jack-8uf+1+2,d,df+2t40i11, i61-6+19a (-7)
* Throw Break 1+2
* Balcony Break
* Wallsplats opponent
* Opponent can block followup with B on frame 60
* If blocked, does 20 chip dmg and is -2 oB
jinws4m13i11~12-3+8
jinws4,4m, h13, 15i11~12, i19~20-7+4
* Combo from 1st hit with 1f delay
* Interrupt with i1 from 1st block
* Move cannot be delayed
jinf,n,d,df:2h25i11~12+5~+6+76a (+60)
* Balcony Break
* Recovers 3f faster on hit or block (t36 r24)
* 5 chip damage on block
jinf,n,d,df+2h20i11~12-10+76a (+60)
* Balcony Break
* Turns into EWHF (CD.df#2) while in heat
* Recovers 4F faster on hit (t36 r24)
jinDVS.2sm23i11~12+4+38a (+28)
* 6 chip damage on block
junws4m21i11~12-12+18a (+11)
kazuyad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
kazuyab+1h10i11-10+1
kazuyab+1,2h, m10, 20i11, i20-14+9 (+0)
* Balcony Break
* Combo from 1st hit
* Can be delayed 14F
* Combo can be delayed 10F from hit
kazuyaf,n,d,df:2h23i11~12+5+39a (+29)
* 5 chip damage on block
* Actual startup i14 (i13 if done from Mist Step)
kazuyaf,n,d,df+2h20i11~12-10+39a (+29)
Becomes Electric Wind God Fist during Heat (Consumes 60F of remaining Heat Time)
kazuyaws4m13i11~12-3+8
kazuyaws4,4m, m13, 16i11~12, i15~16-15+0c
* Jail from 1st block
* Combo from 1st hit
kazuyahFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
kingd+2sl8i11-4+7
kingws4m20i11~12-6+5
kingJGS.2m15/18/22i11~12-9/-2/0c+12c
* Forces Crouching on hit.
* Forces Crouching on block from 3rd spin on.
* Damage increase up to 3rd spin.
kingPD.1+2,3,4,1+2t45i11-7+0d
* 1+2 throw break. (when legs lifted to the top)
* Could use ki charge button for 1+2 input.
* Opponent recovers in FDFL.
kingPD.1+2,1+2t35i11-7-14d
Floor Break
* 2 throw break. (when legs lifted to the top)
* Opponent recovers in FDFA.
kingdb,n,f+2+4t53i11-2-1d
Floor Break
* 2 throw break
* Input n,f+2+4 in 30 frames
* Cannot be buffered from crouch
* Cannot be executed during while standing
* Opponent recovers in FUFA
kingqcb+1+2t50i11-6-6d
* Floor Break
* Homing during heat
* 1+2 throw break
* Side switch
* King recovers in BT
* Opponent recovers in FUFA.
kingqcf+1t30i11-2/-7+8d
* 1 throw break.
* Opponent recovers in FUFT.
kumad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
kumaws4m20i11~12-6+5
kumahcb,f+1+2th(h)50i11+0+5
* Throw break: 1+2
* 60 dmg if opponent hits the wall
* Opponent status on hit: FUFA
* Side switch on throw break and hit
kunimitsuws4m15i11~12-6+5
kunimitsuBT.1h10i11-8+8
* Elbow
kunimitsuBT.1,2h, m10, 14i11, i21~22-8+3
* Weapon
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 4f
* Interrupt with i5 from 1st block
* Transition to KAT -8 +3 r28 with 1+2
kunimitsuBT.1,2,1h, m, M10, 14, 18i11, ,i21~22-11+15a (-2)
* Tornado
* Balcony Break
* Weapon
* Available on hit or block only
* Combo from 2nd hit CH with 10f delay
* Interrupt with i10 from 2nd block
* Whiffs vs SSR from 2nd block (Inconsistent w/ all body types)
* Input can be delayed 10f
* Move cannot be delayed
* Low crush 5~15
* Floating state 16~18
kunimitsuBT.1,2,2h, m, m10, 14, 24i11, ,i19~20-9+14a (+5)+46a (-1)
* Balcony Break
* Weapon
* Available on hit or block only
* Combo from 2nd hit CH with 10f delay
* Interrupt with i8 from 2nd block
* Input can be delayed 10f
* Move cannot be delayed
kunimitsuBT.1,2,4h, m, m10, 14, 23i11, ,i26~27+3+5d
* Spike
* Available on hit or block only
* Interrupt with i15 from 2nd block
* Whiffs vs SS, SW from 2nd block
* Input can be delayed 10f
* Move cannot be delayed
* 4 chip damage on block
* Low crush 5~29
* Floating state 30~32
kunimitsuBT.1,3h, m10, 12i11, i22~23-5+2+11
* Knee
* Combo from 1st hit with 8f delay
* Interrupt with i6 from 1st block
* Input can be delayed 8f
* Move can be delayed 4f
* Transition to SET -1 +6 +15 r19 with F
kunimitsuBT.1,4h, h10, 20i11, i21+3+15c
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 8f delay
* Interrupt with i5 from 2nd block
* Input can be delayed 8f
* Move can be delayed 4f
* Forces tech backroll on hit
* 4 chip damage on block
kunimitsuKAT.1h12i11-7+4
* Has good left sidestep tracking
kunimitsuKAT.1,2h, m12, 20i11, i21-9+9g
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* Combo from 1st hit with 11f delay
* Interrupt with i3 from 1st block
* Input can be delayed 11f
* Move can be delayed 7f
* Cancel to FC -14 -3 r31 with D on frame 12 (cs7~)
kunimitsuhFC.2sl8i11-4+7
* High crush 1~
kunimitsuf+1+4t38i11-3 BT+0d
* Throw break: 1
* Side switch
* Kunimitsu and the opponent recover in BT on break
* Opponent recovers in FUFA
* SET.1+4: i15 (t43 r28)
larsws4m16i11~12-6+5
larsDEN.1h14i11~12+1+8
* Elbow
* Transition to SEN with input F (-3/+4)
larsDEN.1,2h, h14, 20i11~12, i14~15-6+21c
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Jail from 1st block
* Combo from 1st hit with 6F delay?
* Move cannot be delayed
* Input can be delayed by 6F
* Forces tech backroll on hit
lars(airborne).f,f,F+2+4t31 (21)i110
* Throw break: none
* Opponent status on hit: FUFT
larsf,f,F+2+4t40i11-30
* Throw break: 1+2
* Opponent status on hit: FDFA
lawd+2sl8i11-4+7
Alternate input hFC.d+2
* High crush 4~
lawd+2,3sl, m8, 21i11, i23-15+30a (+20)
* Combos from 1st hit CH
* Tornado
lawws4m14i11-4+4+5
* Transition to +4, +12, +13 DSS with F
lawws4,3m, m14, 23i11, i27-14+68a (+52)
* Tornado
** Combos from 1st hit CH
* Low crush
lawBT.4h14i11-9+2
lawBT.4,3h, m14, 24i11, i24-12+12a (+3)
* Balcony Break
* Combos from 1st hit CH
lawhFC.2sl8i11-4+7
Alternate input d+2
* High crush 4~
lee4h14i11-9+2+2s
lee4,3h, h14, 14 (9)i11, i18-14-3+2
* Combo from 1st hit
* Airborne combo from 1st CH (+19a (+12))
* Move cannot be interrupted
lee4,3,3h, h, m14, 14 (9), 20 (10)i11, ,i19~21-13+8d
* Spike
* Combo from 2nd CH with 11F delay
* Airborne combo from 1st CH (+23a (-12))
* Move cannot be interrupted
* Move can be delayed by 10F
* Input can be delayed by 11F
lee4,3,4h, h, m14, 14 (9), 25 (12)i11, ,i30~32-9+42a
* Tornado
* Combo from 2nd CH with 5F delay
* Airborne combo from 1st CH (+80a (+64))
* Interrupt with i10 from 2nd block
* Whiffs vs SSR, SW from 2nd block (SSL inconsistent on big bodies)
* Recovers 5F faster on hit (t85 r24)
* Move can be delayed by 7F
* Low crush 22~40
* Floating state 41~43
lee4,4h, h14, 5 (3)i11, i10-13-2
* Jail from 1st block
* Combo from 1st hit
* Airborne combo from 1st CH +20a (+13)
lee4,4,4h, h, h14, 5 (3), 5 (2)i11, ,i10-13-2
* Jail from 1st block with 1F delay
* Combo from 2nd hit with 1F delay
* Airborne combo from 1st CH (+25a (+18))
* Consumes 60F of remaining Heat time
* Move cannot be delayed
* Input can be delayed by 1F
lee4,4:4h, h, h14, 5 (3), 12 (6)i11, ,i20~21-9+15a (+6)
* Heat Engager
* Heat Dash +43d (+35)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 1f-5f delay only
* Airborne combo from 1st CH (+29a (+22))
* Input 4 during frames 12~16 of previous hit
* Interrupt with i2 from 2nd block
* Consumes 60F of remaining Heat time without perfect input
* 4 chip damage on block
lee4,u+3h, m14, 23i11, i33~35-1+48a
* Transition to MS r26 with F (-9/+40)
* Interrupt with i14 from 2nd block
* Whiffs vs SSR, SW from 2nd block
* Low crush 25~46
* Floating state 47~49
leef+4h13i11-7+4
leef+4,1h, h13, 24i11, i24~25-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 1st CH with 6F delay
* Interrupt with i9 from 1st block
* Consumes 60F of remaining Heat time without perfect input
* Move can be delayed by 8F
* Input can be delayed by 16F
leef+4,3h, m13, 18i11, i21~23-8+6c+63a
* Combo from 1st CH with 9F delay
* Interrupt with i6 from 1st block
* Transition to HMS r21 with 4 (-4/+6c/+63a)
** Cancel to r10 standing or FC with b_db_d_df (Cannot block i14)
** Cancel to r1 standing or r7 FC with u_d~d_db_d_df
* Recovers 4F faster on hit (t60 r21)
* Move can be delayed 11F
* Input can be delayed by 16F
leef+4:1h, h13, 27i11, i24~25+5+20a (+3)
* Tornado
* Balcony Break
* Combo from 1st CH with 1F delay
* Input 1 on frames 9~12
* Interrupt with i9 from 1st block
* 10 chip damage on block
* Move cannot be delayed
* Input can be delayed by 1F
leedb+2sl8i11-4+7
Alternate input FC.2
* High crush
leews4m16i11-6+5
* Transition to -9, +2 HMS with 3
leeFC.2sl5i11-4+7
* Alternate input db+2
* High crush
leo2h9i11-1+5
leo2,1h, h9, 12i11, i16~17-7~-6+4
* Jail from 1st block
* Combo from 1st hit
leo2,2h, m9, 20i11, i22-12+6
* Elbow
* Combo from 1st hit
* Interrupt with i2 from 1st block
leows4m8i11~12-9~-8+2
Alternate input CD.4
leows4,1+2m, m8, 18i11~12, i25~27-12~-10+4d
* Heat Engager
* Heat Dash +5, +43d (+35)
* Shoulder
* Combo from 1st hit
* Interrupt with i5 from 1st block
* Alternate input CD.4,1+2
leoBT.1+2m21i11-20+1a (-8)+22a (-14)
* Balcony Break
* Elbow
leohFC.2sl8i11-4+7
leroyws4m16i11~12-6+5
leroyHRM.4M13i11~12-7~-6+7~+8
Transition to HRM
leroyHRM.4,1+2M, M,m13, 5,20i11~12, i24~25 i8~9-14~-13+27a (+12)
* Tornado
* Combo from 1st hit with 3F delay
* Interrupt with i8 from 1st block
* Move cannot be delayed
* Input can be delayed by 3F
lidia2h8i11+0+8
lidia2,1h, h8, 10i11, i20~21+1
lidia2,1,4h, h, h8, 10, 15i11, ,i22+2
lidia2,1,4,4h, h, h, l8, 10, 15, 5i11, ,i24~25
* High crush
lidia2,1,4,4,1h, h, h, l, m8, 10, 15, 5, 5i11, ,i23~24
lidia2,1,4,4,1,2h, h, h, l, m, h8, 10, 15, 5, 5, 8i11, ,i22
lidia2,1,4,4,1,2,1h, h, h, l, m, h, h8, 10, 15, 5, 5, 8, 8i11, ,i18~19
lidia2,1,4,4,1,2,1,3h, h, h, l, m, h, h, m8, 10, 15, 5, 5, 8, 8, 5i11, ,i22
lidia2,1,4,4,1,2,1,3,2h, h, h, l, m, h, h, m, m8, 10, 15, 5, 5, 8, 8, 5, 4i11, ,i14
lidia2,1,4,4,1,2,1,3,2,1h, h, h, l, m, h, h, m, m, m8, 10, 15, 5, 5, 8, 8, 5, 4, 27i11, ,22+11a (+6)
lidia2,2h, h8, 20i11, i20-4+11g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 4f delay
* Move cannot be interrupted
* Transition to CAT on hit or block only
* CAT transition is -12
lidia2,4h, m8, 13i11, i21-8+4
* Combo from 1st hit with 4f delay
* Interrupt with i1 from 1st block
lidiaws4m13i11~12-4+7
lidiaws4,2m, h13, 12i11~12, i18+0+8
* Combo from 1st hit with 2f delay
* Transition to CAT on hit or block only
lidiahFC.2sl8i11-4+7
* High crush 1~
lilidb+2sl8i11-4+7
* High crush 4~
liliws4m18i11-9+20a (+13)
Does not wall-splat
liliFC.2sl8i11-4+7
* High crush 1~
miary-zo2h10i11-2+9
miary-zo2,2h, h10, 20i11, i28~30-7+14d+67a (+51)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 2f delay
* Interrupt with i8 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Move can be delayed 2f
* Chip damage on block
* Instant Tornado on CH
* Hit vs BT +11d
miary-zows4m15i11~12-4+7
nina4h15i11-9+7+7s
nina4,2h, m15, 22i11, i19-9+3+37a
* Balcony Break
* Side roll takes 35 frames, effective startup i54
* Interrupt with i34 from 1st block
* Interrupt with i23 from 1st hit
* Whiffs vs SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block)
* 6 chip damage on block
* Cancel to r38 FC with D
nina4,3h, m15, 20i11, i29~30-2c+5c+21a
* Spike
* Interrupt with i13 from 1st block
* Whiffs vs SSR from 1st block
nina4,4h, h15, 21i11, i28~39-7+4
* Balcony break on airborne hit
* Airborne combo from 1st CH (+19a (+12))
* Interrupt with i8 from 1st block
* Low crush 21~34
* Floating state 35~37
nina4,4,4h, h, L15, 21, 20i11, ,i30~31-12+4c+46a
* Balcony break on airborne hit
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
* High crush 16~55
nina4,4,3+4h, h, M,M15, 21, 8,21i11, ,i35~39 i43~49-6~+0+20a
* Spike
* Combo from 2nd CH
* Interrupt with i10 from 2nd block
* Whiffs vs delayed SWL from 2nd block (Must perform SSL->SWL)
* Low crush 29~36
* Floating state 37~42
ninadb+1+2h,m5,22i11 i18-14+10a (+1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Jail from 1st attack
ninaws4m15i11~12-4+7
ninaws4,2m, m15, 22i11~12, i19-9+36a
* Balcony Break
* Side roll takes 34 frames, effective startup i53
* Chip damage on block
* Interrupt with i34 from 1st block
* Interrupt with i23 from 1st hit
* Whiffs vs SSR, SW from 1st hit (Whiffs vs delayed SS/SW from 1st block)
* Cancel to r38 FC with D
ninaws4,3m, h15, 24i11~12, i25-10+14a (+5)
* Balcony Break
* Combo from 1st CH
* Interrupt with i6 from 1st block
* Whiffs vs SSR, SWR from 1st block
ninaws4,3,1+2m, h, h,h,h15, 24, 6 (4),6 (3),6 (2)i11~12, ,i28 i5 i5-9+8c
* Balcony Break
* Jail from 3rd block
* Aerial combo from 2nd hit (+24a (-9))
* Interrupt with i2 from 1st block
* 12 chip damage on block
* Powered up in heat
* Forces tech backroll on hit
ninaH.ws4,3,1+2m, h, h,h,h,h,h15, 24, 6 (4),6 (3),6 (2),[5] ([1]),[5] ([1])i11~12, ,i28, i5, i5, i6, i6-2+29a (+3)
* Balcony Break
* Weapon
* Airborne combo from 2nd hit (+13a (+12))
* Jails from 3rd hit
* 13 chip damage on block
* Consumes 180F of remaining Heat time
ninahFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
ninadf+1+3t37i11-2+1d
Throw break 1
ninadf+2+4t37i11-2+1d
* Removes Recoverable Health
* Throw break 2
* Side switch on hit
pandad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
pandaws4m20i11~12-6+5
pandahcb,f+1+2th(h)50i11+0+5
* Throw break: 1+2
* 60 dmg if opponent hits the wall
* Opponent status on hit: FUFA
* Side switch on throw break and hit
pauld+2sl8i11-4+7
* cs1~ from 6f d/db/df input hold
* OTG.d+2 when opponent is downed
* High crush
paulws4m18i11~12-6+5
paulb+1+4t40i11-2+6d FUFA
* Throw break 1
* Side switch
* Transition to BT on hit
ravend+2sl8i11-4+7
* High crush 4~
ravenws4m18i11~12-7~-6+7~+8
ravenFC.2sl8i11-4+7
* High crush 1~
ravendf+1+4t35i11-2+0d
* Floor Break
* Throw break 1
* Alternate input: qcf,df+1+4
reina2~1m,m4,18i11(~14)-14+31d (+23)
* Balcony Break
* Spike
* Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
* 5f input window
* tracks to the left
reinaf,n,d,df:2h23i11~12 (~i13)+5+35a (+25)
* 4 chip damage on block
reinaws4m10i11~12-6+5
reinaws4,4m, m10, 15i11~12, i17~18-17-1c
* Combo from 1st hit with 7F delay
* Jails from 1st block with 2F delay
* Transition to WRA r29 with D (-10/+6)
* Move can be delayed by 6F
* Input can be delayed by 7F
reinaWGS.2h15/20i11~12-10+35a (+25)
* Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
** 4 chip damage on block
* 20dmg if manual CD
shaheenws4m16i11~12-6+5
steveWS.1m12i11~12-3+3+8
steveWS.1,1m, h12, 7i11~12, i15-3+3
* Combo from 1st hit
* Combo from 1st CH with 11F delay
* Move can be delayed by 11F
* Jails attack inputs with ?F from 1st block (movement bufferable)
* Duckable
* Transition to r22? LWV with 3 (-6/+0)
* Transition to r22? RWV with 4 (-6/+0)
* Transition to r22? SWY with b+3_4 (-6/+0)
* Transition to r20? DCK with f+3_4 (-2/+4)
* r22? DCK FC cancel?
steveWS.1,2m, m12, 17i11~12, i13~14-13+3c+23d
* Spike
* Combo from 1st hit with 1F delay
* Combo from 1st CH with 11F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 11F
stevePAB.1+2th45i110+0d
* 1+2 for throw break
victordb+2sl8i11-4+7
* High crush 4
victorws4m16i11~12-6+5
xiaoyu4h15i11-9+8+33a
* Balcony Break on CH
xiaoyud+2sl8i11-4+7
* Alternate input FC.2
* High crush 4~
xiaoyuws4m20i11~13-10+20a (+13)
*
xiaoyuhFC.2sl8i11-4+7
* High crush 1~34
yoshimitsu2h10i11-1+5+8
yoshimitsu2,1h, m10, 23i11, i26~27-9+12a
* Balcony Break
* Weapon
* Combo from 1st CH with 1f delay
* Move cannot be delayed
* Cancel to -12 -6 r30 with B
* Interrupt with i8 from 1st block
* Replaced by a different move in NSS
yoshimitsu2,2h, h10, 18i11, i24-1+15g
* Tornado
* Balcony Break (airborne)
* Combo from 1st hit with 1f delay
* Move cannot be delayed
* Enter KIN r25 with 1+2
* Transitions to NSS on hit or block only
* Recovers 2f faster on hit or block
* Interrupt with i5 from 1st block
* Hit vs BT +20a (+11)
yoshimitsu2,3h, h10, 24i11, i26~27-10+16a (+7)
* Balcony Break
* Combo from 1st CH with 2f delay
* Interrupt with i6 from 1st block
* Whiffs vs SSR from 1st block
* Move can be delayed 5f
yoshimitsu2,NSS.1h, h10, 5,15i11, i23~24 i18-5+19a
* Balcony Break
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Jail from 2nd attack
* Duckable
yoshimitsu2,d+3h, L10, 11i11, i22-12-1
* Combo from 1st hit with 2f delay
* Interrupt with i4 from 1st block
* Input can be delayed 2f
* Move cannot be delayed
* High crush 10~
yoshimitsuws4m14i11~12-6+5
* Enter KIN r24 with 1+2
* Enter NSS r24 with B
yoshimitsuhFC.2sl8i11-4+5
* High crush 1~
yoshimitsuuf+1+2t40i11+0+1
* Floor Break
* Throw break 1+2
* Side switch on break
zafinaws4m14i11-7+4
zafinaFC.d+2sl8i11-4+5
* High crush 1~
alisa1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
alisa1,1h, h5, 18i10, i21-3+5+14d
* Combo from 1st hit with 4f delay
* Interrupt with i2 from 1st block
* Input can be delayed 8f
* Enter DES with 1+2
alisa1,2h, h5, 10i10, i12-3+8
Jail from 1st attack with 4f delay
alisa1,2,2h, h, h5, 10, 20i10, ,i20~35-9~+6+21a (+6)
* Tornado
* Balcony Break (airborne)
* Weapon
* Combo from 2nd CH with 1f delay
* Interrupt with i1 from 1st block
* 6 chip damage on block
alisa1,2,d+2h, h, l5, 10, 17i10, ,i27~28-11+2+33a
* Combo from 2nd CH
* Interrupt with i8 from 1st block
* Input can be delayed 8f
* Move can be delayed 7f
alisa1,2,d+2*h, h, l5, 10, 22i10, ,i36~37-10+34a
* Interrupt with i17 from 1st block
* Input can be delayed 8f
* Move can be delayed 7f
alisaFC.d+1sl5i10-5+6
Transition to standing with f
* High crush 1~
alisaDES.uf+2h,h,h,h,h5,5,5,5,5i10~14 i1~5 i1~5 i1~5 i1~1+35a (+28)
* Weapon
* Only hits airborne opponents
anna1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
anna1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
* Enter HAM +0 +11 r19 with F
anna1,2,1h, h, h5, 8, 4i10, ,i16-4+0
* Jail from 1st attack with 3f delay
* Combo from 1st hit with 4f delay
* Input can be delayed 10f
anna1,2,1,2h, h, h, m5, 8, 4, 24i10, ,i23~72-14~+35+21a (+11)
* Weapon
* Combo from 3rd CH
* Interrupt with i1
* 4 chip damage on block
anna1,2,1,4h, h, h, h5, 8, 4, 18i10, ,i20~21+4+32a (+22)
* Tornado
* Chip damage on block
* String jails vs hits (string duckable)
* Floating state 20~39
annaH.1,2,1,2h, h, h, m,m,m5, 8, 4, 5,5,24i10, ,i23~72 i36~85 i54~103-2~+47g+9a (+4)
* Weapon
* Combo from 3rd CH
* Interrupt with i1 from 3rd block
* Jails from 4th block
* Consumes 300F of remaining Heat time
* +13a (+8) on average?
anna1,2,2h, h, M5, 8, 20i10, ,i26~27-8+12+76a (+60)
* Transition to HAM on hit automatically
* Interrupt with i11
* Whiffs vs SSR from 1st block
anna1,2,4h, h, h5, 8, 22i10, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 8F delay
* Interrupt with i2
* Move can be delayed by 10F
anna1,2,uf+1+2h, h, h5, 8, 13i10, ,i21~65-14~+10+33a (+18)
* Weapon
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
* Move can be delayed 5f
* Chip damage on block
* Recovers 7f slower on block
anna1,4h, L5, 12i10, i22~23-13-2
* Combo from 1st hit
* High crush 10~
anna2h10i10-3+3
* Enter HAM +1 +7 with F
anna2,2h, M10, 20i10, i26~27-8+12+76a (+60)
* High evasion
* Interrupt with i11 from 1st block
* Whiffs vs SSR from 1st block
* Input can be delayed 5f
* Transition to HAM on hit automatically
anna2,3h, m10, 14i10, i19~20-3+8+12
* Jail from 1st block with no delay
* Combo from 1st hit with 2f delay
* Move can be delayed 2f
anna2,4h, h10, 22i10, i22-6+20a (+11)+49a
* Balcony Break
* Interrupt with i2
* Move can be delayed 10f
anna2,uf+1+2h, h10, 13i10, i21~65-14~+10+33a (+18)
* Weapon
* Input can be delayed 10f
* Move can be delayed 5f
* 2 chip damage on block
* Recovers 7f slower on block
annad+1sl5i10-5+6
* Can recover standing with F
annad+1,4sl, m5, 10i10, i16~17-11+0
* Combo from 1st CH
annaCJM.2h10i10-11+0
annaCJM.2,1h, m10, 16i10, i20~21-11+24a (+19)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 6f delay
annaROLL.3m27i10~11 (i30~31)-9+32d (+24)
* Balcony Break
* Roll adds minimum 20f, effective startup i30~31
* High crush 1~43
armor-king1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
armor-king1,2h, h5, 10i10, i10-3+6
* Combo from 1st hit with 2F delay
* Jail from 1st block with 2F delay
armor-king1,2,1h, h, m5, 10, 14i10, ,i24~25-5+1+11
* Combo from 2nd CH with 3F delay
* Interrupt with i4 from 2nd block
* Move can be delayed by 10F
* Cancel to r38 BAD with F (-19/-11) at frame 13
armor-king2h10i10+1+7
armor-king2,1h, m10, 15i10, i23~24-3+7
* Combo from 1st hit
* Interrupt with i3 from 1st block
* t53 r19 on hit
armor-kingd+1sl5i10-5+6
* Transition to standing r24 with f
* +6c on crouching hit
* High crush 4~34
armor-kingd+1,4sl, m5, 13i10, i15-10+6
* Knee
* Jail from 1st block
* Combo from 1st CH
armor-kinghFC.1sl5i10-5+6
* Transition to standing r24 with f
* +6c on crouching hit
* High crush 1~
armor-kingAIR.f,f,F+2+4t(a)50(55)i10+0d
* Floor Break
* Cannot throw break.
* Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
* Opponent recovers in FUFT.
armor-kingAIR.f,hcf+1t(a)40(45)i10+0d
* Floor Break
* Cannot throw break.
* Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage).
* AIR.BAD1+3: i14 startup. Cannot execute blue spark variant
* Opponent recovers in FDFA.
* Side switch
armor-kingWALL.1+3t(w)65?i10+0d
* Homing
* Cannot throw break.
* Opponent recovers in FUFT.
armor-kingf,f,F+2+4th(h)40 (45)i10-5+10d
* Balcony Break
* Homing during heat
* Throw break 1+2
* Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
* i13 startup for Bluespark throw with buffered input
* Opponent left FUFT
* Armor King recovers FUFT on hit
armor-kingf,hcf+1th(h)40(45)/70,5i10-7-20d (-50)
* Homing during Heat
* Throw break 1
* Perform tech ukemi to reduce 5 damage.
* Side switch
* 70 damage on wall splat regardless of input.
* Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.
* f,b,d,f are required inputs for normal throw
* i11 startup for Bluespark throw with buffered input
* BAD.1+3: i14 startup (t43). Cannot execute blue spark variant
* Opponent recovers in FDFT.
asuka1h5i10-2+9
asuka1,1h, m5, 15i10, i24-7+4
* Combo from 1st CH with 3f delay
* Links to f+1 extensions
* Interrupt with i4 from 1st block
asuka1,1,3h, m, m5, 15, 17i10, ,i21~22-5+6+14c
* Combo from 2nd CH with 9f delay
* Interrupt with i1 from 2nd block
* Input can be delayed 10f
asuka1,2h, m5, 8i10, i22~23-8+6
* Combo from 1st hit
* Combo from 1st CH with 3f delay
* Interrupt with i2 from 1st block
asuka1,2,3h, m, m5, 8, 24i10, ,i31~33-2+29a (+20)
* Balcony Break
* Strong Aerial Tailspin
* 4 chip damage on block
* Cancel to r18 with B
* Interrupt with i15 from 2nd block
* Whiffs vs SS, SW from 2nd block
* Interrupt with i1 from 2nd hit
* Last input can be held to power up
asuka1,2,3*h, m, m5, 8, 26i10, ,i52~53+6+28a (+19)
* Balcony Break
* Strong Aerial Tailspin
* 10 chip damage on block
* Cancel to r15 with B
* Interrupt with i36 from 2nd block
* Interrupt with i22 from 2nd hit
* Whiffs vs delayed SS, SW from 2nd block or hit
asuka1,2,4h, m, m5, 8, 18i10, ,i18~19-12+18a (-1)
* Balcony Break
* Combo from 1st CH or 2nd CH with 1f delay
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed by 1F
asuka1,3h, l5, 10i10, i21-11+0
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay
* Interrupt with i1 from 1st block
asukahFC.1sl5i10-5+6
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 1~
azucena1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
azucena1,1h, m5, 15i10, i24~25-10+8+18a
* Combo from 1st hit with 1f delay
* Transition to LIB on standing hit only
* Interrupt with i5 from 1st block
* Move can be delayed 8f
azucena1,2h, h5, 23i10, i20~21-14+8
* Balcony Break
* Combo from 1st hit with 4f delay
* Interrupt with i1 from 1st block
* Transition to BT with B
azucena2h9i10+0+9
azucena2,1h, m9, 11i10, i17~18-7+3
* Combo from 1st hit with 4f delay
* Jail from 1st attack with 2f delay
azucena2,1,2h, m, h9, 11, 21i10, ,i24~25-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 2nd CH with 5f delay
* Interrupt with i4 from 1st block
* Move can be delayed 10f
azucenadb+1sl5i10-5+6
Can recover standing with F
* High crush 4~
azucenaFC.d+1sl5i10-5+6
Can recover standing with F
* High crush 1~
azucenaBT.1h9i10~11+2+6+8
azucenaBT.1,2h, h9, 23i10~11, i22~23-1+19a (+10)
* Balcony Break
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 4f delay
* Interrupt with i1 from 1st block
* Move can be delayed 10f
* 6 chip damage on block
* Cancel to LIB -19 -13 r37 with F at frame 17
azucenaBT.1,4h, m9, 21i10~11, i24~25-11+8+53a
* Combo from 1st hit
* Combo from 1st CH with 2f delay
* Interrupt with i3 from 1st block
* Move can be delayed 10f
* Will not combo if the kick impacts on i25
bob1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
bob1,1h, h5, 7i10, i17-3+5
* Jails from 1st block with 1F delay
* Combo from 1st hit with 3F delay
bob1,1,2h, h, h5, 7, 12i10, ,i19-12+3
* Jails from 1st block
* Combo from 1st hit
bob1,2h, h5, 10i10, i13-3+7
* Jail from 1st block with 3F delay
* Combo from 1st hit with 3F delay
bob1,2,2h, h, m5, 10, 20i10, ,i20~21-14+5
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st CH with 3F delay
* Interrupt with i1 from 1st block
* Move can be delayed by 2F
* Input can be delayed by 3F
bob1,4h, h5, 15i10, i16-6+5
* Jails from 1st block with 2F delay
* Combo from 1st hit with 3F delay
bob1,d+4h, l5, 13i10, i22-12-1
* Combo from 1st hit with 3F delay
* Interrupt with i3 from 1st block
* -1c on crouching hit
bob2h8i10+0+6
*
bob2,1h, m8, 10i10, i23~25-7+0+3
* Combo from 1st hit with 2F delay
* Interrupt with i3 from 1st block
* Move can be delayed by 7F
bob2,1,4h, m, m8, 10, 20i10, ,i27~28-10+11d
* Spike
* Combo from 2nd CH
* Interrupt with i8 from 2nd block
* Whiffs vs SSR, SWR from 2nd block
* Floating state 17~37
bobdb+1sl5i10-5+6
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 4~
bobhFC.1sl5i10-5+6
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 1~
bryan1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
bryan1,2h, h5, 8i10, i12-3+8+9
* Jail from 1st block
* Combo from 1st hit
bryan1,2,1h, h, m5, 8, 18i10, ,i19-6+6+30d
* Combo from 1st CH with no delay
* Combo from 2nd CH with 10F delay
* Move cannot be interrupted
* Move can be delayed by 10F
bryan1,2,3h, h, L5, 8, 15i10, ,i24-12+2+14a
* Combo from 1st CH with no delay
* Combo from 2nd CH with 3F delay
* Interrupt with i8 from 1st block
* Move cannot be delayed
* Input can be delayed by 3F
bryan1,2,4h, h, h5, 8, 24i10, ,i20-5+20a (+11)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st CH or 2nd CH with 3f delay
* Interrupt with i2 from 1st block
* Move can be delayed 2F
* Input can be delayed by 3F
bryan1,4h, h5, 14i10, i15-7+4
Jail from 1st attack
bryan1,4,2h, h, h5, 14, 18i10, ,i24-7+4+53a
* Combo from 2nd CH with 10f delay
* Input can be delayed 18f
* Move can be delayed 16f
* Interrupt with i8 from 3rd block
* Whiffs vs SSR, SWR from 1st block
* Crouch assist bufferable from 1st block or hit
* Cancel into 1,4,2,1 with f+1
** Interrupt with i21 from 1st block
** Interrupt with i10 from 1st hit
** Whiffs vs SWR from 1st block
** Whiffs vs SS, SW from 1st hit
* Cancel into 1,4,2,4 with f+4
** Interrupt with i35 from 1st block
** Interrupt with i24 from 1st hit
** Whiffs vs SSR, SW from 1st block
** Whiffs vs SS, SW from 1st hit
bryan1,4,2,1h, h, h, h5, 14, 18, 16i10, ,i19+0+55a
* Airborne combo from 3rd CH (+55a, 100% scaling)
* Enter SLS +7 +62a r13 with f
* Cancel to r9 SS with u_d
* Interrupt with i1 from 3rd block
* Input can be delayed 8f
* Move can be delayed 6f
bryan1,4,2,1,2h, h, h, h, h5, 14, 18, 16, 22i10, ,i24-9+15cg
* Balcony Break
* Jail from 4th block with ?F delay
* Combo from 4th hit with ?F delay
* Forces tech back roll on hit
* Input can be delayed 1f
bryan1,4,2,1,4h, h, h, h, m5, 14, 18, 16, 21i10, ,i25~26-10+37a
* Tornado
* Strong Aerial Tailspin
* Can hit grounded while off-axis
* Airborne combo from 4th hit (+73a (+57))
* Interrupt with i2 from 4th block
bryan1,4,2,4h, h, h, m5, 14, 18, 21i10, ,i30~31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
* Airborne combo from 3rd CH (+38a (+31))
* Whiffs vs SS, SW from 3rd block
* Interrupt with i16 from 3rd block
* Interrupt with i5 from 3rd hit
* Low crush 16~31
* Floating state 32~34
bryan1,4,3h, h, m5, 14, 15i10, ,i21-10+1
* Combo from 2nd CH with 5f delay
* Interrupt with i1 from 1st block
bryan1,4,3,3h, h, m, h5, 14, 15, 18i10, ,i23-7+7+14a
* Combo from 3rd CH
* Interrupt with i3 from 3rd block
bryan2h10i10+1+7
bryan2,3h, m10, 14i10, i16-10+6+16a (+7)
Balcony Break (CH)
* Combo from 1st hit with 1f delay
* Jail from 1st block with ?F delay
* CH frames also apply to combo from 1st CH
claudio1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
claudio1,2h, h5, 12i10, i13~14-3+8
* Jail from 1st attack with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f
claudio1,3h, l5, 11i10, i22-12-1
* Combo from 1st CH with 3f delay
* Interrupt with i4 from 1st block
* Input can be delayed 5f
* Move can be delayed 4f
claudiodb+1sl5i10-5+6
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 4~
clive1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
clive1,1h, h5, 13i10, i18~19-3+6
* Jail from 1st block
* Combo from 1st hit
* Enter PHX -3 +6 r23 with F or 4 on hit or block at frame 25
clive1,2h, M5, 20i10, i21~22-14+22a (+17)
* Floor Break
* Weapon
* Combo from 1st hit with 2f delay
* Increases ZAN gauge by 0.40 on hit
* Increases ZAN gauge by 0.14 on block
* Only deals recoverable damage
* +11d on BT hit
* +14c on side hit; forces tech backroll
clive1,f+2h, h5, 22i10, i25~26+1+13g
* Balcony Break
* Weapon
* Combo from 1st CH
* Input can be delayed 2f
* 6 chip damage on block
* +20a (+11) on BT hit
cliveFC.1sl5i10-5+6
* Transition to r24 with f
* +6c on crouching hit
* High crush 1~
cliveGAR.4h10i10-4+2
* Balcony Break
* 13 damage with delayed input
* 8 damage, 11 delayed input damage with ub+4
* Jump takes 17f, effective minimum startup i27
* js1~27 fs28~30 with ub+4 and u+4
* Low crush 1~31
* Floating state 32~34
devil-jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
devil-jin1,1h, h5, 6i10, i15-1+8
* Jail from 1st attack with 3F delay
* Combo from 1st hit with 3F delay
devil-jin1,1,2h, h, m5, 6, 14i10, ,i13~14-17+18a (+13)
* Balcony Break on airborne hit
* Jail from 1st block with 5F delay
* Combo from 1st hit with 11F delay
* +41? (+3?) on wall hit
* +7a (-2) on BT hit
devil-jin1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4F delay
* Combo from 1st hit with 4F delay
devil-jin1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit with 11F delay
* Jail from 2nd hit with 2F delay
* Move can be delayed 9F
* Input can be delayed 11F
devil-jin1,2,3h, h, m5, 8, 25i10, ,i29~31+4+24a
* Floor Break
* Input can be delayed 1f
* Move cannot be delayed
* Interrupt with i10 from 2nd block
* Whiffs vs SS, SW from 2nd block
devil-jin1,2,3,4h, h, m, m5, 8, 25, 30i10, ,i36~38+0~+2+11c~+13c
* Floor Break
* Interrupt with i7 from 3rd block
* Whiffs vs SSL, SWL from 3rd block
devil-jin1,2,4h, h, m5, 8, 10i10, ,i11-10+4
* Knee
* Jail from 1st block
* Combo from 1st hit
* Move is delayed 6F
* Input cannot be delayed
devil-jin2h9i10+0+9
devil-jin2,2h, h9, 20i10, i17-13-2
* Jail from 1st attack with 2f delay
* Move cannot be delayed
devil-jindb+1sl5i10-5+6
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 4~
dragunov1h5i10+1+8
* Recovers 2f faster on hit or block (t27 r17)
* Increased tracking and different animation when 1,3 is input
dragunov1,1h, h5, 8i10, i20-4+7
* Combo from 1st hit
* Interrupt with i1 from 1st block
dragunov1,1,3h, h, m5, 8, 22i10, ,i25~26-9+15a (+6)+36a (+0)
* Balcony Break
* Combo from 2nd CH with 5f delay
* Interrupt with i5 from 1st block
* Input can be 10f delayed
dragunov1,2h, m5, 8i10, i18-9+2
* Jail from 1st attack
* Combo from 1st hit
dragunov1,2,1h, m, m5, 8, 20i10, ,i19~20-14+15cg
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st or 2nd CH
* Jail from 1st block
* Opponent recovers Crouching
dragunov1,3h, h5, 14i10, i16~17-7+1+9
* Jail from 1st attack
* Combo from 1st hit
dragunov1,3,1h, h, h5, 14, 10i10, ,i27~28-3+8
* Combo from 2nd CH
* Interrupt with i8 from 1st block
* Whiffs vs SS, SW from 1st block
* Links to 10-hit strings
dragunov1,3,2h, h, m5, 14, 20i10, ,i22~23-13+41a
* Spike
* Combo from 2nd CH
* Interrupt with i4 from 1st block
dragunov1,3,2~1+2h, h, t5, 14, 40i10, ,i29~32+5-2d
* Homing
* Input 1+2 at frame 21 of 1,3,2
* i50 effective startup
* Throw break: 1+2
** Unbreakable during Heat
** Consumes 180F of remaining Heat time
* Cancel to r28 with B
dragunov2h10i10+0+9
dragunov2,1h, h10, 10i10, i12-3+8
* Jail from 1st attack
* Combo from 1st hit
* Enter SNK -1 +10 r20 with DF
* Enter -3, -14 PGR with 3+4 (or d+3+4)
dragunov2,1,3h, h, h10, 10, 24i10, ,i18~19-9+14cg
* Balcony Break
* Interrupt with i2 from 1st block
* Forces tech back roll on hit
* Input can be delayed 14f
* Move can be delayed 10f
dragunov2,1,4h, h, L10, 10, 14i10, ,i23-12+3c
* Floor Break
* Interrupt with i7 from 2nd block
eddy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
eddy1,2h, h5, 12i10, i10-3+8
* Jail from 1st block with 4f delay
* Combo from 1st hit with 4f delay
* Enter HSP -5 +6 r24 with F
eddy1,2,3h, h, h5, 12, 21i10, ,i24~25-9+21a (+11)
* Balcony Break
* Combo from 1st or 2nd CH with 4F delay
* Interrupt from 2nd block with i5
eddy1,2,4h, h5, 12i10, ,+6+17
* Low crush 7~37
* Floating state 38~40
eddy1,2,4~3h, h, L5, 12, 20i10, ,i32~33-14c+18a
* Interrupt with i25
* Whiffs vs SWL and SWR from 1st block
* High crush 32~
eddy1,2,4~4h, h, h5, 12, 27i10, ,i18~20+8~+10+42d (-16)
* Balcony Break
* Interrupt with i11
* Whiffs vs SSL, SSR, SWR from 1st block
* Tech roll to r45 FC on frames 30~31
* Low crush 7~32
eddy1,3h, m5, 16i10, i23~24-14+7c
* Floor Break
* Combo from 1st hit with 2f delay
fahkumram1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
fahkumram1,1h, m5, 20i10, i20~21-9+8c
* Floor Break
* Elbow
* Combo from 1st CH with 2F delay
* Input can be delayed by 2F
* Move cannot be delayed
* +10a on BT hit
* Interrupt with i3 from 1st block
fahkumram1,2h, h5, 8i10, i10-3+5
* Jail from 1st block with 2f delay
* Combo from 1st hit with 2F delay
fahkumram1,2,1h, h, m5, 8, 15i10, ,i17~18-10+3
* Move cannot be interrupted
* Move can be delayed by 10F
* Input can be delayed by 12F
fahkumram1,2,1,4h, h, m, m5, 8, 15, 23i10, ,i21~22-14+13a (+4)
* Balcony Break
* Knee
* Combo from 3rd hit with 10f delay
* Interrupt with i4 from 1st block
* Input can be delayed 12f
* Move can be delayed 10f
fahkumram1,2,4h, h, h5, 8, 10i10, ,i17-9+6
* Move cannot be interrupted
* Input can be delayed 2f
* Move cannot be delayed
fahkumram1,2,4,3h, h, h, h5, 8, 10, 14i10, ,i19~20-7+6+29a
* Balcony Break (airborne)
* Combo from 3rd hit
* Move cannot be interrupted
fahkumram1,2,4,3~4h, h, h, m5, 8, 10, 20i10, ,i21~22-5+9+44a
* Knee
* Can be charged with held input
* Effective startup i36~37
* Interrupt with i17 from 3rd block
* Interrupt with i5 from 3rd hit
* Move can be delayed by 2F
* Recovers 2f slower on hit or block
fahkumram1,2,4,3~4*h, h, h, m5, 8, 10, 25i10, ,i36~37+9+73a (+57)
* Knee
* Unparryable
* Instant Tornado on hit
* Chip damage on block
* Effective startup i51~52
* Interrupt with i32 from 3rd block
* Interrupt with i20 from 3rd hit
* Whiffs vs SS, SW from 3rd block
* Whiffs vs SWL from 3rd hit (SSR/SWR inconsistent)
* Cancel to r20 FC with F at frames 16-24 (frames 31-39 from 3rd attack)
** Interrupt with i33? mid/low from 3rd block
** Interrupt with i21? mid/low from 3rd hit
* Move can be delayed by 2F
* Power up in Heat or GRF
fahkumram1,2,4,3~4*~Bh, h, h, m5, 8, 10, 25i10, ,i22-7+6
* Homing
* Balcony Break
* Effective startup i53
* Interrupt with i34 from 3rd block
* Interrupt with i22 from 3rd hit
* Input B during frames 16-24 of Eruption Maw (charged)
* Move can be delayed by 8F from Eruption Maw (charged)
fahkumram1,2,4,4h, h, h, L5, 8, 10, 15i10, ,i25-15-4+0d
* Combo from 3rd hit
* Interrupt with i6 from 3rd block
* Shift to attack throw Murderous Sweep and gain GRF on CH
fahkumram1,4h, h5, 17i10, i17~18-8+8
* Combo from 1st hit with 2F delay
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed by 2F
fahkumramdb+1sl5i10-5+6
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 1~
fahkumramhFC.1sl5i10-5+6
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 1~
fengH.b+1h20i10~11-8+36a (+28)
* Balcony Break
* Consumes 210F of remaining Heat time
feng1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
feng1,1h, m5, 21i10, i25~26-11+2+61a
* Links to 10-hit string
* Interrupt with i7 from 1st block
* Whiffs vs SWR from 1st block
* Move can be delayed by 3F
* Input can be delayed by 4F
feng1,2h, h5, 9i10, i10-3+8
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
feng1,2,2h, h, h5, 9, 12i10, ,i17-13+3
* Combo from 1st hit with 3F delay
* Jails attack inputs with 2F delay (crouch assist bufferable)
* Duckable
* Transition to BT with B (-11/+5)
feng1,3h, h5, 19i10, i16~17-5+8~+9
* Combo from 1st hit with 4F delay
* Move cannot be interrupted
* Move can be delayed by 1F
* Input can be delayed by 4F
feng2h8i10-3+5
feng2,4h, m8, 15i10, i17-12-1
* Jail from 1st attack with 2F delay
* Combo from 1st hit with 8F delay
feng2,4,1h, m, m8, 15, 25i10, ,i24-12+24a (+14)
Balcony Break
* Combo from 2nd CH with 6F delay
* Interrupt with i6 from 1st block
* Move can be delayed by 10F
* Input can be delayed by 12F
* Cancel to BT with B (-13/-2)
* Low crush 12~19
fengd+1sl5i10-5+6
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 4~34
fengb+1h17i10~11-12+1+36a (+28)
* Balcony Break on CH
heihachi1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
heihachi1,1h, h5, 6i10, i10-5+6
* Jail from 1st block with 3f delay
* Combo from 1st hit with 3F delay
heihachi1,1,2h, h, m5, 6, 16i10, ,i18-17+19a (+9)
* Balcony Break
* Jail from 1st block with 1F delay
* Combo from 1st hit with 12f delay
* Clean wall splat when near the wall
* Applies 70% combo scaling on wall splat
heihachiWAR.1,1,2h, h, m5, 6, 20i10, ,i18-17+28a (+2)
* Balcony Break
* Combo from 1st hit with 12f delay
* 6 chip damage on block
heihachi1,2h, h5, 8i10, i10-3+8
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
* Input can be delayed by 4F
heihachi1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Enter FUJ -9 +4 r30 with D on frame 22
* Move cannot be delayed
* Input can be delayed by 2F
heihachi1,2,2~1h, h, m5, 8, 20i10, ,i13-11+6
* Combo from 2nd CH
* Input 1 at frame 13 (effective startup i26)
* Interrupt with i8 from 1st block
* Whiffs vs SSL, SWL from 1st block
* Cancel to SS -5 -16 with D_U
heihachi1,2,2~1,1+2h, h, m, m5, 8, 20, 24i10, ,i26-13+11a (+2)
* Balcony Break
* Combo from 2nd CH or 3rd hit with 10F delay
* Interrupt with i8 from 3rd block
* Move can be delayed by 12F
* Input can be delayed by 14F
heihachi1,2,4h, h, h5, 8, 21i10, ,i22~23-9+16cg+52a
* Balcony Break
* Tornado
* Combo from 2nd CH with 2f delay or 8F charge delay (i30~31)
* Interrupt with i2 from 2nd block
* Can be charged with up to 27F (i31~32)
* Move can be delayed by 1F
* Input can be delayed by 2F
<Showing 5201-5600 of 6584 moves>